|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||None|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Commander 2015 (C15)||Common|
|Battle for Zendikar (BFZ)||Common|
|Magic 2014 (M14)||Common|
Combos Browse all
As an additional cost to cast Alter's Reap, sacrifice a creature.
Draw two cards.
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Altar's Reap Discussion
5 days ago
1 week ago
DragonHaiku thank you for the suggestion, however I am a little concern about getting rid Recover because as this deck is rather low on lands I will often discard my four mana cards with Insolent Neonate and get back them back with Recover, or inversely get the Insolent Neonate back and a new card to discard to it. Regarding Undying Evil I don't have any consistent ways to sacrifice when I want, so I can't really draw this and then be able to use it to full effect.
1 week ago
DragonHaiku I agree the Undying Evil has a lot of value. When speaking of its sick combo ability, I was thinking that Altar's Reap could have nice synergy with it and replace Read the Bones (no scry, but it's instant, has lower CMC, no life loss and triggers the sacrifice ability).
3 weeks ago
1 month ago
Hm, in the Golgari colours, repeatable, and pauper. Not easy, dude. I found multiple one-time solutions, though, if you pile them, it might do the trick.
For green, Elvish Visionary. He could replace the Zealot or you could play him as well instead of the Boa (I would put them to side against blue decks, because she does not help you to either draw or ramp, but is a good pillow, though.) But I could also see Viridian Emissary replace her to ramp for a land. Another stuff you might use: Explore = land ramp + draw. Abundant Growth: I sort of see it on the Urza lands.
1 month ago
I personally think that it's much more important to build decks with cool artwork and the mechanics you enjoy than it is to build a competitively viable deck, but a few things I notice about this deck are:
you've got a lot of nice cheap creatures, but not quite enough or ones strong enough to likely finish the game in the first few turns like "weenie" decks usually try to. The strategy this deck seems to be leaning towards is take some chunks out of your opponent's life with the small creatures, then finish them off with you big creatures and powerful effects. Since that's a slightly slower gameplan, you might want some ways to make sure you can keep drawing cards at a fast enough pace. You also might want some ways to get up to the higher mana costs faster! And lastly, some control elements to make sure your opponent doesn't decimate you.
Deathcap Cultivator is a kinda cool dude who fills an unfilled spot on your mana curve right now (you don't have a lot of cards for 2 mana and very few cheap green creatures), and he can also help you play more or better cards faster. Altar's Reap could be a great way to draw the cards you need, and Tragic Slip is an amazing control cards that works great with your deck and basically lets you take out almost any creature for one mana. Plus, as an instant, you can cast it as attacking after your opponent has declared blockers but before damage is dealt, often letting you get in a huge attack from one of your bigger creatures.
Lastly, Gnaw to the Bone is one of my favourite cards, it's really powerful lifegain and can be cast a second time from the graveyard. Even one of these in your deck can save you from the brink of death.
If you wanna check out how I tend to build graveyard decks, This Town Has Problems and Compost Pile are two of mine, I've played both and they are effective and fun, but I'm no mtg expert and I only play casually. Have fun!!
1 month ago
Needs more Rat Colony
With only 6 Relentless Rats you need half of your total number on the battlefield to even make them 4/4s. Most of the time they will be 3 mana 2/2s. You need a critical mass of Relentless Rats--at least 20. If you want to dedicate only a small portion of your deck to the Relentless effect, then Rat Colony is much better; unlike Relentless Rats it benefits from any rat you control, including Marrow-Gnawer's tokens. Pack Rat is also superior if you have many non-Relentless Rats.
Rat Colony is strictly better than Swarm of Rats. It's also generally better than Bog Rats, Carrion Rats, Muck Rats, Nezumi Cutthroat (fear isn't worth a large power loss and "can't block", especially when Marrow-Gnawer provides fear), Pestilence Rats (Rat Colony gets +2/-2 under most conditions and costs 1 less), and Earsplitting Rats (not enough graveyard/discard synergies).
I'm not sure how Shriveling Rot serves the deck.
There are two Cabal Strongholds, so one needs to come out. Cycling lands--Barren Moor, Polluted Mire, and Desert of the Glorified--hedge against land-heavy draws. Some cheap utility/value lands like Zhalfirin Void, Encroaching Wastes, Mystifying Maze, or Temple of the False God might be good over some number of Swamps too.
Phyrexian Tribute -> Scour from Existence, Unstable Obelisk. I know black is bad with artifacts, but there is a reason Phyrexian Tribute is in 55 edh decks, and the other two are in over 5000 each, and it isn't just color restriction. They cover all five permanent types instead of just one, including the equally hard-for-black enchantments. Requiring two creatures to sacrifice, Phyrexian Tribute isn't even always easier to cast, and it's effect is far less flexible.
Speaking of Unstable Obelisk, more mana ramp would be prudent, like Wayfarer's Bauble, Mind Stone, and Commander's Sphere. Bontu's Monument isn't Jet Medallion, but is still worthwhile with 27 creatures.
I don't think there are enough graveyard synergies to make Living Death appropriate.
Night Dealings is slow, does nothing if the battlefield isn't somewhat favorable, can potentially get removed, makes you reveal, and can't get lands. Razaketh's Rite and Mastermind's Acquisition tutor with no fuss. If you want slow, multi-card tutoring, Diabolic Revelation, Demonic Collusion, and Increasing Ambition are reliable options. Although none feature Nezumi in their art.
2 months ago