Perpetual Timepiece

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Perpetual Timepiece

Artifact

: Put the top two cards of your library into your graveyard.

, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.

Perpetual Timepiece Discussion

austintayshus on Casual Muldrotha EDH

3 days ago

Nice Muldrotha decdk! +1

You could add Archaeomancer do help recur some of your instants and sorceries.

Perpetual Timepiece is a good way to fill up your graveyard before Muldrotha hits the field.

You might also consider Elixir of Immortality . If someone Bojuka Bog 's your graveyard in the late game, it's really going to hurt you.

Hope this helps!

camallu on Muldrotha Turns the Tide

2 weeks ago

Consider an Underrealm Lich . If your group is fine with infinites, Gitrog and a deck-out win condition like Laboratory Maniac or Jace, Wielder of Mysteries is an infinite combo to deck yourself. You'd have to get rid of the Lich in order to be able to draw again, then win!

Lich also pairs well with Sylvan Library, allowing you go nine deep into your library, and keep all those cards since you didn't "draw" them.

Lich is also just really good on its own in Muldrotha, allowing you to keep the best of the top three and pitching the other two for later use.

Perhaps also something to protect your graveyard in case of a Bojuka Bog or some such effect. I use Perpetual Timepiece in my Gravetide, but Elixir of Immortality also works great.

Like the deck! Muldrotha surprised me with how fun it is to pilot.

Solonqo on Muldrotha, the „Fun“ in „Funeral“ *Primer*

1 month ago

I created this deck and made some of my own additions to it. One thing I noticed while playtesting was there was a lack of ramp. Also here are some more suggestions that you may not have thought about. Tidespout Tyrant Timestream Navigator Rhystic Study Elixir of Immortality Perpetual Timepiece

Ryanh12 on Livin' Life on the Dredge

1 month ago

This is a difficult question, as most of the cards in your deck circle around your theme of land recursion and sacrifice. When you come across a problem like this, it usually all depends on the value that you're getting out of your cards during matches. Obviously I've never played with your deck specifically, but i have tried out a few of your cards at some point in my M&D deck.

First of all, I'm very strongly biased against Rain of Filth . It is a very circumstantial card, as I only find it useful in a mono-black storm combo deck or when you have Splendid Reclamation in your hand.

Second, I don't see Seedborn Muse getting a whole lot of value. Yes, you get to untap your stuff each turn, but not a lot of your stuff takes advantage of this ability. For example, the only nonland card in your deck that has a tap ability to take advantage of is Perpetual Timepiece . While I love Seedborn Muse , it doesn't have much of an opportunity to shine in this deck specifically.

Strands of Night is a fairly expensive reanimator spell. Remember, you have 40 life in commander, making a spell like Reanimate much more versatile and less risky.

Be very careful with cards like Rites of Spring because depending on your circumstances they can screw you over in the longrun. Yes, you have a fair amount of recursion in the deck, but what happens when you don't get it as soon as you'd like?

There are also simply better discard outlets than Wild Mongrel and Noose Constrictor . A perfect example is Key to the City , which gets you additional cards each turn and is pretty nice with those 5/3 tokens being produced.

Just something I've noticed too, your deck could use some tutors. I know these can get very pricey, but they will take your deck a long way.

Also, one of my favorite combos with any land-based deck is the Dark Depths and Thespian's Stage combo. However, in order for you to effectively implement it into the deck, you should add more land tutors. ( Sylvan Scrying , Ulvenwald Hydra , and Pir's Whim are my top suggestions!)

Hopefully this helps!

PickleNutz on I need help replacing a ...

2 months ago

Jace being annoying (WotS update) self mill (on my profile, not linking for attention)

That’s my weird updated self mill control deck for standard that is kind of a side project. It was modified last almost a year ago or more perhaps when Perpetual Timepiece was still standard. It was my tutor for all of the graveyard loading in the deck. Does anybody have any ideas what would be a suitable standard legal replacement for this card? It for so well I’m sad if I have to change the overall mechanics.

-Pickle, the MindSculptor

gocubsgo on Karador

3 months ago

Looks great! Cards like Aura Shards and Return to Dust are edh allstars (I'm guessing one of the cards you skipped was Vampiric Tutor ? That one's pretty good too), and there's a bunch of gameplan-specific cards like Buried Alive and Dread Return that will work perfectly with Karador, Ghost Chieftain . Some other staples you might want to add are Eternal Witness and Sol Ring .

First thing you should probably change is playing 2x Makeshift Mannequin ... I know you're into playing banned cards and everything, but this format has RULES!

I'd also look for is more ways to get things into the graveyard. Right now, I see you've got:

Inconsistent Options: Extractor Demon Nyx Weaver Satyr Wayfinder Perpetual Timepiece

Consistent Options: Corpse Connoisseur Buried Alive Jarad's Orders

and a couple sac/discard outlets like: Bloodthrone Vampire Cartel Aristocrat Viscera Seer Harrow Fauna Shaman

The consistent options are great, since they allow you flexibility to find any answer, support synergies, and aren't going to whiff. The inconsistent options don't have the same upsides. The main reason you'd want to play them is to grind out value, so I think Perpetual Timepiece and Nyx Weaver could work (although I've been looking for an excuse to try Grindclock because I'd imagine it can take over a game if let's unintended for a few turns). Corpse Connoisseur is only useful if it's already in the graveyard, and Entomb might be a better option. Extractor Demon has the same issue where it's overcosted for a Thought Scour effect. Overall, since you only have three or so creatures that benefit from being cheated out from the graveyard, cards like Satyr Wayfinder might end up hitting things like Harrow , Buried Alive , etc. too often. This means you're probably going to have to play more self-mill type cards to justify cards like Ramunap Excavator .

