Divest

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Divest

Sorcery

Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Divest Discussion

multimedia on Davy Jones Pt.2

3 weeks ago

Hey, saw your forum topic asking for help.

Since you're a new player in Commander my advice is keep it simple. Build this deck around what your Commander does. Admiral Beckett Brass means Pirates and she doesn't do anything unless you have Pirates. Not Zombies, not Vampires or any other tribe, just Pirates.

The steal your opponents nonland permanents/creatures is a fine strategy, but don't go overboard with single cards that only give you a single steal effect on a single creature such as Act of Treason . Brass's combat damage to a player from three Pirates ability and Captivating Crew are repeatable ways to steal your opponents creatures/nonland permanents and that's better, really all you need for this effect.

There's only 27 lands here which is not enough land; you risk getting land screwed (not drawing or have lands on the battlefield). When this happens you're not able to play cards in your hand because you don't have lands on the battlefield. Getting land screwed is not fun and since you're a new player it's even worse as it can possibly make you not want to play again.

Getting land flooded (drawing too many lands/having too much land) is also not fun, but it's better to have lands to cast spells then to not have any lands at all. If land flooded you can at least cast Brass since she's in the Command Zone. All Commander deck builders have to clear deck space for enough lands.


My advice for the manabase is if you don't want to add other lands that you don't have then add more basic lands. Play a total of 38 lands with 15-20 basic lands, split up between Islands, Swamps and Mountains. Play more Islands than the rest, next is Swamps and last is Mountains. There's more blue and black Pirates/cards than red here. If you're willing to add lands you don't already have then I can help you on a budget to upgrade the manabase starting with Command Tower .

11 cards to consider cutting to add more lands:


Other cards to consider cutting to make 100 cards:

As far as cuts to consider, cut single cards that give a single effect such as stealing an opponent's creature for one turn. Only getting to cast a card once and only target one creature to steal for one turn is not good enough. Single card combat trick spells that can only target one creature are lackluster and can be cut. Auras that only help one creature and don't give evasion can also be cut. Ghostly Wings and Aqueous Form are fine since they can give Brass evasion making it easier for her to do combat damage to a player.

Simplify your deck's strategy, go with Pirates and cut the majority of the nonPirate creatures. Creatures such as Wonder , Nightveil Specter and Sower of Temptation are worth keeping especially Wonder. Specter and Sower are good cards to go with the theme of stealing your opponents cards. Clones are fine, but not high mana cost ones that can only copy a creature; honestly cut them.


Some redundancy (multiple cards that do the same effect or close to it) in Commander is good. But, if you're needing cuts then redundancy is a place to make cuts. Draw spells for instance are good redundancy such as Brainstorm , Night's Whisper , Read the Bones . These are all low mana cost/mana efficient draw spells. Opt and Sleight of Hand are also fine, but if you need cuts they can be cut. Draw spells such as Pirate's Pillage , Pirate's Prize , Train of Thought , Think Twice are not good, cut them. Low mana cost (0-2 CMC) mana rocks are more good redundancy: Sol Ring and Signets/Talismans. Chromatic Lantern and Commander's Sphere are much better than the other three drop mana rocks here; Mana Geode and Darksteel Ingot can be cut.

For your deck combat trick spells, counterspells and targeted creature removal is in my opinion bad redundancy. I'm not saying to not have these kinds of effects, but limit the amount of them you play. Counterspell for instance is a staple card of Commander play it, but Cancel , Sinister Sabotage and Rethink are worse then Counterspell, cut them. Sabotage is better than Cancel, etc.

Blasphemous Act and Fiery Cannonade is good redundancy. Murder is better than Doomblade, cut Doomblade. Sorcery or high mana cost instant creature removal can be cut such as Contract Killing and Price of Fame . Bitterblossom and Dreadhorde Invasion is good redundancy, but Bitterblossom is a much better card than Invasion. Invasion is a good card, but if you need to cut a card then cut it because you have Bitterblossom, otherwise keep it.

Spells that give all your creatures evasion of some type are fine, but don't go overboard with including lots of them because these cards do nothing without you controlling a creature; making them dead draws/dead cards in your hand too often. These kind of effects that can give all your creatures evasion are better if they can be repeatable or are a static ability such as Wonder or from an enchantment, not an aura. You want to play cards that can give your creatures lasting evasion more than a single card for a single effect on one turn.

I offer more advice if you would like. Good luck with your deck.

Leminestrone on

1 month ago

Yo le Kroaxis.

