Target creature gets -1/-1 until end of turn.
Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
|Have (32)||FALLEN-X-ANGEL , almerican , nemesis101 , Valentine35 , canterlotguardian , XxCataclysmiCxX , ewills5089 , K8ARO , rache , Gameover209X , Raistlin911822 , Metia , keenanboianghu , Comicalflop , Didgeridooda , lucyfarrell , bloodrayne03 , xzavierx , Shablagoo , GrandeKhan , ryuzaki32667 , Timocalypse , jaredscottwilson , Braxlyon , APPLE01DOJ , agtbubblez74 , TheGreatSeamus , twospires , zachi , Xathrid845 , HavokX , webdokkeren|
|Want (4)||BlurrySC , Timocalypse , -Logician , CrazyLittleGuy|
You say that most of your experience is in Standard and Modern. Black was a very important color in many decks across many years of these environments.
Let's start with this standard environment and work our way backwards:This set is a multicolor set, so let's look at the more powerful cards that have black in them in KTK:Crackling Doom, possibly the most powerful removal spell in the format (perhaps second only to Hero's Downfall)Siege Rhino, a pillar of one of the most powerful decks in the formatButcher of the Horde is another powerful card and a central pillar of Mardu Midrange (And 4-color midrange)Sidisi, Brood Tyrant A pillar of Sultai Midrange
Going back to Theros block we haveThoughtseize One of the, if not the most powerful discard spells of all timeHero's Downfall Premium removal, this gives black access to Planeswalker removal, which was before not something that happenedGray Merchant of Asphodel The defining card of Mono Black, one of the most powerful standard decks of last standardWhip of ErebosBile BlightRtR gave us Deathrite Shaman a card so good it's now banned in modernAbrupt Decay Multi-format All-starInnistrad, there were many powerful decks in this standard environment that all were black-heavy.
The Aristocrats, both the Junk and Mardu versions both used many key powerful black cards to win including Blood Artist Cartel Aristocrat and many other powerful black effects which changed over time.
Black is probably the most powerful color in standard right now. Hell, even though Modern is currently taken over by Treasure Cruise and friends, there are still many powerful effects in modern including Thoughtseize Inquisition of Kozilek Dark Confidant Dismember Liliana of the Veil Damnation etc. I honestly don't see how you think Black is underpowered in any way, shape, or form.
I feel like you're mostly a Modern player based on the cards you've mentioned, and while I somewhat follow Modern, I mostly focus on Standard. Therefore, take what I say with a grain of salt.
When Wotc designs a set, they design a set for standard and limited. As far as I am aware, it is rare that they say "we need to put X card in here to help modern." Now, of course, they do do this occasionally with things like reprinting the fetchlands in Khans and printing things like Scavenging Ooze which was originally unplayable in the format. But primarily, it's about both Standard and Limited.
Let's take a look at RTR-THS standard. One of the single most played/most hated decks of that format was Mono-black Devotion. And the deck was incredible. Black had access to amazing discard spells in the form of Thoughtseize and Duress. These helped to set the board up for their T2 and T3 plays, which included the incredible Pack Rat, or efficient removal spells like Ultimate Price and Doom Blade. This was followed up by "the best kill spell in the format", Hero's Downfall, and a number of other highly powerful creatures like Desecration Demon and Gray Merchant of Asphodel. The color had and still has access to some of the best draw spells in the format, namely Read the Bones and Sign in Blood -- not to mention Underworld Connections, a throwback to Phyrexian Arena, which is another great black card.
I bring this up because it shows just how domineering the color was in standard. Black had the best removal, the only good discard (or maybe even the only discard), some of the most intrinsically powerful creatures, and healing/card draw to push them through the midgame.
In other formats, it becomes hard to design cards in black's theme that aren't inadvertently broken as a result. Tell me, how do you design a better Thoughtseize without breaking it? How do you design a better Liliana of the Veil without breaking it? What about kill spells like Tragic Slip, Doom Blade, Go for the Throat, or Dismember? You can't really just make a 2-mana kill anything spell without ruining every other one in existence that the color has access to. Now, I understand that you could argue Lightning Bolt beats these all and I will be understanding of that, but frankly I think that a question of whether or not the bolt is "fair" for the metagame vs whether or not black needs to be better to compete with it. Again, I am not a modern expert, so I will not be arguing either way here.
