As an additional cost to cast Cathartic Reunion, discard two cards.
Draw three cards.
|Want (3)||Commissar_Crush , bloodmoonhowler , Galvain|
Printings View all
|Ikoria: Lair of Behemoths (IKO)||Common|
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
Combos Browse all
|Commander / EDH||Legal|
Cathartic Reunion occurrence in decks from the last year
All decks: 0.15%
Commander / EDH:
All decks: 0.03%
Cathartic Reunion Discussion
11 hours ago
5 days ago
I would like to recommend +3 Reflecting Pool, +4 Arid Mesa, +2 Simian Spirit Guide, +2 Gemstone Caverns, +2 Shadowspear, +3 O-Naginata, +2 Dangerous Wager, -3 On Thin Ice, -10 Snow-Covered Lands, -2 Basilisk Collar, -3 Cathartic Reunion
1 month ago
I think if you want to do a tribal deck, you can do that. I would pick though, between soldier/knight/warrior tribal because right now your payoffs are scattered about. Of the changelings, the two that I would keep in regardless of what you end up doing are Mirror Entity and Taurean Mauler. Mirror Entity itself is a wincon (get a big board, then make X huge). If you want to lean into Alesha's ability, I would target creatures to add in that have 2 or less power. So, if I were to break down that gameplan:
- Creatures that you want to cheat into play with Alesha, that otherwise have high casting costs/attacking restrictions, or creatures that have strong ETB effects so you can repeatedly abuse them.
- Ways to get creatures into the graveyard (either from hand or from the battlefield) so you can repeatedly abuse Alesha triggers:
- Some evasion effects for attacking and protecting Alesha
-Menace, Skulk, First Strike/Deathtouch, Lightning Greaves to protect Alesha
- Some backup reanimator plans, in case Alesha gets hated out of the game and it's hard to cast her.
Then I would generally focus on kinds of cards that you'll generally need, like Removal (for creatures/artifacts/enchantments, etc.), Card Draw, Ramp (in Mardu this is going to be a lot of artifact ramp), and Utility (stuff that doesn't quite fall into the other categories but is useful).
1 month ago
Ah, a beloved commander of most. I myself toiled with a list for quite some time, so I have some recommendations, as well as menial ones.
For the ones unrelated to the deck, you have a typo of "probably" in the deck description, as "probaly." I merely point this out. My other note on formatting is that you may add a space to category titles. A athwart to "SacOutlet," try "Sac_Outlet." You also have two Karmic Guides, and Magus of the Wheels. And Ravenous Chupacabra. And Yawgmoth, Thran Physician... How did you do that?
As for the decklist, there are some cards in profuse I would at least try.
Protector of the Crown allows for many politics and defense, warding off much attacking due to the high toughness. Paired with cards such as Darksteel Plate, it can be difficult for some decks to interact with.
False Prophet is awesome. It comes back, with your profusion of sacrifice outlets is easily controllable, and leaves your board-state in the graveyard to inevitably return.
I don't much enjoy spells such as Thrill of Possibility or Cathartic Reunion, for they require cards in hand to do anything. If you don't have any, they are a horrible top-deck. I'd recommend Ransack the Lab in their lieu.
Selfless Spirit. I shall say no more.
Having additional reanimation outside of your commander is a cruciality above most. When Alesha starts costing, five, even seven mana, it's difficult for this deck to get back on its feet. Dread Return and Unburial Rites are great, even if they are to be milled over. Animate Dead is just powerful, Restoration Specialist pulls her weight, and Phyrexian Reclamation often keeps the deck going by itself. Lastly, Sun Titan is ridiculous. It recurs what is a necessity, does so immediately, can be cheated out with a reanimation spell. It is the best backup commander one could ask for. Best off, it does go infinite with Gift of Immortality and effects such as Goblin Bombardment. Bye-bye table.
Now, gaining life is important, and Gray Merchant of Asphodel is splendid.
With rummaging effects, self-mill becomes easy with Dredge cards. Stinkweed Imp and Golgari Thug are both lovely. One self-mill effect I've enjoyed is Shard of Broken Glass. A 4/2 first strike is difficult to block prosperously.
Categories and cards to consider ablating:
You have seven sacrifice outlets, most of which are easily brought back, but they don't stack well, whereat multiple in one given game are typically useless. Of these, Blood Bairn seems the most lacking. If you aren't to fain to cut one, you should know that Bloodthrone Vampire exists.
Black Market is a VERY slow card. It's five mana, doesn't do anything immediately, and requires additional stuff to happen to make it function. I don't enjoy it too much, but your choice.
Ravenous Bloodseeker has you discard a card without replacing it. Games of commander require cards in hand to proceed, and, as such, I don't believe this to be very powerful.
You have a lot of removal. A Lot. Whilst they are all great, I have a gripe with but one. Utter End is four mana to kill one thing. Sure it's an instant and sure it's exile, but it's a lot of mana. If you want to keep all of the removal, I'd at least try other options. Despark is fine, Chaos Warp hits all permanents with a cheaper cast, and Generous Gift is arguably more prominent than Vindicate.
If you would pardon the long comment, that is all of my input. Have a lovely day and happy reanimating!
1 month ago
Incorrigible Youths is pretty weak, and Insult/Injury seems pretty out of place. Vraska's Contempt is pretty expensive at 4 mana too. Gisa's Bidding, Bloodghast, and Big Game Hunter are all possible options for the creature slot. Hero's Downfall is probably a better option than Vraska's Contempt for dealing with creatures and planeswalkers. Honestly though I don't think a deck this fast should be too scared of planeswalkers in the first place - I'd consider Lightning Axe instead of any black destruction spell. Cathartic Reunion or Thrill of Possibility could provide you with some much needed card advantage. You could definitely use Blood Crypts since you have 8 one mana spells - don't want to be caught with only taplands that won't let you cast them! And I assume the 6 Hanweird Battlements is a typo?
Whatever you decide to do, good luck and have fun!
1 month ago
I like it, I think trading post should be main board almost as a discard engine, I can see this as a jeskai Looting deck too. Cathartic Reunion, Opt, Golden Egg. Hedron Alignment as an extra alternate win condition.
2 months ago
Check out my Alesha deck for some cool ideas, it’s only expensive for the mana base and tutor package. I’ve dialed it in where I like it and hopefully it will help others. Mirror Entity is a must have for a swarm strategy. Best lord ever! You need the two new talismans Talisman of Hierarchy and Talisman of Dominance you also need the Arcane Signet that came out. Really helps and is better than the Mardu banner. I always loved discarding my hand to Thought Gorger then reanimating Disciple of Bolas to draw a ton of cards. Key to the City is a perfect fit for Alesha. Cathartic Reunion , Tormenting Voice, and Thrill of Possibility are excellent filtering while hopefully putting cool stuff in the graveyard.
Goldnight Commander is a powerhouse when you reanimate a token maker guy.
I’ve tried to keep these suggestions budget friendly, hopefull they help you enjoy your Alesha deck. I love mine!
2 months ago
First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.
Round 1 vs. Dredge
Opponent was playing Dredge with Ox of Agonas.
Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice Flip Flip and attacked for lethal after some burn to the face.
Sideboard for Game 2:
Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.
Round 2 vs. Eldrazi Tron
Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.
Out: 3 Opt
I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.
Round 3 vs. Rakdos Vampires
Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.
Out: 2 Opt
In: 2 Anger of the Gods
Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.
Round 4 vs. Boros Burn
Out: 2 Opt
In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.
Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).
I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.
Changes to mainboard:
Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary
Changes to sideboard:
Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.