|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Vraska||Common|
Combos Browse all
Target creature gets -1/-1 until end of turn.
Morbid That creature gets -13/-13 until end of turn instead if a creature died this turn.
Price & Acquistion Set Price Alerts
Tragic Slip Discussion
2 days ago
I am unfortunately not too familiar with your inventory, I am just suggesting what comes to mind here.
I will assume that this is a deck that you play with friends, and that you don't want to lose too many of them, so I will not suggest the + combo. However, since this is a lifedrain deck, you can just run Exquisite Blood.
Rhox Faithmender, Alhammarret's Archive, and Beacon of Immortality are nice life doublers. Purity, Debt to the Deathless, Kokusho, the Evening Star (why is he so pricey) and maybe, just maybe Vigil for the Lost and True Conviction (if this is an attacky deck) also increase the lifegain factor.
Some cards that reward you for gaining life are Test of Endurance, Felidar Sovereign, Ayli, Eternal Pilgrim, Karlov of the Ghost Council, Serra Ascendant (too f*cking pricey), Blood Baron of Vizkopa, Serra Avatar, Divinity of Pride, Rune-Tail, Kitsune Ascendant, Defiant Bloodlord, Ajani's Pridemate, Cliffhaven Vampire, Archangel of Thune (also too pricey), etc.
This last section I feel should be included, but if you don't want to, you don't have to. I feel that there should be some extent of active control in this deck, since lifegain decks tend to be slow. I would suggest Malicious Affliction, Tragic Slip, Victim of Night, Go for the Throat, Path to Exile, Swords to Plowshares, Thoughtseize, Inquisition of Kozilek, Transgress the Mind, etc. You can also throw in Blind Obedience, Painful Quandary, and Lightmine Field for more asshole control, or you can throw in a few boardwipes such as Languish, Wrath of God (will have to do for a Damnation substitute), and Magister of Worth.
Well, I hope this wall of text I just typed helped. Good luck with the deck, and may topdeck be ever in your favor.
2 days ago
4 days ago
Sigh, if only Yawgmoth's Bargain was EDH legal... Oh well...
I was also somewhat surprised to not see the + combo in here, but I suppose you are just playing this deck with your friends, and don't want to lose too many of them, so I understand that.
Anyway, you can try out some Soul Sisters cards like Soul's Attendant, Soul Warden, Suture Priest, and Auriok Champion (so pricey...). You can also run Obzedat, Ghost Council for more annoying lifedrain.
Some other cards that reward you for gaining life are Blood Baron of Vizkopa, Felidar Sovereign, Test of Endurance, Serra Ascendant, Lone Rider Flip, Rune-Tail, Kitsune Ascendant, Defiant Bloodlord, Ajani's Pridemate, and Archangel of Thune (also very pricey).
Some more removal you can run are Malicious Affliction, Path to Exile, Swords to Plowshares, Dismember, the ever-popular Tragic Slip, Slaughter Pact, Murderous Cut, etc. If you want, you can also run some boardwipes. Damnation is way too pricey (dammit Planar Chaos), so Languish and Wrath of God will have to do. Magister of Worth is also funny in two way games.
For the moment, that's all I really have to say. Hope this wall of text I typed helped, and good luck with the deck.
6 days ago
I do a black/green version of this. 4 part combo though depending how your starting hand goes a turn 4 or 5 win is very common. Child of Thorns, Zulaport Cutthroat, Tree of Perdition, Tragic Slip. Turn 4 put out Tree, Turn 5 play zulaport, child of thorns then sacrifice it onto tree, then tragic slip to make it a -12/1 and tap it. Opponents health is 1 and zulaport triggers the last point of damage.
1 week ago
The issue with the combo is that the chance of it going off on turn two is highly unlikely. You will require Birds of Paradise to help pay Eldritch Evolution's cost, Allosaurus to be sacrificed on turn two, Eldritch Evolution to setup the combo and Griselbrand or Iona, Shield of Emeria to finish it. But you also require 2 forests to pay the remaining cost for Eldritch Evolution and another 2 green cards to play Allosaurus for free. This means that you'll need all these cards in your opening hand or on the top of your library. Obviously the more turns the more likely you are of the combo going off but until then I think you'll need some stalling power from control type cards. I personally like death touch or blocking cards such as Typhoid Rats, Fog Bank, Shield Sphere, Wall of Souls and Wasteland Viper as they make your opponent think twice about attacking. Of coarse as you say, other options are available such as removal/control. Try Go for the Throat, Dreadbore, Lightning Bolt, Tragic Slip, Flame Slash, Victim of Night, Distress, Duress and Despise. Eternal Witness would be great at returning your sacked creatures as well, particularly if they have undying as essentially you get them 4 times over! Aswell as Strangleroot Geist try Butcher Ghoul and Geralf's Messenger.
1 week ago
Going to try and keep suggestions fairly budget.
