Dread Return


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed Uncommon
Commander 2014 Uncommon
Premium Deck Series: Graveborn Uncommon
Time Spiral Uncommon

Combos Browse all

Dread Return


Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Dread Return Discussion

DrkNinja on UR-Dargon!

1 day ago

Animate Dead + Worldgorger Dragon , infinite mana and etb triggers. So with a Dragonlord Atarka it's infinite damage or just "I win".

The interaction works like this; Cast Animate Dead targeting Worldgorger, Worldgorger enters play his effect triggers on the stack, response to his effect on the stack float all your mana, his ability resolves and triggers Animate Dead's ability forcing your to sack him, all your cards enter back into play untapped. Repeat that process for however long it takes to fireball someone to death or drop your hand.

Also I get why you put it in there but... Birds is a really bad card in EDH, just think how shitty it feels to draw Birds on turn 7? A better one drop for that slot is gonna be Dragonmaster Outcast, because playing him turn 7 feels great!

Last thing... I get why you are using the Ur-Dragon as your commander but I still think Scion is just strictly better because getting an Ur-Dragon for , or any other dragon for that matter, from your deck is just too good. plus you can always use cards like Dread Return, Animate Dead, or Reanimate to bring those dragons back to life later.

If you want some cool card suggestion take a look at my dragon deck;

'Dance Dragon, Dance!'

Commander / EDH* DrkNinja


P.S. Mirage Mirror>Mirror of the Forebears


2 days ago

I play the gitrog monster myself, so here are some suggestions based on my personal choices...you can play fewer lands, you don't need to draw a lot. Actually you only need the commander and something that lets you discard for free amd Dakmor Salvage. I would therefore play all the available creatures with cmc 1 and 2 that let you discard.

In my own deck I usually win by pulling off the dredge combo and generating infinite mana with Lion's Eye Diamond. With Kozilek the deck can be shuffled and you can continue milling until you have everything you want. For example Dread Return on Psychosis Crawler means you kill all opponents in the process of dredging and drawing through your deck repeatedly.

I think you can cut dome of the creature removal because you will always be faster than any aggro deck and there are only few creatures that prevent your combo amd thus need to be removed. I use Archfiend of Ifnir instead of damnation for example and I use mass discard like Delirium Skeins and Chain of Smog because gitrog Monster doesn't care about discarding everything.

TrollSucks on Breakfast Hulk without Nooze

3 days ago

Frank_Glascock: I think the Hulk's trigger will get Cephalid Illusionist + Nomads en-Kor + Grand Abolisher + Hapless Researcher. Then you mill your library and get Narcomoeba. Flash back Dread Return (Keep the researcher) to get Laboratory Maniac. Then you sac the researcher to draw and win. Note* Dryad Arbor can be added so you can get it with Hulk trigger to use as flash back cost.

LeaPlath on Cradle to the Grave

4 days ago

If you want to reanimate something you have a ton of options. Reanimate, Dread Return, Life/Death, Animate Dead, Shallow Grave etc

Vecyrus on Let's Rage Cage Bro! - Mairsil Artifact Combo

5 days ago

What do you think about the Mirror-Mad Phantasm combo?Mirror-Mad flips library for 2 manaNarcomoeba hits play, (1 blue - unearth Fatestitcher ) untap mana, use that mana to unearth Dregscape ZombieFlashback Dread Return - Return lab maniac- Draw a card and win -- possibly Deep Analysisit costs 2+3 blue and 3 life

If you were to fit it into your deck where would you put it?

DashJovis1 on Hermit Control

1 week ago

I built a test hermit on here that can win on turn 2, usually won on turn three. The trick is to run 4 Elvish Spirit Guide and one or two Simian Spirit Guide.

I used the anger/saffi/crypt/claw combo, 2 of each just in case. Had Guile in case I missed Anger or needed a turn. Guile over Colossus for Force of Will. Phantasmagorian so I could put pieces in graveyard if I drew them. 4 Street Wraith for self-mill, all fetches and shock lands. Gitaxian Probe, Ponder, Portent, all nice. 2 Sylvan Tutor, good in general, great with the Wraiths. 4 Narcomoeba, sac them for Dread Return, bring back Crypt Champion, use it repeatedly with Saffi Eriksdotter, infinite angry bears when you end the loop by reanimating Caller of the Claw. But Sutured Ghoul is cool too, infinite life is not a common strat, and it uses less cards. Still, you should consider the Dread Return path to him.

Fatestitcher can be nice over or with the narcos, depends on your playstyle. Another useful trick was two Serum Powder, because unless two copies of your combo were in your hand, or you already had your Hermit, it was pretty safe to mill your deck down 7, and it improved the odds of getting Hermit out on turn 1/2 significantly.

Sideboard included artifact and enchantment removal, a small Laboratory Maniac combo as a backup plan (like against fog heavy decks or others than aggro couldn't handle), and the emergency option of Pull from Eternity and Memory's Journey for game 2+ when my opponent grabs their grave hate.

Also, I like Birds of Paradise. Hope some of this give you some ideas!

Funkydiscogod on

1 week ago

Eleven Wastes?

I expected a "Look Ma, no Land" deck to have 0 lands, and some combination of Dread Return and Balustrade Spy to fetch Narcomoeba and Bridge from Below and whatever.

What a let down.

sonnet666 on my commander is grim monolith

1 week ago

When you follow/friend someone on here it notifies you whenever they make a deck.

Gigi made 30 decks in a day one time and blew up my feed.

Marisil interacts fine with Spellskite, you just can't use Spellskite's ability more than once in a turn. I don't really know why you'd want to redirect spells to your commander though...

I think you have an unnecessary number of fodder creatures for Dread Return, do you really need Narcomoeba, Fatestitcher, and Dregscape Zombie? Haunted Dead will make two bodies on only one card slot. I'm also not really sure you have enough artifacts to warrant Metalworker, especially with no other artifact creatures and when all your artifacts are likely to be played before it.

I'd also look into a couple ways to blink Mairsil, because right now the only way you have to get additional cards caged is to sac her to Magus of the Wheel's ability and recast. Imagine you cage Razaketh, the quickest way to win is tutoring up Mirror-Mad and comboing, but oh wait you can't do that unless someone removes Mairsil for you. Essence Flux would give you a chain to win by sacing two creatures to Raz's ability, and I really recommend AEtherling as it's a great way to protect your commander while continuing to cage cards.

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