|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Iconic Masters (IMA)||Common|
|Eternal Masters (EMA)||Common|
|Dragons of Tarkir (DTK)||Common|
|Modern Event Deck (MD1)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|Premium Deck Series: Graveborn (GRV)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Seventh Edition (7ED)||Common|
|Urza's Saga (USG)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Price & Acquistion Set Price Alerts
3 hours ago
I have 128 cards and trying to knock it down to 100, would like some help makes a good Zombie deck. Thank you for your time and help. Here are my cards
Commander - Oloro, Ageless Ascetic
14 hours ago
Hi, welcome to modern, which is a faster format than you probably think.
You will get clobbered over the head by a 4/4 Hollow One by turn 2 on a regular basis. Having Lich's Caress as you removal spell of choice is then not very useful - the golem is just about done flattening you by the time you get to kill it. So... something much easier on the mana is needed. Fatal Push is the most popular, but for more budget-conscious deckbuilders, Victim of Night, Doom Blade, Hero's Downfall, and Go for the Throat are all possible alternatives (along with a bunch of other black removal spells - there are plenty to choose from).
You can also get removal with legs. Gatekeeper of Malakir is a decent enough card in a budget meta. Fleshbag Marauder is better if you are heavily into zombies (or other creatures), that can come back from the graveyard on their own.
Discard is more or less a necessity when playing black in modern. Thoughtseize is the better option, with Inquisition of Kozilek in the second place, and Duress as the very budget alternative. Don't bother discarding creatures out of your opponents hand with Despise - you're playing black, you'll have plenty of creature removal. You can get more powerful discard effects than these... but they also cost more mana. And the strength of 1-mana discard is that you trade your discard-card for the best card on your opponents opening hand, which you can't do the same extent with more mana-expensive cards. Also of note is Collective Brutality, both for the discard, but also because it can be used for set-up with your own graveyard. Technically speaking, Smallpox is also a discard spell - pretty strong, but takes a lot of set-up.
You can try to win on discard. Then you just have a look at an 8-rack deck somewhere, and try and make that. A card that sometimes shows up instead of expensive liliana, is Necrogen Mists. I guess you could use it in a budget monoblack control deck too - if you have a lot of recurring creatures. It could also be played with Howltooth Hollow (but that's not good if you want mana out of your Cabal Stronghold or if you can't get both players discarded to 0).
In terms of card draw, someone else already mentioned Phyrexian Arena and Dark Confidant (a.k.a. Bob). There are a bunch of bob look-a-likes too (all of which are much worse, though), and if you play in a budget meta, some of those might appeal to you. Personally, I like Asylum Visitor in my 8-rack deck, but I guess it would be good in any deck that tries to set the game into top-deck-mode.
Why all the different lilianas? Mostly, they aren't really good enough for modern, Liliana, the Last Hope being an exception (not good enough = too much mana for too little effect). Also, you've forgotten one of the better lillis: Liliana, Heretical Healer Flip.
1 day ago
my thoughts: -1 Flayer of the Hatebound i think three is too much. -4 Generator Servant i just dont like the card in this deck. Relentless Dead looks like this has synergism. Festering Mummy i just double checked and opposite counters immediately cancel out so you can sacrifice the Festering Mummy with Altar's Reap to save an undying creature with a +1/+1 from dying. like you said, you may not need to worry about having your own removal spells. I have a black deck and I use four Duress for that reason. it is better than Thoughtseize when you do not target creatures anyway.
2 days ago
3 days ago
4 days ago
The transition to modern, the font of many interesting new decks. I'm gonna talk some ideas, feel free to ignore them all or take whatever is interesting.
In terms of creatures, you have access to a wealth of interesting 'artifacts matter' creatures, from Ardent Recruit and Court Homunculus, Flayer Husk to Galvanic Blast and Dispatch, Salvage Scout and Slag Fiend, Thraben Inspector and Lupine Prototype. There is a lot of options, and its all good for different things. Rummage around and see what looks fun- something like Scourglass vehicles has real potential.
The issue with getting access to all that fun new stuff is that everyone packs artifact hate in their sideboard. Fracturing Gust or Shattering Spree or Ancient Grudge is everywhere. This is largely due to affinity, a very low to the ground (almost all 0 and 1 drop) artifact deck running Cranial Plating, Arcbound Ravager and Steel Overseer, as well as the proliferation of Myr Retriever combo decks.
I'd give some thought to 1 drops and Springleaf Drum, but not get too set on it. (affinity makes use of its big brother, Mox Opal too). You're already looking to tap your creatures and ramp, so it looks strong, but remember that affinity is already doing this thing and doing it well, and everyone is prepared.
Running closer to a midrange strategy with a white disruption package (I'm not sure I can convince you to splash black for Tidehollow Sculler Lingering Souls and Duress variants, but with aether hub and access to all of modern's fixing, its well within reach), you can look at using cards like Nevermore, Path to Exile/Chained to the Rocks, Ghostly Prison and the like to put up barriers to other people's strategy a lot better than in standard. This means that your ability to crew your vehicles should remain more intact. The big thing is making those big artifacts still be useful when your opponent casts a lot of removal.
I expect your deck to survive the regular playsets of Path to Exile or Fatal Push due to its composition, but I'd love to see a little more card advantage and card-blanking woven in there, especially when it can help crew. Who knows, perhaps Vendilion Clique vehicles will be meta soon. I certainly have no idea what will be viable in modern next year.
4 days ago
A lot of things have changed since you last played. No worries though. Just to let you know, Kaladesh/Aether Revolt and Amonkhet/Hour of Devastation will rotate out of Standard in October to make room for Guilds of Ravinica. I will be excluding cards from those four sets so you don't invest in cards cycling out of a format.
I also need to know if you're going for a budget, mid-cost or no limit in cost deck.
Here are some Artifacts, Colorless, Lands and (B/W)Orzhov to look for in Standard are as follows in no particular order.
Cleansing Nova | Vraska's Contempt | Cast Down | Seal Away | Twilight Prophet
Karn, Scion of Urza | Isolated Chapel | Field of Ruin | Arguel's Blood Fast Flip | Settle the Wreckage
Invoke the Divine | Sovereign's Bite | Arvad the Cursed | Take Vengeance | Aryel, Knight of Windgrace
Baird, Steward of Argive | Benalish Marshal | Danitha Capashen, Paragon | Divest | Duress
Shalai, Voice of Plenty | Resplendent Angel | Axis of Mortality | Bishop of Rebirth | Call to the Feast
Vona, Butcher of Magan | Champion of Dusk | Profane Procession Flip | Elenda, the Dusk Rose | Legion Lieutenant