|Commander / EDH||Legal|
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|Masters 25 (A25)||None|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Tempest Remastered (TPR)||Common|
|Beatdown Box Set (BTD)||Common|
|Promo Set (000)||Common|
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Target player sacrifices a creature.
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Diabolic Edict Discussion
6 days ago
I think you have enough black sources to support Cower in Fear or Crypt Rats . They help a lot against elves, while Chainer's Edict , Diabolic Edict , or Geth's Verdict will give you some interaction with bogles.
2 weeks ago
The absolute best match for Delver I've seen in Pauper is a mono-black suicide deck based on Pestilence and Dark Ritual. Use Duress to clear out early counters and Diabolic Edict to keep things even until you can kill with "swamps count" spells.
1 month ago
I heard a story of someone taking someone else's Nexus deck, putting under their card, and running over it! I feel bad for the Nexus player xD.
Apparently before that, there was a game 1 that was so long that the first game went to time before the nexus player finally won. The other player should have just scooped, but I don't know because I only heard of it.
Onto land destruction, if your playgroup has an issue with Armageddon, they should have a problem with land-ramp. If they don't want the answer, they can't run the problem. Just like instant-speed combo is the problem instant speed interaction solves. From Swords to Plowshares, Nature's Claim, Abrupt Decay, Cyclonic Rift, and Counterspell, whatever works.
If you don't want Wrath of God, don't play swarm, if you don't want Diabolic Edict, don't run hexproof, if you don't want to discard cards, don't draw them and if you don't want Armageddon, don't only use lands for mana, or ramp out lands as your way to accelerate.
These are social solutions. No one wants to run Armageddon in a place where 70% of everyone's mana is coming from dorks and rocks. It is really simple when you think of it.
Now, if your playgroup does make Armageddon appealing, using Sakura-Tribe Elders and Rampant Growths and not holding up Counterspell, then they deserve it. If you run a deck with Howling Mine and don't expect them to use the cards you draw on you, you are stupid. It is the same principle.
1 month ago
Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet
Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.
In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:
Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp
That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.
1 month ago
cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.
Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals (http://www.mtglands.com/). Check EDHREC (https://edhrec.com/commanders/zurgo-helmsmasher) for more ideas.
2 months ago
Hello Dete! Thanks for all the suggestions!
When I was putting this together, I thought really hard about adding a bunch of really small evasive creatures, so I could get the oddsmaker trigger reliably. But her whole deal is gambling, and reliable isn't a gamble. I thought it would be way more fun if I put in creatures that were easy to block, and forced my opponent to make some very difficult choices.
So I use a lot of first strikers - they can get blocked, but a your creature's probably going to die and mine will probably live. Do you wanna sacrifice a creature to prevent me from drawing?
Imagine getting attacked by a 2/2 rats. You're going to block with your trinket mage, to a) kill the rats, and also b) prevent me from drawing two cards. Then I hit my rats with the Brute Strength -- now your mage still dies, my rats live, and I'm still drawing my two cards. Next time I attack with the rats, you're gonna have an agonizing decision to make - Do I have another combat trick in my hand? Am I bluffing? What do you do?
And that's the goal! That's what's fun for me while playing this deck. Gambling, and forcing my opponents to gamble with me. The deck would probably be better with reliable card draw, but I do alright for myself, and I have a ton of fun doing it. :)
As for removal; a deck like this can only dedicate a few spots to it--the overwhelming majority of cards need to be small aggressive creatures and combat tricks. The removal I've already got (Fiery Temper, Alchemist's Greeting, Ichor Slick, Dark Withering, Murderous Compulsion, Murder, Terminate, Diabolic Edict, Aftershock, and Psychotic Haze) are the very best cards I could fit into those slots, for this deck archetype, I think. For a more control-ey, less aggro deck, nothing's better than Crypt Rats, Pestilence, and Evincar's, for sure. But I think they'd slow me down and kill more of my creatures than my opponents', in this deck.
2 months ago
The decks that play cheap spells like affinity, burn, tron, bogles, infect and mono decks are going to be a problem for sure, Dark Ritual Lotus Petal Peat Bog could be useful early game slowing there plans by unloading those discard spells from your hand quick, and you may want to include at least Diabolic Edict or Chainer's Edict or Geth's Verdict to deal with hexproof, also a good way to deal with delver of secrets, infect / weenies is Serrated Arrows, Nihil Spellbomb is good for those turn 2 or 3 exhume ulamog decks and flashback
2 months ago
cdkime while you are correct about delver, he has no purpose in "this" deck, as far as helping out the theme goes. A well tuned discard deck can win with a mulldrifter, if whoever pilots the deck of discussion is drawing into discard spells that keep the opponent from playing magic. Not to mention Delver dies to everything; Electrickery , Lightning Bolt, Firebolt, Doom Blade, Victim of Night, Diabolic Edict, Dead Weight, Pyroblast, Serrated Arrows, Nausea, Shrivel, and on and on. Most decks these days are geared to hate on delver with the creature removal package in their decks before round 2. All that being said flying is always annoying.