Deal Broker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Rare

Combos Browse all

Deal Broker

Artifact Creature — Construct

Draft Deal Broker face up.

Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer.

T: Draw a card, then discard a card.

Price & Acquistion Set Price Alerts

CNS

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Deal Broker Discussion

RamaLama on Bring Back The Red Dead

1 year ago

Thanks Alixen, I'm glad you like the deck.

Give me a little time to go over your other suggestions, but I wanted to address the Hanweir Battlements question right away.

The whole reason I included Hanweir Battlements is for its ability to give my commander haste. That's it, no other reason. Feldon of the Third Path gives all the tokens he's bringing back haste, but lacks that ability himself, so being able to use Feldon's tap ability on the turn he comes out is certainly worth the land slot taken up by the Battlements, especially since it taps for colorless when the ability isn't needed.

All that melding stuff would require adding a weak creature to the deck, then if Hanweir Battlements is also out, I would be required to sacrifice the Battlements, losing the entire reason I put it into the deck in the first place, in order to get another slightly stronger creature, which can, if it commits suicide, put a couple of slightly less weak creature tokens onto the battlefield, so they too can commit suicide.

No, in the same way I ignore all of those words at the beginning of Deal Broker, I also ignore all the words on the bottom half of Hanweir Battlements. /;-)

Derevian_Desciple on Bring Back The Red Dead

1 year ago

RamaLama I didn't notice that bit about Deal Broker, I'm going to have to reconsider him into the deck.

As far as the sorceries go, their purpose is to make your deck go fast, so you would remove slower cards. I feel that Key to the City feels pretty slow, for example. Your deck seems to really like spending mana, which is fine. My flavor of feldon likes to play reanimator, so turn 4 and 5 i'm usually taking over the board with annihilator and burn control.

I also find 40 land sources (I count Sol Ring as a really good land) a lot. I haven't ever made a deck with more than 38 (including Sol Ring) land sources, and my feldon has 35.

RamaLama on Bring Back The Red Dead

1 year ago

Thanks for the suggestions, Derevian_Desciple.

I'm still mulling over some of your suggestions, but what jumps out at me is Goblin Matron, not so much to tutor for Rummaging Goblin because I think I still like Deal Broker better since I can draw first then discard, but being able to go grab Kiki-Jiki, Mirror Breaker with the Matron would be pretty sweet. With all the printings at common and uncommon, I can't believe I don't have a copy, but that card will be added to my next order.

I also like the Mask of Memory suggestion. It's not a guaranteed draw/discard, but for one mana each equip, it'll give the opponent something to consider before just taking the damage.

I also like the sorcery cards you mentioned, but the dilemma is, as always, what am I going to take out in order to include any of this.

RamaLama on Bring Back The Red Dead

1 year ago

Thanks for the suggestions, Derevian_Desciple.

I'm still mulling over some of your suggestions, but what jumps out at me is Goblin Matron, not so much to tutor for Rummaging Goblin because I think I still like Deal Broker better since I can draw first then discard, but being able to go grab Kiki-Jiki, Mirror Breaker with the Matron would be pretty sweet. With all the printings at common and uncommon, I can't believe I don't have a copy, but that card will be added to my next order.

I also like the Mask of Memory suggestion. It's not a guaranteed draw/discard, but for one mana each equip, it'll give the opponent something to consider before just taking the damage.

The Sorcery cards I'm not as sure of. There's not much in the way of card draw in this deck, which is usually needed if you play a lot of spells, but that's offset to a degree by the ability to refresh my hand occasionally. I'll need to give those cards a little more thought.

Anyway, thanks for the ideas.

Derevian_Desciple on Bring Back The Red Dead

1 year ago

If you want to be faster, I would run cards like Tormenting Voice, Wild Guess, Faithless Looting, and Cathartic Reunion. They all cost less than three mana, so you can start discarding swag into your grave for Feldon to interact with, not to mention Faithless Looting curves with Feldon activation on turn 4 AND can be used later in the game if you need a utility item.
I also like Mask of Memory as it is a draw two first then discard, can be played before Feldon, and only have an equip for 1.
I also like Rummaging Goblin more than Deal Broker if you put in a Goblin Matron. Goblin Matron not only finds Rummaging Goblin, but also finds all of your other sweet goblin etb dudes. You could also just run an Imperial Recruiter, but he is pricy.

RamaLama on Bring Back The Red Dead

1 year ago

Well, you've given me some food for thought, GobboE. Here's my thinking on these suggestions...

As far as additional mana producers go, I think I'm okay with the ones I already have. Gilded Lotus is a no-brainer here, and although I normally don't like giving other people ramp, I've made my peace with Gauntlet of Power since most of the decks around here only splash red or don't run the color at all. Then there's also Solemn Simulacrum that I can keep bringing back with Feldon, so that's good value.

I want to love Caldera Hellion since you obviously do, but I just can't get over the fact that it's a dead card if my commander's on the field.

While I do like Wheel of Fortune effects and have a few in the deck, I also find that there are times when I don't want to dump my entire hand into the grave, or I don't want to give my opponents a fresh seven card hand. That's why Deal Broker and the new Key to the City are in here. They allow me to dump my It That Betrays, or whatever, for Feldon to use, without the downside of giving everyone seven new cards.

I disagree with you about Arcane Lighthouse. It is sorely needed in this deck. I have ten cards in here that target opponent's creatures. The first thing many players do, myself included, is to armor up with Lightning Greaves, Swiftfoot Boots, Champion's Helm, Whispersilk Cloak, Canopy Cover, etc., especially on their commander. I need more ways to deal with that. The Lighthouse is also a good political card. If there's a booted up threat on the table that I don't have removal for, I can work in tandem with another player by removing the threat's protection so they can deal with it. I run it in most of my decks.

I think you are right about Darksteel Citadel. It is an artifact land left over from the pre-con that this started life as. I'm either going to replace it with a basic or maybe Great Furnace since Daretti, Scrap Savant cares about artifacts.

Anyway, thanks for the interest you've shown in the deck and for the suggestions.

RamaLama on Bring Back The Red Dead

1 year ago

Thanks for the suggestions, GobboE.

Who wouldn't love Deal Broker? Draw a card, then discard a card. Simple and to the point, even if you have to ignore all the wordy stuff in front of it. I'll give you that it's strange though. I'm afraid that Caldera Hellion will be very successful at killing my commander while doing little damage to my opponents. I might want to skip that one.

Wheel of Fate might be one to consider, let me think about that one. I pretty sure I had Reforge the Soul in here at one time, but it got replaced.

As far as replacing lands, I only have 38 mana producing lands in this deck. You can't count Maze of Ith, and since I am the poster-boy for getting mana screwed, I'm extremely hesitant to go any lower.

GobboE on Bring Back The Red Dead

1 year ago

I would suggest taking out the strange Deal Broker and inserting Caldera Hellion. Wheel of Fate or Reforge the Soul are also nice in your deck (you can take out one or two land for those).

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