|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Duel Decks: Divine vs. Demonic (DDC)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.
Price & Acquistion Set Price Alerts
|Have (7)||corys , nakni , XxCataclysmiCxX , frederiklw , richardmv , webdokkeren , brokendwarf|
|Want (8)||mini_tb , TheAngryPacifist , masterglencour , FNG , vaerth , finn091 , GS10 , kovellen|
Consume Spirit Discussion
1 week ago
Pickachu202, the petals are often used to splash colours for protection spells, and forcing your opponents hand, or making them play reactively. The sideboard in this deck is to change strategy and catch them off-guard, so for this particular deck, I could almost be strict enough to say the petals are dead draws unless you are trying to float blue mana to bluff a counterspell, or actually legit include one, and change your sideboard to combo protection instead of strategy switch.
In non-pauper it will force counterspells because people must choose between countering your Lotus Petal or Autumn's Veil that you are (most assumedly) casting petal to attempt to use (or Angel's Grace and the like, depending on what combo decklist you are running). Usually you keep a land that can tap for the colour of the one drop spell up so that when they choose which one you still resolve the other, unless miraculously they found 2 counterspells for each attempt, in which case it doesn't matter cos they don't have a third, or the mana for a third, to stop the wincon spell like Haunting Misery.
A top notch counterspell to consider for the Lotus Petal Protection strategy in Pauper, is of course Muddle the Mixture because if nothing else after floating your threatening blue mana, you will tutor a cabal ritual off of it when you start to struggle for fuel to the combo, not only this but you sacrifice a petal AND discard a muddle, meaning you filled your graveyard by two cards to reach threshold even quicker.
(You could consider this an early game jank graveyard filler, and combo enabler, if you are versing a deck where you do not need to concern yourself with counterspells. I've found three or four times in my playtests with this current list I have a cabal in hand, and only 5-6 cards in graveyards, struggling to fill it while keeping enough mana to cast the threshold cabal on the same turn).
The advantage to floating your blue mana is bluffing or not, you increase the chances of comboing uninterrupted for a while as your opponent works out whether they need to invest in stopping you. With this particular jank combo it's borderline impossible to tell if somebody is whiffing, 'cos 90% of it literally looks like a whiff, you're just floating mana, cycling random shit, losing life, until the end where you drop the finishers.
The downsides to floating blue mana. You cannot pump Consume Spirit with it. Though this should be largely ignoreable considering it will still tutor for your ritual to compensate with black mana once you're ready.
Another upside to splashing blue for lotus petal is throwing in dimir backwaters for gain 1 life dual lands. Goes a long way when you start to recycle Wraiths. But this will slow and hurt your landbase a little. However it's still tutoring mana which again still makes up for it.
1 week ago
I think the general idea behind the 3/4 Rats/Consume split is that the both win-conditions can serve multiple purposes. Crypt Rats is a solid boardwipe against aggro and token decks and Consume Spirit is a decent way to kill creatures and gain some life in the process.
3 weeks ago
I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.
Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!
1 month ago
2 months ago
I have a number of concerns about this deck. Please read in full. I'm not stating anything I wouldn't follow myself. I really like your deck idea. In fact, I've loved land creature manipulation for a long time - Rude Awakening is one of my favorite cards.
1) As your creatures are weak by themselves, I don't see a win condition outside of Sylvan Awakening, other than Demon of Catastrophes. And if he's dealt with, you're in trouble. Some Mid-Range power creatures, like Josu Vess, Lich Knight could help a lot here. Josu can even end the game when kicked (and help get value out of Cabal Stronghold ). I like Liliana's Reaver, but it is not legal in Standard.
2) Sylvan Awakening gives you a field full of, well...2/2s. Even if you have 10 of them, not only do you have one turn to win the game, but certainly your opponent will either be able to block 2/2s no problem, or even counter the spell all together, leaving you in a bad spot. If they have a creature that can block multiple creatures, or has lifelink, that's even worse for you. You might benefit from a way to further pump each land up after becoming creatures. Echoing Courage is what I would advise, but if you're playing Standard, I don't know what to suggest here. Perhaps a global boost with trample.
3) Without a mono-black deck, I fear you won't get the full use out of Cabal Stronghold, and will end up with a colorless producing machine, instead of the extra black mana you're hoping for. Not only that, but the land is really only useful for high cost cards, like huge demons that are hard to cast otherwise, like Reiver Demon, or for cards with X in the cost, like Consume Spirit, or Torment of Hailfire.
4) Since you're depending on win conditions a bit later on, having defensive spells could be beneficial. A Standard equivalent of Doom Blade or Grasp of Darkness would be nice. Cast Down is one of my favorites.
Again, cool idea, but it's really hard to make work. I've been looking into mono black efficiency myself. Maybe something like Liliana's Reaver could help with mid-range power, or Glint-Sleeve Siphoner to help with card draw early on.
2 months ago
I think that the deck has potential but some card slots can be improved.
Crypt Ghast is a very fragile ramp card and also doesn't work with Damnation being your only option of removing creatures. I'd either move Damnation to the SB or find other ramp options besides Crypt Ghast (which I'd advise anyway).
For the big finisher of the deck I'd suggest something which isn't neutralized by Path to Exile like:
Walking Ballista (which can serve as removal before going to the face), Torment of Hailfire or Profane Command/Exsanguinate/Consume Spirit.
Josu Vess, Lich Knight is a pretty good payoff as well with 9x creatures for 10-mana (but a non-bo with Damnation).
I'd also replace Diabolic Revelation (too mana hungry and win-more) with Mastermind's Acquisition which can let you tutor SB cards and keep extra win-cons in the SB so they can't get hit by discard or extraction effects.
4 months ago
Green - Rampant Growth, Rancor, Giant Growth Red - Lightning Bolt, Shock, Magma Jet, Rift Bolt Blue - Counterspell, Cyclonic Rift, Serum Visions White - Final Judgement, Terminus, Angel's Mercy Black - Consume Spirit, Thoughtseize, Dismember