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|Duel Decks: Zendikar vs Eldrazi (DDP)||Common|
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|Magic 2013 (M13)||Common|
|2011 Core Set (M11)||Common|
|Rise of the Eldrazi (ROE)||Common|
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Creature — Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
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Bloodthrone Vampire Discussion
1 day ago
my strategy for making your deck faster is:
putting in more cheap vampires as this synergises with your commander more: Insolent Neonate, Kheru Mind-Eater, Guul Draz Assassin, Viscera Seer, Bloodthrone Vampire, Blood Bairn, Vampire Aristocrat, Bloodflow Connoisseur, Malakir Cullblade. This way you can swarm the board early while en passant generating tokens, then attack with Edgar Markov on turn 6.
putting in some ultra aggressive cards. Alongside tokens Mercadia's Downfall can be devastating, for example. Another one would be Mirror Entity. Note that this one is also a vampire and that the +1/+1-counters stay on the creatures when you change their base power and toughness.
cutting some of the more expenise and non-aggressive cards: Campaign of Vengeance, Stensia Masquerade and maybe you should reduce your lifegain/-loss subtheme if you want to go the faster route. Also Vanquisher's Banner is cool tech, but at 5 mana it may be too expensive
By the way: a card that can go absolutely crazy in token tribal decks is Mana Echoes. Unfortunately it is no budget card.
bushido_man96 mentioned some mass removals. Their asymetrical effect is nice but they also cost a lot of mana. Some other really good asymmetrical mass removals for token decks would be Austere Command, Fell the Mighty, Retribution of the Meek and Dusk.
That's all for now. Let me know what you think of my faster game plan.
3 weeks ago
In my experience, Tokens don't do a whole bunch of work. Because you'll need at least 5+ creatures to hit once or twice. Although it of course depends on what your friends play! First off just some cuts I'd recommend; Bishop of the Bloodstained Is an OK vamp, but Malakir Bloodwitch is way better, Bloodghast is ok but he's only a 2/1 with maybe haste, granted he essentially keeps comming back, but he dosnt have a great threat level that needs an answer for and he dosnt proc Edgar each time he ETB theres a lot better vamps out there who can fill this slot. Bloodthrone Vampire is ok but sacing a token just for a +2/+2 seems meaningless for me, sure it's a 3/3 but you have to burn a token that could be attacking instead, so you're really just getting one more damage...Falkenrath Gorger is a great card, but you kinda need to play around it so to speak, you cant cast madess as a regular cast and you're not benefiting from discarding in this deck so it seems a little out of place, if you were to have say Olivia, Mobilized for War and other discard theme's then I'd be for it but unless your playing against heavy discard decks I'd say no, Journey to Nowhere and Oblivion Ring are nice enchantments sure, but with black,red AND white as card sources, you're already in the BEST removal in the game, I'd but more usefull cards like the new Kindred Dominance or something like Crackling Doom to get more bang for your buck so to speak. (although granted you could get back the Journey to Nowhere and Oblivion Ring through some recursion, but recursion is not the main theme of this deck. (if you wana go that route, i'd say go Patriarch's Bidding, Go for the Throat, love this card for 2 mana but there is a better card out here, and since Edgar is a heavy black deck, I havent had ANY issue casting this, Malicious Affliction if just a fabulous card, for only TWO mana you can kill TWO things, simply marvelous, and since you're in heavy removal colors the Morbid hasnt been hard to trigger, or killing creatures (i.e your own tokens or so). Also I love Mortify and its flavor, but there is an upgrade, its called Wear / Tear kills both an enchantment AND artifact, for the SAME MANA COST. It's simply better. Sorry for such the long post! But some cuts/ rec's i'd give to you. I personally think that a tribal theme deck's are weak because they focus more on a timmy strategy and have no answer's to anything because they want to barf out their vampires, werewolfs, merfolk, w/e and just flood the board! (like those damn elves) But we as vampires are more powerful and cunning than that! I think the best vampire is to focus more on a control/good vampire strategy.
1 month ago
Thanks for posting on / upvoting my Meren primer, really glad you liked it :) Just following up with you to see if there are a few ideas I can help with - trying to stay in tune with your current deck flavor, and keep all the suggestions pretty cheap :)
- Acidic Slime - How often do you find you target lands with him? I always thought he was a little steep for the effect, and something like Sylvok Replica did 95% of the job for 60% of the cost
- What's your experience with the "pump" creatures like Bloodthrone Vampire, Lotleth Troll, etc.? I find that even with recursion engines, it's hard to have enough cards to actually feed them well enough... maybe it would be more useful to use these slots for more utility creatures (removal, ramp, etc.) and then....
