|Commander / EDH||Legal|
Printings View all
|Dragons of Tarkir||Common|
|Modern Event Deck||Common|
|Premium Deck Series: Graveborn||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Duel Decks: Divine vs. Demonic||Common|
Combos Browse all
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
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|Have (19)||SirFabius , ironax , Tommuz , ericalt91 , rkarhade97 , pskinn01 , carsickpanda273 , NorthernCrow , saj0219 , Falte , dplerner , MattN7498 , jtaddeo , Mousemke , ibraJG84 , TrackerD , awalloftext , GeminiSpartanX , HR19|
|Want (3)||Ariumlegion , Shotgunbunny ,|
6 hours ago
Hi! Since you play aggressively, i suggest you to reduce the mana curve, maybe replacing some 3-4 drop with a playset of Gifted Aetherborn. Then, thanks to your manabase, i would consider a mix of Victim of Night and Go for the Throat over Doom Blade because they hit more targets (Namely Death's Shadow and Tasigur, the Golden Fang). Talking about sideboard, i suggest you to put in a pair of Duress to use with IOK against combo and some graveyard hate like Nihil Spellbomb or Relic of Progenitus. But it really depends by your meta, so...
i hope i have been of some help.
1 day ago
This deck has a really interesting concept behind it. I would suggest as one cost creature Drainpipe Vermin so that you can have something out that first turn. Also I would suggest Despise, Duress, or Harsh Scrutiny as some cheap discard cards that could get rid of problematic cards and give you a look at your opponents hand. I would be very careful on playing this against a madness deck and maybe use your sideboard specifically as a way to counter such things.
3 days ago
Awesome deck man! You might want some sideboard hate for control and combo though, because they're some of the deck's harder matchups. Maybe one to two Duress. Either way, your deck seemed to wreck at that tournament, so don't be to hasty to take advice from me. I would love to hear more tournament results as they come up. Anyway, +1 here!
6 days ago
-2 Metallic Mimic (now that I really think about it, not the best idea of mine :D)
6 days ago
No problem, here is what you can do:
-4 Elixir of Immortality This is a sideboard card against mill
-3 Doubling Chant I can see why you'd want it, when it is good it is really good. But it is expensive and your board has to be good already to make this worth the mana. In long and drawn-out games with a boardstall this could be what breaks the tie, in every other game you'd probably want something else. While tempting, I think your deck is better without it. You can also dismiss your dual lands and have much better mana this way
-1 Thrumming Stone A basic rule of thumb in Magic is play 3 copies of a card you want to see once and 4 copies of a card you want to see in multiples. 1 Stone in play is enough, more is already overkill. It is generally very rare to ever run 4 copies of a 5 mana card without any mana ramp
-2 Marrow-Gnawer Good to break a boardstall or pump your Pack Rat, but 4 copies is a bit much for the high cost. I'd probably play none, but if your games go long this might be good
-2 Ratcatcher 6 Mana is too much for a card that has to survive a turn before doing anything
Cut lands to ~22
Swap Despise for Duress. Black is the color with the most answers to creatures, but you have no artifact/enchantment removal or counterspells. That is why non-creature spells are more dangerous, you want to discard the likes of Wrath of God instead of some creature. YOu can have Despise in the sideboard if your opponent runs almost only creatures
From this point on there are basically 3 ways you can take the deck
Discard and control. Chittering Rats, Rotting Rats, Ravenous Rats. Pair that with some Ninjutsu like Throat Slitter and recycle their enter the battlefield effects, have backup removal like Fatal Push or Victim of Night to keep their board under control. You kill them slowly and painfully by killing their threats and shredding their hand
All-in Relentless Rats. Close to what you already have here, maybe throw in a Metallic Mimic or 2. You basically go super-wide and try to land your rippler. Ravenous Rats, Pack Rat with Thrumming Stone, ~8 discard spells and 4-5 removal spells to keep you alive until your board is overwhelming. You'll have around 14-16 Relentless Rats in your deck this way
Aggressive Rats. Swarm of Rats, Mogis's Marauder, Typhoid Rats, Bad Moon. Probably splash Red for Gobhobbler Rats and Lightning Bolt. In this build you just try to kill your opponent as fast as you can. I can't really say Rats are very impressive as an aggressive tribe though.
