mtg, mtg cards, magic the gathering, gaming, geeks
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
|Have (19)||Tribe , nemesis101 , xzavierx , Valentine35 , GrandeKhan , canterlotguardian , Madevil8 , ryuzaki32667 , XxCataclysmiCxX , ewills5089 , GureiSeion , APPLE01DOJ , rache , Comicalflop , Gameover209X , twospires , ZombieCat , Didgeridooda , lucyfarrell|
|Want (4)||jonspearwillski , samk125 , -Logician , ADalton28|
BW Tokens is a nice archetype, however there is no good support for it at common level. IMHO, you have to go deeper and focus a bit more on what is going on in the yard. Here is a sample suggestion:
22 lands, featuring 4 guildgates and 3 Orzhov Basilica . 38 cards to go.
4 Carrion Feeder - the best sacrifice outlet
4 Tortured Existence - the engine of the deck.
3 Vampire Hounds - a great discard outlet and a Vampire to boot.
1 Falkenrath Torturer - another sacrifice outlet may be needed.
2 Cenn's Enlistment - a very good way to generate tokens continuously.
These 14 cards will be the backbone of the deck, paving the way to victory. 24 cards to go. They will need some some support:
4 Tragic Slip - the best removal in this type of deck.
2 Judge Unworthy - a very good removal that fixes our draws.
The removal package will be light, but our creatures will blot out the sun! 18 cards to go:
3 Icatian Crier - a very good discard outlet and token generator.
3 Kor Skyfisher - early and lategame powerhouse. We hate delver!
4 Stinkweed Imp - a great dredge enabler that is needed in the deck for...
4 Basking Rootwalla - the best discard target.
4 Grave Scrabbler - amazingly good at what he does.
Boy, this sounds very, very good! The SB will be meta dependent, but this is a very good and resilient way to start. You will not win fast, but you will consistently.
Drop Nightmare, all Call to the Netherworlds, both Tendrils of Corruption, 1x Fleshbag Marauder and a Geralf's Messenger.
Add 4x Ghoulcaller's Chant , 1x Tragic Slip , 2x Nantuko Husk and 1x Gravecrawler . You notice we dropped a card altogether. This is to get you down to 60 cards. This also severely lowers your curve and makes it so you can use Nantuko Husk to repeatedly sacrifice and re-cast the Gravecrawler. If you want some lifegain, I'd recommend dropping 2x Abattoir Ghoul and adding 2x Bubbling Cauldron in their place. It works really good when sacrificing Gravecrawler, Geralf's Messenger, or Butcher Ghoul.
hmm there are some good suggestions here some of them however are a little more than i'm willing to do, though I will keep them in mind, Demonlord of Ashmouth is out one way or another, I will have to keep Myr Superion however as a turn 3 5/6 is hard to pass up for now.I agree as far as beaters go a 5 drop is horrendous, however Emrakul's Hatcher is not there as a beater he is mostly a utility creature, dropping 3 eldrazi spawn on turn five which can then be used to trigger Blood Artist and/or Skirsdag High Priest can be game winning In fact I am about to trade for a Purphoros, God of the Forge and am considering putting him in, in which case a turn 3/4 purphoros can turn into a turn 4/5 Emrakul's Hatcher with 8 damage to the face. While Kitchen Finks and Geralf's Messenger are both good cards this deck does not have many sac outlets and so activation their abilities would be hard, in addition getting 2 Green Mana by turn 3 for Kitchen Finks would be hard in this deck. taking out the big Eldrazi may end up being something I do one day, however for now I can very often get them out by turn 6 or so with the help or the many eldrazi spawn I have, plus it is only 2 slots and Kozilek's Predator has most often preformed relatively poorly in the deck I have even considered taking them out occasionally.
