Dread Return

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Blessed vs Cursed (DDQ) Uncommon
Commander 2014 (C14) Uncommon
Premium Deck Series: Graveborn (GRV) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Price & Acquistion Set Price Alerts

DDQ

C14

GRV

Ebay

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Dread Return Discussion

PhotogenicParasympathetic on The Final 5 Partners

4 days ago

Although, worth noting, that as templated, this goes infinite with Dread Return or any other reanimator spell, giving victory via Zulaport Cutthroat or Blood Artist, etc.

ScrOuch on Meren's Grave Shenanigans

1 week ago

Cool Deck, I love graveyard interactions! I own one myself (with a different commander and a different color combination though) and it's always an absolute blast to play with it!

I also took a look over the suggestions the other users gave you which seem to have brought the deck in good shape already! However, there were also some suggestions which didn't make it in your deck 'til now but which I would consider absolutely awesome, so I will mention them again. Just so you know.

Those cards are Blood Artist, Greater Good, Dictate of Erebos and Grave Pact. Each one of them are working absolutely great in here! Dictate and Pact control your opponents board state, Blood artist works perfectly with your commander and Good is an awesome draw AND sac engine. It really is everything you want!

Greater Good is also a good transition to my next point. For combo it's important to get the cards you need and I already see that you play a ton of good tutors which is good but I still miss some draw engines to make your deck even more consistent. Right now your draw engines are Yavimaya Elder, Smothering Abomination, Grim Haruspex, Skullclamp and Solemn Simulacrum which make a total of 5 cards but I would greatly recommend to play at least 8 cards of that category (10 would be even better to achieve your goals). Cards that do exactly that AND fit to your commander are Phyrexian Arena, Harvester of Souls, Necropotence, Bloodgift Demon, Dark Prophecy and Kothophed, Soul Hoarder. Since some of them also cost life I'd recommend Disciple of Griselbrand which grants some lifegain and is also a sac engine. Aand last but not least, Attrition is also a very nice addition to your deck!

Cards you could consider to cut are:

Avenger of Zendikar: It's super powerful but doesn't really synergize with what you wanna do and it has quite high cmc.

Dread Return: I feel you have more than enough recursion, especially since your commander herself does the same. I even think you could cut 2-3 more cards of that category.

Elves of Deep Shadow: Since you only play two colors that mana ability isn't worth the damage. Rather play any other one mana elf dork.

Eliminate the Competition: I'd cut that card for Attrition.

Grisly Salvage: I understand what you wanna do with that card but I'd greatly prefer Greater Good over this one.

Well, I hope I could help you with this! Keep up the good work. Did I mention I love graveyard interactions?

BaCK4ThESTaB on Walking Ball | Thrasios Ballista

1 week ago

Sugesstions: Gemstone Caverns, Exotic Orchard, and Demonic Consultation.Gemstone Caverns allows for a turn earlier win. As you are running a 4 color deck Exotic Orchard will most likely be a dual land if not better. Demonic Consultation If you put both Fatestitcher and Bloodghast in your list is a turn eariler [Hermit Druid] combo. The way this would work would be turn one land that taps for black, and turn two Demonic Consultation naming Mountain milling your whole deck due to your lack of Mountain. Then this put Narcomoeba into play then play a land that taps for blue putting Bloodghast into play then tap that land for blue and unearth Fatestitcher. After this simply Dread Return them and target your Necrotic Ooze and performe the Hermit Druid line.Budgeting: I am on a budget and woud not like to buy the duals. To replace them I have considered artifact lands as I can fetch them and also fast lands because they tap for two colors. As you have more experience with this deck I was hoping you could help me decide which option would be better. Thank you.

thegigibeast on I will liquify your deck

1 week ago

Looking fast, this deck seems to be decently optimized. No playtest to back what I am saying, but still looking quite optimized.

The only thing I would have to say is... Why Ambassador Laquatus over any other mana-sink in the command zone? To keep the comparison fair, I will limit my choices to mono-blue, and Kefnet the Mindfulcomes to mind. With Ambassador, you mill, so as soon as you hit an Eldrazi you let other people win the game. If you play against something looking to Flashback Dread Return, you will enable their combo, so instead of winning you will loose. Kefnet is strange, but at least will draw your entire deck and will let you win from Blue Sun's Zenithfor example, a card that would still not be dead outside the win combo. THe deck would still look fairly similar to what you are qctually running also.

Kylesafgt on Until the Lambs Have Become Lions: Meren

2 weeks ago

Hey mate,

Great deck! Reminds me alot of how mine once looked.

Cards that I can see that I would consider subpar/not synergistic enough, if I were to run them myself:

  • Pathbreaker Ibex: Great card, I think it could gain an immense amount of power if you ran Lord of Extinction

  • Wall of Blossom: Personally I'd run Vulturous Aven over this, lets you get an experience counter too and you can target itself. I never had a problem with it being 4 cmc as Meren can easily rack up counters.

  • Mazirek: The counters can pile up quickly and he can get out of control, but the problem is that Meren wants your creatures dying so those counters won't be sticking around for long. You could replace him with Victimize?

