Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
Threshold — If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped, then shuffle your library.
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Far Wanderings Discussion
5 hours ago
Nice deck! I have a couple ideas to share after looking at the list.
I have been loving Rishkar's Expertise myself recently, it seems pretty good here.
If you are still looking for more ramp spells, here are my favorites that you aren't using... Hunting Wilds, Ranger's Path and Skyshroud Claim can search up 2x "forest cards" like Cinder Glade not just basics. And also Explosive Vegetation, Far Wanderings, and Nissa's Pilgrimage are other solid 2 for 1 (or better) ramp spells. If you run them all you may want a few more basics in there though. I like the creatures you are using to discount other creature costs too actually, but if they are dying early or not providing enough mana (like if you are only casting one dragon per turn anyways) I might replace them with cards that get lands. Lands rarely die and can cast anything in the deck, not just the creature cards, which are actually only about 25% of the deck.
2 days ago
If your meta has alot of combat matters decks, then instant speed removal is indeed a must. Kodama's Reach could be replaced by Armillary Sphere for a similar effect, but coming down on turn 2 (dodging 3 mana counters) and being an artifact (dodging sorcery hate counters like Flusterstorm) you could also try Crop Rotation to find a non basic land (at the cost of a land) you could also use Land Tax given your land hate. if you blow up all lands, you will probably get a land tax trigger. you could also try Far Wanderings if your deck has threshold consistently enough.
3 weeks ago
Grapeshot wasn't really going to do anything, I don't know how reliable I'd be able to pull off a storm count of +40...Tendrils is a much better outlet.
As for Bear Umbra, I like the idea of untapping the lands, but honestly, the main goal is to get ad nauseum and go off from there. Far Wanders again was a neat ramp with Threshold, and will do nicely in other graveyard decks I have. But in this it's one of those cards I get whenever I don't really need it. Something like Mox Opal is far more appetizing to cascade into.
1 month ago
Don't take this the wrong way, but I think this deck needs some direction. It's your first deck and half my decks still need guidance :) By that I mean I see a mix of big stompy creatures, +1/+1 counters, and tokens. To get the most out of Oviya I recommend sticking to either cheap token stuffs or low cost critters. This is so you can create a horde of tokens and then use Oviya to make big baddies.
The big stompy creatures like Dungrove Elder can all be cut since Oviya can make tokens bigger than them. Second, add in some pump spells like Beastmaster Ascension and evasion type stuff like Primal Rage (to go along side of Nylea). Now all your measly 1/1 servos are 6/6 giant tramplers. Bow of Nylea will serve you well and can clear the field with your tokens. Remember if your creatures have d/t and trample you only need to assign 1 point of damage for lethal and then deal the rest to your opponent.
Fabricate is a nice mechanic for Oviya and plays right into the +1/+1 counters theme. Of course you would most likely prefer to use the tokens rather than the counters. I would cut the more expensive ones listed here like Gladehart Cavalry. Champion of Lambholt is an all-star here and you already have her in the deck (Avenger of Zendikar likewise).
Token Generators not listed:
Doubling Season not budget friendly
These are just a few of the things green has to offer. Note, not all of these will be ideal.
1 month ago
i love golgari looks fun i have built a few this might have some ideas for you Super Friends Of The Skullbriar in this deck you might find some of the tutor cards useful Green Sun's Zenith, Chord of Calling and Diabolic Tutor. you may want a little more ramp like Nature's Lore, Collective Voyage, Far Wanderings. Inspiring Call is good for some card draw and Sensei's Divining Top is amazing but pricey. this is my grave born deck if you want to go a different route Gravedigger. this deck may give you some great ideas for life gain Hulk Life hope some of this helps you and if you like any of the decks please up vote them
3 months ago
From what I can see though Warstorm Surge, Where Ancients Tread, Stalking Vengeance are all must haves. I would try to keep them all in. Warstorm Surge + Where Ancients Tread = 10 damage every time a elemental comes into play. It's also part of the Malignus insta-kill combo. Malignus --> Warstorm Surge for 1/2 --> Sac Malignus in response to Warstorm Surge trigger --> Stalking Vengeance for the other 1/2. Its rounded up as well so even if the other player has 1000 life, Warstorm Surge for 500 & Stalking Vengeance for 500.
I am not sure you should keep Valakut, the Molten Pinnacle with only 6 mountains. With everything out you can only do a max of 3 damage. Pay and draw 3 yourself.
Don't forget Exploration
Vernal Bloom is a 4 drop for double green mana. You could also drop Omnath, Locus of Mana in the deck. He combo's with the ramp and Warstorm Surge, Where Ancients Tread, Stalking Vengeance. If you have 20 in the pool when you put him on the field Warstorm Surge deals 21 damage.
Mana Echoes is another good combo. Didn't see it at first but you if you have 5 elemental and play 1 land, that .
Tempt with Discovery I play tested this. No one ever let's you use it... Not early game and especially not with omnath on the field. It then just turns into a expensive land pull. Far Wanderings, Farseek, Hunting Wilds, Nissa's Pilgrimage, Ranger's Path, Search for Tomorrow, Three Visits are all good ramp. I really like Recross the Paths. Chance to just keep playing it over and over.
Scapeshift is another mass landfall you could use.
3 months ago
5 months ago
Because the Threshold effect doesn't specifically say it removes or replaces the first ability, it means it grants additional abilities. See cards like Thermal Blast or Far Wanderings for examples of Threshold effects that replace another effect on the card (I don't think there are any permanent-type cards with examples like this).