|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed||Uncommon|
|Premium Deck Series: Graveborn||Uncommon|
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Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Dread Return Discussion
16 hours ago
I also have a Mimeo druid combo deck! You should try Laboratory Maniac so you don't lose if your combo doesn't go off. Mirror-Mad Phantasm is an instant mill combo with Necrotic Ooze. Also Disciple of the Ring is insane with Necrotic Ooze and a full graveyard. Counter everything. Honorable mentions, Prognostic Sphinx, Haunted Dead, Songs of the Damned, Dread Return, Crypt of Agadeem. Check out my build when you have time.
Commander / EDH
SCORE: 1 | 330 VIEWS
4 days ago
Dread Return is a great card to self-mill into. With flashback, you can simply sacrifice three random Zombies you've created to reanimate something super powerful.
Wonder gives all your creatures flying from your graveyard; synergises well with your theme of self-mill, and especially good since Sidisi will be creating a ton of Zombies.
Even if it isn't a Zombie tribal list, Diregraf Captain is worth including simply because he pumps all the tokens made by Sidisi.
Jarad, Golgari Lich Lord returns himself from your graveyard at the price of two lands, but the other important part is that he gets a p/t boost equal to the number of creature cards in your graveyard (which will be quite a lot).
Cryptbreaker turns all your Zombies into card draw; excellent in a board stall where you have a ton of zombies but no one wants to attack.
Gisa and Geralf do a little self-milling on etb, but they also allow you to directly cast Zombies from your graveyard, which is a fair portion of your creatures.
Splendid Reclamation returns all the lands you've milled over the course of game, often ramping you for a bajillion in the process.
Victimize lets you put a useless or choice creature into your graveyard, then reanimate two fatties that will help close out games.
1 week ago
Perusing the internet this morning, I came across the "seven by nine" rule. If your not familiar with it, you can check it out here, under note three - http://www.quietspeculation.com/2011/05/building-depietro-depauper/
Anyways, I found it quite brilliant. I broke out my EDH deck (The Cairn Nel Toth) and decided that it needed a serious overhaul.
I decided that my nine "slots," if you will would be the following:
Sacrifice Fodder (CMC 1 or less)
Sacrifice Fodder (CMC 2)
Sacrifice Fodder (CMC 3 or greater)
Utility/assorted random cards
So i started sorting the piles, and quickly realized I had too many cards for some slots, and not enough for others. I started the long, laborious, and painful process of cutting cards. I couldn't quite cut enough cards from the utility pile, so I decided I would have nine utility cards, and only six distinctly self-mill and CMC three or greater sacrifice fodder cards, because a lot of other cards can do those things in addition to doing their main purpose (if that makes any sense).
Anyways, I'll list the cards I have for each slot (its quite different than the original deck). Also, many cards serve multiple purposes, so I'm putting them in the category of their MAIN purpose.
Self-mill - Golgari Grave-Troll, Life from the Loam, Altar of Dementia (The best card in the whole deck, hands down. Not even kidding. Every Meren deck should run this card), Mesmeric Orb, Grapple with the Past. I need one more card for this slot (Stinkweed Imp?).
Sacrifice Outlets - Ashnod's Altar, Skullclamp, Attrition, Mind Slash, Evolutionary Leap. I don't love one-off sacrifice spells, but I have the slot for one. I've been debating between Altar's Reap, Morbid Curiosity and Eldritch Evolution.
Thoughts? What cards should fill my unfilled slots? Any cards I should replace?
1 week ago
DeckedGuru, While I don't think you're going in the wrong direction, you listed a lot of sup-par cards right there:
- Anthem of Rakdos, Gratuitous Violence is practically the same thing, but all the time.
- Grave Upheaval is a highly overpriced effect when Reanimate, Dance of the Dead, Animate Dead, Necromancy, Coffin Queen, Feldon of the Third Path, and Dread Return all exist, and Dread Return even functions from the graveyard.
- Dark Withering, just because discard is your theme doesn't mean you have to include mediocre removal spells just because they fit your theme. You don't see me running Irradiate in my artifact decks for the same reason. Dark Withering can basically only be cast when you can discard a card, making it a pseudo-sorcery, and is outclassed by other all around good removal in these colors, like Terminate, Tragic Slip, and Malicious Affliction.
- Kolaghan's Command, I know it's a beast in 60 card formats, but all of those modes are pretty useless in EDH, except the artifact removal, but that's outclassed by Shattering Spree, Vandalblast, and Goblin Welder.
