Bloodthrone Vampire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Modern Masters 2015 Edition (MM2) Common
Magic 2013 (M13) Common
2011 Core Set (M11) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Bloodthrone Vampire

Creature — Vampire

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Price & Acquistion Set Price Alerts

DDP

MM2

M13

Ebay

Bloodthrone Vampire Discussion

flapjackwars on Marchesa, Long May She Reign (WIP EDH Primer)

17 hours ago

I like this primer, and I appreciate that you understand some of the stronger Marchesa interactions like the applications of the graft creatures and Mimic. I hope you'll check out my Marchesa list. I think we have a similar outlook though I favor low cost cards for curveouts and I think you might find some of my cards to be "do-nothings." Anyway here are some of my suggestions and thoughts:

Dusk Legion Zealot , Baleful Strix , Alchemist's Apprentice , Seekers' Squire , Preordain , Sage of Epityr , Rix Maadi Reveler : The first three are a slam dunk while the rest are a bit of a harder sell, but all of these cards get cast earlier than Mulldrifter/Disciple of Bolas so they help you hit land drops and find your missing pieces. And something like Apprentice can curve right into a counter enabler and draw 4 cards on turn 4 before you'd even cast the more expensive draw spells. Preordain and some amount of the other cantrips are always worth consideration too, since you're trying to put together specific things to bring a powerful Marchesa engine online.

Altar of Dementia , Spawning Pit , Bloodthrone Vampire , Dross Hopper : A critical mass of sac outlets is important and though the creatures listed aren't exciting they're a lot better for rebuilding if your first boardstate gets broken up. Deploy on turn 2 into value creature on turn 3 to recur on turn 4, or deploy alongside 3-drop on turn 5 to try to rebuild. I dislike using my whole turn to play Grimgrin or Falkenrath which I consider to be pretty mediocre standalones in EDH (Grimgrin is probably fine actually though a little finnicky) and Yahenni not being able to sac itself is a problem for me.

Goblin Cratermaker , Heap Doll , Mausoleum Wanderer , Goblin Trashmaster , Abyssal Gatekeeper , Nevermaker : Personally only run the first three but have included all of these at some point or another. They're all creature-based interaction that Marchesa can recur, but at instant speed. For example, I much prefer Heap Doll to Agent of Erebos since you can stop something like entomb-reanimate or Survival discarding Kiki to find Karmic Guide. The downside to cards like these is that they're rare and not usually efficiently-costed, but they're definitely worth considering. Boompile , Oblivion Stone , Engineered Explosives : Grixis' best enchantment removal. I'd go with these over the Grave Pacts for multiple reasons. First, destroying all nonlands and being left with Marchesa is a bigger power play. Second, it's nice to be able to remove Rest in Peace and other generally pesky enchantments. Third, these cards aren't reliant on your engines being in place to do their job, so they're better for coming back from behind. In the same line of thought:

Sower of Temptation , Grenzo, Dungeon Warden , Hostage Taker , The Eldest Reborn , Demon of Dark Schemes : My topend may look odd to you but each of these cards is strong interaction on its own, and becomes an army-builder alongside Marchesa. Stealing creatures is great for ramping and killing enchantments, or winning with Primeval Titan. Bribery and Phantasmal Image are more cards in this vein, as well as the Puppeteer Clique and Gonti you're already playing. I prefer these to Flayer, Herald of Secret Streams, etc since they help you come from behind when Marchesa isn't out, and having "finishers" that rely on your engine being all in place isn't all that effectively different from just running some combo (Metallic Mimic / Murderous Redcap is the most efficient one for Marchesa imo if you wanted to go the route). Of course, Flayer does act as removal, and is also very fun, but I hope you'll consider cutting Herald, Merchant, and Kokusho. Mikaeus is actually nice as a "backup commander" with great synergy with Marchesa but he's not in my build because I run too many Humans. Luckily we have Grenzo who is an absolutely insane engine card.

Awaken the Erstwhile , Mindslicer : Marchesa can dominate the board but is weak to combo, hate enchantments, the whole table targeting all your stuff with removal, and brick hands. These cards take care of the first three. Landing them early with your value engines already online is like a more reliable sort of "land destruction win" since in either case they can't cast their spells. Trinket Mage , Spellseeker , Phyrexian Metamorph , Mindclaw Shaman , Entomber Exarch , Trophy Mage , Ixidron , Sparring Construct : Miscellaneous other value ETBs. Trinket Mage is the best one, I highly suggest you include him. Construct will surprise you with how strong it is. The baseline is on-board protection for Marchesa the turn you cast her, but the upside is acting like a limited Graft creature by giving each new creature you play a counter.

I think that's just about it for suggestions, maybe consider Spell Pierce , Stubborn Denial , and Fire Covenant , but overall, great primer, very well-written, and I think you'll set people in the right direction when it comes to building Marchesa.

kalko on Black Green Aggro

1 week ago

Hey man! I really love Putrid Leech, I think it's a great card.

I think that you should cut some cards so that you can run 4 of your better cards so you draw them more consistenly

- Silhana Ledgewalker
- Ambush Viper
- and maybe the centaur although I wouldn't because its so cool!

