Return target creature card from your graveyard to your hand.
Recover (2)(Black) (When a creature is put into your graveyard from play, you may pay (2)(Black). If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)
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Grim Harvest Discussion
3 months ago
There is no distinct amount for ratios as each commander ratio will be different. Cards I can suggest at some point: Grave Scrabbler, Grim Harvest, Living End (6.52 tcgplayer)/Rise of the Dark Realms (6.23 TCGplayer). Really the only way to know is to play test with the numbers and different cards and test which cards work. For some commanders, the path and ratios are already set but that is mainly for the commonly used commanders.
5 months ago
I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.
The Inkmoth Nexus and Blinkmoth Nexus won't come back because Shirei, Shizo's Caretaker says to return the creature card; they are land cards regardless of what they were on the battlefield. I recommend replacing them with Reliquary Tower and notably Winding Canyons. With all the ways of getting mana on others' turns you can use it quite effectively. Other lands you should consider include: Volrath's Stronghold, Crypt of Agadeem, Westvale Abbey Flip, High Market, Lake of the Dead, Vesuva Maze of Ith and Wasteland (instead of Tectonic Edge.)
Glistening Oil seems a little out of place. Are you using it to make your larger creatures small enough to be returned? If not then you have no reason to play it. If so then you should cut it because there are much better options. You could use Fevered Convulsions to achieve the same thing faster despite the mana investment (and you can use it on enemy creatures.) However, I recommend Sorceress Queen instead, for not only serving the same purpose but also being more versatile and being a creature with power 0 it fits very well.
I don't like Kiku, Night's Flower here because it cant answer anything immediately with summoning sickness and is far less efficient (and fast) than your already insane amount of removal. I recommend replacing it with Zulaport Cutthroat as another Blood Artist. You can also add Falkenrath Noble
At first glance AEther Vial looks really good considering all the 2 and 3 drops. but after thinking about it I realized that there is a far better option you can use: Vedalken Orrery. You may have to spend more mana but you can use it multiple times every every turn rather than once each turn rotation once you get an altar out.
Other cards you could consider are: Marionette Master, Summoner's Egg, Triskelion, Triskelavus, Mesmeric Fiend, Weaponcraft Enthusiast, Noxious Toad, Wild-Field Scarecrow, Dutiful Attendant, Workshop Assistant, Gnawing Zombie, Chimney Imp, Insidious Bookworms, Disciple of Phenax, Fume Spitter, Rotting Rats, Ravenous Rats, Corrupt Court Official, Vampiric Rites, Dark Prophecy, Contamination, Shadows of the Past, Sheoldred, Whispering One, Gate to Phyrexia, Disciple of Griselbrand, Harvester of Souls, Mindlash Sliver, Deathgreeter, Kalastria Healer, Altar of the Brood, Altar of Dementia, Black Market, Disciple of the Vault, Blasting Station, Abyssal Gatekeeper, Bitter Ordeal, Buried Alive, Palace Siege, Soot Imp, Tree of Perdition, Spine of Ish Sah, Trading Post, Solemn Simulacrum, Thrull Surgeon, Slithery Stalker, Ashen-Skin Zubera, Geth's Grimoire, Killing Wave, Necroskitter, Thorn of the Black Rose, Myr Moonvessel, and Arcane Lighthouse (just in case they have a Sigarda, Host of Herons or something.) Also if you can afford it: The Tabernacle at Pendrell Vale.
5 months ago
I love designing budget decks. You could actually fit a lot into your deck by removing some cards that won't always be carrying their weight vs value.
There are a lot of other options that aren't expensive that would really help this deck. Diabolic Tutor, Grim Harvest, Gravedigger, Armillary Sphere, AEtherspouts, Reassembling Skeleton, and Corpse Connoisseur.
I hope this helps!
5 months ago
Hello, gabrielguieiro! For a Crypt Rats focus, you could consider more copies of lifelink chants to bolster the rat bomb. Be weary, though... rats draw much hate. They can be easily removed before or after you put lifelink on them, which can be devastating (poor little rats). Being that my deck is more focused on Pestilence, the idea of a lifelinked rat is more of an alternate win con (but nonetheless a fun one). There are two reasons that i use Mark of the Vampire
- It gives the rat 2 more toughness so that it can do 2 damage, survive and continue to give you more fun the next turn.
- Mark of the Vampire can be tutored with Dimir House Guard.
In the end, if you're going for a rats build, I would try Vampiric Link and see how you like it. It can also be used on your other creatures to give them added utility. It just won't be able to be tutored, it won't keep the rats from suffering a grisly rat suicide, and it will be gone after one rat use (but hey, sometimes that's all you need to turn the tides! Evil Laughter!) If you run additional removal, you might also be able to use Eternal Thirst to make a huge hulking rat giant! BWAAAARRG! The possibilities are endless.
