Thoughtpicker Witch

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Thoughtpicker Witch

Creature — Human Wizard

, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.

SufferFromEDHD on Killing with (Konrad)

4 months ago

Chittering Rats and Painful Memories some of the only black effects to create mill opportunity.

Thoughtpicker Witch if your opponent won't play along, make them.

Misinformation tempo

Tortured Existence epic common! Definitely a value engine. Haunted Crossroads creates even more value.

And if possible Volrath's Stronghold

Oof_Magic on I think this is the …

5 months ago

@Last_Laugh

Honestly, I can't tell.

Thoughtpicker Witch is a wizard. Sedgemoor Witch is a warlock. Bog Witch is a spellshaper. Spiteflame Witch is a shaman. Who the hell knows anymore.

spiral_te on That's Why it's Called Murder, not Mukduk

5 months ago

I'm actually going to try out Hell's Caretaker! Endrek is a favorite of mine and sits at the top of a token generator list along with Ogre Slumlord and Ophiomancer. I've actually been considering a couple of slots for Battle Hymn + Plague of Vermin because who wouldn't want 30-sih rats and a 30ish mana? One Card I'm always flexing into and out of is Goblin Welder. It's cheap, and can can interfere with opponents strategies sometimes, or can bring back an important combo piece like the altar. But where to slot it in for? Thoughtpicker Witch is also a card I've used before and it was honestly hilarious until I eventually took it out because I had too many sac outlets already. They drew lands every time and never really seemed to catch on. love the suggestions!

Austin_Smith_of_Cards on Graveyard Maverick - My Tortex Brew

1 year ago

Made some adjustments to the deck to modernize a little; classic toolbox Golgari-style Tortex seems to have fallen slightly out of favor for Abzan aggro, but we don’t need no white mana!

+2 Eccentric Farmer, +2 Kitchen Imp, +1 Writhing Necromass

-1 Stinkweed Imp, -1 Perilous Myr, -1 Thoughtpicker Witch, -1 Barren Moor, -1 Tranquil Thicket

Eccentric Farmer does double duty filling our graveyard and recurring lands to meet our drops, so traded out one Stinkweed Imp and a Thoughtpicker Witch (who I’ve almost never needed to use in playing this list). With Farmer helping us meet our land drops better, dropped the two cycling lands to make room for a pair of Kitchen Imps to push early game aggro. Lastly, ditched the Perilous Myr for a big beatstick in Writhing Necromass to contend against the likes of Gurmag Angler or potentially even bigger creatures.

Strangelove on Shirei token

1 year ago

Hey Lucas_honorio_ !

Shirei was also my first commander deck. Its a really fun commander. Although she's a glass cannon, looping 1/1s is still my favorite. Here's my last budget build: Shirei/ Budget; and another that has a bunch of cards: Shirei/ Soft Stax [EDH].

You already have a lot of fun interactions, but you're gonna want consistency. I would play more draw and ramp, try to play almost exclusively low cmc, and only keep the best effects that are focused on your strategy. So -1 Open the Graves, -1 Genesis Chamber, etc... (you don't need tokens as much as you need sacrifice outlets and draw).

You want all your draw and ramp BEFORE Shirei hits the board. It'll help smooth the early game. Look for cards like Village Rites, Deadly Dispute, Plumb the Forbidden... pure gas to set up your wincon (Shirei).

My top includes are Sultai Emissary, Skullport Merchant, Fume Spitter, Mindless Automaton, Thoughtpicker Witch, Dusk Legion Zealot, and Carrion Feeder.

Pro tip: Expect to play some archenemy. This is a deck that's "taking turns" on everyone's end step and is very easy to disrupt by forcing out Shirei.

btw you can list shirei as your commander like so:

1x Shirei, Shizo's Caretaker *CMDR*

Henchman31 on Notorious B: Ready to Die [Remastered]

1 year ago

Gattison: Thanks again for the tips on updating the decks. To celebrate getting out of quarantine, last night I took this deck to my LGS to test it out with the other Pauper players. I made some minor changes beforehand:

Lands: +2 Mortuary Mire, +2 Barren Moor Instants: +4 Deadly Dispute

Sideboard: 2 Nihil Spellbomb, 2 Sylvok Lifestaff, 3 Tragic Slip, 4 Dash Hopes, 2 Feed the Swarm, 2 Shrivel