Some options to get stuff into the yard: Grim Flayer Underrealm Lich Life from the Loam Golgari Grave-Troll (not my favorite since you don't draw a card, but if you have enough graveyard effects, it could work)

Sylvan Ranger seems strictly worse than both Sakura-Tribe Elder (puts the land into play and puts himself in the graveyard to reduce Karador cost) and Rampant Growth . There seem to be a couple cards like this that are meant to provide some enter-the-battlefield trigger and then get sacrificed for value, but I only see Viscera Seer , Cartel Aristocrat , and Bloodthrone Vampire . That means most of the time you play cards like Elvish Visionary , it'll just be a 1/1 on the battlefield. Viscera Seer is fantastic, but the other two outlets don't get you much value anyway, which makes cards like Yavimaya Elder more valuable. Looking into effects like Qasali Pridemage , Selfless Spirit , and maybe even Spore Frog is probably where you want to go, since they are situationally fantastic, can put themselves in the graveyard to cast karador, and are much stronger options to cast with Karador later in the game. They can subtly win you games sometimes. Maybe looking into things like Skullclamp could help if you want extra sac outlets, but you'd probably want ~10-15 cards that make 1/1's to justify it (not entirely sure though). It's wildly powerful though, especially if you can recur 1/1's with Karador.

Tutors: Eldritch Evolution Diabolic Intent (These two double as sac outlets if you want to go with that strategy)

Recursion: Unburial Rites Living Death Journey to Eternity  Flip (imagine how fun turn two Sakura-Tribe Elder into card could be? Also can be used to protect Sheoldred, Whispering One or Karador later in the game)

Finally, figuring out how you want to use your toolbox cards ahead of time help. Right now, there are a couple good lines for Buried Alive , such as Dread Return + Sheoldred, Whispering One , but what happens if you don't have three creatures available? Then you want Unburial Rites in your deck so you can pay 3W next turn.

Some final things to hammer out: 1. What's the plan for early game? Is it playing sac outlets then creatures with ETB triggers for extra value? It is playing utility creatures like Qasali Pridemage to develop a relevant board and solid recur value later in the game? Is it to ramp as quickly as possible into huge threats? Is it getting creatures into the graveyard ASAP with Grim Flayer or Entomb so you can Reanimate something huge on turn three? It's not bad to dip into each method, but you can have the best synergies if you heavily commit to one strategy, otherwise you might end up with great curve like Reanimate , Bloodthrone Vampire , and Ramunap Excavator , but no real value. 2. What's the win condition? I'd expect reanimating huge things out providing too much value with Karador, but even the best reanimation target Sheoldred, Whispering One isn't going to close out a game. The other targets like Soul of the Harvest and Harvester of Souls are great value, but bashing with a 6/6 can only go so far. If you're going more the reanimation route, perhaps dreaming bigger like It That Betrays could help. If you play these big boys, playing Ashnod's Altar could be fun, plus I think it's got a bunch of infinite combos. Sadly, a lot of the best options like Elesh Norn, Grand Cenobite are ~10-20 bucks. 3. My personal strategy would be to play a bunch of cheap value creatures like Selfless Spirit , ramp like Sol Ring and Sakura-Tribe Elder , the best graveyard stashers like Entomb and some self-mill cards (but only ones that can win me the game if left unattended, like Underrealm Lich ), 3-5 board wipes (you can always recur your threats) and the classic interaction package ( Swords to Plowshares , etc.), and probably 7-10 or so curve-topping creatures that can end games for you (from Grave Titan to It That Betrays ).

The deck looks great, it's gonna be scary in no time!

Flesh_Addict_ on Sidisi the Land reanimator

3 months ago

Hey semsandberg,

Land recursion Sidisi, Brood Tyrant is indeed a strange way to play her.

You're gonna want a lot of creatures to hit the grave for her ability and you want a lot of hate lands in the deck, have you thought of reconsidering Muldrotha, the Gravetide as your commander, as it allows for a free land per turn as well as other benefits.

Spore Frog is great against aggro, if that's what you're struggling against, the little frog is your best hope, I would take it over Songs of the Damned anyday.

Additionally Constant Mists is perfect for fighting aggro with land recursion!

Lurking Predators is a heavy cmc card for a benefit that might not work, I would consider Multani, Yavimaya's Avatar for an extra creature that can bring itself back.

Strip Mine is needed! I would actually take out Perpetual Timepiece as it's a danger to you if you don't have 2 mana up and someone exiles your grave, additionally, if you want to keep it up, you have to play with 2 mana up at all times.

Path of Discovery is a great card, but Courser of Kruphix is a better one, and so it Oracle of Mul Daya .

I would also run more basic lands, because having 5 in total, with Yavimaya Elder that gets you 2, Sakura-Tribe Elder and other land fetches makes it them very obselete.

If you wanna run that many basics, consider adding Ulvenwald Hydra that fetches you any land into play and possibly Vorinclex, Voice of Hunger for double the mana and super hard control.

Splinterfright is cool, but Sylvan Library is cooler.

Other cards to consider are the following: Exploration or Wayward Swordtooth for more land drops.

Avenger of Zendikar is great to abuse for sac outlets and get those land drop triggers!

Last but not least: Sylvan Safekeeper a must in all land recursion decks!

Hope this helps, Flesh

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Perpetual Timepiece occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%