Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Trade

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Printings View all

Set Rarity
Duel Decks: Blessed vs. Cursed (DDQ) Uncommon
Commander 2014 (C14) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dread Return occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Black: 0.28%

Golgari: 0.28%

Dread Return Discussion

dingusdingo on Kurasa - Sacred Hulk

4 days ago

Mate, I'm not trying to shit on you here, but why would anybody run Sacred Hulk when there are protection piles available that are extremely easy to use?

Hulk grabs Cephalid Illusionist Nomads en-Kor Grand Abolisher and any 1 CMC creature. Mill out library. When library is empty, sac Cephalid + Nomad + 1 cmc critter to flashback Dread Return targetting Thassa's Oracle.

Keeps Abolisher on the field during the entire combo. 100% a superior line to what you have

Hulk dies and fetches Spellseeker Thassa's Oracle and Blood Pet. Stack triggers to Oracle is on bottom, with Spell Seeker above. Spell seeker resolves and grabs Demonic Consultation. Sac Blood Pet to stack Consultation above Oracle trigger.

Sacred Hulk wasn't unknown of before either lol. Regardless, it is a deprecated build as there are protection hulk piles available, and you get to run other white cards.

Kazierts on Sarkhan's Swarm

1 week ago

There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.

  1. Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.

  2. Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.

  3. Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.

  4. Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.

  5. Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.

These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.

  1. Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.

  2. Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.

  3. Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.

  4. Dread Return - By sacrificing 3 Bladewing's Thrall you could get a free reanimation spell since when you get the dragon back from the graveyard you'll also get the Thralls back.

In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.

About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.

  1. Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.

  2. Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.

  3. Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.

  4. For the Thralls I'd cut one Spinerock Knoll , Mudslide and the two Dragon Egg s.

dingusdingo on A Perfect cEDH Deck

1 week ago

Very nice fish hulk list. The triple stifle is nasty for mirrors indeed, not just from stopping Hulk but also from cards like Survival of the Fittest and fetchlands.

Have you considered Dread Return ? This opens up combo lines that are highly protected. After you have milled you no longer need the Nomad or the Cephalid, which makes them ideal for Dread Return

No Utopia Sprawl ?

Talk to me about Neoform . It seems like an odd inclusion to me but I see it frequently in hulk lists. Is it just for value for turning 1 CMC dorks into Dark Confidant or Gilded Drake or Grand Abolisher ?

Boseiju, Who Shelters All is a saucy include as well. Have you considered Crop Rotation to allow EOT combo set up?

dingusdingo on Fish Hulk might be a ...

2 weeks ago

Just to catch up any readers who don't understand the combo or its implications

Flash + Protean Hulk has been a pretty potent combo for a while, even for competitive. What makes the addition of Thassa's Oracle so scary is that you can do the entire line in response to the trigger, and the hulk allows you to grab a piece of protection too, and that you don't need to be holding a draw spell/trigger.

  • Protean Hulk dies, trigger stacks and resolves
  • Search for Nomads en-Kor , Cephalid Illusionist Thassa's Oracle and any 1 CMC protection creature like Siren Stormtamer .
  • As they enter the battlefield, the trigger for Thassa's Oracle is stacked
  • You hold priority, and repeatedly use Nomads en-Kor to target Cephalid Illusionist , flipping your library into your GY
  • Resolve the triggers above Oracle trigger. You now have no library, so when the Oracle trigger resolves it will see 2 devotion (for Oracle) being greater than 0 cards in library, and you will win the game
  • Holding up Siren Stormtamer for interaction

That's not even the worst possible combo. You can crack hulk for Grand Abolisher Nomads en-Kor Cephalid Illusionist and any 1 CMC creature. Flip GY, then flashback Dread Return from GY to return Oracle, saccing Nomads, Illusionist, and the 1 CMC critter. Grand Abolisher guarantees safety during combo resolution, and you don't need any more library flip after its done once.

I'm sure you can find other protection piles too. Use Spellseeker to find Silence with Nomads + Illusionist + Dread Return , although that does require using after combo. The point remains that there is flexibility in combo protection with this little guy in play.

Think about Oracle like this. Its 1 CMC cheaper than Laboratory Maniac , and it doesn't need an additional draw trigger to win. It can still win if its removed while the trigger is on the stack, which is HUGE. The only downside is that it only checks upon ETB. This downside is pretty trivial though, as you don't wish to put the creature into play until there's an opportunity to win.

Its basically labman with a draw stapled to it for -1 mana. Normally labman + draw in a hulk package would eat 4 CMC of your 6. This only takes away 2.

So what's the solution? Honestly ban Protean Hulk . That card has been meta dominant since its unbanning. Its a compact, boring wincon, and it being legal makes the combo decks less interesting. Not really a lot of pilot skill in "gotta tutor and draw cards until I have A + B then resolve them holding a (free) counterspell". Yes, casual decks are going to lose out, but honestly kicking the tier 1 decks in the teeth would do wonders to open the competitive scene anyways.

Should we ban the new Oracle? I would argue no. Doomsday isn't a very big meta slice. Its more concerning for Demonic Consultation usages, but I'm still fine with it there, although this card is FAR more dangerous than labman. The difference between those decks and Protean Hulk is that those decks either win or bust at that point. You don't come back from using Doomsday if you get stopped. When Protean Hulk + Flash combo is stopped, they just pivot to yet another backup.

Aiden_Phelps on Budget Dredge

3 weeks ago

I'm not sure what your stance is, but you may want to consider using proxies. You could also consider Manaless Dredge. It's cheaper and more efficient than this list. If neither of these options strikes your fancy, then I have some suggestions for your list. Take out the 4 Creeping Chill s. Replace 1 with another Hogaak, 1 with another Putrid Imp , and the other 2 with Flayer of the Hatebound . Flayer will be your main reanimation target for Dread Return and should close out the game if you reanimate it. A Dread Return package in the maindeck is certainly not ideal though. You should definitely be playing Cephalid Coliseum . It's an uncounterable "Dredge 15ish" that you can usually play around turn 2-3. I'd consider taking out your fetches for these. Those are all the changes I'd make to the maindeck and the next changes are all for the sideboard. Chain of Vapor is what I personally run to deal with permanent-based graveyard hate but that usually fits better into the more explosive lists that can run Lion's Eye Diamond . Therefore, you'd probably have more success running 2 Serenity and 2 Nature's Claim . 4 Leyline of the Void is always a good idea. 3 Silent Gravestone in the sideboard doesn't hinder your plans as long as you don't run it alongside Dread Return and it protects your graveyard against Surgical Extraction . Playing 3 Lotus Petal in your sideboard can help your deck be more explosive when it needs to be. Lastly, 1 Ashen Rider should be in the sideboard as a reanimation target if you suspect that your opponent may have or may board in an Ensnaring Bridge to stop your zombie army. Once again, I'd reccommend that you either proxy the LEDs or play Manaless Dredge (both of which are better options than playing this list), but if that's not an attainable goal, then making these changes to the deck should be the best thing you can do for the deck. I hope this helped you out! Have a wonderful day!

dadragonman on Manaless Dredge

4 weeks ago

why does no one ever include Hell's Caretaker ? it means that when you Dread Return it that it becomes a even more consistant Dread Return .

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