As an additional cost to cast Cathartic Reunion, discard two cards.
Draw three cards.
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Cathartic Reunion Discussion
3 days ago
There are a number of cheap, effective red kards Keldon Marauders has fallen out of favour, but is a 2 mana lava axe when it works. Nivmagus Elemental is cheap and provides limited counterspell protection and the oppertunity for combo finishes with Temur Battle Rage. Sin Prodder is dirt cheap and very effective, even without cheap delve.
With super budget the lack of lightning bolt hurts red, and lack of boros charm red white so janky combo is usually the most functional option. Board flooding with Mogg War Marshal, Foundry Street Denizen Dragon Fodder Battle Hymn Dragonrage Akroan Crusader Empty the Warrens, Haze of Rage and so forth to spam out a win. Guttersnipe used to be good but has fallen to more efficient options, leaving him pretty cheap.
Human tribal with Keldon Marauders/Thatcher Revolt/Kessig Malcontents is functional, especially with Gather the Townsfolk and Dearly Departed/Cathartic Reunion. For the non-$10 version there are some very competitive lists out there, but there are a lot of cards in modern that aren't valuable because they just aren't in short supply but are still super good.
3 days ago
1 week ago
First things first- its important to know the aproxamate format that your friends play- casual 'throw whatever together and we'll self regulate' is great, but needs to be discussed. If they're playing modern then this deck will be a little slow due to the larger surge cards. I'd look at things like Mana Leak, Flame Slash etc. With this deck- the construction is a little creature heavy. 3 Enigma drake/4 stormchaser/3 swiftspear/3 jori is enough to back a very solid spells deck. The tournament play version is based around Delver of Secrets Flip and swiftspear and is affectionately referred to as 'delver'. Lists looked something like Izzet Delver pior to Brainstorm, Gitaxian Probe and Treasure Cruise bans and after that something like Pyrodrakedelver is still pretty commonly played. I'd reccomend looking up the top 8's for ideas if you go that way.
The core gameplan is just to play small creatures then use spells to protect your creatures and finish the game. Izzet Charm and Vapor Snag or Unsummon are super practical here, and if you want to push closer to midrange in a more casual meta Spellheart Chimera does a decent impression of a second enigma drake and can be backed by a powerful engine in Faithless Looting/Cathartic Reunion/Izzet Charm/Think Twice/Burning Vengance/Secrets of the Dead/Flame Jab. Your lands are good enough to run pretty much any of this, though I'd consider Wandering Fumarole or Faerie Conclave in place of swiftwater if trading permits
Big advice in noncompetitive metas where you're mostly playing with the same deck over and over, have a core of 3 4-ofs that make your deck tick- in this deck it would be 4- 3 ofs in enigma Drake, Jori En, Ruin Diver, Monastery Swiftspear and Stormchaser Mage, 4 Lightning Bolt, then run a lot of singleton cards. A Negate, a Mana Leak, a Reverberate a Redirect, a Temur Battle Rage, an Electrolyze , a Wild Ricochet etc so that no two games go exactly the same. Otherwise, things get stale pretty quick. If things get competitive, pick up full sets of the things that have been working best, then keep a stable of cards to switch in and out as the game permits. Sideboards are your friend if things go like that.
1 week ago
I like the idea, but after taking a few practice draws, it doesn't feel like you're putting enough pressure on the opponent. If you get an opening hand with lots of artifacts, then the improvise creatures are easy to play- but they you aren't attacking that turn. If you don't draw the artifacts, then they just sit in your hand and do nothing. I know that the Courier is in here to help refill the hand, but if you keep tapping him for mana, he doesn't get any cards... And then one or 2 removal spells and you're done.
I don't know- this might be better as a mid-range deck with some more land and perhaps some Cathartic Reunion or some other rummaging effect to help you get some cards in the hand.
Just my opinion- hope it helps.
1 week ago
You control playing, Bolas worshipping, grixis loving, megadeth quoting sum'bitch. I've been lookin' at this deck for awhile, and I'm extremely excited to enter into the control field as a minion to our lord and savior, Nicol Bolas. This list has been an invaluable resource to utilize as a competitive grixis standard deck, especially with your detailed explanations and statistics. I'm hoping to include some funkier, more casual stuff, like Insult. The dream was to create a deck that comboes Shadow of the Grave with cycling and stuff like Chandra, Flamecaller, Collective Defiance, Fateful Showdown, Cathartic Reunion to draw boats of cards at once, and run graveyard and discard synergies, such as Faith of the Devoted or something like Rise from the Tides. I thought about Brain in a Jar to make discard spells instant, but the whole thing feels a little janky. Any ideas?
Thanks, and HAIL BOLAS
1 week ago
More Vehicles, if you're going with Inspired! Those guys are usually too small to connect reliably, so tapping outside of combat is good. You can't rely on the High Priest to make that happen every time.
I would cut Bomat Courier, Demigod of Revenge, and Vexing Devil in lieu of Dark Withering, Alms of the Vein (an all-star), Cathartic Reunion or Faithless Looting. Those other cards lack synergy except by being self-recurring in Revenge's case.
Either way, though, love this! Original and effective.
1 week ago
On second thought, a 6/5 for UU really is too good to pass up, added him in. Made a couple other changes too, mostly adding Geistblast which is amazing to copy Cathartic Reunion, Take Inventory, Fiery Temper, etc. It feels like it may lack a little of the control element, but I don't really want to run any hard counters as of yet.
1 week ago
When I played Grixis Summoning which look a lot like your build, the things I loved the best were casting a Cathartic Reunion and Madnessing Alms of the Vein and/Or Fiery Temper with Metallurgic Summonings in Play, a 2/2, 2x 3/3 for 4 mana.