Tragic Slip

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Commander 2014 Common
Conspiracy Common
Duel Decks: Jace vs. Vraska Common
Dark Ascension Common

Combos Browse all

Tragic Slip

Instant

Target creature gets -1/-1 until end of turn.

Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.07 TIX $0.04 Foil

Ebay

Recent Decks

Load more

Tragic Slip Discussion

JeppeFugl on B&W Sacrificial Balance

1 day ago

Jakobel There really ain't a way around static abilities atm. You should definitely add removal though. White and black have the best removal out there! Tragic Slip or Ulcerate could work very well in your deck!

Raging_Squiggle on tree triggers

4 days ago

No. In order for an exchange to take place, both components of said exchange must be on the battlefield (or appropriate zone) during the resolution of the exchange.

Scenario 1: You cast Tragic Slip on your tree, in response you tap it to exchange life totals with your opponent. Which happens because both components are still in play. However, your opponent's life total becomes 13, and the tree's toughness becomes 20 (or whatever their life is). Then Tragic Slip resolves and the tree gets -13/-13. But it's ability already happened so it's pointless.

Scenario 2: You cast Tragic Slip and let it resolve, thinking maybe you can activate the ability before your tree goes to the graveyard. However, whenever a creature has 0 toughness, it's immediately put into its owner's graveyard as a state based action. You will not have the chance to activate the ability.

Scenario 3: You activate the tree's ability and in response cast Tragic Slip. The slip resolves and your tree has 0 toughness and dies due to the SBA mentioned above. Then the tree's ability goes to resolve, but one of the components, the Tree of Perdition, is no longer on the battlefield so the exchange does not take place.

No matter what you do here, you cannot make your opponent lose in the way you are intending.

Raging_Squiggle on None

4 days ago

No. In order for an exchange to take place, both components of said exchange must be on the battlefield (or appropriate zone) during the resolution of the exchange.

Scenario 1: You cast Tragic Slip on your tree, in response you tap it to exchange life totals with your opponent. Which happens because both components are still in play. However, your opponent's life total becomes 13, and the tree's toughness becomes 20 (or whatever their life is). Then Tragic Slip resolves and the tree gets -13/-13. But it's ability already happened so it's pointless.

Scenario 2: You cast Tragic Slip and let it resolve, thinking maybe you can activate the ability before your tree goes to the graveyard. However, whenever a creature has 0 toughness, it's immediately put into its owner's graveyard as a state based action. You will not have the chance to activate the ability.

Scenario 3: You activate the tree's ability and in response cast Tragic Slip. The slip resolves and your tree has 0 toughness and dies due to the SBA mentioned above. Then the tree's ability goes to resolve, but one of the components, the Tree of Perdition, is no longer on the battlefield so the exchange does not take place.

No matter what you do here, you cannot make your opponent lose in the way you are intending.

LordAshaman on tree triggers

4 days ago

If i have Tree of Perdition and morbid Tragic Slip targeting tree then tap it can I kill my opponent in any way by doing this

LordAshaman on None

4 days ago

If i have Tree of Perdition and morbid Tragic Slip targeting tree then tap it can I kill my opponent in any way by doing this

Bababad on Redesigned Vampire Midrange (for modern)

1 week ago

the secondary ability is not why you run Blood Baron of Vizkopa. a 4/4 against a deck that can't remove it (Ultimate Price, Anguished Unmaking, Path to Exile, Terminate, Dismember, Tragic Slip, etc. fail to remove it, let alone all the removal that doesn't do enough to remove it. usually this card has to get two for oned), can't block it, gives you life, and in this deck has first strike? that's 4 life/damage a turn or a creature they can't swing past.

I mean, its no slow 3/3 flyer that can make a token the turn after it comes down...if it lives. Bloodline Keeper  Flip tends to only work in vampire ping strategies alongside Kalastria Highborn, Bloodghast and Blood Artist...though usually it gets beat out Kalitas, Traitor of Ghet which acts as pseudo batterskull/sac outlet, Vampire Nocturnus who usually provides a lethal "overrun" swing around 2/3 of the time even with this build, or even Gray Merchant of Asphodel for lethal because of the prevalence of solid B cmcs.

TheGamerTrainer on Zombie Barebones EDH Kit [PRIMER]

1 week ago

Cards to consider using.....