- ...look at something like Beastmaster Ascension to go alongside Dance of Shadows! Seems like your wincon is a big alpha strike with creatures, so this might be a great alternative/addition. Note that Beastmaster Ascension gets the counters upon declaring attacks, so if you swing with seven creatures in one combat, they will all get +5/+5 that combat.
- Focusing on strong wincons like that would also let you turn Mortician Beetle into Elves of Deep Shadow (of course, I don't see many creatures in my playgroup so maybe I'm undervaluing that card)
- Scavenging Ooze sticks with your pump-to-win theme but adds some targeted graveyard hate
- To help speed up card draw - how about Fecundity? I assume you're playing more creatures than your opponents (and have recursion!) so this can help speed up the mid-game slog that usually happens in B/G. Foster is another option, but a little slower.
- Duskwatch Recruiter Flip - I have no experience with him, but maybe this would be a good place for him
- Manglehorn is just so good as removal, and to slow down your opponents
- From Beyond seems a bit slower than Awakening Zone in an opening hand for a similar effect
- Cryptolith Rite turns everything into Birds of Paradise!
- Maybe Bone Shredder over Nekrataal?
- What about something like Doomgape as a swing-in fatty over Scourge of Nel Toth? Both seem combat-focused, but Doomgape gains you life and is harder to block
- How often do you use Altar of Dementia? Would something like Ashnod's Altar be more useful? Probably comes down to whether you need ramp or card draw more at that stage of the game.
- Ghirapur Orrery might be interesting tech to play with, but depending on your playgroup it could go either way. Never used it personally but it seems like it could be fun
- Aluren is on the steep side of "budget" but would be SO GOOD HERE (assuming your opponents aren't heavy on the creatures too, it's symmetric!)
1 month ago
Hey man, sweet deck. similar direction to mine, and i've found that in the sac-for-value vein (pun absolutely intended), Bloodthrone Vampire does some heavy lifting for a meager investment, especially with something like Dictate of Erebos or Black Market on the board, one of which comes with the precon. The other thing i've had success with is Breath of Fury on a vamp heavy board, especially if it's topped off with a Faith's Reward. If you've got Anger in your gy, even better. I went with a bit more madness/discard direction, i dunno if that's your jam but it's pretty great chucking Anger, Filth and Glory out to Olivia, Mobilized for War and belting face. Just some thoughts. Happy hunting.
1 month ago
I'm doing this from my phone, so please pardon any parsing errors.
A few things jump out at me immediately when skimming your list. One: You're not running nearly enough dudes to really capitalize on Edgar's abilities. Two: Your Black count is dangerously low.
Edgar's token ability procs with each vampire you cast, so you'll want to add in a substantial number more critters to ensure that your average draw value is maxed. His secondary ability of growing his squad also pushes this incentive even further. I'd be aiming to have close to 50 blood-suckers running around in your deck somewhere to truly keep the warmachine rolling.
The second point centers mostly around the card Vampire Nocturnus. The card is an animal, and absolutely worth building around. Yes, he isn't a legend so you won't have him every game, but with even a moderate field he can pack a potent punch. To earn this reward though requires you warping your card pool a bit to make certain that he reaches his formidable potential consistently. If there's a card or effect that you run that doesn't have a black symbol, try looking for a substitute card that might be close enough and does contain a black casting cost. Currently, 63 of the 99 cards in your deck are whiffs, so he's online just over once every three turns.
A few card notes:
Blood Artist is a good card, and while it synergizes with Edgar's tokens as a pseudo Goblin Bombardment, I believe that he's better in an Olivia Voldaren-style deck that utilizes sac outlets more freely and effectively. Don't feel bad to run him, but the roster spot could be spent on something else.
Similarly, Bloodthrone Vampire is better in Olivia as well, though I approve of keeping some sac-outlets in the list. I'd suggest Viscera Seer as an alternate, as scry is typically superior to a buff when pitching creatures (usually in response to a board clear).
The Gorger is just a Savannah Lions in a cape enough of the time that I don't believe he merits inclusion. He improves some if you really work to get a madness theme going, but I think the dropoff in overall card quality to meet that goal isn't worth it. If you're hellbent on running him, then I'd possibly look at Sire Of Insanity and Rix Maadi, Dungeon Palace to bolster the rest of the discard outlets. Also, you just don't have enough vampires in the deck to take advantage of the free madness reliably anyways.
Olivia, Mobilized for War is pretty mediocre when not paired with Falkenrath Gorger or Oversold Cemetery. Your general already has haste, and there aren't many other vampires that I'd consider powerful enough with haste to discard for. Maybe Necropolis Regent or the specter-style vampires. Her ability to make creatures into vamps is irrelevant in your deck, and the +1/+1 bonus isn't anything too exciting. I'd cut her for something else.
