|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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The Gitrog Monster
Legendary Creature — Frog Horror
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
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The Gitrog Monster Discussion
3 days ago
I think I'll be getting a Chains of Acid soon, it seems like a lovely card for the chaos Phelddagrif deck I'm considering.
Noose Constrictor is actually one way this deck can win lol. It's a discard outlet, though Skirge Familiar is preferable. It goes like this: discard Dakmor Salvage to Noose Constrictor, Noosy gets +1/+1, a land hit the graveyard but replace the draw with a dredge, repeat until Noosy is big enough to kill whoever's unfortunate enough to not have a blocker. And if winning off it isn't an option, you can still just discard lands to it for draw power. Wild Mongrel is often included in The Gitrog Monster decks for the same reasons.
Alright, you've convinced me. Summer is out, Azusa is in.
4 days ago
I used to think likewise about mana rocks, but I'm back to test them because they really put you ahead faster than green ramp spells.
Sol Ring is just way too powerful not to use it, especially in a deck with costs that require so much generic mana.
In the best scenario where Rampant Growth, Sakura-Tribe Elder or Wayfarer's Bauble (or Gruul Signet that matter) are on your opening hand they will make you have four mana by turn three and you don't/didn't have so many important cards for four mana, you need to hit higher mana to start developing your game, the deck average mana cost is just too high for +1 mana spell to be meaningful.
Worn Powerstone and Overgrowth compared to Cultivate add the same amount amount of mana but if you cast them on turn three, with Worn Powerstone and Overgreowth you'll be on six mana by turn four providing you have a fourth land in your hand but with cultivate you'll only be on five mana. Overgrowth after turn three will usually be placed on a untapped land and you'll be able to use its mana on that same turn.
About Rite of the Raging Storm. In my meta the board will be starting to get scary by that point. There can be many problematic creatures like Yidris, Maelstrom Wielder, Atraxa, Praetors' Voice, Kalemne, Disciple of Iroas, The Gitrog Monster and others. All that Rite of the Raging Storm does is just lowering other players life slowly, later it can be good to get triggers from Omnath, Where Ancients Tread and Warstorm Surge, but you can't keep the elemental for blocking purposes or to mass them for posterior use. You'll still have your doors open for anyone, and you know what? they will be pissed that they can't attack you with the token so they will attack you with their own creatures for sure. At that point a Deadly Recluse will probably be more useful (all of this on my meta, maybe your games play out differently). So all of this means that in your deck Rite of the Raging Storm is a late game card and for a late game card is not that good.
1 week ago
Karador is hard to play: its super expensive, the cost reduction isn't really that great and you need to pay for the creature from your graveyard, so you probably won't be able to use his ability theturn you cast him. You got right that you need a lot of self milling.
I would add Satyr Wayfinder for a bit more of cheap milling. Maybe you could even fit The Gitrog Monster there to get some card draw out of all that milling you already have.
Sunblast Angel can be a nasty reusable board wipe.
The good part of karador is you can cast morphs from the graveyard, you lose the surprise effect but using the morph triggers maybe worth it. Den Protector is a nice second Eternal Witness.
1 week ago
Very cool list. I think The Gitrog Monster would be very powerful in here.
2 weeks ago
Wow, I'm truly surprised at the sheer diversity of recommendations here. I've taken a decent amount of time to look at each option and think through whether they fit my interests and if I can feasibly make them work on my maximum initial investment of GBP200.
First, those I have completely ruled out, and why:
The Gitrog Monster: Reasons as outlined in my second post in this thread
Nekusar, the Mindrazer: Absolutely despise this card and have no interest in wheels.deck, especially when someone at my LGS already does that, and it's absolutely maddening to play against at the best of times.
Gisa and Geralf: I like the idea of Zombie tribal on paper, but while there is graveyard synergy (what kind of Zombies would they be if there wasn't graveyard synergy?), the tribe as a whole seems far too linear, and a lot of the staple Zombie cards are pretty expensive, so I probably couldn't afford to build any kind of decent deck from it on my current budget.
Sapling of Colfenor: I investigated Treefolk tribal early on into my time in Commander, but I wasn't ever able to get a decent decklist together and it didn't actually interest me much at all, despite the gimmick the tribe offers.
Rafiq of the Many: I despise Voltron as I find it too linear and it makes games way too short (either you win quickly or lose quickly as everyone hates you out), so I have no interest in building a deck of this nature at this stage.
Roon of the Hidden Realm: I've already decided that, when I eventually do a flicker deck, it will be built around Ephara, God of the Polis, who was the first mythic I pulled from a pack when I got back into the game 18 or so months ago (in my first pack no less).
The Scorpion God: Not because I dislike it (as honestly, I do quite like the idea), but because a friend of mine has already built a Hapatra, Vizier of Poisons deck and Scorpion just feels like an inferior version of that deck, as you swap green for red and lose out on a lot in the process.
