Perpetual Timepiece

Perpetual Timepiece

Artifact

: Put the top two cards of your library into your graveyard.

, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.

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Set Rarity
Kaladesh (KLD) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Perpetual Timepiece occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Perpetual Timepiece Discussion

Azeworai on Karador, ghosty boy

2 months ago

For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.

What I would consider banishing:

Tainted Wood - The deck doesn't have a lot of swamps.

One Plains - There doesn't seem to be too much white, so just cantrips or Cultivate for fixing is probably better.

Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.

Viridian Zealot - a bit costly for what it does.

Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.

Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.

Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.

Spore Frog and Kami of False Hope don't stack very well, so I'd remove one of them.

Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.

Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.

Tormod's Crypt - Depending on your meta, this can be quite potent, but I find that drawing a card with Nihil Spellbomb or recurring Remorseful Cleric can be better.

Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.

Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.

What I would consider adding:

Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.

Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).

Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.

Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.

Lord of Extinction - It's big and mean, black and green. Some things are far too gigantic to ignore. In addition, with Altar of Dementia it can mill someone out.

Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.

Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.

Dread Return - Efficient reanimation and the same from the graveyard.

Buried Ruin - Recursion in the land-base is always lovely.

Austere Command - I believe this to be better than Merciless Eviction in your deck due to destroying as opposed to exile.

Jarad's Orders - This can find utility creatures such as Anafenza, the Foremost or Spore Frog for when you really need them. It also works with the same toolbox shell as Birthing Pod .

Dragonlord Dromoka - It's a muscular Grand Abolisher . Not much more.

Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.

Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.

Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.

Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.

Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.

Assassin's Trophy - If it's within budget, this is as good as it gets.

Vindicate - Hits it all and does it all.

Kodama's Reach - Another Cultivate . It's always fine.

Rampant Growth - Ramp and more ramp.

Wood Elves - Fodder and ramp.

Explosive Vegetation - Lots of ramp.

Paradise Druid - Fodder and ramp.

Lots of fodder, lots of ramp.

You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.

That's what I have for you. Now wreck them all.

Hi_diddly_ho_neighbor on Emrakul's Warm Hug

2 months ago

This looks like a good start. Here are some cards that came to mind when looking at your list. I am not sure what your budget is so I'll try to provide suggestions on both ends:

$$$$$: I second the suggestion of the other eldrazi titans, Sanctum of Ugin , and All Is Dust . Ugin, the Spirit Dragon is a fantastic boardwipe. Urza's Incubator can reduce the cost of all of your eldrazi. Eldrazi Temple and Ancient Tomb can also ramp you pretty quickly. Mesmeric Orb is a sneaky option to fill your graveyard quickly to power out Emrakul earlier. Command Beacon can get Emrakul into your hand from the command zone.

Budget: Perpetual Timepiece is a budget Mesmeric Orb that can also protect your graveyard. Geode Golem can cheat Emrakul into play from the command zone. Solemn Simulacrum is always fantastic. Endless Sands is great protection that can bring back creatures when needed. Not of This World is a free counterspell. Inspiring Statuary can turn all of your non-ramp artifacts into mana rocks.

I hope some of these suggestions help! Happy deck building and +1 from me!

Blue_Flame on Pioneer Dredge

2 months ago

Man, I feel like this deck is literally on the verge of being great. If I might make one suggestion, I will say that Tome Scour is legal in Pioneer, as it was printed in M14. It'll make a better self-mill card over Perpetual Timepiece or Satyr Wayfinder .

Joe_Ken_ on Oloro and his Army from Beyond

2 months ago

I feel like you could swap some of your cards for ones that would just be easier to cast.

Fumigate is one more mana but is just better than Kaya's Wrath

Stitcher's Supplier and Stinkweed Imp are both low cmc creatures that provide some self mil.

Notion Rain is a good card that draws you cards and can put stuff in your graveyard. Taigam's Scheming could also be good since you get the option to put stuff in your yard.

Perpetual Timepiece is something that goes under the radar a lot and can be good for self mil and it can snag you back some of the cards you want.

More reanimation cards are Dread Return , Blood for Bones , and a slightly more expensive one is Animate Dead

builderboy7 on Muldrotha, First Deck

3 months ago

You can Also add a lot more card draw in order to make this deck really turn. I would recommend cards like Syr Konrad, the Grim For finishers and more cards that bin things like Perpetual Timepiece to A) save your graveyard in case of a Bojuka Bog and B) to help mill cards to start the value engine. I also think that you need to add more cards like your Fleshbag Marauder , Add Plaguecrafter . More cards like either Sidisi, Brood Tyrant would add lots of power to this deck. Take out cards that agro, The Muldrotha, the Gravetide deck is more a value engine that grinds people down.

OLucas on UW Eggs

4 months ago

Took out Perpetual Timepiece from the sideboard and added Salvage Titan .

I'm actually surprised it took me long to make this substitution since the timepiece was for control and mill matchups and the titan is better in both cases.

As a bonus it's a recursive threat that can keep the deck's engine running (or smacking Karn) even against Karn, the Great Creator + Mycosynth Lattice unless they also have Ensnaring Bridge .

It also allows for some alternate win combos such as: Teshar, Ancestor's Apostle + Myr Retriever + Scrap Trawler + Cathodion +2x Salvage Titan +any egg.

With Teshar, retriever, trawler, cathodion and egg on the battlefield you cast the titan sacrificing cathodion, retriever and egg triggering Teshar, retriever cathodion and trawler. With Teshar you return the Cathodion to the battlefield, with the retriever you return a Titan to hand and with the trawler you return some eggs. With the mana from Cathodion you cast an egg returning the retriever then you can cast the Titan sacrificing the Titan on the battlefield, a retriever and the cathodion. With this plus some self-sacrificing eggs or creativity you can generate a lot of mana and draw your entire deck and win with Grinding Station and/or Spine of Ish Sah

axatix on Swampy Kess Storm

4 months ago

I consider to add Perpetual Timepiece as draw engine and to recover the cards in case of exile I have in my deck Praetor's Grasp and Sadistic Sacrament . I think very good card to remove players, not by killing them but removing key cards for combo.

PaneledSmile40 on Anje Falkenrath goes MAD(ness) in cEDH

4 months ago

ewok2000 Chaos Warp is a card i really like to move in the mainboard because i can deal with any pice of hate which can prevent the combo going off, Vandalblast too is a really nice card to run for the same motivation, the other 2 enchantments are really good especially the curse but you will 90% of the time have to discard them with Anje Falkenrath just for cycling purposes, Bone Miser can go infinite value but his 5 cmc without madness discount make him too slow, same for Solemn Simulacrum K'rrik, Son of Yawgmoth considering that the deck need to combo off at turn 3, max turn 4, i really haven't time to play those dudes even if they are really strong, maybe they can be played in a more thematic/casual build but too clunky for cEDH (edit: that's true even for Perpetual Timepiece and for Grimoire of the Dead ). Blasphemous Act is a card i totally forgot about and can be very effective resetting the board state if we have to wipe out 5/6 creatures, i don't like effects like Dark Deal , Wheel of Fortune , Gamble etc. i feel those cards too random in their effect so i decided to cut them entirely, i don't even play Hymn to Tourach so i can't consider to play those cards but is only a gamestyle issue, otherwise they can fit really well in this strategy but i don't feel lucky enough to play them xd. ty for the ideas i really appreciate it :D

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