|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Commander 2015 (C15)||Common|
|Battle for Zendikar (BFZ)||Common|
|Magic 2014 (M14)||Common|
Combos Browse all
As an additional cost to cast Alter's Reap, sacrifice a creature.
Draw two cards.
Price & Acquistion Set Price Alerts
|Have (12)||ironax , Falte , frederiklw , Atroxreaper , Fiolek , Tommuz , sombrevivo , Yawkcorb , , Candyman949 , Ashy , CampbellStev|
Altar's Reap Discussion
1 week ago
I can see you are working on a bit of a budget so I will try to stick to budget suggestions, but I am going to make a few suggestions that are more expensive for you to shoot for later.
I think the deck is good for a first run. I understand that it isn't quite where you want it yet, and you have ideas of what you want to add; I suggest adding those to the Maybe Board or Acquire Board to keep others from suggesting cards you already have in mind.
Firstly, recursion is great, but right now I see no way for you to get your creatures into the yard aside from attacking/blocking. So I recommend the following list for making sure you always have a reanimation target:
- Buried Alive
- Entomb (Note this can also put non-creatures that have good interaction in the yard)
- Heir of Falkenrath Flip
- Jaya Ballard, Task Mage
- Altar's Reap
- Apprentice Necromancer
- Ayli, Eternal Pilgrim
- Barter in Blood (Also hurts your opponents
- Blind Zealot
- Boggart Arsonists (Land destruction too)
- Boggart Loggers (Land destruction too)
- Bone Splinters
- Bontu the Glorified
- Breath of Fury Highly Recommend (as long as you have the mana to keep bringing creatures back you have infinite combats - add Sword of Feast and Famine for more degenerate plays)
- Abyssal Gatekeeper
Secondly, I think you need to trim most of the creatures in your deck that have more than 2 power so that you have more reanimation targets for Alesha. I suggest replacing them with cards that have good ETB effects such as:
Lastly, you will want some cards that benefit from all the death you will be causing. I suggest the cards below:
This is by no means an extensive list as I just spent a short time searching based on cards I already knew paired well. Most of these should be rather cheap additions and fairly easy to come by.
Hope this helps.
2 weeks ago
You need one or two more lands, statistically.
3 weeks ago
Great deck so far!
I do have a couple suggestions; firstly, Mazirek's focus is on creatures, so making as many of your abilities attached to creatures will benefit you more.
Try and shift the focus towards creatures with Enter the Battlefield can-trips or triggered abilities that will synergize better with your playstyle;
While Tutors aren't required, in EDH/Commander they can help you set up your combos quicker. Again, trying to maintain the creature-based synergy, you could use Sidisi, Undead Vizier (Exploiting itself, so you can recur it from the graveyard), or Razaketh, the Foulblooded; who speaks for himself.
A good deck should always focus on being prepared for anything; removing creatures is strong, but without being able to remove non-creatures, the deck will encounter barriers (and potentially lose the game).
While staying true to our creature-based abilities, try out:
- Reclamation Sage; solid can-trip, then can be used for Sacrifice triggers. (Also, strictly worse = Acidic Slime)
- Caustic Caterpillar
With all the Sacrifice triggers you have in the deck, it would really be a shame not to see Savra, Queen of the Golgari being used to her full potential.
You already have similar effects in the deck, but Hardened Scales should be an auto-include.
With your focus on wide-spread +1/+1 counters, Rishkar, Peema Renegade would be a solid boost to your mana source.
Bloodspore Thrinax would prove to be an effective way to introduce large creatures (especially tokens) to the battlefield.
For some solid graveyard recursion, try out Phyrexian Reclamation.
Swap out Bone Splinters for Shriekmaw; for mana more, you can Evoke the Shriekmaw and have it do the exact same effect. This enables you to have built in control over the ability. Additionally, you can recur the Shriekmaw easier than you can the Bone Splinters.
Drop Disentomb and replace it with Victimize; Victimize is a POWERHOUSE, you Sacrifice one creature to get TWO from the graveyard to the BATTLEFIELD. The value is obvious in a deck where you are sacrificing to gain benefits.
3 weeks ago
This does look like fun!
I'd second the suggestion for more card draw. Maybe test with synergistic cards that include a destroy/sac or graveyard manipulation cost like Altar's Reap, Costly Plunder, Dredge, Gravepurge, Merciless Resolve, Parting Thoughts, Ragamuffyn, Recover, Skulltap, Urborg Uprising, or Vampiric Rites. Erebos, God of the Dead, or Underworld Connections might help here, too.
A Soldevi Adnate might be handy for a tiny bit of ramp if you ever get stuck without enough apostles, and an Ashnod's Altar would be an excellent source of punishing ramp if you're stuck at 5 or fewer apostles.
4 weeks ago
I like the list man, but I can totally see some sweet upgrades for you (EVEN BUDGET ONES!)
I really like the Extort theme here, but since most extort creatures won't protect you from big scary opponents, I'd recommend playing Crawlspace over Marchesa's Decree since it really stops opponents from getting in hits on you.
While I get that with all the tokens, Altar's Reap is like a Divination, I'd really want to see Well of Lost Dreams in here with all this lifegain you have, as it could make this deck seriously powerful. (If you do play the Well of lost dreams, I sense a Reliquary Tower in your future.
While yes, you can pitch your lands to make a 1/1 every turn, you could just play, I'd say this card should be swapped out for something like Aetherflux Reservoir, which can win you games. (While you are token heavy, Whip of Erebos could also be strong.
I suppose that with enough tokens, Zealous Persecution would be decent, but if you were to play Authority of the Consuls or Blood Artist I think you'd have more success in the life you need to trigger other cards (I could also see Whitesun's Passage getting swapped for another card, but direct lifegain might be goof enough that it works.
Throne of the High City could be fun if you want to continue keeping monarch as a fun theme to have.
If you'd like more suggestions, just let me know buddy ;)
4 weeks ago
@Wasadia: Considerable, I do have an Underworld Connections, but don't really want to invest outside of the $20 mark. For a more casual deck, what are your thoughts on simply adding one more of each Altar's Reap and Costly Plunder? Carnage Altar?
I'm going to disagree about adding land. The deck relies on a balance of constant creature draw and land to play as many of said creatures as possible, I feel like one more land would offset the balance I experience with my meta's speed.
Appreciate the time and +1!
1 month ago
Your deck just has so many cards, I can best describe as "if it was one mana cheaper, it would be awesome" - like Axebane Guardian. For 2 mana, it would have been a lot better. But as is, you get a mana dork, which isn't ready until turn 4. Gatecreeper Vine - "if only it put the land into play". Altar's Reap... ok, not even a "if only...". that one is not as great as it looks, as it actually is card neutral (spend 2/gain 2 cards), but it's definitely not mana neutral (you spend 2 mana, then have to play another creature for X mana to maintain board presence, and then scavenge for Y mana in order to get value of the whole operation).
While I can see the fun of playing this defender/ramp thing, I think it is a lot slower than a more regular ramping plan - Search for Tomorrow is a solid turn 1 play, Sakura-Tribe Elder actually puts a land into play AND chump-blocks, and so on. It's boring, and what every ramp deck does, but perhaps that's because it's the most efficient ramp in modern. Also, ramp that relies in land is somewhat harder to disrupt than creature ramping (have a look at what a turn 3 Anger of the Gods would do to your mana dorks).