|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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The Gitrog Monster
Legendary Creature — Frog Horror
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
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The Gitrog Monster Discussion
3 days ago
I will inform you that Regrowth was recently reprinted and is thus a strictly better inclusion than recollect for at most 0.50$. I can't quite make out if you are trying to make a Spider deck or a good old "jund-em" deck or a lands matter deck.
For spider tribal flavor you should get yourself an Ishkanah, Grafwidow.
4 days ago
Worm Harvest is actually a fun combo card between cards like Earthcraft, Phyrexian Altar, Ashnod's Altar that converts lands in hand for massive amounts of mana, add in The Gitrog Monster, Carnage Altar, and some other effects and you can draw through your whole deck and make an absurd amount of mana, which is pretty fun.
It normally only works in a deck based around abusing tokens though, so not here.
4 days ago
Really like what you are aiming towards here, certainly one of the best Lord Windgrace lists I've seen so far.
A few suggestions...
I was playing against Windgrace Stax just yesterday so can offer a few tips on that:
Smokestack works surprisingly well when combined with The Gitrog Monster card-drawing effect and you can obviously just -3 Lord Windgrace and retrieve what you just sacced. He was using Turntimber Sower to great effect and always had plenty of Plant blockers to protect his Commander.
1 week ago
1 week ago
My Karador build is based around land recursion (The Gitrog Monster, World Shaper, etc), which dodges Anafenza. It still has tons of utility creatures, but they're more to stabilize until I can get tons of lands and win out of nowhere.
2 weeks ago
MalcolmTent thanks for the reply and the suggestions :D To facilitate discussion I'll break down to individual cards:
Tireless Tracker: Very powerful card advantage engine on this deck. Might make the cut and it definitely makes the maybeboard :P The card I think it slots best instead of is Twilight Prophet. If you want multiple CA engines we might remove a piece of interaction. Nevertheless powerful card and will consider it for the next edits!
Null Profusion: This is bad. 6 mana for draw 2 cards a turn is not good enough. By the time you have 6 mana you want to have a walker on board and an MLD spell ready to go off. If being on topdeck mode is a problem, why not putting everyone on it and run Sire Of Insanity? That's a seriously better card at 6 mana imho :P
Painful Truths: Pretty good, on the same level as Night's Whisper, as it costs 1 more but draws 1 more card. Costing 1 more is actually pretty significant as my meta is pretty competitive and tapping out on turn 2 is pretty much less risky than tapping out on turn 3. Late game drawing 2 or 3 for 2 or 3 mana is relatively indifferent, you are relying on tutors to find wincons nevertheless. With all this in mind, both cards fill the same role and I guess the competitiveness of your meta should rule the choice, if you want to run any of them.
Sylvan Awakening: Had it been instant it would be great, indestructible to your lands in response to MLD is broken. As an offensive tool it's not good enough. I won't be ramping to dozens of lands. As a defensive tool Heroic Intervention seems better. Not really sure to which of these roles you were suggesting the card ;)
Constant Mists: As I don't plan to run multiple land drop cards, this is not as OP as it its in The Gitrog Monster. I like it, and it might be worth a spot in more creature based metas. For me, however, it will very rarely make the cut.
Heroic Intervention: Good choice, extra good in a very controlly meta, with lots of wipes and removal.
Quirion Elves: No idea why you suggest this. Isn't Amonkhet common Naga Vitalist strictly better? In fact I'm pretty sure two mana tap for any color are pretty common and better than this.... Rule of thumb is one mana dorks are OP, Bloom Tender is OP because it always taps for 2-3 mana. 2 mana dorks beside this need to tap for more than one mana or don't tap for mana: Devoted Druid and Wall of Roots come to mind as better than what you suggest. Priest of Titania is the same. Any reason why I should run Elves instead of any of these?
2 weeks ago
Commander / EDH*
SCORE: 1 | 159 VIEWS | IN 2 FOLDERS
Here's a Lord Windgrace deck that also features ALL the other lands-matter commanders in Jund. This deck is full of creative ways to increase landfall or just straight up get infinite landfall or infinite Dakmor Salvage discard to Borborygmos Enraged with The Gitrog Monster. Titania, Protector of Argoth and Sek'Kuar, Deathkeeper get really happy when animated lands die, like from infinite Nim Deathmantle sacrifices. It's also a Primal Surge deck with Vaevictis Asmadi, the Dire because why not. It's done some really crazy things in playtests so far, but I'm not an experienced lands player, so do share any suggestions for the archetype, especially lands to include.
2 weeks ago
Also while I happen to be here, I feel like not including Crop Rotation is a crime. It is such a powerful card with a lot of applications. Most people overlook the instant speed.
Someone targeting something in their graveyard for value? Crop Rotate into Bojuka Bog and watch them get salty.
You can even pump a creature you are swinging with in response to blocks with Kessig Wolf Run, the list can go on forever if you run a decent amount of utility lands, something a lands decks certainly should.