Utter End

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Utter End

Instant

Exile target nonland permanent.

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Price & Acquistion Set Price Alerts

C16

KTK

Ebay

Recent Decks

Utter End Discussion

shub on Mardu Angels

2 days ago

Phyrexian Arena for card draw. Utter End and Anguished Unmaking are both excellent all-purpose instant speed removal cards.

TheBloopKing on Artifact Combo/Wins

4 days ago

Additions: Teferi's Protection, Wrath of God, Day of Judgment

Subtractions: Sphinx of the Steel Wind, Sharding Sphinx, Utter End

I don't have the relevant combo piece for Sharding Sphinx. I added in some board wipes to shut down decks about to hit end game. And Teferi's Protection because that voids board wipes for a turn.

Grisbane on Edgar Markov Vampires

6 days ago

Not a big fan of Torment of Hailfire, in a 60 card deck with small life totals.. it's a sketchy card, but in commander it's far to easy to "opt out" with it. Besides the cost is a bit too expensive for what it does.

I would look into replacing Licia, sanguine Tribune with Kalitas, Bloodchief of Ghet. Kalitas is a bit cheaper, doesn't require 3 colors and the effect is honestly more devastating.

This probably goes without saying, but the faster you get rid of those tap lands, the faster the deck improves.

The biggest issue I see here is the overall CMC of most of the creatures. It's fairly high and while many are good, Edgar works at his best when he has an army to work with. With 37 lands and the bulk of the creatures on the higher end of the curve, you will often find yourself struggling to get anything out. If anything I would look to reduce the number of 4+ CMC's to what is most in line with your objective for the deck.

Some of the spells are less efficient than they could be, but that's always something to work on. Cards like Phyrexian Arena, Necropotence, and Ad Nauseam can provide a significant boost to your hand, as would cards like Demonic Tutor and Vampiric Tutor.

Lastly the interaction could be improved, Anguished Unmaking, Utter End, Vindicate, and Path to Exile are staples in these colors that honestly should never be left out. Forced sacrifice is good, but outright removal is better and 3 of those 4 are very universal in application.

The deck is as you say it is, stock with improvements.. which isn't terrible and certainly serviceable. For now I would just work at improving the staple things (interaction, draw, and land) until you get a really good feeling for exactly what you want the deck to, then begin tinkering. When you figure that out and you still want help, update your description. It helps people to give you more precise advice.

jlwalker20 on Halfdane EDH

1 week ago

Here are some cards I'd consider swapping:

saluma on Inalla

1 month ago

You are not allowed to use Utter End becasue it contains and Inalla, Archmage Ritualist does not.

William333 on Vampiric Bloodlust copy

1 month ago

These would be on my shortlist to replace: Crimson Honor Guard, Kheru Mind-Eater, Licia, Sanguine Tribune, Mathas, Fiend Seeker, Skeletal Vampire, Tithe Drinker, Vein Drinker, Skeletal Scrying, Kabira Crossroads, Curse of Disturbance, Curse of Vitality, Outpost Siege, Sanguine Bond, Consuming Vapors, Damnable Pact, Well of Lost Dreams

These are the first things I'd try to find a place for: Legion Lieutenant, Forerunner of the Legion, Champion of Dusk, Indulgent Aristocrat, Sanctum Seeker, Mavren Fein, Dusk Apostle, Bishop of Rebirth, Mirror Entity,Utter End, Anguished Unmaking, Vanquisher's Banner, Stensia Masquerade, Cathars' Crusade

If you're willing to spend the money these seem worth it to me: Shared Animosity, Anointed Procession, Phyrexian Arena, Twilight Prophet, Elenda, the Dusk Rose, Bloodline Keeper  Flip, Drana, Liberator of Malakir

You can also go to edhrec.com and look up your commander to find a list of suggestions for the deck.

In general, it's a good idea to replace a card with one that does something similar. Like replace something that draws cards with something else that draws cards, or something that removes you opponents' stuff with something else that does that. The deck is already well balanced so you mostly just need to put in some upgrades and take out the cards that aren't focused. Also try to be careful not to replace too many cards with other cards that cost more mana.

You can spend almost as much money upgrading a mana base as you like. In particular, you want to replace lands that come into play tapped with ones that don't. These are some lands you could get that are relatively cheap: Unclaimed Territory, Caves of Koilos, Battlefield Forge, Smoldering Marsh, Graven Cairns, and Foreboding Ruins

Vault of the Archangel doesn't get you colored mana but it offers some great utility.

Catalog9000 on Feedback before FNM

1 month ago

Ashen Rider is too slow for most Modern play. A better substitute if you're wanting to exile would be Path to Exile or Utter End. Sure you don't get your flyer, but you get it much faster.

If you want to punish your opponent with Path to Exile, toss in Ob Nixilis, Unshackled. But if you're going that route, swap your Ghost Quarters out for Field of Ruin so they don't get the option.

I'd suggest swapping your Ashen Rider for another Sylvan Caryatid and another Thragtusk. Never underestimate the power of 'tusk.

A marginally slower alternative to Declaration in Stone is Maelstrom Pulse. It doesn't exile, but they also don't get their tokens either.

If you do go for Pulse though and want to ensure they lose their creatures to exile, there's always Scavenging Ooze or Bojuka Bog. Nothing more insulting than a board wipe followed by a Bog drop.

The deck looks fun and well rounded. Please don't think I'm just trashing on it. Just trying to help lower the CMC a tiny bit and offer a few more powerful suggestions for somewhat tighter situations. You won't always run into these things, but it's nice to be prepared when you do

Wurmspiralmaschine14 on Budget Licia: Voltron/Manabarbs

1 month ago

If you're having trouble protecting Licia, why not try adding some indestructible-giving abilities like Indestructibility, Shielded by Faith, or Bastion Protector? That'll protect Licia from a majority of removal spells

If you're looking for straight wincons, Felidar Sovereign and Test of Endurance are good life-gain finishers

Bloodsworn Steward is good with Licia

If you're considering Master Warcraft, you should also consider Brutal Hordechief

Mana Tithe gets people all the time. No one expects a counterspell from a Mardu deck. Trust me, Mana Tithe is something you should add

I'd personally add a touch more draw. Look into the Ambition's Cost and Ancient Craving, as well as the less mana-friendly Promise of Power. Also, more removal wouldn't hurt. Check out Utter End, Anguished Unmaking, and the selective boardwipe Merciless Eviction

If you want tokens and a board presence, Crested Sunmare is your new best friend. Also, and though it may be a bit out of your budget, you might want to look into some of the Ajani and Sorin planeswalkers. They'll create tokens, and for the most part have lifegain themes. Elspeths also have token themes, though not really lifegain synergies, if you just want a bigger board state

IDK how competitive janky you want this deck to be, but if you want a fun, uberjanky, and cheap way to end games, look into Boros Reckoner and Spitemare, something that gives lifelink like Nearheath Pilgrim, and double damagers like Dictate of the Twin Gods or Furnace of Rath. Using indestructible-giving cards like Shielded by Faith or Boros Charm to give the Reckoner or Mare indestructable, then have it deal infinite damage to itself. If Reckoner or Mare has lifelink, then you gain infinite life. If you have a double-damage spell on the battlefield, then the Mare/Reckoner'll keep doubling the damage dealt to itself until eventually it can deal infinite damage to a player.

Good luck, and may the topdecks be ever in your favor ;)

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