Tragic Slip


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Commander 2014 (C14) Common
Conspiracy (CNS) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Dark Ascension (DKA) Common

Combos Browse all

Tragic Slip


Target creature gets -1/-1 until end of turn.

Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Price & Acquistion Set Price Alerts





Tragic Slip Discussion

carpecanum on Golgari & Dimir Union (EDH)

3 days ago

If you want creatures in your graveyard maybe a couple of the cards with Echo? Some have Etb effects so you could use them as sorceries and then get the bonus for them dying and being in the graveyard.

Tragic Slip kills damn near anything. indestructible or not.

Spirits on Un-FLICKING-believable!!!!!!!!!!

1 week ago

Hi hoardofnotions,

Thanks for the comments on Spirits Wall.

What do you guys use to value your decks? We use Un-FLICKING-believable!!!!!!!!!! Deck. $60.82 - Basic Lands $1.10 = $59.72. We always found (Sidebar) was always missing cards (Caution triangle), and was so variable made it unpleasant. Interested to know what you guys settled on.

Rakdos Charm in all honesty is not the best, but it is modular (graveyard protection), and it kills a go-wide token strategy that you indicated to have issues with. Also, or alternatively, you can run board clearing, like Chandra's Ignition or Whipflare.

Ontop of Dualcaster Mage + Ghostly Flicker + Piranha Marsh, Archaeomancer + Peregrine Drake also work.Animate Dead + Worldgorger Dragon can also, but he is high risk. Maybe some additional Tutors to consistently get the Ghostly Flicker.

Rite of Replication + Dualcaster Mage / Naru Meha, Master Wizard is infinite Wizards (Don't even need to kick it). Rite of Replication is good on it's own too, especially with all the ETB's you run. Add a Gray Merchant of Asphodel and that's a win-con (unless the opponent is playing heavy life gain), does 60 damage to each opponent ( x 6 Gray Merchant of Asphodel + 5 triggers) by itself, and you gain 180 life.

I see the mana fixing in the base, but so many tapped lands can slow you down too much. May overcome this with the ramp?

Dinrova Horror I understand he can be a powerhouse, and recurring him makes him good, but High CMC, and can't target yourself (efficiently anyway).

Dreamscape Artist that is a hell of a price to pay, I wouldn't. If it could pull any land maybe, but not basic.

I'm not sure Duplicant is effective enough, and high CMC, for his $ cost in a budget format. There's lots of ETB's to abuse, for sure, he is one of them, but not sure worth it. Would rather have money for a Rite of Replication.

Withered Wretch and Ingot Chewer are ok, but I would rather have a Rakdos Charm, I realize can't flicker them, but those creatures aren't the greatest anyway, and Withered Wretch doesn't benefit from flicker.

I would play but evaluate Discovery / Dispersal, doesn't provide any card advantage, have to see how often it is Surveil a card into the graveyard that you return as a %. If it inconsistently works, I wouldn't run it. If you find your usually recurring the card it throws, or your aggressive enough to dig for a combo piece, might be ok. Hard to evaluate.

Evil Twin (CMC4) can be great, or not. Situational. Same with Memory Plunder, too random, too situational. Difficult to evaluate it's value, I usually stay away from those.

Animate Dead is very high $, again would rather see something like a Rite of Replication in it's place.

Nightscape Familiar is not a terrible ramp, and he has Regenerate, so can block Non-Flample pretty good.

Devastation Tide scares me to, because you probably rebuild your board the slowest (or close to the slowest). I wouldn't want to reset myself, after doing all the ramping work. Might be situational good on occasion, but rarely on a miracle. There is a blue card (not Cyclonic Rift that does opponents stuff, name escapes me now, but it has a very high CMC)

Commit / Memory at CMC4 seems pretty high too. Seems to much, lose the game with it in hand and unable to cast, or saving CMC4 and don't end up using it. Not Flash or anything (other than the copy spell guys) to really utilize the saved mana, or draw, etc. Some with the artifact returns/recur though.

Burnished Hart is really good, I know he doesn't ETB, but if you can recur him, lots of ramping. A little $ expensive too.

Most of your drawing is CMC 3+ which, I understand early turns your playing tapped lands for the most part, so you're slowly moving, then turn 3-5 your trying to draw. You have a couple tutors, but you might get overwhelmed before you can get to it. Luckily in a multi-pod, you'll probably be left alone for a while, but hard to evaluate if your fast enough. Since you restrict to only Tier 4+ commanders, you may have enough time, our league doesn't restrict, just restricts the budget, Animar or Brago, you'd never get ahead of, so you have that going for you!

Cloud of Faeries + Deadeye Navigator + Dimir Aqueduct or Izzet Boilerworks or Rakdos Carnarium does indeed make infinite mana.

Razaketh's Rite is high CMC, but the Cycling makes it playable if drawn in opening rounds.

Sever the Bloodline is great for Horde removal too (or indestructible), or Bile Blight. Not sure how often you see it though, we have 1/1 Snake and 2/2 Wolf and */* Vampire in our league. Tragic Slip too (instant speed).

Murder is a good budget removal too. Can free up some $ with a Dissipate instead of Counterspell.

I like the draw on Illusionist's Stratagem but the CMC4 sucks, it's still good though because it triggers the 2 creatures, which you need.

Custodi Lich is awesome (for the extra draw and the sacrifice), but his $ and his CMC5 make him not budget friendly. Plus he many not even get the target your really want to kill, and sorcery speed. Once the Monarch is on the table, if you don't have a way to take it back, you may actually hurt yourself by giving away card advantage.