When it comes to creatures, black has plenty of fantastic ones -- but creatures are not black's strong-suit. What black has are strong creatures that come with a drawback. Off the top of my head I can name a bunch of demons, such as Herald of Torment, Master of the Feast, Desecration Demon, Abyssal Persecutor, and Shadowborn Demon. Many of these cards are deemed too slow for modern and that is acceptible as Modern is a fairly quick format. But black does have access to good black creatures like Pack Rat and the aforementioned Phyrexian Obliterator. Yes, it's a cheap shot, but so are Snapcaster Mage, Goblin Guide, Tarmogoyf and Baneslayer Angel. Every color has great creatures, but it's important to focus on your strengths and build around those creatures and spells to the best of your abilities.
Now, most of the best black spells are multicolored, yes. But I think that is something you should see as a compliment, really. Multicolored cards in general are stronger due to the fact that their costs are much more prohibitive. One of the single best removal spells printed, Abrupt Decay, is multicolored but is still a black card. Terminate is another great one, as was Dreadbore. In standard, Nightveil Specter wrecked the situational format, and Deathrite Shaman was so busted they had to ban him. Obzedat, Ghost Council had some ridiculous abilities and also paired well with what many can easily consider the best god weapon, Whip of Erebos. And that brings me to my last point.
Black has something that very few colors ever get: reanimation. Why are black creatures typically "less good"? Because in many cases black decks have to option to just keep bringing them back. A card like Unburial Rites is ridiculous simply because it allows one to play a strategy that is almost "unfair", and that is reanimation. Green has the best ramp, yes, but reanimating a Griselbrand after discarding it is also pretty quick (yes, I know this isn't super doable in many formats, but it is possible). Wotc has to be careful at the power level they make all creatures simply because black decks can cheap them onto the field. This can also be said of Show and Tell and Sneak Attack, but again, those are some cheap shots. At some point, one has to recognize the fact that a lot of old cards are unbalanced, unfair, and busted. Look to the future and when more modern-day magic looks like if you want the real truth on the colors' equality.
@Rocknj06: Yeah, rather than a strictly human sacrifice route, I'm more about creating mobs of creatures for use with Odric, Master Tactician. Xathrid Necromancer & Skirsdag High Priest are there for trade value when chump-blocking, and for extra resiliency in a removal-heavy format.
As far as your suggestions are concerned; I like them. I originally thought of including Athreos, God of Passage, however a) I don't own one, and 2) I have a bit of a surplus of 3-drops as it is.. But I'm definitely going to keep him in the back of my head while playtesting in the future.. Also I've been considering Tragic Slip as well, and while it is certainly well within the theme here, however in most cases the removal spells that I've already included are non-circumstantial, and therefore tend to be just plain better in most cases.. But I like the way you're thinking, and I would like to see the deck you were talking about as well..
And finally I appreciate the +1!
I was thinking of doing something like this myself, but rather just splashing black, I was thinking more along the lines of B/W human sacrifice. Completely utilize the Necromancer. The B/W God could be utilized effectively as well. Obviously Tragic Slip would be a decent removal spell. Not sure if this is a direction you would want to take however.
I would run Tragic Slip in a deck like this to take care of anything indestructible.
Changelog: Out: Haunted Plate Mail, Trading Post, Sylvok Replica, Wizard Replica, Soldier Replica, Nim Replica, Vulshok Replica, Stab Wound, Trostani's Summoner, Ceta Disciple, Typhoid Rats, Necra Disciple, Bitter Revelation, Leafcrown Dryad, Desert Twister, Topan Ascetic, Ana Disciple, Heartmender, Overrule, Angelic Edict, Feat of Resistance, Dega Disciple, Tidehollow Strix, Coordinated Assault,
Raka Disciple, and Spiritmonger. In: Goblin Bushwhacker, Burning-Tree Emissary, Mindleech Mass, Watchwolf, Thopter Assembly, Winter Orb, Jelenn Sphinx, Rakdos Cackler, Necrotic Ooze, Armada Wurm, Thirst for Knowledge, Tragic Slip, Desecration Demon, Nihilith, Wall of Roots, Krosan Grip, Mistcutter Hydra, Joraga Treespeaker, Reaper of the Wilds, Dryad Militant, Supreme Verdict, Soldier of the Pantheon, Fiend Hunter, Herald of Anafenza, Baleful Strix and Lightning Bolt.
You could probably also get away with cutting a swamp, and replacing another with Temple of the False God.
|0.05 TIX||0.11 TIX|
|Avg. draft pick||2.08|
|Avg. cube pick||7.73|
|Commander / EDH||Legal|