|Commander / EDH||Legal|
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|Aether Revolt (AER)||Common|
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Creature — Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant Salvager. Activate this ability only at any time you could cast a sorcery.
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Defiant Salvager Discussion
1 month ago
Try typing “-c:g o:sacrifice o:artifact f:edh” into Scryfall.com without quotes. You can narrow from there based on what you want to do, specifically. I’d specifically try adding “-o:~” to avoid artifacts like the Spellbomb cycle that self-sacrifice.
2 months ago
This is a 2-3 card combo. All you need is Anointed Procession and Ruthless Knave for the speedy version, and any of my other treasure cards for the slower version, and you can get a good amount of manna behind Torment of Hailfire. AP itself does the job with most of our other cards, while having Ruthless Knave actually allows you to find a Torment of Hailfire as well. I dont count the sack cards as part of the combo because half my deck consists of those, hence it is incredibly highly unlikely that i wouldnt have any of them(at least ive never had it happen). This isnt the only win-con however, as AP makes Rite of Belzenlok and even Start / Finish incredibly scary. In the side-board we also have Josu Vess, Lich Knight and Revel in Riches, so we dont win just in 1 way, rather 1 win-con goes hand in hand with another, and they all get incredibly buffed by Anointed Procession.
I do agree that the combo you mentioned seems easier, but that is a 4 card combo(4 specific cards, no replacements will do the job), whereas this has fewer cards you actually need to draw into, so though this combo does take 5-10 mins to complete, and is physically draining, its actually easier to pull off than the Pitiless Plunderer+Oathsworn Vampire+Bontu's Monument+Yahenni, Undying Partisan or Defiant Salvager combo, since you only need to find 2 cards as opposed to 4.
24 vigilant 1/1 soldiers by turn 7 ive had, 16 2/2 knights by turn 7 ive had, 2 6/6 flyers and 8 0/1 clerics by turn 7 ive had, and 10 treasures by turn 7 ive had in like half my games. Torment of Hailfire ive cast turn 6 for x6 before with some devastating results, but ive also just straight up won with it. This deck has its weaknesses, for instance if Ruthless Knave and Anointed Procession gets focused down, its incredibly meh as a deck, but all combo decks have this problem.
I also agree that is not as competitive as blue/black control or r/b aggro, but combo decks never are. If you draw the right cards you win every time, if you don't you lose since the rest of your deck simply doesn't have the punch it needs to fight decks that don't combo. It is however, much more fun :)
2 months ago
Thank you for the additional suggestions. The Defiant Salvager was passed by because it's a creature or artifact. While that works great there are too many enchantments being played right now to pass by the Thrashing Brontodon also the Salvager activates only at sorcery speed. That's the biggest reason to not play it. With Brontodon I can block sac and blow something up so I take no damage and they lose something else as well. I personally value instant speed interactions way more. Boneyard Parley might be a decent one of in the deck but probably not more than that. I'd rather start with any other card than that one in my starting hand. Additionally a 7 cost sorcery is a huge investment in the current meta. If that get countered it completely shuts the deck down for a turn. The Mending of Dominaria hmmmm I'm torn on this one. While the potential for some additional lands is quite nice the potential to throw away card advantage is quite real as well. It's something I'll have to play test to see if the rewards are worth the risk. Lastly liliana, death's majesty could be a decent addition but I feel like she is a less reliable recursion as she can only bring something back every third turn she is on the board unless I'm just sending her on a kamikaze mission lol. Again with the possibility of not throwing a single creature into the graveyard with her +1 could hurt me quite more than help. Only running 17 creatures I'm more likely to throw stuff into the graveyard other than creatures. I definitely will mess around with some of the suggestions and see if anything sticks. If Liliana was more of a "keep her alive for three turns and you win" she would definitely be with the risk. Overall I appreciate the ideas and if you think of something else feel free to toss it my way! Thank you!
2 months ago
Ah yeah that sounds fair enough, no worries. Why not though run something like Defiant Salvager instead of Brontodon? Sacks itself for cheaper, doesn't cost double colours, and has much better evasion from damage and removal :) There's also Boneyard Parley, which could be a little better than Primeval's, or maybe The Mending of Dominaria? Liliana, Death's Majesty could do some major work for you, too.
3 months ago
If you want to speed up the deck and potentially do something along the lines of Reckless Fireweaver, Cabal Paladin hits for two and does it on cast of historic spells which hits sagas and legendaries of which you have multiple in the deck.
Potentially less impactful than I would like it to be, but still a decent artifact for miscellaneous use: Explosive Apparatus can be used for shocking a creature, or for extra face damage. Also a 1 CMC artifact is nice when you know that The Antiquities War will go off next turn.
For reasons I don’t think I need to go into: Ornithopter.
I know it’s a fringe card but Metalwork Colossus can be nice if you can build a board state and pair it with itself and a Sai, Master Thopterist for an infinite sac/ETB combo, can be aided by Cabal Paladin.
Potentially pretty good as a beater and a way to turn those artifacts into food to beef up a win condition, Defiant Salvager can double as a sacrifice outlet for any artifact with a dies ability, like Servo Schematic.
3 months ago
Hi, i love your deck. What are your thoughts on these:
3 months ago
3 months ago
@FSims81: I agree, Macabre Waltz fits well into the deck. The only negative aspect is that it is useless in the graveyard. In this regard Dawn is simply perfect. Maybe I could add 1-2 Macabre Waltz to the deck and remove creatures for it. Or one could build a dimir version of the deck where Dawn is replaced by Macabre Waltz.
Before I add Regal Bloodlord I'd first have to add any lifegain cards at all. This deck could indeed use some lifegain but I wasn't able to make room for it yet. I could maybe replace Defiant Salvager with Bontu the Glorified or I could add a one-off Gate to the Afterlife.