Stromkirk Condemned: pretty much everything I said about Olivia applies here, though he at least is better with the tokens that Edgar makes.
Stensia Masquerade: it's neat that this has madness and the effects aren't terrible, but the enchantment suffers from not being black, and by being largely outclassed by cards like Cathars' Crusade. At the end of the day, the counters from this are too slow to make the cut.
Speaking of slow, playing Guul Draz Assassin is just asking for sadness. Level Up is one of the most feel-bad mechanics when things go wrong. Finally investing enough in your guy, only to have him Swords'ed in response is quite deflating.
Mathas, Fiend Seeker is too group-huggy for my tastes. Assuming that you play multiplayer, letting two or more opponents draw while you draw one is card disadvantage. View the table as one large, cohesive enemy, and not several smaller ones.
Mirri the Cursed is sweet, but overall not very strong. Most opponents won't block unless they can kill her. Running some additonal sabateur effects (other than Necropolis Regent and Rakish Heir) such as Larceny or Pain Magnification would help, but still probably not enough. That said, she is a cat vampire, so that's worth something.
Shadow Alley Denizen is pretty small-game. Intimidate isn't particularly strong with multicolor creatures, and even on the monoblack ones it's still not worth running. A good number of your monsters already fly, which is a better form of evasion.
Stromkirk Noble and Vampire Lacerator are just too low impact to run. They don't do anything besides attack, and topdecking one of them in the late game is nauseatingly painful. The noble suffers from being non-black as well.
Cathartic Reunion and Tormenting Voice would likely be better as actual draw spells than rummaging spells. I know they work with madness and the Cemetery, but I like things that net you cards a lot more. If you wanted, Kheru Mind-Eater and Fiend of the Shadows are tribal means of getting ahead on cards, and both black (even if they aren't great cards otherwise).
Cover of Darkness: fear is better than intimidate, but this still isn't impactful enough to run.
Necropotence is one of the most busted cards ever printed in Magic, and in Commander is a complete trap. The downsides are too steep in a multiplayer format, and only a handful of decks are set up to wield it properly. Look elsewhere for advantage. Look at your mana base and the casting cost while you're at it too.
I don't see the reason for running Expedition Map- is there an interaction I missed?
Boros Charm, Teferi's Protection, and Rootborn Defenses: These cards are all reasonable, but may be superfluous. One of Edgar's strengths is being able to churn out an army quickly, and doesn't even need to be in play to do so. It gives you a small hedge against Wrath effects; nobody at the table should be able to recover as well as you do. The rhetoric against non-black cards applies here as well. You know your meta better, so it might be right to play them, but if you really need the protection then Eldrazi Monument or Avacyn, Angel of Hope might do the job better.
Swords to Plowshares is the single greatest spot-removal spell in the format, so I'm never going to tell someone that it's wrong to play it. However, it might not be the "most right" to play it here either. It being white is a powerful strike against it, and revealing it to your opponents doesn't feel great either. You're sitting on 14 pieces of removal at the moment, which leans on the high end. Again, it could be a good meta call, but even if that number is what you want, perhaps some upgrades could be found. A black instant perhaps, such as Terminate or Silence the Believers; Vindicate as another means to deal with enchantments; or vampires that kill: Shauku, Endbringer, Vish Kal, Blood Arbiter, Dark Impostor, or Olivia Voldaren count. So would Butcher of Malakir in some circumstances, Gatekeeper of Malakir in others, and Kalitas, Bloodchief of Ghet. There are a lot of vampires that kill things dead, so maybe start there for your removal, and cut the Swords and Path to Exile.
I like mana rocks as much as the next man, but your curve is fairly low, and their colorless identity is less than stellar. Perhaps trim down to the best five, and go from there?
On the subject of mana, your mana base needs an overhaul. I know this is like the Magic version of being told to eat your vegetables, but it's so true: if you're going to spend money anywhere in your deck, start with the lands. I understand ABUs (Badlands etc) aren't in everyone's budget, but at least pick up the fetch lands (e.g. Marsh Flats) and the filters (Graven Cairns). You probably don't need any Red/White duals, but the ones that produce black will prove invaluable. If you discover that you hate paying vampires or something like that, you'll always be able to play the lands in a different deck. They aren't flashy, but they are the most important part of Commander.
Well, that's about all I have for you at first blush. If you want a list to cross-examine, I've been playing vampires since Worldwake and converted my Olivia list into Edgar when he was first spoiled. Here's the link if you'd like: http://tappedout.net/mtg-decks/formerly-olivia/
Feel free to send me an ask if you have any questions, I usually respond within a week. God bless, and good luck out there. McDeity.