Phenax, God of Deception: Not at all what I'm interested in right now, as straight mill on its own is highly unpopular and not something I want to delve into.
The Mimeoplasm and Alesha, Who Smiles at Death: Both of these seem to pretty much entirely rely on the graveyard to function properly and, while I like having the graveyard as a resource, I don't want something that can't function without it, as all it takes is one Bojuka Bog to nerf either of these decks, or so it appears to me anyhow).
Queen Marchesa and Selvala, Explorer Returned: Both fantastic generals, but I'm not currently interested in doing a political build, as I want something a little more nasty (but without going into full-blown stax, obviously) for a change of pace from my current decks, which are all slightly too nice more often than not.
Brion Stoutarm: I previously tried creating a list for this guy, but I couldn't get any kind of result I was happy with so I gave up on it. Besides, there seems to be a much, much more interesting option in Boros colours in Dominaria, which I'll have to have a look at eventually.
Mazirek, Kraul Death Priest: He seemed interesting and a decent comparison against Glissa, the Traitor as a Commander option, but the Primer I found for him made it sound like either a Stax build or a token-based build, the former of which I don't want to do and the latter of which I'm already working on with my Hazezon Tamar decklist. However, if I do end up doing Glissa, he will likely be a useful addition to the 99.
Sek'Kuar, Deathkeeper: Honestly, as someone mentioned in the thread, he seems like too much of a glass cannon and he just seems to be Jund goodstuff really, which isn't particularly appealing to me. I don't mind a goodstuff build, but I like the Commander of my deck to actually matter rather than just being a choice to get certain colours.
Atraxa, Praetors' Voice: Even ignoring the fact that the card itself is close to 30GBP everywhere I look, I'm pretty certain that on my current budget a four-colour mana base is not really financially viable. Also, while I know she can be built in dozens of ways, it doesn't interest me to use a Commander that is one of, if not the, most commonly-built ever.
Varolz, the Scar-Striped: The only reason that this one doesn't interest me is because I don't really like the Scavenge ability as it doesn't seem all that powerful to me, especially when Varolz doesn't have any kind of in-built evasion to benefit from so many +1/+1 counters going on him.
Another post will follow running through the remaining six choices (Teneb, the Harvester, Saffi Eriksdotter, Skullbriar, the Walking Grave, Oona, Queen of the Fae, Vela the Night-Clad and Tasigur, the Golden Fang), and my thoughts on those (and also one new option from the Dominaria leaks that have now been confirmed official by WotC.
2 weeks ago
Karador was the first commander I tried to build. There is a big problem with him, his cost is absurdly high even with the discount. You need a lot of creatures in your graverd to make him affordable and even after that you will probably be out of mana when you finally cast him so you'll have to wait until your next turn to start using its ability.
You will need to make a special effort to fill your graveyard and run a really high count of creatures on the deck, so try to change any of the tools of the deck to utility creatures, that way you will also have a recurring toolbox in your graveyard.
To fill your graveyard you can use dredge (Golgari Thug, Stinkweed Imp and Golgari Grave-Troll are the highest dredgers) and you can loot (Key to the City, Smuggler's Copter, Deal Broker and Gate to the Afterlife) There are also Altar of Dementia, Dread Summons and Extractor Demon but it is a bit slow. The good news is all these cards will also synergize with your The Gitrog Monster.
This is so much easier with Meren of Clan Nel Toth as commander.
2 weeks ago
The Gitrog Monster seems like an interesting suggestion, and I certainly won't rule it out, but I do have a few concerns about it.
For one, it seems that building it properly is pretty expensive and, while I can probably afford an initial investment into a deck of around 200, it looks to me as if Gitrog would stretch this quite a lot, otherwise the build would be subpar (ie: a Gitrog deck very much needs Crucible of Worlds, and I simply cannot afford that at this present time).
Also, from what I've seen, Gitrog is a very popular Commander to use (the 2nd-most popular Golgari option on EDHRec, in fact) but also not popular to play against: from the few times I recall seeing it in my local meta, the game basically turned into Archenemy almost immediately, and the player in question was soon hated out. That's not something I'm too keen on, especially in a case like Gitrog where you have to build the deck with the intent to sac your resources (it's also a concern with Glissa, but from what I've seen of the cards generally used in decks around her, there's significantly more resilience there to becoming the Archenemy than what I've seen from Gitrog builds).
Other than that, I would say Gitrog is perhaps slightly more popular than I would like, being used in over 1500 decks on EDHRec. I'm not entirely against that (as I want to eventually build an Animar, Soul of Elements when I have enough money to pump into such a build), but generally I prefer to play Commanders that are, at most, utilised as much as Glissa herself is (around 750 decks on EDHRec).
Still, I'll keep it in mind as an option, as there is definitely potential there that I could work with, if I do it right.
2 weeks ago
I think The Gitrog Monster might be perfect for you. It's even in the same colours as Glissa, which could help you compare them.