Rotting Rats

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Common
Conflux Common

Combos Browse all

Rotting Rats

Creature — Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card.

Unearth 1,B (1,B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Rotting Rats Discussion

Vaan on Torment

6 days ago

I would not run more than 2 Cruel Reality, it is super expensive to cast so you really don't want to see it early in the game and you have a way to fetch and cheat it into play with Bitterheart Witch.

Your deck is extremely slow, you're running way too many mana intensive cards. Modern is a very fast format with games often ending by turn 4, so i would recommend lowering your mana curve. Noxious Gearhulk is too expensive for what it does, Shriekmaw CMC is way to high for a 3/2 creature and it'ss ETB effect is subpar for the evoke cost, Barter in Blood is just not a good card and Bearer of Silence can't block and you need to be defensive on the early game to survive until you can cast your curses and Bitterheart Witches.

In order to survive the early game you need cheap removal, Victim of Night, Doom Blade, Disfigure, Dismember, Bone Splinters, Grasp of Darkness and Hero's Downfall are good options, more cheap hand disruption can also help you get to the late game, Inquisition of Kozilek and Thoughtseize are the best at this.

Some good defensive creatures for this kind of deck are Gifted Aetherborn, the rat pack Typhoid Rats, Drainpipe Vermin, Ravenous Rats, Rotting Rats, and Gatekeeper of Malakir.

So keep the witches and the curses, cut the expensive creatures for removal and cheaper creatures and you will have a much better deck.

Chopwood on Army of Flies [Budget Zombies]

2 weeks ago

Okay, first of all, I would cut Geralf's Masterpiece, Geralf's Mindcrusher and Forgotten Creation, they're simply not worth the mana cost. Always try to keep your curve low! Instead you should add Geralf's Messenger, it's a tad more expensive($), but it's a really good card, probably the best zombie card out there. Other zombies you should consider to add:

Plague Belcher - target your Gravecrawler turn 4 after combat and you've got a 5/4 with menace in combination with your opponent loosing 1 lige, plus you can cast Gravecrawler again. Potential trigger for both Diregraf Colossus and Prized Amalgam. Having Plague Belcher + Diregraf Captain in play at the same time strongly disencourages the opponent sweeping the board, since he/she will loose a lot of life.

Diregraf Ghoul - 2/2 for 1 mana, it's an okay card.

Cryptbreaker - Bit more expensive, but it can discard a Prized Amalgam, giveng you a nice 2/2 blocker, and gives you card advantage.

Relentless Dead - Also a bit more expensive, but this card is pure win, attack with it and if it dies you can return it to your hand and return a 1 cmc zombie to the battlefield, triggering Prized Amalgam.

Somewhat interesting zombies:

Dregscape Zombie

Gnawing Zombie

Lifebane Zombie - Sideboard

Zombie Outlander - Sideboard

Other spells:

Go for the Throat/Victim of the night - Nice removal, which that is the best depends on the local meta.

Dark Salvation - You can pay X=0, giving you a 1 mana kill spell if you have enough zombies. If you have a lot of mana that you can't use otherwise you get a couple of tokens. A solid card.

Night's Whisper/Sign in Blood/Read the Bones - Card draw is always good, pick one of them and have 2-3x.

For lands Choked Estuary is nice, 4x of it and 4x of Drowned Catacombs + 14 swamps should be a good enough mana base.

Personally I'd consider cutting Unbreathing Horde, Butcher Ghoul, Cemetery Reaper (you want to keep your GY), Dimir Aqueduct, Bone Splinters, Ghoulcaller's Chant, Necromancer's Stockpile and maybe Rotting Rats in favor of the above.

Some more expensive card you can consider in the future:Watery Grave + Polluted Delta - Shock and Fetch lands are almost always good.

Fatal Push - Great removal.

Liliana, Death's Majesty/ The Scarab God - 1x of one of those, it's a bit win-more, but it can be nice to have on in the deck.

Creeping Tar Pit

Death Baron/Lord of the Undead/Undead Warchief- Great lords.

