|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Common|
|Eternal Masters (EMA)||Common|
|Dragons of Tarkir (DTK)||Common|
|Modern Event Deck (MD1)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|Premium Deck Series: Graveborn (GRV)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Seventh Edition (7ED)||Common|
|Urza's Saga (USG)||Common|
|Promo Set (000)||Rare|
Combos Browse all
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Price & Acquistion Set Price Alerts
|Have (39)||ironax , Tommuz , richardmv , rkarhade97 , carsickpanda273 , NorthernCrow , frederiklw , darthnuchi , Benniator , Mousemke , ibraJG84 , TrackerD , awalloftext , Hellsing , JAT0 , Totally_A_Spy , ZombieSam , Sprx101 , Yawkcorb , TThors , admizell , firemind12 , jtaddeo , killstars , corys , damo_rox , brentkc49 , Zelpoke , Dsmonsta , Pro_Noob , anonymausguy , nakni , Tmanator , MattN7498 , Forge , pskinn01 , bakeraj4 , KingCarter , Azdranax|
|Want (4)||Ariumlegion , ryuzaki32667 , bolke , CrazyLittleGuy|
2 days ago
Hey, you mention in the description part of the main goals are to fight BR Aggro and Mono Red unfortunately your card advantage energy cards, Siphoner and Virtuoso, are not good in these matchups because Goblin Chainwhirler wrecks them. He's the main card in both these red aggro decks.
If the meta you play in is more BR Aggro and Mono Red then UW Control these are not good cards to play in these matchups. If this is the case then I suggest more control main deck and sideboard part of the midrange energy plan.
In Control matchups however both are good especially Siphoner. Consider adding more control elements main deck less midrange and sideboard the midrange strategy of Virtuoso?
Disallow has already been suggested, there's also Syncopate. There's 17x blue sources in the manabase this is enough to play Disallow, but Syncopate is only one blue, it will be much easier to cast. More Supreme Will is also an option. Try 3x Syncopate and 2x Will?
Good luck with your deck.
2 days ago
first off, really cool deck. Something about running a deck with eight more of the same rodent than lands seems like everything that's awesome about magic to me. As far as the deck is concerned:
- 4 Opt with only 4 sources? Risking a card being uncastable just so you can replace it for something else seems kinda bad.
- Something I've found useful when playing this archetype is to play a lot of support cards with odd CMC for the sake of efficiency. Ruin Raider, Dreamstealer, Duress(essential against cards like Lost Legacy or Ixalan's Binding) or just tapped dual-lands are all a good use of every second turn.
- I'm not that sure whether secret salvage is that great here. You're around 37% to have 5 lands on turn five (assuming you can cast Opt and Cartouche of Knowledge) and around 57% on turn 7 not to mention Scavenger Grounds or The Scarab God fizzling it. Dreamstealer or Ruin Raider might possibly be better value engines although admittedly less flavorful.
- In the sideboard for against decks that both go wide and can remove Tetsuko Umezawa, Fugitive you might want Make Obsolete as both killing 1 toughness creatures and making 1 power creatures unable to trade with a rat is super relevant (you probably won't have the ascend for Golden Demise most games so I disagree with people saying you should run it).
- Finally I'd suggest being aware of instant speed removal on Tetsuko Umezawa, Fugitive during combat if your opponent has expendable creatures untapped. A legitimate strategy might also be to hold the umezawa until you can untap with lethal while your opponent is tapped down/you know they have no interaction. Also not attacking with Umezawa to avoid Seal Away/Gideon's Reproach/'pump spells' could be right in certain scenarios.
2 days ago
4 days ago
I like that you are trying to be unique and not use the blue combo with Tetsuko Umezawa, Fugitive. I think you need to address some issues by not using such a creature with your build.
The other creature Ruin Rat offers no support to your deck other then a 1/1/ deathtouch body that might remove a card from your opponents grave when it dies. Overall a lack luster card.
Personally think the black blue version of the deck is the stronger version because it offers you ability to get in unblocked and offers blue support spells to protect the rats.
Best of luck with the deck.
6 days ago
1 week ago
1 week ago
I appreciate it multimedia thanks for the upvote.
I have tested all 3 of the sideboard options you went over rather extensively. Negate+Duress is 2 cards to do less than Lost Legacy-negating the card disadvantage in most cases. Sorcerous Spyglass is a dope card I currently use as sideboard in my mono-white midrange. I have not tried it in this build.
That said, Moment of Craving is really strong against mono Red, green and b/r aggro decks. The 2 life gain cant be over stated in getting to the late game an assisting with card advantage against the faster decks.
1 week ago
There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).
If i was to build i would try out something like this: Creatures (in order or preference):
Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)
Typhoid Rats - unfavorable to block, trades favorably on defense late game
Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)
Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense
3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.
if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.
4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.
Vampires the choice is Vampire Nocturnus
For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.
For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important