Gray Merchant of Asphodel

Gray Merchant of Asphodel

Creature — Zombie

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts towards your devotion to black.)

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Printings View all

Set Rarity
Theros Beyond Death (THB) Uncommon
Commander 2014 (C14) Common
Theros (THS) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Gray Merchant of Asphodel occurrence in decks from the last year

Modern:

All decks: 0.05%

Black: 7.19%

Commander / EDH:

All decks: 0.07%

Black: 1.26%

Golgari: 0.23%

Rakdos: 0.41%

Gray Merchant of Asphodel Discussion

iNinjy on Thefty Muldrotha

2 days ago

Ooh thanks for all the suggestions Andrew30001! Since this deck is so new, a lot of cards are just ones I already owned. In terms of the counterspell suggestions, I really like the Stormtamer and Spellsnatcher. Siren Stormtamer looks perfect for all the Bojuka Bogs going around in my playgroup, and Kheru Spellsnatcher is another counter that lets me steal the spell for later use.

Speaking of the land searches too, I actually picked up a cheap Expedition Map the other day, I can use that and Sakura-Tribe Elder. However, while I was eyeing up the Saga, The Mending of Dominaria will shuffle my graveyard back into my library which is what I don’t want. I’ll have to look for an Eternal Witness and Mind Funeral for sure.

Devious Cover-Up and Bond of Insight are both for recursion of instants/sorceries but possibly replaceable once I test and see how new cards are interacting. Peregrine Drake alone is admittibly only good if I have the bounce lands out, but Deadeye with any of the etb creatures is great (Gravebreaker Lamia/Gray Merchant of Asphodel/Ravenous Chupacabra etc). Mesmeric Orb is awesome but too pricy if I want to keep this deck budget. Mindslaver is certainly interesting and I’ve seen the constant replaying to keep controlling someone, I don’t particularly want to be playing it. It’s simply not a fun card for whoever I’d be controlling and I don’t participate in any sort of tournaments.

Azeworai on Alesha 2.0

3 days ago

Ah, a beloved commander of most. I myself toiled with a list for quite some time, so I have some recommendations, as well as menial ones.

For the ones unrelated to the deck, you have a typo of "probably" in the deck description, as "probaly." I merely point this out. My other note on formatting is that you may add a space to category titles. A athwart to "SacOutlet," try "Sac_Outlet." You also have two Karmic Guides, and Magus of the Wheels. And Ravenous Chupacabra. And Yawgmoth, Thran Physician... How did you do that?

As for the decklist, there are some cards in profuse I would at least try.

Protector of the Crown allows for many politics and defense, warding off much attacking due to the high toughness. Paired with cards such as Darksteel Plate, it can be difficult for some decks to interact with.

For looting/rummaging, Anje Falkenrath, Deal Broker, and Smuggler's Copter are all fantastic. True delectation to meticulously sculpt a perfect hand.

False Prophet is awesome. It comes back, with your profusion of sacrifice outlets is easily controllable, and leaves your board-state in the graveyard to inevitably return.

I don't much enjoy spells such as Thrill of Possibility or Cathartic Reunion, for they require cards in hand to do anything. If you don't have any, they are a horrible top-deck. I'd recommend Ransack the Lab in their lieu.

Selfless Spirit. I shall say no more.

Having additional reanimation outside of your commander is a cruciality above most. When Alesha starts costing, five, even seven mana, it's difficult for this deck to get back on its feet. Dread Return and Unburial Rites are great, even if they are to be milled over. Animate Dead is just powerful, Restoration Specialist pulls her weight, and Phyrexian Reclamation often keeps the deck going by itself. Lastly, Sun Titan is ridiculous. It recurs what is a necessity, does so immediately, can be cheated out with a reanimation spell. It is the best backup commander one could ask for. Best off, it does go infinite with Gift of Immortality and effects such as Goblin Bombardment. Bye-bye table.

Now, gaining life is important, and Gray Merchant of Asphodel is splendid.

With rummaging effects, self-mill becomes easy with Dredge cards. Stinkweed Imp and Golgari Thug are both lovely. One self-mill effect I've enjoyed is Shard of Broken Glass. A 4/2 first strike is difficult to block prosperously.

Categories and cards to consider ablating:

You have seven sacrifice outlets, most of which are easily brought back, but they don't stack well, whereat multiple in one given game are typically useless. Of these, Blood Bairn seems the most lacking. If you aren't to fain to cut one, you should know that Bloodthrone Vampire exists.

Black Market is a VERY slow card. It's five mana, doesn't do anything immediately, and requires additional stuff to happen to make it function. I don't enjoy it too much, but your choice.

Ravenous Bloodseeker has you discard a card without replacing it. Games of commander require cards in hand to proceed, and, as such, I don't believe this to be very powerful.

You have a lot of removal. A Lot. Whilst they are all great, I have a gripe with but one. Utter End is four mana to kill one thing. Sure it's an instant and sure it's exile, but it's a lot of mana. If you want to keep all of the removal, I'd at least try other options. Despark is fine, Chaos Warp hits all permanents with a cheaper cast, and Generous Gift is arguably more prominent than Vindicate.

