|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Commander Anthology (CM1)||None|
|Eternal Masters (EMA)||Common|
|Commander 2015 (C15)||Common|
|Mirrodin Besieged (MBS)||Common|
|Mirrodin Besieged: Phyrexia (MBP)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Tenth Edition (10E)||Common|
Combos Browse all
Creature — Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
Phyrexian Rager Discussion
2 months ago
Now that I have time
Filigree Familiar Seems off plan. I don't think it does what you think.
Same with Wirewood Savage
Cantrip/Tutor Creatures not in the deck
I particularly Recommend Recruiter since it is an instant win with aluren if you run like 1 more piece.
4 months ago
I would say to look at pauper and copy a few things - An UB control deck is very possible, but you need the right shell. Unearth + Phyrexian Rager , Undying Evil or Abnormal Endurance + Augur of Skulls or Mulldrifter to get ahead on cards.
5 months ago
6 months ago
This is my deck list
If the link didn't work(im new in the site)
love playing with this deck But i feel a big lack of creatures in the early game, and in the late game i Don't have threatening creatures
Right now, I have 6 slots im thinking about changing: Savage Ventmaw for a better dragon that fits well in my deck. Chromatic Lantern Ring of Valkas Filigree Familiar Phyrexian Rager Geist of the Archives if able, i would like to change geist for something with better stats, but also has a somewhat consistent scry abilitie.
If you have any other sugestions other than cretures, feel free to let me know, the deck is open to change
6 months ago
Also with Aminatou's top deck manipulation i would advise running Magus of the Future and Future Sight alongside some scry enablers or top deck manipulation if you cant swing for sensei's top and scroll rack. Druidic Satchel is a great value piece i like to run
6 months ago
Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet
Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.
In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:
Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp
That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.
7 months ago
Alright, awesome! I don't know your meta, so let me know if these suggestions aren't right for you and your playgroup(s).
First off, this is straight up Midrange. A couple counters and removal/control magic cards doesn't make it control.
Secondly, I would focus first on your mana base. The distribution of your lands will depend on the end result of the deck, as in how many black/blue/white symbols are on the card adn how early they appear. Some cheaper lands for esper are Fetid Pools , Irrigated Farmland , Sunken Hollow , and Prairie Stream . These are great choices as they have the basic land types and are able to be fetched with fetchlands, and the cycle effect on the first too can be really hand late game. I'd go with one or the other though, and those also turn on lands like Isolated Chapel , Glacial Fortress , and Drowned Catacomb . If your group plays lands that can be troublesome, cards like Ghost Quarter and Field of Ruin are some great ones that aren't straight up land destruction. I would heavily suggest Field of Ruin over Ghost Quarter though, as it doesn't set YOU back on mana. I would also strongly recommend playing at least 8 basic land cards and at least 25 lands with the amount of high cost cards you have as well.
This kind of deck really does not need Expedition Map , and Elixir of Immortality is really only good if there is an opponent on mill, there are better options if you need life gain. Cards like Wall of Omens , Ruin Raider , Twilight Prophet , Dusk Legion Zealot , Phyrexian Rager , Thassa, God of the Sea or Kefnet the Mindful are all great creatures that can help you draw cards and lands if needed. Spells like Preordain , Serum Visions , Impulse , Painful Truths , Discovery / Dispersal (which can act as removal as well, if need be), and Esper Charm are all well and dandy. If you choose to run any of these, with the kind of deck you're on, I would recommend choosing one of the 1 or 2 cost ones and running four, then run two copies of the 3-cost ones at max.
As for your enchantments, Sorin, Solemn Visitor , Sorin, Lord of Innistrad , or Elspeth, Sun's Champion , and Elspeth, Knight-Errant would all be better than True Conviction as they come down much faster (except Sun's Champion), are far easier to cast in a 3-color deck (W-Bla is much easier than WWW), they also give you creatures to flood the board.
The problem with Control Magic , is that it is far easier to get around than regular removal, but if you're adamant on stealing your opponent's toys, Entrancing Melody , Exert Influence for smaller creatures and Connive / Concoct which can double as rebuying a dead creature of yours, or Confiscation Coup paired with cards like Glimmer of Genius , Glint-Sleeve Siphoner , and Aether Hub . I recommend this because Control Magic can be destroyed by enchantment destruction effects adn let your opponent get their things back, especially if you don't have Privileged Position out, speaking of which
I wouldn't run it. Run more counterspells in its place. You don't want to broadcast the whole 'hit me, i'm setting up a hexproof Exquisite-Sanguine combo' and give them targets for their removal. You need to slam those things down and then protect them. Cryptic Command is amazing, and 3 is good enough. Depending on how your playgroup does with counterspells, og Counterspell , Mana Leak , Supreme Will , Ojutai's Command , Silumgar's Command , Negate , Essence Scatter , and Dissolve are all good. Arcane Denial if you want to be nice about it. You want to make them spend the mana on their way to answer your threats and then Dash Hopes (don't play that one, it's funny but not good). With Counterspells, you generally want to spend less mana on it than what you're countering, and they're better in multiplayer games than discard.
If you're playing 1v1 matches, you could go with discard effects over counterspells, but choose one or both. Cards like Duress , Thought Erasure , Divest , Harsh Scrutiny , Persecute , Arterial Flow (bonus points if you're playing with Twilight Prophet and friends with this one), Inquisition of Kozilek , Thoughtseize , Castigate , Blackmail , and Hymn to Tourach . You also have Kitesail Freebooter , Tidehollow Sculler , and Brain Maggot . From what you said with liking how your creatures take control, this is the route I would recommend for you, especially Kitesail Freebooters and Thought Erasures since one is a creature and the other can help fix your next draw step.
Once again, run Counterspells or Discard, and preferably counters in multiplayer. The simple reasoning is with discard you spend mana and resources and they don't spend mana and lose resources, counters you both spend mana and resources with you, preferably, spending less mana and quality of resources, and you don't want to tax your mana and resources doing both.
Don't run Riot Control . Don't do it. Run Eerie Interlude instead of Rootborn Defenses as it will trigger and enter the battlefield effects when your creatures come back and get you advantages that way.
Jace is cool, but run those Sorins and Elspeths I mentioned earlier instead, they fit better in your kind of deck.
Some way better creatures for you are Dragonlord Silumgar , Dragonlord Ojutai , Cloudblazer , Restoration Angel , Ravenous Chupacabra , Isareth the Awakener , Vona, Butcher of Magan , Nightveil Predator , Thalia, Heretic Cathar , Hostage Taker , Regal Caracal , Thraben Inspector , Noxious Gearhulk , Torrential Gearhulk , or Cataclysmic Gearhulk . There are so many options out there, and in the end it's your deck so you can make it however you would like. I hope this was at least a little bit of help.
Also, definitely find some room for Swords to Plowshares and Anguished Unmaking . Life is a resource and don't be afraid to spend a little bit or give your opponent some more if it means not letting them win or letting you win.
8 months ago
Phyrexian Rager occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%