Asyndeton on Liliana the discarded healer

3 weeks ago

Hi, At first i think you don't need that many lands, about 35-38 should be enough. Also the strategy (Discard right?) isn't well constructed. I would recommend also discarding cards from your Hand and creating some Synergies with your graveyard (Reanimator stuff etc...). Here are some Cards which are relativ cheap, but could work quite well.

Discard stuff:Mind Shatter, The Rack, Shrieking Affliction, Rotting Rats

Reanimation and Graveyard stuff:Gravecrawler, Exhume, Buried Alive, Victimize, Bojuka Bog!!!, Zombify, Nighthowler

Maybe some Ramp:Commander's Sphere, Mind Stone, Sol Ring

Other good Stuff:Yawgmoth's Bargain, Mutilate, Languish, Bloodgift Demon, Profane Command, Swiftfoot Boots, Skullclamp, Avatar of Woe, Desecration Demon, Harvester of Souls, Phyrexian Reclamation, Nekrataal, Shriekmaw, Polluted Mire

I think that most of the cards are affordable and could improve this deck a lot. Adding more removal is also important. There are plenty of more cards, but this list should be enough for some new toughts :)

mack10k on Zombie Horde

4 weeks ago

Fatal Push is a must here, really helps out against deathshadow. Blood Scrivener is also another very nice two drop here. Miasmic Mummy, and Rotting Rats, and Withered Wretch are other good two drop zombies as well. If you want to be competitive, I would suggest putting in 3-4 Liliana of the Veil as well. I know she is expensive, but with an underwhelming creature list, you need something to back them up. Graveborn Muse is also good and needs a slot here.

plusmental on

1 month ago

Seems similar to the brew I had back in the day, except I was running Rotting Rats, Grave Scrabbler and Gravecrawler

ClockworkSwordfish on Scourge of the Grave

1 month ago

I'd run Gravecrawler in there if you can - it's nice having more 'free' fodder for the Scourge and all of your discard outlets. I'd likely play him over Blood Scrivener. I find Rotting Rats is also a good discard outlet, since it gives you a creature in play to sacrifice, counts as a zombie for Gravecrawler, and can still do something for you even if you discard it to something else. I'd probably sub it in over the Stockpile.

ODDIOBLENDER on Swarms of Rats

2 months ago

I would consider Rancid Rats over the Gutter Skulk just for Skulk usage. Rotting Rats is also commonly overlooked despite its Unearth ability. Even Nezumi Graverobber could be fun if drawn early and provides a bit more utility.

Some easy sideboards: Bojuka Bog, Bile Blight, Death Cloud and Cranial Extraction come to mind.

+1 sir.

n0bunga on alesha testing

2 months ago

Okay, let's get at 'er. Let's weed out the ones that offer the least amount of misery and perhaps contemplate more hate:

Let's cut the non-staxArchetype of Finality - deathtouch is nice, and I thought of this in my alesha build but ultiamtely it's not going to be something you buried alive or entomb for.

Azorius Justiciar - similar reasons as above.

Blinding Angel -- swap for Stonehorn Dignitary

Dauthi Mindripper - discard is nice, but we can get meaner

Kor Cartographer - ramp is fine, but we've mana rocks for this, and and I'll be perfectly honest I was never in need of it. If you want to go that route, Flagstones of Trokair, Crucible of Worlds and Smokestack can help recur that.

Noosegraf Mob - not feeling this, you've the ability to create 5 zombies as sac fodder, which I totally get, but I feel we can do more, or that your other creatures do more outside of token gen.

Netherborn Phalanx - contingent on others always having a creature. I'd rather you board in Reveillark to complete the Karmic Kombo.

Goblin Grenadiers - swap for Fulminator Mage

Vampire Hexmage - unless you're planning on going Dark Depths, I'm not too keen on this dude.

Rotting Rats, Delirium Skeins, Oppression - I like the idea of these. Their detriment is your benefit, but Wild Guess helps you in that you choose when you discard, and you draw from that. Nahiri, the Harbinger could also benefit greatly here. She's card advantage and filtering, removal and a useless ultimate we don't care for.

Possibility Storm - Why's this here?

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