Grapple with the Past

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Eldritch Moon (EMN) Common

Combos Browse all

Grapple with the Past

Instant

Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

Grapple with the Past Discussion

Tata on Sultai Emerge (Pioneer)

1 week ago

I think Commune with the Gods is just better than Grapple with the Past . If you're turned off my your lack of enchantments to support it (though I don't think it's a big deal for your deck), you could also consider Vessel of Nascency .

epsqm on [PDH] Tatyova Combo

1 week ago

Awesome, thanks for the feedback and additional insight~

I'll agree about Treefolk, and probably Sporemound. I didn't see your combo kill until you pointed it out, and at that point 'mound is too much mana for too little payoff in the combo line. And Treefolk is more cute than efficient - Tatyova is a crazy card advantage engine, and it can grind with the best of them until the end of times, or until she decks you if not careful. Treefolk helps that plan, but really, isn't needed.

Reap and Sow is expensive at 4CMC, but gets Mystic untapped. I love when land search gets me untapped stuff, so it made it into my list.

I really enjoy my suite of 1CMC blue cantrips/card advantage. I like being able to chain, to pick cards, and go from there, but it's feeling worse and worse to scry when I just shuffle anyway. Impulse, too - I like that it digs 4 deep, but since it's very common for me to tutor a land, it feels like a wasted 'dig' after I shuffle my unused stuff back. I'm considering things like Mulch , Grapple with the Past , Mental Note , Pieces of the Puzzle , or Scout the Borders . I think Taigam's Scheming / Contingency Plan seem decent. They don't draw itself, but there's always a land in-hand to pick up any card we left on top we need, or they get 5 cards out of the deck that aren't critical to the kill. Have you tried any of them? The deck is pretty graveyard based anyway, so putting stuff there isn't bad, and concentrating the deck for the brute-force tutoring we do of just drawing into the combo seems good.

Turn 3 Tatyova is feels good, and I have all of three ways to do it, between Sakura-Tribe Scout , Skyshroud Ranger , and Search for Tomorrow . Turn one land accel is the only way she comes out on turn three, so I'm going to try Arboreal Grazer (which does any land) and possibly Elvish Pioneer (only does basics, boo). Have you tried them? I'd also be happy if there were more targets for Displace out that can drop lands, just in case.

I dropped Trinket Mage for Dizzy Spell , since it costs the same, finds everything the Mage does, but also finds High Tide and Crop Rotation . I don't have the same Artifact package as you do, so having a body to flicker if need be to get more goodies makes sense, but it's still recurrable as an instant.

Thinking about it, I'm probably still more of the value-oriented deck with a combo finish, whereas you're in the hard-line combo line.

Final question - I don't get how Cloud of Faeries gets infinite mana. High Tide and Peregrine Drake , sure, but if you Flicker Mystic and Cloud, it costs 3 and you get 3 untapped lands. Is Simic Growth Chamber the final piece you need? Probably just answered my question. Good job, me.

Thanks, and awesome deck!

Castform on And this land is a Bear...

2 weeks ago

Magnanimous

I would maybe consider Flagstones of Trokair as a one of. It definitely has a bit of potential, but honestly the only time it is likely to die is if I sacrifice it with reclaimer or lotus. I think it might just make the Mana base worse but not really adding huge upside.

Brought Back is like a worse Grapple with the Past or Noxious Revival , so I do not think I would consider it. The double white could be rough, and the timing restrictions would really make the card inflexible.

I have considered some of the hate bears, and some of them might make it into my side board. One thing that should be pointed out is that this is essentially a beat down combo deck. Our main game plan is finding Ayula, Queen Among Bears and Ayula's Influence as quickly as possible getting them out onto the field to make a bear army that is either huge, fights opponents board, or likely both. The deck's secondary option is putting Elvish Reclaimer and Knight of the Reliquary on the field to put pressure on the opponent. Everything else is just support to either get deeper, interaction, or both.

I am not sold that this is a fully optimized list, but I am starting to feel pretty confident in where it is at.

My least confident spot is probably Grapple with the Past , but it has proved to be a great flex spot so far

grimcase21 on Varolz Counters EDH

2 weeks ago

Yeah, this was my first edh deck that I've ever made and I've been tuning it for something like 6 years. My decklist is kinda of a competitive version of varolz, but here is the decklist in case you want to see what I put in

http://tappedout.net/mtg-decks/im-counting-on-the-dead-competitive/?cb=1573063856

If you want to know why something was put in, just tag me and I'll explain.

Some tips to deckbuilding 1. figure out what you want to do (in this case use counters to beat down or have synergy)

  1. Ramp (I have about 14 pieces of ramp in my deck cause I have a low land count, and even with 14 pieces I only usually draw 1), aim for about 12 if possible. This way you usually should have some way to accelerate. In this case I recommend dorks (like Mystic elf) cause they fulfill 3 roles. ramp, scavenge creature, and protection for you commander.

