|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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The Gitrog Monster
Legendary Creature — Frog Horror
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
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The Gitrog Monster Discussion
4 days ago
Ramp is super important in EDH, but Muldrotha opens up less traditional options that end out being far superior when Muldrotha is in play. Cards like Font of Fertility and Wayfarer's Bauble may be sub-optimal in most decks, but in Muldrotha decks their value increases ten fold. You can use them in the early game for ramp, then use them over and over in the late game for ramp, as they are permanent cards that Muldrotha can cast from your graveyard. Here's a few more that I use in my budget Muldrotha deck: I already mentioned Font of Fertility and Wayfarer's Bauble; Coiling Oracle, Dawntreader Elk, Diligent Farmhand, Sakura-Tribe Elder, Silverglade Pathfinder (most discarded cards can be played from the yard with Muldrotha), and most importantly Hermit Druid and Song of Freyalise. Let me explain why those are the two most important pieces of ramp for Muldrotha. Hermit Druid doesn't ramp per-say, as the basic land only goes to your hand. What it does do for you though is mill the hell out of your library if you keep your basic land count down. This means that when Muldrotha hits the battlefield, you'll essentially have a 20+ card "hand" in your graveyard. Song of Freyalise turns all your little x/1 dudes into mana rampers for two turns, then allows you to attack all out. This means every third turn all your creatures are Indestructable, Vigilance, and Trample; letting you plan around it for some crazy turns.
The same thing can be said for most aspects of the deck. Here are some great removal pieces tied to either creatures, artifacts, or enchantments: Seal of Doom, Seal of Removal, Executioner's Capsule, Bone Shredder, Merciless Executioner, Fleshbag Marauder, and sort of Baleful Strix (it has deathtouch). Here's some good artifact and enchantment removal: Seal of Primordium, Acidic Slime, Caustic Caterpillar. Here's other various good things that are re-usable from your graveyard: Diplomatic Immunity for keeping your commander safe, Swiftfoot Boots for the same reason. Elephant Grass means you can pay 1 mana per turn to have this effect in play by sac'ing it and playing it again, rather than the escalating cumulative upkeep, Mystic Remora is also great for the same reason. Lotus Petal provides re-usable free ramp. Dawnstrider gives you repeatable fogs. Siren Stormtamer is a repeatable counter to keep your team safe. Spore Frog is one of the core pieces of the deck, letting you fog every turn for 1 mana.
One thing you'll want to do with Muldrotha is make sure your creatures, artifacts, enchantments have somewhat even distribution, so you can play many cards from your graveyard per turn. A lot of these effects are tied to creatures though, so in my Muldrotha deck I like to gain additional benefit from sacrificing these creatures or permanents. Cards like Dictate of Erebos/Butcher of Malakir force all your opponents to sac a creature whenever you lose one. Since you're sac'ing for the creatures effect anyways, you get to double dip a bit. Other cards that help here are: Catacomb Sifter for scrying, Grim Haruspex for draw, It That Betrays for some fun shenanigans, Sifter of Skulls for ramp + more things to sac, Smothering Abomination for more draw and a sac outlet.
If the sacrifice route tickles your fancy, then you probably want to run some sacrifice engines. Here's some good ones for Muldrotha: Altar of Dementia is a free sac engine that fills your yard, perfect here. Skullclamp is both a sacrifice and a draw engine. Lots of creatures that are good with Muldrotha are x/1, so Skullclamp becomes crazy efficient, especially since you can replay the lost creature.Grimgrin, Corpse-Born is another free sac engine that powers himself up and lets you use his removal ability. Hell's Caretaker can sac a tiny creature to return something awesome from your yard when the commander isn't around, or if you dont have the mana to play it from the yard. Izoni, Thousand-Eyed comes into play with lots of sacrifice fodder, and for [b][g] you can sac a creature and draw a card. Jarad, Golgari Lich Lord can use his ability as a win-con, especially when paired with Grimgrin, Corpse-Born.
My absolute favorite card with sacrifice focused Muldrotha decks hands down is Mazirek, Kraul Death Priest. All your x/1 sacrifice fodder turns into a terrifying army with this guy. The best thing about him, is his ability triggers whenever you sacrifice a perminant. That means things like Executioner's Capsule and Seal of Primordium will trigger his ability, and more importantly cards like Terramorphic Expanse, Evolving Wilds, Blighted Woodland and Myriad Landscape. Everything you sac increases the power of your army, and every time you sac something you're getting a ton of value. The Gitrog Monster pairs really well with Mazirek. Sac a land every turn, draw more cards, play more lands, trigger the +1/+1 counters on all your creatures every turn. Tons of synergy.
