The Gitrog Monster


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

The Gitrog Monster

Legendary Creature — Frog Horror


At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

The Gitrog Monster Discussion

Spirits on Kaalia, Mirror Breaker EDH

1 day ago

Hey LordKunai,

Life is rarely a concern, one game I didn't have enough life to Razaketh, the Foulblooded the necessary mana sources + Goblin Bombardment (Post-Combat engagement so couldn't attack with the Infinite Restoration Angel that turn). I did end up recovering on the next turn anyway, by pulling (at the time), Whip of Erebos and then Lifelinking a Razaketh, the Foulblooded swing giving the life needed to tutor the win.

I did have one game with a failed Doom Whisperer Surveil, usually he just Surveil's into the win, but that one time he really screwed me. Lost that game to an Infinite win-con anyway, so he didn't lose me the game, just didn't win me the game.

Other than that, it's rarely been a problem, one time I didn't want to Anguished Unmaking when I normally would have, but again, didn't cost me the game.

It's really Turn 5 steady, sometimes Turn 1-3, sometimes 7-8, but averages out in that 4-6 range consistency. weezel has been consistency running around there too, gave him some tips on supercharging some plays that he may not of thought of that I learned through play experience, so hoping he can improve his stats. I really want this deck to be consistent Turn 4.5 (not 5), that is my goal. That said, I'm not willing to sacrifice everything to have a higher % of Turn 1. Let's say I'm 6% (ish) for Turn 1 now, not going to throw away Turn 6 wins, to go to an 8% Turn 1, need some balance.

It's fun deck, who doesn't like big A/D/D. Much more fun in my opinion than a The Gitrog Monster for example.

SynergyBuild on The Deckwatch [Home Base]

4 days ago

Also, I am calling that Explosion Zone may break standard. Mono-Blue Tempo, Mono-Red Burn, Mono-White Aggro/Azorius Aggro, and even a few other decks could easily be pushed out if it only destroyed 1 cmc nonlands, but because decks like Sultai base themselves on Wildgrowth Walker , Merfolk Branchwalker , and Hydroid Krasis (technically always 2 cmc on field), x=2 can shut them out too.

That land may also hurt control decks using Search for Azcanta  Flip as their main engine, and new decks using walkers that use the 4 drop slot religiously with Tamiyo, Jace, Chandra, or 3 drop slot with the newer walkers from RNA and WAR.

Not to mention a Bant Teferi, Hero of Dominaria / Wilderness Reclamation + Nexus of Fate deck that can now play Explosion Zon], tap it to put counters, untap it on endstep and hold an activation for any CMC the turn they play it over their opponent's head.

But is also is a Ratchet Bomb on a land, making it incredibly good for Red and Black EDH decks that need to destroy enchantments (or artifacts for Black EDH decks), or green decks that want creature removal. It will probably be the best utility land in colorless, IMO surpassing lands like Winding Canyons , Maze of Ith , Reliquary Tower , even Strip Mine / Wasteland etc. only being beaten by Bazaar of Baghdad for decks like The Gitrog Monster , Ancient Tomb or maybe Gemstone Caverns for fast combo decks in cEDH, and The Tabernacle at Pendrell Vale in stax lists.

Just sayin' it looks to be a 50 dollar staple in 5 years.

tiagompm on Muldrotha, the „Fun“ in „Funeral“ *Primer*

5 days ago

Hello Pikobyte

Even with regard to Heartless Summoning , the Constant Mists can be a great alternative to your friend Spore Frog ... You have the disadvantage of having to sacrifice a land if you want to activate the Buyback but it has the advantage of being in your hand and being a protected surprise ... And if in the act itself you have The Gitrog Monster still win an extra draw!

Keep up the good work !!!

StopShot on Why isn't EDH's The Gitrog ...

1 week ago

@DuTogira I'm not saying you're wrong, but even when I hear this for the tenth time from a different person it just doesn't click with me, because it revolves around a concept that 99% of players really don't have a great understanding of. If this strategy was just as viable in competitive play as Krark-Clan Ironworks I'm pretty sure they would ban The Gitrog Monster not based on its power level, but the fact its rule interactions are even more archaic and difficult to fully comprehend than it was for KCI and probably would create an unpleasant game experience for a lot of players. I think even experienced players who do understand the deterministic capabilities of this deck would still feign ignorance and ask you to play out the combo if it means they get the upper hand in a match in a tournament setting. It's this aspect I don't like about this combo as I feel like the legality of this deck is defined best with the word "technically" followed by a bunch of asterisks. I know dredge as a mechanic was one of Wizards biggest regrets, but if a strategy like this ever became popular in the more competitive formats I think it would create a breaking point for that keyword.

OLucas on Why isn't EDH's The Gitrog ...

