Artifact Creature — Construct
Draft Deal Broker face up.
Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer.
T: Draw a card, then discard a card.
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Deal Broker Discussion
1 week ago
To maximize the Torment of Hailfire, Ashnod's Altar or Phyrexian Altar seem appropriate with so many tokens.
Gitrog decks usually run a combo of Skirge Familiar and Dakmor Salvage for a huge finisher of Torment of Hailfire Exsanguinate. Dakmor Salvage is a Gitrog staple on its own merit, even without the combo.
Ramunap Excavator for a second Crucible of Worlds, redundancy in the key cards is your friend.
Instead of Dagger of the Worthy I's advise any equipment that gives first strike because of Gitrog's deathtouch, specially if it's one of the equipments that also gives trample: Bladed Pinions, Chariot of Victory, Sword of Vengeance.
1 week ago
Karador was the first commander I tried to build. There is a big problem with him, his cost is absurdly high even with the discount. You need a lot of creatures in your graverd to make him affordable and even after that you will probably be out of mana when you finally cast him so you'll have to wait until your next turn to start using its ability.
You will need to make a special effort to fill your graveyard and run a really high count of creatures on the deck, so try to change any of the tools of the deck to utility creatures, that way you will also have a recurring toolbox in your graveyard.
To fill your graveyard you can use dredge (Golgari Thug, Stinkweed Imp and Golgari Grave-Troll are the highest dredgers) and you can loot (Key to the City, Smuggler's Copter, Deal Broker and Gate to the Afterlife) There are also Altar of Dementia, Dread Summons and Extractor Demon but it is a bit slow. The good news is all these cards will also synergize with your The Gitrog Monster.
This is so much easier with Meren of Clan Nel Toth as commander.
1 week ago
An amazing card for Gitrog is Mesmeric Orb, the milling is done one card at a time so you will draw for every land going to the graveyard. If you combine it with Basalt Monolith you can just tap and untap it indefinitely dredging all your deck until you get what you want in your hand.
Roar of Challenge is almost a selective board wipe thanks to Gitrog's deathtouch.
If it's a competitive environment people wont complain if you run Constant Mists.
Strands of Night good recursion with a drawback your deck is ready to deal with.
Seeing you are running Journey to Eternity Flip I'd trade one of your mana dorks for Sakura-Tribe Elder, it's a solid card on its own and if you happen to get them both on your oppening hand you will have six lands by the end of turn three.
2 weeks ago
Nice deck and nice primer.
In my Meren deck I use looter effects as selective graveyard fillers: Deal Broker pretty solid card, Gate to the Afterlife (still in testing period), at some point I had Smuggler's Copter but I finally took it out because you need to attack with it and it may die and then you can't animate it, Necromancer's Stockpile testing it in a differen't deck.
Unless you really need to play that third land each turn you could sawp Azusa, Lost but Seeking for the new Wayward Swordtooth, same cost but it's bigger body survives more damage, Demon of Dark Schemes and maybe even Toxic Deluge. And not much later it can make for a decent attacker and blocker.
Deathreap Ritual is bananas in this kind of decks, maybe you wanna try it.
3 weeks ago
I find Meren a bit challenging to decide what to do with her. She is a powerfull reanimation engine, but she doesn't guide your deck further than that. My Meren is a controlly deck that wins through attrition, many others are combo decks that have many interaction with stuff in their graveyard. So it deppends what you want to do with her.
In general Vedalken Orrery is best thing ever in this deck, definitely a must.
Journey to Eternity Flip is also quite nice, Meren will often be targeted by your opponents as she doesn't animate herself and her cost increases swiftly.
Whispersilk Cloak Is a better option that the boots and the greaves (IMO), as haste is not so important, it's not an aggressive deck, but being unblockable is priceless. Meren animate your creatures on your end step and they come too late for attacking anyway (or for even equipping stuff for that matter).
You may want to add a buch of card draw as the deck will get stuck if Meren is killed, she is you source of card advantage without her fun ends. Skullclamp is totally OP, I like very much also Culling Dais, Smothering Abomination and Deathreap Ritual is a great value card.
I like to use looter effects such as Deal Broker, Gate to the Afterlife and Key to the City to "store" those high cost creatures in the graveyard and dig for cheaper stuff to keep playing.
Well those are my experiences with Meren, I hope they were useful.
1 month ago
I love your deck, I always wanted to make a Glissa, the Traitor deck of my own, but I already have too many Golgari commanders, so I run her in the 99.
Glissa is practically begging to be equipped with Loxodon Warhammer or O-Naginata (and similar equipments). Few pleasures in this game are comparable to attacking with Deathtouch+First Strike+Trample (Only need to assign 1 damage to each blocker, they die in Fist Strike and the rest of the damage is trampled to the palyer). Another option is using Hunter's Prowess on Glissa or other Deathtoucher to draw a bunch of cards.
Nemesis Mask is also badass on her.
Golgari Keyrune also fits nicely in the theme of the deck.
Yes, I like Deathtouch very much.
2 months ago
1 year ago
Thanks Alixen, I'm glad you like the deck.
Give me a little time to go over your other suggestions, but I wanted to address the Hanweir Battlements question right away.
The whole reason I included Hanweir Battlements is for its ability to give my commander haste. That's it, no other reason. Feldon of the Third Path gives all the tokens he's bringing back haste, but lacks that ability himself, so being able to use Feldon's tap ability on the turn he comes out is certainly worth the land slot taken up by the Battlements, especially since it taps for colorless when the ability isn't needed.
All that melding stuff would require adding a weak creature to the deck, then if Hanweir Battlements is also out, I would be required to sacrifice the Battlements, losing the entire reason I put it into the deck in the first place, in order to get another slightly stronger creature, which can, if it commits suicide, put a couple of slightly less weak creature tokens onto the battlefield, so they too can commit suicide.