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|Khans of Tarkir||Rare|
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Exile target nonland permanent.
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Utter End Discussion
19 hours ago
I'd propably replace Swords to Plowshares and Path to Exile with Anguished Unmaking and Utter End, as they can hit a lot more targets.As for Ramp i'd root for Nature's Lore and Skyshroud Claim, as they can hit most of your dual type lands and are strictly great. Plus Tempt with Discovery is always amazing, especially if you need your Bojuka Bog, Maze of Ith or Strip Mine.
Other than that, great list. Keep brewing!
4 days ago
5 days ago
I'm a little lost as to where you're trying to take this deck. First thing I see is you should try and have a better removal package, Big Game Hunter is good, but like Bone Shredder and such is kinda meh, especially if you're having trouble getting out Alesha in the first place. Try Utter End and Hero's Downfall and such like that, i know you can't reanimate an instant but you also don't have to attack before getting rid of something. I think your biggest trouble is gonna come from filling you graveyard and card advantage. More stuff like Entomb and Living Death will help, but black/white in general tends to have card advantage problems. Maybe look into more tutors too. What are your main hits for your revelark combo? Redcap, Artist, or Cutthroat? When you're not comboing off what do these cards do for you? without massive creature generation it's hard to utilize them effectively. You have some good creature token generators, but is it enough? maybe more flicker effects would be in order for that. Also, board wipes are almost necessary in EDH.
I would put in the spy and the nemesis for the Soltari Visionary and Gonti, Lord of Luxury, because as much fun as Gonti sounds, he's opponent only and odds are you're not gonna get anything relevant. plus you can target yourself for the mill and fill your graveyard.
also you're gonna get wrecked by the first graveyard hate card.
1 week ago
Okay, your idea for me is clear. But what of those ideas is your go for? Do you want to make your creatures undying undying with those counter removal? Or do you want to get back your creatures from graveyard? or do you want to play Devotion and big fattys? I think there are too many things involved.
Begin to focus. I have plenty ideas to improve some synergies but those would harm the other plans because you have to cut other pieces out. Also keep in mind that youre deck how it is now, can only do one thing. Play creatures and pray your opponents dont have things like Trample/Shadow/Indestructable/Protection from Black/Swampwalk/.. or are playing Utter End, Path to Exile, Anguished Unmaking or they are playing Ghost Quarter Fulminator Mage and so on.
What i try to say is, your deck has too many weak points and nothing to do about the things that others can do. You always need a plan B for sure but Plan B must be a different one in playstyle not something that aims for the same target or is an aid for the other.
I read an article about how the Meta Clock works. That really helped me to overthink all of my current built decks and it makes much sense. I will let that link here for you in case you are interested in that. But i also understand if you just want to focus on all your ideas and stuff and want to go all in, its youre choice.
If you have decided what path you want to go with this deck i can make some serious and good recommendations, but for now they would just mess up your ideas. But one thing i can show you is a way for black to destroy artifacts or enchantments Ratchet Bombyay i play this one in the sideboard of my zombie deck, its slow but it gets the job done.
2 weeks ago
Ok! Combining some stuff I've noticed from playing the deck, and some analysis regarding average CMC and Mana Curve and whatnot, this is my edit list that I'll be considering:
Cards to add:
- Isolated Chapel
- Dragonskull Summit
- Swords to Plowshares
- Anguished Unmaking
- Clifftop Retreat
- Utter End
- Archfiend of Depravity
- Withered Wretch
- Void Maw
- Suffer the Past
- Umbral Mantle
- Syphon Mind
Cards to remove:
Any suggestions on these edits and the deck in general would be great! :)
2 weeks ago
Norn's Annex is a must in this deck! My play group has a lot of artifacts, so Darksteel Forge is a real annoying threat amongst other indestructible creatures and artifacts, soo cards like Anguished Unmaking, Utter End, and merciless eviction are planeswalkers best friends cuz they exile, also Return to Dust is a fantastic card for more artifact/enchament removal in the form of exile!
Sphinx's Revelation is super good life gain and card draw and normally when my atraxa walkers deck im usually the first to get attacked, I play a littler higher creature base with cards like Wall of Omens and Wall of Blossoms, OH AND Spike Weaver IS AMAZING WITH ATRAXA!
2 weeks ago
I love your tasigur build and now I am thinking of building this deck. I love what white can do with this deck and I have some suggestions I wanted to bounce off you:
Also, what are the top ten cards you would be okay with cutting from your current version of your thrasios/ravos 4 color reanimator?
I would really like to see the effort you put into optimizing tasigur translate to the 4 color edition. Keep up the great articles and whatnot great stuff!
2 weeks ago
This deck looks pretty good for a first attempt M.O.B.785! One of my first things would be to take out Grenzo, Dungeon Warden. I play Alesha myself and he was in my first draft of this deck. Unless you have a Crucible of Worlds lying around, I feel like Grenzo is lackluster in this list. I frequently found myself putting land cards in the graveyard and I couldn't get them back. Alesha is a surprisingly mana hungry lady. In place of Grenzo, look at Doomed Necromancer he has some fun interaction with Sun Titan, especially if you add in a haste enabler like Anger. Anger is also great to have if you are able to pull off an infinite loop with Priest of the Blood Rite so you can automatically swing with a whole bunch of 5/5 fliers. I'd also suggest putting in Utter End and Anguished Unmaking in place of Mortify and Terminate. I suggest this because having the ability to exile a permanent instead of destroying a creature is a much better option in this format.
I'd be curious about how well the deck is operating currently. Especially all of hand interaction you have.