|Commander / EDH||Legal|
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|Duel Decks: Jace vs. Vraska||Common|
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Target creature gets -1/-1 until end of turn.
Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
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Tragic Slip Discussion
13 hours ago
Stoneforge Masterwork is interesting as well.
1 day ago
What do you think about Tragic Slip over Fatal Push? Since revolt will usually triggers with sacs (no fetches) Slip sounds more effective, no?
1 week ago
I, too, have a very similar deck and can give you my insights on how it plays as well. Take what you would like from my comment, but by all means don't feel like I'm trying to impose on your deck.
It's a good choice to run Nantuko Husk over Bloodthrone Vampire. I used to run the vampire back when I played a budget version that ran Reassembling Skeleton and I can confirm, with Gravecrawler you want all the synergy you can get. Husk is a slower card, but well worth it.
As for Phyrexian Arena, have you considered replacement cards? I used to run that card as well, but found that I've always received more value (and net card-drawing ability) from Grim Haruspex. Interesting things I've seen happen while running the creature over the enchantment is that I've had opponents spend removal on it instead of my Artists/Cutthroats/Husks, and it synergizes well with Artist/Cutthroat triggers if an opponent wants to remove it.
I would also perhaps consider bringing some removal to the mainboard. Whether it's additional Geth's Verdict or any combination of cheap cards like Bone Splinters, Tragic Slip (a personal favorite of mine), or the shiny new Fatal Push (which has synergy with sacrifice decks), I've found I need some stability in setting up the deck until I can effectively use a Grave Pact.
On a side note, I like using Diregraf Colossus in place of Genesis Chamber for a creature generator as it provides synergy for my Gravecrawler and is another trigger for Artists/Cutthroats should it die, but Chamber is superior in terms of efficiency.
Also, how well does this deck play with so few lands? Mine runs 22 and sometimes I feel like it's barely enough with as many times as I want to cast Gravecrawler or activate Vampiric Rites per turn.
Regardless, it appears to be a very fun build and I'm sure it causes much annoyance to anyone that plays against it and isn't prepared. :)
(On another tangent, I believe this deck may be tagged as "Suicide Black" erroneously through common misconception. Though it does sound like it fits the bill--and I've been here too, trust me--the term "Suicide Black" is traditionally reserved for hyper-aggressive black decks that play cheap, high-drawback creatures that attempt to win as quickly as possible before the drawbacks affect the outcome of the game. Examples include Phyrexian Negator, Carnophage, and Flesh Reaver among others. Just thought I'd clarify, unless the archetype has changed since last I was aware. :) My humblest apologies if it has.)
2 weeks ago
Silent Arbiter - Thing in the Ice Flip - Glacial Chasm - Lonely Sandbar - Barren Moor - Jace's Sanctum - Telepathy - Underground River - Victim of Night - Go for the Throat - Tragic Slip - Tribute to Hunger - Royal Assassin - Dismember - Despise - Ostracize - Hymn to Tourach - Stupor - Mind Twist
2 weeks ago
Seconded. I would run more non-restrictive single-target removal though, such as Murder or Tragic Slip. Negate and Disdainful Stroke are powerful counters in their own ways. If you do cut Force of Will and/or Pact of Negation, it will make your piles significantly worse, just a heads-up.
4 weeks ago
also, replace Bone Splinters with Fatal Push. Sorcery speed is bad for removal, and it demands another creature for you to play it. On the other hand, fatal push is instant, costs the same, is independant of other cards but gets better with a sacrifice trigger (which you should get easily). The previous option to it was Tragic Slip, which has the upper side of dealing with indestructible creatures, and is a good turn 1 removal against rampers.
1 month ago
Fatal Push is a tempting card, but it reminds me very much of Tragic Slip. If you felt Push was applicable, would Tragic not be a relevant use of that slot? It can effectively hit Eldrazi creatures, whereas the other cannot. Albeit, under a condition.
1 month ago
Hey man, I've built a lot of mono black decks so I have a few tips. I will start off saying imo trying to win by attacking is going to be pretty difficult, Rakdos really does that much better but depending on how competitive your meta is I suppose it could work. Akroma's Memorial/Eldrazi Monument are in a lot of ways more important to this strategy than Door of Destinies or Coat of Arms, flying is very important to living long enough to kill everyone else.
One thing is that mono black is really limited on certain types of removal, you are going to need/want Oblivion Stone, Karn Liberated and/or All Is Dust/Nevinyrral's Disk to deal with enchantments/artifacts. There's also Gate to Phyrexia but if you don't have it already I don't know if it is worth the 9 or 10 dollars.
Next I'd take a look at win conditions. I'm not sure if you are looking to combo but you've got Thornbite Staff but not Phyrexian Altar so you can go infinite with gisa. If you don't have the Altar I'd definitely pick it up since it can go in lots of decks it's worth the money. You probably want Gravecrawler as well, he can win the game with Blood Artist+zombie or go infinite mana with Mikaeus and the altar. Lastly I'd add Contamination and/or Infernal Darkness since they are basically Blood Moon for black and while it may not be the nicest play it is tough playing a mono deck in commander so you need to be a little mean.
Draw is a little tough in mono anything except maybe blue, I personally think Ob Nixilis Reignited and Necropotence are good additions. Possibly Sign in Blood and Night's Whisper as well, though they are less effective. Decree of Pain is pretty awesome, even if you just end up cycling it every time.
Some miscellaneous things to consider would be Bitterblossom for flying blockers, No Mercy to discourage aggro and maybe Torpor Orb. The orb is great with Phyrexian Devourer and shuts some decks down but you'd probably have to cut Gray Merchant and Sidisi(could replace with Liliana Vess) which is a option.
Anyways here are some cuts I'd suggest:
2 to 3x Swamp
Empty the Pits - too expensive
Consulate Dreadnought - no evasion
Anyways that's all the tips I have to offer! Hope some of them help you out :)