|Commander / EDH||Legal|
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|From the Vault: Twenty||Mythic Rare|
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Target player sacrifices a creature.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chainer's Edict Discussion
1 day ago
I've made some changes:
And the deck goes better. Sometimes I don't need to cast Commander because the deck works all alone like a mana ramp deck for big spells who can break game for their own.Leave some comments or suggestions for the deck. I'd like to add a Baral's Expertise or Rishkar's Expertise but I don't know how to remove
2 days ago
3 weeks ago
Three more comments:
First, how have planeswalkers worked for you? I always find them to be super fragile, and they never perform as well as I like. I have removed every planeswalker I have trialled in my Queen Marchesa: Politics, Aikido, and Control deck. I would say that Sorin, Grim Nemesis may be an occasional bomb, but Ob Nixilis Reignited looks like a total dud, with both being way too slow for any real effect on the game. I would be tempted to remove both for stronger cards.
Second, I see that both Swords to Plowshares and Path to Exile are in your maybeboard. These are both amazing cards. Oblivion Ring is in your maindeck, and without support, Oblivion Ring is just OK. Unless it is a matter of not having them, both Swords to Plowshares and Path to Exile should be in your deck, and you should be able to find better cards than Oblivion Ring. There are many more spot creature removal cards that would be better. I would suggest Vindicate, and if you really like the edtic effects, you could retain To the Slaughter and Tribute to Hunger, and add Smallpox, Chainer's Edict, Diabolic Edict, and Geth's Verdict.
Third, you have very little pillow fort in here. That is completely fine, as not all decks want it, but I am not sure what Ghostly Prison will do for you without support. You need to figure out the focus of your deck first, and if a pillow fort is not part of it, remove Ghostly Prison. It will do you little good alone.
1 month ago
Thank you very much franjimen421! I really hope that you will see my answer to your comment.
I didn't know about the deck's hubs, so thanks a lot for telling me about it! After reading your comment I went and added a few things in that section.
When I built this deck, I really wanted to add instants - things like combat tricks and removals. When I tried I came across a problem: considering the fact that once you can you want to start dredging, non-creature card that get into the graveyard this way can't be used, the deck doesn't have a way to get these cards back into your hand. I know, I can use cards with Flashback, but I preferred the cards that I have right now. If you want, it is possible to add cards like Chainer's Edict as additional instants. By the way, the activation of Tortured Existence and Madness can be done during the opponent's turn - a great way to get a dredger into your graveyard on their end step, or to madness in a creature like Arrogant Wurm during combat, before blockers for example.
I know, there are more black sources on purpose. This is a an example of the problem in TappedOut's color pie: take a look at the cards Tortured Existence and Crypt Rats. Both cards are super important to the deck and both require lots of black mana to activate. If you think about it, you want to activate Tortured Existence many times each turn and in the late game Crypt Rats for at list four, usually on the same turn you cast it to avoid creature removal that will kill Rats. And if you take a look at the cards Arrogant Wurm and Golgari Brownscale, both have two green mana symbols in their mana cost, when in reality you're almost never going to cast Brownscale, and almost always going to cast Wurm for its madness cost. So when the color pie says that there are 22 green symbols, its an effective 15 symbols - there are 3 Brownscales and 1 wurm, so its minus 6 + minus 1 symbols.
I really appreciate your comment and upvote! it helps a lot, and I'm always happy to learn more and improve this precious deck. Thank you!
1 month ago
Considering your deck's theme, I'd suggest making the following cuts:
- Abhorrent Overlord; there are cheaper ways to generate tokens
- Blood Tyrant; nice creature but doesn't seem to fit in this deck's theme
- Malfegor; this fits better into a Nekusar wheel-deck
- Prince of Thralls; expensive to cast and most players will pay the three life anyway if they think you're getting something that makes you too strong.
- Rakshasa Gravecaller; too expensive CMC for what it does.
- Rune-Scarred Demon; tutoring is always nice, but there are cheaper ways to do this; consider adding Beseech the Queen instead.
- Sepulchral Primordial; nice but imho too expensive to cast for what it does.
- Triskelion; sure, it goes infinite with Mikaeus, the Unhallowed on the table. But every player in the world knows this and as soon as either Mikaeus or Trisk enters the field, you can be pretty sure every player using blue or red will have counterspells waiting for the other half of the combo. Even worse, opponents will often let you use your tutors to get the other half of the combo, and then counter your casting of the combo piece; which results in you losing your tutor for nothing.
As for additions:
- Burnished Hart and Solemn Simulacrum; much needed ramp for this color combination;
- Gravecrawler; bit expensive to buy, but very handy considering your sac theme;
- Cemetery Reaper; pours on GY-hate, gives all your zombies a bonus AND produces relatively cheap tokens, what more could you ask for?
- Lich Lord of Unx; nice token generator;
- Nightscape Familiar; nice, cheap utility creature that you can regenerate;
- Undead Alchemist; more GY-hate and another nice token generator to boot.
- Kalitas, Traitor of Ghet; one of the best creatures you could add, but he's a bit expensive ...
- Lord of the Undead; also a bit expensive, but the bonus and that recursion could really be worth it.
While we're on the topic of getting more bang for your buck, I'd also suggest getting rid of all of your sorceries, except for Chainer's Edict and Diabolic Tutor. In their stead I'd suggest some cheap counterspells and removal, Barter in Blood and some more zombie-token generator spells like Syphon Flesh and Dark Salvation. Also, add some more ramp if you can, like Commander's Sphere.
1 month ago
Looking to keep the trades flowin!
I have some modern/EDH things I'd like to get rid of, like:
2 Devoted Druid
1 Glimpse the Unthinkable (RAV)
1 Glen Elendra Archmage (EVE)
3 Street Wraith 2 (FUT) (The cool ones ;D) 1 (MMA)
1 Dryad Arbor (FUT)
1 Sword of the Meek (FUT)
1 Chainer's Edict (V13)
1 Master of Cruelties
1 Nourishing Shoal
...etc etc. I have a ton of shtuff in the binder.
I also have some Standard cards I don't want, like:
Check out my wants. Biggest standard stuff I'm looking for is Archangel Avacyn Flip and Liliana, Death's Majesty. I will usually trade for the Kaladesh fast lands, too. But if you want one of the above cards, just let me know and I'll check out your binder. :)
2 months ago
This deck is beautiful! You could include Necrotic Ooze combo. Expensive additions: Sneak Attack, Yawgmoth's Will and Crucible of Worlds. Weathered Wayfarer can be cut in my eyes. Anguished Unmaking instead of Vindicate. Chainer's Edict, Past in Flames or maybe even Living Death... Get rid of See Beyond and Crippling Fatigue. Coalition Relic is better than Darksteel Ingot.
2 months ago
After some extensive testing I have had mixed results. Either I got a turn 2 or 3 beater and won, or they just used something like Chainer's Edict to kill my creature. I love the Horror of the Broken Lands, but really disliked the Grazing Kelpie. The kelpie came out too late and I never really wanted to see it in my hand. I will continue to test and refine the build :D