|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Common|
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Creature — Human Wizard
, Sacrifice a creature: Look at the top two cards of target opponent's library, then remove one of them from the game.
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Thoughtpicker Witch Discussion
2 weeks ago
So I commented on this deck over 6 months ago and now I saw it on the feed so... Imma do it again. And Imma be more specific this time. Let's start with cuts.
Bane of Progress is not great. If all goes well you'll absolutely be hitting your own enchantments and artifacts.
Gray Merchant of Asphodel is not anything exceptional in this brew. Yeah his ETB is really strong but it draws a ton of hate and you don't seem to have many ways of subverting or withstanding that hate.
Greenwarden of Murasa is really mana-costly. 6 mana for an eternal witness effect? Pass.
It That Betrays is really bad. Better when you can reanimate it, but still unless your opponents are running aristocrats or you're forcing them to sac things (and yeah I know It does that but that's not enough), really bad. Oh yeah, and that thing I said with Gray Merchant about drawing hate? That.
Lord of Extinction's lack of trample makes him pretty meh.
Massacre Wurm is pretty meta-dependent. If your buddy runs weenies he's decent but if not...
Mycoloth is great, but the 5-mana slot is competitive.
Pathbreaker Ibex honestly doesn't seem that great. Most he's giving your guys is +5 unless you find Lord of Extinction.
Terastodon is really cool and all, but it does have one huge drawback... You can EITHER repeat the etb OR have it as a beater. And for 8 mana, repeating the etb is not enough.
Greater Good is great when you have larger creatures than this deck does. As it is it's just gonna make you discard a bunch of cards, probably.
Torment of Hailfire gives your opponents something you don't want them having: choice. They'll just sac a bunch of useless crap or discard lands. Without steps to limit their options, it's not a great card.
So I looked at your maybeboard and holy crap dude, you need to put some of those in. Night Incarnate, Whisper, Blood Liturgist, Savra, Queen of the Golgari, Craterhoof Behemoth, I'm actually adding the first two to my brew now. Thanks for the ideas, sorry for stealing them.
Now Imma give you some card suggestions.
You forgot Fleshbag Marauder when you got the rest of the edict gang!
Thragtusk is pretty underrated in aristocrats.
As is Treasure Keeper, but that's less good in your deck since you have a really high mana curve.
Vindictive Lich gives you options!
Wall of Blossoms is good protection and a draw!
Hell's Caretaker is reanimation and a sac outlet.
Phyrexian Delver is also good reanimation.
Attrition is excellent removal.
Perilous Forays is an awesome card for this deck, I love it.
Quagmire Druid isn't the greatest ever, but it's enchantment removal.
Sadistic Hypnotist can play the long game, run opponents out of resources.
Thoughtpicker Witch can screw combo.
Vraska, Golgari Queen is an epic sac outlet and the ult is perfect for this deck.
Entomb is legendary.
Grim Flayer is great card advantage.
Fauna Shaman is like Entomb but better maybe?
Underrealm Lich is good card advantage.
Thank you for coming to my ted talk.
4 weeks ago
1 month ago
As for Ravenous Chupacabra, it is too slow and Spore Frog is generally un-needed as my deck is setup to establish fast locks even before creature combat becomes relevant. Why stop combat damage if you remove their creatures or even prevent their creatures from ever being casted?
Solemn Simulacrum and Viridian Emissary count as bad ramp. They are all too slow. Run full set of 1 cmc dorks instead for the most efficient mana ramp. There's a reason why I also did not even consider Sakura-Tribe Elder.
Your other suggestions are also over-costed effects: Thoughtpicker Witch would be good if it did not have a 1 colorless activation cost. Sadistic Hypnotist belongs as a combo piece in Nath of the Gilt-Leaf. For discard you generally want them to be cheap and recurring, like Bottomless Pit, Burglar Rat, Liliana of the Veil or Oppression. Mindslicer is an exception because the effect is extremely powerful.
