Tragic Slip

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Commander 2014 (C14) Common
Conspiracy (CNS) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Dark Ascension (DKA) Common

Combos Browse all

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Tragic Slip Discussion

dingusdingo on Mono Black Deck-Link Vamps v.1.3

3 days ago

The tribal base looks pretty nice, and I like the amount of 1x and 2x that you run. I might bump Vampire Nocturnus up to a 2x though.

Not a fan of Essence Extraction . Its spot removal that is expensive at 3 CMC, and doesn't guarantee removal. The extra life is certainly nice, but I would run more Fatal Push or Tragic Slip over them.

Chalice of Life  Flip is nice here, gives a colorless way to inflict a loss on opponents.

With the 2x Crypt of Agadeem and the 20 lands anyways, you could definitely fit 1 or 2 X spells in here for games that go longer. Torment of Hailfire is ridiculous.

A few draw pieces will help in case your creatures get hit by Wrath of God or some variant. I'm a real big fan of Mindblade Render , which isn't a vampire but worth a consider for a budget swinger/drawer. Asylum Visitor is less of a guarantee to draw, but its a 3/1 tribal creature with madness for 2 CMC so it might be worth a consider. Can help gas you when you're at no hand. Damnable Pact is an X spell that can refill you mid game at the cost of some life. Dusk Legion Zealot is a tribal that can replace itself, but doesn't beat down very well. Sign in Blood is a straight forward black draw card that can help you close out long games by acting as a shock too.

I think Dark Favor isn't that great, creature enchantments open you up to getting 2 for 1'd rather easily (they blow up or bounce your creature in response to the enchant, removing 2 of your cards with just 1 card).

I don't like Urge to Feed . It is mediocre removal, and the pumping of your tribe costs you an attack that turn.

Duress and similar effects as a 3x or 4x will help immensely. They let you deal with Enchantments and Artifacts, which are difficult for mono black to handle. They also let you get rid of board wipers, engine enablers, counterspells, and combo pieces before they are played. Finally, they reveal a lot of information about what your opponent can do, which helps you to make better decisions.

You should consider that there are some antisynergies with your cards. Captivating Vampire and Throne of the God-Pharaoh both want large amounts of creatures, while Kalastria Highborn and Indulgent Aristocrat both want you to sac creatures. Undying Evil wants to save creatures without +1/+1 counters, but Blade of the Bloodchief and Indulgent Aristocrat both want to put +1/+1 counters on creatures.

If this was my list, here's the changes I would make

In short, cull down to 8 pieces of creature removal. Up the amount of stealing vampire so serve as more removal and serve as a better tribal buff than blade of the chief. Add in hand disruption, add in Asylum visitors as cheap beaters who can help you if you're empty and benefits from opponents hand being empty too (from your Duress !). Move from the sac vampire to the guaranteed hits vampire because we don't want dead critters. Nocturnus gives all your vamps flying, so slightly upping total creature count while replacing 1x Nighthawk lets you get more benefits. Hope these suggestions make sense and are helpful!

KidKontrol on Ninja strike force

1 week ago

-Cut fallen shinobi, too high ninjitsu cost, replace with a killspell like Tragic Slip .

-Ninja of the new moon isn't up to snuff, replace with Ninja of the Deep Hours .

-Replace the phantom ninja with Mistblade Shinobi .

-Mist-Syndicate Naga will probably be soft to a lot of decks, replace with Changeling Outcast .

