|Commander / EDH||Legal|
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|Commander 2016 (C16)||Common|
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Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
Threshold — If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped, then shuffle your library.
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Far Wanderings Discussion
4 weeks ago
Dawntreader Elk will be better than Embodiment of Spring due to the lack of tap requirement. But as for the question about running a 1CMC who sacs for 2 or a 2CMC who sacs for 1; Technially the 1CMC who sacs for 2 is better as you can paly it turn 1 and sac it turn two rahter than playing it turn 2 and having to wait to sac it until turn 3.
Also on your comment - Yavimaya Elder is actually not ramp. While he's a source of card advantage, he is slow and only puts lands in your hand. A card I have been impresseed with however is Heart Warden. Acts as ramp early game but is repeatable card advantage late game with your commander.
There's also Primal Growth which while not repeatable, gets you two lands and lets you get benefit from another creature ETB with your commander. In the same vein is Far Wanderings which benefits from having a full graveyard.
1 month ago
Grow from the Ashes is a great new ramp spell. Far Wanderings and Journey of Discovery are very good as well. Selesnya Cluestone, Commander's Sphere and Darksteel Ingot could ramp you even more so you can activate your commander's populate ability multiple times per turn. Like suggested, you could take out some 1/1 token creator spells for the increase of ramp.
3 months ago
I think you have a few too many creatures and combat tricks that should be replaced with ramp spells to get omnath out faster and more consistently each game. I would cut all the creatures that cost more than 1 mana that are only there to ramp in order to replace them with spells that get lands out of your deck since you really want to trigger landfall as often as possible. Cultivate, Explosive Vegetation, Kodama's Reach, Nissa's Pilgrimage, Rampant Growth, Far Wanderings, Nature's Lore, and Harrow are all relatively cheap to buy and would work better with Omnath and any other landfall creatures you want to add like Lotus Cobra, Rampaging Baloths, or Tunneling Geopede. Perilous Forays is a card that goes in every Omnath deck since it essentially reads: pay 1 mana, get a basic land out of your deck into play and Lightning Bolt someone. If you'd like any more ideas, feel free to check out my deck: Omnath Grows 5/5s for Fun +1!
3 months ago
Tilonalli's Summoner, Perilous Forays, Incandescent Soulstoke, Budoka Gardener, Tempt with Vengeance, Rite of the Raging Storm, Elemental Mastery, Embodiment of Insight, Embodiment of Fury, Rakka Mar, Ogre Battledriver, Edge of Autumn, Squirrel Wrangler, Azusa, Lost but Seeking, Petrified Field, Realms Uncharted, Far Wanderings and Rude Awakening.
5 months ago
What ramp is best, what to cut?
5 months ago
1 cent more lol id cut a land ramp spell for this diamond in the rough Far Wanderings a card that should see far more play then it does in commander... you get board whipped turn 5 after your commander came down stuff goes to the graveyard you hit threshold turn six play it your up 3 lands for 3 mana and have atleast 2 mana to do something else or more with then the power to put your commander back into play next turn easy if you wish.... seems pretty powerful to me considering your deck is probably drawing some hate as soon as he hits the battlefield...
7 months ago
I'll third the suggestions of Blood Artist and Nim Deathmantle, and would like to add in Zulaport Cutthroat, Far Wanderings, Read the Bones, Jarad's Orders, Sheoldred, Whispering One, and Reclamation Sage.
9 months ago
Holy shit, you did it, lol. It looks good too, even under worst possible conditions. And if you're serious about keeping this deck, I've got some arguments to make it stronger. Like Far Wanderings instead of Nissa's Pilgrimage? I think it would be better to also tutor for Mountains and not having to hope for instants and sorceries, but Pilgrimage might be better for an early game strategy as it relies on a smaller graveyard. There's also Abundance instead of Perilous Forays? Each has pros and cons, just wanted to make an argument. I can see why this deck would love draw engines, so you should consider some cards like Chandra, Flamecaller, Skullclamp, and Slate of Ancestry? I'd prefer Slate over the Shamanic Revelation because you can just plop down all your lands and replace almost every card, and good with Parallel Lives. I like the rest of the draw engines though, so Skullclamp or Chandra could replace Tireless Tracker or something. So yeah. And if you need anything, I'm on tappedout a lot so just shoot a text my way.