Tragic Slip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)

Niko9 on Favorite EDH Cards

1 week ago

Oh, and it may seem a little weird but I really love targeted removal in EDH. One of my favorite things in a game is to look around the table, assess threats, and have lots of flexible answers. Cards like

Cast Out

Lightning Bolt

Mutiny

Path to Exile

Swift Reconfiguration

Tragic Slip

Actually, yep, Tragic Slip is definitely my pet removal spell : ) It's always the best card in my hand, it just depends on when it gets used.

I guess part of it is that when I used to play board sweepers it always felt so uninteractive. So many games became, somebody doing a combo, does anyone have Cyclonic Rift? And that's so chance dependent that it feels unfun, to me at least. I like target removal because they always have a target, so I can play enough of them to always have some answer, and then it's on me if I don't save it for the correct threat.

Niko9 on Fun Deck/Builds to try

1 month ago

FormOverFunction Yep, I agree for sure! As much as I used try to nitpick and optimize decks, at the end of the day, if your group is all on the same power level we should be losing 75% of the time, so why not brew decks for fun? Commander was a fan made format, and I think the best version of it will always be a fan made format.

The thing is wizards is really good at designing cards that are good in commander, but so bad at designing cards that are fun or fit a theme. Like, not everything has to be 3 colors, draw cards or make treasures. I made a deck a while ago around Dihada, Binder of Wills because I love self mill strategy, but I have a hard time playing it. Every game is, do I have the colors to cast Dihada as fast as possible, because there really is no better play in the deck than, 4 mana to mill 4 and get 4 treasures. Luckily I didn't spend any money on the deck : ) I really thought I'd like it.

Or like the new Voja, Jaws of the Conclave that people are talking about as an aggro commander. I'm just looking at it like, yeah, but why does a wolf draw cards? What happened to drawing being like Pondering or Brainstorming. It's a little maddening that the only way they know to make a card good is draw or treasures, and then everything does that.

EDH is just weird in a way, because it's so fun to play with your friends, and so kinda lame to play with not your friends. I tried to get into games online and it's like, the first half of the game is everyone ramping and on their phones, then they miss interactions, then they want to go back, then somebody bricks on lands and quits randomly, then eventually combo win. I don't know, it's just such a great casual format, I just think it's harder than ever to make friends playing commander because there is almost an expected play pattern and that takes the fun of, cool merfolk deck, out of the game.

And, oh and this might be a waaaaay out there opinion, but I do think that EDH content creators and the design of the precons have created a certain bias in how good cards are, and it's played into them being in so many deck. Like, if every precon has Sol Ring then the edhREC data will have a massive uptick in how many games are won after playing a sol ring. Or how much of an absolute bomb something like Jeska's Will looks like in a command zone episode because they mulligan to perfect hands with perfect color fixing and early ramp. Drawing Sol Ring turn 6 or getting Jeska's Will when you don't have the right colors are things that I always think about while brewing because, for more than half the duration of every game, I'd much rather have a Tragic Slip than a Sol Ring. Cards with a high ceiling just look busted in a perfect game or a high sample size, but in play it's harder to tell if a win with Sol Ring is a correlation or just an occurrence.

I guess what I mean to say there is yeah, getting off staples, or at least considering what they are actually doing or me helps make decks feel more fun. Getting off combos with commanders and things is definitely one too. Because that seems like such a great idea when I'm brewing, but having a more versatile 99 can be way more fun to play.

But maybe my question is, how do you make the experience of playing with strangers in EDH better, or is it just a format that is designed to be at it's absolute best with friends. I've seen people just leave online games when I have a home brew, a few times even getting cussed at for being "off meta", and I very much feel like EDH for pure fun may be something that players have to create again somehow.

Also, I now want to pumpkin canoe race : ) That sounds delightful.

Sorry to go on a bit!

DemonDragonJ on Should I Replace Visara the …

1 month ago

Niko9, I have not thought about Tragic Slip, and it is a nice card, but I am hoping to replace Visara with another creature, as creatures offer excellent versatility.

Niko9 on Should I Replace Visara the …

1 month ago

Hmm, I haven't played with Deathclaw, so not completely sure, but to me it looks like kind of a lateral move. Deathclaw can be better removal hitting any permanent, but can also set you back more because it's such a big target and I'm assuming it wouldn't go monsterous the same turn as it gets cast, so everyone sees it coming. I think it would really hurt if you cast Alpha Deathclaw then next turn made it monstrous, just to have someone holding up Path to Exile or something.

It's probably easier to cast than Visara, and the pay off can be better, but I think it's a much bigger target. I'd honestly stick with Visara between the two. Whether she is swinging or tapping, she's always doing something good : )

