Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Ixalan (XLN) Common
Eternal Masters (EMA) Common
Dragons of Tarkir (DTK) Common
Modern Event Deck (MD1) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
Premium Deck Series: Graveborn (GRV) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common
Duel Decks: Divine vs. Demonic (DDC) Common
Seventh Edition (7ED) Common
Urza's Saga (USG) Common
Promo Set (000) Rare

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Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

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Duress Discussion

halfling632 on Grixis Mid range

21 hours ago

With out being super familiar with the deck you lovingly crafted a couple of things jumped out at me that you might want to consider.

Firstly this looks like a blast to play. You have huge threats and enough disruption to make even the most redundant deck cry.

My first thought: You might want to have a more permanent answer to the large mid to late game creatures in the meta, especially the indestructible ones like Hazoret the Fervent and The Scarab God. While your plan with Unsummon will deal with the threat, it requires you to have specific cards in hand and your are still paying two cards for one. Vraska's Contempt will remove the threat permanently, gain you some life in the process, and maintain card parity. Something to consider.

Other thought: Lay Bare the Heart is almost always worse than either Duress or Harsh Scrutiny. You are almost never going to remove a non-creature spell from an aggro players hand. You are almost never going to remove a non-legendary creature from a control players hand. Also Harsh Scrutiny lets you target legendary creatures like Hazoret the Fervent and The Scarab God. If you can find space in your side board I might consider holding Harsh Scrutiny main board and side boarding it out for Duress depending on the match up.

Damn this deck makes me want to buy a play set of Riddleform what a cool card.

Styrupp on Lord of the Merciless Void

1 day ago

You are lacking protection completely against combo etc. You may sideboard any of the following: Duress,Thoughtseize,Distress. Maybe you should have some fetch lands to trigger the Fatal Push if you consider using it.

Durkle on Illusionary Horror (Torpornought)

1 day ago

Yeah that makes sense on the Dark Rituals I suppose. Keep in mind, any input that I have is hypothetical, I haven't actually played the deck myself. Still, I can't help but feel like having the option to just go balls-out with a turn 1 dreadnought seems too good to pass up. Not saying I'm definitely right, it's just a feeling. Besides, like I said, you don't have to just go for a ritual into an orb into a dreadnought every time. Going ritual into thoughtseize and hymn is another line, and is guaranteed to not million-for-one yourself.

Also, another argument for adding more fetches and possibly bauble that I realized after posting my comment: more fetches means more ways to trigger revolt on your fatal pushes.... Not that there are a ton of 3-4 mana creatures to worry about in the format, but still, having more options is always a good thing.

As far as sideboarding, this is a deck where I think slamming 4 Leylines would be best. Tormod's Crypt and Spellbomb don't actually STOP reanimator or dredge, they just slow them down a couple turns. Leylines stop them dead in their tracks. Also, it's extremely easy to board things out in those matchups to make room for 4 leylines. Especially push, which is underwhelming in both matchups. Decay can at least get a Animate Dead or something. Leylines also get a little better if you decide to add ritual since it becomes a little easier to cast if you end up drawing them.

I think the rest of the sideboard completely depends on the meta you're playing in. Green and Black give you a lot of options. Maelstrom Pulse is a good catch-all. Engineered Plague, Perish, Toxic Deluge, etc all seem good in a creature-heavy meta. Random things like Pithing Needle are probably good. Choke is savage against blue decks. Golgari Charm Is pretty versatile, as it can save all of your dudes, get rid of an opponent's problem permanent, or even kill all their little guys. Extra targetted hand disruption could be good. There's no shame in playing straight-up Duress, since you're probably not scared of their creatures anyway. Everyone's so hesitant to give duress any love because it looks like a budget option, but it's actually incredible most of the time. If you end up shaving any pushes/decays from the main, I'd probably put whatever you shaved into the side.

Not sure how helpful all that that actually is, but hopefully it at least gave you some ideas.

careyhimself on Jund Mix and Match

1 day ago

xyr0s First off- I want to say thank you for taking time to give me these great tips when you could (and likely should?) be spending your time more productively.

Second: Okay I really do like Traverse the Ulvenwaldin this deck- would you say that I keep a few Grisly Salvage? It sort of does the same thing but without delirium- plus it fills up my graveyard working toward delirium/delve for gurmag.

Also as far as getting delirium- do you think Unbridled Growth would fit? adds a little card draw? or Seal of Primordium ??

Also I put in two Thoughtseize- i own one but i could probably spring for another. I think Duressis a good option here because i've got stuff to deal with creatures.

Again- thanks so much for your help!

DinrovaHorror on Delverless UB Delver

1 day ago

CaptDan I like cutting ponder. Augur of Skulls would certainly fill their graveyard faster, but is getting rid of two cards better than something selective like Duress or Ostracize? What do you think?

Jaytotheareokay on Trial of Dread (Budget Standard)

2 days ago

I feel like Duress would be good in the sideboard against control, or one of the decks running 12 board wipes that have been running around. Settle the Wreckage could really screw you here.

Xica on Im a poor modern player ...

2 days ago

I would say that the rakdos list is somewhat weak Hellhole Flailer & Rakdos Cackler have strictly better versions, if you intend to use them as beaters (like Goblin Guide) - you could of course abuse them with something like Rage Forger, but in the end the deck just doesn't seem to have a clear plan, at least to me.

If you are willing to add some more recursive creatures like Gravecrawler (as black has plenty such options), you could build an aristocrats deck with 4x Viscera Seer + 2x other sacrifice outlet & 4x Blood Artist & 4x Zulaport Cutthroat
And then alter it slowly into the deck that was called "next level abzan".
In the maintime (due to the life leech) you can use spells like Imp's Mischief to protect your stuff - since without single target removal the deck is hard to deal with to say the least.
Maybe some number of Duress to combat both removal and planeswalkers.
...the options are endless.
(and there are nice mass reanimation spells, like Immortal Servitude)

However i would try to stay clear of Smallpox as it works best in WB planeswalker decks - and stuff like Liliana of the Veil is not cheap.
And you definietly should not play Pack Rat in such a build, as both compete for the same resources, cards in your hand.
The rat is best in Life from the Loam + Squee, Goblin Nabob builds - at least in my opinion, where its played alongside stuff like Zombie Infestation & Seismic Assault

w33m4n on Treasure Production Control

4 days ago

jubale Generally speaking with most the energy decks some of the counters come out in favor of hand hate (Harsh Scrutiny, Doomfall,Duress to help to answer the early Attune with Aether or Blossoming Defense, and mid late game any Bristling Hydra, Glorybringer, or The Scarab God. Otherwise the idea is to early game mid game pick where I can and setup Treasures so that turn 6-9 I can try to get to a Marionette Master or otherwise stall long enough to hit that or a Torment of Hailfire to stabilize the late game accompanied with the removal like Bontu's Last Reckoning to help get around the hexproof-iness and late game mass of bodies.

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