|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis||Common|
|Conspiracy: Take the Crown||Common|
|Battle for Zendikar||Common|
Combos Browse all
As an additional cost to cast Alter's Reap, sacrifice a creature.
Draw two cards.
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Altar's Reap Discussion
3 hours ago
Thx for your comment and the upvote. I feel the same about Monastery Mentor - he had some minor appearance in recent Modern-Gameplay and that's why I also wanted to build something around him.
The results so far have been as expected - he dies easily to removal, that's why I needed to include cards like Turn Aside. However, when he stays on the field for a while, he can be a real powerhouse. Unfortunately I feel he is at his strongest in a shell with lots of instants and the current Deck-Version doesnt support this too much. One possibility is to make the Esper shell more controlling, include cards like Thought Scour and go more towards Delve-direction, so that the token-generation becomes more like a nice addon.
However, I really like the tokens, therefore I'm more thinking about cutting blue and make this deck only . Then we would have access to more pump-effects like Intangible Virtue and Zealous Persecution, asymetric boarwipes like Hour of Reckoning and the card-draw is also not bad, for example Painful Truths or Altar's Reap. We would lack counterspells, but I think being able to destroy everything should also be enough.
9 hours ago
These kinds of decks are good metagame answers to midrange beatdown decks. You'd be out of luck if the opponent plays something with hexproof, or protection from colored spells or has ways to protect their critters. I don't know what to do about that, except maybe Fleshbag Marauder, since if it's your only creature you can fling it in response to its ability.
Also, if the opponent is playing a creatureless combo, you're kind of out of luck. I really feel like you'd need something to do if the enemy doesn't have any creatures you can control. You need creatures that don't mind being flung at the enemy. Why does the horribly unplayable Kathari Bomber come to mind? We need better suggestions.
It seems like you'd need some ramp to make your spells really worthwhile: you'd need 5 mana to cast a Mark of Mutiny and Altar's Reap which is more or less just a Slave of Bolas or a cheap entwined Grab the Reins. Sure, you have Expertise and the cheap one, but you're still looking at turn 3 minimum.
Now...Blood Funnel might be the weirdest thought I've had all day. Pair it with Bloodghast, Prized Amalgam and others, so all your spells get to be cheap, but, more importantly It gives you a way to sacrifice their critters. Imagine you cast a Dark Petition to get a Languish or other toolbox spell, and you can cast it immediately (provided you have the bodies to sac for it). Alternatively, you run permanents that make tokens like Bitterblossom, but I'm just brainstorming.
This would give you things to do while you take control of their critters. There are tons of possibilities with Blood Funnel, since it makes every spell is also a potential sacrifice outlet. And, you'd want the revolving door graveyard for your sacrifice stuff. I don't know how many of these ideas are any good.
If nothing else Miren, the Moaning Well as a one-of land.
2 days ago
Mardu Ascendancy works perfectly with this deck if you are feeling aggressive. Maybe Campaign of Vengeance in case your opponent tries to pull you into end game? Doomed Dissenter works well with Altar's Reap
1 week ago
Good land ramp
Remove two counters and it's a power 1 or less creature that draws you a card!
Scry is almost carddraw!
Protection for your commander.
Good land to add
Makes daemons. Nice right?
Makes people think twice
you have a lot of black symbols
I think you might need more carddraw.I recommend 6-8 drawcards
one of the better draws
draws you a card every turn
multiple per turn if you're feeling it.
Drain a lot of people so you can fuel your carddraw
If you have too much mana, carddraw!
a really annoying card for your opponent.
Free token every turn?
Bring creatures back. then kill them, them bring them back!
bring big creatures back!
You like killing your own things right?
You can kill your own creatures and get carddraw
1 week ago
I suggest Walking Ballista for free sac and dead body so you can get Bone Picker out easily. Plus, it triggers Bontu the Glorified's condition so it can attack. If you want to kill a mono black zombie deck, i also suggest putting a sweeper and Trespasser's Curse in your sideboard.=).
Since this is a 23 creature deck, you might need some Altar's Reap sac a dying creature, trigger bontu and b.picker's condition and draw 2 cards.=)
1 week ago
Behind the Scenes looks really great in this, a second copy to help it show up more often maybe?
1 week ago
Fatal Push would have gone in straight away, I just never had the money and no else had the card (for trade). As for the Altar's Reap, I'm going to keep that in. It provides much needed card draw and protects razaketh from being exiled as he can't sac himself. I can't say the same for Start / Finish I'll probably put in murder then. Now that I think murder protects razaketh from exile too. Thanks for the advice!
1 week ago
Hey! Thanks for the feedback. This is definitely less midrange, so I don't know how much advice I can really offer--except the Approach takes up only one spot and offers a really useful combo finish, so I think it's maybe worth a look.
I like the Demon of Dark Schemes, he might find a home in my SB!
Otherwise, I would really just recommend replacing some of the sac effects with removal. You don't really need sac in a deck like this, since you wouldn't want to sac fatties and your tokens should go towards energy for Demon or cards with Razaketh. Plus neither of them are really powerful cards on the face of things, even if you're only saccing a 1/1. I'd take out Start / Finish and Altar's Reap for Fatal Pushes and Grasp of Darkness or Murder. You'll probably have a really difficult time versus aggro otherwise!