Utter End

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Khans of Tarkir Rare
Promo Set Rare

Combos Browse all

Utter End

Instant

Exile target nonland permanent.

Price & Acquistion Set Price Alerts

C16

KTK

Ebay

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Utter End Discussion

BrandonJamesCAC on Why hasn't Mardu found a ...

2 days ago

And the whole argument about

Anguished Unmaking and

Utter End

Is an apples to oranges comparison.

I love both of those cards and use them in a pure Esper control deck.

Were talking Modern. And modern right now, is changing.

Death's Shadow

While it's (NOT BAN WORTHY) is forcing people to be creative and get off this bullshit linear train of boredom.

But i digress: one mana green Ponder and Fatal Push are in and need to be dealth with it.

Hence the rise in Chalice of the Void

MegaMatt13 on Valcon Mortheo

3 days ago

Like your deck :)

Black and White gives you access to Utter End and Anguished Unmaking, the two best instant removal spell around. I would swap out Hero's Downfall and another spell to make room.

It doesn't look like your deck has a lot of card draw. Tribal decks tend to run out of gas in the hand without card draw. Phyrexian Arena, Read the Bones, Sign in Blood, and Night's Whisper are all cheap card draw spells.

I would also add a bit more ramp like the 3 signets (eg. Rakdos Signet) to speed up the deck and have more colour fixing.

For recursion perhaps Phyrexian Reclamation and Palace Siege. Since they return to hand, you will get Edgar's cast trigger again.

In terms of cutting, you could cut a few of the vampires you find are the weakest. You've got 33 and you probably only need 25ish. Also, I personally would cut Exquisite Blood. People hate losing to its infinite combo with Sanguine Bond.

Hope this helps!

McDeity on Coach Feratu's Gym Class

3 days ago

More cuts, you say?

I'm not wildly keen on the amount of point-removal you're currently running. It's a little meta-dependent, but you're already running 7 vampires that can deal with opposing creatures, making the 10 instants and sorceries feel a bit extra. I would keep the vampires, and then run only the strongest/most flavorful of the other 10. Keep New Blood, Anguished Unmaking, Utter End, and Urge to Feed; cut Terminate, Swords to Plowshares, Mortify, Feast of Blood, Crackling Doom, and Victim of Night. I'd also advocate adding in Vindicate. Really none of the current instants you run are bad per se (I mean, Swords to Plowshares is the best removal spell printed in Magic), but in the interest of making meaningful space, this is where I'd start. Hell, if you really think you need more spot-shot, you could add Vish Kal, Blood Arbiter, though I don't care for his services. Vein Drinker is a solid option, however.

You could still trim a Sorin, though he is pretty nifty. Solemn Visitor is my least favorite.

Blind Obedience and Stensia Masquerade are somewhat unneeded. The Masquerade does improve some if you add in Rix Maadi, Dungeon Palace (actually, I recommend running Rix Maadi regardless). The Dungeon Palace also enables you to trim Call the Bloodline if you wish.

Blasphemous Act wants to become a Damnation, with Vampire Nocturnus in the deck.

You aren't running Cabal Coffers, Nykthos, Shrine to Nyx, or Black Market, so you only have Nirkana Revenant and Crypt of Agadeem to power up Exsanguinate. I think I'd cut it for a more impactful card.

On the topic of Nirkana Revenant, run more swamps! Yes, they're expensive, but you're going to have to track down two original duals (Scrubland and Badlands) and black fetches to make 3-color-Revenant functional. On the plus side, this would also enable Cabal Coffers, and the fetches synergize with Nocturnus. Bloodhusk Ritualist and Gatekeeper of Malakir will thank you likewise. Canyon Slough and Smoldering Marsh should at least replace some basic mountains.

Look at your color costs: You have only 10 red symbols, and 13 white. You don't need to run R/W dual lands (Sacred Foundry et al). You can get by with just black/x lands.

Blood Artist/Falkenrath Noble are better in Olivia Voldaren than Edgar. With Olivia, you want more sac-outlets to ditch borrowed creatures in the event of Olivia's downfall, so the drain effects are a little more consistently powerful. With Edgar at the helm, I think you'd want to add in Grave Pact and Dictate of Erebos to augment Butcher of Malakir and sacrifice effects such as Viscera Seer and Indulgent Aristocrat. Without all that, they just aren't reliable enough.

I strongly dislike Mathas, Fiend Seeker. Political play and Group Hug be damned- I want my opponents to suffer alongside me, not get free goodies.... bunch of filthy, free-loading, commie-hippies....

Herald’s Horn doesn't excite me unless you're at 50%+ creatures of the chosen tribe, which is a tall order for most tribes.

Teferi's Protection is sick, but Edgar puts out a lot of tokens, which feel bad with phasing. Not that it's a bad inclusion, but Angel's Grace might be more what you want if you really think you need a Ace of Saves (unlikely). Or if you're after the board protection, Boros Charm could be considered, though it won't help with Merciless Eviction and tuck sweeps.