Mandalorian on Hydra
1 week ago
If you want to protect your creatures you could play discard spells to play in the early game and take their removal like Inquisition of Kozilek, Duress, and Distress. Or you could play protection spells to play in response to a removal spell like Blossoming Defense, Ranger's Guile, and Vines of Vastwood. Personally I like discard spells more since they have more utilization.
1 week ago
I love nekusar and everything about him, I started building him as soon as he was spoiled, and now have an insanely tuned and budgetless competitive multiplayer edh deck
Anyways, what would I recommend for budget casual constructed?
As you can see by my deck, i learned that nekusar loves Wheel of Fortune and is more of a spellslinger draw theme than zombie tribal.
That being said, if you want to build around the lich king, creatures should be your last priority,
In a 20 life format, nekusar only needs 3 "draw 7" or mass loot spells to kill an opponent, and thankfully a majority of these are cheap.
Second to wheels and forced draw, nekusar is kind of high cmc for a creature, so things like Nightscape Familiar can help you cast more spells faster, speaking of more spells, grixis has access to a beautiful array of rituals that you can chain into nekusar much earlier than turn 5 and also allow you to cast more wheels after refreshing your hand
The budget rituals include
Cards like Geth's Grimoire and Jace's Archivist can easily win you the game if left unchecked, and there are other forms of draw damage in Phyrexian Tyranny Fevered Visions Underworld Dreams Spiteful Visions
As far as cheap counterspells, Arcane Denial is BONKERS cuz it can deal draw damage with its draw, Sign in Blood is a cheap card draw that you can use to draw OR kill opponents by stacking it with nekusar.
Cards that save you from wheels decking you out
Other than "wheel" and countermagic, you can also mill opponents with Mindcrank or Sphinx's Tutelage, reanimate wheeled creatures with stuff like Stitch Together, or run discard like Despise or Duress, and Cephalid Coliseum is INSANE as a cheap 1-of in edh, id be scared to see what 3 or 4 could do.
Lastly, a spell decks worst weakmess is CREATURES
now im going to assume you're not going to be slinging Damnation around, but theres tons of budget alternatives in the likely case that opponents will have more creatures than you
And if you're still itching to run creatures even though i would not advise many, here are a few options thar nekusar has liked in the past
Hope this helps
1 week ago
To answer your last question, no. This would not do well in a tournament. There are currently only two life gain decks in the current modern meta -- and both of them are fairly similar to the point I would just say they are both variations of the same deck. Soul Sisters is a deck that abuses Soul Warden, Soul's Attendant, and Auriok Champion to amass a ton of life and very quickly make a large Ajani's Pridemate and Serra Ascendant. These decks will also often utilize Archangel of Thune to make all your sisters into massive threats. Martyr Proc aims to do the same thing -- it just does so much more explosively with cards like Martyr of Sands and Squadron Hawk. Both decks aim to gain life as a buffer and then use that buffer to fuel cards like Serra Ascendant and Ajani's Pridemate. There are also other decks that aim to gain infinite life through combos such as Kitchen Finks + Melira, Sylvok Outcast + Viscera Seer, but that feels like a different direction than you want to go.
If you are primarily worried about your opponent's creatures, spot removal is typically more effective and mana efficient than counter magic. Therefore, I might suggest cutting blue and adding either black or green. You can substitute the counter magic for things like Path to Exile, Condemn, Journey to Nowhere, Banishing Light, Fiend Hunter, Inquisition of Kozilek, Thoughtseize, Duress, and Blackmail. You could also stay mono-white for the consistent mana base and or being able to use more colorless utility lands.
So my next question would be -- what direction do you want the deck to go? How do you want it to play? Do you want to keep you walls and try to play around that and just being a defensive deck that will eventually find an "oops I win" card? Do you like the Soul Sisters or Martyr Proc ideas? Do you want to try and mix and match a little? I can try to offer direct suggestions, but I just want to make sure I know the direction you want to go in. It is your deck afterall, and I want to make sure it is fun for you to play!