Spend only black mana on X.
Consume Spirit deals X damage to target creature, player or planeswalker and you gain X life.
Printings View all
|Duel Decks Anthology (DD3)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Duel Decks: Divine vs. Demonic (DDC)||Uncommon|
|Tenth Edition (10E)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
|Ninth Edition Foreign Black Border (9EDFBB)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Consume Spirit Discussion
2 months ago
Tutors I need to fit but I’m deciding on if I want to add 1 or 2 or more. Going infinite is awesome but I don’t want to easily do it every game as it gets a bit repetitive
2 months ago
Astral Cornucopia, Consume Spirit, Breakthrough, Dregs of Sorrow and Vigor are all I can think to suggest. You have a pretty awesome list already. But I also agree with the tutors idea, if going infinite is a major desire for you.
3 months ago
Pretty interesting deck :3
I could suggest:
Massacre Wurm - small-scale boardwipe (+Sudden Spoiling); MW also supports your Forbidden Orchard + Illness in the Ranks to slowly drain your opponents out.
Liliana of the Dark Realms - Her ultimate would help you a lot to cast big Exsanguinate/Torment of Hailfire. It might not always work, but you can at least fetch few swamps out of the deck.
Lake of the Dead - A bit pricey land from Reserved List, but it might help a lot aswell.
Grim Return - This could be good, when your commander kills something, just cast this, stealth the killed creature and re-do it next turn? Maybe.. just maybe.
Bloodcurdling Scream/Howl from Beyond - Ramp up, cast this and swing for lethal c.dmg with Umezawa?
Tainted Strike - Sneaky infect? Also insant for only one !
Big black spells with X? Consume Spirit - any target with lifesteal; Damnable Pact - possible card draw or finisher;Death Cloud - big mean cloud!; Death Wind - single target version of Black Sun's Zenith; Profane Command - this card is just great.
Black Market can be silly on its own, even sillier in token decks though... I personally buff it even more with Desecrated Tomb + Tortured Existence (+Phyrexian Altar to go infinite etb/etg triggers). I think any deck running black could use Tortured Existence, just to recover any creature from your graveyard you need at the moment and/or for madness.
5 months ago
Ok, for the real comment.
You have a very good balance here, and I wouldn't want to mess with that. However, I would use Liliana of the Dark Realms over Liliana of the Veil. You have plenty removal and discard, so only LotV's Ult seems like it adds anything. Albeit, it's a great Ult, I will admit.
Furthermore, if you included LotDR, you could include a couple Consume Spirit pretty easily. And, since you're running 8 fetch lands, you could maybe even throw in a one-of Goblin Charbelcher, just because.
Also, also, mad props for Gatekeeper of Malakir. I don't see that in nearly enough mono-black decks.
8 months ago
Lightning Helix is the combination of Healing Salve and Lightning Bolt. We all know the value of Lightning Bolt, but much less so that of Healing Salve. These days, Lightning Bolt is too strong for Standard and we refer to Lightning Strike for a more appropriately costed card for that damage range. If we look at specifically instants or sorceries that deal 4 damage, we come into the midrange territory and the costs are similarly higher or with extra conditions or restrictions. Char, Collective Defiance, Electrify, Flame Lash, Exquisite Firecraft, Lightning Blast, Slaying Fire, Stoke the Flames. On the cheaper side we have Cut, Flame Slash, Heartfire, Galvanic Blast, Lava Coil, Reckless Abandon.
I think at the least we can say that dealing 4 damage to any target unconditionally is more likely a CMC 4 spell that usually has some additional benefit stuck onto it or a 3 CMC with some requirements. So the raw unconditional 4 damage is somewhere around 3,X CMC.
Now healing 4 is way cheaper and can be done with Life Goes On for a single mana, at instant speed, with a condition to gain more life. The only other card to note is Sacred Nectar, which I believe we can quickly agree is overcosted and underperforming. All other cards that gain life around these ranges have something else going on for them, Feed the Clan, Blessed Alliance, Life Burst. As such, the raw 4 life is not even worth a mana.
So 4 damage is roughly worth 3,X CMC and 4 life is worth 0.Y CMC. Put those effects together on a multicolor card and Warleader's Helix seems like a fairly costed card at uncommon. Although fair does not equal good.
That was a rather long way to go just to say that Warleader's Helix is a fairly costed card... but not a very good one.
A condition may shave off a mana in the cost, but that leaves us at 3 CMC for a 4 damage, 4 life spell. The Vampiric Helix is definitely undercosted by 1 or needs a tougher condition, say control 2 or more vampires.
Now the biggest issue I take to this card is the ability to play it mono black. Mono black is not that efficient, seeing cards like Consume Spirit or Agonizing Syphon, Pharika's Cure. However neither red nor white has these effects by themselves. I think a good midway would be to have black as a required cost and then have the supplementary color be hybrid: would be fair in my eyes. Alternatively you could have white as the primary color and black/red as the supplementary, but that is not very flavorful as far as Vampire tribal goes. To compensate the increased cost, you could have the base version be 3 damage/3 life.
1 year ago
First thing I'll suggest additions
- mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster
Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.
Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.
Boundless Realms - search for as many basic lands as lands you control
Scapeshift - search for as many lands (basic or not) as you sacrifice
Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast
Demonic Tutor - search your library for a card
Vampiric Tutor - search your library for a card
Beseech the Queen - search your library for a card
Summoner's Pact - pay or lose at your upkeep
Chord of Calling - search for or less CMC creature
Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand
Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both
three of the five panoramas: The other two only fetch you one of the lands
Jund Panorama - search for any of the three basic land types you need
Grixis Panorama - search for swamp or mountain
Naya Panorama - search for mountain or forest
three of the temples:
Temple of Malady - BG scry 1.
Temple of Malice - BR scry 1.
Temple of Abandon - GR scry 1.
Things to do with
Fireball - x damage to creature or player
Crater's Claws - x damage to creature or player
Rolling Thunder - x damage to creature or player - can do more targets
Banefire - x damage to creature or player
Bonfire of the Damned xx to do x damage to tgt player and each creature he controls
Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering
Consume Spirit - x loss of life and x gain of life for you
Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them
Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.
1 year ago
I've played a lot of this deck and tuned it a little differently than you, but I've been a fan of winning with Consume Spirit . If you wanna take a look at my list let me know!