Phenax, God of Deception

Phenax, God of Deception

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue or black is less than 7, Phenax isn't a creature

Creatures you control have " (Tap) target player puts top X cards of his or her library into his or her graveyard, where X is that creature's toughness"

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Phenax, God of Deception Discussion

Talas_Merchant on Thraximill has angels

2 days ago

Hello! I love playing Thraximundar, so I wanted to help you out a little bit. Some constructive criticism, if you will.

First of all, the deck seems very unfocused. You list mill, tribal zombies and voltron as your themes. But you know the saying, "Jack of all trades, master of none", right? The same applies to building a deck - you need to keep a set goal in mind.

Let's try and sacrifice weaker parts of one strategy in favour of making other ones stronger. First of all, I wanted to address the "mill" part. You aren't realistically expecting to mill everyone out in a 4-player game with one-shot cards like Mind Sculpt, are you? That's only 7 out of roughly 300 cards... Not to mention, your commander doesn't have direct synergy with the "mill" gameplan. Better commanders for mill are Lazav, Dimir Mastermind - he can take advantage of any milled creature, and Wrexial, the Risen Deep, who can steal your opponent's spells from graveyards. The most potent commander to actually WIN a game through mill, and not just use it as support to steal your opponents' stuff, is Phenax, God of Deception. The mill god can eat decks for days! So, if you want a mill deck or a mill-themed deck that uses graveyards, look into those. But for now, I suggest cutting Memory Sluice, Mind Sculpt, Paranoid Delusions, Tome Scour and Traumatize. We'll use these slots to add more voltron and zombie-related cards.There are more cards I would suggest cutting from this deck, as they won't let you compete in the format. Here's the list with some explanations:Brawler's Plate, Chariot of Victory, Vorrac Battlehorns - I get it that Thraximundar really wants trample, but there are better ways of letting him get through. These cards won't do much without your commander, who is a big target already so he won't stay on the battlefield for long. Same can be said about Neurok Hoversail and Mark of the Vampire. Argentum Armor and Moonsilver Spear are some of the better equipment cards, but grixis colors don't really do all that well with equipment. For instance, any white deck can play the armor with Stonehewer Giant, who can put in on the battlefield attached and ready to go for only 2 mana! Here, you pay 12 for casting and equipping it, and everybody sees that from a mile away. Now, while I understand how you named your deck basically in honour of Moonsilver Spear, and this card is ok, but there are better (budget) cards to be played in its place. Consider Scythe of the Wretched and Unscythe, Killer of Kings for flavourful and potents equips.Next, I see many "equal to the number of swamps" cards in here. With only 7 swamp cards in the deck and no way to fetch Urborg, Tomb of Yawgmoth, cards Quag Sickness, Lashwrithe, Mutilate and Tendrils of Corruption seem really underwhelming. While being perfectly normal cards for a mono-black deck, they just don't belong here. Add Cabal Coffers, and Expedition Map to go with Urborg. You asked if your deck can be faster, and this is a trusted way. Also, 33 lands is a too small of an amount. A regular commander deck needs at least 37-38 lands to function. Remove Coral Atoll (this land is honestly awful) and artifact lands, as you don't seem to have a way to abuse them (unless with Dross Scorpion, which is cute but unproductive here) and artifact lands are more susceptible for destruction by your opponents (Vandalblast and Austere Command are widely played cards). Add more colour fixing lands (like the ones from Khans of Tarkir that enter tapped and gain you 1 life) and basics. Full cycle of vivids would be nice, too!Final cards that seem iffy: Index - doesn't draw you a card like most cantrips do (Ponder, Preordain, etc). In a 4-player game this is no bueno. Play cards that keep you on par with opponents or surpass them in card advantage. Prime and cheap example is Syphon Mind - you get 3 cards while everyone discards 1. Dross Scorpion doesn't fit here, besides, it is rarely even played without the combo (look it up if interested, although I try to stray away from infinite loops in EDH)Now, let's talk about cards that you can add to the deck. Here is the list of my suggestions: Lands - Swiftwater Cliffs, Dismal Backwater, Bloodfell Caves, Vivid Creek, Vivid Marsh, Island, Mountain, Cabal Coffers Zombie stuff: Gravecrawler, Grave Titan, Lord of the Undead, Graveborn Muse, Call to the Grave, Boneknitter, Cemetery Reaper, Corpse Harvester, Death Baron, Endless Ranks of the Dead, Havengul Runebinder, Overseer of the Damned, Shepherd of Rot, Syphon Flesh. Voltron equipment: Unscythe, Killer of Kings, Scythe of the Wretched, Loxodon Warhammer. Thrax is already a 3-hit kill assuming he kills a creature on attack, so I don't think you need too many of those. For good evasion on your commander, there are also Mask of Riddles, Whispersilk Cloak. The card I also love with Thrax is Seize the Day - with right setup, it lets you finish someone off quickly. For straight zombie aggro, Id play any other extra attack step card, though (World at War).

