Creature — Rat
When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.
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Chittering Rats Discussion
4 days ago
"If you want to make a deck competitive you simply need to add competitive cards."
The statement above is only true if you are talking about midrange.
Combo decks for example, can do pretty well with rarely played cards.
Same is true about prison strategies.
Pack Rat is an extremely powerful card, but - like many others - its suffered from what i like to card "standard visibility syndrome".
When a card does well in standard, as it rotates out modern spikes pick it up, and keep it for a year or so in the deck, if its not integral to the strategy.Some examples:
Kolaghan's Command, Courser of Kruphix, Huntmaster of the Fells Flip, Olivia Voldaren... etc.
Such cards go in and out of Jund all the time, while its core of Dark Confidant, Tarmogoyf, Liliana of the Veil, Raging Ravine & Lightning Bolt are always included.
That doesn't mean that Kolaghan's Command, or Courser of Kruphix are bad.
(Tireless Tracker & Grim Flayer are the next two cards to come out from the "only true competitive" Jund lists...)
Its entirely possible to build a prison deck with discard, rats with deathtouch + 6-8x Viridian Longbow, and some crazy stuff like recurring Chittering Rats
1 month ago
No problem, here is what you can do:
-4 Elixir of Immortality This is a sideboard card against mill
-3 Doubling Chant I can see why you'd want it, when it is good it is really good. But it is expensive and your board has to be good already to make this worth the mana. In long and drawn-out games with a boardstall this could be what breaks the tie, in every other game you'd probably want something else. While tempting, I think your deck is better without it. You can also dismiss your dual lands and have much better mana this way
-1 Thrumming Stone A basic rule of thumb in Magic is play 3 copies of a card you want to see once and 4 copies of a card you want to see in multiples. 1 Stone in play is enough, more is already overkill. It is generally very rare to ever run 4 copies of a 5 mana card without any mana ramp
-2 Marrow-Gnawer Good to break a boardstall or pump your Pack Rat, but 4 copies is a bit much for the high cost. I'd probably play none, but if your games go long this might be good
-2 Ratcatcher 6 Mana is too much for a card that has to survive a turn before doing anything
Cut lands to ~22
Swap Despise for Duress. Black is the color with the most answers to creatures, but you have no artifact/enchantment removal or counterspells. That is why non-creature spells are more dangerous, you want to discard the likes of Wrath of God instead of some creature. YOu can have Despise in the sideboard if your opponent runs almost only creatures
From this point on there are basically 3 ways you can take the deck
Discard and control. Chittering Rats, Rotting Rats, Ravenous Rats. Pair that with some Ninjutsu like Throat Slitter and recycle their enter the battlefield effects, have backup removal like Fatal Push or Victim of Night to keep their board under control. You kill them slowly and painfully by killing their threats and shredding their hand
All-in Relentless Rats. Close to what you already have here, maybe throw in a Metallic Mimic or 2. You basically go super-wide and try to land your rippler. Ravenous Rats, Pack Rat with Thrumming Stone, ~8 discard spells and 4-5 removal spells to keep you alive until your board is overwhelming. You'll have around 14-16 Relentless Rats in your deck this way
Aggressive Rats. Swarm of Rats, Mogis's Marauder, Typhoid Rats, Bad Moon. Probably splash Red for Gobhobbler Rats and Lightning Bolt. In this build you just try to kill your opponent as fast as you can. I can't really say Rats are very impressive as an aggressive tribe though.
3 months ago
APPLE01DOJ, This is my current brew. All the changes are with cards I actually have, except for The Rack which I have proxies of until I pick up the rest of the stuff I want to change. I was thinking Chittering Rats would swap out with Blightning. I will also be picking up Lavaclaw Reaches.
What do you think of this build so far? Feel free to pick it apart.
3 months ago
Titilanious Thanks for the suggestions. Yeah, Patron of the Nezumi is not very good. I was having problems with late game blocking especially, and with the rat offering option of Patron, I could cast if for only 4 mana if I had a Chittering Rats. Unfortunately it was usually dead in my hand. Ink-Eyes, Servant of Oni actually wasn't bad in earlier versions of this build which was way more rat heavy and included more Typhoid Rats, Nezumi Cutthroat, Swarm of Rats as well as Skullsnatcher. I would swing with my army of rats, and just ninjutsu him out. It was more about sneaking in 5 damage than stealing a creature. However, as this deck progressed, I cut more and more rats in favor of discard spells and removal which kind of forced me to hold back the few rats I did have for blocks.
Thank you for the advice. I will definitely be doing some thinking and tinkering.
4 months ago
I very much like this take on Alesha and also your detailed explanations of the combo breakdowns. Well done!
This deck seems to have it all, I cannot think of much for helpful suggestions. There's Faceless Butcher which is just a black Fiend Hunter if you are looking to give that mechanic greater odds of showing up. And if you are pulling off the ETB-LTB loop with a creature of choice, Chittering Rats might be a good utility to bleed your opponents of answers, like an ever painful Stifle.
