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Tragic Slip Discussion
19 hours ago
But Tragic Slip deals with indestructible things too, doesn't it? And it's a lot cheaper. Plus the whole exile thing doesn't do much when Horobi is on the field, since it targets. Unless the effect sticks when Horobi fails to kill an indestructible???
20 hours ago
1 day ago
@Aeidon, first of all, Blightsteel Colossus can not be reanimated unless you're using instant reanimation spells like Goryo's Vengeance, because as soon as it hits the graveyard, it shuffles back into your library, an effect especially made for Reanimator decks, no doubt.
To answer your question further, most creatures are vulnerable to Swords to Plowshares-type removal, anything that bounces, like Jace, the Mind Sculptor, and anything that sacrifices, like Liliana of the Veil. With the format being Legacy or Vintage, you can and should expect those cards. Griselbrand lets you draw seven or more cards to help you find answers when your opponent tries to disrupt you or drop a threat of their own. I've played many games where I dropped Griselbrand and passed turn, to where my opponent then dropped a Liliana of the Veil with the intention of obviously rolling her down. I drew seven cards and drew into a Force of Will, which I used to counter Liliana of the Veil. Griselbrand pretty much locks the game for you; and while you're not completely invulnerable, it's still extremely difficult to deal with.
Also, I don't think Tragic Slip is played in Legacy or Vintage, not in any of the decks I've seen, it's too conditional.
If you have a minute, read the description on my Legacy UB reanimator (+1 if you like!) deck. It gives you a complete rundown on card choices, how to play the deck, and some other strategy advice and tips you may find enjoyable :) I'll be happy to answer any of your questions though, Reanimator is immensely fun to play!
1 day ago
1 day ago
I'd also find some space in ur 75 for a Maelstrom Pulse or 2.
Tragic Slip could be good with all the Undying.
2 days ago
I don't know how I feel about this deck.. It looks like you have a few contradicting concepts going on.. You have some good ETB effects, some good bouncing engines, a few milling engines, a few 'end of turn' effects, and then Sundial of the Infinite to negate some of your effects just to keep some creatures on the board. I'm not hating. The deck looks like it could be really fun, but I would focus more on the primary effects of the Commander you've chosen. All your creatures will have unearth and they will exile after your turn is finished. It seems a little disjointed when you try to prevent a built in feature of the unearth ability, so why don't you sacrifice the creatures before they exile from the ability?
I think I would focus my creature base on either ETB effects, sacrifice effects, and/or deck fixing. There's plenty in this color combo to support these concepts.. Red has a lot of steal creature and ETB/LTB direct damage effects, Blue has a ton of ETB/LTB draw effects, and black.. well black is obvious.
Then I would add some sacrifice engines like Disciple of Bolas, Ghoulcaller Gisa, Hell's Caretaker, Defiler of Souls, Champion of Stray Souls, and Mind Slash. Blue and Red have some really awesome gain control effects, so you might not even have to sacrifice your own creatures.
All the sacrificing I do would trigger Morbid effects which could also be really helpful. Reaper from the Abyss, Skirsdag High Priest, and Tragic Slip come to mind.. Or maybe even draw effects from cards like Harvester of Souls.
I would want to fill my yard and cause my opponents to deal with the same sac effects to clear the board with Malfegor, Grave Pact, Archfiend of Depravity, Dictate of Erebos, Butcher of Malakir, Din of the Fireherd, Indulgent Tormentor, or Mogis, God of Slaughter, for example. This kinda stuff combos REALLY well with cards like Grave Betrayal, Havengul Lich, Breaking / Entering, It That Betrays, Scion of Darkness, or Ghastly Conscription.
Oh, and get a Soul of Innistrad in here
I know i threw a shitload of stuff out there, but that's just the kinda build that suits my personal playstyle.. Not sure if you own these cards, plan to buy them, or just play online.. but hopefully there was a little bit of help in all this writing somewhere lol
3 days ago
i like Tragic Slip over lightning bolt for removal. it's black (for nocturnus), kills indestructible things, and hits for 13. you just have to have something die first. i suggest bloodghast. also, Dragonskull Summit will help get more red available. and Urborg, Tomb of Yawgmoth will let you hold onto your fetches until you want them to recur bloodghast/get a shuffle.
|Avg. draft pick||2.08|
|Avg. cube pick||7.72|
|Commander / EDH||Legal|
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