Hope this helped! :)

Tormentero on Mill don´t kill ( need help)

2 days ago
  1. You can use Phenax, God of Deception alongside some fatty walls like Wall of Frost. At the end of your opponent's turn, tap your walls and mill them hard. Then your turn comes around and they untap again.

Tormentero on Mill don´t kill ( need help)

2 days ago

Looks like you have a lot of specific card hate. Which is decent if you're going against someone who you know has cards aimed at specifically countering your Mill. I'd eliminate Bitter Ordeal, Sadistic Sacrament, Tome Scour, Twincast, Extirpate. Move Surgical Extraction to your side board.

There's a few different ways you can go about this. Just go with whatever seems more fun to you.1. You can add Phenax, God of Deception and then just a bunch of walls. ex: Wall of Frost. You keep the defenders up during your turn and their turn. Then at the end of their turn, tap your wall to activate Phenax's ability and then have your defenders untap on your turn and ready to defend you.

  1. You can benefit from your opponent's mill by using creatures that thrive off of their graveyard size. Consuming Aberration, Jace's Phantasm, Nighthowler, Wight of Precinct Six. The only issue with that, is you need to be careful when using Bojuka Bog or Crypt Incursion because it'll knock out a lot of your buff.

Also, as it was stated earlier, you might ant to toss in those Ghost Quarters for your Archive Traps. Forcing a free 13 card mill is absurd. And lastly there is a neat planeswalker that is absurdly powerful here. Jace, Memory Adept's 0 ability is a free 10 card mill for you. Hope some of this stuff helps.

Venomora on 2015-04-25 update of Sultai Assault ...

3 days ago

I would definitely recommend profaners of the dead. I run a sultai-colored assault formation deck and profaners just win games. Walls of frost are also pretty heavy hitters when paired with assault formation. I've also heard about some pretty good combos with the scourge of skola vale in a deck like this, so keep that in mind I do worry though that without black in the deck, you lose out on cards like Phenax, God of Deception and Kin-Tree Invocation. It's not too hard to work three colors into these decks if you use Sylvan Caryatid or Embodiment of Spring. Otherwise, if you're dead set on Simic, definitely Profaner of the Dead, Wall of Frost, and Scourge of Skola Vale

Ender666666 on Lord of the Lies

4 days ago

Hi awesomealex77, Thanks for the upvote and comment.

I think you may have gotten Cloud Key mixed up with something else.. I'm not sure why you included it. I'll run down your comments point by point.

Disruptive Pitmage is certainly not the strongest card, but can be a fun Gotcha card when an opponent doesn't know he's on deck. Because the Pitmage has morph, he can sit there and wait for someone to tap out and "go for it" them flip, tap, and say "Nope". Another thing to consider is that I need some morph creatures in here that are expendible that I can bluff with... If my opponent knows I have Willbender or Voidmage Prodigy, I can bait out a counterspell or piece of spot removal on something more expendable like this little guy. All that being said, I may end up replacing him with something like Glen Elendra Archmage.

Regarding cards like Erratic Portal, Crystal Shard, Equilibrium and Cloudstone Curio (which I am considering adding): These cards can pose a threat to my opponent's board state, but they are really in here to let me bounce my morphed creatures to reuse their abilities that trigger when they flip over. Part of what I hope to achieve with this deck is to neuter my opponent's defenses by making them think twice about countering someting, or target something. If you don't know for sure what that morphed creature really is, how are you supposed to know if it's worth using a counterspell? Once my creatures are in play, their abilities can't be stopped except by Stifle, Trickbind, or similar effects... Effects which are much less represented vs. typical counter magic.

