Creature — Cleric
You may play land cards from your graveyard.
|Have (3)||CompleteWaste , ,|
|Want (2)||glemis , dtcalamity|
Printings View all
|Hour of Devastation (HOU)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Ramunap Excavator Discussion
16 hours ago
To clarify Ramunap Excavator is a cheap cleric version of that effect.
My plan is to swap out basics only if I need to do so, so I might end up running shocks, fetches, and triomes. I might end up running ramp spells, or go a number of other directions. I avoided mana dorks because I wanted to mostly adhere to the 4 types Tazri cares about. My only other attempt at 5 color was a very different deck, so I'm still feeling out what works and what doesn't.
20 hours ago
Oh right I omega derped with Zur the Enchanter, totally forgot about his 3cmc limit when I wrote that because it's usually not very relevant.
I assumed as much for your painlands which is why I didn't comment on them. As for Mana Echoes with Eldrazi Displacer, I glossed over that interaction but I definitely can see it work fairly well. It may still end up being a bit slow but as you said, you don't play in a competitive environment so that doesn't matter much.
If you're wanting Ramunap Excavator as a cheap cleric, I feel like you would still get more mileage out of replacing it with something else. If you play against Blue at all, you could take Grand Abolisher. It protects you from popping off while not being too irritating to play against in a less-competitive group.
Doing your own thing is totally fair though, have fun with the deck!
22 hours ago
I am working on an actual in depth explanation of the deck and its combos, but here are a few things:
I don't play with or against competitive decks. This is meant to be a fun deck where I play whatever Tazri gives me.
I have the more expensive lands, but I tend to prefer a good number of basics, so Prismatic Vista and Fabled Passage work for that. The pain lands, like Caves of Koilos are actually an intentional choice as well, both for Eldrazi Displacer and for potentially powering up Greven, Predator Captain and maybe keeping thing interesting with Marchesa, the Black Rose.
Zur the Enchanter can't cheat those cards out.
The reason I am running Ramunap Excavator is it is a cleric that lets me play what lands do end up in graveyard.
I plan on making lots of changes over time. I may take out some of the other cards you mentioned or try new things out. Tazri doesn't have a lot of decks yet, so I'm basically doing my own thing, seeing if it works.
23 hours ago
The first thing that comes to mind reading through this list are your lands. I'm unsure what your budget is like, but if you wanted to spend a bit I recommend cutting basics for shocks like Steam Vents. You also have tri-lands such as Mystic Monastery when they can be replaced by triomes like Raugrin Triome, though this mainly benefits you if/when you pick up a set of fetches.
I'm unsure about Mana Echoes, Omniscience, and Sunbird's Invocation. Mana Echoes is good for tribal in general but since you're playing Tazri your creature types all over the place, and I'd recommend just running a dork or rock in its place. I assume you plan on cheating Omniscience and Sunbird's Invocation out via Zur, but without targeted tutors you'll most likely not draw into him consistently so those cards will be dead in your hand.
With how much graveyard recursion you have why not add Entomb, Buried Alive, or even Jarad's Orders? They could help with consistency quite a bit. At the very least you should replace Mythos of Brokkos with one as UBGG is far too rigid for its effect.
I don't think Ramos, Dragon Engine fits very well into the deck either. While WUBRG helps with his effect, you have a very high CMC and don't have counter manipulation so I feel he'd be better off being replaced with something else.
Hopefully those give you a few ideas. I haven't played Tazri before so I don't know a lot about what her decklists often look like, but after a brief lookthrough with her general idea in mind those are my thoughts!
1 week ago
This is a very interesting deck I think. It’s different in that almost half your deck is lands. Also, you have a lot of different ideas going on here: land matters, power matters, eldrazi aggro, with a sprinkle of going wide. That probably creates a challenging deckbuilding balancing act. You might be spreading yourself too thin by having all those things in one deck. Especially because you have so few spots for supporting themes because your high land count. My main tip is: see if you can reduce the amount of themes for a higher focus and synergy. I've found that taking out one or two of such themes out and use them as the inspiration for a new deck can be very rewarding.
What I also noticed is that your list is quite a “glass cannon” kind of build. If it works, it works well, but I expect it is also relatively susceptible to be blown out by interaction. You also don't run a lot of interaction yourself. That’s not really my thing, as my meta would punish me too hard for trying. This tells me we play in very different environments, so take my suggestions with a grain of salt ;).
There a few cards here I would consider to cut:
- Zendikar Resurgent, Shamanic Revelation: These don’t synergize with your themes very well. You only run about 20 creatures, so resurgent is not going to draw that many cards. And with only 4 token makers, shamanic revelation is not really ideal either.
