|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Common|
|Core Set 2019 (M19)||Common|
|Iconic Masters (IMA)||Common|
|Eternal Masters (EMA)||Common|
|Dragons of Tarkir (DTK)||Common|
|Modern Event Deck (MD1)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|Premium Deck Series: Graveborn (GRV)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Seventh Edition (7ED)||Common|
|Urza's Saga (USG)||Common|
|Promo Set (000)||Common|
Combos Browse all
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
3 days ago
sickrobot Thank you so much for your feedback! I played the 2v2 tournament last Saturday and it was fun, but i realized not having blue hurts quite a bit in those formats. So i am upgrading this deck into your 4 color Shuffle hulk, that way i can keep playing both decks where they perform best.
I did include a Duress , Scheming Symmetry , Xantid Swarm and a Force of Vigor . But i will change Duress for Inquisition of Kozilek as you suggested. It hits more troublesome stuff like Aven Mindcensor , Hushbringer .
About the side quest of pummeling one of the two opponents with creatures, i will definitely consider that, since i actually got beaten that way in one match and did not expect that (i did hurt myself quite a bit with lands+necropotence).
I really appreciate the CEDH community, everyone is so helpful and the deck lists are awesome!! See you around :D.
4 days ago
Thanks so much for commenting!!
After Standard rotated (with the Ixalan block no longer being legal), I stopped playing Standard and haven’t been back since — I haven’t played the format with Core 2020 or Throne of Eldraine. Mostly this was because I could no longer play my Pirates!!
Then, Pioneer popped up, and just like you, it got me thinking. I haven’t thrown a list together yet, but I had considered upgrading these Pirates and seeing how they’d do in the new environment.
I would LOVE to have a discussion with you on how to upgrade this decklist for the new format. Send me a PM here on Tappedout, and maybe we can do a Google Hangouts or whatever and have an actual chat about it!
I don’t really have much of an idea about the Pioneer metagame. Is it even settled yet into smallish group of dominant strategies, or is it still wide open? I honestly have not been paying much attention.
Since Pioneer is basically Return to Ravnica forward, minus fetch lands, here are my initial thoughts right off the bat:
Mainboard Duress moves aside for the full playset of Thoughtseize . When they reprinted this in Theros, I immediately thought it would be absurd in an aggressive shell, and Pirates is perfect for that. Given the incredible performance of Drill Bit as auxiliary hand disruption out of the sideboard (we only run in when we are on the play or against hard Control), I’d say we would be happy to mainboard 4 copies of Thoughtseize .
Mana Confluence : Maybe run four of these over Dragonskull Summit ? If we can reduce the probability of playing taplands (and therefore having slow starts that could cost us games) to 0%, I feel like we would be well-served. When I did lose games with this deck, over half the time I’d say it was to drawing awkward mana and having too many Summits coming in tapped. If the meta is aggressive or burn-heavy, we might want to think twice before running so much pain in our mana base, but it’s worth considering.
Rending Volley : Possible sideboard option? Don’t know the meta but this is a fairly good color hoser. The other card in this Dragons of Tarkir cycle that we have access to, Self-Inflicted Wound , comes to mind as well, but it doesn’t strike me as a competitive enough to be playable in Pioneer.
Ob Nixilis's Cruelty : I think this is still a really good removal spell for the sideboard. Deals with indestructible, stops graveyard strategies and reanimation, and gets things with 5 toughness off of the board ( Siege Rhino comes to mind here). What do you think?
Sorcerous Spyglass vs. Phyrexian Revoker : As a creature, Revoker is squishier and easier to kill, but it does advance our clock faster against control and combo decks because it can attack. Losing the ability to peek at the opponent’s hand is also a drawback, but with hand disruption and Game 1 information, we should already have a pretty good idea of what the opponent has and is relying on. Revoker can also turn off mana dorks, since his ability does cover mana abilities, so that’s an upside too. This gives us some play against ramp decks, and since Elvish Mystic and Llanowar Elves are in the format, I’d say we might want to have an extra card against ramp!
March of the Drowned : I still think this is one of best cards against grindy matchups and Control decks, and depending on how Pioneer’s meta is, we might even want to play more than two copies. It’s a really cheap and efficient reanimation card for Pirates.
Kolaghan's Command : This card seems too good to ignore for the sideboard. Extra removal, hand disruption, reanimation and artifact hate on one card? I’d say it’s better than Angrath's Rampage even though it costs more (and it is an instant, too).
New Pirates?: I know Core 2020 added Glint-Horn Buccaneer , which at 3 mana and 4 toughness is very interesting and within our curve. It’s far sturdier than all our other creatures, does have haste, and causes incremental damage when we discard a card to its ability. This could be very useful against Control or grindy midrange in particular, since it can help us get through land pockets if we run into one. Against aggro matchups, it blocks fairly well if we are on the ropes. Definitely not a bad Pirate or a bad three-drop. But what to cut for it? Is it just a sideboard piece too? Or do we skip it? Also, are there other new Pirates in these colors that I am overlooking?
