Grasp of Darkness
Target creature gets -4/-4 until end of turn.
|Want (2)||Cactusman , KingSavage|
Printings View all
|Core Set 2021 (M21)||Common|
|Game Night 2019 (GN2)||Uncommon|
|Oath of the Gatewatch (OGW)||Uncommon|
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
|Commander / EDH||Legal|
- Dealing with indestructible creatures in standard
- Does removal stop crewing?
- Can I play Grasp of Darkness in response to them playing a pump spell?
- If I have Eldrazi Mimic in play and play another colorless creature and in response to the trigger my opponent casts Grasp of Darkness and remove the target, will the mimic die?
- Is Priority maintained between after my draw step and beginning of my first main phase?
Grasp of Darkness Discussion
4 days ago
Nice deck, always nice to see Vampire tribal. A few possible suggestions, Castle Locthwain feels like it would be great here, especially since you’re low on draw. It’s just always nice to have some emergency draw on hand when you need it. I think that Drag to the Underworld is probably better than Grasp of Darkness here, especially when all your heavy black devotion going on meaning it will often cost the same. Vampire of the Dire Moon is a great aggressive body that can also be used really well defensively due to the deathtouch, and Metallic Mimic might be a great way of buffing your board, although unfortunately isn’t a Vampire itself. Hope this is useful to you, and good luck with the deck.
6 days ago
I don't think Thought Distortion belongs in this deck. It's meant to be used mostly as a sideboard card, possibly to be fetched with something like Fae of Wishes to really hit a hard on a control player that has a hand full of good stuff. In this deck, your opponent will be mostly empty-handed by the time you cast it. You will maybe make them discard 1 or 2 cards at best, if you're lucky.
Fetid Imp is pretty weak and taxes you 1 mana just to remain useful. If you really want a deathtouch creature, you could use Mire Triton instead, but if I was you I would use Yarok's Fenlurker instead, a typical 2 drop in any discard deck, and it would fuel your devotion better for Gray Merchant of Asphodel.
Kaervek, the Spiteful is an interesting addition, but since he's not always useful and is legendary, I would only run a single copy, maybe 2 if you really like him. Would kill a Yarok's Fenlurker if you decide to use some too.
Mire's Grasp and Dead Weight would work really well with Hateful Eidolon, could be an worthwhile addition. Btw, since you already run those as creature removal, you could swap some Grasp of Darkness for Eliminate so that you can also hit planeswalkers.
You should also run a few Castle Locthwain, no real reasons not to tbh.
Hopefully these suggestions are useful, cheers!
1 week ago
Version 2.3. M21 booster draft best picks. -Azorius Skyguard, +Watcher of the Spheres // -Archipelagore, +Roaming Ghostlight // -Riftwing Cloudskate, +Tide Skimmer // -Golden Egg, +Fabled Passage // -Loyal Pegasus, +Selfless Savior // -Master Decoy, +Giant Killer // -Liliana's Triumph, +Grasp of Darkness // -Foreboding Fruit, +Village Rites // -Ill-Gotten Inheritance, +Demonic Embrace // -Burning Sun's Avatar, +Chandra's Pyreling // -Nylea's Forerunner, +Garruk's Harbinger // -Commune with Nature, +Fierce Empath.
1 month ago
DandyBoi With more accessible removal such as Grasp of Darkness and Eliminate the appeal for Bonecrusher Giant and its "Shock" value minimized a bit as it's able to take out a reasonable number of threats with more than 2 toughness. Haven't completely cut it out though will be in mind throughout next standard.
1 month ago
Ah, sorry, it looked like there was actually a response to that one, but it was your card again.
Target creature gets +3/+1 until end of turn and if that creature dies this turn, destroy target artifact or enchantment.
Okay, So I'd like to see a common-rarity limited playable, but not standard playable removal spell
Examples in M21:
2 months ago
Hello, your deck has some potential. Just some advices:
I think you should replace Grasp of Darkness for Dismember, that -1/-1 extra could be truly useful for some tanky creatures. Also, you can distribute those mana as you want. That extra mana/life is worth of being paid.
Cordial Vampire is a must since Modern Horizons was released. You must play it. It doesnt only go well with your removal, it goes well with chomp blocks, or even if you consider that Gatekeeper of Malakir that I mentioned before, It could be truly awesome.
There are some planeswalker that could fit truly well in this deck, Sorin, Imperious Bloodlord, you could make some nasty combos like Sorin, Imperious Bloodlord + Bloodlord of Vaasgoth at turn 3; Liliana, the Last Hope can help you to get some of your vampires in safe goal, even if you put that Cordial Vampire mentioned before, you could be buffing your vampires meanwhile removing some tiny things, like mana fixers.
2 months ago
So, even though this is budget I'm still going to recommend Fatal Push this is prime removal in modern and goes into a lot of decks; don't think of it as just buying a card for this particular deck it goes into most if not all modern/pioneer/legacy decks running black.
Knight of the Ebon Legion - is an excellent one drop and its price is just a little over a dollar; at its' prime it was around 8
Gifted Aetherborn - is a non flying 2 mana vampirebrohawk. It's a very solid card against opposing aggro decks
Dusk Legion Zealot - the card and the body is definitely worth the 1 life you pay for it
Grasp of Darkness - under a dollar and can get rid of the pesky fatties in the format
Champion of Dusk - a nice pay off at the top end of a curve and can get you back into a game with a nice reload.
4 months ago
I realize I'm coming to the party late, but I have one thing I would point out.
Indestructible creatures are a thing.
Whenever I run mono-black, I try very hard to have stuff in there to deal with them. I also think that 8 creature removal cards is about right, but I would have 3 or 4 of them be -X/-X cards, to kill indestructible stuff, since Grasp of Darkness will kill moderate-toughness standard creatures to still be useful.
I do see that you have some Disfigures in the sideboard right now, but you have 22 removal cards in your 75. Only 6 of them can kill an indestructible creature, and the Tragic Slip pair only will go off some of the time. I LOVE Grasp of Darkness and cards like it, because "destroy" cards usually have some limitation, like color (dark banishing is weak against another Black deck) or artifact status.
-X/-X cards rarely do.
I'm not an expert, but I think it's something to keep in mind, especially if your friends love to play Black.