Each player sacrifices a creature.
Printings View all
|Mystery Booster (MYS1)||Common|
|Explorers of Ixalan (EO2)||None|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Common|
|Eternal Masters (EMA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Innocent Blood occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Innocent Blood Discussion
1 month ago
Glad to be of help!
Interesting thought I had earlier was what if you used Isochron Scepter, then you have access to your utility spells while holding Energy Field in play, and multiple Scepters can be sweet. Snap is free when copied over and over with it which is pretty saucy.
(no creatures with Innocent Blood in the deck, tears of joy so good my friend) haha.
No matter what you end up doing have fun with your deck!
2 months ago
Cards I'd add at first glance:
6 months ago
Get rid of
- Evolution Sage
- Goblin Cratermaker
- Pollenbright Druid
- Syr Konrad, The Grim
- Woodland Champion
- Bloodsoaked Altar
- Goledn Egg
- Jund Charm
- Dreadhorde Invasion
- Khalni Heart Expedition
- Angrath, Captain of Chaos
Add cards like:
- Llanowar Elves
- Elvish Mystic
- Gatecreeper Vine
- Birds of Paradise
- Llanowar Dead
- Elves of Deep Shadow
- Fyndhorn Elves
- Beastcaller Savant
- Devoted Druid
- Druid of the Cowl
- Heart Warden (seems really good here)
- Vine Trellis
And maybe some more removal. Seems a bit light on control.
And of course, Goblin Bombardment :D
6 months ago
Thanks a lot for taking the time to comment on my deck with so many good suggestions. Wasteland is def a card that I plan on adding eventually I just haven't gotten around to it. Smallpox and Innocent Blood have been really good in this deck as both early game dork killers or late game recursion spells. The elf package is interesting thought, but I dont know how well it would fit in this deck but I might add a few at a time and see how it goes. First off I will most likely replace Scrap Trawler with Priest of Titania because I agree Scrap Trawler hasn't been pulling its weight.
The "egg" cards you mentioned were in the deck when I first created it but I eventually removed them for more control pieces. I was thinking of adding one, but I dont think just one would do enough to warrant a spot. If I were to add eggs I would like to add at least three for me to notice their presence. I might try one out in place of Sword of Fire and Ice but I will admit, I love that card even though it might not be that good. Its removal for lower P/T creatures and draws me a card. Thinking about it, I might toss in a Mishra's Bauble or Chromatic Sphere instead of it as a test but well see. Sword of Feast and Famine was actually a card I recently removed because when I was able to untap my lands with it I was never able to capitalize on it. If I do decide to drop Fire and Ice I might add an egg and see how that goes.
Once again, thanks for taking the time to comment on my deck.
6 months ago
Very nice deck. I have a paper Alesha, Who Smiles at Death list, so I can appreciate another paper non-blue stax deck.
Things I enjoy
Hope of Ghirapur is a very saucy include and is a strong Glissa recursion target
Tainted Wood and the other tainted lands are EXTREMELY under rated
Ulvenwald Tracker has some crazy strong synergy with Glissa (first strike and deathtouch)
Areas I can see improvement
First, Tree of Tales and Vault of Whispers raise risk while providing extremely marginal benefit (Mox Opal metalcraft). While it is recurrable with Glissa, you risk the chance of things like ETB tapped, get sniped on a land drop on turn 1 or 2, having it turned into a Mountain, or just having it not untap. Having 2 more basics will allow your Crucible of Worlds to be a BEAST with fetchlands and makes games against other stax decks easier. Similarly, you can ease off a touch with the non-standard dual color producers, because its only a two color deck. While these cards are certainly nice, cutting another 2-4 for various utility lands I bet you won't notice a drop in color consistency because of the high fetch density. I would also consider Wasteland and Ghost Quarter, which conveniently work extremely well with Crucible of Worlds in a stax deck. Green also has access to Ramunap Excavator, as well as the highly cancerous Exploration and Burgeoning and Azusa, Lost but Seeking. Blowing up a couple lands a turn makes players scoop pretty fast.
I think you should run the elf squad. Turn 1 elves make mana faster which helps A LOT. Stax decks needs to have strong starts, to get ahead of players so you can bury them with symmetrical and asymmetrical effects. Llanowar Elves Fyndhorn Elves Elvish Mystic Elves of Deep Shadow. I think these will help your consistency and speed. Also consider Priest of Titania. These are also great mid and late game targets for Skullclamp.
Artifact based draw that graveyards itself provides huge incidental value with Glissa. Specifically, Chromatic Star and Chromatic Sphere are worthy of includes. You could even grab Barbed Sextant if you strongly liked the chromatic effects.
Mana Web is a great effect when it goes, but I have personally found this card to be lackluster in color identities that lack White or Blue. It needs supporting cards to make it go, like Winter Orb and Static Orb. Blue and white get the benefit of having further extensions with Hokori, Dust Drinker and Stasis, and I really believe this card belongs mostly in decks.
