Grapple with the Past
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
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Grapple with the Past Discussion
1 day ago
CARDS I HAVE ORDERED
Wonder - Lightly Played
Splinterfright - Moderately Played
Hermit Druid - Lightly Played
Barren Moor - Near Mint
Worm Harvest - Lightly Played
Dakmor Salvage - Lightly Played
Stinkweed Imp - Moderately Played
Grapple with the Past - Near Mint
Nyx Weaver - Near Mint
Satyr Wayfinder - Lightly Played
Wild Mongrel - Lightly Played
Shambling Shell - Lightly Played
Realms Uncharted - Lightly Played
Exsanguinate - Near Mint
I decided to convert my The Gitrog Monster deck after I decided that it was fun, but not what I completely wanted. I liked the self land destruction, but what I WANTED above anything else was dredge. So I added blue and decided to pick Sidisi, Brood Tyrant
Anyone have any tips? I know I need to stay on one deck, but this one I know I will. 3 color opens up so many opportunities and it has what I want (cough dredge cough). And yes I know Hermit Druid is usually a NO in Sidisi, but I picked her for her first ability and colors more than her second ability. The zombies are more... icing on the cake if you would for the more reanimator/dredge theme I'm looking for.
5 days ago
There are also an absurd amount of 3-ofs in this list. Normally this is a sign of indecisive deckbuilding. Go down a copy of Gary, since you will most likely draw into it by turn 4-5. Fleshback Marauder is not only creature dependent, but also worthless against 90% of creature decks. Abzan counters, Death's Shadow, Affinity, and Merfolk don't care about this at all. The only deck it's likely to do anything against is Bogles, and there are better answers than a 3-mana 1-for-1. Cut it completely and go up to a full playset of Abrupt Decay.
There are too many copies of Urborg. Drawing into multiple is worse than missing a land drop. Slim it down to 2.
Why are you running Grapple with the Past? If your Obliterator is removed, then it can almost ONLY be removed by Path. Push and Bolt don't hit it, so the only form of removal keeps it out of Grapple reach. Your deck is not fueling the grave enough to justify this being used as a fetch for your finishers.
5 days ago
1 week ago
This looks pretty solid, but some cards that help dump your library into your graveyard and help achieve delirium might help.
Vessel of Nascency is great earlyTraverse the Ulvenwald is another early game favorite and late game can search for something like The Gitrog Monster, or ulamog, the ceasless hungerGrapple with the Past is another great option for retrieving that The Gitrog Monster that got killed.
I see that the deck runs around The Gitrog Monster, but he is legendary and you are playing with search and graveyard play, so I think 4 is too many. A similar argument could be made for Soul Swallower
Also, I really like to hand hate. It is a solid choice because in this design, you are very creature dependent and a good board wipe will end your game fast. However I think that having a few more things for on board control might be considerable since there is the possibility of being overrun and correct me if I am wrong, but your deck also seems to be more about get a couple bigger creatures? I am not quite sure.
The Gitrog Monster is not a common deck so with the right amount of protection and such, you should throw some people for a loop. You can get some decent card green black card ideas on starcity, but your deck is different from any other you will see.
Also, it just dawned on me that you might be going for more of a landfall than delirium deck and if so, then disregard a lot of this. lol
Just Figure out how you want to take it :)
Either way, I like it! It looks like a pain to deal with. Keep it up!
1 week ago
4 weeks ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
1 month ago
Thanks for the +1, but especially thank you for all the thoughtful comments!
I tested 2x Nissa, Vital Force in my Sultai build, and though she was good there, I found The Gitrog Monster to be much stronger. I've never tested her in this deck though, so maybe. And probably for sure if the deck somehow evolves to where there's room for 5x 5-drops in the deck ...
No on Grim Flayer though. The card is AWESOME in a Delirium build, but in a deck like this where he's normally just a 2/2, he's somewhere between OK and bad IMO (OK on the play, where he can often connect for some card filtering, but extremely meh -- AKA bad, compared to other options -- on the draw).
Thank you again!