Finally, Illusionary Mask is a fun, old, piece of tech. The way it works is actually pretty simple (but I'll use a lot of words to try and make it clear). Pay : Cast a creature face down as a colorless 2/2. Keep track of what colors and quantities of mana you use to pay . can be any amount, as long as it is AT LEAST the CMC of the creature you cast facedown, and enough mana of each colour to cast it like normal (this ability to pay extra is to bluff and confuse your opponent about how big a threat the card is - eg. you can pretend a Ruthless Ripper is a Wrexial, the Risen Deep by over paying, thus baiting out a counterspell). Whenever the face down creature cast this way would be dealt damage, would deal damage, or is tapped, flip it over (at this point you have to prove that you in fact paid at least it's true casting cost). What's neat about this, is that with morphed creatures, you can use the mask to cast them, them flip them over for free to use their abilities, by say, tapping them with Phenax, God of Deception's mill ability. Does that make sense?

A real theme here is to go deep on a theme of deception, trickery, and uncertainty, where nothing is as it seems.... or is it? I hope Phenax, Lord of the Lies, would approve. ;-)

Ender666666 on Lord of the Lies

4 days ago

Hi awesomealex77, Thanks for the upvote and comment.

I think you may have gotten Cloud Key mixed up with something else.. I'm not sure why you included it. I'll run down your comments point by point.

Disruptive Pitmage is certainly not the strongest card, but can be a fun Gotcha card when an opponent doesn't know he's on deck. Because the Pitmage has morph, he can sit there and wait for someone to tap out and "go for it" them flip, tap, and say "Nope". Another thing to consider is that I need some morph creatures in here that are expendible that I can bluff with... If my opponent knows I have Willbender or Voidmage Prodigy, I can bait out a counterspell or piece of spot removal on something more expendable like this little guy. All that being said, I may end up replacing him with something like Glen Elendra Archmage.

Regarding cards like Erratic Portal, Crystal Shard, Equilibrium and Cloudstone Curio (which I am considering adding): These cards can pose a threat to my opponent's board state, but they are really in here to let me bounce my morphed creatures to reuse their abilities that trigger when they flip over. Part of what I hope to achieve with this deck is to neuter my opponent's defenses by making them think twice about countering someting, or target something. If you don't know for sure what that morphed creature really is, how are you supposed to know if it's worth using a counterspell? Once my creatures are in play, their abilities can't be stopped except by Stifle, Trickbind, or similar effects... Effects which are much less represented vs. typical counter magic.

Finally, Illusionary Mask is a fun, old, piece of tech. The way it works is actually pretty simple (but I'll use a lot of words to try and make it clear). Pay : Cast a creature face down as a colorless 2/2. Keep track of what colors and quantities of mana you use to pay . can be any amount, as long as it is AT LEAST the CMC of the creature you cast facedown (this ability to pay extra is to bluff and confuse your opponent about how big a threat the card is - eg. you can pretend a Ruthless Ripper is a Wrexial, the Risen Deep by over paying, thus baiting out a counterspell). Whenever the face down creature cast this way would be dealt damage, would deal damage, or is tapped, flip it over (at this point you have to prove that you in face paid at least it's true casting cost). What's neat about this, is that with morphed creatures, you can use the mask to cast them, them flip them over for free to use their abilities, by say, tapping them with Phenax, God of Deception's mill ability. Does that make sense?

A real theme here is to go deep on a theme of deception, trickery, and uncertainty, where nothing is as it seems.... or is it? I hope Phenax, Lord of the Lies, would approve. ;-)

Thalanza on NEEDS HELP BEFORE FRIDAY NIGHT (mill)

4 days ago

As Mjollnir15 said, i think Visions of Beyond is a must have.

Archive Trap is allways nice at least in the sideboard.

I would also run some more control oriented card just to give you the extras 1 or 2 turns you need to deck out your opponent. maybe something like Evacuation

Finally you could run a Phenax, God of Deception just for the lulz of tapping a Consuming Aberration and mill tons of cards (probably enough to win since at that point you should allready have milled half the library)

The first thing i would cut from the deck are the 4 Avatar of Woe wich are either unplayable or not needed anymore because by the time they cost 2, you should be close from winning.

Also Sewer Nemesis is insane.

Power / Toughness 4/7
Color(s) Black Blue
Cost 3UB
Converted cost 5
Avg. draft pick 2.65
Avg. cube pick 4.05

Legality

Format Legality
MTGO Legal
Casual Legal
Standard Legal
Legacy Legal
Pre-release Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Born of the Gods Mythic Rare

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