Gray Merchant of Asphodel
Creature — Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts towards your devotion to black.)
|Have (2)||Sengii ,|
|Want (5)||MonkeySit , ephemeralAubade , slightlynobody , milque_toast , Zevoodoo|
Printings View all
|Mystery Booster (MYS1)||Common|
|Theros Beyond Death (THB)||Uncommon|
|Commander 2014 (C14)||Common|
Combos Browse all
|Commander / EDH||Legal|
Gray Merchant of Asphodel occurrence in decks from the last year
Gray Merchant of Asphodel Discussion
1 week ago
Last_Laugh I see you did some quick math.
So, since you are playing Sultai, some reanimation strategies and their creatures are really useful. Reanimate and Exhume are the best in the game, alongside Animate Dead and friends. The reason why these are good is because if you manage to reanimate a big threat quickly and start cloning those threats, even if the threat is removed you probably have a million copies of it.
Grave Titan is powerful, with the potential to end games by itself if left unchecked. If you have lots of copies, however, you could win in 2-3 turns easy.
Ulamog, the Ceaseless Hunger's mill ability is very strong, even in commander. A few clones and you got the game in the bag.
Baleful Force and similar cards are very good, giving you lots of card advantage.
Sower of Temptation just gets really mean with clones. (At the same time, it gets impossible to track who stole what, or, more accurately, what stole what. Now, where's my hat?)
Cloning a Gray Merchant of Asphodel will close a game.
Gilder Bairn, Maulfist Revolutionary and proliferate cards are very good with counters, getting scary quick. Heroes' Bane is such a cool card, and it's always funny seeing someone grow their hydra into mega thicc mode. I did this, and ran out of dice. I borrowed the store's dice, but they ran out too.
Based on the comments above, I'm sure the deck will turn out to be very good, and you might even lose a friend or two when playing magic!
2 weeks ago
Really cool deck! :3
There might be few cards to think about:
1) Haunted Crossroads/Mortuary - both goes pretty well with Bolas's Citadel in sacing and re-casting creatures, especially if that creature gives you more life than you paid for and/or drains opponents aswell (Gray Merchant of Asphodel).
2) Bitter Ordeal - just in case your opponents somehow doesn't lose to negative life, just exile their entire library after some big/infinite loop of death triggers :D
3) Malakir Rebirth Flip - just as an additional protection for Teysa or another important creature at the moment. Or just extra land if needed.
I use all those cards in my Syr Konrad's For the Void deck and they all work pretty good. Any kind of feedback would be appreciated aswell :D
2 weeks ago
2 weeks ago
Thanks, I appreciate it!
It's hard for me to say on Dire Fleet Ravager since I've only done test hands here. I totally get where you're going but I'll try testing for a while since it works with Gray Merchant of Asphodel and Archfiend of Despair.
I'll definitely give Zubera a try, the payoff is definitely sweet.
I think I'll also try swapping Tideforce Elemental with Teardrop Kami.
2 weeks ago
Thanks for the feedback!
Drana, Liberator of Malakir dealing her damage in the first-strike-phase is something i overlooked, that makes her a lot more appealing.
I never played with Metallic Mimic because I mostly viewed it as a combo enabler (which I try to avoid). But in combination with the package of Gray Merchant of Asphodel and Kokusho, the Evening Star it makes a lot of sense. It puts my opponents on a clock but still gives them an opportunity to counterplay.
2 weeks ago
Can you give some insight on how these following cards perform in practice:
Seems to only be useful when you attack a player that's not on the throne.
Also only applies the counter after damage has been dealt, so the attacking creatures would have to survive the combat damage phase.
It seems awkward to not deal enough damage to take your opponents out of the game while simultaineously putting yourself on the throne. Would be interesting to know how this performs on its own and in comparison to Kokusho, the Evening Star.
This card looks like it is made for this deck, but the restricion to only be able to move the counters at the beginning of combat on our turn seems problematic.
Is this a "win-more" card or a crucial piece to win the game? I played it for a while and was never too impressed - maybe the strength of this card depends a lot on what kind of decks you are facing in your playgroup.
To figure out whether this card can find a spot in my deck I checked the decks I face in my playgroup and found surprisingly little single target spells/abilities where this card would be useful.
It's a strong card but seems clunky to resolve when you have 3-4 opponents with something like 14 creatures and 23 tokens. Do you use an app that can roll an x-sided die where x=number of creatures in play?
How much of a drawback is the sorcery speed in practice? I find it immensely useful to be able to sac at instant speed.
How often do you activate this - is it really better than Reanimate?
I'd also like some feedback on cards that have performed really well for me, but did not make your list:
It's usually a bordwipe for - I regularly tutor for this card.
The unexpected removal of a key creature can really mess up your opponents turn / combo. It has been really solid for me and has been really annoying to play against.
I feel super save playing Marchesa, the Black Rose without any ability to put counters on her when I have this card in hand.
Even just your opponents knowing that you have this card in your decks gives you some savety because they try to play around it even when it's not in your hand.
The worm seems like a dull beater that needs a setup to perform, but this card never lets me down.
Give your creatures haste via cards like Urabrask the Hidden and your opponenty will quickly be facing an army of sea-creatures.
(For reference you can check out my list here: Marchesa, the Black Rose)
Judging form the comment section of other Marchesa lists on this site you seem to put a lot of thought and effort into this deck so I am looking forward on your feedback on this topic.
Have a nice day :)
3 weeks ago
Definitely need to listen to Last_Laugh. He's helped me a substantial amount with a few of my decks too.
Cards you might wanna consider that I don't think anyone has mentioned yet:
Dockside Extortionist - depending on your playgroup this can ramp you an insane amount.
K'rrik, Son of Yawgmoth - stay off the throne and make your spells cheaper (easy to get +1/+1 counters on it, and can help stem the bleeding if you're losing life too fast)
Deathbringer Thoctar - opponents can never have a creature with 1 toughness again. Give it deathtouch and they can just never have creatures.
Dismember - really good spot removal
Snuff Out - more free removal
Chainer, Nightmare Adept - haste enabler + being able to cast creatures out of the bin is pretty sweet (gives marchesa haste from the command zone).
Soldevi Adnate - fantastic ramp & sac outlet.
Thalakos Deceiver - your creatures are now my creatures
Also, depending on how degenerate you wanna be....
3 weeks ago
The only addition I would recommend would be add more Gray Merchant of Asphodels. There are two reasons for this. A) It's highly unlikely you'll draw one, so it might be too late by the time you draw one, and B) If one Gary isn't lethal, then you'll have to rely on pure damage. Another option would be to add some reanimator cards.