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: Put the top two cards of your library into your graveyard.
, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
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Perpetual Timepiece Discussion
3 days ago
Not sure if mono-U is the plan but maybe there is an argument for dipping into green and getting some ramp action? Overflowing Insight seems very expensive (draw seven with multiple Psychic Corrosions on the field seems game ending but I can't imagine getting to it with red being so popular and Grixis on the rise to power)
1 week ago
Hey! I love the deck idea and have been attempting to brew something similar. Thoughts on Reclamation Sage instead of Thrashing Brontodon? I know it is more vulnerable to Goblin Chainwhirler but the mana cost seems better.
The build that I am working on uses the Refurbish+God-Pharaoh's Gift strategy. However, my four drop slot is feeling pretty tight. Cast Out and Ixalan's Binding and I am also thinking about throwing in Anointed Procession for extreme token value; (also works well with Resplendent Angel+Lyra Dawnbringer combo, getting 2 4/4 flying, vigilance angles that get lifelink from Lyra is bonkers strong. Throw down a Shalai, Voice of Plenty (again another 4 drop -_-) to help protect everything and the game is over.
Benefaction of Rhonas is a super great card that helps dig for any creature/ enchantment. Helps fill the graveyard too. Maybe Perpetual Timepiece would a a great way to dig/ refill the library as well.
2 weeks ago
Heya! Nice Narset deck. I run Narset too; let me make a couple suggestions.
You don’t have a lot of protection against sacrifice, which means Narset can be taken out by something as simple as Fleshbag Marauder. How about mass token generation, like Assemble the Legion or Storm Herd? To be honest I run Dragon Fodder and other low-cost token generators to get bodies on the board early game.
A trick I learned to make Narset deadlier late-game: Use your graveyard to filter out and exile lands, and then shuffle it back into your library. This strategy means you can increase your chances of not whiffing with Narset, and hit the same spell multiple times in a single game.
Perpetual Timepiece is a great example of this. You can filter cards from your library into your grave and reshuffle the noncreature spells only back into your library. It helps if you make use of the abundant Draw, Discard triggers in Jeskai, like Jeskai Ascendancy. To top it off, you can pack Delve spells like Treasure Hunt to exile lands out of your graveyard.
2 weeks ago
all those cards are nice, thanks. gonna cut Cranial Archive for the Perpetual Timepiece since it can leave the noncreatures for the delve of Murderous Cut, added in the Phyrexian Ragers, and ill have to get some Nighthowlers i swore i had a couple. also found some Dismembers and threw them in and take the slot for priciest card.
probably gonna get 2 of the Phyrexian Delver also.
2 weeks ago
(I don't really know how competitive you are trying to make this deck. Right now, it looks like you are running a lot of coll, spicy, fun cards! If your intent is to try out splashy mythics and game warping bombs, you should totally do it! I personally love playing a planeswalker tribal deck with Muldrotha, using Inexorable Tide to ult them quickly. However, for the sake of this comment, I'm going to be looking from the perspective of trying to make a more streamlined, synergistic deck.) Welp I'm a little late, but here are my thoughts on Muldrotha:
The Mending of Dominaria is kinda a non-bo with the rest of your deck. Its recursion isn't that strong, as Muldrotha can get back creatures and play lands, and then it shuffles away your bin. If this is meant to be a safety in in case you run out of cards (I notice there is no Laboratory Maniac, IDK if that's on purpose, so I'll assume you plan to win in a fair way.), then Elixir of Immortality should be enough. (Usually, people won't be trying to exile this.)
I notice you are running both Vedalken Orrery and Leyline of Anticipation. While individually powerful, they are also kinda non-bos with Muldrotha, as she will still only allow you to play from the bin on your turn. Generally, you'd rather maximize your recursion value each turn than hold up an instant speed creature. (Planning around having Seedborn Muse is too much work for not a huge reward, as you still can't play from the bin.)
There are several big dudes in this list, namely Vorosh, the Hunter, Void Winnower, Archfiend of Despair, and Multani, Yavimaya's Avatar. While they are all pretty good at ending games, none of them have much synergy with graveyard decks (Multani's is a little loose, as "BIG DOOD" doesn't usually kill people very well when you look at the other, more potent threats in this format.). My personal favorite of these is Void Winnower, as it nulls 1/2 of your opponents' spells, and win very quickly. While these are certainly not bad cards, big fatties aren't as good when against three players worth of removal.
Hoo boy, is Kamahl's Druidic Vow a card I never thought I'd see in a deck. Currently, you have around 16 legendary permanents, with an average CMC of roughly 5. That means to get even an okay druidic vow, you have to spend at least 7 mana. 7 mana to get ~1 legendary permanent, ~2 lands, and then to bin ~2 other cards really just isn't that great, especially compared to Genesis Wave.
