Target creature gets -1/-1 until end of turn.
Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
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Tragic Slip Discussion
2 days ago
3 days ago
Your deck needs speed and less mana problems.
Remove all red things and make it just Black/White.
If you want, you can check my B/W Warriors Aggro deck. Is has given me good victories!
5 days ago
I highly recommend Blood Artist to make every time any creature goes to the graveyard a life drain. On top of that a Bloodthrone Vampire or preferably the zombie version Nantuko Husk will allow you to keep sacrificing and pumping these creatures. like if you had enough devotion you could summon a Gravecrawler to the battlefield and sacrifice it 6 times, (or as much devotion as you have). you could sacrifice a Bloodghast before dropping a land to have a +2/+2 on one and a haste on the other.
Instead of Phyrexian Arena maybe Underworld Connections because then you can choose weather or not to use the ability. as long as we're looking at enchantments I suggest the cards Palace Siege and Shadows of the Past. Any of these are ok replacements for Read the Bones, (but it is still probably the best.)
For example: T3 play lilliana, T4 summon Geralf's Messenger to deal 2 damage to them, then Bone Splinters to sacrifice geralf's and one of their creatures, Next geralf's returns to the field dealing another 2 damage to them. You could go a step further in T5 with a Cruel Revival to return another zombie to the field. I should mention Tragic Slip is also amazing removal in this type of deck.
5 days ago
All three are great :) Tragic Slip is a bomb in this deck, so i went with four in the main. Killing Wave seems like a great sideboard card against tribal/tokens/eternal witness early game, so i'll add it to the side. Managorger Hydra is great for another deck im building with Bloodhall Ooze and Corpsejack Menace.
6 days ago
Well my first comment didn't post.
So here is an abridged version.
Your lands are going to eat you alive. The beauty of 2 colored deck mana is you can be lenient on life loss.
Personally I would run like this
2x Blood Crypt
1x Tragic Slip
Side in 2x Doom Blade for Affinity.
Speaking of Affinity, I advise this to everyone who plays R/B,
3x Rakdos Charm in the SB.
You take away,
All artifacts including
And you have the answer to make B/W tokens a self inflicted gun shot wound.
Swiftspear is good. Vexing Devil is bad.
I would just knock him right out along with Browbeat
Replace with no choice draw at 2 vs 3 mana.
Night's Whisper is an awesome card.
Meta dependent but can be a kick in the nuts. Side in Duress and maybe run 3 not 4.
Blightning is cruel.
6 days ago
1 week ago
With Ink-Eyes as your commander I'd go with more unblockable tricks and combat connection triggers.
(-)Hymn to Tourach/Mind Shatter, (+)Larceny/Liliana's Reaver/Okiba-Gang Shinobi
As much of a beating as Hymn is, I don't really like in in EDH unless you're abusing some spell copy effect you don't really have outside of blue. And if you wanna give your opponents something they have to deal with, these cards all tilt the board heavily in your favor over the course of a turn or two, whereas Hymn and Shatter are just one-shots that effect a single opponent.
A 4 drop and needing a turn to activate, two to start providing any real advantage, and always arming your opponents more than it arms you. I much prefer Mind's Eye or Skullclamp, the former being at its strongest when you need it, when your hand is empty and you have nothing to spend your mana on, and the latter turning any sac'd critter or 1/1 into advantage for .
(-)Liliana of the Dark Realms
Unless your group routinely allows her to ult Dark Realms has always been wildly underwhelming to me. You're running 37 land, I'd just run more card draw.
(-)Mana Vault, (+)Mana Crypt/Grim Monolith
Might be a bit obvious to say "run Mana Crypt" but your deck certainly doesn't seem budget conscious and Vault has always been a sticking point for me. Unless you have multiple ways to untap it the restriction on when you can untap it just ruins it because you have to commit resources before you see what you're going to draw. With Monolith at least you can do it at the end of an opponent's turn and be back up 3 mana for another round.
(-)Dismember, (+)Tragic Slip/Some other removal
Dismember isn't mighty enough to bring down major problems in EDH, and morbid is silly-easy to trigger. Though this may be meta-specific, looking at the combos you often face.
I hope some of this was useful!
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Vraska||Common|