|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Iconic Masters (IMA)||Common|
|Eternal Masters (EMA)||Common|
|Dragons of Tarkir (DTK)||Common|
|Modern Event Deck (MD1)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|Premium Deck Series: Graveborn (GRV)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Seventh Edition (7ED)||Common|
|Urza's Saga (USG)||Common|
|Promo Set (000)||Common|
Combos Browse all
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
|Have (6)||awalloftext , firemind12 , orzhov_is_relatively_okay819 , bakeraj4 , , Deoxon|
|Want (7)||Tomagotchi , craileys , jmonteiro , whitethunder8101 , Teldranor , jophess99 , LordBushbaby|
2 hours ago
I tested this against multiple opponents and lost a vast majority of the time. The games I did win, I didn't see the enchantment and the opponent had a bad draw.
Here's what happened: We have some major mana issues. I couldn't draw enough land and the lands I drew were the wrong color. This happened game after game after game. The one game where I actually saw divine visitation, all three got Absorb one after another.
We can't talk about how to SB if the main deck isn't clicking on all cylinders.
I understand your reasoning behind dropping Divine Visitation to 3, but that's the wrong reason. Fix the mana, not the queen card.
For this build, 22 is not even close to enough. 5 mana by turn 5 is 5/11×60=27. That's how much you're going to need. Now there are tons of 3-mana artifacts that give you any color so that might help; may even get our enchantment on the table turn 4 instead of 5. Otherwise it's shock lands for you.
As for card choices, risk factor didn't do anything for me. When I needed cards, he just took the damage. Lots of other stuff looked great in my hand right up until I died.
Might I also suggest Duress as a means of not only protecting the enchantment but also getting some valuable Intel.
Anyhooos that's all I got. Fix the mana issues and get the engine humming. Hit me up and then I can help with SB ok?
1 day ago
That's pretty much the case, yes.
I can give out a few options that I find good, but playtesting as well as local meta should be the deciding factors.
Collective Brutality is great because it's both good against burn, some other aggro decks, and most two card combo decks. It's very versatile.
Fulminator Mage is good against land-based decks, control, and decks with steep curves.
Night of Souls' Betrayal is awesome against decks with a lot of 1 toughness creatures, and it's also quite cheap these days. It used to be a $20 card. It could be an idea to pick up soon in case it's price shoots up again.
1 day ago
Hello there good sir, I am an avid 8rack player (actually known as the resident "bad player experience" player) around my place specializing in Land destruction, infect, mill and discard. So I may be able to help you out =)
First of all, since im assuming you are still somewhat new to 8rack i just want to make a disclaimer. People will generally not really enjoy playing against you. *rack is the type of deck to cause grunts and make people want to go to the next game. so if you arent the type of player that enjoys seeing others in misery i do suggest picking up a different deck. Overtime it really gets to pilots of 8rack.
Now lets get to the deck:
Firstly i see you are running 21 lands 7 of which are colorless. 8 rack might have a very low curve but its been generally established you should run 23-24 lands (personally im a 24 fan)
Also people have done the math for AAAGGEESSSS. With 4 urborgs and 24 lands its been noted you can have up to 5 colorless sources. Most people only do 4 but some go for the additional 5th as either Field of Ruin , Hostile Desert or Blinkmoth Nexus . Ghost Quarter is cool and fast, but losing lands early unless its pox value does hurt the deck.
heres a few more core ideals of 8rack deckbuilding:
Usually theres 6-8 targetted 1 mana removal spells (and you always play these first) the most common form found is 3x Thoughtseize with 4x Inquisition of Kozilek but if budget is a concern Blackmail is the next best choice followed by Duress . I alongside the majority of people run 7 of these cards.
Delirium Skeins is generally a sideboard card. its boarded in versus that leyline that gives hexproof (making your targetted discard worthless) or against controll decks that draw so many cards where 1 for 1 discard isnt good enough. the reason why its not mainboard is because its too slow.
another important note is to play 4x Raven's Crime YES, i know the card looks weak. but that is what every new player to 8rack feels like. but ask any veteran and its easily one of the most important and best cards in the deck. many times on turn 2 will you ravens crime into discarding a land for another activation. assuming you were on the draw and played a 1 mana discard spell t1, and your opponent played 2 spells and 2 lands hes 1 card away from being hellbent already. the card makes lategame lands fodder and its easy to discard to smallpox or lily. PLAY 4 NO QUESTION.
