Bloodthrone Vampire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Zendikar vs. Eldrazi (DDP) Common
Modern Masters 2015 Edition (MM2) Common
Magic 2013 (M13) Common
2011 Core Set (M11) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Bloodthrone Vampire

Creature — Vampire

Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Bloodthrone Vampire Discussion

AKBZ on New to cEDH

1 day ago

Starting with mana base, I would cut any land entering tapped as the only way it enters. You are giving your opponent a Time Walk every time they come into play because it puts you a turn behind. They either should just be basic lands or upgrades, the big ones being City of Brass , Mana Confluence , and Forbidden Orchard . These lands far outweigh things like Bojuka Bog or Murmuring Bosk or Temple of Plenty . Also would cut Razorverge Thicket , Canopy Vista , Fortified Village and High Market . The first three are too conditional and High Market is colorless with no immediate benefit. I would play the pain lands before these lands as they don’t enter tapped and still give you your colors and I would play the fetchlands before the painlands. Keep in mind you can play up too nine fetchlands because they don’t have any color symbols on them. Second, upgrade the tutor package. Vampiric Tutor and Demonic Tutor are the best black tutors in the format, and the reason to be in black. I would consider them higher priority than fast mana rocks. The cuts I would make are Apprentice Necromancer Damnation Day of Judgment Bloodthrone Vampire Qasali Pridemage Altar of Dementia Ashnod's Altar Lotleth Troll Life from the Loam Greater Good and Farseek The sac outlets only come out when you combo, so having excess is deadweight. The board wipes aren’t doing anything to stop fast combo, so they can be cut. The necromancer and pridemage are value, but not enough. I would rather play Assassin's Trophy and Abrupt Decay over those two. Card suggestions Stony Silence Null Rod Abrupt Decay Assassin's Trophy Birthing Pod Nature's Claim Nature's Lore Survival of the Fittest Demonic Tutor Vampiric Tutor Aura Shards Leyline of the Void , Containment Priest and Grafdigger's Cage . If you can’t play fast mana, neither should your opponents. The first two are MUST INCLUDES and the tutors are HIGH PRIORITY. Nature's Lore is a strict upgrade over Farseek . The last three are graveyard hate that hates out the two decks mentioned. I know that you are thinking “but those last two hate out my deck as well”. That is the wrong way to look at them. The first question you should ask is “are the two decks I’m losing too faster than me?” The answer is yes, they are. After that, the next question should be “can I be faster than them?” The answer is no, you can’t be faster than them. Without cards like Gaea's Cradle and Mana Crypt and Mox Diamond and Survival of the Fittest and Demonic Tutor you will never be faster. Even with these cards, this strategy is considered to be slower than the two decks mentioned. Therefore, you have to slow them down at all costs, even if it means you won’t be winning anytime soon. I would say that the hate pieces are MUST INCLUDES. I would cut Hushwing Gryff and Gaddock Teeg as these cards are not helping you fight your meta. The last bit of advice is that you are playing Stax pieces and are playing a Stax deck. The deck needs to fight what you are playing against. Anything that does not do that is unhelpful at best and a game loss at most. Sure, you are playing to a combo finish, but there are multiple turns before that game winning combo, and every card in your opening hand has to slow down your opponent or speed you up. If they are not doing that, they should be cut. Anyhow, this is just my opinion. Hope this helps. Good luck.

Funkydiscogod on Rakdos Vampires

1 week ago

Back in an old standard, I played some vampires using Blade of the Bloodchief and Bloodthrone Vampire to eat a bunch of saprolings, and get huge creatures.

These days, I think white is the color to make tokens. If you did, you would have access to vampire creature tokens with Call to the Feast , Elenda, the Dusk Rose , Queen's Commission and many others, also, cards like Stensia Banquet , Feast of Blood , Urge to Feed that want lots of tokens for maximum value.

What I'm saying is: Blade of the Bloodchief is a card that demands the deck be built around it, so unless you're trying to make it an Vampire Aristocrat -style deck, it should probably be cut.

thewyzman on Honorbru Meren (Finite Hulk)

1 week ago

i'm a bit surprised to see Bloodthrone Vampire in the list. I get the cost-free sac outlet, but what about Ashnod's Altar in its place? or something else. Is there another reason for it?

gocubsgo on Karador

3 weeks ago

Looks great! Cards like Aura Shards and Return to Dust are edh allstars (I'm guessing one of the cards you skipped was Vampiric Tutor ? That one's pretty good too), and there's a bunch of gameplan-specific cards like Buried Alive and Dread Return that will work perfectly with Karador, Ghost Chieftain . Some other staples you might want to add are Eternal Witness and Sol Ring .

