Grapple with the Past

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Eldritch Moon (EMN) Common

Combos Browse all

Grapple with the Past

Instant

Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

Grapple with the Past Discussion

Spairut on Blue Green Self Mill help

2 weeks ago

So the idea for fast mill is Golgari Grave-Troll Satyr Wayfinder and Jace's Archivist ( which i havent tried and will replace some narcomoebas ) and retrieve some creatures with some mill is Grapple with the Past , i will post the deck now and you can see if it is good

Control_Train on Meren’s Thousand-Eyed Army [Primer]

1 month ago

@Ripwater: Welcome to the dark side! I'm humbled that my list inspired you to actually build the deck. She is very hard to properly disrupt and that's why I love her so much. I'll answer your questions as best I can and hope that it helps! If you have any more questions don't hesitate to ask here or in a pm.

  1. Dealing with stuff getting exiled isn't generally a problem, except for mass graveyard hate like Rest in Peace or Leyline of the Void. Sacrifice outlets can save any creature from targeted exile effects or even something like Merciless Eviction. At first I tried playing lots of cards to counter these kinds of cards, but in time I realized that just playing conservatively until you can find windows to take big turns is much better than having slots dedicated to reacting to being on the back foot. I've also learned that even having key pieces of the combo exiled or a huge chunk of value creatures getting removed isn't necessarily game over. The deck has a lot of built in resiliency and redundancy, so if a RiP hits a few value creatures, don't be afraid to blow it up and keep chugging along. However, if you are running into these types of effects a lot, and you need to be proactive about it, there are a few cards I've tested to help mitigate the damage done.

Loaming Shaman can help at sorcery speed if you anticipate a Rest in Peace coming, or can be flashed in with Chainer to really dampen the hurt.

Bone Harvest , Footbottom Feast , and Gravepurge are instant speed Loaming Shaman style effects that can save at least your creatures from this sort of thing. I don't run them because it requires you to both have them and hold up mana for them, but again if you're experiencing a lot of graveyard hate these can help. They also don't target, so they get around things like Grafdigger's Cage.

Corpse Churn , Grapple with the Past , and Sudden Reclamation are cards that can be used to help fuel your graveyard or to protect key pieces against targeted or mass hate. I ran Grapple for a while and cut it because it wasn't a great card for filling the graveyard, and I rarely needed it to stop a Rest in Peace, but it could be much better for you.

Riftsweeper can also help dig important pieces out of exile if they get hit, but I cut it because it was dead outside of these graveyard hate interactions and not furthering my own gameplan when I'm already on the back foot didn't feel great.

(1 Continued) Why I'm only running Plaguecrafter and not the other similar effects. Plaguecrafter is quite clearly the best of these style of effects, second maybe only to the C18 card that picks a different mode for each opponent. I cut the others mostly because Plaguecrafter puts in so much work for me, but also because they're bad against wider aggro strategies like Elves or Goblins, and they're hard to reliably use en masse. If you like this style of effect, Butcher of Malakir is Grave Pact on a body, or you could just slot in Grave Pact and Dictate of Erebos. They're fantastic cards, just not my style. I don't like having too much creature removal because when I'm ahead they don't do much of anything.

  1. (2) The way the deck is setup now, you can go infinite with Izoni, Savra, Chainer, Earthcraft/Pitiless Plunderer, and enough creatures in the graveyard. The old combo relied on World Shaper I just haven't updated that section of the primer too much. I cut Bitter Ordeal purely for the fact that I just don't need a win condition because people scoop so often. Plaguecrafter can empty their hands, Izoni makes a mass of tokens, and Mikeaus makes it hard to truly get rid of anything I can stick. I'll update that section of the primer more in depth in a day or two when I've got some more time and have both the infinite and non-infinite win conditions listed.

  2. (3) I don't have any alternative win conditions, but I also don't have any real win conditions either. Izoni is essentially my way to say "okay here's how I can finish the game" but as I stated above I mostly just get concessions when my opponent's are all topdecking and I've got 90% of my deck on the battlefield. Creature beatdown is viable, and if you're looking to go the fairer route like that you can add stuff like Pathbreaker Ibex or Avenger of Zendikar to really lay the smackdown on your opponents. You could also add in something like Exsanguinate or Torment of Hailfire as a "real" win condition with Cabal Coffers/Urborg and Pitiless Plunderer. There's a ton of ways you can tweak for your meta and playstyle so don't be afraid to toy around with spots. Just because I cut something in the past doesn't mean it's bad. I've gone back to old cuts numerous times. For example I recently re-added flip Liliana from Origins. It was never great for me before, but the first game I landed it after I put it back in Liliana won me the game by herself. The deck itself has gotten better since then, so that helps, but the point stands. Sorry for this really long-winded reply, just wanted to cover everything I could while I've got the time so sit down and give a thoughtful reply. Thanks again for the interest and I'm glad you like the deck! :)

abenz419 on need to cut at least ...