If you would pardon the long comment, that is all of my input. Have a lovely day and happy reanimating!

Andrew30001 on Elenda really does smell like roses

6 days ago

Viscera Seer, Ashnod's Altar, Skullclamp - These three are great ways to make use of the tokens that Elenda leaves behind as well as ways to buff her up.

Sidisi, Undead Vizier - Sidisi is a great tutor that can also sac a creature if need be.

Gray Merchant of Asphodel - Gary is almost a must-include in any deck with enough black.

Rally the Ancestors, Command the Dreadhorde - These can be huge if you have enough cards in the graveyard.

Bolas's Citadel - This lets you take advantage of the life gain in the deck and can even drain your opponents.

I love this deck and it seems super fun and casual. Hope you and your girlfriend have fun playing it!

Yeti_Confetti on Zombie Horde

1 week ago

It wouldn't be a bad idea to cut out the souless ones, he is a very neat card and I love it, but there are cards that do what he does but better. Unbreathing Horde is very similar, but is much harder for your opponent(s) to get rid of. He wont grow with more zombies being played however. You could also just cut out soulless one to add more of other creatures you already have to make it more consistent. Zombies are my favorite tribe by far, they were my first deck and are my babies. I look forward to see you evolve this deck.

Two very good zombies that have been some of my favorites to play are Geralf's Messenger and Gray Merchant of Asphodel. Entire decks are built around gray merchant.

But always remember that it is your deck, make it how you want, don't let someone suggest something and make you feel like a fool for not having it included.

multimedia on Greven beatstick

2 weeks ago

Hey, nice you're welcome. The most important card in my opinion to add is Necropotence. Paying life to pump Greven and put cards into your hand is major value. Necro is much better here than Arena for not much more in price. Early game ramp and draw is important because Greven is a five drop. Being a five drop and your deck is built around Greven could be problematic and too slow without more early game ramp.

Another idea for early game plays is more enablers for reanimation to get Krrik onto the battlefield to abuse Phyrexian mana with Greven or Kokusho to gain life. Buried Alive, Entomb, Faithless Looting, Thrill of Possibility. These cards are also good with Anger as a haste enabler for Greven. Greven being a five drop makes haste helpful to attack and at least get some draw value from him the turn you play him.

You're right you want to some what balance life loss with life gain because you want freedom to pay life to get the most out of Greven and Phyrexian mana with Krrik. I would have a higher amount of life loss cards than life gain cards. I don't think you need a lot cards that can gain you life just efficient cards. In my opinion spells that can give Greven lifelink as a one spot deal are not worth including.

Equipment, creatures who gain you life, static abilities, auras are better since they can be repeatable. Shadowspear and Basilisk Collar seem pretty powerful for low mana cost with Greven. Vampiric Link is a one mana aura for lifelink. Kokusho and Gray Merchant of Asphodel are good life gaining sources when you have multiple opponents. Greven can sac and Phyrexian Reclamation can repeatably recur these creatures to do it again.

multimedia on Phyrexian high class

2 weeks ago

Hey, nice budget version of Yawgmoth.

Gray Merchant of Asphodel + Phyrexian Reclamation to keep recurring Gray can be another budget win condition. Yawgmoth can be an enabler for Gray + Reclamation because he can keep sacing Gray. Gray is a very good budget card for mono black in multiplayer Commander where you'll have many opponents. Reclamation's repeatable recursion can be helpful with the strategy of sacing creatures and can recur at instant speed. Gray and Reclamation could replace Cordial Vampire and Palace Siege.

Skirsdag High Priest is an underrated budget card in multiplayer Commander. Repeatable morbid can give you a lot of value, good with token strategies. Tap 1/1 tokens to make 5/5 flying beaters. Yawgmoth can be an enabler to activate morbid at instant speed. The nice thing about morbid in multiplayer Commander is it can be activated when any creature dies which includes an opponents creature on any turn. Priest could replace Manakin.

Dark Ritual is a staple card for black. Plaguecrafter is excellent in multiplayer Commander. With 30x Swamps Mutilate has great scalability. Victimize is powerful budget reanimation. These cards could replace Vona's Hunger, Thaumatic Compass  Flip, Songs of the Damned, Never/Return.

Everflowing Chalice and Prismatic Lens could replace Corrupted Grafstone and Manalith. You don't need all mana rocks to make black mana since you have 30x Swamps. Black mana shouldn't be a problem, mana rocks just need to make mana for ramp and that mana is fine as colorless. Chalice can be proliferated which is a big bonus.

Good luck with your deck.

MrKillStar on Hellraiser

2 weeks ago

YOUR SUFFERING WILL BE LEGENDARY EVEN IN HELL ! ! !


Some nice combo I would reccomend: Bolas's Citadel + Mortuary + free sac outlet + Gray Merchant of Asphodel... Or simply impriting Gray Merchant of Asphodel onto Mimic Vat and drain your opponents out of life, while gaining a tons of life fueld for your cards.

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