Wizno on Mardu staples

3 days ago

Crackling Doom, Anguished Unmaking/Utter End/Vindicate, Swords to Plowshares/Path to Exile, Merciless Eviction, I'm a fan of Boros Charm personally, Terminate/Dreadbore. Of course you'll want to add the various guild signets that make up Mardu colors. Basically I see Mardu as Black filling in all of the major flaws of a Boros deck. Card draw, great removal, and a fair amount of flexibility in strategy. I'm a big fan of Queen Marchesa and while I don't know if she's staple level status as part of the 99 in Mardu decks, she'll definitely fit in your Mathas deck.

DrukenReaps on Paint With All The Colors Of The Wind

3 days ago

Oops forgot rev is limited to 2 power... Alright so we don't want to abuse the grave but we want to get a ton of stuff out and smash. I can work with that.

Fertilid, Zendikar Resurgent, Prismatic Omen, Cryptolith Rite- more mana for the mana hungry!

Rishkar's Expertise, Baral's Expertise- These are really good for getting ahead and staying ahead. The other 3 expertises might be good but have far fewer targets for cheating out. Yahenni's Expertise would probably be the only other one I would play since your stuff mostly lives.

Maelstrom Nexus, Yidris, Maelstrom Wielder- more cheaty!

Flickerwisp, Panharmonicon, Conjurer's Closet- you have some solid etb triggers. could be fun to have them more often.

Tyrant of Discord, Tornado Elemental- some decent potential if a bit expensive, works well with etb abuse.

Dread- Why not punish people for hurting you?

Sylvan Reclamation, Anguished Unmaking, Utter End- great removal

Door of Destinies, Call to the Kindred, Mirror Entity, Urza's Incubator, Cryptic Gateway, or even any of the rest of these EDH Tribal Staples. Hopefully that is more helpful. Don't forget to go through the commander 2017 stuff I'm sure there will be some gems in it.

Karzalar on Super Friends Commander/EDH

3 days ago

Hmm. Seems like a good base for an Atraxa Superfriends.

But you'd need more removal (not only creature), ramp and draw.

Removal : Beast Within, Anguished Unmaking, Utter End, Cyclonic Rift, Scour from Existence.

Ramp : Astral Cornucopia and Everflowing Chalice are all-stars in ramp (as said before), since they go up as the game goes on with Atraxa. Cultivate and Kodama's Reach helps out with color-fixing, but since you're not running basics... Farseek, Sylvan Scrying and Nature's Lore are better.

Also, Exploration and Burgeoning are excellent early game ramp cards.

Planeswalkers : Nissa, Vastwood Seer  Flip, Sorin, Grim Nemesis, Gideon of the Trials.

Draw : Mind Unbound, Fathom Mage. Put a counter, draw. Simple yet efficient.

Protection : Ghostly Prison, Privileged Position, Sphere of Safety, War Tax.

If you're not on a budget, Doubling Season.

Now, if you want advice on what to remove for those cards.

Enchantments : 7 cards.

1x Citadel Siege1x Dictate of Karametra1x Oath of Ajani1x Oath of Gideon1x Oath of Liliana1x Sandwurm Convergence1x Spreading Plague

Sorceries : 4 cards. (Trying to accelerate the deck by removing some 7+ CMC cards)

1x Deploy the Gatewatch1x Hallowed Burial1x Praetor's Counsel1x Primal Surge

Planeswalkers : 1 card.

1x Kiora, Master of the Depths (too creature-centric)

Creatures : 1 card.

1x Isperia, Supreme Judge (comes too late in the game)

You can switch as you like. Hope this advice can help!

Revenantmike on The Ur Dragon's Raging Rainbow Friends

4 days ago

Well for card draw luckily you are in five colors. I prefer stuff like Phyrexian Arena, Staff of Nin, and Mind's Eye, they arent too overpriced and do a decent job. Id go with extra attack phases if i had to keep one of those. I like the stuff that makes your dragons hexproof too id just keep that and ramp my dragons to hell. Add in Anguished Unmaking and Utter End maybe some counters to prevent board wipes nd id call it good. If u wanna do double strike or anthem effects id add in True Conviction and things like Akroma's Memorial and Eldrazi Monument.im personally thinking of adding in Dragonstorm and the worldgorger combo along with things like Purphoros, God of the Forge

Rzepkanut on Vampiric Bloodlust (C17)

4 days ago

Nice looking deck friend! Seems like a great upgrade on the precon. I have a few quick suggestions.... Cathars' Crusade looks great to me with so many creatures to trigger Edgar's eminence ability. Odric, Master Tactician and Brutal Hordechief are great cards for controlling the attack phase. Maybe some more card draw engines like Underworld Connections and Graveborn Muse to help keep the juice flowing. Even Queen Marchesa could be a great card for the deck, she even seems kinda vampiric to me somehow. If you need removal Hero's Downfall, Utter End and Vindicate are basically as good as it gets. Metallic Mimic & Adaptive Automaton are easy includes in most all tribal decks. And last but certainly not least Solemn Simulacrum is at its best in non-green decks like this one. Happy gathering!

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