Innocent Blood

Legality

Format Legality
Arena [BETA] Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Frontier Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Eternal Masters (EMA) Common
Planechase (HOP) Common
Odyssey (ODY) Common

Combos Browse all

Innocent Blood

Sorcery

Each player sacrifices a creature.

Price & Acquistion Set Price Alerts

EO2

DDR

EMA

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Innocent Blood Discussion

xeratheenigma on Kresh Deck : Need help ...

3 days ago

Well you have access to Asceticism, Wrap in Vigor, Blossoming Defense and which are pretty good at turning off removal. Imp's Mischief is also pretty good at making removal bad.

Crypt Angel has decent utility and pro white can go along way and Marauding Knight could be pretty backbreaking against a monowhite deck.

I completely overlooked spot removal and yes I would personally up the number of spot removal I'd play. Here's a short list of spot removal I'd consider for kresh:

Doom Blade, Go for the Throat, Ultimate Price, Innocent Blood, Vendetta, Slaughter Pact, Chaos Warp, Dismember, Ashes to Ashes, Snuff Out, Terminate, Putrefy, Devour Flesh, Diabolic Edict, and Oblivion Strike ( I suggest this only if your avacyn player plays Iona, Shield of Emeria.). Hopefully some of these will prove to be helpful

Watertower420 on One of my First Decks, MonoBlack

4 weeks ago

Butcher of Malakir is always a fun one when you can get creatures back from the dead. Paired with Innocent Blood or Bone Splinters it can get real nasty for your opponent. Dark Ritual can help with casting costs and you wont have to worry about card advantage because of all the cards in your graveyard. Reassembling Skeleton isint bad either.

Guftders on Verix bladewing

4 weeks ago

So I was talking to my friend who is super hyped about Verix for Dragon Stompy, and he says the reason it's good is because you get such a good rate for 7 mana (8 power in the air between two bodies), that it could potentially replace Hazoret.

"But Guftders" I hear some of you say, "Hazoret isn't a dragon though". And to that I say, you are correct.

It's name is rather misleading nowadays, as barely any Dragon Stompy lists actually runs any dragons. There's a few lists that run Thunderbreak Regent with Thundermaw Hellkite, however most lists would be more accurately described as Mono Red prison.

And that's why Utvara Hellkite is terrible in Legacy Dragon Stompy. Not enough dragons to make it worthwhile, whereas a kicked Verix will not lose horribly to an Edict effect like Smallpox or Innocent Blood

aogoli on Zombies Zombies Zombies

1 month ago

It's not easy to conciliate the cards you are showing. I tried and i hope i can give you some help. I believe you should try to keep the battlefield clear from your enemy's threats (im thinking of creatures mostly, or do better and study possible decks you might face). In my case i changed the aggro format, to keep more options on sidedeck.

In case you accept this change i imagine you will answer well to your enemy cards, then you can try to cast your cards either from your hand or graveyard. More precisely, these are the creatures i was thinking of: Butcher Ghoul, Dread Wanderer or Gravecrawler; and cast Lord of the Accursed and Indulgent Tormentor with Unburial Rites or some other reanimation card like Exhume or Liliana, Heretical Healer  Flip. You can discard these last creatures either with Cryptbreaker or Zombie Infestation (which i think may do better, just try to keep some lands in hand after you have more than 4 lands in play just to keep using the enchantment ability).

I thought of Indulgent Tormentor because you can draw more cards, but you might want to try an hardcore zombie of your preference.

About the cards that can clear the battlefield: Drown in Sorrow, Flaying Tendrils, Innocent Blood, Dismember, Vendetta, or even Damnation (the only cost 4 im mentioning).

For the sidedeck this is the example of something that can answer to different threats: 4x Pithing Needle, 4x Scrabbling Claws, and 4x Phylactery Lich.

But, for example, if you go against an burn deck with no creature surely would be hard to win.

About maybeboard i thought of Rotting Rats, just because with it you can try to run down your enemy strategy close to zero, however it escapes the tempo of the deck a bit.

Hope i helped, zombies are really fun to play, the possibilities almost never run out. Good luck.

PartyJ on Shaman of the Fireball | Pauper EDH

1 month ago

Hello wraya2 and Podkomorka,

thank you so much for actively helping me improve the deck. I have been closely looking at the large pile of commons which I own more closely. As well as paying good attention to all the suggestions you both made. I came up with the following list of changes to improve the overall strategy and consistancy of the deck.

OUT:

IN:

Thank you both for all the great recommendations. I have put a few still on the maybeboard, as I do not own them yet. But these changes feel like a mayor improvement to the deck already and I can't wait to see this build into action. If anyone still spots possible upgrades or weak links, then I love to hear you about it!

If anyone wishes to chat with me or other fellow magic players about EDH, Pauper EDH or any other format, I can also be found in here most of the time. Feel welcome to join this discord channel at any time.

Best regards,

PJ

JibJig on Sacrifice

1 month ago

CREATURES

Cards I'd cut:

Aberrant Researcher  Flip - There are better options to throw cards into your own graveyard. Examples include Sultai Ascendancy or Search for azcanta which will later let you Anticipate each turn.

Accursed Witch  Flip - Curses alienate one player and make them hate you. You don't want people to hate you in EDH. Also curses aren't very good to begin with.

Ashling, the Extinguisher - 4 mana with no evasion makes it very unlikely this critter will actually connect with players. I recommend cutting it for a better force-sacrifice effect like Innocent Blood.

Bloodbriar - It's selfish (it only gives itself +1/+1 counters) and it has zero evasion. Not worth it. I recommend Reyhan, Last of the Abzan in its stead; it has the same CMC and lets you move around +1/+1 counters all day.

Briarbridge Patrol - Not very good. Tireless Tracker is so much better. Replace the creature-searching with Evolutionary Leap or if you want to spend $75 Survival of the Fittest is amazing.

Centaur Rootcaster - Same reason as Ashling. Get rid of it. Wood Elves and Sakura-Tribe Elder instead.

Deadeye Plunderers - You only have two artifacts in the deck.

Demon of Wailing Agonies - Slow. Especially when your commander has CMC 6.

Gatekeeper of Malakir - BBB cost is really hard to get sometimes in BUG colors.

Glissa, the Traitor - Slow. She's neat and a good blocker but it doesn't matter because you only have two artifacts.

Greater Harvester - Same reason as the Gatekeeper. Run Smothering Abomination instead.

Labyrinth Guardian - This critter adds nothing to your strategy.

Magus of the Mirror - I've killed people with their own Magus. Also the same problem as the curses; it alienates one person. Also Tree of Perdition exists.

Marrow Chomper - Too slow.

Mortician Beetle - Selfish. Swap with Fleshbag Marauder and Slum Reaper.

Patron of the Nezumi - Not enough rats to make it worth it. Effect is meh.

Phylactery Lich - Same reason as Gatekeeper. Also you only have two artifacts.

Savra, Queen of the Golgari - She does nothing on her own; she needs other things to do her work which isn't good.

Sidisi, Brood Tyrant - Just run Grave Titan instead.

Skullmulcher - Consider Soul of the Harvest instead. Both are good but you might need more gas than Skullmulcher can give you.

Utopia Mycon - Too slow.

I'll add more comments when I get more time to look over the next few categories.

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