Infernal Tutor is a card some people like, some dont. most people who do like it usually have it as a 1 of but ive never played with it personally so i cannot really comment on it.
This seems like quite a wall of text already, so feel free to ask any specific questions you may have, im always glad to help. also, 8rack is a deck that requires alot of practice to win hard matchups with. so be patient =)
5 days ago
Before answering your questions i forgot the Vampire Nighthawk which is much better than the Deathgaze Cockatrice . Orzhov Enforcer is better than Hand of Silumgar You should add what you feel better with but ill give some suggestions
1) I would put all 4 mana leaks , countersquall is very mana intensive and you dont have the lands to cast it often at the right moment , thought erasure is fine but i think 4 Duress is better . here replace the sidisi pets with Gifted Aetherborn , Opt is cheaper(moneywise) than Serum Visions but the second gives more card advantage , 4 would be recommended from one of those two , I think 2 Read the Bones is enough or Night's Whisper you choose which do you prefer in your playstyle.
2)The advantage is to have always something in your hand to drop(counterspells , creatures...) for 2 mana you draw 2 cards and for 3 you scry 2 to see if you want to draw those 2 cards and then draw.
3)I dont like that card because you're giving a choice , and if they choose one that you dont want at that moment that card wont be worth it , anyway with the artifacts i recommended and mostly of your deck has deathtouch you can remove the creatures from your opponents
6 days ago
Genesis26 This is not your average control deck. This is more of a hand-disruption deck that cores on mass discard. Also, give me any suggestion you can. The budget tag doesn't restrict the deck, it's just labeling the current form as budget-friendly since it's <$200.
As for your deck, Awaken the Erstwhile is hilarious against my deck, but otherwise very poor. Captive Audience is very cute but not very practical, due to being 7-mana in a 22 land deck. It's also very easy to remove in the current environment due to the abundance of Mortify . Risk Factor and Sheltering Light are also a little weird in this deck. I'd just replace them with token makers, afterlife cards, and Unbreakable Formation to protect from sweepers. Another option would be Cruel Celebrant as a Blood Artist effect.
Against control, in your sideboard, Duress and Sorcerous Spyglass are king. If you're worried about the masses of planeswalkers that could support control come WAR, The Immortal Sun is also pretty good.
It's a little weird to give suggestions for someone else's deck on your own page, but so be it :P
1 week ago
Due to the recent spoilers my approach to Teysa Karlov has changed definitely. I do not see her at all in the Sideboard for two reasons mainly. The first one is that she's much more niche than all the other Sideboard cards like Duress or Tithe Taker . The second reason is that post-sideboard, most decks will bring Cry of the Carnarium which is effectively a wrath against this deck that exiles the creatures.
That being said, I did consider to make this deck slightly grindier due to both Cruel Celebrant and Mayhem Devil , and thus create a board state that you bring up God-Eternal Bontu and drain them a ton. In that case, Teysa can easily represent lethal! So, with the new cards in the set, she might even be a Mainboard consideration.
Thanks for the comments a bunch! And have fun brewing! :D
1 week ago
you cant destroy lands , counter spells , cull libraries,draw, gain life all at the same time in the same game . its better to have one or two of those and more copies to increase the odds of having what you truly need. although the cards you have are very high cost. You could try in this deck Viridian Longbow equip it on a deathtouch creature and that 1 damage destroys anything without indestructible or hexproof. Same with Pathway Arrows .
Remove: Despoil , dread waters , mind sculpt (this card is for a mill deck) , talgams scheming , thassas bounty , tyrants choice , crippling blight , mysteries of the deep , weave fate , nightmare , sidisi's pet. deathgaze has a very high cost for what it does.
Add Gifted Aetherborn .
1 week ago
I'm more of an aggro player myself, so I don't know if I'll be much help. I do think, if you're keeping Vampire Nocturnus , you wan't something that can make sure you have black on top. Land, even though a swamp, is still considered colorless. Viscera Seer is very good at this allowing you to sacrifice a creature to scry away the land.
Vampire Nighthawk is an amazing defensive card. Don't sleep on it, especially with your lord effects.
Duress occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All decks: 0.08%
All decks: 0.43%
All decks: 0.15%