Creature — Zombie Rat
When Rotting Rats enters the battlefield, each player discards a card.
Unearth 1,B (1,B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Rotting Rats Discussion
1 week ago
I would consider Rancid Rats over the Gutter Skulk just for Skulk usage. Rotting Rats is also commonly overlooked despite its Unearth ability. Even Nezumi Graverobber could be fun if drawn early and provides a bit more utility.
2 weeks ago
Okay, let's get at 'er. Let's weed out the ones that offer the least amount of misery and perhaps contemplate more hate:
Let's cut the non-staxArchetype of Finality - deathtouch is nice, and I thought of this in my alesha build but ultiamtely it's not going to be something you buried alive or entomb for.
Azorius Justiciar - similar reasons as above.
Dauthi Mindripper - discard is nice, but we can get meaner
Kor Cartographer - ramp is fine, but we've mana rocks for this, and and I'll be perfectly honest I was never in need of it. If you want to go that route, Flagstones of Trokair, Crucible of Worlds and Smokestack can help recur that.
Noosegraf Mob - not feeling this, you've the ability to create 5 zombies as sac fodder, which I totally get, but I feel we can do more, or that your other creatures do more outside of token gen.
Netherborn Phalanx - contingent on others always having a creature. I'd rather you board in Reveillark to complete the Karmic Kombo.
Vampire Hexmage - unless you're planning on going Dark Depths, I'm not too keen on this dude.
Rotting Rats, Delirium Skeins, Oppression - I like the idea of these. Their detriment is your benefit, but Wild Guess helps you in that you choose when you discard, and you draw from that. Nahiri, the Harbinger could also benefit greatly here. She's card advantage and filtering, removal and a useless ultimate we don't care for.
Possibility Storm - Why's this here?
1 month ago
Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.
General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.
This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.
I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.
Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.
Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.
The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets Flip. Things that disrupt their plan are usually good, especially when they help your plan.
There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.
1 month ago
You're right about path, i'm gonna try Time to Reflect once it's out, Rotting Rats could be helpful too. I might put it in for Lingering Souls and try a few games, has a lot of synergy with Desecration Elemental as well.
Insolent Neonate seems a little slow and doesn't contribute towards the wincon as much as i would like. I would rather discard with faithless looting or crypt breaker.
Thanks for the thoughts!
1 month ago
I have this Mono black deckbuilder's toolbox list for mono black players. I'll quietly reccomend the sideboard tools of Pithing Needle and Ratchet Bomb. They really do significant work, one hosing Lingering Souls and the other planeswalkers. Asylum Visitor has seen some success in my versions of this list, but ymmv. Lashwrithe is another option if you chose to run Ravenous Rats and Rotting Rats, with Cry of Contrition/Nezumi Bone-Reader providing some extra discard power.
1 month ago
I like the addition of Gurmag Angler, and the additional discard, my only issue is that (from my own experience) it can be hard to keep enough zombies in play to trigger ranks ... let alone +/- 12 zombies in the deck.
Binding Mummy has potential, but i can see why you removed it, needs more instant speed zombies to really be a "control" card (like Necromancer's Stockpile/Vile Rebirth/Relentless Dead/Zombie Infestation etc) and those cards probably arnt worth it.
do you have plans for a sideboard yet? Stony Silence is solid against tron/affinity/lantern, Surgical Extraction/Extirpate is almost required against some decks (especially if your helping them discard)
1 month ago
Rotting Rats has also been an mvp for me. Allowing you some interaction with your opponent, giving a discard outlet for bridge, being a zombie, and being able to unearth to restart your combos.
Insolent Neonate can also make for some nasty turn 1 plays if you have it in your hand with Bridge from Below. Due to how it is worded, you discard before you sacrifice him, giving you a 2/2 zombie to swing with on turn 2.
BerylLasko on Rats
1 month ago
poGDI I do not play online btw, I am fortunate to have folks around to play in paper. If I did play online, I'd perhaps add a fourth Rotting Rats and a Okiba-Gang Shinobi. It's hard to beat Sinuous Vermin as a curve topper though. All else fails, jam in a couple of Gurmag Anglers.
Thank you! Don't forget to upvote! :)