Innocent Blood

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Eternal Masters (EMA) Common
Planechase (HOP) Common
Odyssey (ODY) Common

Combos Browse all

Innocent Blood

Sorcery

Each player sacrifices a creature.

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Innocent Blood Discussion

shrapnel_ on Mono-Black

3 days ago

If you haven't heard of Pox decks, I think it is worth looking into for you. Pox might be the strongest and most annoying deck for monoblack in legacy right now. You basically kill/discard everything and grind the game to a halt with some tiny card advantage until you slowly kill them with something like Nether Spirit, Gurmag Angler or Phyrexian Obliterator. They run low CMC cards like Innocent Blood, Sinkhole, Smallpox, Thoughtseize, Wasteland, etc to get rid of everything on the field and in your opponents (and sometimes your own) hand then drop the big creature for the kill. Some run The Rack as well.

Pox seems right up your alley if you like that style of play and you sort of built it partially. Pox is also established so if you want to compare look up some decklists. Hope that gives you some ideas.

dlamars on Honey, why is there a pot roast inside the candle?

1 week ago

Hi there, I was wondering if you have considered just a few stax cards since you will most likely have enough tokens to offset their effects? The cards I'm mostly thinking of are Smokestack, Small Pox and maybe even Descent into Madness? deathcloud and Pox might be too much though.

Other cards I'd recommend are removal such as Innocent Blood, Barter in Blood and possibly even Kuon, Ogre Ascendant though he's rough at BBB cost.

Cloudstone Curio is a great value engine and Cryptic Gateway could be pretty awesome too. Anyways hope it helps!

cgomes on *Primer* Night of the Living Stax

2 weeks ago

xEth0sx, I've finished reading the description of your Gisa deck and I think I can help you with it. I'll talk about some of my impressions about your primer first, then I'll go over some of your card choices and I'll tell you about a few cards I think should be in the deck.

As far as primers go, I'd say this one is missing a couple of important things. If I had to list them in order of relevance, I'd say that it is missing (a) a single card discussion section; (b) a section about how one should play the deck, what the deck is trying to accomplish, and how it tries to finish the game (e.g., a How to Play the Deck or a Strategy section); (c) why mono-B instead of any other color or color combination?; and (d) why Gisa? There might be other things but those are the items that came to my mind. I get that maybe you've just started writing this primer but moving forward, I believe it would be important to address these issues.

Now, let's talk about the exciting stuff, namely the decklist. The idea to use Ghoulcaller Gisa as a stax commander is an interesting one. It punishes spot removal and it takes advantage of creatures with a recursion ability to make even more creatures, which in turn can be used for stax pieces (e.g., Contamination, Smokestack) and hit face. I like the idea but why did you choose Gisa?

As a mono-B player, you'll need to be proactive about making it hard for your opponents to combo off because you don't have the luxury of running permission spells. The stax plan is very good here and I can see you are also playing a few disruption spells. A+ here. The only strange choice is Cabal Therapy. The sac ability might come handy at times but seems too situational. Duress is hands down a better choice, and I'd consider running Hymn to Tourach and Mind Twist as well. In the same vein, I'd even consider running Ill-Gotten Gains, too. It has great synergy with Waste Not and Leyline of the Void, and if you manage resolve it in the early game, it will set all your opponents back quite a lot (and it's also an additional yard recursion). It's a very versatile card that should be in every mono-B deck in my opinion.

On the stax package, I'd favor Infernal Darkness over Contamination hands down, or play both. Contamination shuts down your own coffers and it is more situational than Inf Darkness--that is, if you can cast darkness, you can keep it going for at least 2 turns, but if you can cast Contamination, you can only keep it going it you can also sac creatures. I understand the role of Tenacious Dead and Reassembling Skeleton but in my mind, I think you could remove both of them and if you really need an alternative, add something like Ophiomancer. Similar to Bitterblossom, Ophio doesn't require you to keep spending mana to create a creature.

One thing I feel you are missing is mana doublers. One advantage of playing a mono colored deck is that it makes it easier to run mana doublers, such as Extraplanar Lens, Bubbling Muck, and Crypt Ghast. If you go that route, you can get additional value with Candelabra of Tawnos (someone suggested before) and I'd also run Snow-Covered Swamps instead.

I have additional suggestions (e.g., Jet Medallion, Snuff Out, Xiahou Dun, the One-Eyed, Innocent Blood) but I don't want to make this comment longer than it is. I have a competitive Erebos list (Erebos' Bargain) that might give you a few additional ideas on how to improve your own list. Feel free to check it. Anyway, good stuff you have here. Keep working on it and good luck on future games!

Mandalorian on Delusional Agony

2 weeks ago

No problem AwesomeDoofus! Glad my suggestions could be of some help!

It's true that more efficient CMCs will often lead to higher prices i.e. Liliana's Caress vs Raider's Wake. Though, if your LGS (local game store) is selling Liliana's Caress for 8$, that is truly egregious. You can find them here for 2-3$ a card here TCG Player and I suggest buying other cards on that website since they have very competitive pricing.

My opinion of Consume the Meek is not very high considering that you can wipe the whole board for the same mana cost in cards like Crux of Fate. Pestilence Demon is also pretty meh to me because it is terribly expensive unless you are running some kind of reanimation deck with cards like Entomb and Animate Dead OR ramp spells like Dark Ritual, Nykthos, Shrine to Nyx, and Cabal Ritual. If Tempt with Immortality is already a very medium card in your deck, then I would shy away from adding other medium cards to the deck like Crypt Incursion just to make the other medium cards better. It's simply better to not have the initial medium card in the deck to begin with. The other cards I'm not so big on as well, especially when you consider that you wanted to add more discard to the deck. These other cards would make that hard to do.

