Cathartic Reunion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Cathartic Reunion

Sorcery

As an additional cost to cast Cathartic Reunion, discard two cards.

Draw three cards.

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Cathartic Reunion Discussion

lagotripha on (Needs help!) Eternal Punch-up

15 hours ago

As with most budget lists, focussing way in on what you are trying to do and doing just that thing is the best way to make it work. Strip out everything nonessential and see how much space you have for anything else.

Giving Wildfire Eternal haste to kick out a big sorcery as your core gameplan sounds good. You can run Living Lore, Spellweaver Helix and draw/discard as well- gameplans that try to use one creature as the lynchpin are easily disrupted, but when you have multiple options, things start looking better. Discard/draw also helps deal with the 'all my cards are stuck in my hand and I can't use them' problem.

Next step- ramping and giving them haste. Pentad Prism is a simple, manafixing, ramping artifact that leaves your mana open to cast a counterspell. It'll serve as extra generator servant copies, barring the haste enabler.

To give haste is more tricky, as you start needing to look at how much disruption you have compared to enablers compared to payoff. Expedite and Crimson Wisps are powerful options, as they don't cost cards. Hanweir Battlements is another interesting one.

Striking a balance between payoff cards (cheating a Cruel Ultimatum or Wildfire usually wins), disruption (Roast, vapor snag, Repeal, Mana Leak etc) and draw/discard (Cathartic Reunion, Faithless Looting, Tormenting Voice, Collective Defiance etc is tricky.

Which is why its your job. Look at lists that try to do similar things (cast 2-3 cards for a big payoff), and copy their proportions of cards until you have a mix that feels good. Playtest, playtest playtest. You'll have an FNM crushing list in no time.

teodorofelipe on R.E.D. DRAGONS

4 days ago

Frd123

Sneak Attack reasonable cost and pretty cheap to cheat dragons from hand, i never tried because i don't like so much the idea of losing them, but it is something that caught my attention.

God-Pharaoh's Gift Don't like the cost, but the ability is interesting, i didn't even knew this card, thanks for showing, but i think the problem is losing it for the discard hand mechanics or not having the mana for casting it once it is exiled.

Etali, Primal Storm Pretty good, but not a dragon lol, i'm going to get all the non dragons out as soon as they get better dragons.

Warp World Know the effect well, avoiding this kind of cost.

Archwing Dragon For many times i get him in and out, because i hate when i loose him to the discard mechanics.

Cathartic Reunion, Sunbird's Invocation and many options for "draw" in red i already used, the thing is i made the deck low costa dragons exactly for Grafted Skullcap, Avaricious Dragon and Sarkhan, the Dragonspeaker.

going to see your deck right now, thanks for the tips.

Frd123 on R.E.D. DRAGONS

4 days ago

Did you tried Sneak Attack? Or God-Pharaoh's Gift? I think they are good way to cheat or recur your dragons. Or another Incredible red card to cheat your creatures is Etali, Primal Storm.

Since you have a lot of strong creatures I would recommend using Guild Feud. You can always choose the control player without any creatures to allow to only you to put a creature into play. Or your creature should win the fight.

Another similar card I use in my zirilan list is Warp World. This way you can sometimes cheat a lot of your dragons into play.

I would recommend using Archwing Dragon to trigger your cmd every turn.

And I rather use Cathartic Reunion or Sunbird's Invocation than using Grafted Skullcap.

You can check my Zirilan list on the following link Zirilan Dragon Toolbox

BS-T on Niv-Mizzet is a Rick and Morty Fan

1 week ago

It's scary!

It seems like you've got almost everything you would normally want in a combo deck (I'm not a combo player at heart, just a dabbler so I could easily be wrong though!).

As a rule of thumb I would say 'if it's not one of my combo pieces, it has to help me get to my combo pieces' - ie 1) cheap rocks so you can keep paying for draw spells (even better if they are free mox types), 2) all the usual 'don't usually bother playing these in EDH' draw spells Ponder, Preordain, Brainstorm etc, 3) cheap counters to protect you going off definitely including Pact of Negation, and 4) 'Tutors'. You've got quite a lot of all of these...

To try to be faster?

You could go heavier on the digging by including more Cathartic Reunion effects to just dig dig dig.

Also in the Mana category you could use red 'Rituals' Seething Song, Infernal Plunge that Spellseeker who has done her job. Infinite mana? Basalt Monolith & Rings of Brighthearth but that's only colorless, there's always something with Palinchron but that might be too slow.

