|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch||Uncommon|
|Scars of Mirrodin||Common|
Combos Browse all
- Dealing with indestructible creatures in standard
- Does removal stop crewing?
- Can I play Grasp of Darkness in response to them playing a pump spell?
- If I have Eldrazi Mimic in play and play another colorless creature and in response to the trigger my opponent casts Grasp of Darkness and remove the target, will the mimic die?
- Is Priority maintained between after my draw step and beginning of my first main phase?
Grasp of Darkness
Target creature gets -4/-4 until end of turn.
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Grasp of Darkness Discussion
2 hours ago
I think I see where you're coming from. The reason that I went with a build like this was to create both redundancy and flexibility. Underhanded Designs is not overtly powerful, but the flexibility to play extra kill spells and extra Zulaport Cutthroat in the same card was appealing. Yahenni can likely go, as I should have plenty of sac' outlets between Hidden Stockpile and Syndicate Trafficker.
I have recently been playing the deck with Smothering Abomination in place of Herald of Anguish just due to cost, and it does ok. I definitely do not want to run too much fat on the top end though. An extra Herald and Abomination would just cost too much to leave up mana for Syndicate Trafficker or clues or Hidden Stockpile. Herald dodges Dynavolt Tower and Fatal Push and allows me to sac' spare Servo Schematics for value. Abomination is super sweet when it goes off though.
As for Grasp of Darkness, I have been going back and forth between it, Complete Disregard, and Stasis Snare. Complete Disregard hits a surprising amount of decks. All of B/G, most of Mardu vehicles (notably turns off Scrapheap Scrounger forever) and turns off Saheeli combo. Stasis Snare is the same, but can hit a creature-Gideon as well as gearhulks. Grasp of Darkness is cheaper though, which is a big deal. The deck definitely has a lot of tinkering left though, for sure. Thanks for your input!
1 day ago
Boza, some excellent points about mana-fixing.
Grasp of Darkness, is only in Standard ate one rarity from OGW. Tranquil Expanse is uncommon from a pack in OGW, while in the Ajani deck it's a common. Both are standard legal currently. I think it would be better to use the highest rarity for standard legal cards as they appear in a pack, that way we don't run into scenarios where a player can play 4 Tranquil Expanses while a player can only play 2 Highland Lakes. That would seem a bit unfair.
How are masterpieces accounted for? They are often not Standard legal, and replace a card in the pack. Would they become Standard legal for the league? Would the person opening the pack be down a card? Would they get to mulligan to another pack?
1 day ago
Even Shock or Grasp of Darkness or Harnessed Lightning with 1 energy in the tank or Unlicensed Disintegration or even Implement of Combustion is an answer to the CopyCat combo, but that does not make it less opressive.
But Dispel is an answer to all of those and that sucks, since you need more mana than them to asnwer thier combo than they need to answer your answer.
The answers vs threats is too imbalanced in favor of threats. Literally every standard standard deck is a midrange deck of some sorts with either aggressive or combo finishers. There has not even been a burn/monored viable deck since Kaladesh dropped! That is how low standard has gotten.
2 days ago
Thanks for the comments people!
LithiumHD and JararoNatsu both of you had the same great idea, if I want to work with Westvale Abbey Flip I should put in faster token generators and take out the graveyard. A previous incarnation of this deck actually ran Cemetery Recruitment and Contingency Plan, but even I realized they weren't working in the deck. I also had Compelling Deterrence in here, but I took it out for a silly reason. So I need to take out things like Ever After and Gisa and Geralf, as well as Prized Amalgam, Haunted Dead, and Geralf's Masterpiece.
Yet Jared, I was going for a standard deck, and not much of a modern deck. I will want to bring this to a FNM eventually, but I will look to your fantastic deck as a model for a modern Zombies.
SgtxVortex yeah I need those Fatal Push because Murder is way too precious to me and I feel like I have to leave too much mana up where as the push helps me stay defensive with only a little mana up. As for Grasp of Darkness, it is good and I would have liked to have remembered it sooner, Zendikar is rotating out at the end of the month =(.
2 days ago
Grasp of Darkness is pretty good, as it has combat applications aside from being just a kill spell, but Fatal Push is definitely better than Dead Weight, as having instant speed removal that hits cards like Heart of Kiran, Winding Constrictor, and Walking Ballista is essential.
2 days ago
This Deck is sweet but sadly u need to run Fatal Push and also Grasp of Darkness to counter early rush and big treats in board, so far this deck sweet but don't u need to run more Liliana, the Last Hope for making the deck even faster?.
2 days ago
In today's meta, you're most likely to be against Saheeli or mardu vehicles/ballista. I think in order to beat them, you MUST have an answer for Gideon, Ally of Zendikar and Heart of Kiran or + combo. As our color suggest, our best option is to add either To the Slaughter/Ruinous Path in our main board together with plenty more removal like Fatal Push and Grasp of Darkness. It would also be helpful to add some Dampening Pulse in your sideboard against Saheeli decks since you reduce Felidar Guardian's power to 0. Same goes with thopter tokens produced by Whirler Virtuoso (which in my opinion is a very big problem since these pesky copters will chump block you or... be their source of aggro).
With regards to playing against control, you will badly need recursion. I think Minister of Inquiries is a good choice if you are against slower decks. But since you are dealing with meta decks who are fast and infinite based, I think removal should be heavy and milling/discarding comes 2nd.