|Commander / EDH||Legal|
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|Duel Decks: Nissa vs. Ob Nixilis||Common|
|Conspiracy: Take the Crown||Common|
|Battle for Zendikar||Common|
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As an additional cost to cast Alter's Reap, sacrifice a creature.
Draw two cards.
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Altar's Reap Discussion
3 days ago
My first thought was that it feels like it needs some reach in order to close games out. Cards like Foul-Tongue Shriek and Brutal Hordechief.
Some other sac outlets would be good, like Bone Splinters and Altar's Reap.
And some pump, Adaptive Automaton or Obelisk of Urd.
Silver-Inlaid Dagger also seems like it would be very effective.
4 days ago
You're light on 1 drops. Bone Splinters won't have a target on t1. Turn 2 Altar's Reap has no creature to sac. The other 2 drop has double black and doesn't put a creature or artifact on the board. Turn 3 will most likely be a colorless drop. There's plenty of artifact hate, so it's likely to be removed on curve. Turn 4 is a Tezzeret without a body to protect it, or filigree crawler which isn't a big threat. Or T4 is one of your 3 drops + Bone splinter which will remove the creature you just dropped.
I just drew a few practice hands, this bad boy just takes too long to get going. It's fun but very slow. Holdout Settlement can't produce a color until you have a body to tap, so I think Aether Hub is a better bet.
6 days ago
Archangel_of_Entropy Thanks for the feedback!
Animation Module seemed like a great repeatable Servo token production engine to sink extra mana into whenever I place a counter, which I do often. With Indulgent Aristocrat its a repeatable + to drop a +1 counter on each of my vampires, or I can end up making more Servo fodder from the extra triggers. I think being able to maintain enough sac fodder is important, especially since having extra can help feed a game winning Ormendahl, Profane Prince Flip. An Animation Module on board is great to have, though 2 is useless, which is why its a 2-of and not a 4-of like Hidden Stockpile.
As far as Cliffhaven Vampire he's not as great as Kalitas, Traitor of Ghet for the CMC, but he has a decent butt for blocking as a 2/4 flying. The passive life gain from Drana's Emissary and all the lifelink from whenever I attack or block with Kalitas, Traitor of Ghet, Gifted Aetherborn, or Indulgent Aristocrat gives us plenty of life gain opportunities to ping our opponent down, making him pretty good offensively or defensively.
I do agree that I think the deck could use some card advantage. Hidden Stockpile's sac to Scry 1 is something but it's not quite enough. Sorin, Grim Nemesis is totally on theme and offers card draw, life loss, life gain, removal, and an almost guaranteed game winning ultimate. At CMC though, he's a bit costly, but could prove useful in mid to late game to wear out my opponent in a more defensive matchup since he should be pretty easy to defend and build up to a win, so I'm definitely thinking of including him in the mainboard.
Other options for card advantage were Asylum Visitor, a decent draw engine with a 3/1 vamp body. However with no opportunity to discard my hand or my opponent's, I'm not sure how often I can take advantage of the card draw unless I'm top-decking. Adding in Heir of Falkenrath Flip to make it work is an option, though I'm not sure what I'd pull out for them. Probably 2 for 2 with Drana's Emissary and Cliffhaven Vampire.
Another option is adding in spells like Altar's Reap, which makes a great response to a kill spell or otherwise just target a Servo for two cards. If we want to spend life instead of creatures we can go with Succumb to Temptation instead. Another decent option and also on theme though would be Vampiric Rites, and sacrificing a creature to draw a card and gaining a life instead of losing it.
Just some thoughts, I need to proxy and playtest it to see how it goes, but if anyone would like to give it a go, let me know how it works and what changes you made and suggestions you have!
1 week ago
After the addition of Death's Shadow, I thought about changing 1 or 2 Altar's Reaps for Night's Whisper and Inquisitions for Thoughtseizes. It being a creature that matters at the table is still a secondary feat, the primary being an activator. I'll still fiddle around with some changes and see what feels good. Thanks.
1 week ago
x600NitroXpress Yeah I just mentioned Altar's Reap as an example. There are much better cards that allow you to sacrifice for benefit (e.g. Voldaren Pariah Flip is a common one in decks similar to this). A quick search on Gatherer will show you some better options against non-creature decks. Anyway, I don't have any sacrifice effects in my deck so I was curious if you'd tried any and what you thought.
Yeah, the draw from Cryptbreaker is great on it's own. One thing to keep in mind is Turn Aside won't work against sweepers (e.g. Radiant Flames/Flaying Tendrils) or player-targeted spells (e.g. To the Slaughter/Oath of Liliana) if you ever come across those. But Negate works fine there.
