|Commander / EDH||Legal|
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|Duel Decks: Zendikar vs Eldrazi (DDP)||Common|
|Modern Masters 2015 Edition (MM2)||Common|
|Magic 2013 (M13)||Common|
|2011 Core Set (M11)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
Creature — Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
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Bloodthrone Vampire Discussion
2 weeks ago
So, im looking at this from a competitive modern standpoint, and you have it listed as "casual" in the description. i think to up it to somewhat competitive, some slight adjustments could be made, all while holding the theme and mechanics in place. Some choices of cards to add, in my opinion, to make the deck a little better are:
other general adds to consider for rounding out purposes or spicy flavor are Blisterpod (why not 4?), Mortarpod, Tukatongue Thallid, Nest Invader, Fleshbag Marauder, Kalitas, Traitor of Ghet, Grim Haruspex, Duskwatch Recruiter Flip, Carrier Thrall, Evolutionary Leap, Sultai Emissary, Bloodthrone Vampire, Bloodsoaked Champion, Scrapheap Scrounger, Altar's Reap, Bone Splinters.
3 weeks ago
first of all I like the low mana curve of your deck. This is how Edgar Markov should be played!
Skullclamp was already mentioned. It is the most important inclusion in your deck, I think. It's your draw engine in combination with the tokens.
You could consider Blood Bairn, Bloodflow Connoisseur, Bloodthrone Vampire, Vampire Aristocrat and Viscera Seer. The first four give you an advantage in combat and the Viscera Seer gives you card selection which is desperately needed in mardu. All are good with Skullclamp. Take out Skymarch Bloodletter, Bloodmad Vampire, Inspiring Cleric, Olivia's Dragoon, Ravenous Bloodseeker or Sanguinary Mage. Or take out Gifted Aetherborn and Tithe Drinker because they're difficult to cast on turn 2 consistently.
Carnival of Souls could be a great tool for an aggro deck in a 1vs1 format. I think it will really spice things up in your deck!
you should invest some money in your mana base, so that you're able to cast your spells consistently on turn 1,2 and 3. For example fetches, shocks, Dragonskull Summit, Isolated Chapel, Clifftop Retreat and Unclaimed Territory.
1 month ago
Vines of Vastwood or more fittingly Hapatra's Mark both protect critical componenents of your combo and one can be used defensively to block if needed for a trample attack after being kicked. also Ranger's Guile. blasting station isnt that great for the persist deck as it taps and is only usable once per turn. 3 weaknesses to your deck combo. Viscera Seer, Melira, Sylvok Outcast, Bloodthrone Vampire all can be removed quite easily from a cheap 1 cost red instant/sorcery or black kill card, or a blue/white exile or a green/red must fight/block card; and also creature abilities that deal just one damage. Cauldron Haze is another alternative to the hexproof approach. id drop 1 redcap. its not your only win con if you have a trample instant too any card like Bloodthrone Vampire + Unnatural Predation . more dimir houseguard also = more redcap tutoring. life isnt as important so id slide away a couple finks too. drop one seer for a throne vampire. memory shred isnt good, use more house guards in its place, the fear is good against non artifact/black decks if you have those kicked hexproof cards on it. or even Mutagenic Growth for free if you have the spare life. Beseech the Queen Sounds good but you need at least 3 black mana to get out and you also need 1 green mana for your anti poison (-1/-1) creature. (the outcast) Eldritch Evolution would be a better subout to bump the cards you need and doesnt hinder your critical card the outcast card, in regards to mana synergy. if pricing are no challenge for cards.
(suggested card not coming up Unnatural Predation just so the program suggests it too)
sorry for the long rant, those are just ways i see holes personally, and i could very well be wrong on a lot of it. Good Luck. I like the idea.
1 month ago
I had Gisa for a bit and looking at your deck you're land heavy and short on ramp. Making your land drops is great but when you're stuck at only that you'll be left in the dust by other decks most times. Charcoal Diamond, Wild-Field Scarecrow, Solemn Simulacrum, Pilgrim's Eye, Mind Stone, Fellwar Stone, etc. are options to get you ahead or get lands out of your deck so your draws are action.
Magewright's Stone is another source of untapping to consider.
In my deck I employed Blood Bairn, Bloodthrone Vampire and Nantuko Husk to eat zombies and sack it for a ton more. Then reanimate again for more. Necromancy, Dance of the Dead, Animate Dead are always useful in black decks imo.
Hope something helps!
1 month ago
It is either that one or Bloodthrone Vampire or both of course. I did not know what would be better. I will try both out.
1 month ago
I am working an a deck that is somewhat similar here, but which is still quite different and I was wondering why you would choose a Nantuko Husk over a Bloodthrone Vampire. To me, the latter seems better, due to its lower CMC even though its power is one less.
1 month ago
I brought a similar deck to the WMCQ a couple of years back and did pretty well. It was an upgraded version of Rallyfenza (https://www.mtggoldfish.com/articles/much-abrew-about-nothing-modern-rallyfenza) So yeah, I think I've put in the reps with this archetype already. It was based on similar 3-card combos that you have listed, with the exception of Bloodthrone Vampire (because when I say I don't attack with creatures, I really don't; also Cartel Aristocrat is just better) and Murderous Redcap (so much for the goal comboing off on Turn 3).
You'll have to realise that for the only actual and possible Turn 3 combo in this deck (involving Seer, Melira/Vizier and Finks in that exact order) to take place, the opponent needs to have zero removal (almost impossible unless they are a combo deck, in which case they might win faster than you do because most other combo decks have filtering spells for consistency), zero discard (as long as you don't play against black) and furthermore any kind of graveyard hate just sets you back so hard. Again, not hating on this deck because I did play it for a long time and I loved playing it, but that's just my experience while I was playing it.
There is also no T3 combo involving Altar in this deck. Again, I can see how it gives you a different route to victory via mill, and it is more resilient than a creature generally, but I probably won't call it the MOST important card of the deck. I'm also not sure you realise how much you help Grixis DS, Living End, Dredge, etc. with their setup by playing an early Altar.
Collected Company dramatically improves your chance of a T4 combo finish by digging 6 cards deep and netting you TWO creatures at once. Filtering really helps a combo deck. Also, I wouldn't say it is a slow card if you are already playing other actual 4CMC cards.
Anafenza works exactly the way you described - whenever a Persist creature comes back from the graveyard with a -1/-1 counter on it, the Bolster trigger adds a +1/+1 counter to the Persist creature and nullifies it. You can then sacrifice it again infinitely. I think you don't understand how Bolster works.
A brew all-in on the 'no counters' theme could look like this - https://www.mtggoldfish.com/articles/against-the-odds-solemnity-modern - though I would personally cut the light blue splash and just go with BW. This version favored interaction above a faster combo and I wouldn't argue with that either.
1 month ago
I'm not sure you're following what I'm trying to do here zephyr_chang. I never actually attack with creatures (with the exception of the occasional 1,000,000/1,000,000Bloodthrone Vampire). That's so 2000s. The goal is to combo out on T3 or more likely 4. CoCo is too slow. Altar of the Brood is almost the most important card in the deck and is necessary for the T3 win.
Anafenza, Kin-Tree Spirit does not work because after you place the first +1/+1 the creature that is being infinity recycled (Sac/Return, Sac/Return, Sac/Return) would have the least toughness among creatures you control and get the +1/+1 counter on it, which would just fizzle over and over and over again while you mill or kill them with the other cards.
Your sideboard suggestions make some sense. I generally shy away from discard because I hate playing against it but it would work better here. I'll switch it up and test it this weekend.
Thanks for taking the time to think about this and giving me some suggestions!