First thing you should probably change is playing 2x Makeshift Mannequin ... I know you're into playing banned cards and everything, but this format has RULES!

I'd also look for is more ways to get things into the graveyard. Right now, I see you've got:

Inconsistent Options: Extractor Demon Nyx Weaver Satyr Wayfinder Perpetual Timepiece

Consistent Options: Corpse Connoisseur Buried Alive Jarad's Orders

and a couple sac/discard outlets like: Bloodthrone Vampire Cartel Aristocrat Viscera Seer Harrow Fauna Shaman

The consistent options are great, since they allow you flexibility to find any answer, support synergies, and aren't going to whiff. The inconsistent options don't have the same upsides. The main reason you'd want to play them is to grind out value, so I think Perpetual Timepiece and Nyx Weaver could work (although I've been looking for an excuse to try Grindclock because I'd imagine it can take over a game if let's unintended for a few turns). Corpse Connoisseur is only useful if it's already in the graveyard, and Entomb might be a better option. Extractor Demon has the same issue where it's overcosted for a Thought Scour effect. Overall, since you only have three or so creatures that benefit from being cheated out from the graveyard, cards like Satyr Wayfinder might end up hitting things like Harrow , Buried Alive , etc. too often. This means you're probably going to have to play more self-mill type cards to justify cards like Ramunap Excavator .

Some options to get stuff into the yard: Grim Flayer Underrealm Lich Life from the Loam Golgari Grave-Troll (not my favorite since you don't draw a card, but if you have enough graveyard effects, it could work)

Sylvan Ranger seems strictly worse than both Sakura-Tribe Elder (puts the land into play and puts himself in the graveyard to reduce Karador cost) and Rampant Growth . There seem to be a couple cards like this that are meant to provide some enter-the-battlefield trigger and then get sacrificed for value, but I only see Viscera Seer , Cartel Aristocrat , and Bloodthrone Vampire . That means most of the time you play cards like Elvish Visionary , it'll just be a 1/1 on the battlefield. Viscera Seer is fantastic, but the other two outlets don't get you much value anyway, which makes cards like Yavimaya Elder more valuable. Looking into effects like Qasali Pridemage , Selfless Spirit , and maybe even Spore Frog is probably where you want to go, since they are situationally fantastic, can put themselves in the graveyard to cast karador, and are much stronger options to cast with Karador later in the game. They can subtly win you games sometimes. Maybe looking into things like Skullclamp could help if you want extra sac outlets, but you'd probably want ~10-15 cards that make 1/1's to justify it (not entirely sure though). It's wildly powerful though, especially if you can recur 1/1's with Karador.

Tutors: Eldritch Evolution Diabolic Intent (These two double as sac outlets if you want to go with that strategy)

Recursion: Unburial Rites Living Death Journey to Eternity  Flip (imagine how fun turn two Sakura-Tribe Elder into card could be? Also can be used to protect Sheoldred, Whispering One or Karador later in the game)

Finally, figuring out how you want to use your toolbox cards ahead of time help. Right now, there are a couple good lines for Buried Alive , such as Dread Return + Sheoldred, Whispering One , but what happens if you don't have three creatures available? Then you want Unburial Rites in your deck so you can pay 3W next turn.

Some final things to hammer out: 1. What's the plan for early game? Is it playing sac outlets then creatures with ETB triggers for extra value? It is playing utility creatures like Qasali Pridemage to develop a relevant board and solid recur value later in the game? Is it to ramp as quickly as possible into huge threats? Is it getting creatures into the graveyard ASAP with Grim Flayer or Entomb so you can Reanimate something huge on turn three? It's not bad to dip into each method, but you can have the best synergies if you heavily commit to one strategy, otherwise you might end up with great curve like Reanimate , Bloodthrone Vampire , and Ramunap Excavator , but no real value. 2. What's the win condition? I'd expect reanimating huge things out providing too much value with Karador, but even the best reanimation target Sheoldred, Whispering One isn't going to close out a game. The other targets like Soul of the Harvest and Harvester of Souls are great value, but bashing with a 6/6 can only go so far. If you're going more the reanimation route, perhaps dreaming bigger like It That Betrays could help. If you play these big boys, playing Ashnod's Altar could be fun, plus I think it's got a bunch of infinite combos. Sadly, a lot of the best options like Elesh Norn, Grand Cenobite are ~10-20 bucks. 3. My personal strategy would be to play a bunch of cheap value creatures like Selfless Spirit , ramp like Sol Ring and Sakura-Tribe Elder , the best graveyard stashers like Entomb and some self-mill cards (but only ones that can win me the game if left unattended, like Underrealm Lich ), 3-5 board wipes (you can always recur your threats) and the classic interaction package ( Swords to Plowshares , etc.), and probably 7-10 or so curve-topping creatures that can end games for you (from Grave Titan to It That Betrays ).