Anyways, sorry for the wall of text. I just finished doing a ton of research for my Muldrotha deck to make it as good as I could for around $100. Hopefully some of my research will help you in your efforts :)
5 days ago
Hey welcome to EDH!!!
You are right in adding in a lot more ramp cards to trigger more land fall effects, cards I can think right off the top of my head that can accelerate you are Exploration, Burgeoning, Oracle of Mul Daya, Wayward Swordtooth, Mina and Denn, Wildborn, The Gitrog Monster, and Azusa, Lost but Seeking.
Mana dorks are efficient as well, and I would highly recommend Orcish Lumberjack as it pairs super well with your commander! Aside from that I would also incluse the efficient land ramp cards like Nature's Lore, Farseek, Rampant Growth, and Kodama's Reach. For some more triggers that can be amazing for a finisher would be Titania, Protector of Argoth. There are some cards that would synergize well with her and your deck such as Lotus Cobra!, Sylvan Safekeeper, Crop Rotation, Scapeshift, and Natural Balance.
One last card I would definitely recommend for your land package would be Realms Uncharted super amazing card for a land deck! Hope that helps and feel free to ask for more help if ya like!
5 days ago
Wall of text Imminent,
Hello, I've been playing cEDH for a while now as i Don' have a karador deck have planned on making one but know metas pretty well. Now I will be generalizing Metas I see and know from experience playing against various types of cEDh decks. First on your lands I think 38 is a few too many i play The Gitrog Monster with 33-36 lands (depending on the cuts i Make). The extra mana producing lands like Ancient Tomb are good generally so those are fine to keep in. However buddy lands like Woodland Cemetery can end up holding you back from an explosive first turn. Finally the Last land is Urborg, Tomb of Yawgmoth This will help storm decks that require specific colors to be tapped otherwise they will peter out due to not being able to cast the right spells they may draw into but that will allow them to use any mana they want for black. Your creature base is good and you have the boonweaver combo naturally but you are missing creature ramp besides the Birds of Paradise and Elves of Deep Shadow you are already using, such as Avacyn's Pilgrim Llanowar Elves Fyndhorn Elves and Elvish Mystic. They give 1 mana for 1 mana even though they dont have instant gratification due to summoning sickness they are still good and vital for a turn two Buried Alive to setup the combo depending on your hand. Now for answers in your creature base the numbe rone thing working against is graveyard hate like Rest in Peace run in stax and especially zur stax Nihil Spellbomb run in storm decks like Kess, Dissident Mage and Zur the Enchanter which is just to name a few. So we need an answer and yes spells work just fine but we are playing a reanimate deck so something that we can get back in case we need another answer is nice. Thus bring me too Caustic Caterpillar and Reclamation Sage while i would suggest the first the later works well too just two more mana to cost or get with Green Sun's Zenith. I believe you have a good choice in enchantments However Phyrexian Arena is a Little slow in our format I would consider cutting it for something like Dark Confidant due to it being cheaper and faster even though it may hurt more. Also In the case of your combo pieces being exiled due to a mill effect or general graveyard hate I would suggest adding insurance known as Pull from Eternity and Riftsweeper. For artifact ramp I think it wouldn't hurt to add Golgari Signet Selesnya Signet and Orzhov Signet for color fixing as well as netting one mana after activation. as well as cutting Chromatic Lantern due to it being 3 mana and you having plenty of dual lands in your deck. Also adding Green Sun's Zenith and Arbor Elf for a turn one two land play is quite nice as well as it acting as a tutor for another creature. I'm not gonna touch too much on your spells since Im not too familiar with how good things like Cataclysm are in your cedh play group or how it acts in general it seems good on paper but i can't say but adding Noxious Revival would be good since its a free instant that allows you to before your turn put a combo piece that got countered or destroyed on top of your library to draw it for turn to recast. This way you don't have to just rely on a six drop aka Sun Titan alone to get those back for you.
6 days ago
A player who drops a ton of lands onto the field with Sakura-Tribe Elder, Cultivate, Farseek, etc. and complains about Armageddon is just as much a hypocrite as the player who drops a Consecrated Sphinx and complains about the Swords to Plowshares, or the player who drops Counterbalance and Sensei's Divining Top and complains about Abrupt Decay, or the player who drops Expropriate and complains about Counterspell.
To run a game-winning effect, or an effect like Expropriate that helps you to win and claims players that run the appropriate answer is 'ruining their fun' is being hypocritical.
