Kozilek's Channeler

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Common

Combos Browse all

Kozilek's Channeler

Creature — Eldrazi

: Add to your mana pool.

Kozilek's Channeler Discussion

ar9000 on U/G Eldrazi Pauper

3 weeks ago

Thanks for the advice, Gattison! I think that I will switch out Unnatural Aggression for either Prey Upon or Rabid Bite , since the exile part isn't necessarily too important, since I have cards with ingest. My main goal with this deck is essentially to create scion tokens to play more creatures or larger creatures, which I can swing with to win. In my opinion, the ingest mechanic is almost like a bonus in my deck; since I'll be swinging anyways, I might as well exile some cards while I'm at it. I can then use those cards if I need to by using Oracle of Dust to cycle through my deck for the larger creatures, or with Ruin Processor to gain life if I'm running low. As far as running other eldrazi cards, I just made this deck with cards that are already in my collection, so I don't have a lot of selection to choose from. I think I also will switch out Titanic Growth for Giant Growth , if I have enough copies.

As far as generating , I can actually generate with the scion tokens and Kozilek's Channeler . The reason that they do not have the symbol is because it was introduced in OGW, and these cards came out in BFZ. The rules for such cards have since been adjusted at accommodate for cards like these; for example, if you check out the tokens or Kozilek's Channeler on the Gatherer, you will see that they produce instead of generic, just as Sol Ring produces instead of generic now.

I appreciate your feedback and suggestions! I'll get to test it tonight hopefully, so we'll see how it runs!

Dango on Kozilek - Work in Progress

2 months ago

This is an obvious copy and paste of the Kozi list that Game Knights posted (Ashlen's Kozilek I Game Knights #24) with some minor changes so far, and that's fine and all but I think you should issue some credit to them in the description for where you found the inspiration and core of the list from. I'm not calling you out by any means, I just think you should link the source of what opted you to make these recent changes is all. At least do that until you get this deck into a state of finality and it molds into its own identity after you do some necessary tuning and playtesting with it.

For starters, I think you need to add some more basic Wastes . I know that may seem like a weird suggestion being in colorless, but you're running Burnished Hart , Solemn Simulacrum , Thaumatic Compass  Flip and Pilgrim's Eye . In the presence of those cards, as well as other effects that opponents often pack such as Path to Exile , Assassin's Trophy , and many others, only having 5 targets to hit makes those cards borderline useless at a certain point. I would recommend making some cuts to your utility lands in favor of 8-12 Wastes to get into a comfortable position to run the fetch cards you're using.

I personally am not a fan of Kozilek's Channeler because creature-based ramp is susceptible to boardwipes, and on top of that, a 5CMC 4/4 with summoning sickness that can only tap for two mana doesn't feel like a lot of payoff. I would recommend Golden Guardian  Flip as an alternative sort of pet card because it has potential utility for removal, and you either use it as fodder and intentionally kill it to flip it, or you can activate it in response to a boardwipe to get a land that taps for two mana and begin spewing out 4/4 tokens.

For the rest, I will just highlight the specific flex spot cards that you are running from the Game Knights list that I would recommend switching out to test other things: Energy Chamber , God-Pharoah's Gift, Lux Cannon , Nevinyrral's Disk / Oblivion Stone / Perilous Vault (unless you feel like you need a bunch of boardwipes), All Is Dust should be enough for you though), Orbs of Warding , Staff of Nin , Tamiyo's Journal , and Ugin's Nexus . These are all okay to run, but I think you should consider trying out other things to replace these slots. Here is a link to an EDHREC page for suggested cards you may be interested in. I'm not sure exactly what specific card suggestions to offer because I don't know what direction you want to go into. It's very important to have a considerate amount of ramp in a deck like this though. That should be your main priority in order to consistently get your commander and other threats out early.

TypicalTimmy on Win Conditions in Mono-Blue

3 months ago

The way the deck works is you get out Paradox Engine with Arcanis and your stones out. You tap Arcanis to draw 3 cards, tap all of your Petitioners to mill a buttload, play a new Petitioner, untap everything, and repeat.

