Ramunap Excavator


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare
Promo Set (000) Rare

Combos Browse all

Ramunap Excavator

Creature — Cleric

You may play land cards from your graveyard.

Price & Acquistion Set Price Alerts



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Ramunap Excavator Discussion

Darthack2661 on Salt and Vinegar

1 day ago

I'm just starting to work on a landkill deck somewhat similar to this build. What do you think about Assassin's Trophy and Ramunap Excavator? Trophy would work exactly like Ghost Quarter here with the arbiter shutting down the drawback. And the excavator lets you keep reusing the ghost quarters

killbobbuilder on Omnath Could Use a Breather

2 days ago

Might I suggest From the Ashes, this will work well with Titana, Protector of Argoth. You will also be able to play your lands again with Crucible of Worlds and Ramunap Excavator.

hkhssweiss on Need Help - Meren Upgrades?

3 days ago


What is your budget? I used to play Meren for a long time so here are a couple staple cards that can be considered :)

You can also add in more mana dorks so you can faster accelerate your game play, cards like Elvish Mystic, Llanowar Elves, Deathrite Shaman, Birds of Paradise, Elves of Deep Shadow, Fyndhorn Elves.

Hope that helps and feel free to ask questions!

goldlion on Google Ghave, Search Engine of Doom *Help Wanted*

5 days ago

Definitely a great fit for this deck Abzkaban; I have it in the maybeboard under the landsmatter strategy. Not only would it be great late game with Ob Nixilis, the Fallen, but even if Ob Nixilis, Unshackled was my main strategy in a particular game, it's actually a fantastic early game mana fixer (especially with Crucible of Worlds or Ramunap Excavator in play), and mana ramper with World Shaper or Splendid Reclamation. It layers well as those last two cards also get Field of Ruin back in a pinch, and Scapeshift will get Field of Ruin from the library if I don't have it in play yet while Ob Nixilis, Unshackled is within reach. The two strategies combine well together.

It's been pure value in the playtests - you know something belongs in the deck when you're always happy to see it on the topdeck.

I was thinking I'd share the test-pilot deck with you and a few others when I have it a little further as I would appreciate some help tuning it a bit more before making it public.

Would you be interested, Abzkaban? also, hkhssweiss, NeverCloud, Hi_diddly_ho_neighbor, SynergyBuild, Heliogabale, Nrdman? I think we might be able to make this "THE" Ob, Nixilis deck...

zniwalla on Landfall from Top Card [EDH]

5 days ago

Thanks KayneMarco!

I'll add Wayward Swordtooth, Rites of Flourishing, Ramunap Excavator and Sylvan Safekeeper to the Maybeboard for now - I am having some problems with what to take out, though. And this is true for my other cards in the Maybeboard aswell (Life from the Loam, Perilous Forays, Amulet of Vigor).

As for another moonfolk.. I'm considering Oboro Breezecaller, Soratami Cloudskater, Soratami Mirror-Mage, Soratami Savant or Uyo, Silent Prophet. Which one do you like the most? I like the abilities of Uyo, Silent Prophet and Soratami Savant the most, but their abilities are quite expensive, why I might be in favor of Oboro Breezecaller which might add some flexibility. Any thoughts?

And thanks again!

SynergyBuild on Land Destruction: A social conversation

5 days ago


I never claimed that perception didn't make it seem worse, however perception doesn't make it worse. Players who don't play around MLD might be screwed, if they don't sandbag unnecessary lands they are asking for it though.

This idea is a very simple one that many players, especially in EDH are familiar with, "overextending into a board wipe". Heard of it?

My points never stated that players should love MLD, they shouldn't, but they can't cope with things they outright ban, and you trying to support their idealistic world of no interaction is downright disgusting. If a player loses to something, they should either

A: Not get mad, because it was a loss out of luck.

B: Not get mad, learn something from it, perhaps play around it, change their playstyle.

C: Get mad, because the loss was unwarranted, and was predicated on collusion (players teaming up outside of the game), something outside of the game outside of collusion (an example is a player conceding when you stole a permanent of theirs, therefor depriving you of a resource you fairly gained), or something inside of the game that is broken for obvious reasons, such as a combo that is particularly degenerate due to game rules that do not work in the given format (many believe Felidar Sovereign falls under this category).

Which does land destruction fall under? No one has been able to convince me that C is the appropriate response, and a deck built around it is most likely much more consistent than A would have me believe.

This implies that B is the proper response.

If you think we should frown upon learning experiences, you know, like any interaction, win, or play in any game of magic, then you might as well not play, or is there something so integrally broken about the removal of lands that it in particular is the focus of contempt?

Secondly, I will quote you, Azdranax, and ask you to clarify further, your sentence #3, paragraph #5, comment #26:

"MLD leaves many players bitter in a way that no other strategy does."

