|Commander / EDH||Legal|
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|Duel Decks: Jace vs. Vraska||Common|
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Target creature gets -1/-1 until end of turn.
Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
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Tragic Slip Discussion
1 day ago
First off, props on making a Zombie list! I have been testing my own Zombie brew on MTGO for a long time and I find that they have game against many decks out there. Some personal opinions from my own playtesting:
As a Zombie lord, I prefer Death Baron to Lord of the Undead, although admittedly I tested more with the former than the latter. You already have a more efficient recursion engine in Relentless Dead so I'm not sure we need another one.
Black Cat really shines against control and combo decks, and is useful in general as a roadblock. With a sac engine in place, you can even choose when you want to strip a card from your opponent's hand when he tries to go off, for example. Plus, since you are playing AEther Vial (I'm not), you can do more tricks with it.
I splashed white just for Tidehollow Sculler (4 maindeck) to have even more game against control/combo because he is just that good. Again, with a sac engine, he just permanently exiles cards. Splashing white also gives you access to insane sideboard options. 4 Concealed Courtyard and some Isolated Chapel should be more than enough. A couple of Cavern of Souls would not go amiss either.
Fleshbag Marauder can also be considered in some number as it gets rid of tricky creatures in several decks. It has good synergy with Diregraf Colossus (you can choose to sac the token) and is crazy with recursion.
I have included 3 Viscera Seer in my list as the value in sacrificing Gravecrawler repeatedly to create Zombie tokens with Diregraf Colossus in play and fixing the top card of my library is just too insane to ignore. I think you can safely cut Diregraf Ghoul - it has underperformed for me when I tried it. A sacrifice engine also sets you up for instant speed tricks with Relentless Dead - give it a try! I even tried a 1-of Diregraf Captain for an alternative win-con but ultimately cut it as it was too cute.
In your experience, what match-ups give you the most problems?
3 days ago
I just found this thread, and in my universe, you are either part of the problem, part of the solution, or part of the landscape (Robert DeNiro said this in Ronin. I can't cite the scriptwriter with off-hand knowledge at the time of posting). I COMPLETELY understand the emotion behind calling out those whom you think are usurping ideas from those who came up with them. EVERY Jund deck then needs to have an asterisk next to it, to pay homage to the original (whose name I don't know at this time, but GD it is just a great deck archetype). I hope, and am inclined to think, that this person was well paid and recognized (yes, this comment is ironic). If not, he/she joins ranks with Tesla, and others, who pioneered genius and did not get the recognition they deserved. Good people, let us get back to comments with substance; if you want to continue to debate the ongoing non-issue here, please go to reddit or somewhere else.
I like how this looks. I am also trialing the Grim Flayer x4 in mine. I have left several Vamps instead of Tarms, just because I want the Vamp Tribal to flourish. I am trying out a burning motif with Seal of Fire, Chandra, Torch of Defiance, and Collective Brutality. I played a Simic Control deck last night, and was shocked at how vulnerable mine was. The wins did not happen like I thought they would; although, they did happen. With only 1 Kolaghan's Command available to me (yes, I realize it is may be grammatically incorrect to start a sentence with a preposition, although some scholars believe this to be a myth), a Pithing Needle totally froze my Liliana of the Veil. I became land locked, no cards in hand, and no Dark Confidant to be heard of. This is why I have included 2 KC in my MD.
I have not seen any Jund decks with Fatal Push included. Prefacing that comment, I should mention that I have set up spreadsheets of ALL of the Top 8 Jund Decks of the past year. This, in itself, makes your deck unique... and I like it. Tragic Slip is SUCH a powerful card, in my mind, but the fact that it is so conditional has stopped me from including it. I do, however, like the look of the opponent, when a left field toss from the wall hits them in the face.
I will be watching what you do with this, and I will let you know the changes I have to make in my meta. Thank you for the posting and contributions.
4 days ago
1 week ago
My plan: wait until it goes down to roughly $1, as it will once lots of Aether Revolt boxes are opened. Thousands of boxes of Magic 2010 were opened, meaning almost 4 times as many lightning bolts, but they're still at $2. Fatal Push will go down then back up.
Fatal Push can kill almost any creature in modern. It will kill any creature in Naya Zoo, any creature in Kiln Fiend. It'll kill Goyfs and Hierarchs. Magic has been needing a solid one-mana black removal spell for it's entire history, and has come lose with Tragic Slip, Vendetta, Deathmark. Now Magic has that solid one-mana removal spell it's been needing, and It really will be Black's Bolt or Path. I plan to pre-order a playset for roughly $4 or $5, then watch it soar
2 weeks ago
I'm kicking myself that I forgot Ophiomancer. 100% going in, thank you.
Thanks for the comment! :)
3 weeks ago
3 weeks ago
4 weeks ago
Oh yeah, Tragic Slip is totally an upgrade. As for full art cards, you can add a (000) at the back of them to get them to become promos in TappedOut, and I either buy them or trade for them to get them in paper. You can always win them though.