|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch (OGW)||Uncommon|
|Scars of Mirrodin (SOM)||Common|
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- Dealing with indestructible creatures in standard
- Does removal stop crewing?
- Can I play Grasp of Darkness in response to them playing a pump spell?
- If I have Eldrazi Mimic in play and play another colorless creature and in response to the trigger my opponent casts Grasp of Darkness and remove the target, will the mimic die?
- Is Priority maintained between after my draw step and beginning of my first main phase?
Grasp of Darkness
Target creature gets -4/-4 until end of turn.
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Grasp of Darkness Discussion
21 hours ago
2 days ago
The full Ixalan set has been revealed and I'm already brewing new decks with Elves. I've already updated Energy Elves with a new version. It's back to Golgari, two colors. This version is not final, but for the time being it gives an idea of what cards from Ixalan I'm looking at playing. Watch for a more indepth new update about Ixalan, this version, others and a very likely name change in a few days. Here's a summary of newest version.
As you all know now there's no Elves in Ixalan. Rishkar, Peema Renegade becomes the best Elf left in Standard. The best creature to pair with Rishkar is Winding Constrictor. I've once again paired these two and added another strong Elf with counter synergy, Narnam Renegade. I've decided to drop energy as a main strategy for now and in it's place reinforce the counters strategy with revolt. Servant of the Conduit is being cut for Greenwheel Liberator and Attune with Aether is cut for Unbridled Growth. There's very few Elves left in the tribe; who's left are mana Elves and Elves with revolt. I've decided to go with a more aggressive approach with Rishkar, Constrictor and these revolt Elves.
Ixalan has quite a few very good black creatures and I'm using two of them. Ruin Raider is the new Dark Confidant for aggressive strategies he's great because he triggers raid at my end step. The turn I play him I can possibly draw a card from his ability if I attacked for the turn. Because of this I'm basing the creature core on creatures who have evasion or who can benefit, get big, from counters, but they must be no more than three mana. The mana curve of this deck is now built around the idea that I'll lose life from Raider's raid, the lower the avg. cmc the better. Raider pairs very well with how big creatures can get with Constrictor and Rishkar for very little mana cost. Narnam has deathtouch which lets me attack most of the time freely with him. Kitesail Freebooter is the other new black Ixalan creature I'm playing. Freebooter is a two drop with Duress when he enters the battlefield. He also has evasion, flying, both these abilities are very good with Raider. I can protect Raider by taking my opponent's removal as well as attack with flying to trigger his raid. Flying is also nice with counters from Rishkar.
Fatal Push is still one of the best removal spells in Standard and Ixalan didn't change this because Wizards decided not to print any instant strong removal in black, that's less than four mana. Walk the Plank is Grasp of Darkness's replacement, but it's sorcery speed making it pretty bad. Push is very good and revolt makes Push even better. Revolt is not easy to trigger, but right now there's no other alternatives in just black. This deck is now using 8x no cost revolt enablers, Evolving Wilds and Growth to help with this.
Aethersphere Harvester and Aether Hub, a small energy strategy is still here. I really like Aethersphere with Raider because Raider can crew it and since Aethersphere has flying it can most of the time attack freely triggering raid. Aethersphere also uses energy to gain lifelink which is needed since Raider makes me lose life to draw a card. These two paired together are great.
Enemy colors in Standard are at a disadvantage having only fast lands as playable dual lands left, but Ixalan added a new tribal land in Unclaimed Territory. This land requires that I use a creature core with only a few different types. For each Territory I can choose which type I can use colored mana for therefore I can have a one for Elf or Pirate and one for Snake. Both Raider and Freebooter are Pirates which is nice with Territory.
Argy on B/U Zambies
2 days ago
Sorry, I've been on holidays and haven't had much time to test builds.
Are you aware that you will lose a lot of the cards that make this deck work, after rotation in a couple of weeks?
Specifically these ones:
Basically Zombie Tribal decks are going to be a lot weaker in two weeks time.
You might want to think about building a different Tribe, like Merfolk.
3 days ago
4 days ago
We get the new Land and we also get Unclaimed Territory, so in some ways the mana may be improved.
We don't need any longer as Grasp of Darkness is gone.
In its place Lightning Strike will come into play. It kills less Creatures, but gives an easy win if the Opponent is on 3 or less life.
This deck may very well end up stronger.
I will do some testing before I make a firm decision about that.
5 days ago
1 week ago
Hey there, thx for commenting on my Deck.I really miss Evolving Wilds in this deck, did you try them?Often times I get my one of Wastes with my Evolving Wilds to cast a turn 4 TKS, do you have problems finding the coloureless sources for that without a Wastes and Evolving Wilds or are you happy with seven sources?I like the Grasp of Darkness in your list, i had problems with resolved Glorybringer when i could not discard them beforehand.Easy +1 for me, i will try your list (+ Evolving Wilds and a one of Wastes) on Saturdays Standard Showdown and give review.
1 week ago
I am travelling at the moment and haven't had a lot of time for deck testing.
tbqh I also got the shits with someone on TappedOut and it made me not want to hang out here.
I don't have much feedback for you other than the deck is REALLY good.
Very consistent, with lots of paths to victory.
Vessel of Nascency was an excellent addition.
I played this a few times before that change but I noticed it as soon as I started playing this tonight.
You've got the correct amount of removal in the Mainboard, imo. Kudos for using the best version of Grasp of Darkness.
Nice deck. Solid building. Fun to play.
Easy +1 from me.