Rotting Rats


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Planechase Common
Conflux Common

Combos Browse all

Rotting Rats

Creature — Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card.

Unearth 1,B (1,B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

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Rotting Rats Discussion

GolgariGravedigger on Pet Sematary (Mono black "aggro- control" -ish)

3 days ago

I'm not sure it you noticed but you have some Zombie tribal going on here. I highly recommend running 4x Ghoulraiser and 4x Ghoulcaller's Chant. If you choose to keep Gravedigger, I would probably only use 2 (depending on your mana curve). Maybe add some Rotting Rats for discard. And don't underestimate Gray Merchant of Asphodel!

I was inspired by your deck so I decided to build my own of interpretation of it. Feel free to check it out and let me know what you think.

lagotripha on Mardu Crawler (competitive modern league)

4 days ago

Interesting setup. K-command will help with the affinity matchup, but I'm trying to figure out where it'd fit. Personally, I'd swap the scullers for Rotting Rats, freeing up some space with the Faithless Looting self discard for more hand disruption- likely 3 rotting rats, a Nezumi Bone-Reader 2 k-command and 2 thoughtseize in the looting/sculler slots. It might not suit your meta, as you've already cut the higher cost card slots.Eidolon of the Great Revel/Nether Traitor/Shared Animosity/Topplegeist might work more solidly if you're planning on rushing your opponent down before they can react to all the disruption, but its super gimicky and loses out to exile effects.All told, it looks like a really solid attempt at that low cost Dark Confidant/discard aggro archetype, and I can't really suggest any flat upgrades. It feels like it could abuse sacrifice effects, even just to dodge path, but I'm having trouble finding a slot for Greater Gargadon. Really nice setup +1 Keep tinkering.

foxboy93 on Dark Phoenix, Who Frowns At Fun

1 week ago

Rotting Rats I think would be better. Again, the ETB thing is nice and Unearth gives you another way to get them in. Stronghold Rats is another card, since it will be guaranteed to hit. Sure its not "at random", but it also fuels yourself. I really like Liliana, Heretical Healer  Flip. One really fun thing I did was sac Viscera Seer to itself, flip Lilly, then used her -X to return Seer. Or I mean you can do stuff like this at EOT, flip her and then hopefully use the +2 rather than the minus.

ay.lobo on Pauper EDH zombies

1 week ago

Hmm. Zombies. Cards to mull over, possibly: Dregscape Zombie, Rotting Rats, Black Cat, and Vesper Ghoul.

ghoul_Legion on Experimental deck

1 week ago

Some cards from modern/standard that are popular in zombie decks I might have forgotten some, but I havent played zombie in a damn while.

Cemetery Reaper

Death Baron

Lord of the Undead

Blood Scrivener

Zombie Infestation or Rotting Rats + Prized Amalgam is also a nice combo


Diregraf Captain

Undead Warchief

Diregraf Ghoul

Liliana, Heretical Healer  Flip

Compelling Deterrence


Sunken Hollow

Choked Estuary

DragonHaiku on Golgari Hearse

2 weeks ago

I prefer Brindle Shoat to Rotting Rats and you might want to test Bequeathal. Always great in decks like this.

TheDuggernaught on The Hellbringer

2 weeks ago

Blue Flame It often feels like a one-sided sweeper when need be as I can simply sacrifice my Bloodghasts, and Gravecrawler, wipe the board, crack a fecthland, return Bloodghast to play, sacrifice him for a zombie, and then play Gravecrawler to sac for another zombie. Rotting Rats is also very good for this -- with it's unearth ability, it counting as a zombie, and its ability to make both players discard (which is useful for discarding Bridge from Below). So while Anger of the Gods it is not strictly a one-sided board wipe, this deck can reestablish board presence much faster than most other decks on turn 3 or 4. Anger is just also good in a lot of the aggressive match ups in the current meta that this deck simply cannot outpace as it often needs a turn or two of set up before it goes off.

That being said, I have considered taking parts of the deck out to see how it plays. Right now, it obviously feels like an interactive version of dredge -- with the Path to Exiles, and Anger of the Gods. I could take out that interaction to see if it speeds it up. Yesterday, I tried taking out the Nahiri package. I did not do well... but I think that can partially be due to 4 out of 7 of my starting hands (including mulligans) having no lands. Just bad RNG -- but its part of magic! But thanks for the comment! It definitely makes me feel like I might be going in a correct direction for thinking about taking out Anger of the Gods to see how it feels and plays.

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