Chittering Rats


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Darksteel Common

Combos Browse all

Chittering Rats

Creature — Rat

When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

1.47 TIX $2.77 Foil


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Chittering Rats Discussion

Bulletproofcats on [Primer] Nightmare by Design

1 week ago

Vasseer Thank you again for reading through my explanations. Now as for you suggestions, everything but Chittering Rats has been in the deck at some point.

Nether Traitor's body is irrelevant as he won't be around to block or attack. Is ran Reassembling Skeleton over him for awhile and since I always have a creature dying Traitor is cheaper to bring back.

Dictate of Erebos was also in the deck along with Butcher of Malakir. Decided I didn't need all that.

Library of Leng is there as a just incase. If I have Necro out and need my cards it allows me to put them into my hand and not exile the rest. and I don't need Chainer to waste mana keeping a creature. Don't want to replace the lands I already have.

Mindcrank over anything else because it doesn't require anything after its cast. I don't need to dump mana into Chainer into it. I have Mindslicer for that.

Dark Depths is a card i have never really liked, plus 30 mana is better used else where.

Despise will be switched out for Thoughtseize I was using it in another deck and slipped my mind on putting it back it.

Night's Whisper will probably find its way in as I want to run both.

Darkness being able to tutor for it and cast in response to being dealt lethal has saved me quite a few times.

Rune-Scarred Demon ran for a long time. decided I had enough tutor effects. I do side board it though.

Infernal Darkness I figured I have the tutors to pull and stick Contamination I don't need a second one.

Skullclamp was omitted because of Necro, I have it side boarded though.

Laquatus's Champion I decided against this as that is really mana intense and its a dead card IMO if I draw it.

All in all you are right that Chainer isn't that best at all. I liked that challenge of it. Also never played the deck 1v1 as I know Ill be murdered. But I don't mean to come off rude! I am always playing this deck and all your suggestions are in the side board. They will be rotated in and possibly permeant as the deck evolves! Thank you again! and happy deck building

Vasseer on [Primer] Nightmare by Design

1 week ago

First I'd like to say that this is almost certainly one of the best Chainer decks I've seen (though most chainer decks are not very good). Buut... (also, I did read the description for each card before commenting)

Nether Traitor seems quite bad. In general the card is bad, it's body is totally irrelevant and Reassembling Skeleton is basically always better if you're just sacrificing it. There are a few decks that can justify both but you would need a lot more to make it work.

Dictate of Erebos seems fantastic here, pact is great, dictate is often > pact

Mindcrank wtf, maybe I'm missing something but I absolutely cannot figure out why you would want to play this card, it actually just helps your opponents and I can't see any combo with it. I guess it gives you more stuff to chainer, but I would honestly rather play Chimney Imp than this card (Actually Chittering Rats might not be bad). (If you cast exsanguinate for 20 and still need mindcrank to win, you need to rethink your deck)

Library of Leng again wtf, this card has two effects that have both been printed on lands (Reliquary Tower and Nephalia Academy) and don't even seem like effects this deck wants. Why is this here? (Note that with necro you can just discard your creatures and reanimate them with chainer in response to the exile trigger to keep them so it's not even insane there)

Dark Depths I mean if you're already playing stage and map... Hardcasting Marit Lage is a real thing too.

Despise is usually worse than Duress I can see an argument for it over that, but it over Thoughtseize, Mind Twist, or Hymn to Tourach seems strictly incorrect.

Night's Whisper tends to be a bit better than SiB as it can't be misdirected which in my experience comes up more than the life loss.

Sensei's Divining Top given that you already play fetches and with all this tutoring, top seems very good.

Darkness - A black fog existing does not mean you should be playing it, going down a card to gain a bit of life is not a good trade. Hence why mono green decks don't play fog.

Rune-Scarred Demon I guess I could understand not playing this for the same reason as Sheoldred, but Sheoldred is significantly worse than this card..

If you're playing Contamination you are clearly open to no fun allowed options - Infernal Darkness is basically contamination but for the first 5 turns of it being in play the overall cost is lower than maintaining it with chainer activations.

Skullclamp - You're playing a sacrifice deck, but are not playing the best sacrifice deck card ever printed, just blanked or intentional?

This deck is missing the absurdly broken Chainer card that is Laquatus's Champion. Now this card may seem garbo at a glance but it's true power surfaces when you have an altar in play, he becomes a 1 card + lots of mana combo to kill people. Step 1) Chainer him into play. Step 2) Resolve the life loss trigger. Step 3) Sac him, put the life gain trigger on the stack. Step 4) Respond to the trigger by going back to step 1, repeat until the chosen player is dead. It gets even better when you have Exquisite Blood in play and you actually get to not die while doing it! (This combo may be awful, 100% worth testing though, also chainer make Laquatus's Champion so 10/10 flavor)

Die4Dethklok on Oh, did you need that?

2 weeks ago

Black White discard is pretty fun.

I know this is a bit far from what the deck is doing, but it follows the same theme.

Have you considered creatures like Chittering Rats and / or Ravenous Rats? When paired with Eldrazi Displacer, if you get them empty handed, you can keep them that way. Chittering Rats has the bonus of making your opponents scoop because they draw the same land every turn. Lol. If you blink the rat before their main phase, they can't play it.

Good times.