+1, and lots of fun!
4 months ago
I'm curious exactly what you like with black here. Gets you a mediocre exalted effect and a mediocre unblockable dude, but I think blue is just a much better fit, as it gets you more and better unblockable guys, as well as better exalted, and can let you dig for more creatures.
Now on to replacements for Mind Rot and Doom Blade. And I forgot to mention, Duress is good, but you probably don't want to be running more than one or two in the mainboard, as it can be a completely dead card in certain matchups. Snuff Out is a potential option that can be cheated out for a big life swing. I also like Chainer's Edict because it's very good against Bogles decks, but it does struggle against stuff like aristocrats or stompy, really anything that has Young Wolf. Hideous End, Grasp of Darkness, or Victim of Night are all options here as well.
Past removal, there are some utility cards that could be good here. Unearth is great cause everything's low CMC. Night's Whisper or Read the Bones can stop you from running out of steam lategame. Maybe you could just run some solid creatures as well, Chittering Rats provides some sweet disruption and has a fine body. I'd look to cut your Guardians of Akrasa as well, as the card is pretty bad. I think you'd be better off with another solid creature rather than running one just because it says exalted on it.
5 months ago
Nether Traitor's body is irrelevant as he won't be around to block or attack. Is ran Reassembling Skeleton over him for awhile and since I always have a creature dying Traitor is cheaper to bring back.
Library of Leng is there as a just incase. If I have Necro out and need my cards it allows me to put them into my hand and not exile the rest. and I don't need Chainer to waste mana keeping a creature. Don't want to replace the lands I already have.
Dark Depths is a card i have never really liked, plus 30 mana is better used else where.
Night's Whisper will probably find its way in as I want to run both.
Darkness being able to tutor for it and cast in response to being dealt lethal has saved me quite a few times.
Rune-Scarred Demon ran for a long time. decided I had enough tutor effects. I do side board it though.
Skullclamp was omitted because of Necro, I have it side boarded though.
Laquatus's Champion I decided against this as that is really mana intense and its a dead card IMO if I draw it.
All in all you are right that Chainer isn't that best at all. I liked that challenge of it. Also never played the deck 1v1 as I know Ill be murdered. But I don't mean to come off rude! I am always playing this deck and all your suggestions are in the side board. They will be rotated in and possibly permeant as the deck evolves! Thank you again! and happy deck building
5 months ago
First I'd like to say that this is almost certainly one of the best Chainer decks I've seen (though most chainer decks are not very good). Buut... (also, I did read the description for each card before commenting)
Nether Traitor seems quite bad. In general the card is bad, it's body is totally irrelevant and Reassembling Skeleton is basically always better if you're just sacrificing it. There are a few decks that can justify both but you would need a lot more to make it work.
Dictate of Erebos seems fantastic here, pact is great, dictate is often > pact
Mindcrank wtf, maybe I'm missing something but I absolutely cannot figure out why you would want to play this card, it actually just helps your opponents and I can't see any combo with it. I guess it gives you more stuff to chainer, but I would honestly rather play Chimney Imp than this card (Actually Chittering Rats might not be bad). (If you cast exsanguinate for 20 and still need mindcrank to win, you need to rethink your deck)
Library of Leng again wtf, this card has two effects that have both been printed on lands (Reliquary Tower and Nephalia Academy) and don't even seem like effects this deck wants. Why is this here? (Note that with necro you can just discard your creatures and reanimate them with chainer in response to the exile trigger to keep them so it's not even insane there)
Dark Depths I mean if you're already playing stage and map... Hardcasting Marit Lage is a real thing too.
Night's Whisper tends to be a bit better than SiB as it can't be misdirected which in my experience comes up more than the life loss.
Sensei's Divining Top given that you already play fetches and with all this tutoring, top seems very good.
Darkness - A black fog existing does not mean you should be playing it, going down a card to gain a bit of life is not a good trade. Hence why mono green decks don't play fog.
Rune-Scarred Demon I guess I could understand not playing this for the same reason as Sheoldred, but Sheoldred is significantly worse than this card..
If you're playing Contamination you are clearly open to no fun allowed options - Infernal Darkness is basically contamination but for the first 5 turns of it being in play the overall cost is lower than maintaining it with chainer activations.
Skullclamp - You're playing a sacrifice deck, but are not playing the best sacrifice deck card ever printed, just blanked or intentional?
This deck is missing the absurdly broken Chainer card that is Laquatus's Champion. Now this card may seem garbo at a glance but it's true power surfaces when you have an altar in play, he becomes a 1 card + lots of mana combo to kill people. Step 1) Chainer him into play. Step 2) Resolve the life loss trigger. Step 3) Sac him, put the life gain trigger on the stack. Step 4) Respond to the trigger by going back to step 1, repeat until the chosen player is dead. It gets even better when you have Exquisite Blood in play and you actually get to not die while doing it! (This combo may be awful, 100% worth testing though, also chainer make Laquatus's Champion so 10/10 flavor)