Target creature gets -1/-1 until end of turn.
Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
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Tragic Slip Discussion
1 day ago
I dort know your meta but i think 4-6 removals are just fine. Tragic Slip is good against indestructable but Path to Exile is better better because it removes the creature Front Game and it cant come back.
Just look at magiccards.info and search for think that make indestructable Al kinda Stuff like that will protect against destroy or damage effects.
5 days ago
Feast of Blood is god awful. So is Dark Impostor. Neither of the Guul Draz twins are all that great. Bloodline Keeper is too slow.
1 week ago
Great work so far! +1 from me. Love to see new players getting into the game :)
Lightning Bolt is widely considered to be the best red card in the game, I'd highly recommend getting 4 of them. Seeing all the sacrifice in your deck, I assume you plan to get a lot of damage out of Blood Artist's ability? If that's the case, you could also try using Zulaport Cutthroat. That way it's almost as if you get to have 8 Blood Artists instead of just 4. Also in terms of sacrifice, having some creatures that come back from the grave could be useful. One that jumps to mind is Reassembling Skeleton, but there are plenty of others. You also likely want a way to kill your opponent's creatures in case they get out of control. Some good choices for this are Victim of Night, Go for the Throat, Terminate, and Dreadbore. Since your graveyard will be filling up with the creatures you've sacrificed, you could also consider Murderous Cut. And since so many creatures will be dying, you could consider Tragic Slip.
That's all I can think of for now, let me know how it plays out for you!
1 week ago
cards you might want to remove:
temple bell: Unless you're trying to be everyone's friend? Otherworld Atlas is probably a better card that does the same thing, Something like Seer's Sundial is pretty reliable card draw as well that doesn't benefit others. But since you're playing black you'd be better off with: Greed, Ambition's Cost, Read the Bones, Phyrexian Arena, Underworld Connections.
Phthisis: There's a crazy situation where a guy has a 20/20 and you kill it with this. But that is so unlikely it's just not worth it playing a 3BBBB (very hard to cast with all that black in 3color) SORCERY (slow) See better removal options at the bottom.
strategic planning: Forbidden Alchemy is almost the same, consider adding it if you like this card.
opportunity: this card's just not that good. For pure card draw Ambition's Cost, Ancient Craving are better. For the same casting cost you could also play: Overwhelming Intellect, you'd just have to have a creature spell to counter.
cards you might want to add:
Dreadbore (i prefer instants over dreadbore)
Spine of Ish Sah this is helpful for destroying enchantments, which BRU (your colors) doesn't have much of.
Unstable Obelisk ditto with spine.
Murder always good
Hero's Downfall probably better than murder.
Academy Ruins getting them artifacts back after they die.
2 weeks ago
My favorite enchantments to put in decks like this for both ramp and sac triggers for Meren are + . Also, an amazing removal spell for sacrifice decks is Tragic Slip since you can trigger morbid yourself at any turn. I love the deck, so keep at it :D
2 weeks ago
So I was going to type a big long essay of cards you should add and why, but no one wants to read a book on Magic card suggestions, and I'm not quite sure what you're doing anyway, so I'll just put a really long list and let you pick and choose from among the suggestions. Otherwise, feel free to ask why I chose to suggest certain cards here, and I'll make sure to get back to you on it ASAP.
- Indulgent Aristocrat
- Drana, Liberator of Malakir
- Oversold Cemetery
- Phyrexian Reclamation
- Nirkana Revenant
- Extraplanar Lens
- Crypt Ghast (??)
- Falkenrath Noble
- Ascendant Evincar
- Thief of Blood
- Door of Destinies
- Blade of the Bloodchief
- Dark Impostor
- Black Sun's Zenith
- Bojuka Bog
- Decree of Pain
- Phyrexian Arena
- Dictate of Erebos
- Crypt of Agadeem
- Nykthos, Shrine to Nyx
- High Market
- Mogis's Marauder (I mean, come on man)
- Caged Sun
- Gauntlet of Power
- Mortuary Mire
- Liliana, Heretical Healer Flip
- Skirsdag High Priest
- Tragic Slip
- Gray Merchant of Asphodel
Not sure how deep you're going on Vampire's only club here, but I feel like a few of the non-vampire suggestions gave you the required non-vampire's mars bar entry fee. So sorry if this list is way too long, but I feel like some of the suggestions should've been put out there on display, and I hope you read/add some of the suggestions I threw your way, otherwise, good luck!
2 weeks ago
It's definitely time to update this deck. Once the opponent gets a few decent creatures out, this gets shut out too easily. It needs more ability to compete once the bigger stuff gets to the table. It's not fast enough to win before then. My thoughts:
Things to Remove:
- Vampire Lacerator - Most of the time, I just don't want this card.
- Some of my cards that bring stuff back:
----- Disentomb - Can bring any creature back, so maybe I'd add it back in if I had more stuff worth recovering.
----- Morbid Plunder - More expensive. Gets 2 back, but I'd rather have the slot for a mid-range creature, I think.
----- Unearth - This one is faster. Might be worth keeping, just to get a Vampire Nighthawk back.
----- Gravepurge - I see this as more useful as a sideboard card against sweepers or milling.
----- Animate Dead - Might keep for now. I played this in a recent game to get my Archfiend of Depravity back. Chose it over the Sengir Vampire in my son's graveyard. (They had killed each other in battle.) Situational but kind of fun.
- Guul Draz Vampire and Mogis's Marauder. I like them both, but one has to make room for additions somehow.
Things to Add:
- Removal. I need some removal to help open the path for my vampires, especially the smaller non-evasive ones. Some of the candidate cards I'd have to go acquire; some I have already.
----- I like taylors4's suggestion of Urge to Feed. It can kill a good range of things and can help buff my army.
----- Drain Life and Tragic Slip are also good.
- Blood Seeker and Pulse Tracker have proven to be good in play, so I think ektoe253's suggestion of 4 of each is spot on.
- Midnight Covenant has helped with the bigger-creature problem, but 2-of is too few at present. Larger creatures might be a better help there, though. Not sure. Combined with Gruesome Deformity against the right deck, it can be good. Against removal, that can get you three-for-oned, though.
- Good creatures, as have been suggested here, such as Gatekeeper of Malakir and Vampire Nocturnus.
- Splash Red for some vampires that can grow.
- Some sort of tutoring, when it's time to fetch out something nasty.
Clearly, that's more Adds than Removes, so I have some thinking to do. LOL.
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Vraska||Common|