Altar's Reap Is my only draw power, with the deck having the number of sacable creatures it has, its basically a 2 mana draw 2, albeit if there is a betting draw spell you think I could run feel free to suggest it, I have tried Faithless Looting and Wild Guess in the deck however they do no work as well as the only cards I would ever want to discard are the Giant Eldrazi and I do not draw them often enough for it to work. I will however switch out Bone Splinters and Awakening Zone for Terminate as it is much, much better and functions to kill more things faster and Awakening Zone was a little too slow, I'm afraid I will have to keep Brood Birthing and Tragic Slip though, Brood Birthing can provide me with instant advantage with the help of Skirsdag High Priest and Blood Artist or even just as 3 0/1 chump blockers, remember this deck thrives off having enough eldrazi spawn and if it doesn't get them, its sunk. I am keeping Tragic Slip because in this deck something has always died and so it basically says destroy target creature, it even gets by indestructible and can mess with their turn 1 delvers or elves. I do agree that Inquisition of Kozilek needs to be mainboarded but I am unsure about what to take out,
As far as my lands go I agree with most everything you said, I will set about acquiring Urborg, Tomb of Yawgmoth immediately though I will probably only be able to afford 1 or 2 of them, Blackcleave Cliffs and Woodland Cemetery will go in as soon as I can get my hands on them, as well as Raging Ravine and Tectonic Edge I do have to disagree however with replacing Khalni Garden for Treetop Village The entire reason Khalni Garden Is in the deck is so I can have one more source of easily sacable creatures (the 0/1 plants) I don't want to have to pay 2 mana and sacrifice my manland to have the same effect.
Overall though thanks for the advice, I mentioned it earlier but I am still unsure what do. What do you think of adding a couple of Purphoros, God of the Forge as another win con, with him Brood Birthing becomes better than a Lava Axe for 2
How much are you willing to change the deck around?
Well, I guess I'll just say everything I would do to change it
I think the decks mana curve is seriously hindering its abilities. 5 mana cost creatures are absolutely not worth it, 4 mana cost is also pushing it. Remove Demonlord of Ashmouth , Myr Superion , and Emrakul's Hatcher entirely and in its place, add a mixture of Kitchen Finks and Geralf's Messenger (4 finks and 4 geralfs).
Instead of your super big eldrazi guys, add in 2 more Kozilek's Predator .
Take out Altar's Reap , Tragic Slip , Bone Splinters , Awakening Zone , Brood Birthing , and Growth Spasm . Put in 3 Terminate , 3 Abrupt Decay , 4 Inquisition of Kozilek (mainboard instead of side), and 4 Lightning Bolt
Here is what I would recommend for the mana, but I haven't done any testing on it yet: Change the mana base by adding in Urborg, Tomb of Yawgmoth in place of 4 swamps, taking out some of those ghetto fetches in place of Blackcleave Cliffs and taking out that Jund land, savage, and the grim backwoods for 4 Woodland Cemetery . Take out 3 kalni gardens for 3 Treetop Village , and take out 2 mountains for 2 Raging Ravine . Finally, add in 4 Tectonic Edge in place of 2 swamps and your last 2 mountains.
Rise of the Dark Realms seems like it belongs here. Also, you probably could use some more ramp. Gilded Lotus , Mind Stone , and Chromatic Lantern are all good choices. Demonic Tutor and Vampiric Tutor are great for finding what you need when you need it. Watery Grave is great fixing, and Urborg, Tomb of Yawgmoth has solid synergy with Cabal Coffers - even better if you're running Expedition Map to find the land you don't have. Phyrexian Arena and Necropotence are both powerful card advantage engines that every black deck should run. Consume Spirit seems a little weak, and I like Tragic Slip , Go for the Throat , Innocent Blood , and Hero's Downfall as removal for this deck. Have fun!
Sheoldred, Whispering One (not a zombie, but it's good)
Cavern of Souls (you are playing tribal)
Tragic Slip (very good removal since you run a sac engine)
Because you don't have any friendly spells/enchantments, I'd replace Agent of the Fates with Royal Assassin . Replace murder for Tragic Slip , and maybe replace 2x Bile Blights for 2x Mutilate for the potential boardwipe.
@flipdippleTook the advice and dropped Inquisition of Kozilek for some Sign in Blood . Added more removal with the Tragic Slip . Also added Grave Pact to be useful for Gravecrawler and Geralf's Messenger deaths. I'll give this a whirl and see how it goes. Thanks for the help.
|Avg. draft pick||2.68|
|Avg. cube pick||6.74|
|Commander / EDH||Legal|