Creature — Eldrazi
: Add to your mana pool.
Printings View all
|Battle for Zendikar (BFZ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Kozilek's Channeler occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Kozilek's Channeler Discussion
9 months ago
10 months ago
1 year ago
Thanks for the advice, Gattison! I think that I will switch out Unnatural Aggression for either Prey Upon or Rabid Bite , since the exile part isn't necessarily too important, since I have cards with ingest. My main goal with this deck is essentially to create scion tokens to play more creatures or larger creatures, which I can swing with to win. In my opinion, the ingest mechanic is almost like a bonus in my deck; since I'll be swinging anyways, I might as well exile some cards while I'm at it. I can then use those cards if I need to by using Oracle of Dust to cycle through my deck for the larger creatures, or with Ruin Processor to gain life if I'm running low. As far as running other eldrazi cards, I just made this deck with cards that are already in my collection, so I don't have a lot of selection to choose from. I think I also will switch out Titanic Growth for Giant Growth , if I have enough copies.
As far as generating , I can actually generate with the scion tokens and Kozilek's Channeler . The reason that they do not have the symbol is because it was introduced in OGW, and these cards came out in BFZ. The rules for such cards have since been adjusted at accommodate for cards like these; for example, if you check out the tokens or Kozilek's Channeler on the Gatherer, you will see that they produce instead of generic, just as Sol Ring produces instead of generic now.
I appreciate your feedback and suggestions! I'll get to test it tonight hopefully, so we'll see how it runs!
1 year ago
This is an obvious copy and paste of the Kozi list that Game Knights posted (Ashlen's Kozilek I Game Knights #24) with some minor changes so far, and that's fine and all but I think you should issue some credit to them in the description for where you found the inspiration and core of the list from. I'm not calling you out by any means, I just think you should link the source of what opted you to make these recent changes is all. At least do that until you get this deck into a state of finality and it molds into its own identity after you do some necessary tuning and playtesting with it.
For starters, I think you need to add some more basic Wastes . I know that may seem like a weird suggestion being in colorless, but you're running Burnished Hart , Solemn Simulacrum , Thaumatic Compass Flip and Pilgrim's Eye . In the presence of those cards, as well as other effects that opponents often pack such as Path to Exile , Assassin's Trophy , and many others, only having 5 targets to hit makes those cards borderline useless at a certain point. I would recommend making some cuts to your utility lands in favor of 8-12 Wastes to get into a comfortable position to run the fetch cards you're using.
I personally am not a fan of Kozilek's Channeler because creature-based ramp is susceptible to boardwipes, and on top of that, a 5CMC 4/4 with summoning sickness that can only tap for two mana doesn't feel like a lot of payoff. I would recommend Golden Guardian Flip as an alternative sort of pet card because it has potential utility for removal, and you either use it as fodder and intentionally kill it to flip it, or you can activate it in response to a boardwipe to get a land that taps for two mana and begin spewing out 4/4 tokens.
For the rest, I will just highlight the specific flex spot cards that you are running from the Game Knights list that I would recommend switching out to test other things: Energy Chamber , God-Pharoah's Gift, Lux Cannon , Nevinyrral's Disk / Oblivion Stone / Perilous Vault (unless you feel like you need a bunch of boardwipes), All Is Dust should be enough for you though), Orbs of Warding , Staff of Nin , Tamiyo's Journal , and Ugin's Nexus . These are all okay to run, but I think you should consider trying out other things to replace these slots. Here is a link to an EDHREC page for suggested cards you may be interested in. I'm not sure exactly what specific card suggestions to offer because I don't know what direction you want to go into. It's very important to have a considerate amount of ramp in a deck like this though. That should be your main priority in order to consistently get your commander and other threats out early.
1 year ago
- Paradox Engine
- Lots and lots of stones Sol Ring , Gilded Lotus , Palladium Myr , Silver Myr , Kozilek's Channeler , Alloy Myr , Darksteel Ingot , Mana Crypt , etc
- Get yourself extra draw and a lot of it
- Flood your deck full of Persistent Petitioners
- Commander: Arcanis the Omnipotent
The way the deck works is you get out Paradox Engine with Arcanis and your stones out. You tap Arcanis to draw 3 cards, tap all of your Petitioners to mill a buttload, play a new Petitioner, untap everything, and repeat.
Keep maybe 10 - 13 sturdy counterspells to prevent boardwipes and to protect your Engine. Run Mycosynth Lattice and Darksteel Forge . These will make your Engine harder to remove, and your Petitioners as well.
Don't forget about Altar of the Brood . That'll work nicely, too.
I'm not sure if blue has tutor, per se, but you have access to scry. Though with so much draw potential, I don't know if you'd need it.
I'd say the biggest hurdle is two-fold:
- Getting Engine out early
- Keeping it safe
I'm not sure if blue can do this quite on it's own. Any more experienced EDH players want to weigh in on this idea?
1 year ago
2 years ago
2 years ago
CUT all basic lands and we will add them again later