|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Creature — Human Wizard
, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.
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Thoughtpicker Witch Discussion
2 weeks ago
BurtReynolds: Contamination is way too good to cut. With all the recursion, Gravecrawler, Bloodghast and Reassembling Skeleton it’s just too powerful in my meta. It locks people out while dedicating very few resources to do so. 10/10 would bang. Also, cutting a card based on potential target or hate value is not always a valid reasoning when making cuts, and I think that’s probably the case here.
Thoughtpicker Witch is actually a pet card of mine. It’s not super high value just because of variance, but it’s so sweet to exile combo pieces and stack draws while I’m building a win. This is the second time people have mentioned Nantuko Husk though as a potential cut. And I think I like Wurmcoil Engine more than Disciple of Griselbrand.
So I think final cuts would be Disciple for Wurmcoil and the Husk for Messenger. I’m not sure cutting the Husk is a good idea because it’s more of just a sac outlet than a beatstick, but I want to try Messenger. Disciple for Wurmcoil is good value though and I think in the long run, Wurmcoil will prove the better card.
2 weeks ago
Hmmm, as always it's easier to deal out the recommendations than suggesting actual cuts. As you say, all the current cards are looking pretty tight, but if I had to nominate some:
- Phyrexian Delver: You've already got Chainer, Dementia Master to handle your reanimation, as well as Xiahou Dun, the One-Eyed and Reanimate
- Thoughtpicker Witch/Disciple of Griselbrand: Yes they are cheap sac outlets, but I don't like how they always costs one mana, unlike Viscera Seer/Sadistic Hypnotist, so if you end up with a bunch of tokens and someone drops a Massacre Wurm you can't easily clear your board.
- Carrion Feeder/Nantuko Husk: Better sac outlets because of no mana cost, but I find that it's so obvious how quickly they can be pumped that opponents are always ready to spot remove them before they can do anything.
- Contamination: Maybe an odd recommendation as it can be very powerful, but again I've found that unless you really commit to the stax line of play it's too easy for opponents to be on the look out for this one card and just ping it as soon as it drops.
4 weeks ago
Also Nyxathid and Thoughtpicker Witch if you had a bitterblosum you would be able to get fodder or some other type of creature added like grave Titian. Thoughtpicker allows for real oppression because it’s instant speed. So you can say oh your going to draw. Have another land
1 month ago
1 month ago
qwertyking Viscera Seer is pretty amazing, with some minor changes to focus even more on constant sac the deck would probably be a lot more consistent, but he's a bit too pricey for my liking, this was supposed to be dirt cheap :) Gonna add Bloodthrone Vampire and maybe a bit more fun and interactive Thoughtpicker Witch to the sideboard. Thanks for the input!
4 months ago
You have many cards here that just are not going to do anything in this format. You're also holding on to too many win-cons. I highly recommend taking a look at this deck for some ideas.
Commander / EDH
SCORE: 93 | 42 COMMENTS | 11338 VIEWS | IN 62 FOLDERS
Logistically you need to pick an idea and run with it. Do you want to be an attrition deck, do you want to ping people to death, do you want to set up a combo and just win in a single turn, do you want to swing through with a few massive creatures or tons of little ones. Keep in mind that in any given game you may only go through 20-40% of your deck...if that. So in a deck full of one offs you need tons of synergy so your deck constantly plays similarly. Tutors are excellent, I'd recommend more draw spells such as Font of Mythos. Anything that gives you card advantage is excellent. Athreos rewards having strong abilities on bodies, so look for creatures with powerful, synergistic effects.
Things I personally would remove: Absorb Vis, Lost Legacy, Mind Rot, Eternal Dragon, Filigree Familiar, Gifted Aetherborn, Mesa Unicorn, Celestial Purge, Pharika's Cure, Rest for the Weary, Ritual of Rejuvenation, Angel's Feather, Demon's Horn, Ichor Wellspring, Liliana's Caress, Megrim, and Phyrexian Unlife. None of these cards are particularly bad as individuals, but none really contribute to a deck that as a rule will contend with three other players. Look for cards that affect each player or opponent, also, very rarely do you want to include a card that targets a specific color in your opponents deck. I know this seems like a lot. Take my advice with a grain of salt. I've been playing awhile, and I am biased towards my meta, for you, this may be what you enjoy. Above all, just play. I can throw ideas at you all day, but you'll learn MUCH faster just by playing. :p Some things I recommend to look for, good draw spells, good tutors, good combo pieces and synergistic cards. Look for cards with similar effects to the ones you like.
For real, feel free to ask questions. I just gave you a novel to read. Just think it over. Best of luck!!
5 months ago
I think red is what keeps this deck competitive. It gives me Blood Moon in the sideboard as well as a way to close out the game. Purphoros, God of the Forge does some serious work with all the tokens that will be entering, not to mention Norin the Wary gaining life and pumping our Champion of the Parish and Thalia's Lieutenant.
Thanks for the thoughts!