|Commander / EDH||Legal|
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|Magic Origins (ORI)||Mythic Rare|
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Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Day's Undoing Discussion
2 days ago
New category: Recursion. Includes Myr Retriever
Day's Undoing is Draw.
Goblin Welder is Recursion and Removal.
Pithing Needle is Removal.
Grand Architect is Combo and Ramp.
Mycosynth Lattice is Combo, though I'm not sure what it does in this deck.
Vandalblast is Wipe (or Removal).
I have a promo foil Paradoxical Outcome you should take.
You can cut some Ramp, like Thran Dynamo. You need more than 31 lands.
You can cut some Draw, like Dig Through Time. I would just run the wheels, tutors, and sticks.
You can cut some Evasion.
2 weeks ago
Thank you mmcgeach and VelvetVendetta for the suggestions - I am going slot Damnation into the deck and give it a try! I also saw your recent post about Damping Sphere and I am going to give that a try as well. I completely agree with your assessment of Chains of Mephistopheles. I currently run Spirit of the Labyrinth and I find that it frequently hurts me more often than it helps me.
Day's Undoing is definately not ideal, but it has a low CMC, can recycle my graveyard and combos with Notion Thief much in the same way Timetwister does. The main disadvantage is that it effectively ends the turn and prevents the 'end of turn' trigger from Necropotence. I do have a Replenish, but I much prefer the versatility that Day's Undoing offers for now.
Again, thank you both for your help - I have been following both of your Zur (control and reanimator) EDH decks for awhile. I am still very new to the Zur control archetype as I used to play a reanimator style deck. You both have been an incredible help in deck-building and general strategy!
3 weeks ago
i always love to play Laboratory Maniac , Rebuild and Empress Galinain blue decks so i suggest adding that. If your meta is high in graveyard shenanigans Relic of Progenitus , Mnemonic Nexus, Day's Undoing orTime Spiral is a few i would run.
1 month ago
derpytrollerZ Thanks for the suggestions!
Day's Undoing is a clever option that'll i'll keep in mind if i need more of this effect. My only concern with playing it is that if i'm playing a control deck, running my opponents out of resources, then i gift them 7 new cards it'll make the deck have to work harder to actually win. Any thoughts?
Magus of the Mind is another cool card i hadn't even thought of! Most of the time i'm trying to pace my spells across multiple turns to get the most value from Jori En. The only time I'm "storming" off is when i have multiple 1 mana artifacts in play, Paradoxical Outcome and Aetherflux Reservoir in hand and enough mana to go for it. I'm imagining scenarios where drawing a 6 drop creature that needs to live a turn to do anything won't be good, so for now i think i'll keep the card on the back burner.
The reason i'm running so many lands (37!) is that i want to hit a land drop every turn of the game till the end of the game, which if i'm doing my job of slowing the game down could very be turn 20 or more. I'm not running an excessive amount of ramp so hitting my land drops is like the izzet version of mana ramp lol.
I really like debated card choices and fine tuning decks so if you think I'm not thinking of a card in the right context or just being resistant to change for no reason please let me know! I really enjoy playing this deck and want to keep it relevant and updated.
1 month ago
WrinkleBeast16 That's kind of a tough question because there is no great replacement. Many times people will suggest Time Spiral as a replacement, but considering that it's already in my list it's out of the question. Lots of people like to hate on Day's Undoing as a replacement due to its end the turn and exile clauses (which I think is a fair argument), but I don't believe it's as terrible for Azami as it is in other decks. The reason is that Azami loves to dump a lot of rocks early on and doesn't have a way to recover a lot of cards effectively besides casting a wheel or having some form of passive card draw available (Mystic Remora / Rhystic Study). Anyways, I regress, I think Day's Undoing is a fine budget option for Azami, however if you don't want to play it I'd suggest other card draw or tutors Manifold Insights / Reshape etc.
1 month ago
Sorry if these have been stated before because i didn't really bother to read through every thing. If you need more ways to reset your graveyard, you can always add Day's Undoing. If you're casting many spells in one turn, Magus of the Mind could work well probably. I feel like Mana Short should be on your mainboard instead of your maybe board. It offers a great shutdown on any opponent for a turn if needed. Also, lower the amount of lands you have. For such a low mana curve commander deck, the amount you have is a bit excessive (go for maybe 32-34 lands instead of 36?). You should also consider main boarding Nezehal. I can say from experience that he is really effective at keeping your hand full and having a good blocker on field.
1 month ago
1 month ago
although silly combos aside, if you were wanting to make this an all out molten vortex deck, you could make it an izzet deck that utilized both the vortex and Seismic Assault while having cards like Day's Undoing and Treasure Hunt and with like 35-40 ish lands would be a good deck.