There's some cards you could play some in your mainboard and some in your sideboard those are:

-Young Wolf -River Boa -Pulse of Murasa

The other cards you could play more copies of each except for gurmag, now I will let you know of some cool cards you may enjoy!

And the most important! A dual land Jungle Hollow

hungry000 on Gravecrawler

3 weeks ago

The only thing I see that could be a problem is that you might have trouble meeting Gravecrawler's requirements with only 8 total zombies in the deck. Dread Wanderer can help solve that problem. To tag onto the Stinkweed Imp idea, you could also play Prized Amalgam for some more things to sac and a way to activate Gravecrawler. If you go with Dredge you can also play some Claim or possibly Postmortem Lunge to get back sac outlets, sac payoffs, or a zombie you dumped in the graveyard.

Also, I question the need for Ensnaring Bridge; it's good, but it seems detrimental when Bloodthrone Vampire is your main sac outlet. You're also already making a bunch of chump blockers with Genesis Chamber, so I think you should try dropping it and an Altar's Reap for more zombies and more Viscera Seer.

goldlion on Kresh - Wrath me bro!

1 month ago

C'mon, Wrath me brew!

Oh man! I was looking at building a token Kresh the Bloodbraided and I think this has provided me with some of the missing win-cons and synergies for interaction. Fantastic!

I agree with Heisenbrain, though many of those will be putting taking it higher than you guys are aiming for with the budget aspect. I'll definitely be including some free sacs like Viscera Seer, Carrion Feeder and Bloodflow Connoisseur, maybe Bloodthrone Vampire. These will be especially good for turning Vicious Shadows into a turn 7 game ender. I've Altar of Dementia already in there as well a few other mill tactics.

Thanks for this, commandersbrew, and for the great episode with some helpful insights on removals/wraths!

MasterCure on Budget B/W Rally the Aristocrats

2 months ago

Thank you very much for your suggestions! I will purchase this cards and try the deck around to see where I am most confortable with.

I mostly agree with your point of view, but i don't know if I'll cut the Bloodthrone Vampire becouse sometimes swinging with her and sacrificing at instant speed is what gives me the win.

Duke.Fleed on Budget B/W Rally the Aristocrats

2 months ago

ooh, I always love me an aristocrats deck. I know it is budget but I've got some suggestions (within budget) that can help improve this deck.

I used to play an aristocrats deck with Return to the Ranks. It was pretty medium. What I found out was, you will end up killing your op in one big turn where you sac everything and bring it back and sac again. It was never a little at a time because if I did it slowly, they would just remove the key pieces or win before I had a chance to bleed them out.

So with that in mind, here are my suggestions: recursive cards like Bloodsoaked Champion and Reassembling Skeleton are good for grinding, but not for explosive turns. What is best for that is cards like Doomed Traveler (which you have) and Hunted Witness (which you need). The reason they are explosive is because, without needing extra mana, they double each sacrifice. So with two Blood Artist effects in play and a recursion card you only need 2 dorks and a sac outlet (albeit that is 5 cards) to deal 19 dmg.

The other thing is, looking at your curve, you have way too many 2 drops. This was also a problem that I faced when I played the deck, it means that on turns 1 and 3, you often get stuck with extra mana laying around. Here is what I would suggest: replace Go for the Throat with Tragic Slip and replace Bloodthrone Vampire with Viscera Seer. That way you shift the cost towards 1 drops and can get cards out there faster.

The last thing, which I did not figure out, was card velocity. I could never get enough cards out fast enough. Many people suggested Collected Company but I wasnt about to pay 4 mana for two 1/1s. Others suggested ways to dump cards into my graveyard like Satyr Wayfinder and the like. But this exposed my deck even more to graveyard hate. Either way, all of this requires green which you don't have. So if you find yourself running out of card velocity, maybe try Night's Whisper or Read the Bones or a similar effect to that.

Hopefully my ramblings help. Let me know if you have any questions, and if you like my suggestions: check out my podcast all about brewing decks at mtgcoldbrew.buzzsprout.com (we're also on itunes and spotify)

P.S. cut those tap lands, you dont need the life gain and they will just slow you down.

chilbi on Kill this to kill you (<$30 DECK)

3 months ago

Hi there, I feel like I'd go and drop the from the deck at first since it stretches your manabase a lot and Cursecatcher / Negate which could relatively easy replaced by discards spells such as Duress while / Slip Through Space could be turned into Korozda Guildmage and/or Rite of Consumption.

In case you feel like keeping a third color in, I'd rather concider going with white since it offers stuff like Promise of Bunrei and the like. Also, you might want to add one more Nantuko Husk clones such as Vampire Aristocrat or Bloodthrone Vampire for consistency. Cheers!

chirz2792 on Sacrifice Effects

3 months ago

Don't know much about artifact sac outlets but as far as creature sac outlets go there's Viscera Seer, Carrion Feeder, Yahenni, Undying Partisan, Blood Bairn, Nantuko Husk, Spawning Pit, Bloodthrone Vampire, Vampiric Rites, Disciple of Griselbrand, Altar's Reap, and Bone Splinters, Hell's Caretaker, Ayli, Eternal Pilgrim, Phyrexian Plaguelord, and Whisper, Blood Liturgist off the top of my head. There's also Phyrexian Altar but it's not cheap. You can probably find more of these effects as well as artifact sac effects on gatherer.

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