|Commander / EDH||Legal|
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|Duel Decks: Jace vs Vraska||Common|
Combos Browse all
Target creature gets -1/-1 until end of turn.
Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
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Tragic Slip Discussion
15 hours ago
Plague Wind costs way to much mana, Mutilate would be way more effective, same goes for Liliana Vess. Liliana of the Dark Realms has better effects in combo with your other cards. (Her Ult is great, and most ppl won't race to kill her.)
Bloodhunter Bat is also kinda meh, I'd swap it for some black 1 or 2 drop.
1 day ago
TheSurgeon now that you say Gravecrawler triggers Diregraf Colossus it makes sense to switch it. Tragic Slip I will be switching for Grasp of Darkness. The land card I'm not sure about because I don't have many high cost cards
1 day ago
I'm going to have to agree with xyr0s. Grave crawler would do more for you all around. It's cheaper to return, triggers Colossus, and with the removal you're running, it actually seems a bit better than a blocker.
2 days ago
Tragic Slip is awesome! Even if you aren't killing their dudes, you have ways to sac your own to get that morbid trigger in there.
3 days ago
Thank you for your suggestions austinbromine97!
Did you really meanEldritch Evolution? I dont really want to splash a third color. Nocturnus is on my buylist!
Pulse Tracker and Guul Draz Vampire were in my original vampire tribal actually. Especially the Tracker performed very well in multiplayer matchups, but the one-drops i chose now do way more work I think.
4 days ago
I can make some removal suggestions based on what others have suggested to me.
As long as a creature has died Tragic Slip will be useful for removing nearly any creature in your way. Worst case scenario, you can deflate or remove a small creature for one drop.
I personally love Urge to Feed. Not only is it decent creature removal / deflation for only 2 drops but it comes with the added bonus of pumping all of your vampires, especially if you go on full defense and then pump them just after the opponents combat phase.
1 week ago
First and foremost - damage doesn't reduce toughness.
Damage works as usual against creatures, whether they're indestructible or not - it's marked on them until end of turn. A state-based action will destroy a creature with damage equal to or larger than its toughness, however if the creature is indestructible, this will not happen because the create can't be destroyed.
Because of that, it doesn't matter how much damage you rack up on a creature - it will never be destroyed by lethal damage, and therefore not die from lethal damage. Magma Spray will exile the creature if it would die, but since it won't, nothing in particular will happen. After Cut and Magma Spray, you're looking at a Bontu with 6 damage marked on it (and maybe 4 -1/-1 counters), alive and well, that would be exiled instead of being put into the graveyard if it would die this turn.
The only way Magma Spray could help you is if you cast it on Bontu (dealing 2 damage to it), then actually reduce it's toughness to 0 or less, for example with Tragic Slip. Reducing an indestructible creature's toughness to 0 or less will still kill it, and because that means it would be put into the graveyard, it will be exiled instead because of Magma Sprays effect.