Myriad Landscape- Only needed really when making a mono colored zombie deck.Reliquary Tower- When Graveborn Muse and other effects and abilities that would normally have you drawing too many cards that you would otherwise normally have to discard. This or Thought VesselErebos, God of the Dead- While not a zombie himself he fits the theme very well as well as shutting off life gain for others and allowing you the ability to draw cards. Slightly better than greed in most scenarios as not every player relies on lifegain for them to care about losing the ability to gain life.Whip of Erebos- The only reason why I recommend using this is only for the life gain and if you are going for an Erebos theme or feel for your zombie deck. Otherwise it is recommended to use something else (my friend Derek's suggestion to me).Dictate of Erebos- Again this fits the zombie and the Erebos theme very well even though it's not a zombie card itself. It's worth using though.Please note that this card will make you a target so it's not always worth using. **[EDIT]**I finally managed to get my hands on a Tombstone Stairwell and the deck now performs about 30% better overall because of the amazing synergy it has with many of the cards in the deck as well as many of the zombie generals (like thrax, grim-grin) and 90% of the other creatures in all of my decks.Overseer of the Damned- One of the main weaknesses in any kind of a zombie deck is dealing with flyers and Overseer fills that requirement of being able to block flyers as well as to kill a target creature when it enters the battlefield. Lastly this card makes zombie creature tokens whenever another non-token creature that an opponent controls dies.Rune-Scarred Demon- It fills 2 slots and that is it can block flyers and allows you to search your library for any card when it hits the battlefield. In a true zombie re-animator deck this is priceless and as such should be an auto-include in 90% of all tribal zombie decks.Elixir of Immortality- Not needed unless someone tries to exile your graveyard, if you need some life, or because you're low on cards and you might get decked. (Not having any cards to draw and there fore lose the game)Sensei's Divining Top- Again it isn't needed and doesn't fit any real zombie theme but it gives you more options when your hand is empty and when you need ways to deal with your boardstate or with other player's board-states. The fact that it's instant speed card draw is great but generally is never needed because zombie decks go at sorcery speed and only care about being proactive; not reactive.**[EDIT]**I finally managed to get a Solemn Simulacrum to replace my proxy of my Divining Top. It performs 50% better now all around thankfully though while the top is handy, it doesn't fit the zombie theme in general.

Honorable Mentions- Cards that me and my friend Derek recommend using in your tribal zombie deck whether it be mono black like Derek's or multicolor like mine. 1. Vedalken Orrery- This one card allows you to compete with pretty much everyone and everything and being able to boardwipe at instant speed is pretty sweet. Very much needed but isn't zombie tribal. 2. Nim Deathmantle- At the cost of 4 colorless mana to use this triggered ability you can reanimate any of your creatures that just "died" at instant speed. Even fits the zombie theme. Just remember you either reanimate when they die or you'll miss the chance. EDIT I have added this to the main deck since I use this in more than one of my zombie decks.3. Grave Betrayal- Fits the zombie theme and allows you to steal other players creatures. 4. Vengeful Dead- If you can't win through damage you might win through life loss. Also might keep you safe from a board wipe if you have about +20 zombies the field. 5. Sign in Blood. 2 life loss for 2 cards? No brainer. 6. Profane Command A very good card that should be an autoinclude in every creature deck and in every life-loss deck. 7. Sol Ring Since zombie decks aren't usually green, they don't have access to ramp and manadorks so black decks have to rely mostly on artifacts to make extra mana.8. Withered Wretch- Gets rid of annoying cards in the graveyard whether they are given flashback by something or whether they are hitting the graveyard and bouncing back with the undying or persist triggers going off. 9. Tragic Slip- One of the best common kill spells hands down.10. Minion Reflector- Because being able to pay 2 when you get that Rune Scarred demon to get an extra free tutor or that extra killspell with Overseer of the Damned makes those creatures twice as sweet to play with. 11. Lim-Dl the Necromancer- I have personally seen this guy in action and while he is hard to get out he stops alot of players from abusing creatures and their death triggers. This should be an auto-include in most monoblack decks that deal with creatures opponents use. 12. Geth, Lord of the Vault- Same thing as Lim-Dul but it is generally more expensive to use with the added benefit of being able to reanimate artifacts as well as creatures. 13. Soulless One- Doesn't do much by itself but you can sacrifice it to Gisa to make alot of zombies. I recommend using this only in a Ghoulcaller Gisa deck. 14. Scourge of Nel Toth- Very useful to have as it's a great flying creature and if you can cast it at instant speed you not only have a flying creature but an instant speed sac outlet. 15. Insidious Dreams- An instant speed tutor which I personally recommend. Just don't search for more than one or two cards at a time. 16. Vampiric Rites- A newer sac outlet that nets you 1 life and 1 card. Another auto-include in a mono-black deck. 17. Coffin Queen - Last but not least, a reanimator that reanimates at instant speed for however long you like as long as you have a sac outlet.

Load more