So beside switching out the tap lands (Submerged Boneyard) to battle lands (Sunken Hollow), and maybe considering a single Drownyard Temple/Geier Reach Sanitarium (forgot to mention that one), it looks good. Like you said your LGS is control heavy but has all the counters so can adjust as you need I guess. Against control I personally side in a single Noosegraf Mob which comes out later but floods the board quickly for Cryptbreaker or Ormendahl, Profane Prince Flip. I like it.
1 week ago
I see what you did here. I like it. The only thing I think is not quite proportioned right is Yahenni's Expertise. I don't think you need 4 of them. I have a deck that also runs Cutthroat, though not quite as centrally themed, that runs 2 Expertise and mostly uses it in exactly two positions. The first being a turn 4 sweeper to reset the board, the second being a Cutthroat finisher. If I can get even two Cutthroats down along with several other creatures like tokens you can sweep the game all at once. It only takes 2 Cutthroats and 8 creatures of 3 toughness or less to deal 20 damage to all opponents. I don't see you being able to get those kind of numbers here, especially since you'll be sacrificing things every turn for drawing cards or killing creatures. I'd try cutting down to 2 and then adding in an extra Swamp and Mountain. I always want a deck to work with 20 land, but even with all that draw I think having 22 would be better in the long run.
I love Bone Splinters and Altar's Reap. Totally underutilized. They are even better when you steal a creature and sacrifice that one to those. I had a deck that rotated out that absolutely focused on stuff like that. An interesting card that I used within this similar shell was Skin Invasion Flip. The 3/4 critter makes for a nice little attacker or blocker, and forcing something to attack that doesn't want to can be fun if you aren't ready to just steal and kill it. Of course with mine I was built around both death triggers and ETB effects because of Impact Tremors. You may have enough colorless things to run Flayer Drone for it's ETB trigger. The Hidden Stockpile makes tokens every turn that will trigger damage, the Carrier Thrall turns into colorless tokens that would trigger damage, the Filigree Familiar and Smothering Abomination are already colorless. I could see that being a worthy addition. It doesn't suck that it's got 3 power and First Strike. If you are content with keeping 20 land and open to dropping Yahenni's Expertise to 2 then a pair of Drones would probably be a worthy source of extra damage.
Just some ideas to play with. Fun cards to use before they get rotated out :)
1 week ago
Yeah it's great against control, just as a sideboard card to remove whatever your Grasp of Darkness/Liliana, the Last Hope can't remove. E.g. artifacts, enchantments, or even equipment (like Stitcher's Graft).
Against agro it can delay them by a few turns until you get your engine going. Or against removal decks you can save your own shit and also benefit from the discard. Your worst enemy is Flaying Tendrils and cards like Incendiary Flow/ Anguished Unmaking so maybe run a few Negate or Spell Shrivel? I personally run 4 copies of Grasp of Darkness incase they resolve a Kalitas, Traitor of Ghet. Bad news for you.
Anyway, you could change out the Submerged Boneyard for Sunken Hollow and maybe even try a few Drownyard Temple if you can afford the colourless. I only run 2 in my deck but once binned both off a single Contingency Plan and pseudo-ramped them back into play on my opponent's end step when I had a dead hand.
Last thing, a question for you, have you tried any sacrifice cards like Altar's Reap? Because I find the games I struggle are when my opponent just avoids Relentless Dead and I can't get him killed (and abilities to trigger). There are great cards out there, even in Kaladesh, but I've never tried them. Currently I only have a Kalitas, Traitor of Ghet to force his triggers and 2 copies of Distended Mindbender.
1 week ago
Of course!I'd say cut Hidden Dragonslayer, It's pretty expensive for what it does. For the rest of the subs, it all depends on what kind of decks you're facing. Personally, I'd cut all of your Graveblade Marauders and Chief of the Scales, maybe sideboard a couple for games that will go longer because they'll be good blockers and make your stuff more durable. Good call cutting Battle Mastery, you might even want to consider Rush of Battle as a sideboard in favor of another Foul-Tongue Shriek.
TL:DR,For faster paced games, favor:Mardu Shadowspear, Foul-Tongue Shriek (I'm putting this one in my deck after seeing yours), Herald of DromokaFor longer games, favor:Graveblade Marauder, Chief of the Scale, Obelisk of Urd, Altar's Reap
Balancing right is something I struggle with too, I definitely don't have it right in my deck but part of what I love is that there's so many viable cards I can tailor it based on what I'm facing. Generally, my default is cheap creatures and super fast aggro to kill them as fast as I can.