1 month ago
I would start with some straight cuts/replacements.
Devouring Greed is a lackluster kill condition, too expensive, bad at any point except when you're winning, and is double black in a deck that's splashing black. I would cut it and the black lands to streamline your deck, or I would cut red. Those are the two colors that are doing the least right now.
Benefaction of Rhonas is just way too slow for modern. If you are spending 3 mana for no effect on the board you are going to lose. Commune with the Gods does the same thing but trades a card for a a mana, which is a good trade in a low to the ground deck like this. However, I think something closer to Satyr Wayfinder, which puts a body on the board, but can only get lands, or Grapple with the Past, which grabs lands or creatures from grave and works at instant speed, but only digs 3 deeper, would work better.
Your mana base is questionable. I recognize that most of that is probably budget issues, but there are still things you can do. Scry lands are about a dollar each, and much better than life lands. You also would probably benefit from a few more basics, with Evolving Wilds to filter.
Shields of Velis Vel is just bad. Just about anything on your maybe board would be a better fit.
Next, I think you need to streamline the mana base by removing a color, either red or black. I think you can work with either, but they would be very different decks. Here's my idea, but you might want to take it in a different direction.
No Red: The deck becomes much more graveyard and combo oriented. Run cards like Grisly Salvage and Thought Scour to mill as much as possible. You then run Zulaport Cutthroat and 1 Bloodthrone Vampire for a combo kill off of one of the mass revival spells.
No Black: This is a board control route. Lightning Bolt and board wipes such as Pyroclasm would be the main gain, though the latter would probably be for aggro decks that you won't get the chance to overrun. Ember-Fist Zubera is a powerful card against plenty of decks in the format because of how many relevant 1 toughness minions there are in the format.
That's it for my suggestions, but let me know if you want any more. Like the deck.
1 month ago
I am currently building 2 decks and running 1 already. My B Morbid is my staple deck with my friends and it runs smoothly. Either summoning Demons with Skirsdag or hitting them in the face with Vampire Aristocrat or Bloodthrone Vampire after the #MATH from the drainers and tons of sacs from Pawn of Ulamog + Reassembling Skeleton is lots of fun.
On the other hand, both G/W Ally Counters Deck and W Soldiers are still on construction. I have some or most of the cards but I am more than willing to improve those decks by adding or removing some cards and maybe investing a tiny bit more into them. They are both very fun and run there gimmics nicely although I do feel I might be missing on something. All feedback and support is apreciated.
2 months ago
I play a Mikaeus-deck myself and I really like your work. But I think your mana-curve is not really that optimal. I play many ramp cards and only combo-pieces, which allows to make a turn 4 or turn 5 kill, nearly every time. Please also be aware, that Mikaeus gives all your creatures +1/+1, so things like Mindless Automaton don't work, even if you kill them manually, it's stuck with only one +1-counter. If you want to make your deck more consistent and more deadly, take out all cards that don't kill your opponents IMMEDIATELY with Mikaeus. Cards like: Abhorrent Overlord or Dusk Urchins all need preparation time, so think about cutting them. Also cards like Liliana of the Veil don't do anything for your combo in this deck and are better off in a good modern deck (Oh, I wish I had one myself :( ). Here are some cards that I highly recommend to you, in order to combo off faster, and better:
Fume Spitter (I love him but only in my starting hand)
Diabolic Servitude (maybe, but recommend)
Infernal Darkness (maybe, but always worth it)
Sidisi, Undead Vizier (maybe...)
Dread Return (maybe...)
Pentavus (The only 7-drop allowed in this deck)
Grinding Station (you have many artifact creatures then...)
You may ask: "And what shall I cut?"Every Planeswalker, they do nothing for you in this deck. Every damn card that costs 5 mana or more (Only Exceptions are Pentavus and Triskelion) . (Yes, you can also cut Sidisi, Undead Vizier, if you have enough tutors). And everything, that doesn't combo with Mikaeus in a way that doesn't kill all your opponents immediately. Your goal is to win the game as soon as Mikaeus hits the battlefield. Most of the time the disruption can't do anything, because you can combo off in response to that. And to make it as fast as possible, add all mana artifacts known to mankind to your deck. Thran Dynamo, Jet Medallion and so on, and so on. You don't need any removal or any Temporal Extortion or Imp's Mischief and stuff like that. Aim for a turn 4 kill and cut everything that doesn't support your idea. There will be no threats on turn 4 or five that need you to have any special removal.
Hope this helps out.
If you want, I can post a link to my Mikaeus deck. I don't like to do advertisement for my decks, so I do it, if you want to see my idea of a perfect deck.