We're normally a small group but that night we were only 4: myself, another Pauper regular, and two others who are very active in the competitive Modern league. We settled into 3 rounds and... oof: 5 losses, 1 win, and one undecided due to overtime. Here's how it went down:

Round 1: vs. BG Dredge/ Tortured Existence 0-2-0 Not a good matchup at all, I'm afraid. Spore Frog made the combat step irrelevant, Thoughtpicker Witch kept me drawing lands and exiling my answers, and saccing his chump blockers to the deck's namesake kept me from activating any beneficial death triggers. All my card-draw got shuffled to the bottom in both rounds and there wasn't much I could do until he got a couple Gurmag Angler out to end my misery. On a side note: I hate playing against Dredge almost as much as Blink or Tron--all of which are beloved in this local meta. Maybe it's just ze Germans -_-. I'm always on the lookout for answers against these.

Round 2: vs. UB Looting/Control 0-2-0 Things were looking hopeful while I was developing my board and he was just casting different versions of Preordain for the first few turns. His main beater turned out to be Shipwreck Sifters, which got uncomfortably swole thanks to repeatable looting. Dross Golem was a star in this round and almost killed him in the first match. However after sideboarding, his removal became much more aggressive and I wasn't even left with blockers. Missing answers and sigh card draw, he took it home with some beefy spirits.

Round 3: vs. Temur Cascade or Gruul Walls + Mulldrifter -_-' 1-1-1 This was a weird one: aggressively defending and ramping with Tinder Wall, Overgrown Battlement, and Tuktuk Rubblefort until he could cascade into Boarding Party and other beaters. By turn 3 he had at least 6 walls out, each with at least 3 toughness that brushed off anything I could turn sideways. We were both surprised when my card draw engine started working in match 2 and I could slap out my own beaters with multiple rituals and disputes in a single turn. While he was missing his and Winding Way, I managed a Soulcage Fiend and Mortis Dogs by turn 2. After taking the 5-life hit from Dash Hopes twice, I had him on turn 5; clinching it with Howl from Beyond. Although the last round was undecided and he was prepared to kill me with hasty Pirates again, I was still pleased to pull off the primary wincon at least once.

Overall thoughts: This was my first outing with the deck so I still need to play it more to see the clear differences between the inherent weaknesses and my own misplays. I like aggressive decks and when this got going, I was down to clown. All-stars of the night were Mortis Dogs, Dross Golem, and especially Deadly Dispute. So much value. Add a dash or two of Dark Ritual and Sign in Blood in a single turn? chef's kiss That being said, I still think some adjustments are in order: First, that Mortuary Mire got to go. It slowed down the deployment of creatures and messed with my draws. Silly me. Unearth is much better recursion hands down. Second, sadly the goblins and newts must make room for another 1 or 2 Festering Mummy and a full set of Shambling Ghast. The latter does the same thing as the others but gives the option to ramp--which is especially relevant in my meta where creature decks are scarce. Third, better quicker removal? I left out Innocent Blood this time but either that or the asymmetrical Geth's Verdict could work. Fourth, mass removal or damage-dealing ala Crypt Rats or Pestilence? Sure, it would kill our forces but isn't that the point?

After looking at some other Suicide Black lists, I've seen what makes this deck unique and I'm still interested in making it work. I like the focus on death triggers and I'd love to find more ways to exploit them. Other creature-based lists use beaters like Guul Draz Vampire, Dauthi Slayer, and Carnophage to drop that life total to the floor. Pumping beaters like these and/or giving them lifelink seems appealing, but I'd like to stay true to the spirit of this deck as much as I can.

Sorry for the wall of text, I just wanted to get this all out now while it was still fresh. I hope this proves interesting to you or any others looking to try this deck out.

DemonDragonJ on Should I Keep Angrath in …

2 years ago

After deliberating my above list of sacrifice outlets, I have removed several creatures; I removed Gnawing Zombie because Lampad of Death's Vigil is strictly better than it; I removed Gutless Ghoul because Disciple of Griselbrand is better than it in the majority of situations; I removed Skullport Merchant because it cannot sacrifice itself;, and I removed Soulreaper of Mogis and Spark Reaper because their abilities are to expensive to activate; thus, here is my new list of potential sacrifice outlets for my deck:

Which creature is the most appealing of these?

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