|Commander / EDH||Legal|
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Creature — Zombie Rat
When Rotting Rats enters the battlefield, each player discards a card.
Unearth 1,B (1,B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Rotting Rats Discussion
4 weeks ago
Id replace Butcher Ghoul with Rotting Rats.
And drop the Reavers and the God IMHO.
1 month ago
1 month ago
I've been updating my card inventory recently and noticed a few issues.
Cards Displaying Incorrect Art
Swamp (Duel Decks: Elspeth vs. Kiora) shows Unstable artwork
Jwar Isle Refuge (Planechase Anthology) shows Commander 2017 art
Ascendant Evincar (Planechase) shows Duels of the Planeswalkers art
Profane Command (Planechase) shows Modern Masters 2015 Edition art
Consume Spirit (Planechase) shows Magic 2012 Core Set art
Leechridden Swamp (Planechase) shows Duel Decks: Nissa vs. Ob Nixilis art
Syphon Soul (Planechase) shows Conspiracy art
Cards With Missing/Broken Art
Liliana's Specter (Planechase Anthology)
Death Baron (Planechase)
Withered Wretch (Planechase)
Cadaverous Knight (Planechase)
Rotting Rats (Planechase)
Cards With Missing Printings
Cards Completely Missing
- Cinder Barrens I found no valid printings that it would let me put into my inventory
1 month ago
One thing you have to ask yourself when building tribal decks is imply asking yourself why you are going to stick to tribal? If your reason is pure flavor, that is fine. But if you are looking for efficiency, you have to have a good reason why you are intentionally limiting your avilible card pool to play cards that might be worse (but are tribal) than cards that might be otherwise available to you. The reason tribal decks often work is the synergy the have with each other. Allies work because they all trigger each other's etb triggers. Humans work because of the lord effect and the interaction they can provide with your opponent. Merfolk work along similar lines in that they have ample lords and a decent amount of interaction. Elves work because of lords the synergy they have in being able to generate obscene amounts of mana to dump your hand and simply have far more creatures than your opponent can block. The common thing between all of these tribal archetypes? Lords. They make cards that are otherwise pretty meh into cards that are extremely efficient. Zombie lord effects I found were Liliana's Mastery, Cemetery Reaper, Death Baron, Diregraf Captain, Lord of the Accursed, and Lord of the Undead. The downside of these lords is that they are all 3 cmc. You will want to hit all 3 lands drops by turn 3 to ensure you can play your lord effects. As such, you will likely want between 20-22 lands. This will give you between an 86.4% and 90.5% chnance to hit all three lands drops if you are on the draw, and a 79.6% and 84.7% chance if you are on the play. Until you hit your land drops, you likely want some way to interact with your opponent. This can be done through removal (preferably on a body), discard (preferably on a body), or even just by vomiting your hand as fast as possible as elves do. Zombies do not have a ton for great interaction, but there are card like Black Cat, Rotting Rats, Miasmic Mummy, Sedraxis Alchemist, and Fleshbag Marauder. These cards are also all very good with Aether Vial -- which not only lets you play creatures at instant speed, but also helps you vomit your hand a little faster. This is esecially ture with those 3 cmc lord effects. There are also spells like Nameless Inversion, and Crib Swap that count as zombie spells (and can even be returned to hand with Lord of the Undead). Fatal Push is also almost too good to not include, and Liliana of the Veil also tends to play well with zombies and can add some very needed interaction. Liliana, the Last Hope also tends to play well with zombies. Other zombies that can help provide a little extra oomph are Cryptbreaker (card draw, and a way to gain value from extra land drops), Grixis Grimblade (above curve with another grimblade or a Diregraf Captain, Gray Merchant of Asphodel (can be a great finisher with all the heavy costs), and Plague Belcher (works super well with Geralf's Messenger.
3 months ago
Rotting Rats's printing from Planechase is missing.
5 months ago
Yeah, I already know this is going to be difficult, and there are so many other good options. However i love rats it is my favorite creature type and I feel like this might be able to go somewhere if built correctly. Well first let me tell you what I know, about these evil little creatures.
Some of them have a very strong ability called ninjutsu. Ink-Eyes, Servant of Oni being one of the best since you can get a free card from their graveyard, one you most likely discarded. Throat Slitter and Skullsnatcher are also good ninjutsu cards.
So how can i do this? I know modern is a very fast format and so I have thought maybe making it black green creature aggro with some mana ramp to get out Marrow-Gnawer early and even run some collective company because that would make Pack Rat and Swarm of Rats bigger. Then the other deck i was thinking of was Black Blue control making them discard their hands and then use counters to stall until i can get the field full of rats. So what are your thoughts?
5 months ago
Thanks man! This is one I'm definitely dying to refine.
Rotting Rats is a good call. Funny how I recommended that to you and didn't see it myself.
I also think more Alms of the Vein could be good. I'm gonna cut some of my big Delvers to tamp down my curve a bit.
Appreciate the tips and kind words.
5 months ago
Probably my favorite deck of yours, I love this concept. I would say maybe Rotting Rats over Olivia's Dragoon as it can both discard or be discarded for value. Maybe more Alms of the Vein for quicker finishes?