Notion Thief is best with Wheel of Fortune type effects, or when you play "all players draw a card" type effects. Not sure if you've found him consistent enough in this flicker type build?

Good deck idea, like the flicker. +1.

Gattison on Nilbog County Postnatal Abortion Clinic

2 weeks ago

Necroreborn: I have considered Dark Ritual before, but it's off-theme, so I'm considering it a sort of "last resort." And as long as you're being honest, so will I... I actually don't own any Culling the Weak yet. Still have to buy some. But since my plan is to use them as Skirk Prospector #s 5-8, I assume Dark Ritual, Infernal Plunge and Pyretic Ritual would all work just about as well.

Good ideas for the sideboard, and I like the idea of using Tragic Slip. Wish I thought of that, lol! =P


VampiricJace on Vampirism Isn't About Petty +1/+1 Counters

2 weeks ago

YamishiTheWickedOne: Would you recommend trimming it to two Highborns? I see where you are coming form Sorin, and I am seriously considering taking him out.

Regarding replacements for these cards, you recommend Fatal Push (or maybe Tragic Slip?). I think this might be an excellent idea ... but can see myself only adding three of them to the mainboard (maybe taking out one of the Gatekeepers?). This is because this deck is ridiculous at creature removal. Between the Mutilates, Damnation, and the engine of Bloodghast + Grave Pact , it literally kills. But ... this unstoppable engine at creature removal takes a mild bit of set up (very mild: mana is never an issue, as there's a subtle black mana ramp present that's very effective), and the Pushes will be a good bridge till the set up is complete.

What are your thoughts? If I do this, this will be the biggest update to this deck in years (kind of exciting).

NV_1980 on I'm dead...Wait, I'm Back!

3 weeks ago

Hi there,

This looks like fun! We have some suggestions on how to improve this deck, but we're not entirely sure what your budget is, so we'll keep ourselves to some low-budget suggestions for now (let us know if you'd like us to elaborate on more expensive stuff too):


  • Gonti, Lord of Luxury seems like a really nice card considering your overall strategy; especially if you can find ways to reuse his ETB trigger.
  • Harvester of Souls is an exceptionally strong draw engine in a deck like yours.
  • Royal Assassin is an exceptional engine of death; makes everyone think twice about tapping their creatures.
  • Avatar of Woe/Visara the Dreadful are both very strong, assassin-like creatures, that would do well in your deck, though they are expensive to cast (in some cases).


We were a bit surprised to see you're playing a mono-black kill/sac deck, but without any of the incredible instant-kill power on offer for such a deck. Some examples we would definitely add would be:

And as a side note, we would also recommend Dark Ritual, because it's just awesome ramp.


  • Mutilate and Black Sun's Zenith are absolutely awesome kill spells. Now imagine you cast these while you have Grave Betrayal on the field; everything you kill instantly becomes yours :)
  • Buried Alive is by far the best tutor you could wish for in this deck; especially with Sheoldred on the field.
  • Victimize is wonderful, considering whatever you sacrificed can be retrieved with Sheoldred.
  • Rise from the Grave is awesome considering your overall strategy.


  • Animate Dead/Dance of the Dead are great cards, cheap to cast, and can target whatever graveyard you wish to get some creatures from.
  • Black Market makes a lot of sense in a deck that focuses on killing the way this deck does.
  • Underworld Connections is a card we always recommend when it comes to mono-black, because draw is important.

Well that's it for now. We hope these suggestions are of use to you. Please let us know if they're not. Good luck with the deck.

With kind regards,

Mrs. and Mr. NV_1980

MindAblaze on bolas the ravager

4 weeks ago

I always start by looking at what my commander does. In your case he’s a 4/4 flier that hits everyone’s hand when he enters, and then for a 7 mana investment he flips into a planeswalker that draws cards, kills a thing, or reanimates a thing and sometimes ultimates for a nice bonus.

Bolas the creature isn’t too exciting unless you plan to flicker him, or take advantage of his 4/4 flying body and swing a lot. Doable, but time consuming. (Blade of Selves is a powerful interaction which depletes your opponents hands, and gives you a couple death triggers.)

Otherwise it becomes “how do I want to play Grixis?”

Personally, for me Grixis goes two main ways. Spell-slinger/good stuff, or creature control. Spell-slinger Tempo isn’t great in the format unless you’re playing 1v1, so creature control makes the most sense to me. Black has a number of reasonable board wipes for more casual environments, and some very powerful ones in Toxic Deluge and Damnation. Red has a few too. Terminate and Tragic Slip are both great, and Fleshbag Marauder et al work quite well too. Forced sacrifice is great, but can also be useless against token swarms. Meta analysis will let you know what’s best.

Where do you plan to play and with who?

NexGenRogue on ($40) Mono-Black Bogbrew Witch Deck Tech

1 month ago

Hmmm, Bone Picker does seem like a good inclusion, maybe a 1 or 2 of mainboard? The problem is space concern, I'd probably have to cut Tragic Slip or some Necroskitter for a few.

GureOkami97 on Zubera Reanimator

1 month ago

Hello, I've been a long time fan of the channel, and this deck here finally made me delve into pauper (hopfully wont be going to the dark side and using delver decks though.) This is just a little question about the deck list. There aren't any Tragic Slip in the decklist, yet in your video Chubby has one in his opening hand. I was wondering if you forgot to update it, as I'd like to see how you make room for the removal.

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