- Library of Leng, capitalizing on the cards you're discarding being in the graveyard is a million times better than basically guaranteeing you're not going to draw any new cards.
- Pain Magnification, this one is actually pretty good, but this is a friendly reminder that Larceny exists and is amazing.
- Megrim, Liliana's Caress, and Quest for the Nihil Stone, unless you have a full set of Wheel of Fortune effects, these guys end up having way less of an impact than you'd think they do in a 40 life format. Same goes for The Rack. Bloodchief Ascension on the other hand, is typically strong enough to include anyway.
- Necrogen Mists, this one's also not bad, but you forgot all of its siblings: Bottomless Pit, Oppression, Stronghold Rats, and Creeping Dread.
As far as the hellbent theme goes, I wouldn't focus too much on it, since Neheb's effect isn't that great, and there are only two hellbent card worth including, which also aren't that great... Instead if you focus on just capitalizing on the cards you're throwing in the graveyard and stripping away your opponent's hands, then you can still draw lots of cards without being counter to your main strategy. Stuff like Geth's Grimoire and Phyrexian Arena can keep you flush while your opponents struggle to have things to play, and Mask of Memory fits really nicely here since our commander is low cost and is going to be attacking.
2 weeks ago
(This is diego from B&CG.SE)
I personally would drop the snake theme, and focus mostly on the -1/-1 counters and tokens. The only snakes I would keep are Seshiro (because it is a significantly bigger boost than your other tribal anthems), Sakura-Tribe Elder, Hooded Hydra, and Prowling Serpopard (because they are good regardless of their type). This would mean dropping the following cards: Adaptive Automaton, Chameleon Colossus, Death-Hood Cobra, Ohran Viper, Pharika Good of Affliction, and Skullwinder.
I would also cut the following cards: Corrosive Mentor (most of your tokens are not black, so its ability isn't as useful as it could be)Dusk Urchins (it is a fairly small body that just attacks and blocks, which isn't really what you want here)Midnight Banshee (like I mentioned earlier most of your tokens are non-black so this will kill your side too often)Needle Specter (a 1/1 flier for 3 is not what this deck wants to be doing, even if it does have wither)Blade of Selves (you normally want to be attacking with your tokens, and a few extras of those aren't super useful, there are some creatures it would be amazing with like the Leige and Baloth, but I think better things for the deck could be in this slot)Skeleton Key (most of your creatures are going to be small most of the time, so skulk isn't sure useful, and you are in black and green you have better options for card filtering than this)Grave Betrayal (I always find this paints a large target on me when I play it, and I don't think it is worth it in this deck to have that target)Sol Ring (mostly I am not a fan of just throwing this in a deck that doesn't really need it, it is just good because Sol Ring)
In total that is 14 cards cut, since you are currently at 108 cards that leaves us at 94, so we can add 6 more.
From your side/maybeboards I would add Zulaport Cutthroat or Blood Artist (The Cutthroat is better if you expect mostly your things to die because it hits everyone, Blood Artist is good if there are other 'go wide' strategies that will also have large numbers of creatures dying), Woodfal Primus (removal that works with your theme is amazing), and Worm Harvest (You have several lands that cycle or otherwise manage to get themselves into your graveyard, so this should be a decent token generator late game).
For other cards not in the boards I would look at Life from the Loam (to help get back the previously mentioned lands that are easy to get into your graveyard), and Dread Return (since sac outlets that are also reanimation are useful)
2 weeks ago
My original build of the deck involved filully milling myself, casting Haakon, Stromgald Scourge and a Gravecrawler from the yard and using those and the Vengevine that they triggered to fire up a flashbacked Dread Return that would return a Dread Defiler that could then throw giant nonsense like a Lord of Extinction from my graveyard to their head.
After a while I realized this was just a lot more fragile and took a lot more mana than just having a single card, so now I have more space to run answers to graveyard hate, so I run Exsanguinate and Moonglove Extract as wincons.
2 weeks ago
The deck seems pretty solid. I think it has a few too many spells near the top end and would some more value creatures lower but overall seems like a great job! Meren is a lot of fun and powerful. Your style of play is a little more stax heavy which some people may not like, but good decks should be able to deal with it. If you feel like it gets too powerful, take out 1-2 (not all) cards that make your opponents have to sacrifice their creature
These cards are a little bit more expensive but I think they are all excellent pick ups and will help bring your deck to a new power level. They are also likely going to keep rising in power as well. I think your deck needs a better early game ramp package because a Meren on turn two or even 3 is backbreaking. All decks should have graveyard hate or board wipes to stop opponents who may be ahead of you.
