|Commander / EDH||Legal|
Printings View all
|Oath of the Gatewatch||Uncommon|
|Scars of Mirrodin||Common|
Combos Browse all
- Dealing with indestructible creatures in standard
- Does removal stop crewing?
- Can I play Grasp of Darkness in response to them playing a pump spell?
- If I have Eldrazi Mimic in play and play another colorless creature and in response to the trigger my opponent casts Grasp of Darkness and remove the target, will the mimic die?
- Is Priority maintained between after my draw step and beginning of my first main phase?
Grasp of Darkness
Target creature gets -4/-4 until end of turn.
Price & Acquistion Set Price Alerts
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|Want (2)||Ariumlegion , Zelpoke|
Grasp of Darkness Discussion
3 hours ago
Hi everyone, I'm running an Esper Zombie deck for Gameday and I'm not sure if my removal and sideboard is getting the job done.
For my removal I'm currently running
2x Fatal Push
For my sideboard I'm running
2x Fatal Push
I'm debating if I should drop Time to Reflect in my main deck and sideboard for 2 copies of Grasp of Darkness. I'm also wondering if I should add more artifact removal to deal with the rising WU Monument and the rebounding Mardu Vehicles decks.
I unfortunately dont know how to put a link for my deck on the page, but if look at my deck and you have any suggestions for me, I would love to hear from you, because all input is welcomed and appreciated, Thanks all
Deck: Mono Black Zombies, back to your graves
4 hours ago
My zombie deck started with UB, now it's just Mono Black, and not budget. I would suggest Compelling Deterrence, Dark Salvation, and Haunted Dead. The Compelling Argument is way out of place, I'm under the impression that you will use it on yourself. But I would rather draw cards with Hieroglyphic Illumination in case you don't mill and creatures. Since you are already over $100 you might as well try not making it budget and go with more Relentless Dead and Grasp of Darkness.
17 hours ago
Looks great +1.
I have four suggestions, first one is cut 2x Nest of Scarabs for 2x more Ammit Eternal. I'm not a fan of Nest because it doesn't do anything by itself and both Eternal and Spider are better three drops. Making it easier to curve turn two Hapatra into turn three Eternal is good.
Second is cut Splendid Agony for 1x more Grind / Dust and 1x more Grasp of Darkness. Grind is better than Agony because of Dust discarding it to Key to the City. You'll need more Grasp to deal with your opponent's five drops.
Third is add Ifnir Deadlands in place of Swamps because it can be used later on to put counters on creatures. Using lands that have synergy with your deck's strategy is very good. Spider can help to gain you the life back that you lose from Deadlands.
Fourth, I recommend trying to find room for Blossoming Defense maybe in place of Fatal Push, put Push in the sideboard. Blossoming can protect Hapatra and because combat is kind of important to get the most out of your strategy. Hapatra, Eternal and Spider need to engage in combat to get the best out of them Blossoming can help with this.
18 hours ago
If you were to go in on more artifacts, Glint-Nest Crane replaces itself and is a decent sized, flying blocker for two mana.
1 day ago
My zombie deck started with UB, now it's just Mono Black, and not budget. I would suggest Compelling Deterrence , Dark Salvation, and Haunted Dead. The Compelling Argument is way out of place, I'm under the impression that you will use it on yourself. But I would rather draw cards with Hieroglyphic Illumination in case you don't mill and creatures. Since you are already over $100 you might as well try not making it budget and go with more Relentless Dead and Grasp of Darkness.
1 day ago
The double color casting costs of Grasp of Darkness and Gifted Aetherborn and Hour of Revelation, though sweet make them tough to cast on a good curve. I would suggest cutting grass and aetherborn for more mainboard Anguished Unmaking and Cast Out. Both of those are grade A removal for anything. Also Fumigate is probably just a better board wipes than Hour of Revelation. Being three color, Revelations discount likely isn't going to be relevant because of the time it will take to get three white sources. IMO. 27 lands is a lot. But I often see people running way too few so if you're happy with 27 great!
1 day ago
I would not run more than 2 Cruel Reality, it is super expensive to cast so you really don't want to see it early in the game and you have a way to fetch and cheat it into play with Bitterheart Witch.
Your deck is extremely slow, you're running way too many mana intensive cards. Modern is a very fast format with games often ending by turn 4, so i would recommend lowering your mana curve. Noxious Gearhulk is too expensive for what it does, Shriekmaw CMC is way to high for a 3/2 creature and it'ss ETB effect is subpar for the evoke cost, Barter in Blood is just not a good card and Bearer of Silence can't block and you need to be defensive on the early game to survive until you can cast your curses and Bitterheart Witches.
In order to survive the early game you need cheap removal, Victim of Night, Doom Blade, Disfigure, Dismember, Bone Splinters, Grasp of Darkness and Hero's Downfall are good options, more cheap hand disruption can also help you get to the late game, Inquisition of Kozilek and Thoughtseize are the best at this.
So keep the witches and the curses, cut the expensive creatures for removal and cheaper creatures and you will have a much better deck.
3 days ago
If you want this deck to be aggro, you should not be running Bontu's Last Reckoning, Torment of Scarabs, Raise Dead and Beacon of Destruction. The first two are control oriented cards and there are better options for the other two.