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|Shadows over Innistrad (SOI)||Rare|
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Cryptolith Rite Discussion
1 day ago
goldlion: Honestly, the most likely cuts for Cryptolith Rite, Driven / Despair, and Glistening Oil are Necroskitter, Midnight Banshee, and Exotic Orchard. But that drives my creature count even lower, making Survival of the Fittest a less and less good card... It’s hard to balance things.
1 day ago
Excellent question on what to drop, Daedalus19876. I usually find the idea "When in doubt, drop a land" to be good practice....
Do you find yourself short on mana, or having to wait a turn longer than you hoped for game changing plays? I guess that's the big question, followed by what cards do you find not being so game changing providing good effects in low instances? Archfiend of Ifnir perhaps, if he's just been "pretty good"? It seems like the mana that Cryptolith Rite and Pitiless Plunderer could provide you in a deck with these mechanics could be pretty significant, all the time... but then again, the mass snakes that Archfiend could give you.... hmmm.
2 days ago
TheRedGoat: Thanks for the thoughts/suggestions! The only pieces that care about -1 counters being on the creature when they die are Necroskitter and Blowfly Infestation - the former may get cut, and the latter mostly sticks stuff on my own creatures (so it's not a problem really). The deck mostly cares about the -1 placement itself :)
And regarding your suggestions - Plaguemaw Beast is interesting, but I'm not super convinced that it's worth the 5 mana and waiting for summoning sickness to wear off... Poison-Tip Archer isn't really worth the 4 mana to me, though I could see it fitting into my sideboard for the additional usefulness of having reach (this deck struggles with fliers). Driven / Despair is actually something I want to fit back into the deck when I find space for it (it may replace Necroskitter)! Rishkar, Peema Renegade just seems like a less good version of Cryptolith Rite here, another card I'm trying to fit in (too few slots, bleh). Quillspike recently got cut because he was too fragile, dies from a single counter, and is only really useful with Devoted Druid. Flourishing Defenses is just too much mana for its effect, unfortunately. Harbinger of Night just got cut - he was just too slow and tended to cause problems. Blight Sickle is not efficient enough, in my opinion (I'd rather run Glistening Oil, ANOTHER possible inclusion), and while Hex Parasite is cute against opposing PWs and maybe could find a home in the sideboard, he doesn't advance my game plan enough to put him in the main deck.
Thank you again for the suggestions! :)
3 days ago
gdm1989: Honestly, it's just not worth the 9 mana to me; one copy of Hapatra is enough to go infinite ;)
goldlion: Thank you for the comment! I'm glad the deck seems interesting :D
In answer to your questions: Cryptolith Rite is one of the many cards on the maybeboard at the moment...I own a foil copy, and I know it would be fantastic in the deck, but I'm not sure what to cut for it...Any ideas? ;)
Pitiless Plunderer is an interesting thought, I hadn't considered that previously. I'll think on it! Black Market is probably too slow, I'm afraid, and honestly this deck doesn't have many good mana sinks for it (very low CMC curve overall, since I have ways to cheat in high-cost things like Craterhoof). Archfiend of Ifnir has proven to be pretty good, albeit somewhat conditional. Luckily, I can cycle him away if I don't have Survival of the Fittest or Generous Patron, so he never hangs out in my hand being useless. Thanks for your thoughts!
OptimalGreen: Full disclosure - while Exotic Orchard IS a good card, and fantastic-looking in foil, I accidentally forgot to order my fourth fetch. It's on its way now >.< and Ifnir Deadlands is...so-so, in my testing so far. The issue is that many times I want a basic Swamp for Earthcraft, and the 5 mana to get the 2 counters is pretty rough. Though, to be fair, I do like the cute synergy with Scavenger Grounds :3
3 days ago
Adding on to what TypicalTimmy said, the untapping effect doesn’t just have to be after it attacked. The creature could be tapped from, say, Cryptolith Rite, and you could still go ahead and use that untap ability. So, to answer your question about the attacking thing, you can use that ability whenever the creature is tapped, not just after it attacked. Does that help?
6 days ago
So it's mono-colored weekend next week in my play group and I have to admit I've never built a mono-colored deck before.
I need help. I'm not sure which one of these to build.
Mono-: Neheb, the Eternal, Just red deck wheel/burn.
Mono-: Sram, Senior Edificer, Just a voltron deck.
No Mono-, I don't want to play a mono blue deck(I like blue when its mixed up with something else but the perspective of playing a mono-blue deck is just not appealing to me.)
Alright so tell me which one of these you would play and why :) oh and if you think of some sweet combos or just awesome cards (new or old/ expensive or cheap) don't hesitate to link it.
1 week ago
Hey, there's three cards in the maybeboard if you have them consider adding them main deck: Enlightened, Rector and Idyllic? Earthcraft and Nest is the infinite squirrelly combo and these cards can tutor for the combo. They can also tutor for Doubling Season or Parallel Lives; these cards are just as important because the majority of squirrels are tokens.
Other cards to consider adding:
- Sterling Grove: protect the combo or tutor for a piece of the combo.
- Cryptolith Rite: use tokens to make ramp.
- Skullclamp: sac tokens to draw cards.
- Eternal Witness: recur any card.
- Sun Titan: reanimate pieces of the combo, he's good with Sterling.
- Nature's Lore: tutor for Garden or Vista.
- Seedborn Muse
Cards to consider cutting:
- Isochron Scepter: not enough instants to make this worth it.
- Selesnya Cluestone
- Temple Bell
- Trading Post
- Unwinding Clock
- Darksteel Ingot
- Overwhelming Stampede
- Harvest Season
- Explosive Vegetation
- Rampant Growth
- Parallel Evolution
- Vitu-Ghazi Guildmage
Good luck with your deck.
1 week ago
Nice deck, this is pretty similar to one a friend of mine plays. I definitely recommend more answers for what your opponent can do - creature removal and artifact/enchantment removal is key to answer your opponents threats. Fatal Push, Murder, Naturalize can be huge for making sure your opponent cannot do things you cannot deal with and kill you before you can accomplish your plans. Ulamog, the Ceaseless Hunger is probably a pipe dream for this deck, Cryptolith Rite or Loam Dryad is highly unlikely to go off and getting to 10 mana with no ramp is very unlikely in a format like modern. From Beyond is also too slow, not only does it not come down until turn 4 but afterwards you're only getting a single token every turn. I would consider removing the top end creatures for cheaper stuff like Rot Shambler. Westvale Abbey Flip is one of my favorite cards of all time, but since exile is popular in modern it just feels bad to nuke your whole board just to get Path to Exile'd.
Hope this helps!