Dread Return

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed Uncommon
Commander 2014 Uncommon
Premium Deck Series: Graveborn Uncommon
Time Spiral Uncommon

Combos Browse all

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Dread Return Discussion

Voltron3030 on Teysa Is Kinda Sexy, Right?

23 hours ago

Reliquary tower isn't always necessary but I'd rather have it and not need it than need it and not have it. And since it's a land it doesn't take the slot of a spell so I don't see it doing any harm. And it's fun to show off with Weathered Wayfarer.

For Descend upon the Sinful, I've only had it in here a few months and only played it twice. Once, I had delirium and the other time I didn't. It's basically just a board wipe until I purchase Wrath of God. I need board wipes because my playgroup likes to steal Teysa away from me and give her hexproof.

I had Emeria Shepherd in here for a very long time and it did really well for me. I cut it for Mind Stone actually because ramp has been more and more necessary within my playgroup than recursion. If I ramp well enough, early enough, all my opponents are dead long before Emeria Shepherd starts paying off. But it is definitely worth consideration if you're building anything with white.

And finally, Defy Death isn't always perfect, but 5 to put something on the field is about as good as it gets next to Dread Return, which I don't usually have enough sac fodder for. Occasionally I get a bigger Avacyn. I used to run a lot more angels and demons because I liked the subtheme but I've been cutting them over time for better, more strategic cards. I've also been slashing my mana curve because angels and demons tend to be pricey.

So I hope this helps. As I've pointed out, there are arguably better alternatives for each of the cards you are questioning. Just find what works best for you. I hope your deck turns out nice and your opponents groan as soon as you pull it out of the box.

tenrose on Thrasios Buried Alive | A Competitive Primer

23 hours ago

markszncd If Dread Return gets countered after a Hermit Druid activation, you can use Memory's Journey to get a janky win with Laboratory Maniac.

Firebones675 on Sidisi, Brood Tyrant Dredge Deck

6 days ago

Looks pretty good! Here are a couple suggestions.

ramp/color fixing:

Sol Ring in particular is insanely powerful as being able to cast 4mana spells turn 2 puts you pretty far ahead. Ramp in general also halps cast your top end. Chromatic Lantern makes sure you have al three colors.

Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. If damnation is out of your budget, Crux of Fate is a fine substitute but i'd add in atleast a few of those effects. Living Death is also good in graveyard decks.

Removal: I can guarantee that most opponents are going to be playing creatures you don't want to stick around. I'd put in a few more spells to pick off a specific creature. On the same note, i'd run a few more cards that can deal with non creature spells. Beast Within is good as it hits almost anything you need it to.

Reanimate effects: Right now reanimate is your only reanimate spell that happens immediately. Here are a few others: Victimize, Phyrexian Delver, Animate Dead, Necromancy, Dread Return

Infinite loops:

Not sure how you feel about infinite combos but personally i like to have a couple. The Gitrog Monster already in the deck goes infinite with Dakmor Salvage (discard salvage to having above 7 cards in hand, gitrog trigggers, you choose to dredge instead of drawing, now you have 8 cards in hand so you discard due to hand size again..... works even better if you have Laboratory Maniac but it still allows you to put as much of your library into your graveyard as you want.

Deadeye Navigator is a good card by itself (really gross if you pair it with Acidic Slime). If you pair it with Peregrine Drake you get infinite mana. Infinite mana+Tasigur, the Golden Fang means you get every single nonland card in your library in your hand by activating an infinite amount of times. if one of those cards is Blue Sun's Zenith....

Oh i'd also try to get a copy of Genesis

Sorry, this ended up being longer than i expected but I hope it helps!

POPER187 on This'll Be Fun

1 week ago

Prog and avacyn are in here to really pull out via Dread Return and the flame kin to help kill them with the horde of zombies from Bridge from Below and the big creatures hence the draw and discard capabilities and dredge. I actually worked in the imp and I think the thug on my paper but forgot to add them here

Snap157 on This'll Be Fun

1 week ago

Neat deck! I've never actually played dredge, so I'm a bit rusty on the input at the moment. My only concern here is you being able to pay for cards like Progenitus or Avacyn, Angel of Hope other than Dread Return, and you may want to cut colors like red and white to get a much smoother and less damaging mana base. I also don't see why Flame-Kin Zealot is in here, as it could probably be replaced with Stinkweed Imp for a more dredge-focused game. Again, I'm new with dredge, but in the competitive play that I have seen, it's usually a good idea to stick to three colors or less. +1 hope this helps!

