Diabolic Edict

Legality

Format Legality
Arena [BETA] Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Tempest Remastered (TPR) Common
Beatdown Box Set (BTD) Common
Tempest (TMP) Common
Promo Set (000) Common

Combos Browse all

Diabolic Edict

Instant

Target player sacrifices a creature.

Price & Acquistion Set Price Alerts

A25

BTD

TMP

Ebay

Recent Decks

Diabolic Edict Discussion

Psycho1024 on Mono Black Devotion

4 weeks ago

Have you thought about Diabolic Edict, after its M25 reprint, it's fairly cheap and definitely an effective removal spell

FancyTuesday on Web of Inertia Vs. Graveyard ...

1 month ago

Web of Inertia doesn't use the word "target" so it doesn't target anything. Permanents can be chosen by players without being "targeted" as long as they're worded correctly, this is why you can Clone creatures with shroud.

Technically Web of Inertia creates a triggered ability that triggers at the beginning of your opponent's combat phase with an intervening if clause. It's not "an additional cost" as a term of art in MTG rules, though it acts similar to an additional cost. The trigger fires at the beginning of their combat step, they are given an option to do something (exile a card from their graveyard), if they don't they can't do something (attack you).

chadsansing on Dawn of the Clerics

1 month ago

I dig the sideboard tech a lot, pjeseb.

Cool theme, too.

Arashin Cleric seems good in the sideboard against Burn and Atog, as does Crimson Acolyte. Soul's Attendant is also good against Burn and Mono-Black. Kithkin Zealot is good against Mono-Black. Disenchant may be better than Sanctifiers against fast decks like Bogles. I'd also sideboard Scarab Feast against 5C Tron.

I'd play some combination of Celestial Flare, Geth's Verdict and Diabolic Edict mainboard against Bogles and Atog. Maybe Chainer's Edict in a pinch.

Foul-Tongue Shriek might be a cool, surprise closer.

Have fun!

DreadnoughtMTG on Ballista Charge

2 months ago

Diabolic Edict totally isn't legal in modern.. neither is Pernicious Deed actually.

I think some combination of Metallic Mimic with less Animation Module would be real strong. It just floods the board with 2/2s for all the mana you have. Also, Avatar of the Resolute should likely be an auto include.

Mistcutter Hydra is probably best in the sideboard as maybe a 2 of. Primordial Hydra, although stupid strong, often just doesn't cut it in modern. He's maybe still worth a try, but I'd stick around that 2 mark. Managorger Hydra might benefit extremely from some phyrexian mana spells like Dismember or Mutagenic Growth just to instantly negate lightning bolts flying at it.

Are you set on green and black? It could go either way (Mono-Green or B/G); you definitely get better removal with black and maybe Winding Constrictor.

Skjoldschoennemann on Dredgy Memes for Edgy Teens

2 months ago

I would recommend playing Diabolic Edict over Cruel Edict, cause it's instant speed.

And if you really want, you can target yourself with it (I wouldn't suggest it though).

cdkime on Creature-Type Hate Deck

2 months ago

I will look at Commander options and get back to you on that. In the meanwhile, there are a few ways to bypass indestructible:

  1. Use cards like Dismember. Unlike cards that deal direct damage, giving a creature -X/-X will still send an indestructible creature to the graveyard.

  2. Force your opponents to sacrifice their creatures. This is where traditional Stax cards and cards like Pox excel. Since they generally have a mutual effect which also harms you, they tend to be inexpensive to cast. Cards like Diabolic Edict also work. These cards, however, have the disadvantage of allowing you opponent to chose what gets killed, limiting their utility if you are not highly invested in Stax. Torment of Hailfire, particularly if you have ramp, is a strong non-mutual sacrifice card, that allows you to limit opponent choices by setting a large X value.

  3. Remove whatever is giving the creatures indestructible. In Red and Black, you can use any of the above to remove creatures (Such as Avacyn, Angel of Hope), or the many Red artifact destruction spells if that is the source. Enchantments are going to give you a hard time, unless you run Green or White.

  4. Prevent the threat from ever actualising in the first place. You can either attack their hand (Thoughtseize, etc.) or counter the spell, though Black is pretty limited in this field (Withering Boon, and a couple others).

  5. Exile the creatures. This is really in the preview of White, so is not helpful to you.

  6. Bounce their creatures. This is more of a Blue tactic, so again is not helpful.

xeratheenigma on Kresh Deck : Need help ...

2 months ago

Well you have access to Asceticism, Wrap in Vigor, Blossoming Defense and which are pretty good at turning off removal. Imp's Mischief is also pretty good at making removal bad.

Crypt Angel has decent utility and pro white can go along way and Marauding Knight could be pretty backbreaking against a monowhite deck.

I completely overlooked spot removal and yes I would personally up the number of spot removal I'd play. Here's a short list of spot removal I'd consider for kresh:

Doom Blade, Go for the Throat, Ultimate Price, Innocent Blood, Vendetta, Slaughter Pact, Chaos Warp, Dismember, Ashes to Ashes, Snuff Out, Terminate, Putrefy, Devour Flesh, Diabolic Edict, and Oblivion Strike ( I suggest this only if your avacyn player plays Iona, Shield of Emeria.). Hopefully some of these will prove to be helpful

stormtroper543 on UnBlockable Cipher

2 months ago

Thanks, I will definitively take the Counterspell and the Disfigure for the deck.

As I want to use the enchantments for cipher I don't think ninjas will play a good part on this deck, in fact, I have considered removing my own. This "bounce" for my own creatures don't combine well with the cipher. Same goes for Vapor Snag And as the basis is for unblockable creatures I don't think faeries will make a good deal. (I have to say I love faeries and that's been a difficult choice to keep them out...)

Diabolic Edict maybe for a future sideboard?

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