-Choking tethers needs to be another killspell too, or maybe Gudul Lurker

Asyriel on Mono-Black Shirei Control

2 weeks ago

I did some playing around with your deck and this is the best i can really come up with for a synergistic deck. The main problem i had was getting shirei out fast

Creature (22) 4x Augur of Skulls 4x Bile Urchin 4x Blood Artist 3x Necroskitter 4x Qarsi Sadist 3x Shirei, Shizo's Caretaker Instant (12) 4x Force of Despair 4x Grim Return 4x Tragic Slip Sorcery (4) 4x Spark Harvest Land (20) 3x Mortuary Mire 3x Nykthos, Shrine to Nyx 14x Swamp

Maybeboard Artifact (1) 1x Ensnaring Bridge Creature (4) 4x Cruel Celebrant

Qolorful on THE RED ANGEL'S LAUGHING |[PRIMER]|[EDH]| TARIEL

2 weeks ago

My first thoughts were vindicate or mortify. Being that you want creatures in the graveyard I see the struggle more, but having opportunities to exile creatures is important too unless you have other cards like Tragic Slip . If you can't stop indestructible creatures you'll be hosed entirely by Avacyn, Angel of Hope . If you never see her in actual games you should be fine without it.

You can also take this with a grain of salt because I also have to play against an Oath of Druids control deck that has Avacyn, praetors, and other mean creatures to cheat out. I might be biased towards a "get rid of Avacyn" mentality tbh.

foxboy93 on "Marked For Death" - Teysa, Orzhov Scion

1 month ago

kyleskickinit

Falkenrath Noble is honestly the first card I plan to cut to get Cruel Celebrant out. Its lower on the curve, meaning that I can play it out more easily. As well, in a pinch, I can also use it with Teysa to exile a creature

The removal package does need to change a bit. Fleshbag Marauder , Necrotic Sliver , Plaguecrafter , Shriekmaw , Despark , Tragic Slip and Unexpectedly Absent are on my list of includes, with Shriekmaw and Tragic Slip being on the lower end of the removal additions. I like Fleshbag, Plaguecrafter and Necrotic Sliver, because they can always sac themselves and make a white token that can now be used to exile another creature. Despark and Unexpectedly Absent are more instant speed removal for "any" targets.

My goal is to hopefully swap out some of the creatures that say "non-token" creatures, for things that just care about "Creatures". Darkest Hour I feel will need to be slotted in eventually for combo potential, but I gotta have something to combo it with, whether its Altar of Dementia or a Blood Artist like effect. I don't think I need to worry about "how big" my tokens get, but its more so "making" tokens. I need stuff that isn't reliant on ETB, because some of the higher tier decks run Torpor Orb , thus I'm looking for things with on death triggers or on cast. God-Eternal Oketra is the best case scenario, because it can make tokens BUT it also can be sacced to exile something in a pinch and then just put it back in my library. Dreadhorde Invasion is just a worse Bitterblossom .

I will need to manage my sac outlets that "Do things", and not just adds mana or anything. I'd like to include more creatures that are easily returnable, such as Bloodsoaked Champion , Bloodghast and Gravecrawler (though I don't run enough Zombies to make it able to cast from the graveyard).

I REALLY want to try Aetherworks Marvel in the deck! Just the thought of saccing my things or there is a board wipe and then spending energy to cast cards, its basically cheating mana, but you also dig for cards. That means in a pinch, you could Wrath of God at instant speed, get that Path to Exile or even just get additional value out of it

ShutUpMokuba on New to EDH and would ...

1 month ago

I would suggest more ramp artifacts like Dimir Amulet and a couple of more lands. I would also suggest more wrath effects cards like Damnation and its cheaper, but still great, alternatives like Life's Finale . I see that you put some bounce effects cards like Cyclonic Rift but for example Tragic Slip could be easily replaced by a mass removal. The two things i want to stress out are: 1) try not to miss land drop and try to ramp as fast as possible, 2) mass removals to get rid of all your opponents' threats.

For the rest i see you put in some tutor cards, some cards to protect your commander. I would also add some draw engine like Rhystic Study , Phyrexian Arena and similar cards just to be sure you draw enough cards.

WhattheDeck on [[Primer]] Gonti - Night Market Shenanigans

2 months ago

Awesome decklist! Only minor tweak I might make is to take out Go for the Throat and put in Tragic Slip .

Looks like tons of fun!

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Tragic Slip occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.03%

Black: 0.57%

Golgari: 0.13%