If you rely on rats, definitely use Unearth. I might also try a copy of Grim Harvest. It can be more expensive, but you might make some good use of it since the rats tend to have an affinity for the yard.Cheers and happy brewing, good sir!
7 months ago
Alright, I'll start with the stuff I really think works, and work my way down.
As I said before, I think cards like Whip of Erebos, Bad Moon, Coat of Arms, and Archetype of Finality are super sweet, because they turn even 1/1 rats into legitimate threats. Also happy to see Ogre Slumlord, Ratcatcher, and Patron of the Nezumi in here. I think you hit most of the really great rats, though some to look at might be stuff like Chittering Rats, Gnat Miser, Lab Rats and Rotting Rats. Others to look at might be Rancid Rats and the super-spicy Graf Rats. And of course, Relentless Rats
Skullclamp is great, and will win you many a game off the back of card advantage.
You also have a good mix of wraths and spot removal. You're perhaps a bit heavy on spot removal, but since the deck likes to go wide with tokens, having spot removal to take care of problem cards might do a better job, since this way you're not ruining your board state.
Crawlspace is such a flavorful card in this deck I'm not even mad that it does only mild things. 10/10Now for the less than perfect stuff:
I think you need to cut some of your noncreatures. Marrow-Gnawer really wants a certain critical mass of creatures in order to do anything. Right now, a little less than a 5th of your deck is rats. Which means that a beginning hand will have 1 or less rats in in. Because of how Marrow-Gnawer's ability resolves, you need at least 3 rats, including him, to increase rat numbers. I drew a few sample hands, and this seemed like a common problem, though my sample size is small.
The land base is a little lackluster. Serviceable, yes, but not exciting. Black is very good at going big with its mana, and cards like Cabal Coffers, Crypt of Agadeem, and Lake of the Dead can go a long way. Urborg, Tomb of Yawgmoth, Mutavault, Westvale Abbey Flip, Leechridden Swampand Bojuka Bog all also advance your game plan. Glad to see Swarmyard in there though. Card is nuts.
I feel like perhaps you did go a little too hard in the paint with wraths. 7 wrath effects in one deck is a LOT, and they up your curve while also making it hard for you to build up rats. Cards like Grave Pact and Attrition fill the same role, for a bit cheaper, and without losing your whole board every time.
I'm on the fence about Jet Medallion and Door of Destinies. On one hand, they do both play to the gameplan. But at the same time, most of your black spells are already cheap, and you're not going to be casting too many rats. Mostly you'll just being making tokens, which does not trigger the Door.
And for my big issues:
Quite a few of your cards do not play to the game plan. Lashwrithe is a great card. But its not a rat, it doesn't synergize with rats much besides make one of them big, and costs a fair bit of mana. Conspiracy is a realllly bad card in tribal decks like this. Essentially, you're paying 5 mana to make Ratcatcher have fear. When all but 4 cards in your deck are rats, there's no need to turn those four into rats. Dark Privilege, Necromancer's Magemark, and Visions of Brutality are all just not very good. Grim Harvest looks great, but if you read closely, it makes you pay that whenever a creature dies or Grim Harvest exiles itself. This is actively anti-synergistic with Marrow-Gnawer's ability.My advice at this juncture:
1) Up your creature count. I don't know precisely what you want to cut, but a tribal deck like this wants its tribe.2) Try to lower your Converted Mana Cost a tick. Not by much, since commander is a bit more of a forgiving format, but a little. You want closer to 3 than 4 (You can find your Average CMC below price lists near legality and stuff)3) Take a crack at expanding your mana base a bit. There are plenty of great cards to tinker with.4) Don't be afraid to make cuts, and don't be afraid to ignore my advice.
8 months ago
Read the Bones, Quag Sickness, Underworld Dreams, probably Liliana's Caress, Darkness, Death Denied, Footbottom Feast, Foul-Tongue Shriek, Grim Harvest, Pack's Disdain, Suffer the Past should just be Exsanguinate, Aphetto Dredging, Call to the Netherworld, Despise and Duress, In Garruk's Wake, Restless Dreams, Staff of the Death Magus, Well of Lost Dreams.
You have an irrational amount of "Return creature from your graveyard to your hand" cards. It's not like you're dredging your deck, you have no need for them in the first place.
8 months ago
8 months ago
I feel like this deck could really use Grim Harvest. Idk what to cut, but recurring your spirits seems amazing