You also might as well put in Tolaria West, you might have plenty of draw but tutoring for Pact of Negation in desperate times is awesome!

Finally the only particularly odd inclusion I see straight off is Battle Rampart - any reason you're going with that over other things? If it was me I'd use something that can give old NivMiz haste the same turn;

Crimson Mage

Goblin Bushwhacker

Inner-Flame Acolyte

Doesn't have to be creature based - Expedite even replaces itself.

So yeah, a non-combo players take on what wants to be a tuned combo deck... Might not be a world of help but it was fun at least for me to give my perspective!

Zarathoustra on Guttersnipe's Burning Rage

1 week ago

No I haven't, was focused on straight damage to be honest. I had Tormenting Voice in main at first, is it still necessary with Bomat Courier ? He already gives me some options. I agree I could benefit for drawing extra cards but it also means to slow things down a bit, because I'll have to remove some potential damage to find room for these cards...

Cathartic Reunion and Wild Guess both look good, but they also force you to discard... and appart from an extra Reverberate I don't see any card I would not want in hand by turn 2/3.

About land discard... why not. Haven't thought about it at all. But there is many cases where you just need them to cast the combo. I rarely have a land in hand by turn 4. The mana curve is really low so I could try that, but having 6 lands allows Insult+Shrine of Burning Rage's sacrifice. And it could be problematic with Searing Blaze, right ?

I was considering Warlord's Fury, but the only creature supposed to attack there is Kiln Fiend, so it doesn't make sense.

lagotripha on Guttersnipe's Burning Rage

1 week ago

Have you given some thought to Flame Jab Cathartic Reunion/Magmatic Insight/Wild Guess Manamorphose Needle Drop Magma Jet? Card quality is important to a successful combo, and playing more spells in a turn is easier when they draw and discard/draw.

Force_of_Willb on Let's Do the Time Stretch Again

2 weeks ago

thanks for your suggestions Icbrgr. I have tried Ideas Unbound in the past and it was in the deck until Cathartic Reunion came out. The double blue is hard on the mana base, but the ability to discard after drawing really help put the drege creatures back in the graveyard to use again. If Frantic Search is banned then I will probably put Ideas unbound back in the deck and maybe add additional Blue/Red sources of mana.

I use Living Lore in some of my EDH decks, if things go smoothly I am usually comboing off (turns) or winning with Wildfire on turn 4. Its a good sideboard card if my opponents hate on spellweaver as an alternate wincon. Though you will have to set up a land and flamejab (or 2 lands and flamejab in graveyard) for after you deal damage with living lore (with wildfire exiled) to win the race.

JXB on Tibor and Lumia take to the sky!!

3 weeks ago

Since Tibor and Lumia are very much centerpieces of your deck, you need to be able to do three things with them. - Get them out reliably - Protect them once they are out - Utilize their unique strengths. You did a good job on point three with providing a lot of ways to get value out of them, mainly by loading up on mass flyers. However, your deck seems to struggle with ramp and protection. As such, I would recommend Izzet Signet, Basalt Monolith, Fire Diamond, Sky Diamond, Talisman of Impulse, Mind Stone, Thought Vessel, Swiftfoot Boots, and Lightning Greaves. As for your spells, in my experience spellslinger decks need two things: Fuel and Hands. Fuel means they need a lot of mana while hands meaning the ability to draw cards effectively. Some good cantrips that could help you are Gitaxian Probe, Ponder, Preordain, Opt, Serum Visions, Cathartic Reunion,Tormenting Voice, Impulse, Mystical Tutor, Whir of Invention and Frantic Search. You also should have a backup plan. In spellslinger decks this means at least two ways to win out of nowhere. Enter the Infinite + Laboratory Maniac+ Omniscience, Dramatic Reversal + Isochron Scepter + Manarocks + Comet Storm Jace, Unraveler of Secrets's ultimate, and my favorite Dualcaster Mage +Fated Infatuation can do miracles. Also for fun, adding in Beacon of Immortality, Blue Sun's Zenith and a few mass draw spells can really kick things up a notch. As for removal Cyclonic Rift, Blasphemous Act, and Chain Reaction are the best ramp spells, while Mystic Confluence is one of the best modal spells ever printed. Tormod's Crypt can destroy decks with ease while Mizzix's Mastery makes life a lot more fun for you. I have never regretted running Sentinel Tower, Aetherflux Reservoir is a massive wincon, The Mirari Conjecture, Swarm Intelligence, and Metallurgic Summonings can win games by themselves. Also look at Jace's Sanctum for more fun and games.

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