Search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library.
Threshold — If seven or more cards are in your graveyard, instead search your library for three basic land cards and put them onto the battlefield tapped, then shuffle your library.
Price & Acquistion Set Price Alerts
Far Wanderings Discussion
2 weeks ago
Looks like a nice mimeo deck with lots of answers to opponents. How does it play on 31 lands with so little ramp though? I would definitely consider Splendid Reclamation and Far Wanderings as well as 3 or 4 more lands. Another fun land spell for graveplay decks is Realms Uncharted since you can end up getting all four lands to the field after some shenanigans.
3 weeks ago
Upgrading the quality of the deck a bit!
- Skyshroud Claim
- Nature's Lore
- Spirit Mantle
- Chariot of Victory
- Far Wanderings
- Seal of Primordium
- Assembled Alphas
- Linvala, the Preserver
- Sundering Growth
- Karmic Guide
- Rakeclaw Gargantuan
- Vagrant Plowbeasts
- Naya Charm
1 month ago
I saw your forum post and I thought I might chime in. You see I am a sliver fan myself. I am also working on my own sliver deck that is in its heavy play testing phase right now. With that in mind there are a few things I believe should be brought to your attention based off of my experience thus far. Cards that I have gotten a lot of use out of are things like: Patriarch's Bidding, Paradox Engine, Chromatic Lantern, Coalition Relic, Rhystic Study, Virulent Sliver, Homing Sliver, Basal Sliver, Training Grounds, Heartstone, Farseek, Prismatic Omen, Descendants' Path, Distant Melody, Intruder Alarm, Darksteel Ingot, Amoeboid Changeling, Unnatural Selection. They have been amazing at times. Now for what I would recommend removing would be Boundless Realms because you do not have that man basics, Beseech the Queen, because when will you have that many swamps, Archangel's Light I don't necessarily get why this is here, I understand why you picked Mycosynth Lattice but I think if someone blows up all artifacts then you are in trouble. Maelstrom Nexus seems unnecessary really and would be a dead draw until you have many fixing. Kozilek, Butcher of Truth seems way out of place in a sliver deck. Far Wanderings is just a less powerful Kodama's Reach or Cultivate. Buried Alive again is a card that I do not know why it is here. Cruel Ultimatum and Conflux are cards that will be difficult to cast and only have very very late game usage. Behold the Beyond is kind of in that boat too, very large to cast and won't be useful until late game. I would love to hear your thoughts and have a conversation on the above discussed, until then, cheers!
1 month ago
1 month ago
Far Wanderings is HUGE value in a deck that is likely to have a graveyard when it shows up
Burgeoning could be a good effect for you if you get the draw engine going
Rampaging Baloths is another landfall monster
Courser of Kruphix can help you find more lands to benefit from your commander's ability.
Wave of Vitriol can be a nice card to run depending on how nasty your meta is
Overall looks like a fun deck to play. Hopefully you can find something useful out of the above suggestions!
2 months ago
Nice deck! I have a couple ideas to share after looking at the list.
I have been loving Rishkar's Expertise myself recently, it seems pretty good here.
If you are still looking for more ramp spells, here are my favorites that you aren't using... Hunting Wilds, Ranger's Path and Skyshroud Claim can search up 2x "forest cards" like Cinder Glade not just basics. And also Explosive Vegetation, Far Wanderings, and Nissa's Pilgrimage are other solid 2 for 1 (or better) ramp spells. If you run them all you may want a few more basics in there though. I like the creatures you are using to discount other creature costs too actually, but if they are dying early or not providing enough mana (like if you are only casting one dragon per turn anyways) I might replace them with cards that get lands. Lands rarely die and can cast anything in the deck, not just the creature cards, which are actually only about 25% of the deck.
2 months ago
If your meta has alot of combat matters decks, then instant speed removal is indeed a must. Kodama's Reach could be replaced by Armillary Sphere for a similar effect, but coming down on turn 2 (dodging 3 mana counters) and being an artifact (dodging sorcery hate counters like Flusterstorm) you could also try Crop Rotation to find a non basic land (at the cost of a land) you could also use Land Tax given your land hate. if you blow up all lands, you will probably get a land tax trigger. you could also try Far Wanderings if your deck has threshold consistently enough.
2 months ago
Grapeshot wasn't really going to do anything, I don't know how reliable I'd be able to pull off a storm count of +40...Tendrils is a much better outlet.
As for Bear Umbra, I like the idea of untapping the lands, but honestly, the main goal is to get ad nauseum and go off from there. Far Wanders again was a neat ramp with Threshold, and will do nicely in other graveyard decks I have. But in this it's one of those cards I get whenever I don't really need it. Something like Mox Opal is far more appetizing to cascade into.