Anyway, those are my initial thoughts. Shoot me a private message and I’ll give you my gmail and maybe we can link up and have a real discussion! I agree with you that there is real potential here! Thanks for your interest and have a great day!!
6 days ago
@mortifolkmurphcaster: Hm, maybe you're right. Sometimes I see nothing of use in my opponents hands when I'm using Glasses of Urza or Sen Triplets ability. Windfall would give "me" fresh cards to steal :D.
6 days ago
Bxbx Hey no problem, thanks for the reply!
Yeah I feel ya, such is the life of an EDH deck. In fact I'd say that's my favorite part, the curation.
The approach I was planning on taking was to Hive Mind with Duress effects, ideally with Telepathy in play. I've been too afraid to play it though because I fear everyone using their copy of Duress or duress like cards to discard my own hand. I know that's what would happen in my playgroup anyway.
I would give Windfall a try for a couple of reasons. It's an incredibly cheap card for the amount of cards it draws you on average, which I'd guess to be about 5. You probably net 0 sure but you see 5 new cards and more often in EDH it nets positive. Not only that it's a great political tool, when everyone's behind the player with 10+ cards in hand, you just made two allies if you Windfall . The chances of drawing someone into their game winning combo is slim and you just gave the table answers to that combo if it even exists. On top of that your deck is equipped the handle the disparity it may generate. And if you're looking at the tables hands as often as you are what better disruption for your deck then to wheel the table if you're in a bad spot?
1 week ago
I hope these suggestions help, good luck with your deck.
Conte7 on RB Dragons
1 week ago
Thanks for the comment Kjartan :D
I was thinking about taking out 4x Lightning Bolt for 4x Inquisition of Kozilek but it never felt satisfying during playtesting. It felt like i had very dead cards unless i had one in my opening hand.
Of course my playtesting has been kinda superficial and my friends mostly play aggro decks so there's that...
1 week ago
Mdmaster13 I'd like to hear your thoughts on this potential version of my golgari Scales deck, I haven't committed to the changes (which is why I made this copy to play around with lol) but these are things I'm considering.
Changes from the list I took to tournament:
I ran into a few hands where Avatar of the Resolute couldn't enter with any counters so I wanted to add more early creatures with +1/+1 counters and more protection ON said creatures. Also Spell Queller was obnoxious and I wanted an answer so that's why I am opting for Transgress the Mind instead of Duress.
2 weeks ago
Hey, I like the idea of your deck, but I think you're going to have difficult time casting a lot of cards here and there's not enough repeatable control to stay alive long enough to cast Teysa. I don't think Voltron or Aristocrats are directions you want to go because there's better Commanders for those strategies. Consider more control and more opponent disruption?
Cards within the budget to consider adding:
- Command Tower
- Sol Ring
- Smothering Tithe
- Talisman of Hierarchy
- Mind Stone
- Ghostly Prison
- Windborn Muse
- Blind Obedience
- Rule of Law and Eidolon of Rhetoric : this helps to slow down the game and you don't have a reason to want to cast more than one spell on your turn. Each turn means you can leave up instant removal and cast it on your opponents turns.
- Aven Mindcensor : disrupt your opponents tutors including Fetch lands.
- Kambal, Consul of Allocation
- Day of Judgment
- Cleansing Nova
- Luminarch Ascension : triggers at each opponents end step, it can be activated fast.
- Expedition Map : tutor for Coffers or Urborg.
Cards to consider cutting:
- Temple of Silence
- Gift of Orzhova
- Death Grasp
- Brain Maggot
- Hymn to Tourach
- Victim of Night
- Curse of the Cabal
- Assault Suit
- Trepanation Blade
- Argentum Armor
- Obzedat, Ghost Council
- Heartless Summoning
Other than Lashwrithe the other equipment is not doing much because you don't have enough creatures to support it and equipping to Teysa is unrealistic. Unless playing 1v1 Commander then other than Duress lots of other single card one opponent discard isn't impactful enough. Heartless Summoning seems like neat tech to ramp into Teysa or other big creatures, but it completely negates Teysa's 1/1 Spirits and both your Planeswalkers who make 1/1 tokens. For these reasons I would cut it because I think both Planeswalkers repeatable tokens and abilities are better then what Heartless provides.
I think you can take real advantage of Hushbringer because not playing a lot of creatures who have ETB abilities or graveyard interactions with die triggers. You're killing your opponents creatures, opponent die triggers could really hurt you. Hushbringer is powerful disruption in multiplayer Commander. I offer more advice if you would like. Good luck with your deck.
Duress occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.08%
All decks: 0.43%
All decks: 0.15%