Have you thought at all about Tragic Slip in either of your decks? With so many creatures dying, it can be incredible removal and hit crazy targets like Blightsteel Colossus

nuperokaso on Better Not to Block

1 month ago

Cool deck idea, but needs slight adjustments! - Deathcap Cultivator isn't really working - your deck can get into the graveyard an Instant, a Sorcery and a Creature, but you don't have any way how to get other type into your graveyard, so you'll never have Delirium. Considering that you are lacking any one mana drop, play Ignoble Hierarch instead. - Tear Asunder is great, but it's obvious that your 2 and 4 mana slots are quite full, and 1 mana is rather empty. I suggest looking up ways how to lower it a little. Maybe play only 2, and some mix of Fatal Push, Tragic Slip and Cut Down. - Worldly Tutor is a card disadvantage. I understand that this is a "combo deck", but it's simply easier to play additional combo cards instead. Blood Artist and Slaughter Specialist have great interaction with tokens and cost only 2 mana. - Engulfing Slagwurm is way outside of your mana curve, and has summoning sickness. I would cut it. Your mana curve effectively ends on 4. If you really insist on playing one expensive finisher just as a Worldly Tutor target, play Massacre Wurm instead. - Benefactor's Draught is questionable. Without Vicious Battlerager, it's bad. Maybe just play 1 as a random surprise. - A second Amulet of Safekeeping is a blank draw. I suggest you go down to 2 copies, and instead play a few Trespasser's Curse. - Restless Cottage is pretty much useless as your opponents will likely have tokens for blocking. - It's always best to play a robust mana base. Why play just 10 non-basic lands? Check some modern mana bases for better fixing.

scottbaker91 on Budget Meren Eldrazi spawn

2 months ago

I think Hand of Emrakul, Decimator of the Provinces, Kozilek, the Great Distortion, and Pathrazer of Ulamog are too expensive to cast / commander ability for what they do. Some replacement examples would be: Terastodon, Void Winnower, Fleshbag Marauder, Noxious Gearhulk, Ravenous Chupacabra, Plaguecrafter, Eternal Witness, It That Betrays, Woodfall Primus, Acidic Slime, Ob Nixilis, Unshackled, Sepulchral Primordial, Overseer of the Damned, etc.

cards like Dalek Squadron with a sac outlet will get you a lot of Meren counters quickly. cards like Greater Good are great at filling your graveyard and your hand. cards like Oversold Cemetery are great for your low mana creatures and late game expensive creatures. Tragic Slip isn't a very good card for multiplayer commander, unless you are using something like Isochron Scepter

I think your deck is a little heavy on creature token generators, especially your creatures. I know they are there to build up tokens on Meren and to generate mana, in the early game, but they aren't doing much in the mid to late game. Maybe replace a few with some faster reanimator spells like: Living Death, Lifeline (a personal favorite), Necromancy, Animate Dead, Victimize, Rescue from the Underworld, Beacon of Unrest, etc.

Other cards I would consider cutting: Skullbriar, the Walking Grave (too slow imo unless he is your commander), Blisterpod (needs to die to get the token), Pawn of Ulamog, Vorapede, Village Rites, Gray Merchant of Asphodel (starts to shine with lots of reanimator stuff), Woe Strider, Scion Summoner, Brood Monitor, Deathreap Ritual, Commander's Sphere

It's tough to suggest cards for a budget deck. A card that I might consider to be absolutely necessary could require cheaper options in other parts of the deck to make it fit.

TamashiRiki on Can spells from Arcane Bombardment …

4 months ago

Hi,

This is my first time posting a question here, and unsure if this question has already been answered. However, I was curious to how casting an epic spell would interact with Arcane Bombardment while on the stack on each of my upkeeps.

Example, let's say I have Arcane Bombardment on the field, and had the following random spells exiled:

Lightning Bolt, Tragic Slip, etc

Then lets say I played Neverending Torment. Obviously this would trigger Arcane Bombardment before it resolves on the stack casting spells exiled previously. Now, it's my next turn and on my upkeep I would cast a copy of Neverending Torment that doesn't have the epic ability. Would that copy being casted trigger Arcane Bombardment or would the oracle text ruling for the epic ability prevent the other spells from being casted?

I know that activated abilities would allow you to copy the copied casts of any Epic spells, but wasn't sure if that would also mean triggered abilities would work to bypass epic ruling.

Thanks for taking the time to read and/or answer my question!

Crow_Umbra on Neon Light Speed [Primer]

5 months ago

Thanks for the suggestions Profet93, I appreciate them. My thoughts on the suggestions and some of your questions:

  • Rhystic Study - Definitely a great card. I don't play it because I don't currently own a copy, but have played against it numerous times in my local metas. It's not the most fun for me to experience, so I'd rather spare others the "Do you pay the ?". I think Mystic Remora puts in plenty of work in this regard. My primary play group tends to pay the more often than not, so I do acknowledge its usefulness as a tax piece.

  • Berserkers' Onslaught - Pretty understandable to feel that way at first glance. I've liked it as a means of getting extra tokens on those haste-y combat damage connections. I haven't really had any moments where I regretted playing it.

  • Tragic Slip - Great removal piece. I didn't initially consider it for this deck, but have used it in the past in more aristocrats focused builds. Lots of stuff dies, so it's not that hard to get the Morbid clause. I'll consider it as a potential swap.

  • Reality Shift - I frequently play against graveyard utilizing strats, so I like to utilize exile removal whenever I can manage it. So far, I haven't really had any issue with a significant threat under the Manifest. More often than not it's been a land or non-creature spell.

  • Miscast - I've had some past success with this counter in other decks. I think in those situations, my opponents either were already tapped out, or couldn't pay the for whatever reason. I added this after some of the earliest games with the deck, where I felt I needed a couple of more cheap counterspell options. Some other stuff I've considered for this slot: Familiar's Ruse, Mizzium Skin, Lazotep Plating, Change of Plans, or Seize the Spotlight

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