Target player sacrifices a creature.
Price & Acquistion Set Price Alerts
Diabolic Edict Discussion
1 week ago
Suggestions for your mana base:
Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).
Suggestions for draw and card advantage:
It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.
Suggestions for removal spells:
Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.
2 weeks ago
Great deck! Love to see some Gruul
I've been playing Xenagos as my commander a long time and while my build is not a budget one, it has some nice cheap gems you should consider.
I think that you should in particular look into
Crazy ramp dude, if this guy connects you get so much mana (and tokens for various Diabolic Edict-effects and such). It also has a decent power and trample and will cost you less than a dollar to acquire.
You like playing creatures (Gruul yeah!) why not punishing everybody else? This guy is awesome since he has reach and vigilance he can block flyers all day. The "downside" of attacking each turn is already a part of the strategy here so that is hardly a problem.
Or 1-hit-KO-elemental as I like to call him. Do you ever play against pesky blue mages? Those "control players" that never play creatures? BOOM drop this guy and give him Xena-power and you will take out a player per turn if they don't get blockers out.
This card goes with basically any creature in your deck and just makes every creature into 1-hit-KO-dude. This card is especially fun with Ruric Thar, the Unbowed since it basically reads everybody gets to play ONE non-creature spell then its over for that player.
Goes very well with Grafted Exoskeleton since you usually just win by targeting a pumped creature with the exoskeleton. Also inst-win with a pumped Malignus. This card is great even without instant wins though, its a boardwipe where you get to keep your big creature and also deal A LOT of damage to everybody.
Budget for this upgrade is less than 5 USD
2 weeks ago
Thanks for the suggestions!
Last weekend I tested the deck in a couple of games. I think the deck is underpowered as it is and needs a splash. The problem is on one hand it cannot be as aggressive as other decks and on the other hand it is not taking advantage of being mono black (e.g. Gray Merchant of Asphodel / Tendrils of Corruption ) besides having stellar mana base.
The inclusion of Diabolic Edict was done mainly to synergize with Mortician Beetle, which is admittedly not good enough of a reason. However in my testing I was not so happy with Tragic Slip either as it is pretty bad top deck once the opponent has some control over the board. For example imagine we have a single creature (in most cases 1/1 or 2/2) vs Gurmag Angler - it's the opponents' choice if they will block our chump attacks to 2 for 1 us or race us with a 5/5 ...
Unearth is definitely very good option.
2 weeks ago
I think Unearth would be really good in the mainboard. For a single black mana, you get any creature back and with so many sac outlets, its never a dead card in your hand.
Also I think 4 Choking Sands in the sideboard is a good meta call with Tron decks being as popular as they are now. It's also a decent card for bounceland heavy matchups such as Kuldotha Jeskai and Dimir control.
Last thing, why would you run 4 Diabolic Edict over 4 Tragic Slip ? Morbid is so easy to trigger that I wouldn't consider running any other removal spell over Tragic Slip. Also, 1 mana vs 2 mana is a huge deal.
2 weeks ago
Thanks for the constructive comment! I haven't played much the deck after constructing it, so it definitely needs refinement. Let me give you mostly the thoughts besides my choices:
- Butcher Ghoul and Sultai Emissary are my sacrifice fodder. To a lesser extent that's true for Perilous Myr and Undying Evil too. So I can't agree with all your suggestions for replacements at the same time. I consider the Mortician Beetle to be the weakest card as it is very time sensitive.
- Diabolic Edict vs other removal - I guess you have a point here. Murder, Bone Splinters or Tragic Slip should be the best as they are much more reliable ...
- My thought of not including Chainer's Edict was that the deck is mostly aggro and I am never reaching the flashback mana. Actually this is the other reason to be running mono black over splash for other colors - to be more aggressive.
Could you give me a link to this podcast - it sounds interesting!
2 weeks ago
Also, Trial of Ambition... Damn Diabolic Edict that is repetable! seems like an easy p1p1
3 weeks ago
I have a suggestion (besides the Liliana's Caress: you should use Geth's Verdict instead of Diabolic Edict. It's up to you. Also, Cabal Therapy is great but better with creatures. Maybe even Shrieking Affliction would be worth it. Despise, Thoughtseize, and Appetite for Brains are all great in Modern. Consider these, my man.
3 weeks ago
Going up in the number of Unmake's may be a good thing, as Beckon Apparition can be kind of underwhelming at times. Three considerations are this though: 1) Beckon Apparition is capable of some cheeky combat plays where I can effectively "flash in" a 1/1 blocker and make Nightsky Mimic a 4/4 blocker, 2) Beckon Apparition is great against sacrifice effects where I can make another creature to sacrifice to something like Diabolic Edict, and 3) Beckon Apparition is just lower on the curve, which is just a huge advantage to this deck in general. Look how low the curve lies in this deck even compared to your extort list. That makes it really aggressive in game 1. All things considered, maybe I could shift around the number of Castigate and put some of those in the side. Thanks for the input, and remember to +1 if you like it!