|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
|Tempest Remastered (TPR)||Common|
|Beatdown Box Set (BTD)||Common|
|Promo Set (000)||Common|
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Target player sacrifices a creature.
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Diabolic Edict Discussion
3 days ago
I would reduce the amount of Blazing Volleys, and Smash to Smithereenss to add a couple of Duresss to your sideboard. And why not use Geth's Verdict instead of Diabolic Edict? yes it's casting cost is but it makes your opponent lose 1 life.
2 weeks ago
Where you are able to rush, you say. OK. Currently, just over every 4th card is a zombie (16 zombies)and then there's 2 additional creature cards (still under every 3rd card being a creature). Of these, only 4 cards are playable turn 1, another 4 turn 2, while the rest have to wait for 3 mana. And Diregraf Colossus is a real disappointment if you have no zombies in the graveyard, and play it for all your turn 3 mana. Rushing becomes unlikely (not impossible, but you have to draw a lot of your zombies to make up that killer hand of slow-shambling doom).
On the other hand, you have 22 removal cards. Dark Salvation is pretty weak, due to both a low landcount, and few zombies (it counts all the zombies you have in play already, as well as those it makes). Maybe a way to have as much removal as you currently do, is to have less removal, and draw more cards. How about... Blood Scrivener? And to keep the number of zombies up, replace 2 Grasp of Darkness with Fleshbag Marauder.
One of the most fundamental things about tribal decks is that you have to rely a lot on creatures doing the work, with only minimal support from non-tribal cards (merfolk, slivers, elves, and the occassional humans deck does this, all of them with 25 or more creatures, and much of the support being ways to play creatures faster). And you can get removal that's attached to a zombie, carddraw on a zombie, discard on a zombie, and... well... I think that's it. oh, yeah, you can probably also get tokens on a zombie. This may seem a bit cumbersome (Fleshbag Marauder costs one more mana than Diabolic Edict for example), but you get even more out of the synergy between tribal creatures (the slightly higher costed Fleshbag Marauder gets a buff from Lord of the Accursed, and triggers/feeds Diregraf Colossus, and whatever other zombie-specific interactions you can come up with - Diabolic Edict doesn't do any of this). If you hollow out the number of tribal creatures in your deck in favor of utility, you are less likely to draw anything that synergizes.
- 3 Drown in Sorrow (there are matchups where you want it, but mostly it just wrecks your own side of the table - good in sideboard)
- 1 Dark Salvation (a double x-cost card is not a 4-of in modern, as it is useless on your opening hand)
- 3 Disfigure (no. Not in the age of Fatal Push).
- 1 Grasp of Darkness
- 3 Swamp (so you can reliably play 3 cmc cards on turn 3)
- 2 Blood Scrivener
- 2 Fleshbag Marauder
- 1 Cryptbreaker
3 weeks ago
Fair enough (excuse my english, but it's not my first language). Love the idea behind this deck, so here are some impressions.
B splash is a must. You'll gain Rite of Consumption and some Chainer's effects (on SB, for those damn Auras). I would take out that lonely Flame Jab (you just run 19 lands), 1x Fling and 2x Searing Blaze (you don't want to remove your opponents creatures that way, at least no the first game). You also can will replace that Needle Drop with some Costly Plunder.
I'll take this to MOL tomorrow and will come back with new comments.
1 month ago
For making mana super efficiently in legacy you don't play tron lands, the best, most efficient way to make a ton of colorless mana is with the Locus cycle of lands, Glimmerpost and Cloudpost make an insane amount of mana of played correctly, also skullclamp is banned in Legacy, cutting your 3 copies will get you closer to the 60 you need. Other cuts I would make are go down the energy chambers and the crack the earth, it doesn't seem great to two for one yourself especially in legacy, I'd play either Diabolic Edict or Chainer's Edict if you want value in sacrificing artifacts you can always point them at yourself
1 month ago
@Demonio_de_Laplace: True it can be done with Necropotence; however, doing it that way is much slower and harder to pull off because you get the cards at end of turn so you'd have to discard em before they're able to buff Zur (more than 7) if Reliquary Tower is not in play. The idea is to have more than one way of doing things in case something goes wrong.
Dark Confidant is still in playtesting but definitely seems handy all around.
Spellskite is a "free" spell re-direct and also protects zur against things like Diabolic Edict. It's far too valueable to take out. It's for when I don't have a counterspell and acts as a deterrent at the very least
1 month ago
Diabolic Edict is not Standard legal.
This needs a Sideboard, before it can be properly evaluated.
2 months ago
Three more comments:
First, how have planeswalkers worked for you? I always find them to be super fragile, and they never perform as well as I like. I have removed every planeswalker I have trialled in my Queen Marchesa: Politics, Aikido, and Control deck. I would say that Sorin, Grim Nemesis may be an occasional bomb, but Ob Nixilis Reignited looks like a total dud, with both being way too slow for any real effect on the game. I would be tempted to remove both for stronger cards.
Second, I see that both Swords to Plowshares and Path to Exile are in your maybeboard. These are both amazing cards. Oblivion Ring is in your maindeck, and without support, Oblivion Ring is just OK. Unless it is a matter of not having them, both Swords to Plowshares and Path to Exile should be in your deck, and you should be able to find better cards than Oblivion Ring. There are many more spot creature removal cards that would be better. I would suggest Vindicate, and if you really like the edtic effects, you could retain To the Slaughter and Tribute to Hunger, and add Smallpox, Chainer's Edict, Diabolic Edict, and Geth's Verdict.
Third, you have very little pillow fort in here. That is completely fine, as not all decks want it, but I am not sure what Ghostly Prison will do for you without support. You need to figure out the focus of your deck first, and if a pillow fort is not part of it, remove Ghostly Prison. It will do you little good alone.