|Commander / EDH||Legal|
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Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Price & Acquistion Set Price Alerts
6 days ago
Divest is so good. Definitely find a place in there for it I'd say.
1 week ago
1 week ago
Jimmy_Chinchila I agree on both counts; Dispossess barely was not included in the board because of it only targeting an artifact. Divest hits both artifacts and creatures, and whatever that does not hit, Lost Legacy removes.
Acute19 I went back and forth on whether to mainboard Torment of Hailfire and ultimately decided that Mastermind's Acquisition is a more flexible option. If I look at the early game, and need a card I'm missing it can fetch anything I want. If I am in the early game and draw a Torment of Hailfire its gonna sit there and do nothing until I have mana adequate to use it. When I do use it, it should be as a finishing move. Is it slower than just main-decking it? Yes. I'm viewing it as less flexible though in times of dire need. I can reach for a Vraska's Contempt or Karn, Scion of Urza to break a deadlock with Mastermind's Acquisition or any other spell / creature I need to even the playing field.
1 week ago
Reollus1 he has 3 different cards that can do that between Bontu's Last Reckoning, Phyrexian Scriptures, and Doomfall as non-target removal. He can also get it out of an opponents hand if he turn one Divest.
1 week ago
I love that you can completely shut your opponent down right away with all these discard cards. Tormented Soul doesn't seem very good here though. I also wouldn't run Dark Deal since you don't want to lose too much of your own cards. It might be better to go for some more low mana discard cards like Divest and Lay Bare the Heart. You should definitely run Guul Draz Specter, that would be a great alternate wincondition in this deck. Shrieking Affliction could be of great help as well.
1 week ago
Hey, really like the name :)
You're playing this deck at Standard tournaments? I find this hard to believe, but more power to you, hope you draw well. Currently the deck is 62 cards...
Consider more Migration, Swarm and Sapherd? These are the cards that create Saps before Tendershoot. You say the early game strategy is to create as many Saps are possible, but you can't really do that with only one Migration. It's the two drop that creates the most Saps. Consider cutting 2x Oviya and 1x Bontu for 3x more Saproling Migration? Cutting 2x Duress for 2x more Spore Swarm? Cutting the last Bontu for another Sapherd? Sapherd is nice because it's a three drop to take advantage of turn one Llanowar Elves. 4x Llanowar and 4x Sapherd makes this possible line of play more consistent.
I don't think you need both Bontu and Plots as sac outlets I think you can choose one and cut the other. I think Plots is a better overall card with Saps. Oviya looks out of place I don't think you need her. She's not helping the Sap strategy and even as a token producer she's not that good, too slow.
For the manabase if you can get 2x more Woodland Cemetery this is will help the deck a lot. I mention Cemetery and not Blooming Marsh because Cemetery is a safer buy since it will be legal in Standard until Sept. 2019. Marsh rotates out of Standard this Sept. However, if you get more Marsh it will also help the deck. If budget is a concern then I suggest 4x Foul Orchard. More Golgari dual lands that can make either green or black, less basic lands.
If you're playing or want to start playing in tournaments a 15 card sideboard helps. A sideboard is used to give you advantages in some matchups. Cards that are good for the sideboard are: Duress, Divest, Thrashing Brontodon, more Vicious Offering, Golden Demise, Nissa, Vital Force, Skysovereign, Consul Flagship, Driven / Despair, etc.
1 week ago
Mainboard: The vehicles are rather unnecessary in the 60, although I could see a pair of Aethersphere Harvesters in the sideboard. Also, Evolving Wilds might be worth including here, as a reliable way to trigger revolt (I also suggest going up to 22-24 lands). Finally, Radiant Destiny seems pretty good here as a one or two of.
Sideboard: Ixalan's Binding would be good here. Remove the Fragmentize, as you don't need that much artifact/enchantment hate. Divest is pretty bad, you'd probably rather have Duress. Finally, Sentinel Totem is always good sideboard tech.
2 weeks ago
No, not at all :DD I wanted to give you more of a feedback, but I didn't have the time at the moment.
Divest should be a really good addition to your deck, and I'd probably remove the Duress from the mainboard, or at least greatly lower the count, cause it might be a dead draw in a lot of situations (take it from a guy who's been playing playsets of Kitesail Freebooter). Doomfall is also real good hand disruption and takes care of gods. You should definitely put in some copies of Dark Bargain, cause what's a control deck without draw! Also, since you're going for control purely, Shivan Fire might be a lot better than Shock. I think you could definitely use some Noxious Gearhulk and Ravenous Chupacabra action, cause you're a bit lacking in the win conditions department (they're cheap anyway!); on that note - Glorybringer might be a good win con for you as well. Moment of Craving might be very good if you have a lot of aggro in your local meta. If you wanna do the whole curse thingie, you could put some Trespasser's Curse in your sideboard against creature based decks (btw I really don't get your sideboard). Finally, if you're willing to upgrade the deck in the longterm, I suggest you check out SBMtG's Lich's Mastery mono black control list on the youtubz for ideas and directions.
Anywho, happy brewing to you!