The Gitrog Monster

The Gitrog Monster

Legendary Creature — Frog Horror

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Browse Alters View at Gatherer

Trade

Have (5) NineNotesKnives , gildan_bladeborn , Forkbeard , metalmagic , Azdranax
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Printings View all

Set Rarity
Mystery Booster (MYS1) Mythic Rare
Arena Cards (ARENA) Mythic Rare
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
2019-10-04 Legal
Leviathan Legal
Vintage Legal
Legacy Legal
Unformat Legal
Heirloom Legal
Highlander Legal
Block Constructed Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal
Arena Legal
1v1 Commander Legal
Historic Legal
Canadian Highlander Legal
Commander / EDH Legal
Oathbreaker Legal
Casual Legal
Magic Duels Legal
Frontier Legal

The Gitrog Monster occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Golgari: 0.3%

BUG (Sultai): 0.86%

BRG (Jund): 1.42%

The Gitrog Monster Discussion

LandoLRodriguez on Windy Kitty's Landfall Engine

8 hours ago

Changes, 03Aug2020:

-4 Forest, +2 Snow-Covered Forest, +1 Snow-Covered Mountain, +1 Snow-Covered Swamp. Adding the snow lands gives a slightly better chance at turning on Field of the Dead sooner with no downside. Slightly changed basic land balance.

-1 Burgeoning, +1 Worldly Tutor. Just running the playtesting made two things clear: Burgeoning isn't going to pay off all that much, and the deck needs either Crucible of Worlds or Ramunap Excavator to make it into play to get the engine churning. Adding the tutor will ensure that will happen more reliably. The Gitrog Monster is also pretty important to find too, so I'm likely going to find spots for the Demonic Tutor anyway as well as a Chord of Calling.

Bazzul on One card combo Demonlord Belzenlok

3 days ago

CyborgAeon Thank you for your post! It's indeed a very interesting idea... It's very similar to the The Gitrog Monster cEDH combo with dredge, I think the combo is better explained by paraphrasing the description from the Gitrog primer (https://tappedout.net/mtg-decks/gitrog-land-combo/)

With Bone Miser and a "discard outlet" (Skirge Familiar) on the battlefield and a Nightmare Void in our hand, we first discard two shufflers ( Kozilek, Butcher of Truth + Dread for example) to gain 2 black mana (Skirge Familiar). They are both shuffled into the deck. Then we discard Nightmare Void to the outlet to gain 1 black mana (Skirge Familiar). Nightmare Void hits the graveyard, causing Bone Miser's "Whenever you discard a noncreature, nonland card, draw a card." When this trigger resolves, we replace the draw with a dredge, getting Nightmare Void back to our hand and milling two cards in the process. If we run at least two shufflers ( Kozilek, Butcher of Truth + Dread for example) we are always guaranteed to have at least 2 cards on top of our deck, which allows the Dredge trigger to always to happen when we discard Nightmare Void. Thus, we can discard Nightmare Void infinite times through Skirge Familiar and gain infinite black mana. We can finish the game with any finisher (for example Syr Konrad, the Grim).

In other words, the win con becomes: Have both Skirge Familiar and Bone Miser on the field and Nightmare Void in our hand. In my experience playing this deck you rarely win the turn you cast Belz because you usually get interrupted (by countermagic for example). Thus, you always need a plan to try to combo off in the next turns… Here Living Death, Ever After and Twilight's Call can provide combo recursion.

Because you need a discard outlet (Skirge Familiar) you are not immune to Cursed Totem but you are indeed immune to Damping Matrix specifically. This is a small advantage over the Necroozy combo.

However, the main advantage from the Necrotic Ooze combo is that creature removal is virtually ineffective (because you can restart the loop on top of any interaction). This combo is vulnerable because when the Nightmare Void trigger is on the stack opponents can cast creature removal such as Path of Exile. This is the reason why I swapped it over the Mike-Trike combo.

I do like the fact it requires less cards and I will add the cards to the maybeboard, however I still think it’s better to run the Necrotic Ooze combo for it’s resilience (in spite of the extra damage taken for requiring more cards).

Feebs24 on Because Who Doesn’t Love ETB Effects!?

5 days ago

ALRIGHT! Its been a while since I have updated the tapped out list. I have been doing a lot of testing and fine tuning of this deck. I have made several changes that have made the combo more consistent or easier to achieve. This was done by the inclusion of High Tide, a little more ramp, and a few more tutors. The deck is also a lot more interactive since it gained a lot of tempo pieces to slow your opponents. I also removed some of the more situational cards such as the weaker clones. I have been trying to use this deck against more competitive ones in my play group (Urza, Lord High Artificer, Thrasios, Triton Hero/Kydele, Chosen of Kruphix, The Gitrog Monster, The First Sliver). The deck does quite well and seems like it can be semi-competitive when its played correctly. I'll keep playing and testing different cards and update the list whenever something new comes up or another set comes out.

Sultai_Sir on Underrated Budget Gem!

1 week ago

griffstick: True, but at under 40 cents, there aren't many cards that can color fix you for that amount of mana, at least that I know of.

DeinoStinkus: That's a great idea! With cards like Dread Presence, Valakut, the Molten Pinnacle for burn and card draw, and Sylvan Advocate and The Gitrog Monster for beatdown, that actually seems like a legitimate deck!

enpc on Help me foolproof this infinite ...

2 weeks ago

RambIe: The difference with the Korvold combo is that it's deterministic. Step 1 generates infinite mana with Squee and food chain. As per the MtG rules, you don't have to play out each of these loops, you can shortcut it because you know that for each Squee loop you will generate 1 extra mana. Therefore you can say "I want to run this loop X times and get X mana". Even the draw effect from sacing Krovold will guaranteed draw you a card. So again you can say "I cast Korvold and then sacrifice him to draw a card". This can be shortcut.