The deck looks great, it's gonna be scary in no time!

photosinensis on Teysa_Karlov_EDH

4 weeks ago

manuati on WB - Budget Orzhov Tokens

1 month ago

A sac outlet may be cool, like Viscera Seer or Bloodthrone Vampire , or some artifact/enchantment. That way you can take advantage of (and force the generation of) tokens. Otherwise, something that take advantage of deaths, like Zulaport Cutthroat

mal099 on Sac Alot to Delve a Little

1 month ago

You have a lot of sac fodder, but not much to actually use it for. While playtesting a bit, I was really stuck with a lot of low value creatures for a long time while waiting to get enough creatures into the graveyard to eventually play Gurmag Angler. Now, it may go faster if you can use those creatures to block, of course - but not every deck you play against will even allow for that. Even if it does, I think you would still benefit from putting a few of those cards from your maybeboard into your main, like Bloodthrone Vampire . I also sometimes got slightly manascrewed... maybe consider a few taplands like Jungle Hollow , or some fetchlands.

There also may have been too much carddraw, potentially? I got really flooded with cards during my playtesting, if you experience the same, maybe remove some of that.

multimedia on You got two coconuts and you're bangin'em together

1 month ago

Hey, saw that you're looking for help.

In my opinion the Vampiric Bloodlust precon doesn't showcase Edgar's best ability which is eminence from the Command Zone. You want to take advantage of this with low mana cost Vampires, mostly one/two/three drops. With eminence you want to swarm the board fast with Vampires because each low mana cost Vamp you cast gives you 1/1 Vamp token. Eminence lets you establish an army of Vamps much faster if you're casting one and two drop Vamps.

I'm suggesting for you to consider completely changing the strategy of your deck? Reduce the avg. CMC which is currently high at 3.7, make it so you can play a lot more Vamps faster. Use Sanctum Seeker , Malakir Bloodwitch and Edgar as the top end Vampires and cut most of the rest. These three benefit a lot, can do a ton of damage with big armies of Vamps. For upgrades to the precon consider starting by add all the good one drop and two drop budget Vamps?

Budget Vamps ($2 or less each) to consider adding:

Can add all these cards for about $11.


In all Commander deck builds lands that can ETB (enter the battlefield) untapped should be priority. Don't be afraid of including more basic lands instead of lands that ETB tapped. Budget lands to consider:

Can add all these lands for about $17.


Other budget upgrades to consider:

Can add the rest of these cards for about $12. Total price of suggested upgrades is about $40.


I'm suggesting to make a lot of changes by cutting a large number of high mana cost cards replacing them with low mana cost cards especially Vampires. Except the lands most of the cards I'm suggesting to cut are good cards, but most have high mana costs. Cards to consider cutting:

  • Rakdos Guildgate
  • Orzhov Guildgate
  • Boros Guildgate
  • Akoum Refuge
  • Bloodfell Caves
  • Wind-Scarred Crag
  • Stone Quarry
  • Scoured Barrens
  • Kabira Crossroads
  • Forsaken Sanctuary
  • Cinder Barrens
  • Anowon, the Ruin Sage
  • Blood Baron of Vizkopa
  • Bloodline Necromancer
  • Bloodsworn Steward
  • Butcher of Malakir
  • Crimson Honor Guard
  • Drana, Kalastria Bloodchief
  • Heir of Falkenrath
  • Licia, Sanguine Tribune
  • Mathas, Fiend Seeker
  • Olivia Voldaren
  • Patron of the Vein
  • Sangromancer
  • Skeletal Vampire
  • Skymarch Bloodletter
  • Vein Drinker
  • Black Market
  • Kindred Boon
  • Alms of the Vein
  • Ambition's Cost
  • Blood Divination
  • Consuming Vapors
  • Kindred Charge
  • Syphon Mind
  • Fell the Mighty
  • Well of Lost Dreams
  • Worn Powerstone

If you like these suggestions, or have any questions I offer more advice.

Good luck with your deck.


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Bloodthrone Vampire occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.17%