The last two cards that I think might be a little sketchy are Jace Beleren and Damia, Sage of Stone. Both are fun cards, and very good, but again, don't seem to help your deck too much. I assume your reasoning for Jace was that you would mill yourself with him, but he has to survive for FOUR turn cycles before you can ult him, simply milling for twenty. Jace, Memory Adept does pretty much everything Jace Beleren does, but faster. In that four turn cycle, he could have milled almost half your deck, or drawn just you four cards and milled you for four, etc. Damia is a lot closer to being really good for this deck. She allows you to refill if your bin gets wiped a la Rest in Peace or something similar, and can solidify your winning position. However, I ultimately think that Jin-Gitaxias, Core Augur does all that but better. By the stage in the game that they're relevant, mana cost shouldn't really matter too much.
Now to cards worth considering: 1. Perpetual Timepiece. 100000%. This card is repeatable mill and protection for 2 mana. It's pretty much an invaluable asset to Muldrotha decks. 2. Caustic Caterpillar. I see that you took this card out from theoriginal list, and if that was do to yuor meta/playgroup not having a heavy reliance on artifacts/enchantments, then ignore this. But most commander decks do care about them, and the overlap between it and Seal of Primordium is totally okay. 3. Pernicious Deed. This card can, admittedly, be a little awkward sometimes, as you often want to keep your support permanents around, but a repeatable board wipe like this is still very strong. 4. Sakura-Tribe Elder. This card is stupid in Muldrotha. I've had all the basics out of my deck before some of my opponents could even play their commanders. I don't think there's any reason not to run it. 5. Kiora, the Crashing Wave. She ramps, draws cards, is effectively removal, and her ult can win the game. Nuff said. (really though, she's very good, and great for early game when Muldrotha deck struggle to get off the ground with their 6-CMC general) 6. Ramunap Excavator or Crucible of Worlds. Now this is a bit of a controversial one. I'm still not entirely sure that they are worth it, but have found good results with the excavator. Basically, regardless of how many lands you can play for turn, Muldrotha will only let you play ONE from the bin (NOTE: Muldrotha won't let you play an extra land each turn (one from hand, one from bin)). So Ramunap Excavator +Azusa, Lost but Seeking will let you play three from the bin each turn, and pretty soon you have 20-someting lands on the field. Again, just something to consider, they are definitely still undergoing testing.
MEAN STUFF: Discalimer: These cards are often, to some degree, good at making the game less fun for everyone else, and sometimes you too. If you have a specific playgroup, I recommend asking how people feel about these cards first, so as to avoid uncomfortable situations of salt and dejectedness. All right, you've been warned, now, in no particular order, the mean stuff: 1. Glacial Chasm. This card with Muldrotha makes you nigh-invincible, at least to damage. (Loss of life/ "win the game" cards will still get you). Often, this card isn't perceived to badly, as most decks run some way of dealing with lands, but to a more casual player with a heavily creature-based deck, this might be upright cruel. 2. Possessed Portal. This may look like an awful card, but trust me, this is pretty good at locking people out of the game, especially with Jace's Archivist. Just make sure you have a way to survive under it! 3. Bottomless Pit. For you, pitching cards doesn't really matter (early on it might a little, but usually far less than it does for other decks.) This is good at shutting down just about any deck trying to do fancy things. 4. Oppression. This card is very well named. Often filling a similar role to bottomless pit, Oppression eats away at players, effectively halving the number of cards they can play. Except for you, of course. 5. Stasis+Claws of Gix. Claws is arguably worth including without stasis, as a sac outlet that can sac anything, but with Stasis, slaws will just lock every opponent out of the game. this is a reliable two-card combo, that requires only 3 mana, and Muldrotha to be out. However, Stasis is pretty much unplayable without Claws of Gix, so when you do play it, you basically just win, meaning that you often don't really get to "play" with stasis. 6. Smokestack. The namesake of the "Stax" archetype, Smokestack can very quickly turn a fun game of magical cards into a vicious game of french revolution, with you as the monarch. Smokestack does, I feel, get a little too much hate, as it takes several turns to really do anything. But it can quickly turn the game in your favor when you just play back everything you just sacrificed.
And that's it! I love Muldrotha decks, and how many ways there are to build them. There's not really any way to make them wrong, so keep trying new things out! I apologize for this little wall of text, but hopefully some of it is useful.
3 weeks ago
Perpetual Timepiece is the first card that comes to mind.
3 weeks ago
What about artifacts that allow you to double up on activated abilities of creatures, so you can get more efficiency out of Tasigur's ability? Stuff like Illusionist's Bracers or Rings of Brighthearth.
Perpetual Timepiece can be used not only to get extra cards in your graveyard, it also puts cards you don't want there back into your library while leaving behind the select few you want to recur. Limits the number of available options opponents have to choose from.
Also, seems kind of weird, but what about Genesis Wave? You don't have many permanents besides lands that you would be able to throw down, but it would put a large number of instants/sorceries into your graveyard from your library, making them a little easier to get to. It bloats your graveyard up a bunch though, so it slows down your ability to get choice stuff with Tasigur.
1 month ago
Have you considered Terrain Generator to help get more lands on the battlefield once your hand is packed with them?
Also Perpetual Timepiece is an Elixir-type option that allows you to mill yourself (just in case?) and also selectively choose which cards go from your grave into your library. It doesn't have the repeatability of Elixir, but consider stacking your deck with nothing but Mountains and the Countryside Crushing... Just a thought.