Keep maybe 10 - 13 sturdy counterspells to prevent boardwipes and to protect your Engine. Run Mycosynth Lattice and Darksteel Forge . These will make your Engine harder to remove, and your Petitioners as well.

Combine these with Fraying Sanity , Sphinx's Tutelage , Psychic Corrosion , & Drowned Secrets and you absolutely decimate the game.

Don't forget about Altar of the Brood . That'll work nicely, too.

I'm not sure if blue has tutor, per se, but you have access to scry. Though with so much draw potential, I don't know if you'd need it.

I'd say the biggest hurdle is two-fold:

  • Getting Engine out early
  • Keeping it safe

I'm not sure if blue can do this quite on it's own. Any more experienced EDH players want to weigh in on this idea?

LostDragon01 on Stax? In my PDH? It's more likely than you think

1 year ago

Tyrannosaurus_Maximus You welcome!

I still digging more and more cards for myself, so found new every week.For example, i think that Vanishing can be better then Diplomatic Immunity because its

  1. Saves your creature not only from point removal, but from mass destruction such as Innocent Blood
  2. Can totally disable opponents general. Its better then just kill him, because they cant cast it from command zone again.I added Vanishing in my deck Disciple of Deceit - Combos PDH just days ago. I would be glad if you look and leave comment to me too.

I mention some cards, that can be fine for stax, but not sure if fit your deck.

APileOfCards on FINALLY updated Nicol Bolas

1 year ago

Thanks! I was always thinking of getting some lightning bolts for the deck, and I always thought 4 planeswalkers sounded a bit outrageous. Chandra, Flamecaller is put in there mostly as a joke, I have a different personal deck for her. Sadly, the place I get all my cards doesn't have the best ones I want! I'll most likely order online. So say I look at getting rid of God Pharaoh and Chandra, then I have some more aggressive creatures, like ones with haste or flash, then mix in some spells that open up a gateway to my enemies' weakness, say All Is Dust then having my colorless eldrazis for creatures when all colored permanents go poof. Of course all is dust is expensive as hell, so any cards that tap creatures or make mine unblockable. So...

Lightning Bolt (And other damage cards to make my enemy panic, not think, or kill them outright)Haste, Flash, Unblockable, etc creatures A planeswalker like Nicol Bolas, Planeswalker to seal down the final ends of the gameSome creatures that allow for others that enter the battlefield to be more powerful (counters, abilities, etc)And finally, cards like Evolving Wilds that allow me to search for land I need, and not just be there as I sit there smashing my head against the table, manalocked.

A strategy including evolving wilds where I search for a red mana or black mana in my deck to rack up a couple cards like Monastery Swiftspear or other low mana cost creatures, then playing some damaging spells like Lightning Bolt early on in case my current creatures on the battlefield are weak, tapped, or down with a common cold form being summoned. At this point then doing whatever else I can.

Good idea? Because I can exclude cards (or keep in sideboard) like Hedron Archive because Kozilek's Channeler just exists, as I'm sure I'll have enough mana. I still want to keep cards like the banners, to play nicol bolas, if I make it a more 2 color deck. But, I can instead use Chandra, Flamecaller and just go with a red and black, or something, deck, to keep that endless onslaught going for as long as possible. I could make it a red and blue to counter my enemies' counter spells against Lightning Bolt or other spells I may include. This way I keep my plans in motion without too many interruptions. The last modern game I went to, this guy with a blue deck just destroyed me because I didn't have responses to his spells. I have another blue deck, based more around milling, that I can take out some counters from to seal the strength factor of a red and blue deck. And other damaging cards like Prophetic Bolt can be useful.

I'm talkative and repeat things a lot, excuse me if i repeat stuff. Now, which one sounds like the best idea? I would expect red and blue, but both red and black and red and blue are still good. Danke!

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Kozilek's Channeler occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%