1 month ago

@SP3CTR3_chelts yeah I actually kind of missed playing him. I ran this sultai deck (with a red splash) when he was legal in standard. It was so much fun. It Prized Amalgam , Haunted Dead , and some graveyard enablers like Vessel of Nascency , Grapple with the Past , and Noose Constrictor .

It was pretty consistent at getting a Haunted Dead into the graveyard early, then pitching a Prized Amalgam or two to bring it back during my opponents upkeep, then in response to the ETB trigger on Haunted Dead sac it to Elder Deep-Fiend to tap all their lands down (triggering Sanctum of Ugin and Kozilek's Return when needed) leaving me with amalgams, a spirit, and elder deep-fiend and then repeating the process. Essentially time walking my opponent from turn 4 and on. I'll have to see if I can remember the deck list so I can show it to ya some time. It really was a blast to play.

PLAX101 on Tatyova

1 month ago

Creatures to cut:

Merfolk Looter - doesnt give overall card advantage for 2 mana + only once each turn

Seafloor Oracle - not that many merfolk attacking

Merfolk Branchwalker - doesnt drop a land and only draws if land revealed

Deep-Sea Kraken - only a 6/6 for either 10 mana or a long delay that can be prepared for

Merfolk Mistbinder - not enough merfolk to make the +1/+1 impactful

maybe creatures:

Inkwell Leviathan - 9 mana for a beatstick, no real extra effects but several keywords

Cursecatcher - 1 drop potential counter, but only costs 1 to stop it

Reef Worm - useful blocker but requires dying to be highly useful - could be better to use for 3 mana

Merfolk Trickster - can stop ability based creature going off in a turn, but only once till end of turn - situationally useful

instants to cut:

Grapple with the Past - not much other non-land graveyard interaction so limiting

debate on most the counterspells - better ones in slot but depends on price/availability

enchantments to cut:

Hadana's Climb  Flip - not the biggest impact for in damage difference and takes 3 turns to flip

The Mending of Dominaria - not enough sacking of lands to make value, can lose you other cards

maybe enchantments:

Curse of Verbosity - helps opponents too, may be better in slot but still potentially decent card draw

Ordeal of Nylea - 3 turns to activate so slow but gives double land drop

maybe sorceries to cut:

Beneath the Sands - better in slot for 3 mana maybe

Karn's Temporal Sundering - again, better extra turns in slot - depends on price/availability

TheSimikBOat on All Bow Before the True Queen

1 month ago

Hey xander11, Great deck!

My suggestions are Grim Flayer , because you may select that you put i your graveyard and you can get good draws; Grapple with the Past to grow the graveyard; and I tink that Pernicious Deed can be a good card for this deck, as a mass removal.

Greets,

TheSimikBOat :)

TheMillKid on Green White Dredge (Sigarda EDH)

2 months ago

Hey! I'm really happy to see someone else brewing with the new(er) Sigarda! Personally, I think it might help to add a few cards with the Explore mechanic from Ixalan, namely Path of Discovery , which can let the tokens Sigarda makes refuel your grave, smooth your draws, and give you a little more power. I'd also try to find a space for Ray of Revelation and Purify the Grave , which are useful even if you mill them, but can also be exiled by Sigarda if you don't need them. Eternal Scourge would be a cool addition, since you can play it, chump, exile to Sigarda, and then recast it from exile. Other in-block support could be Crawling Sensation , which gives you the option to mill each of your upkeeps. This card would also work great with fetches, which are also extra fuel for your general! If you're considering Regrowth , I'd also recommend Grapple with the Past . It's a bit more restricted, but it fuels Sigarda and it's an instant. Happy brewing!

TheMillKid on Green White Dredge (Sigarda EDH)

2 months ago

Hey! I'm really happy to see someone else brewing with the new(er) Sigarda! Personally, I think it might help to add a few cards with the Explore mechanic from Ixalan, namely Path of Discovery , which can let the tokens Sigarda makes refuel your grave, smooth your draws, and give you a little more power. I'd also try to find a space for Ray of Revelation and Purify the Grave , which are useful even if you mill them, but can also be exiled by Sigarda if you don't need them. Eternal Scourge would be a cool addition, since you can play it, chump, exile to Sigarda, and then recast it from exile. Other in-block support could be Crawling Sensation , which gives you the option to mill each of your upkeeps. This card would also work great with fetches, which are also extra fuel for your general! If you're considering Regrowth , I'd also recommend Grapple with the Past . It's a bit more restricted, but it fuels Sigarda and it's an instant. Happy brewing!

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Grapple with the Past occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.1%