What dingusdingo is pointing out is that this can't be shortcut. Because getting a token is entirely dependent on what you discard (which fuels the loop), you must play the whole thing out. Interestingly enough, The Gitrog Monster decks also fall into this category.

I would recommend you have a look into the legacy four horsemen deck - this kind of set the precendence for non-deterministic decks and slow plays (The deck/nice recap of the deck).

Epicurus on Stranger with some strange lands

3 weeks ago

+1 for creativity, for sure. But also +1 for designing this deck at nearly $1/card. That's impressive. Now, please excuse me while I ruin the two reasons why I really like this deck.

The Gitrog Monster is at its best when it is in a classic Loam build. Which is to say, it has Life from the Loam, and preferably Crucible of Worlds. Neither of those are budget friendly, and both are completely uncreative, since it's basically "Gitrog 101." I can't help a whole awful lot here with the creative part, but I do have some insights into the budget version aspect:

Personally, I also think that easy self mill, like Perpetual Timepiece, Shard of Broken Glass and Splinterfright, as well as dredge spells like Golgari Grave-Troll, Golgari Thug, Dakmor Salvage, Shambling Shell and Stinkweed Imp are certainly helpful as well.

Not that I think your deck needs all of the cards I've listed here, but they are all worth consideration. You've put together a formidable budget list already, and I wouldn't want to muck it up too much.

Cheers!

0rc on [PRIMER]Parley Girl cEDH

1 month ago

Homelessguy I’m thinking of decks with mill protection, such as The Gitrog Monster, that generally already have a discard outlet on the table or a way to flash one in—-sorry, I should have been more clear. In my mind the two often go hand in hand.

arcane_trouper on MagicalHacker - List of All Anti-Infinite Cards

1 month ago

Wow, great work MagicalHacker. Reformatted with card links and averages (rounded up) of the range of decks the combos are in. I figure a single number for each 2 card combo makes it easker to tally up and figure percentages later. So 120,411 two-card combos total.

7293 Deadeye Navigator + Peregrine Drake

6255 Exquisite Blood + Sanguine Bond

4652 Kiki-Jiki, Mirror Breaker + Zealous Conscripts

4545 The Gitrog Monster + Dakmor Salvage

3688 Basalt Monolith + Rings of Brighthearth

3073 Demonic Consultation + Thassa's Oracle

2990 Demonic Consultation + Jace, Wielder of Mysteries

2957 Niv-Mizzet, Parun + Curiosity

2658 Mikaeus, the Unhallowed+ Triskelion

2445 Niv-Mizzet, the Firemind + Curiosity

2410 Grand Architect + Pili-Pala

2370 Demonic Consultation + Laboratory Maniac

2333 Mindcrank + Bloodchief Ascension

2315 Worldgorger Dragon + Animate Dead

2242 Umbral Mantle + Priest of Titania

2132 Niv-Mizzet, Parun + Ophidian Eye

2129 Mindcrank + Duskmantle Guildmage

2010 Godo, Bandit Warlord + Helm of the Host

1957 Aurelia, the Warleader + Helm of the Host

1852 Dualcaster Mage + Twinflame

1809 Deadeye Navigator + Palinchron

1673 Worldgorger Dragon + Dance of the Dead

1714 Traumatize + Fraying Sanity

1689 Necrotic Ooze + Buried Alive

1679 Exquisite Blood + Vizkopa Guildmage

1662 Umbral Mantle + Elvish Archdruid

1598 High Alert + Axebane Guardian

1558 Combat Celebrant + Helm of the Host

1532 Ad Nauseam + Angel's Grace

1523 Niv-Mizzet, the Firemind + Ophidian Eye

1514 Traumatize + Keening Stone

1483 Mindcrank + Syr Konrad, the Grim

1466 Eldrazi Displacer + Peregrine Drake

1429 Staff of Domination + Priest of Titania

1388 Kiki-Jiki, Mirror Breaker + Felidar Guardian

1390 Fleet Swallower + Fraying Sanity

1358 Worldgorger Dragon + Necromancy

1311 Aggravated Assault + Sword of Feast and Famine

1302 Grim Monolith + Power Artifact

1304 Reiterate + Mana Geyser

1279 Umbral Mantle + Karametra's Acolyte

1263 Heliod, Sun-Crowned + Walking Ballista

1245 Sage of Hours + Ezuri, Claw of Progress

1251 Exquisite Blood + Cliffhaven Vampire

1239 Time Sieve + Thopter Assembly

1227 Fleet Swallower + Keening Stone

1231 Necrotic Ooze + Entomb

1223 Food Chain + Eternal Scourge

1218 Aggravated Assault + Savage Ventmaw

1225 Kiki-Jiki, Mirror Breaker + Combat Celebrant

1170 Najeela, the Blade-Blossom + Nature's Will

1167 Basalt Monolith + Power Artifact

1188 Aggravated Assault + Neheb, the Eternal

1155 Helm of Obedience + Rest in Peace

1153 Exquisite Blood + Defiant Bloodlord

1112 Niv-Mizzet, Parun + Tandem Lookout

1107 Kiki-Jiki, Mirror Breaker + Deceiver Exarch

1103 Devoted Druid + Vizier of Remedies

1087 Freed from the Real + Incubation Druid

1076 Umbral Mantle + Marwyn, the Nurturer

960 Najeela, the Blade-Blossom + Cryptolith Rite

1025 Splinter Twin + Zealous Conscripts

1011 Niv-Mizzet, the Firemind + Tandem Lookout

1008 Kiki-Jiki, Mirror Breaker + Pestermite

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