|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
|Promo Set (000)||Rare|
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Creature — Cleric
You may play land cards from your graveyard.
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Ramunap Excavator Discussion
1 day ago
Add:Rabid Bite, Radha, Heir to Keld, Radiant Flames, Rageblood Shaman, Raging Kavu, Raging Regisaur, Rakka Mar, Ral Zarek, Rampaging Ferocidon, Ranging Raptors, Raptor Hatchling, Rapid Hybridization, Rattlechains, Ravenous Daggertooth, Ray of Command, Razorfin Hunter, Reach of Branches, Realms Uncharted, Ramunap Excavator, Reckless Bushwhacker, Reforge the Soul, Regisaur Alpha, Rekindled Flame, Repeating Barrage, Resilient Khenra, Rhonas's Monument, Riddleform, Ridgescale Tusker, Riding the Dilu Horse, Rings of Brighthearth, Ripjaw Raptor, Rishkar, Peema Renegade, Roaring Primadox, Rush of Blood, Ryusei, the Falling Star.
Cuts:Rite of Passage, Rhystic Deluge, Root Elemental, River Serpent, Renegade Doppelganger, Reality Smasher, Ruination, Ring of Immortals, Rush of Ice, Rushing River, Rites of Refusal, Resuscitate, Reset, Read the Runes, Regenerate, Rampaging Hippo, Reach Through Mists, Relentless Assault, Remote Isle, Rhox, Riverwheel Aerialists, Reduce in Stature, Rakshasa's Disdain, Reality Spasm, Refocus, Repeal, Repopulate, Rescind, Rescue, Revolutionary Rebuff, Rewind, Rise of Eagles, Retribution, .
2 days ago
Emagstar It's just that I happen to have one Judge Promo Crucible of Worlds just laying in my binder so I wanted to use it. But yeah I think Ramunap Excavator is BETTER then crucible. In Karador decks
5 days ago
Gosh yeah, sultai is a direction I really want to go in, honestly. It even has more fast green mana with Botanical Sanctum, and gives us access to Ipnu Rivulet, which can help out Ramunap Excavator in the late game. On top of this, having more creature based value finishers, like Tatyova, Benthic Druid, or Muldrotha, the Gravetide makes Adventurous Impulse, Memorial to Folly, and Memorial to Unity even better!
I actually have a sultai list, that I'm looking at a bit, over here:
I do actually have a single Nissa, Vital Force in the sideboard, but I find that I don't play her often, simply because my lgs has a bunch of grixis control running around. Whirler Virtuoso and his thopters effectively shut down her ability to ultimate.
Esper sounds interesting, especially with all of the good enchantment removal in Dominaria, which would help get to the cities blessing, while dealing with Glorybringer and the likes! one thing I'm worried about though is the loss of low costed board wipes which I get access to in black. This deck folds to aggro faster than a dude betting his last penny.
I am woried about going four color with this deck because the land slots are actually really tight. I would need to throw in blue basics, and/or deserts, and I am already a bit pinched on green mana, nor wishing to take out any of the currently present lands.
Even more, (to take this chance to describe some of the other wincons of this deck) I'm often looking to get two deserts with Hour of Promise in order to get two zombies and the cities blessing for wayward sword tooth around turn three or four. Also, a big plan for the late game is to get out Dunes of the Dead and an Ifnir Deadlands to slowly work through the opponents creatures, while also getting a tonne of zombies. Hour of promise is basically my tutor card for that plan, while also having some flexibility to get any silver bullet lands that may be needed. Placing more demand on what that card initially gets could ultimately hurt the efficiency, and strategy of the deck.
Gift of Paradise would be a good way to go four color, but at that point I don't really think that wold be the same deck any more, because that card would go in the place of ramunap excavator, and wayward swordtooth. This would also nullify our ability to get excessive value out of Tatyova, which kind of ruins our reason for going four color in the first place.
But I would love to see a four color list! There has been a sultia lands deck using cards like that, with only carnage tyrant as creatures, which been getting some results, so I think its very viable.
5 days ago
Do you think Grand Warlord Radha would make a fun land destruction deck? have a bunch of tokens and mana dorks, then run stuff like Ruination Decree of Annihilation Price of Glory Impending Disaster Wildfire Boil Ramunap Excavator Crucible of Worlds Orcish Settlers
6 days ago
Hey, while Abzan is interesting, Bant or Sultai lets you play Tatyova, Benthic Druid. With a land strategy especially with Evolving Wilds and Ramunap Excavator Tatyova can be a drawing engine. Nissa, Vital Force is another great card for a land strategy. Her -1 turns a land into a 5/5 creature with haste until EOT and her -6 ultimate is an emblem that lets you draw a card whenever a land ETB under your control.
Good luck with your deck.
1 week ago
You should look into The Gitrog Monster Ramunap Excavator and Hermit Druid for some more land graveyard shenanigans and maybe Ashnod's Altar on your sideboard as a possible replacement of Altar of Dementia in case you want more mana than mill.
1 week ago
Hey, Ramunap Excavator, Evolving Wilds, Tatyova, Benthic Druid, Nissa, Vital Force and Fall of the Thran have great interaction together. Destroying your own lands is actually helpful with these cards. Playing lands from the graveyard, drawing cards when they ETB and beating opponent with 5/5 haste lands from Nissa.
The interaction with Fall and Mending is nice, but Mending is not a good card unless you only play it before you cast a Fall. Any other time it's just too slow, you won't have the lands/mana to cast it and since you want the third chapter ability that takes three turns. Tatyova or Nissa in my opinion are the better five drops here playing either before a Fall is great, but after a Fall they give you value from destorying lands faster. The two turns after destroying lands you get to put two lands each turn back into play thus drawing cards or making a 5/5 haste attacker.
Good luck with your deck.