|Commander / EDH||Legal|
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|Commander 2014 (C14)||Common|
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Gray Merchant of Asphodel
Creature — Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts towards your devotion to black.)
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Gray Merchant of Asphodel Discussion
22 hours ago
I feel like Gray Merchant of Asphodel is too slow. Also, I have a lot of 3 drops that I think I would play together with a 2 drop or two 1 drops instead of playing Gary on turn 5 (Given that I drew enough lands).
2 days ago
Ofcourse I figure out one more suggestion after I make a post ^^
With the amount of black your running, Gray Merchant of Asphodel might be a thing
2 days ago
Crypt Ghast ain't no zombie but it can help guve more manas.
Gempalm Polluter , Shepherd of Rot , and Graveborn Muse are all dope budget zombies that I use in [my Grim Grin deck].(https://tappedout.net/mtg-decks/27-05-18-grimgrin-corpse-born/) Gempalm has won me games, and Shepherd has tied many games.
2 days ago
A deck filled with zombies and black mana symbols without a couple of copies of Gray Merchant of Asphodel ? Otherwise this looks reasonably solid.
4 days ago
This is a sweet idea, and a very unique deck. I don't know much about group hug decks, and I don't know how much EDHREC will help, since the recommendations for the theme will be more geared towards non-red decks, but I can tell you that the one thing you're lacking is a solid end game. The strength of group hug decks is that the hugging isn't really symmetrical. When everyone gets resources from Kynaios and Tiro of Meletis , your deck is better built to utilize the cards and mana. When everyone gets to Show and Tell with Braids, Conjurer Adept , your deck is built top-heavy. If the goal with Alesha group hug is to control the board's big threats, you need to make sure that you have a way to utilize all the minor threats that you build up. I don't think Siege-Gang Commander is going to do it. You could look up combos, such as a way to infinitely recur your Gray Merchant of Asphodel or something with Kiki-Jiki, Mirror Breaker , get tribal and rely on a massive Coat of Arms or Shared Animosity , or you could find a late-game way to leverage your graveyard or the board state, such as Immortal Servitude or Insurrection . Anyway, happy deck building!
6 days ago
I was using my phone last time, on a computer now, so:
I deliberately choose Converted Mana Cost (CMC) 3 for a reason. Modern being the format it is, this cost can sometimes be the most expensive cards in the deck. At this cost the card needs to have an impact on the board state.
Vampire Nighthawk, your more or less on the ball, it's a very good creature. The really good thing about it is it can stall the board state. Your opponent won't attack with their strongest creature if it can be blocked and killed by Nighthawk, so it can potentially buy you a turn, maybe you will even draw removal like Dismember.
Dissipate, is the answer you want to a card like Adorned Pouncer, it stops the cat entering the battlefield and it exiles it, so you can't eternalize it. at CMC 2, Dissipate would need a restriction or downside. At CMC 3, it might see some play, but most of the time Stubborn Denial, Spell Pierce or Mana Leak are good enough.
Bow of Nylea, does a lot of things, but none of them are that relevant. It's a card which is more interesting than it is good, but you could build a deck around it.
Guttersnipe, I included this as a trap. New player often evaluate the goblin as an extra 2 damage when they cast every Lightning Bolt, well that sounds good! It isn't, in a burn deck Guttersnipe does nothing the turn it comes into play, it is an awful top deck and probably the card I tell people to cut from their decks the most. If I want something at CMC 3 in burn (which I probably don't) I'd play Hell's Thunder or Ball Lightning.
Ghostway, I actually gave you a clue "re-trigger enters the battlefield", in context of your deck Regal Caracal would be bounced, then return to play creating 2 new cat tokens. Unfortunately it would also wipe out all of your existing tokens. "A token that has left play can’t come back into play. If such a token would return to play, it remains in its current zone instead. It ceases to exist the next time state-based effects are checked." A more relevant scenario for the card would be if your opponent is on 11 life and you have Siege Rhino, Geralf's Messenger and Gray Merchant of Asphodel in play. The combined power of those creatures is 9, so you can't kill your opponent this turn, until you draw Ghostway. The Rhino drains 3, Messenger 2 and Merchant 6, Ghostway wins you the game that turn, without you even needing to attack. A lot of creature have an "enters the battlefield" effect, Ghostway lets you abuse that.
Enlightened Tutor isn't modern legal as it has never been printed in a modern legal set. Idyllic Tutor, it is CMC 3, it doesn't effect the board state, finds Anointed Procession (which when you cast it next turn, also doesn't effect the board state), don't add Idyllic Tutor. Commune with the Gods digs 5 cards deep into your library and lets you choose a creature or enchantment, roughly speaking 60% of the time this will find Anointed Procession, but it also lets you find a creature, it gives you options depending on your board state at the time.
1 week ago
I too play a The Cranberries with an eyepatch - Gisa/Geralf EDH.
Couple zombies I love are
Gray Merchant of Asphodel - If you play with multiple opponents, its a great way to gain some life and take everyone down
Noosegraf Mob - great for zombie generation, a little pricey mana-wise, but if you are looking for 5 new 2/2 tokens, this works good.
Vengeful Pharaoh - I love this guy, he stops people from attacking you while he is alive, and while he is in your graveyard.
And i Like
Moonlight Bargain - you can filter your zombies straight to the grave and keep anything you like the looks of.