It isn't 'fun', generally predicated by the fact that they cannot play.
It stops players from winning, therefor isn't fun.
In that case, should we accept players frowing upon any deck that's goal is to stop others from winning or playing?
Well, on the surface, everytime a player wins the game, both conditions are decks. By a lot of the people on this forum's logic:
Banning winning is acceptable.
This is downright stupid. Even excluding this, any control deck is now banned, from permission to stax. Discard stops people from playing the cards they discarded, so it should be banned? Counterspells - banned. Removal - Banned, Hate - banned.
In fact pillow fort should be banned too, by the fact that it can stop your opponents from playing if their only play is to attack you, but your Glacial Chasm is stopping them or something.
At this point, by that logic, you can't defend youself, stop your opponents, or even win, when that is taken to its logical extremes.
Separately, even to slightly better variant on this argument, if stalling the game and not immediately winning is bannable, should every single board wipe be banned? They can also ruin people's fun, so can single target removal when in a specific situation.
In fact, a Blind Obedience, Stony Silence, Peacekeeper, Stranglehold, or any well-timed hatepiece can do this. Your argument would ban tons of normally played, fair, balanced cards. Unless you want every card like this to be banned or frowned upon, you are the hypocrite.
Even if you were to say these previously mentioned examples would only sometimes stall out a game, so would MLD, many times every player has an abundance of dorks or rocks, and wouldn't be affected in any meaningful way. Sometimes it accelerates the game, under effects like a Dingus Egg effect, or a deck aiming to abuse their own lands being destroyed, such as Titania, Protector of Argoth or The Gitrog Monster.
1 week ago
hkhssweiss, I think you're right. Working with the mass land advantage the deck is able to abuse leveraging Ob Nixilis, Unshackled built in punishment, I think it's not just a flavour win, but a great strategy to work with the landfall ability Ob Nixilis, the Fallen. It turns into an Ob Nixilis pain deck that seems pretty effective if I can get either one out.
Gold star for the Glacial Chasm recommendation. While a little out of my budget for now, it seems like a must have card to pillowfort so I can setup, especially because of the direct pain the Ob Nixilis strategy can cause. Then, if I get situated with a giant Ob Nixilis or an army of tokens from the landfall token generation, I could sack Glacial Chasm to The Gitrog Monster for a big swing... then play it again with Crucible of Worlds or Ramunap Excavator for another safe go-round!
Riftstone Portal is fantastic - a nice little extra tuning card. And you're right, both those lands extra good with the amount of "search for any land" cards in the deck.
When I build it and as I play it, I'll be keeping Azusa, Lost but Seeking, Oracle of Mul Daya and Exploration in mind for future investments to tune it up. Making sure I can play and replay Field of Ruin as many times as possible in a turn is a decent strategy :).
Good call on Birthing Pod. I'm actually looking for one for my Kresh deck right now, but it'd be perfect in here. Especialy (as you said) for chaining Ghave into Ob Nixilis! How perfect. Hmmmm, I guess if I sacrificed Veteran Explorer to chain into Ob Nixilis, Unshackled, I'd have to reveal it before they chose to search for the land or not, hey? I couldn't surprise them? I wonder how that all works on the stack and how I could abuse it - I guess I could still chain into Ob Nixilis with another creature out. Still good mana-ramp value if either Ob Nixilis is out and using Ghave to sac him. I'll think about that as the final deck list comes together.
thanks for reminding me about Heroic Intervention. It's come into my mind a couple times for this deck, just never when I was online to add it - I do have the card though, so it's a natural include!
Thanks for more great insight, hkhssweiss!
1 week ago
Commander / EDH
SCORE: 9 | 14 COMMENTS | 651 VIEWS | IN 3 FOLDERS
1 week ago
KayneMarco Thanks for the suggestion. I already added Courser and Rites but I don't understand Overlaid Terrain When playing the deck I always have enough mana and that only draws one card with The Gitrog Monster obviously it's good with Titania, Protector of Argoth but by itself it seems bad with Gitrog.
2 weeks ago
This list looks like a lot of fun.
I had a friend who ran a four color (minus blue) lands matter deck based around Storm Cauldron, The Gitrog Monster, Emeria Shepherd, and Borborygmos Enraged for the win. That's when I first started getting interested in land decks. I've always considered myself a "just short of competitive" player for budgetary and play-style reasons, so straying away from straight Gitrog was a goal of mine from the start, and building this deck seemed like a good compromise. I also think Tatyova, Benthic Druid is insane. I'm definitely interested in exploring more land-based themes in the future.