Duress

Legality

Format Legality
Noble Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters Common
Dragons of Tarkir Common
Modern Event Deck Common
Magic 2014 Common
Magic 2013 Common
Premium Deck Series: Graveborn Common
2011 Core Set Common
2010 Core Set Common
Duel Decks: Divine vs. Demonic Common
Seventh Edition Common
Urza's Saga Common
Promo Set Rare

Combos Browse all

Duress

Sorcery

Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

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Duress Discussion

IlGuale on My Modern mono Vampire deck

6 hours ago

Hi! Since you play aggressively, i suggest you to reduce the mana curve, maybe replacing some 3-4 drop with a playset of Gifted Aetherborn. Then, thanks to your manabase, i would consider a mix of Victim of Night and Go for the Throat over Doom Blade because they hit more targets (Namely Death's Shadow and Tasigur, the Golden Fang). Talking about sideboard, i suggest you to put in a pair of Duress to use with IOK against combo and some graveyard hate like Nihil Spellbomb or Relic of Progenitus. But it really depends by your meta, so...

i hope i have been of some help.

Block_Head2222 on Lilianas discard punishment, need suggestions

1 day ago

This deck has a really interesting concept behind it. I would suggest as one cost creature Drainpipe Vermin so that you can have something out that first turn. Also I would suggest Despise, Duress, or Harsh Scrutiny as some cheap discard cards that could get rid of problematic cards and give you a look at your opponents hand. I would be very careful on playing this against a madness deck and maybe use your sideboard specifically as a way to counter such things.

Winterierthree2 on BW Eldrazi em out!

3 days ago

Awesome deck man! You might want some sideboard hate for control and combo though, because they're some of the deck's harder matchups. Maybe one to two Duress. Either way, your deck seemed to wreck at that tournament, so don't be to hasty to take advice from me. I would love to hear more tournament results as they come up. Anyway, +1 here!

casmiel on Rat Rape

6 days ago

-2 Relentless Rats

-2 Metallic Mimic (now that I really think about it, not the best idea of mine :D)

-1 Duress

+5 a combination of Fatal Push / Victim of Night / Doom Blade / Go for the Throat... you get the idea

Looks good!

casmiel on Rat Rape

6 days ago

No problem, here is what you can do:

  • -4 Elixir of Immortality This is a sideboard card against mill

  • -3 Doubling Chant I can see why you'd want it, when it is good it is really good. But it is expensive and your board has to be good already to make this worth the mana. In long and drawn-out games with a boardstall this could be what breaks the tie, in every other game you'd probably want something else. While tempting, I think your deck is better without it. You can also dismiss your dual lands and have much better mana this way

  • -1 Thrumming Stone A basic rule of thumb in Magic is play 3 copies of a card you want to see once and 4 copies of a card you want to see in multiples. 1 Stone in play is enough, more is already overkill. It is generally very rare to ever run 4 copies of a 5 mana card without any mana ramp

  • -2 Marrow-Gnawer Good to break a boardstall or pump your Pack Rat, but 4 copies is a bit much for the high cost. I'd probably play none, but if your games go long this might be good

  • -2 Ratcatcher 6 Mana is too much for a card that has to survive a turn before doing anything

  • Cut lands to ~22

  • Swap Despise for Duress. Black is the color with the most answers to creatures, but you have no artifact/enchantment removal or counterspells. That is why non-creature spells are more dangerous, you want to discard the likes of Wrath of God instead of some creature. YOu can have Despise in the sideboard if your opponent runs almost only creatures

From this point on there are basically 3 ways you can take the deck

  1. Discard and control. Chittering Rats, Rotting Rats, Ravenous Rats. Pair that with some Ninjutsu like Throat Slitter and recycle their enter the battlefield effects, have backup removal like Fatal Push or Victim of Night to keep their board under control. You kill them slowly and painfully by killing their threats and shredding their hand

  2. All-in Relentless Rats. Close to what you already have here, maybe throw in a Metallic Mimic or 2. You basically go super-wide and try to land your rippler. Ravenous Rats, Pack Rat with Thrumming Stone, ~8 discard spells and 4-5 removal spells to keep you alive until your board is overwhelming. You'll have around 14-16 Relentless Rats in your deck this way

  3. Aggressive Rats. Swarm of Rats, Mogis's Marauder, Typhoid Rats, Bad Moon. Probably splash Red for Gobhobbler Rats and Lightning Bolt. In this build you just try to kill your opponent as fast as you can. I can't really say Rats are very impressive as an aggressive tribe though.

Mandalorian on Hydra

1 week ago

If you want to speed your deck up you could add more mana dorks, preferably ones that come down on turn 1, like Birds of Paradise or Elvish Mystic.

