|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs. Cursed (DDQ)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Premium Deck Series: Graveborn (GRV)||Uncommon|
|Time Spiral (TSP)||Uncommon|
Combos Browse all
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dread Return Discussion
10 hours ago
10 hours ago
I think Doom Whisperer and Jarad's Orders fit what you want to do with the deck, so I don't think I'd cut those. And I can't think of any reason to cut Ashnod's Altar. Panharmonicon I'm not sure on. You'll have to play it and see how it works out for you.
4 days ago
goldlion I like the way your thinking, and plus it's so janky no one can hate it LOL!
Some instants and sorceries that you can benefit from hmm...off the top of my head you can go for a sub reanimator theme and I would like to go for the reusable ones. Here might be some cards that can help:
Regrowth, Oversold Cemetery, Animate Dead, Dance of the Dead, Athreos, God of Passage, Dawn of the Dead, Disturbed Burial, Dread Return, Golgari Guildmage, Meren of Clan Nel Toth, Palace Siege, Phyrexian Reclamation, Debtors' Knell.
On the more expensive scale:
5 days ago
Some additional cards I would suggest would be Bitterblossom as that is a lock down with Contamination. Beseech the Queen is also a cheap tutor if Demonic Tutor and Vampiric Tutor is out of the budget.
Hope that helps!
6 days ago
Alright, so I get that Angel of Glory's Rise can bring back Auriok Salvagers and Eternal Witness to get back LED and make infinite mana letting you Memory's Journey back a timetwister and loop your whole deck, but I don’t get why Bloom Tender Freed from the Real makes the cut or why Fatestitcher was cut, it allowed a Hermit Druid activation to get all 3 creatures for Dread Return and also works with Utopia Sprawl or Wild Growth and Freed from the Real.
6 days ago
Hey, saw your forum post asking for budget card help.
With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.
Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.
A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.
A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.
Cards to consider adding:
- Llanowar Wastes
- Hissing Quagmire
- Golgari Rot Farm
- Tainted Wood
- Bojuka Bog
- Svogthos, the Restless Tomb
- Dakmor Salvage
- Blighted Woodland
- Woodland Cemetery (non budget)
Cards to consider cutting:
- Demonlord Belzenlok
- Gray Merchant of Asphodel
- Hydra Omnivore
- Loyal Guardian
- Thrashing Brontodon
- Torgaar, Famine Incarnate
- Wild Beastmaster
- Bear Umbra
- Dawn's Reflection
- Growing Rites of Itlimoc
- Myth Unbound
- Song of Freyalise
- The Mending of Dominaria
- Kamahl's Druidic Vow
- Dark Petition
- Necrotic Wound
- Sign in Blood
- Illusionist's Bracers
- Swiftfoot Boots
Good luck with your deck.
1 week ago
Here are some cards that might help you out, they are less than $10 in price range and would benefit you greatly. A friend of mines play a competitive Teysa deck so here are some cards he uses:
Plaguecrafter: A better Merciless Executioner and Fleshabag Marauder.
Bloodghast: ...Well this used to be under $10 but very worth to try and obtain.
Grand Abolisher: Prevents people from actually stopping you on combo turns.
Ophiomancer: Provides tokens on each upkeep, strong card to run.
Leonin Relic-Warder: Combined with Animate Dead or Dance of the Dead to produce infinite death triggers before you can finish with Bitter Ordeal.
Sidisi, Undead Vizier: Good creature tutor that has additional value.
Animate Dead: Can be used in conjuntion with LRW or just a cheap way to reanimate your creatures.
Dance of the Dead: Same reasoning as above.
Phyrexian Arena: Card draw engine that should be a staple.
Necropotence: Hand refill.
Swords to Plowshares: One cmc removal and it's cheap to get.
Path to Exile: A more pricier StP but worth if you need the removal.
Mortify: Another cheap removal.
Beseech the Queen: Another cheap tutor, the revealing of the card is sometimes bad, but if your playgroup already knows what your going for it doesn't mater.
Disenchant: If you feel like you really need to deal with more removal.
Diabolic Intent: Recent reprint in Battlebond, so it's cheap to pick up.
Dread Return: A good reanimate effect with a acceptable flash back cost.
Forsake the Worldly: Instant speed removal that can be cycled if you don't need it.
Living Death: You said you play in big groups, this should get you more value than them since you are playing with your graveyard.
Oblation: Can also target your own spirits or draw or removing a permanent in a tight spot.
Unburial Rites: A slight worse version of Dread Return.
Wrath of God: Classic board wipe.
Blasting Station: Highly recommend for you to run, an outlet that can win.
Smokestack: Combined with creatures coming back every turn or sacrificing a spirit, you can lock down your opponents.
Hope that these cards help!
2 weeks ago
Right off the bat there's some automatic includes I like to run in Golgari colors - those cards usually include some powerful effects that can effect the whole board with very little cost to you.
One of the biggest strengths black has is the ability to use what are referred to as Edict effects, which is a reference to a card called Diabolic Edict that forces your opponents to sacrifice creatures. This is powerful because no matter what you will trade a creature of yours for a creature of EACH opponent's - that's a one-for-three trade which gives you a sizable card advantage. Also sacrificing gets through pesky strategies like Indestructible or Hexproof from your opponents' commanders (chances are your opponents are going to try to protect their commanders very well).
For creatures that can do this easily, ordered from most favorite to least, Plaguecrafter, Merciless Executioner/Fleshbag Marauder (they are identical), lastly Slum Reaper. Slum Reaper is a bit more expensive but it's useful if you need more consistency of killing enemy creatures. If you REALLY want to push your opponents' creatures Butcher of Malakir can make sure no creature stays on the battlefield for very long as long as you constantly have creatures to throw into the graveyard.
You also have options in enchantments that can do this effect as well. Grave Pact and Dictate of Erebos are solid options, but should only be seriously considered if you're focusing on a sacrifice theme.
Secondly, I like adding sacrifice outlets. They are powerful additions that give you an out whenever you're dealing with targeted or mass creature removal. Ideally you want your sacrifice outlets to be free, so cards like Ashnod's Altar, Altar of Dementia, Carrion Feeder, and Viscera Seer will make sure you never get nothing from a creature dying on your side of the battlefield. Other options that can play well with Vhati il-Dal are Phyrexian Plaguelord who can turn your creatures into a -1/-1 for a creature that you weaken with Vhati's activated ability. If you're going with a creature-focused combat damage strategy Evolutionary Leap and Mycoloth are good options to trade your weaker creatures for more powerful options.
I'll list some overall good cards to add for Golgari colors, as well. Ramp (Named for Rampant Growth. These are cards that generate more mana for a small investment.)
- Sakura-Tribe Elder
- Kodama's Reach
- Explosive Vegetation
- Wood Elves
- Skyshroud Claim
- Solemn Simulacrum
- Golgari Signet
- Darksteel Ingot
- Cultivator's Caravan
- Sol Ring
- Eternal Witness
- Golgari Findbroker
- Journey to Eternity Flip
- Dread Return
- Find / Finality
- Living Death
- Hero's Downfall
- Malicious Affliction
- Unravel the Aether
- Acidic Slime
- Reclamation Sage
- Krosan Grip
- Beast Within
These are all just some ideas I hope they help you tone the deck into the direction you want it to go into.