Moriok Replica

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Moriok Replica

Artifact Creature — Warrior

{{1.B}}, Sacrifice Moriok Replica: You draw two cards and lose 2 life.

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Moriok Replica Discussion

Warpath251 on Spit Out The Bone

2 months ago

@bushido_man96: Some good arguments dude.

I still prefer the Herald of Anguish. By the time he comes out we should have no problems paying the for his removal ability. Activate it twice and most things on the board should be gome by then.

Recurrable value, that's what I like. Cards that are 99% useless in most decks, but shine in this deck. I mean honestly, what other deck would ever run Sylvok Replica and Moriok Replica? But once you can repeat them, that's when they become interesting. Same with the Glissa Doomblade Engine that is Executioner's Capsule. Pure Value.

Edict creatures... you are starting to persuade me. I run Temur Sabertooth in my Yasova Dragonclaw deck as both removal and protection tool. It is good there, but mana intensive.

Erratic Portal however... I like the ability to target any player with this. Either to help them or to remove a pesky Wonder out of a graveyard. Great political tool. Still, quite mana intensive and a one-time-per-turn ability... I am not sure about it.

Om another note, I am having doubts as to swap Treasure Keeper (which I consider to be a filler card) with Verdurous Gearhulk. Recurring the gearhulk whilst stacking counters on Glissa or Wurmcoil Engine seems like a heavenly dream... I wonder if it's doable however. Any thoughts on this?

MillionLittleE on Glissa, Who Won't Let You Do Anything

2 months ago

ZuesAwoken Your Judgement of the deck is so far off, i have a feeling you are judging from a casual point of view.

Executioner's Capsule is a trap, is too much to destroy a non-black creature, Its hard thinking of a creature that sees play that this hits that isn't an one, or two drop. Even Three drops is mana neutral value, so the only things that it efficiently hits are four drops and higher. Can you name any relevant creatures that size in Cedh?

Cabal Coffers can make make mana when you have 3 swamps out on the field,as you can tell i have no slow lands, everything enters untapped and produces mana in all situations. Cabal coffers does not, early game matters more than late game. Urborg, Tomb of Yawgmoth is here because it synergizes with Mana Web and that is enough.

Solemn Simulacrum, Filigree Familiar, Moriok Replica, and Treasure Keeper these are all too expensive for what this deck wants to be doing. Notice most of my draw is 2 mana or less, the exceptions being Ad Nauseam, Necropotence, The Gitrog Monster. Ad Nauseam isn't actually a draw card its a win condition, the times I Ad Nauseam and don't win on the spot is low, but can still happen. Necropotence always fills my hand and replaces the dead cards in it. The only one that stands out is Gitrog Monster, he is a repeatable draw engine that doesn't need to be recast and helps with the sub land theme of the deck, could he go? yes, but i wouldnt replace him with a card that needs to be recast to get value.

Ichor Wellspring was in the deck originally, but was removed for a lack of being able to get it in the graveyard at will, there aren't many good free artifact sacrifice effects to be worth it. Winter Orb is in the same boat, with lack of ways to abuse it, and remove it at will.

Junk Diver is just a more expensive myr retriever, and a worse scrap trawler, we don't need more of this effect, two is plenty.

Ashnod's Altar is a KCI for creatures. The main use for this effect would be for the combo in the deck. I would rather have KCi over alter because of the sheer number of cards that feeds it over Alter.

Skullclamp along with Contamination best cards are Bitterblossom, and Bloodghast. These are repeatable cards that doesn't require cast glissa in a bad spot. If i have glissa out i also get to add Walking Ballista (walking ballista on two equip skullclamp and ping a 1/1 and draw two cards and return walking ballista to hand)

Reanimate, and Animate Dead are just value reanimate effects, cheaply returning a needed creature, or if i can't cast glissa again. Good Cards are Good.

P.S. you can easily go off with trinisphere in play, I've done it multiple times.

ZuesAwoken on Glissa, Who Won't Let You Do Anything

2 months ago

You have Glissa as your commander and no Executioner's Capsule. Is your meta just strait black? Because then I don't see the point of Contamination. You also have Reanimate, but with maybe one good target for it in The Gitrog Monster. Sheoldred, Whispering One? Herald of Anguish? Even Marionette Master would be Ok. You also run a few tutors for your combos, and that makes sense. But the draw you have around that is Bob, Gitrog, Ad Nauseam, Necropotence, Sylvan Library, Top, Scroll Rack, and Skullclamp. None of this is bad. In fact, most of it fantastic. But I want you to read Glissa, and tell why you don't also have recursion based draw. Solemn Simulacrum, Filigree Familiar, Moriok Replica, Ichor Wellspring, and to a lesser extent, cards like Treasure Keeper or Junk Diver. While we are on the topic of card draw, lets talk about Skullclamp. You have 12 creatures. 7 of them have 1 health, but if you ever put a Skullclamp on Bob and you aren't at 5 or less health, you should never play EDH again. The Lodestone Golem, Metalworker, and Scrap Trawler have the upside of being artifacts, which you have sacrifice outlets to. But only one. Ashnod's Altar? This one is also good with the creatures above with Glissa's recursion. You have only have 2 good targets for Skullclamp that are also artifacts. Why are you even running it?