If you want to protect your creatures you could play discard spells to play in the early game and take their removal like Inquisition of Kozilek, Duress, and Distress. Or you could play protection spells to play in response to a removal spell like Blossoming Defense, Ranger's Guile, and Vines of Vastwood. Personally I like discard spells more since they have more utilization.

goblinguiderevealpls on Nekusar, The Mind Razer

1 week ago

Hey @screamer51.

I love nekusar and everything about him, I started building him as soon as he was spoiled, and now have an insanely tuned and budgetless competitive multiplayer edh deck

Anyways, what would I recommend for budget casual constructed?

As you can see by my deck, i learned that nekusar loves Wheel of Fortune and is more of a spellslinger draw theme than zombie tribal.

That being said, if you want to build around the lich king, creatures should be your last priority,

If i were to make a casual nekusar constructed that is effective, i would run things like Reforge the Soul, Liliana's Caress, Time Reversal

In a 20 life format, nekusar only needs 3 "draw 7" or mass loot spells to kill an opponent, and thankfully a majority of these are cheap.

Reforge the Soul

Day's Undoing

Waste Not

Megrim

Fevered Visions

Wheel of Fate

Burning Inquiry

Windfall

Whispering Madness

Molten Psyche

Dark Deal

Cerebral Vortex

Winds of Change

Second to wheels and forced draw, nekusar is kind of high cmc for a creature, so things like Nightscape Familiar can help you cast more spells faster, speaking of more spells, grixis has access to a beautiful array of rituals that you can chain into nekusar much earlier than turn 5 and also allow you to cast more wheels after refreshing your hand

The budget rituals include

High Tide

Bubbling Muck

Dark Ritual

Seething Song

Desperate Ritual

Pyretic Ritual

Cabal Ritual

Cards like Geth's Grimoire and Jace's Archivist can easily win you the game if left unchecked, and there are other forms of draw damage in Phyrexian Tyranny Fevered Visions Underworld Dreams Spiteful Visions

As far as cheap counterspells, Arcane Denial is BONKERS cuz it can deal draw damage with its draw, Sign in Blood is a cheap card draw that you can use to draw OR kill opponents by stacking it with nekusar.

Cards that save you from wheels decking you out

Memory

Library of Leng

Laboratory Maniac

Other than "wheel" and countermagic, you can also mill opponents with Mindcrank or Sphinx's Tutelage, reanimate wheeled creatures with stuff like Stitch Together, or run discard like Despise or Duress, and Cephalid Coliseum is INSANE as a cheap 1-of in edh, id be scared to see what 3 or 4 could do.

Lastly, a spell decks worst weakmess is CREATURES

now im going to assume you're not going to be slinging Damnation around, but theres tons of budget alternatives in the likely case that opponents will have more creatures than you

Deadly Tempest

Decree of Pain

Extinguish All Hope

And if you're still itching to run creatures even though i would not advise many, here are a few options thar nekusar has liked in the past

Nightscape Familiar

Kederekt Parasite

Sire Of Insanity

Goblin Electromancer

Jace's Archivist

Magus of the Wheel

Magus of the Jar

Fate Unraveler

Master of the Feast

Noggle Ransacker

Whirlpool Warrior

Laboratory Maniac

Hope this helps

TheDuggernaught on White/blue life gain deck

1 week ago

To answer your last question, no. This would not do well in a tournament. There are currently only two life gain decks in the current modern meta -- and both of them are fairly similar to the point I would just say they are both variations of the same deck. Soul Sisters is a deck that abuses Soul Warden, Soul's Attendant, and Auriok Champion to amass a ton of life and very quickly make a large Ajani's Pridemate and Serra Ascendant. These decks will also often utilize Archangel of Thune to make all your sisters into massive threats. Martyr Proc aims to do the same thing -- it just does so much more explosively with cards like Martyr of Sands and Squadron Hawk. Both decks aim to gain life as a buffer and then use that buffer to fuel cards like Serra Ascendant and Ajani's Pridemate. There are also other decks that aim to gain infinite life through combos such as Kitchen Finks + Melira, Sylvok Outcast + Viscera Seer, but that feels like a different direction than you want to go.

If you are primarily worried about your opponent's creatures, spot removal is typically more effective and mana efficient than counter magic. Therefore, I might suggest cutting blue and adding either black or green. You can substitute the counter magic for things like Path to Exile, Condemn, Journey to Nowhere, Banishing Light, Fiend Hunter, Inquisition of Kozilek, Thoughtseize, Duress, and Blackmail. You could also stay mono-white for the consistent mana base and or being able to use more colorless utility lands.

So my next question would be -- what direction do you want the deck to go? How do you want it to play? Do you want to keep you walls and try to play around that and just being a defensive deck that will eventually find an "oops I win" card? Do you like the Soul Sisters or Martyr Proc ideas? Do you want to try and mix and match a little? I can try to offer direct suggestions, but I just want to make sure I know the direction you want to go in. It is your deck afterall, and I want to make sure it is fun for you to play!

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