Utter End


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander 2016 (C16) Rare
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Utter End


Exile target nonland permanent.

Utter End Discussion

bigsampz69 on BW Token Prison

3 days ago

Thanks Demarge! I had Field of Ruin in the list originally over Ghost Quarter, but I thought that the downside of not replacing the land was worth the speed of not having to pay 2 extra mana for the ability. Plains could probably get dropped though, Flagstones of Trokair seems interesting didn’t think about it.

In my head I see the first turns of this deck always having access to removal or disruption, or maybe there’s enough early game plays to where I don’t have to worry about it. Thoughts?

Specifically against uwx Control if they try to race me with 1-for-1 removal like Disenchant , Abrade , or Nature's Claim I feel like the sheer volume of threats in the deck could hold up. Engineered Explosives is just a card that the deck will be vulnerable to no matter what since tokens cost 0, but it is what it is.

Ruinous Path isn’t a bad option for Planeswalkers, but there are still cards that an O-Ring is going to be awesome for, like Leyline of Sanctity or even a Blood Moon . Maybe Utter End or Anguished Unmaking ?

Spirits on Kaalia of the Cruel

4 days ago

Hey LordKunai,

Here's some recommendations, budget conscious where I can be.

Lightning Greaves is a critical component of Kaalia of the Vast , I play multiple tutors for it, like Steelshaper's Gift and Stoneforge Mystic . Lightning Greaves is a must, if you can't connect a Haste Kaalia of the Vast swing your going to have a bad time.

Gisela, Blade of Goldnight is a staple, the double ended effect is really the key. She is a bit pricey, so I'll offer some other options tool.

Angel of Despair , I believe is $0.25, another key removal for any permanent! like an Omniscience and drop her in off of an opponents Show and Tell . #Winning

Lands are important, but expensive, Blood Crypt because it's both a Swamp and Mountain is good, Godless Shrine same idea but Plains . Works with the check lands like Isolated Chapel .

Anguished Unmaking & Path to Exile good removal if you have, expensive to buy elsewise. Utter End & Mortify are cheaper alternatives but still exceptional removal spells.

Battlefield Forge is cheap and gives good color indexing. Diabolic Tutor is still okay at CMC4 and very inexpensive to all the reprinting of this tutor.

I would try and hone in on a desired goal and synergize around that. Mine is Kiki-Jiki, Mirror Breaker and Restoration Angel , Land Destruction / Indestructible, Liliana's Contract / Shadowborn Apostle type decks, Worldgorger Dragon , Extra Combat Phases.

You have a little bit of Legendary sub-theme, some protecting yourself and Kaalia of the Vast sub-theme Magus of the Moat / Boros Charm , some recursion with Phyrexian Reclamation . You've got a very strong base of cards, once you pick a synergy, you definitely want to synergize around those core abilities.

You have lots of great cards, and I bet it's extremely fun to play! The Signet's are good, Talisman of Indulgence is cheap and better, I also feel like in most situations Fellwar Stone is better than the signet too. But because of the cost of the other mana sources, augmenting with Signets is a fantastic idea.

I don't like Subterranean Tremors , small ground walkers should matter too much to you, and all of your ramp comes from artifacts so destroying those is not a great idea. If your getting a Lizard, something is off the rails. Something like Vandalblast is better for Artifact control.

Never been a fan of Rogue's Passage , CMC5 for unblockable is too much, perhaps try something like Shizo, Death's Storehouse .

Crackling Doom another card that gets around indestructible, but so do things like Utter End or Anguished Unmaking . Crackling Doom is very unlikely to get what you really need it to solve.

Chancellor of the Annex doesn't seem strong enough for the CMC7, or Stax enough. Odric, Lunarch Marshal seems a little out of place, the A/D/D are pretty tough on their own, if you have enough where engaging Odric, Lunarch Marshal to multiply their abilities you should be winning anyway without him.

Archangel Avacyn  Flip is similar to Angelic Guardian but a little more versatile.

Sneak Attack another way to cheat things in, similar to Quicksilver Amulet .

I don't see anything out of place here, other than some of my comments.

Adarkar Valkyrie has many infinite combos (like infinite combat with Aurelia, the Warleader ) for example. I have a bunch under my Alternative Synergies Considered if your interested. She's powerful, can establish some combos, and fits the build in a budget format.

KibaAlpha on Athreos\Shadowborn

6 days ago

Those are all solid choices to remove to make room for more apostles. You also need to increase our land base, 35-37 lands.

Also add Anguished Unmaking and Utter End .

You seem to be lacking ramp. Consider Lotus Petal , Mana Crypt , Crypt Ghast , Cabal Coffers and Magus of the Coffers .

PhotogenicParasympathetic on Planeswalkers as Generals: Is it ...

6 days ago

Or, we could do what makes far more sense - just let Wizards print planeswalkers that are specifically designed to be played in the command zone. Of the 11 walkers they've given that ability to, 3 (Teferi, Daretti, and Freyalise) are very powerful, two more pretty strong (Saheeli and Windgrace), and the others (Nahiri, Ob Nixilis, Estrid, Aminatou, and the two Kenriths) are all playable. Teferi and maaaaaaybe Daretti are the only ones approaching broken.

