March of the Drowned


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

March of the Drowned


Choose one - - Return target creature card from your graveyard to your hand. - Return two target Pirate cards from your graveyard to your hand.

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March of the Drowned Discussion

birchmaster22 on Kill 'em with Artifacts

1 week ago

*then return Dire Fleet Hoarder and another pirate to your hand with March of the Drowned

birchmaster22 on Kill 'em with Artifacts

1 week ago

If you want to go all in on treasures you could add Ruthless Knave and March of the Drowned

You can sac Dire Fleet Hoarder too Ruthless Knave, then return Dire Fleet Hoarder and another pirate to your hand. Then repeat the process.

Something else you could add would be Pitiless Plunderer so when something dies it gives you treasure.

Kingofchimpz on Pirate's Treasure

1 month ago


Thanks man! I added March of the Drowned to the maybeboard for more recycling, which might work but I'd have to play test it. I also added a few different red one costs to the maybeboard: Daring Buccaneer, Fanatical Firebrand, and Fire Shrine Keeper. I'm more hesitant on those, just because I would have to change my mana base to support early game red. I'd love to hear more thoughts on this.

Strangelove on Elendra Brawl-Prototype

3 months ago

Final cut:

-1 Call for Unity you'll end up being forced to destroy your own creatures. don't forget Sanctum Seeker is also an anthem. Throne of the God-Pharaoh and Gruesome Fate are the way to go imo because each basically reads: +4 damage for each creature you control!

-1 March of the Drowned don't forget Dusk / Dawn.

-1 Paladin of the Bloodstained you'd rather play Elenda or any other vampire

-1 Authority of the Consuls sideboard for hasters

-1 Cultivator's Caravan turn 3, ramp, turn 4, elenda + 1 useless mana. you'd have to cut lands to jam these in and lands are better late game.

-1 Manalith same deal

-1 Ixalan's Binding exile interferes with Elenda and you have enough removal I think


-1 March of the Drowned + 1 Supernatural Stamina or Boneyard Parley or God-Pharaoh's Gift or The Eldest Reborn

maybe -1 Fumigate +1 Vona's Hunger to feed Elenda

TheAmazingRebel on Booty Bandits

3 months ago

Hello Supahpikmin,

I like the suggestions you have, but i am curious about some of your suggestions. Do you think replacing the Daring Buccaneer with Rigging Runner would be more beneficial? I also like the suggestions with the noncreature spells, though i like having the March of the Drowned in there, as I found it helps to keep pressure and reuse some pirates, like Fanatical Firebrand, and Hostage Taker, but i am open to trying something else. Otherwise, thank you for the suggestions!

Supahpikmin on Booty Bandits

3 months ago

Hi TheAmazingRebel, I playtested your deck against a control deck and an aggro deck, and I have some suggestions for you.

First off, your pirate picks are quite solid. There's great synergies between evasive creatures and enchantments/Brass, and your curve looks good in my opinion. Your lands look pretty good, and you didn't overdo the removal.

Here are my thoughts of what you can improve on:

your land count of 23 is pretty solid and almost guarantees you'll have the mana to keep pumpin' out pirates. However, Cinder Barrens and Fetid Pools come in tapped, which can severely slow down your speed. I would replace them with either basic lands for budget, or more expensive lands that let you pay life or fulfill a condition to get them in untapped. You can also consider dropping a land if you feel you're getting mana-flooded too often. Another thing to note is that you can drop some black mana production in exchange for UR lands. You have no early black creatures, so getting that black at the start does nothing, while getting blue or red mana will usually determine the game.
While a lot of the cards included here are strong, i feel that 17 noncreature spells dilutes the deck too much. You have enough low-mana creatures to call this an aggro deck, so that's where I will go with my advice. Remove Vanquisher's Banner, Negate, and 1-2 March of the Drowned. These cards are unnecessary in an aggro deck because they are too slow and stop you from developing a board. Replace those cards with pirates and maybe even another See Red, and you will be good to go.
Now that you have 4-7 slots open in your deck here are some suggestions to fill the gaps:

  • Dire Fleet Poisoner is incredible against creature heavy decks. You get a surprise deathtouch blocker, a surprise deathtouch attacker, or 1 extra damage for just 2 mana!

  • Forerunner of the Coalition is such a fantastic card. It denies land flooding, controls your draw, and stacking them together lets you hit your opponents in the face while still developing a board. Great in the early game, great in the mid-late game when you just need a final push. Add 1-2.

  • Rigging Runner is not a card to be underestimated. Getting a 2/2 first strike on turn 2 plus another 1-drop is really strong. It's a great pressure tool against opponents who also run aggro or lower health creatures because you can make fantastic trades. It combos well with Dire Fleet Poisoner too.

  • Protean Raider is an interesting card to toy with. At worst, it's the best creature on the field. Works well with Hostage Taker, Forerunner of the Coalition, and Dire Fleet Neckbreaker. It works as a good fallback option if the opponent develops better creatures than you and starts to stabilize.

Those are my thoughts on how you can improve this deck. If you're going for a more midrange feel, take out some early game cards and add in your more expensive stuff, like Angrath and River's Rebuke to OTK your opponent. Thanks for reading and I hope this helps!

Strangelove on Elendra Brawl-Prototype

3 months ago

So I'm thinking 24 lands is what you need. If you think there's a card worth keeping, show me the card you'd cut instead. 3 drops needed to be smoothed out.

-1 Supernatural Stamina not good

-1 March of the Drowned not good

-1 Duskborne Skymarcher I can see you want flyers, but none you had are worthwhile. 1 drops suck without ridiculous draw. Either you tempo 1 drops or ditch all the ramp.

-1 Skymarcher Aspirant same deal

-1 Duskborne Skymarcher same deal

-1 Authority of the Consuls you don't need lifegain. If you need an evasive anthem, there's Victory's Herald or Dawnfeather Eagle and that's about it.

-1 Anointer Priest you don't need lifegain.

-1 Treasure Map  Flip really slow, not really ramp. If you want to scry, sure.

-1 Martyr of Dusk not good

-1 Pride of Conquerors not good. Victory's Herald or Dawnfeather Eagle if you feel you need to pump (you have others).

-1 Dusk Legion Zealot you'd rather have a good draw spell like Dark Bargain

-1 Oketra's Monument you don't have the token synergy (you have vamp synergy instead) and you don't need the ramp as much as you need bodies, draw, and removal.

-1 Recover not good. You'd rather draw something better.

-1 Cultivator's Caravan you don't really need ramp as much as you need lands and you'd cut a lot of flavor for the consistency this provides

-1 Manalith same deal

-1 Kambal, Consul of Allocation draws way too much hate and you don't need lifegain

-1 Sadistic Skymarcher not good

-1 Voracious Vampire not good

-1 Oketra the True strong card, but its not a vampire and you'd cut a lot of flavor for the consistency this provides.

-1 Paladin of the Bloodstained not good

-1 Fumigate you want one-sided wipe

-1 Call for Unity how are you going to guarantee something leaving on your turn? seems bad for +1/+1 that only grows at your end step, conditionally.

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