BerylLasko on Sewer pauper

3 weeks ago

I like what you're doing here, Dash Hopes is vicious! I think I might add it to my own deck.

There is a couple of things I don't quite agree with:

1) The play set of Wicked Akuba. It would benefit from some type of evasion, or even deathtouch, but it doesn't. More often than not, it's a bear. I think I'd rather see either another type of removal, or Chittering Rats, which has the always effective ETB effect. If your looking for something to help the devotion, another decent creature could be Dauthi Slayer: opponent can't chump block, which forces them to expend a removal spell.

2) Pharika's Cure seems too cute of a card. It's essentially a 2 cmc 4 life gain, strictly worse than Lone Missionary or Rest for the Weary, but in Black. Once again, I'd rather see some type of removal, or hand disruption, something that impacts the board state a bit more.

Thanks for sharing! You got an upvote!

kortioznikas on Mono Black in Pauper

1 month ago

Hi saturnosring, thanks for the comment. I prefer Crypt Rats because it forces opponent to use one of his creature removals plus works with Unearth. I might consider some Liliana's Specters due to evasion, but Ravenous Rats currently work better with mana curve, (so then I can play 1. Raven's Crime, 2. Ravenous Rats, 3. Chittering Rats, 4. Okiba-Gang Shinobi.) which would be turn slower with Specter

Von.Banamaor on Cavern Harpy Aggro

1 month ago

I have been interested in making a Cavern Harpy deck, but haven't gotten around to it yet. But I have been searching for good cards to build around it.

You may want to consider Ghostly Flicker or Displace as an instant speed effects. If used with Ravenous Rats you could do this at the end of their draw step to force a discard without a chance to play. Or use with Spellstutter Sprite to counter a spell.

I know you're mostly leaning blue here, but if something like Chittering Rats or some of the other black cards with come into play effects were on your maybe list, Escape Routes might be a worthy add.

Recoil and Soul Manipulation might be worth the consideration because they are really neat cards, but I admit they don't entirely fit the theme of the deck.

My two cents...

Austin_Smith_of_Cards on Rats. Why'd it have to be Rats.

2 months ago

After bouncing some ideas with some Magic players at my LGS after Friday Night Magic, it was suggested that I include a playset of Skull Collector to combo with Chittering Rats for potential endless draw denial. The Collector's downside will allow me to repeatedly recur and recast the Chittering Rats to ensure my opponent will never be able to draw a new card.

It was also suggested that I include more 1-drop discard spells, and cut down on my curve. I have also never found myself pulling the Befouls from the sideboard, because they are simply too expensive to cast, and the only matchup where they're actually good is against Tron.

Decklist Changes And Upcoming Edits:

The singleton Pack Rat has been swapped into the main for an Ogre Slumlord. It's a nice card to draw into if you're grinding out the game, or if you can play it T2 and start chucking out dead draws.

Two copies of Despise have been added for a Ravenous Rats and a Swamp. More opening hand disruption was needed, and Duress won't always do the job, especially against aggro strategies. An additional Despise was added to the sideboard in place of the Pack Rat.

The two Mutilates have been exchanged with the two Victim of Nights from the sideboard. Since my new strategy will revolve more around the Skull Collector/Chittering Rats combo, boardwipe needs to be sideboarded for when I need to use it, not in the main.

The playset of Skull Collector is top of my to-buy list, since it facilitates my new strategy to grind out the game. The two remaining Ogre Slumlords and the Okiba-Gang Shinobi will be cut for these; Slumlords are too high-costing and are bad against matchups with efficient removal, and although the Rat Ninjas will be missed, their card disadvantage utility will be picked up by the interaction provided by the Collectors.

A Swamp and Beseech the Queen will be cut for two Funeral Charms. It was suggested as another 1-drop hand disruptor, but also for the instant-speed playability. I don't know if I would ever use the other two modes, but hey; utility is always welcome. The Beseech will probably be moved to the sideboard to replace a Befoul.

Lastly, two more Befoul will be cut from the sideboard for a couple Lashwrithe. It's a strong beater that is less vulnerable to creature removal since it lasts as an equipment.

The last Befoul and the Virulent Plague will probably be cut for Illness in the Ranks. Cheaper to cast, and I've been told most tokens that appear in Modern will be no bigger than 1/1s anyway.

If you have any comments or criticisms for these exchanges, let me know! This deck is incredibly fun to pilot, and absolutely ruthless to play.

kalko on Mono Black

2 months ago

Um dude, are you going to play modern? if so you should know that you can't play cards from before ( Edition. And you're playing some of them.

You should take out Visara, Dark Ritual and Hymn to Tourach because of that.

And if you sell them be careful on the prices you sell them!!!

Geralf's Messenger could be really good but you should know that if it gets exiled it won't come back, that could happen if your opponent is playing something like Path to Exile.

Go for the Throat this is like doom blade but it can kill black creatures.

Maybe 1 or 2 Gurmag Angler, this card is better when you have a lot of cards in your graveyard so you can cast it for cheap.

Gatekeeper of Malakir you should totally play 4 of this.

Gray Merchant of Asphodel this guy can heal you a bunch and also get in some decent damage.

Chittering Rats This makes your opponent not draw a new card for a turn, so if they don't have land you can really make it hard for them.

Ruinous Path this is really good removal :D.

Damn, I wrote a lot, my head hurts hahaha

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