Savra, Queen of the Golgari is over-costed and slow. The life component is generally irrelevant and for the sacrificial component, it is way faster and more efficient to tutor or chain into the Edict brothers through Birthing Pod, Fauna Shaman or Survival of the Fittest and then recurring through Meren.
To make Meren competitive, any card that costs more than 3 CMC has to either cripple your opponent decks by cripping their important pieces or be part of your win conditions. Stax pieces are very important to stop combo decks from steamrolling over you.
1 month ago
Needs more Fleshbag Marauder, Ravenous Chupacabra, Solemn Simulacrum, Spore Frog, Viridian Emissary, Viscera Seer, maybe Thoughtpicker Witch and Sadistic Hypnotist, Lifecrafter's Bestiary, and DEFINITELY Savra, Queen of the Golgari.
1 month ago
I was thinking about the concept and got to the conclusion that Jace's Phantasm will most likely work in tempo deck, since phantasm costs . I don't see it as much as card for control deck because when is your control online you might play better threats.
Tempo deck is about denying your opponent resources and Soaring Show-Off does the opposite in form of cards (even in the best scenario when you could chose which card your opponent will not have) is not worth it, you just gave him 1 card. But if you want to play the deck as pure control, then it is probably playable since you can control well enough what is in your opponents hand.
Another way how to make discard more viable is Wight of Precinct Six since the more stuff ends up in bin the bigger (likely) this become and you can play it in control.
Previously I used Shriekgeist but now I think that Mind Sculpt might be better because it is more effective even if it is by your words more "boring". I build a mono blue deck for this simply because 1 color works better for tempo: Mono Phantast.
Sage's Row Denizen: I would switch/combine with Ink Dissolver and played it as aggro (a lot of creatures) and build on the wizard/merfolk tribe. Not sure how it will perform since you would not control the game much and mill takes a lot of time to work.
About Vile Rebirth and Beckon Apparition it might work in deck build around Thoughtpicker Witch. The trick is that you control the top of opponent's library. I tried it before and it didn't work but maybe there is a way how to make it work. Also I would include Shamble Back since it does the same as Vile Rebirth but for the loss of instant speed you gain 2 life.
Hope we get to some spicy deck.
2 months ago
BurtReynolds: Contamination is way too good to cut. With all the recursion, Gravecrawler, Bloodghast and Reassembling Skeleton it’s just too powerful in my meta. It locks people out while dedicating very few resources to do so. 10/10 would bang. Also, cutting a card based on potential target or hate value is not always a valid reasoning when making cuts, and I think that’s probably the case here.
Thoughtpicker Witch is actually a pet card of mine. It’s not super high value just because of variance, but it’s so sweet to exile combo pieces and stack draws while I’m building a win. This is the second time people have mentioned Nantuko Husk though as a potential cut. And I think I like Wurmcoil Engine more than Disciple of Griselbrand.
So I think final cuts would be Disciple for Wurmcoil and the Husk for Messenger. I’m not sure cutting the Husk is a good idea because it’s more of just a sac outlet than a beatstick, but I want to try Messenger. Disciple for Wurmcoil is good value though and I think in the long run, Wurmcoil will prove the better card.
2 months ago
Hmmm, as always it's easier to deal out the recommendations than suggesting actual cuts. As you say, all the current cards are looking pretty tight, but if I had to nominate some:
- Phyrexian Delver: You've already got Chainer, Dementia Master to handle your reanimation, as well as Xiahou Dun, the One-Eyed and Reanimate
- Thoughtpicker Witch/Disciple of Griselbrand: Yes they are cheap sac outlets, but I don't like how they always costs one mana, unlike Viscera Seer/Sadistic Hypnotist, so if you end up with a bunch of tokens and someone drops a Massacre Wurm you can't easily clear your board.
- Carrion Feeder/Nantuko Husk: Better sac outlets because of no mana cost, but I find that it's so obvious how quickly they can be pumped that opponents are always ready to spot remove them before they can do anything.
- Contamination: Maybe an odd recommendation as it can be very powerful, but again I've found that unless you really commit to the stax line of play it's too easy for opponents to be on the look out for this one card and just ping it as soon as it drops.