Smallpox and Innocent Blood are synergy inclusions, but they are rather marginal if drawn later in the game. You could consider swapping one of them into Damnation. I don't think Sickening Dreams is worthwhile if you aren't running a combo to draw 50 cards and kill the table with it.
Tormod's Crypt could be worth running. Ezpz recursion target that you can always pop for value if someone has a creature about to die on the stack. Helps against fish hulk which you think is a bad match up. Also every deck has some way to gas from the GY.
You run some creatures that seem value oriented, but I think should be replaced. Wurmcoil Engine Ravenous Slime Scrap Trawler. I don't think you're getting enough meaningful action on combat for wurmcoil, I think ravenous is pretty marginal at beats as well as GY patrol, and scrap trawler is redundant with your commander and doesn't really advance your game plan.
9 months ago
I dig the deck a lot. I like playing golgari sac/yard so here is some budget cards(50 cent to 3 dollars) that I run in my Meren deck or my Vaevictis deck. All of these cards are really good and I feel can fit in the deck. So hopefully you can use them.
Budget Reanimation: Phyrexian Delver (1.50)
Budget Wincon: Tainted Strike (50 cents)
Budget Draw: Read the Bones (25 cents)
9 months ago
I would consider cheaper removal maybe, since you run no creatures you could put in 4 Innocent Blood , unless you're really concerned about instants. IMHO, Innocent Blood is an almost auto-include in a deck that is mono-black and low on creatures, since it is very cheap and often one sided.
If you wish to raise your budget a bit, Sinkhole is a nasty land destruction in black.
IMHO, with as many high many cost cards as you have, I'd consider 4 Dark Ritual for the speed boost. Getting out a 3 mana card on turn 1 can be nice, or a 4 mana card on turn 2.
Looks fun, like how it can work vs a bit of a range of decks, but I foresee great difficulties vs agro decks, which will overwhelm your removal options I fear. If you are more worried about control though, you are much better set up to take on that I think.
9 months ago
Hey man! I got some suggestions. Feel free to ignore any/all of them:
I've never liked Chromatic Lantern , especially for two-color decks. Three mana is a real investment, so I think you'd be better off just running the Talisman of Dominance also above suggested. Coldsteel Heart , Sky Diamond and Charcoal Diamond are all valid forms of ramp as well. It is important also to not overlook the colorless ramp: Prismatic Lens , Mind Stone , Mana Vault (if you have $30), Everflowing Chalice ... Generally, I've had better luck with these two-mana rocks, even if they produce colorless, than with three-mana colored rocks.
You're running Ponder and Brainstorm , which are pretty dumb-good cards. Have you considered also running Preordain ? The three of these together make a hell of a cantrip suite, and will (along with an increased number of rocks) allow you to cut four or five lands.
There're some zombie lord/tribal cards you're not running you may want to consider. Zombie Master is one of my favorites (I like them old cards), and he's especially potent if you have the ability to throw an Urborg, Tomb of Yawgmoth into the mix. Depending on who you're playing with, Noxious Ghoul can be a one-sided boardwipe. Graveborn Muse is a great way to draw cards, and Undead Augur is similar. Undead Warchief is around $7 nowadays, but he's also worth running if you can.
I don't know how many creatures you typically have on the board at any given moment, but considering you're running 31 in the deck I'm guessing you tend to have a board presence. Consider Slate of Ancestry , which is generally a better Distant Melody people have forgotten about.
Windfall is an amazing card, especially if you can pair it with Narset, Parter of Veils . In general, midrange decks like zombie tribal can get out-valued if your opponents draw too many more cards than you, and these two can put a stop to that. Ashiok, Dream Render is another planeswalker to consider, since it will stop greedier decks (like mine) from fetching or tutoring.
Speaking of tutors, you should run some. Demonic Tutor and Vampiric Tutor are the gold-standard, but unfortunately together the pair is around $100 nowadays. Fortunately, there're other options, like your Diabolic Tutor . I suggest you run cards like Dark Petition , Lim-Dul's Vault and Mastermind's Acquisition , which are all FAR more affordable alternatives to the classical tutors.
In terms of removal, I see you're running a lot of one-for-ones. In two-player formats like modern and legacy, these are good; in four-player formats, where you're usually facing about three times as many cards as you have access to, they're simply not good ENOUGH. Most of the removal in EDH decks should be at least two-for-ones, combining targets between opponents. For example, Geth's Verdict only makes one opponent sacrifice a creature, while Liliana's Triumph makes all your opponents sac (a three-for-one) -- so I think Liliana's Triumph is better. Also note that the one life lost to Geth's Verdict is generally not relevant. There're some other cards to consider in this multi-for-one vein: Reckless Spite , Ashes to Ashes , Cyclonic Rift , Decree of Pain , Innocent Blood , Barter in Blood ... These last two are especially potent because zombies tend to recur their creatures rather easily.
Creature-midrange decks also tend to be soft to mass-removal pointed their way. Consider Living Death as a way to get around this problem, or Patriarch's Bidding (though the latter is more expensive).