|Commander / EDH||Legal|
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|Duel Decks: Jace vs. Vraska||Common|
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Target creature gets -1/-1 until end of turn.
Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
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|Have (14)||akumaka , Gameover209X , the.beanpole , awalloftext , Gemeye , Mazzuno , pskinn01 , saj0219 , Dadaman11 , Chucksupaspy , GriffinL , HolyDemon666 , scrobacca , coobcam|
|Want (2)||DragonXDoom , Quiet|
Tragic Slip Discussion
3 days ago
I'd suggest trying out 4x Cryptbreaker. It's one of your best opening plays, super cheap to revive with Relentless Dead and can create massive card advantage, as discarding creatures is not really an issue for you. The tap 3 for card draw is a real gamechanger, you can use it on your blockers, when facing removal, on a boardstall and so on, it feels great to play. A playset of Drowned Catacomb is an easy and cheap way to improve your landbase. Stream of Consciousness is pretty terrible here, I would suggest removing all of them. From Under the Floorboards is also a bit weak for Modern play. I suggest adding some form of removal spells for your deck. Tragic Slip, Dark Salvation, Bone Splinters and Go for the Throat are all decent and playable, go with what you like. I'm not sure how you plan on getting down Akroma's Memorial, as you don't have any form of Mana ramp in your deck. Many games won't even last long enough to assemble 7 lands on your side, I feel like this is mostly a card that let's you "win more" unless you can somehow cheat it into play early on.
5 days ago
I think you should include some form of removal, Tragic Slip and Bone Splinters are both pretty good, the Instant speed on the Slip being pretty sweet. Downside is that you have no sacrifice effects other than Altar's Reap, so it can be a bit unreliable if you can't force combat the turn you want to use it. I think Diregraf Colossus is pretty mediocre most of the times, especially in an AEther Vial shell. I wouldn't recommend more than 2 of those. Yeah, sometimes you can go crazy if you have multiple of those out, but they get removed quickly and they only really go off in Wonderland. 1x Urborg, Tomb of Yawgmoth doesn't hurt to fix Westvale Abbey / Nykthos mana. Only if your opponent's usually pack Black/x/x decks I would keep it out, in case you fix their mana by accident. I'm not too sure about Unbreathing Horde, but I can see the potential. In case you are ever unsatisfied with the Horde, Sultai Emissary and Blood Scrivener are also pretty decent 2-drops.
That being said, I think you have one of the sweeter Zombie lists on here, so nice deck! If you don't mind, maybe take a look at my Zombie Aristocrats build, maybe you have got some good suggestions for me!
1 week ago
I see what you mean about adding more wheels. The deck probably doesn't need them. Regarding spot removal, Slaughter Pact is nice because you can surprise your opponents with it and pay a turn later. Sever the Bloodline is pretty good, but the flashback cost is ridiculously high. Aside from those two and the typical removal spells (Go for the Throat, Tragic Slip, Murder, etc.) the only card that I can think of is Avatar of Woe.
1 week ago
What an interesting suggestion Dragonman39. Thanks for this.
Abrupt Decay is a card I have had on my initial pre-setup, but I found out that I had no copy of this card and I waved this card away. I will add it to my target list, who knows if I can get my hands on a copy anytime soon.
Tragic Slip : That is an interesting choice there. I am going to squeeze this one in. The -13 -13 should be easy accomplished in this build.
1 week ago
I'd try to acquire some copies of Relentless Dead, they are great all around. Also, try to get a playset of Cryptbreaker, it works great with Gravecrawler and Amalgam and can draw you tons of cards. It's also super cheap to reanimate with Relentless Dead! Try to up the Diregraf Captain to 4 copies, it's really useful. Rancid Rats, Mindwrack Demon River Kelpie, Screeching Skaab and Harvester of Souls are OK for now I think, but are prime targets for upgrades in the future. Good creatures for this deck could include Death Baron, Lord of the Undead, Jace, Vryn's Prodigy Flip, Nantuko Husk, Liliana, Heretical Healer Flip, Sultai Emissary, Rotting Rats, Quest for the Gravelord, Mikaeus, the Unhallowed or Sidisi, Undead Vizier.
Moan of the Unhallowed is pretty weak and should be omitted, Sever the Bloodline is too Mana hungry for a Modern removal spell, you should cut those out as well. 4xDread Return is also a bit too much, rather play Gisa and Geralf or Relentless Dead where you get a body in addition to Reanimation effects. Useful removal would be Tragic Slip, Go for the Throat and Dark Salvation, super cheap and Slip/Salvation can kill Indestructible creatures. Geth's Verdict can be good if people around you play lots of Hexproof creatures. Dream Twist is also rather mediocre, how about Thought Scour instead?
As for your lands, there are a couple of options with a low pricetag. Choked Estuary, Sunken Hollow and Drowned Catacomb are cheap and help to smooth out your draws. Cards with double-black or double-blue in their costs could use a lot of dual-lands so that you always have a way to play them. Try to include some and shift the balance a bit more in favour of Swamps or until you feel comfortable, I think Black is your most important Mana resource and you should have around 20 sources of Black (including Dual Lands).
1 week ago
I love the deck! +1! I would suggest (for your consideration...) Abrupt Decay because it is an awesome, cheap removal spell that can't be countered. Also, since you have a good deal of creature sacrifice going on here, Tragic Slip is sweet, sweet value at 1 black mana!
1 week ago
2 weeks ago
Alms of the Vein is a pretty great card.