  • Champion of Lambholt: You're probably better off running something that'll really give your deck a kick. For example, from your sideboard I can see Shriekmaw in there, WHY? I'd slot this back in your deck asap as he's an absolutely abusable monster in mine.

Cards you should add:

Liliana, Heretical Healer  Flip!!!!!!!Liliana is an absolute monster in this deck and there's alot of factors I'll need to cover to get this point across. Firstly, she's a creature to start off with and Meren adores creatures being in her graveyard. Therefore Liliana is a very easy card to get back to the field especially due to her low cmc. Secondly, the way she flips to her Planeswalker side is hilariously easy (Have I mentioned that Meren loves things dying?). Once you flip her with easy you gain a 2/2 zombie which you can easily just use as sacrifice fodder or a nifty little attacker. Her first ability (+2) is one sided, everyone chucks a card into the graveyard. But you don't care about cards going to the graveyard, that's just a second hand to you because of all your reanimation effects. Her second ability (-X) allows you to reanimate any non-legendary creature that you have in your graveyard. Just another big stupid reanimation effect that can grab almost any creature is just great. Her third ability (-8) is potentially game winning in almost every deck, especially this one. You see, we want things to be constantly dying and once she has this emblem, every time something dies it just comes back to the field under our control. Now we run alot of destruction effects such as removal, gravepacts and stax effects so we'll be constantly forcing our opponents to sacrifice things (which will in turn come back under our control). I just cannot stress enough how great of a card Liliana, Heretical Healer is in this deck

  • Perilous Forays: Great card to help you ramp and gain experience counters, note that it can grab cards such as Overgrown Tomb etc

  • Protean Hulk: Even if you're not trying to combo off, this large toad,frog,thing is pure valuetown.

  • Dawntreader Elk: Such an amazing ramp card for Meren

  • Archfiend of Depravity & Smokestack: If you really want to make your opponent never have creatures (or permanents).

  • From Beyond: Just another great Awakening Zone effect

  • Sheoldred, Whispering One: I can't believe that she hasn't been considered, she gives you everything Meren has ever wanted.

  • Dread Return: Great reanimation card for Meren

For any more ideas or suggestions on stuff to shove into your deck to make it synergise better or be more powerful check out my old Meren deck: http://tappedout.net/mtg-decks/meren-carrion-queen/I ended up changing it to the Karador deck you commented on, but I'm planning on rebuilding her so that I'll be running her + Karador

oliveoilonyaasscureshemorrhoid on Deck of many cuts

2 weeks ago

Welcome to EDH! How's this format treating you so far? How is it in comparison to other formats? And I love that commander too, even the art is beautiful. And besides my suggestions to make the deck stronger, you should look at "https://edhrec.com" to check out all the orzhov commanders and what cards are good for this commander. Check out "http://www.smileylich.com/mtg/magocracy/Magocracy_G1.html" as well for anything you can't find in the gatherer database. And look at "https://www.youtube.com/watch?v=Im1VuV7-qSI", I thought that was a fun theory but that could just be my interest in math.

Anyway, onto my arguments for a better deck. Like Mortify or Hero's Downfall instead of Murder? Or Unmake/ Ruthless Disposal v Eyeblight's Ending/ Bone Splinters? Gotta love that removal. Forsake the Worldly has become a favorite of mine, I was so happy to see that in your deck. There's also some other cards like Utter End, Pontiff of Blight, etc that fits your theme well. I also love non-combat victories, so I would add more cards like Zulaport Cutthroat and Debt to the Deathless.

Now onto the hard decisions. Like High Priest of Penance v Angel of Deliverance. Each has it's own pros and cons, but I thought I should argue for it. I would also replace Unraveling Mummy as it only supports Khenra Eternal and Gravedigger. I'd argue for Gifted Aetherborn or Vampire Nighthawk instead. I like where you were going with Gravedigger though, everyone needs some recursion. I'd argue for Phyrexian Reclamation or Ravos, Soultender to keep with the recursion, or load up some reanimation with Dread Return, Stitch Together, or Phyrexian Delver to keep with the ETB (enter the battlefield) effects. And if you want another general theme for the deck, consider Panharmonicon or Skybind. Lastly, you could include an infinite combo to make it more competitive, like Emeria Shepherd + Kor Cartographer to ramp all your Plains out.

So yah. I still love the deck and upvoted it, I just wanted to argue some cards and be devil's advocate. Also, EDH is my favorite format and I'm always here, so text me if you've any questions or need more help. Hope this helps

TheKillerEwok on EDH - Sidisi Self-Mill

2 weeks ago

Hey NayrSlayer, thanks for the positive comment!The best thing about Sidisi is you can build her so many ways; I started by just using what I already had, so you should definitely go for it. I guess part of the reason I haven't included Sultai Ascendancy was I've never had one lying around - I will pick one up soon for sure.

The deck sometimes wins by going wide; but usually by forcing through one huge creature. If you want to build wide and have some cash I would probably include a Doubling Season effect as VietMoneys suggests; and definitely a Dread Return for the classic fast-dredge into reanimate Craterhoof Behemoth. That's a little too savage for our playgroup though.

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