|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
|Scars of Mirrodin (SOM)||Common|
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- Dealing with indestructible creatures in standard
- Does removal stop crewing?
- Can I play Grasp of Darkness in response to them playing a pump spell?
- If I have Eldrazi Mimic in play and play another colorless creature and in response to the trigger my opponent casts Grasp of Darkness and remove the target, will the mimic die?
- Is Priority maintained between after my draw step and beginning of my first main phase?
Grasp of Darkness
Target creature gets -4/-4 until end of turn.
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|Want (40)||jonavanh , flipdipple , Necronomis25 , tapu_evan , Lazysaurus , Rinxin , SacredKittay , IBWolfKnight , mattlovet , CSSNiobic , analthunder , jpengland , bsorner3 , LuckMisesack , SJ332 , evoleno , docbrown , notsaying , 13ganas , Virgile , DocMockingbird , ThePatch , WaveofShadow , CoderBrandon , Notorisk , ElCamino , Roanoke , Exiled_soul , Jdw84 , ShimmeringSword , 95civicdude , Venser_the_Sojoner , shootersam12 , kovellen , fireborne1986 , Ariumlegion , bbradleyjayy , DarthinvaderIX , Splozy , Darth_Ringo|
Grasp of Darkness Discussion
1 month ago
First of all, what's your budget?
Then, aren't 26 lands a bit too much?
Since you play , I'd suggest two of the best removal this colours have in modern: Path to Exile and Fatal Push , that could fit the deck instead of Anguished Unmaking , Cast Down , Grasp of Darkness , Declaration in Stone , Ayli, Eternal Pilgrim and Royal Assassin (the assassin basically does nothing: it enters at 3, it's easily removable and it's effect isn't so good cause you only destroy tapped creatures)
A good angel that could fit this deck is Restoration Angel : it's a chap mana angel, it has flash and it's ability could be used to save one of your creatures from an opponent's removal or to make another golem with Blade Splicer (which it's also a human). In my opinion it should replace Angel of Condemnation , which it's too slow and can be easily removed
Kambal, Consul of Allocation is a good card, but it should go, if you really want it, in sideboard: in some games you won't need it
If you put in at least 3x Path to Exile and 3x Fatal Push you won't need The Eldest Reborn . It's too slow, the opponent chooses what to destroy and most of the times you'll lose before doing the third effect
I understand it's something funny to make if it works, but I personally don't like Bruna, the Fading Light . It increases your mana curve, can be easily removed and if opponent has something to deal with graveyard or exile things (like Rest in Peace , Relic of Progenitus , Leyline of the Void or Path to Exile ), you won't even use it's effect.
Thraben Inspector it's a good card, why don't you make it a 4x?
Plansewalkers: I'm not sure about Elspeth, Sun's Champion and Sorin, Grim Nemesis , I mean, they have good abilities, but on turn 6 do you really want to cast them? The only way to see if they fit it's playtesting them
1 month ago
you can drop the mill entirely and add some other form of cotrol. take out Revolutionary Rebuff and Cancel for Mana Leak or Remand , Terror and Murder for Doom Blade , Cast Down or Fatal Push if it's on budget.
whats your wincon? or just beat down with Wanted Scoundrels and such...
2 months ago
Your deck can't really be that consistent, since you run so few 4x, I suspect that's what you are perceiving as it being slow. That being said Pillory of the Sleepless over One Thousand Lashes and Grasp of Darkness over Executioner's Swing would be a start. Lands might be boring, but they are some of the most important cards in your deck, in order: Isolated Chapel == Concealed Courtyard -> Temple of Silence -> Orzhov Guildgate -> Evolving Wilds and that is just the budget options. Short version change Evolving Wilds to Orzhov Guildgate. You should probably consider adding Chalice of Life Flip, but the space for that is dependent on what you do with your creatures, basically though that covers non-creatures...
Creature wise I have two not in your deck to recommend Lone Rider Flip and Divinity of Pride, the Rider is brutal in a life-gain deck and Divinity ends games if not answered. You need to do something to make the creatures more consistent, try to pick five of them and run 4x of each, preferably scaled in mana cost, for example: 4x Soul Warden, 4x Lone Rider Flip, 4x Vampire Nighthawk, 4x Rhox Faithmender, 4x Divinity of Pride. I'd probably have a setup something like that, but feel free to choose your own bodies... The point is choose the best bodies you can and run them in such a way that they are more likely to be in your hand. I hope this is of help, good luck and have fun brewing your deck.
2 months ago
I'd run 4x Grim Flayer, which you have in your maybe board and if you want to stay reasonably budget 4x Skinshifter. Swap Eyeblight's Ending for Cast Down, Grasp of Darkness, Smother or as Zakkaery suggested Assassin's Trophy. You could also try Nyx Weaver or Pharika, God of Affliction which count as both an enchantment and a creature for delirium. Maybe Dowsing Dagger Flip, if you can flip it it will provide more ramp, but it slows your play...
Some quick thoughts, hope they help.
2 months ago
eastly on Ally Drain
4 months ago
I'm going to make hella recommendations for cards here. I'm not really sure what your budget is so I'll include cards that fall into the budget and non budget categories (Non budget mostly being a reasonable price, not the most optimal cards that tend to cost a ton of money.)
Mana Base Show
Next is your mana base, you have the Ally Encampments which is good, but I would look into picking up a playset of dual lands to round out the manabase a little more. My go to budget option is: Scoured Barrens
Deck Focus and How Many Copies to Play Show
TLDR: Every deck has themes that it uses to acheive it's goals, a deck can have sub-themes as well. For example, this is a Drain Deck with life gain and ally sub-themes. Almost every card should in some way compliment AT LEAST one of these strategies, Ideally every single card compliments the main theme, and builds upon one of the sub-themes. However, exceptions can be made. The question you have to ask yourself is: Does this card compliment my main theme? If not, is this card strong enough on it's own to warrent weakening my main theme
I'll give you the following advice, but I'll be vague so you can apply the theory yourself. I think that you have too many copies of Ondu Cleric but I don't think you should drop all of them. You should have at most 4 cards that cost 5 Mana. Cards that only serve to gain life are worth running only if they get incredibly powerful.
Cards you should know exist Show
PS: You have 61 cards rn
5 months ago
5 months ago
@herrickk, If you ever feel Grasp of Darkness costing two black mana is too tight for your mana base I would recommend Orzhov Charm for it's second ability or Sinister Concoction since you can split the mana payments on different turns.
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