Rotting Rats

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Common
Conflux (CON) Common

Combos Browse all

Rotting Rats

Creature — Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card.

Unearth {{1,B}} ({{1,B}}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Rotting Rats Discussion

jtkruder on Rats Everywhere

1 week ago

Consider:

  1. Relentless Rats
  2. Razortooth Rats
  3. Crypt Rats board wipes and hits all players so you'll want some life-gain
  4. Rotting Rats
  5. Sinuous Vermin Can get quite large. Could used after a board wipe
  6. Gnat Miser is interesting. Useful early/mid game or against controlly matchups

Flyboarg on Dis Card

1 week ago

i'm going to my lands as this but Rotting Rats i may look in to

mattuch on Dis Card

1 week ago

Hello, if I may suggest, reduce number of swamps. My discard deck (Rats FTW (40 discards)) works perfectly with 16 lands :). Instead you could add e.g. Rotting Rats which works nice with Dark Withering.

lagotripha on Verminator

3 weeks ago

I put together this less budget B/G version. Bloodbond Verminator

Big thing is Bloodbond March for insane synergies with Pack Rat and Rotting Rats with the ubiquitous Aether Vial.

If I was trying to keep this mono black and budget, Drainpipe Vermin / Skullsnatcher / Nezumi Bone-Reader then I'd try to jank out with Thrumming Stone.

Asy1umRat on Rats in the Walls

3 weeks ago

I like Shadow of Doubt in the sideboard, for sure. As far as the main deck goes, I'll need to try out ~2 Underworld Connections and see how they go. I could see them being perfect mid-late game; same for Ob Nixilis Reignited. I'm not sure I'm running enough creatures/token generation to make efficient use of Altar's Reap.

One thing that I've noticed is that with Asylum Visitor on the field, Rotting Rats, Stronghold Rats, and Raven's Crime have been consistently netting me draws on my opponents' upkeep, so the advantage potential is definitely there.

I'm currently trying these changes:

-4 Duress

-4 Aphotic Wisps

-1 Rogue's Passage

==========

+4 Raven's Crime

+3 Underworld Connections

+1 Swamp

+1 Dakmor Salvage

Agahdaur on Verminator

4 weeks ago

Marrow-Gnawer For more rats and fear!

Ink-Eyes, Servant of Oni Crazy reanimator

Rotting Rats Discard

TheDuggernaught on Sacrifice Control

1 month ago

What did you splash green for? Splashing additional colors is supposed to do the opposite of that since you gain access to a greater card pool. The downside of adding colors is your mana is less consistent. But in only two colors, the mana base should be easy to fix.

There are lots of zombies that would fit in a zombie tribal sacrifice-centric shell with Gravecrawler, Cryptbreaker, Relentless Dead, and Lord of the Undead. Geralf's Messenger, Undead Warchief, Plague Belcher, Nantuko Husk, Fleshbag Marauder, Skinrender, Smuggler's Copter, Mutavault, Death Baron, Black Cat, Lifebane Zombie, Rotting Rats, Tattered Mummy, Sidisi, Undead Vizier, Liliana's Reaver, Lord of the Accursed, Gray Merchant of Asphodel, Call to the Grave, Liliana, Heretical Healer  Flip, Phyrexian Obliterator (not a zombie, and does not like to be sacrificed... but is just a really good card in mono black), and Diregraf Colossus would all be cards to consider. You of course would not be just limited to just zombies, but you would want a fair number of them if you wanted to abuse Gravecrawler and Relentless Dead.

Yes losing 1 life every turn might feel bad on paper, but the advantage they offer far exceeds the drawback. Your life is a resource. You only lose if you get to 0 (unless you have Phyrexian Unlife in play...). You can spend it to gain advantages. I am personally not a huge fan of Bitterblossom overall as I feel it is great in your opening hand, but a terrible card to draw any turn after turn 2. But that is simply because it does not do anything the turn it enters play, and is not a high impact play for most decks in those later turns when high impact plays are needed. But in a deck with Blood Artist effects, you dont actually lose 1 life a turn. With just 1 Blood Artist effect in play, you actually go even, and cost your opponent 1 life. Multiple effects in play begin to net you life and hurt your opponent more. Bitterblossom is just a stream of free bodies to generate advantage off of. Phyrexian Arena is similar. While it does not provide you bodies, it gives you a lot of "free" cards that are often bodies to sacrifice, or answers to your opponent's board. In most trading card games, if you have more cards than your opponent, you are probably in a good place to win the game just because there are so many more additional lines of play you can make since you have access to more resources.

So do you think you want to go with more of a zombie shell? Did any more of those cards spark your interest?

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