The amount of artifact sacrificing, or even just artifacts dying, that this deck has is atrociously low. It looks like you took a couple of combos, shoved them in a stax deck, ditching all of the things that make Glissa Stax good (Glissa Stax isn't very good tho). Things like playing Winter Orb, sacrificing on the end step before your turn, tapping a Forbidden Orchard, killing the spirit, bringing back the orb, and doing it all again. This is a poorly constructed deck, with counter synergies, like the fact that 47 of your cards are 2 CMC or less and you run Trinisphere (which can be ok sometimes, but not in a deck that wants to play a KCI combo, because of Myr Retriever), lack of synergies, like the presence of Urborg, Tomb of Yawgmoth and the lack of Cabal Coffers, and just poor card choices, like Entomb + Reanimate with no game winning targets.

This deck VERY far from polished.

PS - I know that if you have the whole KCI combo, you could sac trinsphere, but this immediately turns on Ceremonious Rejection, Mindbreak Trap, Swan Song, etc. I would honestly just ditch the whole KCI combo idea, but keep all of the cards in, because they are still really good with Glissa, because you are right about Trinisphere being a deck breaking card.

lewj on Muldrotha

5 months ago

I think you should have more artifacts and enchantments which can be abused with Muldrotha to fully get the most out of his ability Seal of Doom, Pernicious Deed, Khalni Heart Expedition, Executioner's Capsule, Sylvok Replica, Nevinyrral's Disk, Moriok Replica, Commander's Sphere, Harvester of Souls seems good to just draw a bunch. In this type of deck, I feel that the ability to self-sacrifice is crucial because your sac outlets will be targeted especially since you don't have too many. The Mending of Dominaria could be fun with a bit more self-mill, along with other sagas like The Eldest Reborn. Spore Frog is sweet, maybe throw in Altar of Dementia. The other check lands are cheap if you don't have them. Definitely put in cycling lands, there is the dimir one from amonkhet but also the ones that cycle for 1 mana of a specific color.

StopShot on Rate each draw engine from ...

6 months ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

swiftbucket on 3 color good stuff (Pauper Commander)

7 months ago

I would have to agree with derpytrollerZ on his points of advice.

This deck would really benefit from more card advantage.
In the pauper format, some of the most efficient and affordable card advantage can be achieved with cards similar to Mulldrifter, which you already have included in the deck. I would advise you to remove some of the less effective creatures in favor of some that give more card advantage (draw power and tutoring).

In this case, I would remove the following creatures:
Man-o'-War, Rampaging Hippo, Rubbleback Rhino, and Wirewood Guardian.

Try adding these creatures:
AEthersnipe, Dimir Infiltrator, Drift of Phantasms, Impaler Shrike, Moriok Replica, and Pilgrim's Eye.
Creatures with ETB effects that allow the player to draw cards are really strong in Pauper. Also, the Transmute ability is a powerful way to tutor certain cards that you might need. A card that has a lot of utility in your colors is Perplex, for example (which should totally replace Dismiss).

I also feel as though Predatory Hunger and Sadistic Glee don't fit the theme of the deck itself. I suggest adding cards like Mystical Teachings and Treasure Cruise instead.

As for the land base, try making adjustments to your non-land permanents first, and see where that leaves you (you can always balance out the number of basic lands later :P). Since you are running three colors, you would benefit from adding a Command Tower.

I hope this helps you out some!

Rzepkanut on Alesha, of the Lower Middle Class

1 year ago

Nice! Got a few ideas for...You can run Lightning Runner for some extra combat steps to trigger Alesha...it might be too slow without additional energy sources like Glint-Sleeve Siphoner or something but the upside seems pretty good. Tymna the Weaver & Moriok Replica for more cards. Dictate of Heliod is a great combat trick/anthem. Grey Merchant of Asphodel and Evangel of Heliod don't get devotion from your commander but they are still great to sneak in from the yard for 2 mana. Happy gathering!

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