|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch||Uncommon|
|Scars of Mirrodin||Common|
Combos Browse all
- Dealing with indestructible creatures in standard
- Does removal stop crewing?
- Can I play Grasp of Darkness in response to them playing a pump spell?
- If I have Eldrazi Mimic in play and play another colorless creature and in response to the trigger my opponent casts Grasp of Darkness and remove the target, will the mimic die?
- Is Priority maintained between after my draw step and beginning of my first main phase?
Grasp of Darkness
Target creature gets -4/-4 until end of turn.
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Grasp of Darkness Discussion
6 hours ago
I like the theme, but you're running a lot of subpar cards and don't have enough synergy to justify them. There are some extremely tasty options if you wanted to jack up the price of the deck (Collective Brutality, Kalitas, Traitor of Ghet, and Drana, Liberator of Malakir being the first that come to mind) but I'm going to assume you want to keep the price pretty low when making my suggestions.
2x Kalastria Nightwatch: Too expensive. We can do better.
4x Nirkana Assassin: There's a much better alternative.
4x Kalastria Healer: We're trimming back on Allies, and this just isn't aggressive enough on its own.
4x Tandem Tactics: Not enough bang for your buck.
3x Untamed Hunger: Pretty underwhelming. You don't want to strap a 3-mana enchantment onto one of your creatures only for it to die to removal, and Rush of Vitality isn't enough backup.
That gives us back 17 cards. I'm gonna focus mostly on creatures since there's a good chance you'll be able to swarm your opponent.
3x Stromkirk Condemned: Vampire synergy and a discard outlet, plus it's great for going wide.
4x Asylum Visitor: Another Madness card, plus it's very aggressive, plus it helps refill your hand.
4x Gifted Aetherborn: Basically a strictly-better Nirkana Assassin. Free Lifelink!
4x Indulgent Aristocrat: Another mini Vampire lord. If you try to keep two mana up whenever possible, you can sac Vampires that are about to die anyway and boost all your other guys.
2x Voldaren Pariah Flip: A strong finisher and a great way to wipe your opponent's board. You'll probably have more creatures than they do so this works out great for you. You can even cast it for its Madness cost some of the time.
I'm sure there are cases to be made for other options (I'd kinda like to stick Heir of Falkenrath Flip, Vampire Cutthroat, and Inspired Charge in somewhere but I'm not sure what to cut) but that should at least get you started. Note: Lone Rider Flip is the first card I'd add if you want to abandon the Vampire theme as it's absolutely bonkers in a lifegain deck. You should also probably run Grasp of Darkness in the mainboard rather than Murder, but that's not a huge difference.
7 hours ago
7 hours ago
Overall, the deck seems like it needs some fine tuning. Mostly for the fact that you are running far too many 3 drops in my opinion. Also, I don't think 22 lands is enough for your deck. With the number of high cost cards in your deck (that you want to play on curve), you need at least 25. This will make your land drops much more consistant.
8 hours ago
Delta-117 Hey man thanks for the thoughts on the deck. Now that Baral, Chief of Compliance is out i think he is a good fit for this deck. The lands aren't too expensive so i can try to get those. Grasp of Darkness is a good fit also because the decks win con is flipping Thing in the Ice Flip and killing them with that. If I end up getting some Fatal Push from packs I'll definitely put them in. Ob would be good too.
9 hours ago
Basically, Harsh Scrutiny is perfect against the R/G Energy archetypes but not a great option against anything else.Transgress the Mind seems suitable enough, because you usually start up really slow with mana on this deck...There also aren't options against Vehicle or Planeswalker decks...Maybe -somehow- run 4x Grasp of Darkness main and 4x Ceremonious Rejection side (I think this is a must because there are tons of Artifacts in the format, regardless of archetype). I know Fatal Push is very good, but you can't consistently enable Revolt on demand here...
9 hours ago
I know some of this won't be in standard quite as long, so unless you can get them rather easily and cheap don't bother with some of these.
11 hours ago
I wouldn't run Hardened Scales. Winding Constrictor is enough. 4 Duress is important, and you can add like, 2 Ob Nixilis Reignited for card draw and removal. I'd also put in Ruinous Path and Grasp of Darkness for removal. In order for Collected Company to work effectively, you must have 24 creatures at minimum, though the optimal number is 26. So I'd remove that and Lifecrafter's Bestiary.
14 hours ago
My question refers to the card Dread Slag.
On the battlefield I have Dread Slag in play with one card in my hand. I draw my second card which is a land card which I immediately wish to play at the start of my first main phase. Since my Dread Slag is currently a 1/1 due to me having two cards in hand would there be any way my opponent could respond with casting a Lightning Bolt or Grasp of Darkness before I could play my land card which would save my Dread Slag from such removal?
I know my opponents are given priority right before my draw step, but are they ever given priority between after I've drawn my card and before I start my first main phase?