Unfortunately the best discard effects are pretty expensive because they see play across multiple formats. These include-

Liliana of the Veil

Thoughtseize

Inquisition of Kozilek

Collective Brutality

-to name a few

The other problem with discard spells is that they lose their potency late into the game because people will simply be drawing and playing their only card and have nothing to discard. This is why cards like The Rack and Black Vise are so good. These cards create tension within your opponent and gives value to your discard spells late into the game. Your opponent will not want to play anything so that they can keep cards in hand to not take damage from the artifacts, this means your discard spells will actually be worthwhile late into the game creating a lose-lose situation for the opponent because they will take damage from the artifacts if they play what they draw, but if they don't play what they draw you may just make them discard it anyway and how can they win if they are not playing the cards they draw? A deck that looks to enable this strategy on a budget for 1vs1 (so no Liliana of the Veil or Thoughtseize) might look like this-

4x Raven's Crime

4x Inquisition of Kozilek

4x Smallpox

2x Pox

4x Hymn to Tourach

4x Dark Ritual (this card enables you to do very powerful things early in the game such as play Hymn, and Inquisition on turn 1)

2x Dismember

4x Innocent Blood

1x Waste Not

4x The Rack

4x Black Vise

19x Swamp

4x Mishra's Factory

Two things to notice here, 1 there are no creatures. This means cards like Innocent Blood, Pox, and Smallpox do not affect us in that way, only our opponent. Our main win condition here are the Rack and Vise, so no need for creatures. The Mishra's Factorys are just a plan B. This also makes a lot of our opponents cards, like removal spells, very bad against us limiting the amount of impactful cards they can play against us. The second, is you'll notice there are a lot of 4ofs. Rather than having 1 of this and 2 of that, having multiple copies of 1 card increases the percentage that we actually draw it or have it in our opening hand. What this means is that our deck is much more efficient because the chances and percentages of us drawing the cards we need are as high as they can be. This is an important aspect of deck building to keep in mind.

Now, that last deck was a true discard deck. If you want to play creatures though and want to be swinging for damage in Mono then I would suggest a Devotion deck which exploits the power of cards like Gray Merchant of Asphodel by trying to get as many symbols on the battlefield as possible. A Devotion deck with budget in mind (so no Phyrexian Obliterator) for 1vs1 might look like this-

4x Guul Draz Assassin

4x Doom Blade

4x Brain Maggot

4x Gifted Aetherborn

3x Gatekeeper of Malakir

4x Phyrexian Arena

4x Geralf's Messenger

4x Desecration Demon

4x Gray Merchant of Asphodel

2x Abhorrent Overlord

23x Swamp

Now these two decks I put here are just simple examples of different directions to go, obviously if you do a mix of both of them, then you will inevitably dilute the strategy of one another but that's certainly okay if that's what you want to do. It's kind of where I would put the deck as it stands now. You have some discard, you have some creatures, some of it synergizes with the rest, but as a whole it is not as focused as the decks above. All of this is to answer your last paragraph when you ask, "What is worth keeping?" Well, that's a tough question because we first have to ask, "What is it we are trying to do?" Once you answer this, you can then eliminate the cards that don't help in those areas and add more copies of the ones that do. Now, I don't want to push you one way or the other, I simply want to provide the options so that you know what possibilities are out there.

I hope this was not terribly overwhelming, and you are right, this is what I enjoy doing on this site so its no trouble to me! So if you have more questions please feel free to ask!

Tappedoutman on Tasigur The 20th Century Boy

4 weeks ago

CaptSillva thanks again... However this deck Borned like control deck and my creature inside this deck are not a lot because i don t want to lose important pieces on mine and opponents remouval, In the most of cases i don t need a lot of creatures to win the games I have a very mix meta and I can steal opponents creatures without problems this is the reason because I run Barter in Blood and Innocent Blood. My best creatures like Vorinclex, Voice of Hunger, Void Winnower, Grave Titan, Wurmcoil Engine can really make the difference and I repeat I usually don t have difficult to use opponents resources, the last update The Mimeoplasm it s the confirm of that theory . I agree with you on Last Word and I thought about Cryptic Command but I will probably go for Insidious Will because probably Command is to heavy for specific CMC. With many remouvals I prefear beast within because the 3/3 beast usually doesnt stay a lot on the board and it could be an answer for a plainswalker too. Reality Shift is because is my answer for indistructible people like Innocent Blood and Barter, I play against a Jhoira EDH too and a Ulamog is not easy to remouve in the case. Thanks again for comment and for suggests.

Inimical_6 on The ever growing army of the undying

1 month ago

You are right with the manabase. I allways seem to get Strangleroot Geist out a bit later than I would like. Geralf's Messenger works fine since all lands produce black mana. I dont want too many lands coming out tapped and slowing the pace neather, so yes, a couple of them expensive lands wouldnt hurt. Maby Llanowar Wastes being in my price range... I also like Bone Splinters and would definetly play it with modern format. But since we play casual I perfer Innocent Blood. It basicly does the same trick and takes out a Ceature from all opponents. And you can cast it without havin a creature of your own. Again thans for you feedback! I appreciate it.

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