Rotting Rats

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase (HOP) Common
Conflux (CON) Common

Combos Browse all

Rotting Rats

Creature — Zombie Rat

When Rotting Rats enters the battlefield, each player discards a card.

Unearth {{1,B}} ({{1,B}}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Rotting Rats Discussion

Blue_Flame on Looking for cards for a ...

3 weeks ago

Yeah, Miasmic Mummy or Rotting Rats might be what you're looking for. They're "jank", sure, but the symmetrical effect might be what you want with Ephemerate . It's actually kinda sick, now that I think about it.

If you can get Phantasmagorian into your graveyard somehow with Stitcher's Supplier or Satyr Wayfinder, that can be used as a discard outlet, but that's going into Who-Knows-Where-Jankville-City.

Mindslicer is also Modern legal but I don't know if you want to discard your entire hand in a deck like this.

Saljen on Rodents of Unusual Size (Rat Tribal)

1 month ago

Rotting Rats is probably the best rat that you could play, discard is rat tribals biggest strong-suit.

Strangelove on Shirei EDH

3 months ago

+1!

Contamination does not spark joy :)

I'm not sure how spikey you want to be, but...

I found that once your table understands how dependent you are on Shirei, they kill it; and then you don't do much. I felt like the only playable version was with lots of discard: consistently trading 1:3.

Death triggers like Abyssal Gatekeeper are priority picks because they allow you to respond to your opponents' plays at flash speed instead of at end step.

Noxious Toad is the best version of this because it quickly locks your opponents out of the game by forcing them to play at flash speed or else discard as soon as they draw. (note: oracle says "each opponent")

There's also Mindlash Sliver or Burglar Rat , (M20) Yarok's Fenlurker , Rotting Rats , and Sadistic Hypnotist .

If you know how to abuse them, Carrion Feeder and Bloodflow Connoisseur are some of your best sac outlets (sacrificing themselves with their effects on the stack).

Cheers!

tumamaenmondongo on Orzhov Reanimator

3 months ago

Altoman, there are good points in your input. Firstly, yes, it intends to be not necessarily a control strategy, but a midrangey strategy. That's the reason I'm packing Rotting Rats instead of Stinkweed Imp , along with removal. I know ub and br reanimator are somewhat established archetypes, but that's not what I'm trying to achieve, I've played turbo exhume on RB and Ub Reanimator with Striped Riverwinder for a while and got bored of them. The concept of this new intent is to play WB since is the only color combination which allows you to play more than four reanimation spells in your deck, even up to 16 if you feel like doing it, and that's the very reason I wouldn't like to move from white (although I could think about splashing a third color as the professor did on his Mardu Reanimator deck https://youtu.be/Pun-et4nIP0).

That said, I agree I might need either some protection for the reanimated creatures, a faster deck, or (IMO) even more reanimation spells. On protection, I can stay on white and pack a couple Benevolent Bodyguard s, Standard Bearer s, Apostle's Blessing , Emerge Unscathed , or hand interaction as Duress .

Ulamog's crusher is no Emrakul, but is probably the best reanimation target on pauper right now, and it can win you a game on its own on early turns (mid to late game is more difficult, depending on what you're facing), and that's why is the founding concept of the turbo RB variant. I could very well pack 1/2 copies of Dragon Breath which are proven to steal a couple games every now and then (but for any decks playing unsummon, assuming you win g1, they still only have to leave 1 Mana open to ruin your plans).

What I was thinking about is playing more resilient biggies as Walker of the Grove , Striped Riverwinder , or anything with hexproof, shroud, regeneration or with an interesting ETB/leave the battlefield effect. I'll probably keep crusher, because of his raw power is worth it, then probably cut some stuff like horror of the broken lands, nightstalker, and cycling creatures for either more symmetrical discard, hand filtering\drawing ( Night's Whisper , Dusk Legion Zealot and friends come to mind) or hand disruption along with the aforementioned resilient critters. I believe V 2.0 might have something of that. What do you think?

rdean14 on Card creation challenge

4 months ago

Oh, I missed my first one in the chain:

Undead Rat

Creature - Zombie Rat

When Undead Rat enters the battlefield or dies, target player discards a card.

: Return Undead Rat from your graveyard to your hand. Activate this ability only during your upkeep and only if an opponent has no cards in hand.

"Rats understand the pragmatism it takes to survive. And are conniving enough to always succeed" -Liliana Vess

1/1


I mean, four cards are every similar: Rotting Rats the most, Burglar Rat , Dirty Rat , and Ravenous Rats

Strangelove on Chainer Fun

5 months ago

Saw your post on /r/edh. I've been tweaking a casual mono-black Belzenlok for a while now (...bascially Necrologia -on-a-commander into every version of Rise of the Dark Realms ).

Chainer's game plan should be something like... Ramp > Control > Reanimate.

Focus on filling and stealing from your opponents' graveyards and protecting Chainer.

Stax: Honestly, I would avoid hard stax. It encourages your opponents to hate you and escalate their power-level.

What this deck really needs is ramp: 38-40 lands and 12-16 cards like Bubbling Muck , Charcoal Diamond , Heartless Summoning , Burnished Hart , Coalition Relic , Revel in Riches , Black Market , Magus of the Coffers , Gauntlet of Power , Nirkana Revenant , etc. Also Phyrexian Tower .

I'd recommend Dark Deal and Ward of Bones as soft stax. The first fits right into your game plan and the second is pretty clutch vs. artifacts and enchantments.

Board wipes like Boompile , Nevinyrral's Disk , Coercive Portal , Perilous Vault are very necessary in mono-black because they are some of the only ways to deal with artifacts and enchantments.

...If you want to lean into stax... here's a list for evil people :)

glhf!

malthusthomas on Rattity Man

7 months ago

I really like the idea behind this deck.

How are you planning on handling something like Electrickery , Echoing Decay , or Echoing Truth ? The rats also trade with tokens or elves which means you can't attack with anything other than your gnawers without impacting your Gary plan.

Dealing with flyers will also be challenging. Maybe it's worth adding more removal at the expense of the draw from Dusk Legion Zealot ?

It might be worth thinking about some cards like Ruin Rat or Rancid Rats for the deathtouch to deal with Anglers. Also, Rancid Rats gives you some evasion which may help in getting monarch back in the event that you lose it.

I think Gnat Miser would be an interesting inclusion if you feel like you want more on the hand disruption package. Rotting Rats is a symmetric effect but it has unearth to give an extra activation of its ETB and given your card draw you can use that to your advantage, or before you toss our Gary you can unearth them to pump up your devotion.

Hedronz on Honorbru Meren (Finite Hulk)

8 months ago

Thanks for providing this tight primer - I've been working with this list in combination with my own build and love seeing the different hulk lines and the deck in general. Any thoughts on Rotting Rats ? Been looking for good ways to dump cards in the grave as I don't have sylvan library or survival yet

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