  2. threats (what you want to scavenge) will depend if you are more tutor base or mill base. if you are more mill base you will need more creatures. Not everything has to be a threat, all creatures (if you want) are scavengeable (if that is a word). I would probably say for the mill plan about 10ish good targets so you at least hit 1. Here is a good list (but not all) scavenge targets http://www.starcitygames.com/article/26110_Commander-Varolz-His-Scavenging-Minions.html

  3. Removal, if the gameplan isn't going as planned, need artifact. creature base is better like Reclamation Sage but instant/sorcery like Nature's Claim is fine. I would say about 4-5 ways to deal with it, you can use stuff like Diabolic Tutor to find it if you need

  4. Draw (in this case stuff like Grapple with the Past ). up to you how much you want

  5. Flex spots, at this point you'll only have a few spots left and this is where you put stuff that you like, high synergy (like discard, to discard your creatures or mill). Would highly recommend cards with dredge like Stinkweed Imp

I would also recommend edhrec site, as it greatly helped me to see what others were playing to get an idea that this card might be good.

https://edhrec.com/commanders/varolz-the-scar-striped

Dozing on Golgari Pioneer (help needed)

2 weeks ago

I think if you are going to run Deathrite Shaman effectively in pioneer, a few copies of Grisly Salvage or other similar cards are necessary. Satyr Wayfinder , Grapple with the Past Vessel of Nascency to name a few. I'd consider cutting some of the 1-ofs, or even 1 or 2 llanowar elves.

SP3CTR3_chelts on Are you delirious

2 weeks ago

grisly salvage and Grapple with the Past are similar cards. Early game GS is better and if you are adding one of the suggested recursion cards i would therefore ditch grapple. doom blade is a good swap out for nameless inversion.

I think your creature count is probably a little high:

Moldgraf Scavenger - is not the most active creature in the deck a 0/4 isn't great early game and a 3/4 is not great late game

Ghoultree & Nemesis of Mortals do not have any evasion or trample so i'm not sure how often they will win you the game in a deck that cant give them either.

Soo long story short my recommendations would be:

Doombladex3-> Nameless Inversion x3

Moldgraf Scavenger x4 & Dead Weight x2-> Traveler's Amulet x4 & Satyr Wayfinder x2

Grapple with the Past x3-> Return from Extinction x3

Ghoultree x2 & Nemesis of Mortals -> Mindwrack Demon x3

Castform on And this land is a Bear...

3 weeks ago

I've thought about Once Upon a Time for this, and if it would go it it would probably be replacing Grapple with the Past if anything. Commune with the Gods is pretty important in this list. It helps you find ayula, her influence, or a knight as it's creature or enchantment. It also dumps the extras into the grave usually meaning a few lands for loom and Knight.

While being a free spell Once upon a time does put everything on the bottom which makes me hesitate.

If you do build a list with red, keep me posted. I would very much like to hear your thoughts from those experiences.

Castform on And this land is a Bear...

3 weeks ago

kamarupa how do you feel about a hippo token? I painted a custom hippo token, but it is a bit lacking. Lol

The deck is feeling pretty sweet. It feels more versatile and less dependent on getting the "combo" as everything has a nice synergy for the most part. It is not all perfect as sometimes you really have to dig to your pieces, which can be a bit clunky.

I feel like the most optimal hands, which don't just naturally have the pieces, are one's where you can sit on a reclaimer while holding up path and cycling lands. Let's you pressure their life total, while being able to deal with an Emery or an allisaurus or such.

I like the idea of Eladamri's Call . I briefly considered it, but didn't really think about it in place of an ayula slot. So since I shifted from a less all in approach I found Mulch got really bad. It got me through my library, but was always the last spell I wanted to cast in my hand. It was horrible when I still needed pieces, and a win more card when I already had them. Statistically Life from the Loam is almost always going to get me more lands anyways. I think Gift of Estates will have the same problem as mulch. I cut it for Grapple with the Past . I am not convinced it is perfect, but like Noxious Revival it is a flex spot. It is an instant, it can get something back, and it can leave more lands in the bin. I think if I was to replace either, it would be with some form of interaction but I am not sure if there are many great options. I feel like they ultimately help the deck feel less fragile and give the deck a fighting chance against adversity.

So I am figuring the most likely options people will sideboard in against this will be blood moon, surgical extraction, leyline of the void, and tormods crypt.

I am thinking we will want some life gain and leylines for burn, artifact disruption for urza, an extra ghost quarters for amulet and Tron, veil of summer for control, maybe surgical, and maybe a crypt for dredge. I am honestly not worried about mill.

I proxied this list and played it a bit at my lgs and it feels competitive even when it loses, except in the games where I got T1 neoformed. Knight just out performed my expectations.

Load more

Grapple with the Past occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.1%