Blanket okaying all walkers is asking for trouble. Saying we're okay with some but that bans have to happen means that cards like Tezzeret the Seeker and Ugin, the Spirit Dragon and Elspeth, Sun's Champion are removed from the game, despite being entirely reasonable as part of the 99.

I think a good creature comparison would be Kokusho, the Evening Star . If he shows up out of the 99, he's strong. He's irritating to deal with, and there are other cards that can make him better (reanimate, etc). But if I hit him with Utter End or Bojuka Bog , he's handled. As a part of the 99, he's strong but acceptable.

When he's in the command zone, he's oppressive and devastating. The deck can be built to reanimate time after time, and all the normal ways to answer him just put him back in the command zone to try again.

The same will be true of walker-decks. Sure, mfogle, Doubling Season currently only sees play in superfriends. But why not stick one in your Ajani, Mentor of Heroes deck to gain 100 life instantly. Or your Arlinn Kord  Flip deck to ult her one turn later. Or your Garruk, Caller of Beasts to turn every creature spell into a second creature immediately. Perhaps we could turn Kiora, Master of the Depths into a reliable four-mana emblem plus three 8/8's.

My point is this. The reason Doubling Season is so good in superfriends is that it wins the game with most->all of the walkers in the deck. If one of those walkers is in the command zone, do you really think people won't run it? Or the Chain Veil? The deck stops being built around walkers-in-general and gets to be tailored to whichever one fits a players playstyle, whether that's weenies with Elspeth or stompy things with Garruk.

SP3CTR3_chelts on Spells for Najeela

6 days ago

Also you really cant be nice with this deck at all, pick the slowest deck and go after them. If you stop attacking you will loose.

I would recommend running more removal. With access to all colours you can run a fairly all encompassing removal package Utter End , Anguished Unmaking , Putrefy ect. enchantments and creatures that stop hordes from attacking pose a real threat to the deck

Kindred Discovery also is a ridiculous amount of draw for this deck which may seem bad however it gives you a huge kick start. You can always remove it yourself (I use to have to remove it myself when i started to run it but quickly other people destroyed it earlier as they saw how potent it was (I play in a fairly closed group))

schulle on Atraxa the Angel of counters

1 week ago

Hi there, two things that I have to say. First I would advise you to get Lightning Greaves or Swiftfoot Boots or maybe both,because with Atraxa as commander you will probably get targeted heavily by the group and she is a lightningrod for creatureremoval so a little Protection may help to keep her on board a little. Second problem I see is that you don't run true removal spells,and with that many troublemaker cards out there it seems risky,so mache you can get things like Utter End , Anguished Unmaking or Vindicate ,other creature/artifact/enchantment removal also helps I just chose these 3 spells because they can hit pretty much everything.

BS-T on Lost - a challenge of ...

2 weeks ago

OK so I'd not been active on TO for a little while and after clearing up a bunch of notifications I popped over to my list of decks to find.... this nonsense:

I'd titled the list: "Lost".

Now. I'm pretty sure I've only stuck a 5c commander into the list because I had to put something, however, I now have no memory or idea what I was thinking of or where this was going - any thoughts on what my connection was!!??

pskinn01 on Why Utter End, and cards ...

3 weeks ago

Your opinions are noted.

I would like to point out edhrec takes into account the 90% who don't play cEDH. And by looking at your other "X is a bad spell" threads points to the fact you play mostly in the 10% who do cEDH. I have decks that do both. So I understand the major difference in which cards are playable.

I agree Cancel is bad considering the number of 1, 2 cmc counter spells that are not cost prohibitive, unless you are already using those in a control heavy deck.

Doom Blade / Go for the Throat are also to restrictive in many metas as artifact/black creature can be seen in most casual ones and many cEDH games.

Hero's Downfall is better than Ruinous Path due to instant speed. I'd rather have instant speed in any game I'm playing. The higher costing ability is irrelevant most games.

The charms are played for their flexibility. But the more competitive the meta, the less the felxibity of the card justifies the 3 colored mana.

Yes, Dreadbore is worse than Terminate . And they all hit walkers, which is relevant in many metas, but not many in cEDH ones.

But Anguished Unmaking is better than Utter End in either casual or cEDH, as I gladly pay 3 life to use it at instant speed. And hitting any permanent and exiling it is more than worth the cost, unless in cEDH where stopping a combo, in turns 2-5 are things that need to be done. I used to play food chain prossh, and I'm building tazri, which will have only 15 cards above 2 cmc (and I don't proxy at all, my lgs does not allow them to be played in the store).

But from cEDH stand point (which is where I'm assuming you play most), most things that are not played in legacy are not good enough to be considered for a deck. And most metas are not that competitive, nor do they wish to be. A lot of groups don't like combo or stax, which is what most tend to become the more cooperative you become. That's not to say that a less competitive player shouldn't play more cost efficient spells, but in casual games that usually go much longer in general, the higher cost spells with fexlibilty might be better choices in the decks.

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Utter End occurrence in decks from the last year

Commander / EDH:

All decks: 0.11%

W/B (Orzhov): 1.35%

W/U/B (Esper): 0.79%

RBW (Mardu): 1.23%