1 week ago

With the The Gitrog Monster + Dakmor Salvage + Noose Constrictor you can discard Dakmor Salvage and dredge it until you dredge your whole deck. If you always discard the Dakmor in response to any draw trigger or reshuffle trigger to resume dredging you can shortcut dredgind your whole deck. Once that shortcut is explained, you can flip your deck into your graveyard and for each land before your reshuffle card you dredge and discard a non-land dredger. Then you count lands put in graveyard during combo before the shuffler. Shuffle and draw that many. You can repeat this as many times as you want. Then, to keep it "simple", discard other lands to draw some more then repeat. Remember that if you end up stacking to many draw triggers in the loop you have just demonstrated at the end of it you can once again keep discarding and dredgind the non-land dredger.

AKBZ on Rashmi Draw-Go Control

1 week ago

Start with Snapcaster Mage vs Mission Briefing . Snapcaster Mage forces a target to be picked for flashback, so that means your opponent can respond. The big responses would be Deathrite Shaman , Faerie Macabre , and Noxious Revival . Mission Briefing Targets all upon resolution, which means your opponent can’t respond to get rid of your card. Mission Briefing also allows alternate costs to be cast on cards such as Mindbreak Trap , Noxious Revival , Cyclonic Rift , etc. Snapcaster Mage does not allow that, because flashback is an alternate cost. Mission Briefing also does not suffer from Torpor Orb effects from stax decks. The downside to Mission Briefing is that it is one blue mana more, and not a creature to block. The blue mana is a valid argument, the creature aspect is less so. If you are playing in a creature meta, yeah it is relevant. However, if you are playing in a Food Chain meta, or a Flash Protean Hulk meta, or a Doomsday meta, or a reanimator meta, or a storm meta, or a The Gitrog Monster meta, it does not matter. The two commanders I can think of that you can blowout with a Snapcaster Mage body are Najeela, the Blade-Blossom , and Tymna the Weaver . They aren’t popular in my meta, all the other decks are, so I will suffer paying that additional blue mana. Rhystic Study has always been lackluster. People are always willing to pay the cost, and all it ever does is put a target on my head. “Are you going to pay” gets old, and it forces me to keep track and announce my trigger, which gets old. You don’t want to be a target, you want to stay under the radar. I will gladly play Search for Azcanta  Flip, or Verity Circle , or even Compost . It allows me to get card advantage without annoying the table. The Nexus of Fate is in response to my meta eagerly playing Praetor's Grasp . They will gladly target me, exile Isochron Scepter or Dramatic Reversal and then either use it, or never use it. Either way, I’m in a bind, because I now can’t generate infinite mana for myself to win. This allows at least some form of out. In any case, it is still in test phase. Enter the Infinite is still the way I want to go, and it works. Like you said, you can loop it with Mystical Tutor Seasons Past and Nexus of Fate and fourteen mana. When I get grasped, I haven’t had a chance to try to win this way. So, I don’t know if this is the way to go yet, but it something I have been looking into. A hot take would be cutting Chrome Mox . I have found that I don’t like exiling a spell for the artifact. Have been trying Exploration in place of it to see if it can work.

dungy4 on Jund Lands Matter

3 weeks ago

With the exception of 6 cards, including your commander, your deck is green black. Switching your deck's commander to The Gitrog Monster would provide you with an easier mana base. Something worth considering.

AKBZ on Why isn't EDH's The Gitrog ...

3 weeks ago

40 cards total, that means you need to put 40 draw triggers on the stack to draw out your deck right? You discard Dakmor Salvage using Noose Constrictor create a draw trigger from The Gitrog Monster , instead of drawing you dredge 2, meaning you put two cards from the top of your library too put back Dakmor Salvage into your hand. You hit a land from the dredge, putting a draw trigger on the stack. Instead of drawing that card, you respond to the trigger, discarding Dakmor Salvage again, creating a draw trigger, which you put salvage into hand, dredge 2, this time however you whiff. You do this 20 more times because you have 40 cards in library, eventually hitting an eldrazi shuffle titan, and you create thirteen draw triggers. At the end, you let the eldrazi shuffle trigger resolve, shuffle all 40 cards, and repeat. You mill your whole deck again, this time however you create 14 draw triggers, for a total of 27 draws.You do it again. This time you create 9 triggers. Now you are at 36. You do it again, now creating 15 draw triggers, for a total of 51 draw triggers. Now you resolve the draw triggers. You draw out 40 cards. At draw 41, you discard the shuffle titan. You shuffle, and draw the titan. Draw 42, you discard the titan. You now don’t draw out your deck. Now, you are saying because I have variance between how many draw triggers I put on the stack when I mill out my deck each time, you want me to play it out right? Ok, I played it out. Took me less than ten minutes. The combo is fine.

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The Gitrog Monster occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Golgari: 0.3%

BUG (Sultai): 0.86%

BRG (Jund): 1.42%