Flagellum on Embarking on Sultai build, looking ...

1 week ago

In BUG colors you get the whole infect package. Green and black offer you the critters or enchantments (i.e. Glistening Oil) whileblue let's you abuse proliferate mechanics.

A word of forewarning, playing infect makes you the target. The bulk of infect critters are typically small bodied which means it's harder to push through. Of course, there's way around that and if you manage to poison everyone with a single counter you can easily abuse proliferate to win.

I've seen infect Atraxa decks and they can be brutal. However, her proliferate ability seems slow to me if you just expect her to do it all. The addition of white doesn't seem to add much to your strategy.

As per the reanimation part. I prefer passive reanimation spells like Oversold Cemetery over single use spells like Reanimate but if reanimation is the theme you're going with then Necromancy, Dread Return (works nicely with the zombs), Vigor Mortis, Animate Dead, Beacon of Unrest, Life/Death, ect. all work. Tortured Existence and Phyrexian Reclamation are great budget options too and work great. Some creatures like Sheoldred, Whispering One, Hell's Caretaker, Coffin Queen, Doomed Necromancer are all solid options.

Note that some of these let you pick a critter from ANY graveyard. That is why I would recommend Mesmeric Orb with Sidisi. You can make so many zombs and it fills everyone's yard- ripe for the picking.

Cordyceps0 on Graveyard Factory

1 week ago

I shouldn't even have the Zombie tag, it's misleading lol. Possessed Skaab I really dislike for the exiling and hardly ever want creatures in my hand. Is Mnemonic Wall much better?

Dralnu I have never once activated. The potential seemed great but with few ways to protect him, he should be replaced. I hadn't before considered removing sheoldred, but she is something of a liability that turns the table of you.

Reassembling Skeleton is pretty absurd. Sometimes I want one extra creature for Dread Return, sometimes I need to draw a card with River Kelpie, and usually they're there to help my count for Crypt of Agadeem. Something else playing out of the graveyard could certainly do the job better. Hedron Crab is great t1, otherwise nigh worthless. I just need more ways to get milled before t5.

PhotogenicParasympathetic on Tribal Zombies

1 week ago

Artifacts:

By and large, I like your artifacts. I might try out a few more of the tribal buffs, like Door of Destinies or Obelisk of Urd or Konda's Banner or Coat of Arms, but I don't think any of those are necessary if you don't want them.

Instants:

You're running a lot of spot removal. I don't disapprove (after all, I run a Toshiro Umezawa kill spell tribal deck), but I think you've got room to drop some of the weaker ones, like Hero's Demise, Vendetta, and Devour in Shadow. In exchange, try out things like Empty the Pits, which can win you games out of nowhere, casting on an opponent's end step for huge value. You could try out a touch of countermagic to protect against things your kill spells/zombies can't handle - try out Swan Song, Negate, and/or Disdainful Stroke.

Sorceries:

Again, I'm more or less happy with the sorceries you're running. Languish is probably your weakest spot, but even that's not bad. Behold the Beyond could be really good for you, letting you find answers while also filling your graveyard. Victimize could be a faster reanimation option, as could Ever After and Dread Return.

Planeswalkers:

Maybe you want Ob Nixilis Reignited? Maybe? I dunno. Lili OTDR seems really good for you, definitely keep her.

Lands:

Miren, the Moaning Well and High Market. If opponents are gonna try killing your stuff, may as well get some value out of it.

Dimir Aqueduct is kinda meh. It gets you a land drop, I suppose, but in general I find the bounce lands to be too slow with too little benefit. I'm also not a fan of things like Darkmor Salvage and Drownyard Temple. You aren't running enough self mill/self discard for those to really be effective.

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