Leovold shutting off hands, GAAIV stax type decks, stax decks of nearly any kind, decks that use Blood Moon, Contamination, Back to Basics, Static Orb, Hall of Gemstone, Winter Orb, Stasis, Tangle Wire, and other cards of that vein, decks that abuse discard like Nath and any deck with Sadistic Hypnotist for that matter, any deck that takes advantage of infinite turns or particularly long turns that imply storm or another slow to watch, difficult to interact with once it is going off style deck.

Yes, many of these are frowned upon, yet Land Destruction is the target of much more hate. Why? Can you explain that to me?

Above was my argument to anyone like Shrazik who reads your BS, Azdranax, I honestly didn't dislike you until the last paragraph.

Nope, not one bit, but at that point I was considering going off on you, however thought that anyone who read this would think I didn't have a rebuttal to your first 5 paragraphs. Those are above.

Here is a quote, sentence #2, paragraph #6, comment #26. Don't hand me BS like this anecdote again, as anyone with half-working eyes and a quarter-working brain can see that it won't work:

"Recently, a fairly competitive pod of 4 I was playing in lost to a Lord Windgrace deck that cast Silence + Armageddon + Splendid Reclamation on turn 6 - it was a brilliant play and the game was over in less than 10 minutes from that play."

Nice, a jund (Lord Windgrace's color identity of , , and ) deck that can run Armageddon and Silence. Also, nice that a combo that a third grader could see from miles away is considered "brilliant" in a moderately competitive table. BTW that combo takes 9 mana and seems like hot trash for even moderate cEDH IMO, specifically Splendid Reclamation, as Windgrace can do that effect himself.

Nice fake anecdote Azdranax.

Also, try not to claim that Ruination and Autumn's Veil are the cards at hand, or that he cycled Decree of Annihilation, or that Impending Disaster was the real effect, as all of those are extremely different and memorably so.

I almost could respect you.

Shrazik I hope your eyes glanced over the end, so you didn't see Azdranax's BS in the last paragraph that you quoted, however I will attempt to answer your questions anyway.

"Going a little off topic here but do you think that delves deeper into a more community based issue? One where players would ignore how wrong or right a strategy/playstyle might be in favor of their own perception of what should or shouldn't be played within their playgroup?"

This is the reason that I personally don't play casual EDH, it is competitive EDH, but less compassionate to new strategies, and is so toxic I just can't handle it.

The vast majority of formats, cEDH, Standard, Modern, Pauper, Legacy, Vintage, etc. are all more accepting than casual EDH, so I have just had to stop playing it. Almost every other MTG community is cool with land destruction, Ponza lists in modern are fun midrange strategies that blow up lands and want to go turn one Arbor Elf, turn two Utopia Sprawl and get 4 mana for some sick plays early on. It is a nice and hilarious deck.

Other times it has occurred in modern like in some newer Ramunap Excavator/Azusa, Lost but Seeking/Ghost Quarter lists with Collected Company in modern the decks have been cool but not oppressive, and though they can be rough matchups for some decks, they aren't ever called out to be banned or anything, and even in Vintage when Shops, a deck with some land destruction (Strip Mine, etc.) was a problem the issue was the turn one Lodestone Golem, not land destruction, and no one really minded or thought Wasteland should be restricted, but the Golem should.

As you can see, toxicity of casual EDH isn't much further, but is a problem for a lot of less toxic players who play EDH casually and want to bring a fun, janky Hokori, Dust Drinker to the table, but are banned from playgroups (anecdotal, and an example, not anyone I know, but I have heard of this situation).

Outside of land destruction, I think combo is pretty fair game as long as it doesn't do something unable to be interacted with. Like Flash Hulk turn two is cool, but Spell Pierce exists, so does Spell Snare, Swan Song, Containment Priest, Rest in Peace, Grafdigger's Cage, Leyline of the Void, Force of Will, etc.

KayneMarco on Landfall from Top Card [EDH]

5 days ago

Never considered Damia for a lands matter deck. Love it. +1 from me for being original alone. Some cards that should be considered are:

I would also consider exchanging the windrider eel for another moonfolk creature.

Pikobyte on Open the YARDS!!! [[Muldrotha EDH]]

1 week ago

Some of them are totally worth it. Siren Stormtamer protects you from grave removal. I’ve been playing Muldrotha for some time now and got a decent list online here. Tested Secrets of the Dead and it can’t hold up with River Kelpie. Stinkweed Imp is just useful for the dredge and only good with a sac outlet. Life from the Loam does the same plus puts itself back to grave while giving you lands and without any needed second card. Ramunap Excavator has proven pretty useless too. You better go for some protection like Diplomatic Immunity instead to protect your commander and you got the same effect.

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