|Commander / EDH||Legal|
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|Born of the Gods||Mythic Rare|
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Phenax, God of Deception
Legendary Enchantment Creature — God
As long as your devotion to blue or black is less than 7, Phenax isn't a creature
Creatures you control have " (Tap) target player puts top X cards of his or her library into his or her graveyard, where X is that creature's toughness"
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|Have (10)||mcstang1986 , ibraJG84 , DrLitebur , Brandbrower21 , DHermos , warcry02 , pskinn01 , Kvothe1115 , philktoken8998 , GoldGhost012|
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Phenax, God of Deception Discussion
5 days ago
1 week ago
Phenax, God of Deception is not really in-theme but gives you a lot more avenues of attack.
1 week ago
Your suggestions isn't nearly as optimal as you think it is. The BUG (heh) Mill deck can't be a good Midrange Beatstick plan, and a BUG Midrange can't be a good Mill deck. These two strategies are diametrically opposed. One wins via damage, the other via Mill, and neither supports the other very well. Having some board presence is fine, and if that board presence happens to include an alternate wincon to win through hate then so much the better!
But Tarmogoyf is a very poor way to do that. If I was going to splash Black into a deck like this, I would start with suggesting Phenax, God of Deception, who both advances the Mill plan and also provides board presence if you've got some other creatures out. You could also play Assault Formation, which both makes your walls much more dangerous in combat, and allows them to attack in a pinch, as well as buffing your walls/Phenax to mill even more once you run out of mill spells/ramp and need someplace to put all that excess mana.
What many Spikes don't understand is "Optimal" can mean a lot of different things. Sometimes it means "how can I win the game easiest?". Sometimes it means, "How can I make this hilarious deck idea work a little bit better?" Goyf may be the best answer to category #1, but category number 2 dislikes it for multiple reasons.
And Wolfsbane706 wants Category 2.
2 weeks ago
First, I think a deck headed by Geralf will have an extremely hard time milling an opponent out because he isn't meant for that type of deck, imo. Phenax, God of Deception is a better option to which you could bring a lot of your deck too but also take advantage of some great Dimir mill cards too.
Regardless, here's how I think you could improve this:
Anchor to the Aether, Time Ebb, Griptide, etc. allow you to snag an opponents' favorite creature (and not guess/hope a creature was actually on top of their deck) to which you immediately activate Geralf to "improve" them. Janky control but that's how I play, take from that what you will.
Is this 1v1 or multiplayer? I love Mind Sculpt but if this is multiplayer it will be subpar, sadly. What about Mesmeric Orb instead?
And blue is king of draw, so why play Dictate of Kruphix or Kami of the Crescent Moon? Please choose nearly anything else (Blue Sun's Zenith, Brainstorm, Ponder, etc.) that doesn't also give your opponent(s) an advantage too. You're already running a janky commander, no need to further disadvantage yourself.
It's also surprising you're running very few actual threats too. Why? Why not more guys like Scourge of Fleets, Tromokratis, or Inkwell Leviathan who will be fun "stitchings" or legitimate threats if hard-casted?
Geralf is a very atypical mono-blue commander, kudos for building him, but I think this can be improved. I'd be happy to check back to help with that process!
2 weeks ago
2 weeks ago
This looks like a pretty good start, but there's quite a few issues here. Your combo is cool, but if you want to use a combo like that, you need to have a lot more ways to fetch combo-pieces. Otherwise, the mill-side of the deck ends up really hurting, as Duskmantle Guildmage and Mindcrank are both very bad on their own. Also you are running many cards that are simply way too slow or expensive for modern. You are also running tons of 2-ofs, not really sure what the reasoning is there. From my understanding, and by looking at your mana-base, you are on a budget, so I'll try to give you mostly cheaper suggestions.
This leaves you 16 slots total to work with. I'd definitely suggest a few things:
Add 2x Visions of Beyond. This card is basically ancestral recall as long as you're milling. Should be a 4-of in any competitive modern mill deck.
Add 2x Archive Trap. Instant speed, and zero-cost potential. The only times you'll want to side this out is the rare Merfolk or Soul Sisters matchup where they don't have any fetches, but almost all modern decks run a minimum of 7-8 fetches, sometimes in addition to various other library searching effects.
Mesmeric Orb and Glimpse the Unthinkable are both expensive, and may be out of your budget range, but they are also some of the best milling spells available. I would highly suggest picking up 4-ofs of each, provided you can afford it.
I'd also suggest running some Darknesss, Damnations, or any other effects that can help you stall out the game to finish milling your opponents. Also consider creatures like Jace's Phantasm or Manic Scribe
Finally, I'd encourage some edits to your manabase. I assume this deck is budget, but some shocks and fetches would go a long way and make hedron crab way better. If that's too expensive, at least try and pick up a couple Underground Rivers which I believe are about $3 a piece.
Anyways, good luck building and milling. :)
2 weeks ago
What is the result of this deck? I'm really interested 'cause I also like mill strategy but I'm not sure it's successful in EDH. If you rely on mill you also need cards like Phenax, God of Deception, Keening Stone or Startled Awake Flip.
3 weeks ago
Phenax, God of Deception is a great card to keep your defenses up in some kind of a defender deck tho it tends to be slow at milling. It shouldn't be a problem if you're facing a lot of creature based decks.
If you're planning on going to modern events, may I suggest adding 4 Archive Trap's. It triggers on fetchlands thus people get punished for fixing their mana and you pay 0 to mill 13. Pretty strong. Glimpse the Unthinkable is also a great card as it mills 10 for 2 mana. However this type of deck tends to have little to no defenses.