Far Wanderings


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Common
Torment (TOR) Common

Combos Browse all

Far Wanderings


Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.

Threshold — If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped, then shuffle your library.

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Far Wanderings Discussion

GeminiSpartanX on Rage Potato

1 month ago

I think you have a few too many creatures and combat tricks that should be replaced with ramp spells to get omnath out faster and more consistently each game. I would cut all the creatures that cost more than 1 mana that are only there to ramp in order to replace them with spells that get lands out of your deck since you really want to trigger landfall as often as possible. Cultivate, Explosive Vegetation, Kodama's Reach, Nissa's Pilgrimage, Rampant Growth, Far Wanderings, Nature's Lore, and Harrow are all relatively cheap to buy and would work better with Omnath and any other landfall creatures you want to add like Lotus Cobra, Rampaging Baloths, or Tunneling Geopede. Perilous Forays is a card that goes in every Omnath deck since it essentially reads: pay 1 mana, get a basic land out of your deck into play and Lightning Bolt someone. If you'd like any more ideas, feel free to check out my deck: Omnath Grows 5/5s for Fun +1!

ThegreatandpowerfulPorcelainGo on Keeper of the Six Keys

3 months ago

1 cent more lol id cut a land ramp spell for this diamond in the rough Far Wanderings a card that should see far more play then it does in commander... you get board whipped turn 5 after your commander came down stuff goes to the graveyard you hit threshold turn six play it your up 3 lands for 3 mana and have atleast 2 mana to do something else or more with then the power to put your commander back into play next turn easy if you wish.... seems pretty powerful to me considering your deck is probably drawing some hate as soon as he hits the battlefield...

oliveoilonyaasscureshemorrhoid on 8x8 Theory: Omnath, Locus of Rage

7 months ago

Holy shit, you did it, lol. It looks good too, even under worst possible conditions. And if you're serious about keeping this deck, I've got some arguments to make it stronger. Like Far Wanderings instead of Nissa's Pilgrimage? I think it would be better to also tutor for Mountains and not having to hope for instants and sorceries, but Pilgrimage might be better for an early game strategy as it relies on a smaller graveyard. There's also Abundance instead of Perilous Forays? Each has pros and cons, just wanted to make an argument. I can see why this deck would love draw engines, so you should consider some cards like Chandra, Flamecaller, Skullclamp, and Slate of Ancestry? I'd prefer Slate over the Shamanic Revelation because you can just plop down all your lands and replace almost every card, and good with Parallel Lives. I like the rest of the draw engines though, so Skullclamp or Chandra could replace Tireless Tracker or something. So yeah. And if you need anything, I'm on tappedout a lot so just shoot a text my way.

K34 on A Grave Mistake (reanimator)

7 months ago

I think Living Death would be a great wipe for you, maybe even better than damnation.

Jarad's OrdersIs a less streamlined buried alive.

I'd add Primal Rage to help guarantee you get through for the knockout with those brutes you're dredging up.

Cabal Therapy would be a better discard outlet than the likes of lay bare the heart, or what have you.

Far Wanderings is obscene ramp for graveyard decks, Mulch is great, too.

VexenX on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

7 months ago

ScrOuch, lBahamutZeROWe seem to agree on most things here. I am working on getting my hands on an Ancient Tomb Expedition. I won't be taking out Gruul Turf ever though. It has flat out won me games already. Being able to bounce itself back over and over is amazing for landfall. Pairing it with Amulet of Vigor is just an occasional bonus.

JuQ: Although I do not discourage anyone from running Blade of Selves, I don't think I will myself. I have tested it myself, and there has always been better plays for six mana, and it is to circumstantial on a ton of things going right.

Spoosky: Glad you like the update. Things have been going MUCH better since the last two updates! The power level is back! I have been missing turn two ramp though since I took out Rampant Growth... I really would like to see Three Visits reprinted, or just a new ramps spell for 2-3 cmc!

ScrOuch: I am not a fan of the new Curses to be honest... The red one looks tempting for its cmc, but I is not for me man.

WHyFLy: Welcome to the Om_rath army!!! How have your games been going so far?! I find that I just run everyone over... I only get one game a night in when I go to play commander. I want to keep my friends lol. Although most would not consider this deck Tier 1 because it does not just win of some stupid combo on turn 2-4, I consistently wins within 6 turn, and is normally sooner if I go unchecked. That being said, I love the deck the most because it recovers better then any deck I have played. Someone can counter my "WinCon" and I just go trucking along to victory! Most "Tier 1" decks just pucker out of you get rid of their one or two infinite combo pieces. ( They really just need to ban Doomsday and foodchain already!!!)

lBahamutZeRO: Far Wanderings has come up before... and MAN it is interesting! Early game it is a HORRIBLE ramp spell, and that is what holds me back (that is when you normally want to ramp...).

Kneyo: Shaper's Sanctuary seems pretty interesting! It pretty much reads "Whenever an opponent spot removes Omnath, Locus of Rage draw a card." Although that is not to bad of an ability, I would much rather add another way to protect him if anything, lol. If it said 'player' and not 'opponent', then that would be a whole different story!

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