Far Wanderings

Far Wanderings

Sorcery

Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.

Threshold — If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped, then shuffle your library.

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Printings View all

Set Rarity
Zendikar Rising: Commander (ZNC) Common
Commander 2018 (C18) Common
Commander 2016 (C16) Common
Torment (TOR) Common

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Far Wanderings Discussion

multimedia on obuun, crushing you with lands

2 days ago

Hey, very good upgrade of the precon while still keeping budget. Nice Doubling Season and Xenagos, God of Revels is some spicy tech with Obuun :)

My advice is consider cutting a few land ramp spells and adding some repeatable draw sources such as Valakut Exploration, Garruk's Uprising and Tireless Tracker. Exploration uses landfall to play cards from the top of your library including lands. It can also be graveyard fuel for Trove Warden, Sun Titan and Emeria Shepherd. Uprising is an amazing budget card in Commander with creature strategies especially with Omnath, Locus of Rage and Rampaging Baloths since it triggers when a token is created. Tracker, Mystery Booster version, creates clues with landfall and clues can sac to draw.

Crop Rotation can tutor for any land which is nice with Bounce lands, Fetch lands, Kessig Wolf Run and Gavony Township. Emeria Angel and Scute Swarm are build your own army with landfall which is very good with Doubling Season, Felidar Retreat, Township and Beastmaster Ascension.

Cinder Glade and Canopy Vista are some land upgrades for the manabase because they have good interaction with lots of basic lands and they're two different land types. Farseek, Nature's Lore, Grasslands, Mountain Valley can search for one of these dual lands. Krosan Verge and Skyshroud Claim can get both of them. These Battle lands are $2 or less each at TCGPlayer. Exotic Orchard is a budget Rainbow land that's quite good in multiplayer Commander.


Cards to consider cutting:

Good luck with your deck.

wyzeman on Walk in the Vastwood

1 month ago

I have change Nissa, Vital Force for Far Wanderings to get more consistency and explosiveness

BoredomBrews on Underrated Budget Gem!

3 months ago

I think one of my favorite budget cards has to be Manifold Key. I have actually won games by using it to make enemies creatures unblockable, they kill my opponent then I finish them off. Also early game turning Sol Ring into 3 mana is fun too.

Recently Far Wanderings and Khalni Heart Expedition Have become some favorites for ramp as they can pump you up quick for cheap.

Last but not least for lands Ive also recently fallen in love with Bonders' Enclave as a way to spend any left over mana you might have for a smidge of card advantage. Great for commanders that start at 4 power plus.

I have used all 4 of those cards in so many of my budget brews I have here.

DeinoStinkus on Spellchaser Revisited

3 months ago

The Spellchaser format, first created by GoblinElectromancer, has become one of my favorite formats.

For those unfamiliar with the format, here's how it works.

The deck is 75 cards. You can have up to 4 of a single card, and you start at 30 life. The catch is you can only include land, instants, and sorceries (technically interrupts too). The banlist is here: Spellchaser Banlist.

The format seems pretty clear cut. You either run burn, mill, or tokens, right (The exact words of shadow63)? Well, in a way. There have been many unique strategies in Spellchaser that have been invented. The First is Loam, built by SynergyBuild. The deck uses Life from the Loam to mill and get lands continously. The main win con is Field of the Dead. Field is a versatile card. It can go into any deck and generate a large number of tokens. This and Loam are the first two breakthroughs of the format.

The next deck was just me playing around.

SynergyBuild explained the format pretty well on his next post. He made the combo Thespian's Stage plus Dark Depths. I would later reach a similar combo with AEther Snap.

The format, while it may be "solved", is still interesting. Here is a list of power cards for each color:

White

Blue

Black

Red

Green

Multicolored

Land

Also, I'm going to make a YouTube video on it this weekend. Is that okay?

Epicurus on Stranger with some strange lands

3 months ago

+1 for creativity, for sure. But also +1 for designing this deck at nearly $1/card. That's impressive. Now, please excuse me while I ruin the two reasons why I really like this deck.

The Gitrog Monster is at its best when it is in a classic Loam build. Which is to say, it has Life from the Loam, and preferably Crucible of Worlds. Neither of those are budget friendly, and both are completely uncreative, since it's basically "Gitrog 101." I can't help a whole awful lot here with the creative part, but I do have some insights into the budget version aspect:

Personally, I also think that easy self mill, like Perpetual Timepiece, Shard of Broken Glass and Splinterfright, as well as dredge spells like Golgari Grave-Troll, Golgari Thug, Dakmor Salvage, Shambling Shell and Stinkweed Imp are certainly helpful as well.

Not that I think your deck needs all of the cards I've listed here, but they are all worth consideration. You've put together a formidable budget list already, and I wouldn't want to muck it up too much.

Cheers!

zdayz_bryan on Golos - big mana

4 months ago

Golos, Tireless Pilgrim just gets nuts.

The idea is to ramp; Arcane Signet, Azusa, Lost but Seeking, Birds of Paradise, Boundless Realms, Chromatic Lantern, Cultivate, Dockside Extortionist, Dryad of the Ilysian Grove, Exploration, Far Wanderings, Farseek, Kodama's Reach, Noble Hierarch, Oracle of Mul Daya, Rampant Growth, Revel in Riches, Search for Tomorrow, Sol Ring.

get Golos, Tireless Pilgrim in play and start using him

Get a mana doubler; Mana Flare, Dictate of Karametra, Vorinclex, Voice of Hunger, Nyxbloom Ancient, or two out with his ability. then things get fun.

Get a untap effort off the top of the deck; Early Harvest, Turnabout, Palinchron, Peregrine Drake, Rude Awakening, Time Spiral, Zacama, Primal Calamity.

with Swarm Intelligence, and/or Thousand-Year Storm it gets stormy real quick. Lots of things can stack up to build your storm count which can either generate enough mana to go through your entire deck.

There are several win cons: Brass's Bounty, Dockside Extortionist, & Revel in Riches provide a passive wincon. A stormed Expropriate or Treacherous Terrain is a nice finisher, once you have more mana than you can use (which isn't hard) you can blow everything up with Zacama, Primal Calamity or steal all of you opponents stuff Agent of Treachery

troublinparadise on Jarad rat colony

4 months ago

Cool deck! Here's some unsolicited suggestions:
I'd cut Gray Merchant of Asphodel as it's just an expensive, weak version of Jarad's ability that gets in the way of Thrumming Stone.

Sol Ring, Golgari Locket, and Golgari Signet don't strike me as your best ramp options. Far Wanderings and Kodama's Reach are both good, and if budget allows, Traverse the Outlands is great. The more lands you can pull out of your deck, the better Thrumming Stone will work. Plus, if you land that Helm of Awakening, you're going to want as little black and colorless mana as possible.

Overall though, looks fun as heck! Working on a similar one. :)

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