Phenax, God of Deception

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Mythic Rare

Combos Browse all

Phenax, God of Deception

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue or black is less than 7, Phenax isn't a creature

Creatures you control have " (Tap) target player puts top X cards of his or her library into his or her graveyard, where X is that creature's toughness"

Price & Acquistion Set Price Alerts

BNG

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Phenax, God of Deception Discussion

MizzMizz on [[Primer]]-God of the Rising FULL Moon! Butts Up!!

1 week ago

I mainly like Consuming Aberration for tapping when I have Phenax, God of Deception out. When I play this deck, I usually have alot of trouble getting many zombies out. mikeintosh do you have your deck on here? Can you link it? How does it perform for you?

eulogy on Big Scary Scarab God

1 week ago

Sorry, I fucked up!I thought you play Phenax, God of Deception cuz I comment to many Phenax mill decks =(

FyreLorde on Budget Sliver Commander

2 weeks ago

Filipp_bor It has won all of the games I have played with it so far. My playgroup is fairly casual, so I can't speak for a more competitive meta, but I've found that it's fairly easy to ramp-up and tutor out creatures like Sliver Hivelord and Crystalline Sliver to quickly secure your own board state. Closest it came to losing so far was from a Phenax, God of Deception mill deck (due to being targeted due to Sliver Hate and important early slivers getting milled) but it turned into an instant win when I topdecked Twilight's Call. I'd say it's pretty powerful for a budget deck, but might not do as well in more competitive metas (not without putting more money into a better mana base at least).

precociousapprentice on Sente: The Politics and Metaphor of Stones

3 weeks ago

I have become less than impressed with Diviner's Wand. The :Draw a card ability works, but is less than necessary after the inclusion of the extra card draw, and the pump is only OK most of the time. If the pump is amazing, usually I have better things to do at that time than just worry about the extra damage. I would usually win without the pump if the card draw is enough to make the pump crazy. Thinking about replacing it. Cranial Plating would be nuts in most games. Blade of Selves would start some serious craziness in many games. Venser, Shaper Savant packing a Blade of Selves is scary. Anything with a Blade of Selves and a Proteus Staff is pretty nice value. Blightsteel Colossus and Blade of Selves is plain nuts. Blade of Selves with Archaeomancer or Baleful Strix is just pure value. The other option is to replace Diviner's Wand with something like Evacuation. Tough call. Either way, I think it is going, even with the Wizards tribal thing I have going on.

Also Phenax, God of Deception feels a little win-more, and otherwise not overly helpful. I feel like the Unsummon theme is working really well, and bolstering that may be worthwhile. Maybe Evacuation as listed above, maybe Hurkyl's Recall, Hoodwink, Kiora's Dismissal, River's Rebuke , Baral's Expertise, all of these could be good. I love the idea of sending all mana rocks back to someone's hand and then casting them all using Sen Triplets, but even just saving all my stuff from a Vandalblast would be worthwhile. Enchantments and lands could be difficult to manage with this deck, so maybe Hoodwink. I may just try to play around with one of these, and then every time I draw it, ask myself if I would have rather drawn one of the others. That usually clarifies things.

TehGrief on mill

3 weeks ago

Great looking deck so far, there is a lot of potential with Mill, it is generally very hard to deal with.

Looks good so far though, try making all of those cards mesh in with your deck.

precociousapprentice on Sente: The Politics and Metaphor of Stones

3 weeks ago

After multiple test games, I have come to realize that this deck wins as often by mill as anything, unless I mill myself. With that in mind, I have removed a card that has been less than useful and which has actually made several instances of a likely mill win into a mill loss.

Baleful Strix -> Phenax, God of Deception: With Phenax in play, a Paradox Engine loop becomes a relatively easy mill, the beater body is nice, and indestructible is always nice.

Chasmolinker on Devotions gods

1 month ago

So after about 3 games. I got stuck on land every game. Two land to be precise. There's really nothing to do on turn 2 with the current list except cast a 2/2 bear in Azorius Guildmage.

Seems like too many creatures for modern.
Here's how I would run it (I think)

2x Spell Queller
4x Drift of Phantasms
1x Platinum Angel
2x Master of Waves
1x Phenax, God of Deception
2x Plumeveil
1x Sun Titan
1x Thassa, God of the Sea
2x Wall of Denial

You want to be more on the control side early on so you can build up enough resources to assemble the win-con you want for the specific game. Cards like Mana Leak, Remand, Serum Visions, etc. should allow you to stabilize.

I've recently discovered Reality Shift which is an interesting card in my opinion that might be better than Path to Exile if you plan on running out Chalice of the Void on turn 2.

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