Petit cube vraiment plaisant à jouer, qui sera encore plus boosté avec quelques évolutions et équilibrages. J'en suis un peu au même point que toi au niveau du built, mais quelques idées pour améliorer les synergies selon moi :

  • Toujours favoriser une carte qui fait 2 pour 1, c'est à dire qui peut être utilisée de plusieurs façon selon le built. Exemple : Divest permet de discard un adversaire mais elle ne fait QUE ça. La remplacer par Pilfering Imp permet de jouer une créature / Avec une capacité d'évasion / Qui discard l'adversaire. Il sera donc beaucoup plus facile de lui trouver une place dans un deck.

  • Se méfier des cartes qui interagissent trop entres elles de façon situationnelles. Exemple, le cycle des cartes type Liliana's Triumph . La probabilité de se retrouver avec cette carte ET un planeswalker Liliana dans le même pack est à mon avis trop basse... Dans beaucoup de cas cette carte sera boudée car morte.

  • Si tu as du mal à trouver des archétypes, les principales bases de Magic feront une belle structure de départ :

    • Des Kills et du Cimetière
    • Du Boost de créatures et de la Ramp
    • Du Blast et de la célérité
    • Du Tempo et de la pioche
    • De l'exile et du Lifelink.

De cette façon, l'utilisation de tes cartes golds découleront logiquement de ces bases.

  • Méfie-toi également des cartes qui vendent du rève, mais qui n'ont pas réellement de cible dans le cube. Après avoir pioché cette carte hier et regardé ta liste verte, je me suis aperçu que Chord of Calling était quasiment une carte morte. En effet, avec ses trois , elle sera vraiment difficilement jouable dans une jeu autre que bicolor... Pourtant, elle est inintéressante pour aller chercher un Thon vert puisqu'il n'y en a pas dans la liste. Idem pour les Deadeye Plunderers qui seront beaucoup trop compliqué à optimiser dans un cube qui comporte uniquement une quinzaine d'artefacts.

Voilà :) Il me tarde de rejouer ce pack en tout cas !

Gobo_bot on PAUPER REANIM8R

2 months ago

I like, but I think it's trying to be a bit too fast and all in, would 100% cut Akki Drillmaster because a 3 mana haste enabler that dies to most removal in pauper isn't great, Gurmag Angler is a good beater and occational reanimation target. Divest and Exhume do not go well together, I would replace divest with Duress as you are attempting to take their interaction (counters/removal) and you already play the biggest creatures in pauper. I would also cut some number of removal spells for a full 4 Shred Memory as it it copies 5-8 of Exhume and is great in the mirror. Final point would be adding the last Bloodfell Caves and maybe a Rakdos Carnarium or Evolving Wilds / Ash Barrens as mana screw is a real problem with this deck

greatgoofini on Orzhov Value City

2 months ago

Divest seems like a strict sb upgrade from Ostracize

StanleyHartman on Davriel and His Specters

3 months ago

I'd cut Divest from that main - too many control decks right about now. I'd also add in a few more finishers. You've gotta kill your opponent somehow, and the discard effects are nearly dead as soon as your opponent is topdecking.

musicman3310 on Rakdos Burn Clock

3 months ago

Although it would be hard to cast, many have looked at Goblin Chainwhirler with Bladebrand to board wipe. Not sure if it's for this deck but definitely possible. Also, for a control version of Rakdos, I would throw in some Duress , Divest , and Kitesail Freebooter for hand disruption. Lava Coil , Cast Down , Price of Fame , and Moment of Craving for removal. As for the long game "clock" part of your deck, I like the inheritance but you could also look at the kickers of Josu Vess, Lich Knight or Fight with Fire as late game finishers.

redbird97 on Advertise your STANDARD deck!

3 months ago

My deck:


Is It Safe?

Standard* redbird97

SCORE: 4 | 6 COMMENTS | 382 VIEWS | IN 3 FOLDERS


. I've been working on this deck for a while and am sure there are still weaknesses. The problem is one cannot address all problems. My sideboard has Vraska's Contempt for the expected increase we'll be seeing in Planeswalkers. I have Ravenous Chupacabra there for if I'm playing against a guy who's running big creatures. My main questions are Pilfering Imp over Hired Poisoner and perhaps drop Divest and Duress for something else. As with anything, when you make a recommendation, let me know what needs to be dropped. BTW I've won too many games because of Mark of the Vampire so that stays! Thanks in advance.

Load more

No data for this card yet.