- Mind's Eye: I don’t think this card is worth running in edh anymore. Especially in green. Very slow and expensive.
- Boundless Realms: You don’t run a lot of landfall pay-offs. Perhaps a card that is a payoff by itself is a better use here.
Cards I would consider adding for better consistency
- Lightning Greaves: protects Azusa early and facilitates your eldrazi win-con later.
- Crashing Drawbridge: Another great haste enabler to facilitate your eldrazi aggro plan
- Dryad Arbor, Green Sun's Zenith and Finale of Devastation: in this deck I imagine you want access to Ramunap Excavator probably every game, so running GZS and FoD are a no-brainer imo. Adding Dryad Arbor is the icing on the cake to also have 2 more rampant growths in your deck for when Cow or Ramunap are already in your hand. I’d probably cut a few of the land tutors to make room for them: Sylvan Scrying and Realms Uncharted. I would also rate creature tutors over Seek the Horizon, because ramunap + any fetch draws you more lands.
- Ancient Greenwarden: another ramunap effect that can be tutored up and has a high power.
- Nissa, Vastwood Seer Flip: I like this card for increasing consistency.
Lastly, I would make a choice between growing tall and going wide. The power matters theme is probably a better match than the going wide one, as your Eldrazi aggro plan is already matching with that (however, landfall supports the going-wide route very well, so you could really go either way). Here are some contenders to consider if you decide to go for power matters:
- Return of the Wildspeaker: alternative to Shamanic revelation if you decide to embrace going tall.
- Prowling Serpopard, Wayward Swordtooth, Kogla, the Titan Ape: utility and hate creatures that support your strategy, while also providing a high power for your power matter cards.
Hope there are some ideas here that match with your vision for the deck.
GL & HF!
1 week ago
Update 17th of September:
I replaced this for "Spoiler" Rampaging Baloths as this one gives me ETB tokens which I can pump as I need it.
2. Ancient GreenwardenTwo Landfall triggers in addition to playing lands out of your graveyard? 6 mana is huge, though worth the costs.
3. Tunneling Geopede: I honstely underestimated the power of this guy. One damage for each landfall trigger adds up and can close out games out of nowhere.
4. Moraug, Fury of Akoum. A powerhouse when it gets rolling. We are winning games with this, if unanswered.
5. Felidar Retreat: This card surprised me a lot in playtesting. Not only is it better than Zendikar's Roil but it is also more versatile at is gains us an overrun-esque effect.
6. Rude Awakening: I earlier removed this card from my deck, due to it feeling like a win more card, though I realized that I was too greedy and only wanted to use this card for its entwine costs.
After more testing it feels more like a better Mirari's Wake due to its versatility. More mana? No Problem. Trying to finish? No Problem. Trying to finish, but need just a bit more mana? No Problem.
2. Coiling Oracle: Too often a swing and a miss. Not necessarily bad, but was not convinced from this one anymore.
3. Ghostly Flicker: Not sure about this one, as it is additional protection and can benefit mana if blinking Gaea's Cradle.
Will see how it pans out and if cutting it was a mistake. 4. Ramunap Excavator: Exchanged for Ancient Greenwarden. Also not sure about this one, as it ensures early land drops. Though, do not have problems with this early on most of the time.
5. Rampaging Baloths: Cutted for Phylath, World Sculptor as it benefits my deckstyle more.
6. Dig Through Time: Were not able to cast this card for its delve costs most of the time, as lands in the graveyard are often more valuable than in other decks.
2 weeks ago
@jethstriker: It's decent for a sideboard card in the right meta. I wouldn't use it at a large event like a Grand Prix, but if your local meta is swarming with people playing suspend cards, Fires of Invention, etc.? I'd say go for it. Just imagine the look on your opponent's face when their Living End is staring at two Rolling Vortex.
@Hi_diddly_ho_neighbor: I was just thinking how Ancient Greenwarden is absolutely nuts in Vintage where Bazaar of Baghdad is your best card. Normally, you wouldn't play Ramunap Excavator because it's an awful Dread Return target. But boarding in a 5/7 Ramunap Excavator to laugh at your opponent's Wastelands? O hell yes pump that shit right into my veins!
3 weeks ago
Update 8th of September:
I recognized that I had excessive Mana at the most times of the game, so I cut a Plains for aForest to properly support my color pie.
World Shaper: I looked into running this bad boy, though finally not being worth a spot, due to having Crucible of Worlds and Ramunap Excavator in addition to Titania, Protector of Argoth
Moraug, Fury of Akoum is a hell of a card, I can only imagine how much havoc we can wreak with this one, though still looking for a spot to fit this one in.