For the Zombie crazytimes stuff... Undead Warchief is rad. Nuff said. Diregraf Colossus will give you zombies forever, just like Grave Titan, Liliana's Reaver and Noosegraf Mob. Soulless One and Raving Dead could be huge. Scourge of Nel Toth and Gray Merchant of Asphodel also make some interesting plays.
In terms of some sick creature related utility... Fleshbag Marauder on repeat stops anyone else from getting creatures out. You play marauder, sack it to his own trigger, then cast it again with your commander. Hella awesome. Sidisi, Undead Vizier is either a 4/6 deathtouch, or can exploit herself to tutor for Rooftop Storm. Since she is a zombie too, you get to do this again and again...Corpse Harvester makes sure you're still in the game. Noxious Ghoul can be a board wipe if you play a few zombies in a turn. Corpse Connoisseur is another good zombie/tutor. Graveborn Muse might be dangerous, but if you also play something like Whip of Erebos you should be good. Possessed Skaab is also some nice recursion for more than creatures. Havengul Runebinder is good at pumping the team. Stronghold Assassin is good at turning tokens into Doom Blade. Advanced Stitchwing will bring some folks back.
You will definitely need some more token generators as well... Army of the Damned wins games. Empty the Pits is a great late game closer. Dark Salvation can net you a bunch of zombies while killing something huge. Dread Summons is also a powerful generator. Necromancer's Stockpile gets you a card, token, and a Gisa Geralf yard target.
Some nasty stuff... Grave Betrayal. Dictate of Erebos. Rise of the Dark Realms. Sudden Spoiling. Cyclonic Rift. Buried Alive. Endless Ranks of the Dead is wonderful but maybe getting too pricey. Rite of Replication.
More general stuff:
Draw Spells: Ancient Excavation fixes mana or draws and fills the yard with zombies. Read the Runes is similar. Fact or Fiction, Brainstorm, and Ponder are just value. Forbidden Alchemy is neat.Phyrexian Arena, Rhystic Study, and Underworld Connections. Commander's Sphere, Mind Stone, Hedron Archive, and Dimir Cluestone.
A good mix is maybe close to 30~ creatures, with 38~ lands and then another 8~ spells that help ramp mana. This leaves you with 25 cards other than creatures to ramp this deck up.
Some things you probably don't need: Aspect of Gorgon. Engulf the Shore since you will probably only have 3-4 islands in play. Hysterical Blindness is okay, but really only buys you a turn. Launch Party is neat, but on the lower end of your removal options due to the overall cost. Talent of the Telepath is cool, but a little off from your game plan. Shamble Back might just be too small to be worth a whole card slot.
As for creatures, Zombies with enter or exit the battlefield effects are strong. Also ones that can replace instants and sorceries with their effects are also strong. The best ones will be zombies that get bigger, or make other zombies bigger.
Your deck will always have creatures at its disposal, so you should be able to simply drown opponents in sheer creature advantage. You aren't as susceptible to board wipes or counters either, since you have so much interaction with your graveyard. The main weakness will just be Blue and Black's lack of consistent ramp. For that reason, you may want to add a little more artifact ramp into the deck.
Sorry for rambling on. Let me know if you want to chat more :)
1 week ago
tchau204 Thank you for your input! I'm pretty new to magic, and this is my second deck I have built. I struggled with what to put into the deck outside of creatures, as my other deck is an elf deck with a simple focus of just swarming a bunch of elves, which leaves me unfamiliar with all various other play strategies, such as hand disruption as you pointed out.
After playing this deck a couple times (nearly complete, I was missing Vampire Lacerator, and Blade otB, I subbed in some random vampires we had laying around that I only drew 1 of) against a Huntmaster of the Fells Flip deck I see that hand disruption is essential, especially while waiting for Vampire Nighthawk or Vampire Nocturnus to turn up so I can start to really do damage. I have Dismember, but what about Tragic Slip? What combo of the rest of the cards would you suggest? (Budget isnt an issue within reason)
Sorry for so many questions, thank you for your comment!
3 weeks ago
Blood Artist works when opponent's creatures dies. Zulaport Cutthroat doesn't. Assuming 2 deaths of these cases, are 4 points of gap. You have to attack unblocked 4 times with Zulaport Cutthroat to even - will not happen.
Gatekeeper of Malakir it's more useful than Fleshbag Marauder when running monoblack, since you can cast with 2 manas if you need a body to sac. And Gatekeeper of Malakir provide the same effect (force an opponent to sac, but without the drawback - use another sac outlet to sacrifice yours). And you can choose when you want to trigger the kicker or not.
In general, i don't see much cards that use the sacrificing fact for advantage - except by Nantuko Husk - but depend on one card to win con its risky. Cards such Grave Pact, Ghoulcaller Gisa, Viscera Seer, Matter Reshaper, Quest for the Gravelord, Blasting Station turns your creature-dying-effect into something!
I have a similar deck and I think the cards in this deck should fit into 3 requirements: Create advantage when itself dies (ex. Geralf's Messenger), when other creatures dies (ex. Blood Artist) or enable a sacrifice, with a advantage associated (ex. Nantuko Husk, Viscera Seer)