Grapple with the Past
Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
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Grapple with the Past Discussion
1 week ago
Hmmmm so you wanna generate mana quick to throw out hydras right? Would Cryptolith Rite have a home in here somewhere? Im trying to think of the quickest way to get all that mana up and maybe even like, Splendid Reclamation Fork in the Road Vessel of Nascency and Grapple with the Past?
1 week ago
Ok so this is my first time on commenting about a Devoted Druid deck but I feel like now I've seen it be used a bit I know what I'm talking about. So 4 of each Vizier of Remedies and Devoted Druid is correct and Quillspike is a great card for redundancy so I recommend putting in 2 copies instead of 3. Groundbreaker is a great inclusion because it's the green version of Ball Lightning. Weird Harvest is a fine card but I personally prefer Uncage the Menagerie, because x=2 searches out you combo pieces and x=1 searches out Mistcutter Hydra. Archetype of Endurance is great, good inclusion. Commune with Nature is great but if you want the turn 3 win I prefer Utopia Sprawl, because this allows you to keep a hand of just one forest (unless someone at your locals plays land destruction). Apostle's Blessing Is a great inclusion for protecting you combo pieces. Grapple with the Past is an interesting inclusion but I like it because it brings back your combo pieces. Harmonize is a great card as a 2 of because it's some redundancy to get to your big stuff. You can now probably put in 2 Autumn's Veil and you will be completely set. I'd also recommend playing some Canopy Vista in the mana base to consistently land green and white on turn 3.
2 weeks ago
To help with card draw, you could include Inspiring Call, Grapple with the Past and possibly Ghirapur Orrery (it does benefit your opponents symmetrically, but your deck would probably use it most effectively). There are also many creatures that draw you cards relative to +1/+1 counters: Armorcraft Judge,Prime Speaker Zegana, Fathom Mage to name a few.
I am working on a similar build, Atraxa Lands deck (EDH), which started as a Noyan Dar, Roil Shaper deck but needed access to more colors to better utilize Awaken cards and man-lands. There are certainly more options to choose from in 4 colors. Thanks for sharing your deck!
3 weeks ago
I would start with some straight cuts/replacements.
Devouring Greed is a lackluster kill condition, too expensive, bad at any point except when you're winning, and is double black in a deck that's splashing black. I would cut it and the black lands to streamline your deck, or I would cut red. Those are the two colors that are doing the least right now.
Benefaction of Rhonas is just way too slow for modern. If you are spending 3 mana for no effect on the board you are going to lose. Commune with the Gods does the same thing but trades a card for a a mana, which is a good trade in a low to the ground deck like this. However, I think something closer to Satyr Wayfinder, which puts a body on the board, but can only get lands, or Grapple with the Past, which grabs lands or creatures from grave and works at instant speed, but only digs 3 deeper, would work better.
Your mana base is questionable. I recognize that most of that is probably budget issues, but there are still things you can do. Scry lands are about a dollar each, and much better than life lands. You also would probably benefit from a few more basics, with Evolving Wilds to filter.
Shields of Velis Vel is just bad. Just about anything on your maybe board would be a better fit.
Next, I think you need to streamline the mana base by removing a color, either red or black. I think you can work with either, but they would be very different decks. Here's my idea, but you might want to take it in a different direction.
No Red: The deck becomes much more graveyard and combo oriented. Run cards like Grisly Salvage and Thought Scour to mill as much as possible. You then run Zulaport Cutthroat and 1 Bloodthrone Vampire for a combo kill off of one of the mass revival spells.
No Black: This is a board control route. Lightning Bolt and board wipes such as Pyroclasm would be the main gain, though the latter would probably be for aggro decks that you won't get the chance to overrun. Ember-Fist Zubera is a powerful card against plenty of decks in the format because of how many relevant 1 toughness minions there are in the format.
That's it for my suggestions, but let me know if you want any more. Like the deck.
1 month ago
1 month ago
Hi, Meren of Clan Nel Toth seems like a good Commander for a Delirium strategy because you can get back creatures that go there. There's a Commander 2015 premade deck called "PLUNDER THE GRAVES" which uses her as a Commander. Go here to see the Plunder decklist, scroll down the page. The deck is very good, a great starting point for someone who's new to playing Commander. That's how I started playing Commander; I got the Commander 2014 "GUIDED BY NATURE" Elf premade deck and made upgrades to it. You could do the same by adding a Delirium strategy to Plunder.
Ishkanah, Grafwidow is at a very low price right now and it will get lower once it rotates out of Standard at the end of Sept. 2017. It's another Commander option and is the only Commander who has Delirium. If you're a fan of spiders, "shutter..." check it out. I don't necessarily think the Commander you use needs to have Delirium though since there's only one, haha who does. The Commander you choose should interact with your graveyard in some way; either putting cards in the grave or taking them out.
Go here for a narrowed down card search for a possible Commander who uses the graveyard.
Grapple with the Past is a good budget common option to help to fill the graveyard for Delirium and get back something in return, I recommend adding some.
You're on the right track with adding cycling cards, but consider adding more? Desert of the Indomitable and Desert of the Glorified are budget cycling lands and Dissenter's Deliverance is a budget cycling instant.
In Commander you can play any amount of basic lands as you want, but basic lands are the only card which can be in multiples in a deck. All other cards are 1 ofs. Commander decks use a total of 100 cards this includes your Commander. Go here to learn more about Commander.
Good luck with your deck.
1 month ago
nah, that would be impossible to cast with only 2 red sources in the whole deck and it'd be harder to cast than flashing back Kozilek's Return which does the same amount of damage. The only indestructible creature really is Hazoret the Fervent and I can tap her down with the deep-fiend as I clear the rest of the board. But that leaves me in the same position of trying not to take too much damage early so I can stabilize in the midgame.
There is one of the zombie decks that uses The Scarab God who is a big problem. He dies to the sweepers, but, he can exile creature cards from my graveyard in response to me activating them. Which makes me have to cast deep-fiend at awkward times like in my end step so I can get around The Scarab God end of turn trigger for a turn without him being able to spend the mana from the lands I'm tapping on getting rid of my recursion. It also means I don't get full value from my deep-fiends because he gets to immediately untap. I think I'm going to try replacing the 2x Lightning Axe with a Hour of Glory and a Kalitas, Traitor of Ghet and give that some testing. I really need something that can exile and Kalitas seems like a solid option the more I think about it. Being a creature I can return him from the graveyard with Grapple with the Past if he gets milled over early on and I can tutor for him with Traverse the Ulvenwald later in the game. Thanks for the help and suggestions.
1 month ago
@Wendigo4481 Mana fixing and finding land drops really isn't an issue in this deck. Evolving Wilds and Traverse the Ulvenwald help fix my colors and with delerium (which I can have when I untap on turn 3 fairly often), traverse can tutor for any land (dual lands or sanctum) just like scrying but has the versatility to find a creature when finding a land isn't necessary. Plus, Vessel of Nascency, Grapple with the Past, and Champion of Wits all help me dig through the deck while simultaneously enabling the graveyard strategy and helping me hit my land drops. Sylvan Scrying would essentially be doing what all those other cards do, but without the versatility and without enabling the graveyard stuff. Once this deck hits 5 lands, it can basically do everything it needs to with ease. Whether it's popping off one of the graveyard enablers and being able to return something in the same turn.... or flashing in a Deep-fiend during upkeep to clear the board with a k-return and tap things down then bringing back the zombies from the graveyard. The sweet spot for mana is 5 and that's not really hard to do with the right colors having 15 cards in the deck that can help find me lands.