The Gitrog Monster

Legendary Creature — Frog

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

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The Gitrog Monster Discussion

VesuvanDoppelbanger on Sek'Kuar, The Meat Master

1 day ago

LeoSushi Thank you for the comment!

The original idea of the deck was to simply explode, and then win. That's why cards like Fecundity and Elemental Bond were cut...Grim Haruspex was in there too, for a while. Once I'm dropping a bunch of tokens and sac'ing my lands, I'm not concerned w/ having cards in hand. The 'backup plan' has changed since this deck was built, and those cards are definitely worth another look, since I might actually survive to another turn.

The Gitrog Monster was cut because at 5CMC, he's a little late to help w/ the ramping.

Titania, Protector of Argoth JUST got added - she was MADE for this deck.

I have been working haste enablers in, such as In the Web of War, Goblin Bushwhacker, and Ogre Battledriver. Anger was in there, but got cut at some point. I've been thinking about putting him back in.

And you're right - if you cut out the 5 most expensive cards, this drops to well under $200 very quickly. As it got better, I couldn't resist putting in a few gems.

LeoSushi on Sek'Kuar, The Meat Master

1 day ago

I have been furiously playtesting this deck ever since I've found it, I love the idea, but in my testing, The best cards I would add are The Gitrog Monster, Titania, Protector of Argoth, and more haste enablers, such as Emblem of the Warmind, and the insane draw engines in Fecundity and Elemental Bond. Honestly this deck is amazing, And surprisingly budget provided you cut a few 100$ cards

HezTheGod on [List - Multiplayer] EDH Generals by Tier

3 days ago

Dryad Arbor is good in many creature and land based decks. Tutorable with Green Sun's Zenith and fetchlands (Misty Rainforest), the combos played in The Gitrog Monster listed above, value for being a creature for chump blocks or other shenanigans, value for being a land (isn't effected by Cyclonic Rift), and finally being uncounterable as a land drop all make this card an extremely worthy inclusion in nearly any deck that plays green.

ZomBee_Hunt on [List - Multiplayer] EDH Generals by Tier

4 days ago

Dryad Arbor is essential in one of the multiple different instant speed win conditions you can put in your The Gitrog Monster deck.. You can Necromancy a Dryad Arbor to sacrifice to Crop Rotation and search and what not. I dont want to explain the whole mechanic on here but yes. I run gitrog and if I start with GSZ in hand I go for it. Otherwise i dont usually play in until I need it.

Besides Gitrog using it too combo I think its just extra ramp in other competitive decks.

n0bunga on [List - Multiplayer] EDH Generals by Tier

4 days ago

TheDevicer

I feel as though it's apt in specific scenarios. Would I consider it a viable option in a basicless list? No, there are a plethora of other, more useful options to consider before it.

In something that would make use of a land, like The Gitrog Monster, it's wonderful; it's a creature so the typing is inconsequential, but that it's a land makes use of Gitrog's draw.

I'd reckon it would probably be the only setting that Dryad Arbor would be decent in cEDH, as I can't imagine any of the T1-1.5 generals benefiting from it.

Starsky2814 on Michael Bay presents... Omnath: Age of Explosions

4 days ago

ZendikariWol and Descole, thank you so much for the feedback! It was all very insightful and I will take all suggestions into careful consideration. I took off the custom categories for now until I can clean it up and get a proper description typed up.

As for some of the deck commanders I face regularly, they would be: Scion of the Ur-Dragon, The Gitrog Monster, Norin the Wary, Atraxa, Praetors' Voice, Jhoira of the Ghitu, Talrand, Sky Summoner, Vial Smasher the Fierce, Hapatra, Vizier of Poisons, Niv-Mizzet, the Firemind, Ayli, Eternal Pilgrim, Rashmi, Eternities Crafter, Maelstrom Wanderer, Noyan Dar, Roil Shaper, Sliver Overlord, Sharuum the Hegemon.

As for a game plan, my goal is to ramp as much as possible early on. Get Omnath out by turn four, create as much elementals as possible and give them haste to attack immediately then sac the majority of them for additional damage. It is crucial for me to have draw mechanics, ramp and haste early on to have game advantage. In my playgroup especially, it is always a race to get early field advantage and take out those who try to WinCon as early as turn 3-6. I hope this helps.

seshiro_of_the_orochi on Pattern Recognition #29 - Leviathans

1 week ago

Inkwell Leviathan is pretty cool, but i think i'll have to go with Stormtide Leviathan. It still bugs me how i pulled two of these from coreset boosters and traded them away because they weren't shrouded and this way wouldn't be perfect for my old Polymorph deck. Heck, i want these cards back.

By the way, did anyone notice that The Gitrog Monster kind of made Jokulmorder playable?

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