Tragic Slip


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Commander 2014 (C14) Common
Conspiracy (CNS) Common
Duel Decks: Jace vs Vraska (DDM) Common
Dark Ascension (DKA) Common

Combos Browse all

Tragic Slip


Target creature gets -1/-1 until end of turn.

Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.

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Tragic Slip Discussion

PickleNutz on Golgari Mandem

2 days ago

Well, first, you will probably never under any circumstance be able to cast something like Garruk, Apex Predator in Modern. Its just way to heavy of a creature if youre not using a lot of ramp.

Next, you should have at least seven strong removal cards in the deck. Fatal Push, Abrupt Decay, Walk the Plank, etc. youll want them to be mostly 2 or less CMC, most Modern games are won between turns 4 and 7. Occasionally youll see turbo fog decks or extreme control decks that can develop later, but those are rare. Tragic Slip is actually a pretty good card, but you need sacrifice fodder of enough removal to pair with it to get the upper end of the cards utility.

You need a solid win condition. I suggest cards like Lotleth Troll, Varolz, the Scar-Striped, Death's Shadow, Silhana Ledgewalker, and Bassara Tower Archer if you want to do counters. I have had a lot of success with a deck structured around those cards. You basically throw Deaths Shadow into the graveyard and use Varolz to scavenge 13 counters from him onto Silhana Ledgewalker who is Hexproof and can only be blocked by creatures with flying. Throw a Predator's Strike on top of it and Silhana becomes a 17/17 with Trample too. Its super fast paced and pretty cheap.

Land MATTERS in modern. Like, a whole lot. I understand Fetches are expensive like Verdant Catacombs, but there are budget friendly alternatives. Llanowar Wastes, Blooming Marsh, City of Brass and even Field of Ruin can be used. Any lands that come in tapped will set you behind your opponent 99% of the time.

Diabolic Tutor is a dead turn in Modern that takes up a 4 CMC slot. Its pretty much the worst tutor in the game. Grisly Salvage, Jarad's Orders, and Treasured Find are probably the best toolbox available for Golgari in the tutor department.

Fog will usually stop creatures, but it doesnt stop non-combat damage. So, modern Boros Burn, 8-Rack, Storm, Cheerios, and other decks that deal direct player damage make it pretty much a sideboard card unless you go Abzan and slot in Aegis of the Gods, Leyline of Sanctity, or some other card that prevents direct player damage. I would recommend relying on low cost spells instead of trying to stall the game for big plays later on. Instead, you could try Vines of Vastwood, Heroic Intervention, or something else to prevent damage to your creatures that doesnt cost a lot of mana and can help you win earlier matchups.

If you want to run a planeswalker, Liliana, the Last Hope is a fun one that can keep a good pace for n Modern.

Thats really the best I can offer you, I know its a lot, but Modern Golgari is especially fragile right now. Thats why you almost always see a third color splashed into them.

TheChaosVault on Gatekeeper

3 days ago

A good card if you like reanimation is Exhume. Also, if you're saccing so many creatures, you could give Tragic Slip a shot.

Hyperalgialysis on Monoblack vampire tribe help

4 days ago

It looks pretty solid to be honest. If you are having trouble pist the match ups you are struggling with and the community will be happy to help you work through them. I think burn is going to be problematic since it can deal so much damage so fast. If this is the case for you things like Essence Extraction Tribute to Hunger and Tendrils of Corruption are all ways to stem the bleeding. You could toss in fetch lands to thin your library, and it would help you run Skeletal Scrying intead of Sign in Blood. Also fetch lands help a ton with Bloodghast. Get a pair of Urborg, Tomb of Yawgmoth so your Mutavault can tap for black too. This would also help with fetch lands since they could just tap for black instead of causing you life loss. I wouldnt go overboard with fetchs either 8 to 6 would be more than enough. Instead of Victim of Night Go for the Throat is about as good as it gets, with things like Grasp of Darkness and Tragic Slip being pretty good too.

Podkomorka on Calvatia Gigantea Iudicii

1 week ago

Needs 2 Sprout Swarm, and actual pauper removal like Tragic Slip, Journey to Nowhere, Chainer's Edict, etc.

Sandwitcher on Undying Sacrifice

1 week ago

hey, nice deck, love undying makes me feel so alive :D made similar deck, but to end the game I'm trying to cast kind of combo Killing Wave + Blood Artist as all me creatures will be back. just leaving one B to remove the +1/+1 with Retribution. I would suggest Scarscale Ritual, "heels" undying creatures and draws 2 cards. Butcher Ghoul is undying zombie. And with that amount of sacrifice you could replace Bone Splinter with Tragic Slip - goes around indestructible as well.

Emzed on The ever growing army of the undying

1 week ago

Innocent Blood isn't legal in Modern (too old) and Skullclamp is on the banlist (for good reason).
Extirpate is a bad card in the maindeck, I would move that to the sideboard. Way too many decks barely care about cards in their graveyard and have no synergies worth breaking up.
Deadly Allure isn't great either: It requires that the opponent a) has creatures, (control decks don't) b) cares about all of them (individual Lingering Souls aren't worth killing), c) hasn't tapped those creatures (Reality Smasher doesn't care). Tragic Slip might be the better choice, since you can easily trigger Morbid and it kills basically everything.

superhuman21 on B/G -1/-1 Counters

2 weeks ago

This deck looks nice. I'm not a huge fan of getting dragged into Standard so I'd build this as a modern deck with a couple slight alterations.
Drop Spiders and Grind/Dust. Replace with Tragic Slip and Bone Splinters.
The Combo (with Hapatra on field obviously); play bone splinters, sac the creature to pay it. This triggers the boost your looking for on Tragic Slip. Choose a creature to destroy with Splinters. While it is still on stack toss down Tragic Slip targeting the creature about to get destroyed. the -13/-13 will resolve first putting the counters on the creature and generating snakes, then splinters will resolve destroying the creature.
The dangerous part about this is that you only need 1x Bone Splinters. You could toss 3x Tragic Slip(s) onto the creature and create 39x 1/1 snakes all for only . It doesn't get much better than that.

Anyways figured I'd point this out as it seems like a fun play if you ever want to do modern instead of standard with the deck. feel free to look at my hapatra deck for ideas on this.

Pieguy396 on Life Sap 2.0

3 weeks ago

Hey there! Welcome to EDH! I have a few suggestions for you:

I unfortunately have to go work on something else now, but I wish you the best of luck/skill with your deck! Enjoy!

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