High Market A good way to stop your opponents from exiling something. If they were to exile with Anguished Unmaking or Reality Shift use this land's effect in response and goes to graveyard instead of exile.
Deathrite Shaman A great way to stop other graveyard shenanigans.
Phyrexian Arena One of best draw spells in format. Drawing two cards while your opponents only get 1 puts you so far ahead. The life you lose is not important at all in our 40 life format.
Animate Dead Really good recursion spell that is usually used to grab something from an opponents graveyard.
Demon of Dark Schemes Board wipe on a creature that can also reanimate is very good.
Gray Merchant of Asphodel This card wins games and can help you when you are in a losing situation.
Beast Within One of best removal spells in the game.
Dread Return Great recursion spell that can be used twice.
Temple of Malady Good value card that gives you colors and helps get away cards you don't want at the top of your library.
Bojuka Bog Need to be able to stop other graveyard decks your opponents might be doing.
Elves of Deep Shadow the lifegain doesn't matter and being able to give you another color is soo good.
Scavenging Ooze Need to be able to stop other graveyard decks your opponents might be doing.
Spore Frog Good way to stop other creature decks that are faster than yours.
Shaman of Forgotten Ways Both a good way to ramp and also can be a win con if opponents have no creatures.
Victimize Great recursion spell in case Meren is not in play.
Viscera Seer Great sac outlet that also helps you draw to something useful.
Cultivate Great ramp card that also replaces itself.
Kodama's Reach Great ramp card that also replaces itself.
Black Sun's Zenith board wipes for when you are behind
Crux of Fate board wipes for when you are behind. This one is bad, but very cheap.
Life's Finale board wipes for when you are behind
Decree of Pain board wipes for when you are behind
Birthing Pod Helps you deck progress it's board state while adding to Meren's experience counters
Cards I would remove are ones that are less synergystic with the theme of your deck and/or have very little utility other than being big beaters.
Champion of Stray Souls Not a bad card, but I think it is a win more card. If you want to bring back creatures I would recommend Chainer, Dementia Master over this one as it costs less mana to cast and use its ability. But not bad.
Satyr Wayfinder Creatures that cause you to overextend into your graveyard. not bad but better ways of getting lands.
Caller of the Pack Creatures are just big beaters but have no value.
Scourge of Nel Toth Creatures are just big beaters but have no value.
Banshee of the Dread Choir Creatures are just big beaters but have no value.
Wretched Confluence Too costly for it's effect
Cloudthresher Not a good way to get rid of fliers
Bonehoard Better options to cast at 4 mana
Dread Summons card seems good but never works out in practice. Cannot use multiple times and only gives you a few zombies.
Corpse Augur better options to be playing at 4 mana
Phyrexian Plaguelord Better options to be playing at 5 mana.
Diabolic Servitude I think Animate dead is better. Cheaper to cast, and does not exile.
Powerful cards that are sweet to trade for (as in will always have value for a commander player imo). However these are over 5 bucks in some cases and may be better to trade up or I don't think are going to rise up in price in the next few months.
Birds of Paradise one of the best one drops you can play.
Avenger of Zendikar closes out many games very quickly.
Overgrown Tomb Great land that helps give you your colors and when you eventually get fetch lands you can find it. That being said, Windswept Heath can grab this for you and was heavily printed. Lands are always good things to pick up as they keep their value compared to any other card as they are used in every format.
Grave Titan One of the best 6 drops of all time
Panharmonicon Good in any deck that Enter the Battlefield effects
Leyline of the Voidcreatures in black in the 6-drop spot.
Toxic Deluge One of the best board wipes. Cheapest in converted mana cost and life is not important for how much damage it will usually save you from.
Sheoldred, Whispering One This creature is such a house. Hurts opponents and helps you.
Buried Alive a great tutor effect for your deck as your graveyard is an extension of your hand.
Noxious Gearhulk A pretty decent way to gain life and stop opponents
Erebos, God of the Dead Allow for a way to stop opponents life shenanigans and draws cards.
Kalitas, Traitor of Ghet is another way to stop graveyard shenanigans of opponents. He cost a lot because of standard so I would wait until he rotates.
2 weeks ago
Alright here is a ton of cards that seems to fit the theme. Some are definitely better then others I'm just giving a list of cards. Some of these cards are not budget
Hope you find something useful within all these!