Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
|Want (3)||Istarin , Tocqy1 , TheRiddler|
Printings View all
|Core Set 2021 (M21)||Common|
|Mystery Booster (MYS1)||Common|
|Core Set 2020 (M20)||Common|
|Core Set 2019 (M19)||Common|
|Iconic Masters (IMA)||Common|
|Eternal Masters (EMA)||Common|
|Dragons of Tarkir (DTK)||Common|
|Duel Decks Anthology (DD3)||Common|
|Modern Event Deck (MD1)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|Premium Deck Series: Graveborn (GRV)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Seventh Edition (7ED)||Common|
|Urza's Saga (USG)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
3 days ago
Collective Brutality is probably better than Duress because the drain option can be really helpful in aggro matchups. That combined with the life gain from Scavenging Ooze might be enough to stabilize against a prowess deck or something. Also, discarding with Collective Brutality to escalate just gives more cards for Kroxa, Titan of Death's Hunger to use for escape or to turn on Magmatic Channeler.
3 days ago
ThisIsMyAccount thanks for the suggestions! Yeah, been really thinking about Scooze and popping it in mainboard for sure. Been running Goblin Rabblemaster with success but I might leave him sideboard potentially to make room for it. Also, totally whiffed on Abrade being a potential option for sure. In this particular list, do you feel like Collective Brutality is a better option than Duress?
1 week ago
+1 from myself.
1 week ago
Hello. I am playing in an upcoming tournament, and would like to hear some suggestions on how I could upgrade my deck, Izzet Tempo - Tournament Ready. Does it need black for Duress and Removal, does it have too many draw spells. Please some give advice below!
2 weeks ago
I'm gonna name a bunch of cards I'd cut.
3 weeks ago
Here are my thoughts
Don't split the land cycles
It is infinitely easier to say "Oh Geneva has painlands and checklands" rather than "Okay so Dimir has Drowned Catacomb next Boros has Sunbaked Canyon" etc. This is an ease of access point for getting started in the format but also regularly building decks in the format. Having to remember specifically which lands from all the different land cycles go into what color groups will be a huge turn off for most players. I also suggest keeping 5 color cycles for non-land cards intact too; if you have Gold Myr then include the other 4 colors as well.
Include X spells
Aside from giving nice offerings to decks as games go long, it gives you a use for all that ritual style mana ramp in the format.
Focus your ideas for the format
Currently, it seems like Legacy card pool with Pioneer power levels, except the only style of play is "Make synergy then swing creature". When you wanted to make a new format, what prompted you to do so? Is there a certain type of deck you are trying to bring to prominence, or a certain type of deck you don't want to see in the format? I think you should approach from a top-down design, rather than throwing cards at the board and seeing what sticks. It will also help in selling your idea to players, "Hey try my new format, it lets you do X Y and Z different from the other formats!"
Consider the power level you want
Your most well developed themes are madness and lifegain, both stompy builds of medium-low power level. Meanwhile, you have one of the absolute most efficient pieces of removal ever printed with Swords to Plowshares as well as 3 various alternate casting cost creature removal spells. Having hyper efficient creature removal and almost entirely creature based damage to win will create some stale gameplay rather quickly.
Focus on deck archetypes
A healthy metagame has aggro, midrange, and control, the eternal rock-paper-scissors of MTG. Aggro has good match up against control but hard against midrange, midrange is good against aggro and weak to control, and control is good against midrange but weak to aggro. Within that basic rock-paper-scissors, also consider well-known deck archetypes and builds. Some that come to mind are burn, spellslinger, combo, white weenies, tribal, prison, and mill. The format should appeal to Timmies, Johnnies, and Spikes in various ways. If I'm Johnny combo player and the only way to "combo" win is play life gain cards + life gain pay offs + attack with creatures, I'm going to lose interest in the format.
That being said, I highly recommend you get a good splash of cards into the pool for various archetypes before you get into the minutia of what each deck will play, this is currently still barer than bare-bones. Siege Rhino seems like it will be a deck to you right now, but it might not once you get the rest of the format fleshed out.
Play to each color's strengths
This format is currently just creature whack. Green is the creature and ramp color, but is primarily serving to ramp other colors and doesn't have good beaters. Blue is known for drawing and counter magic, of which we see almost none of yet. Look at the colors and think about the keywords that go alongside them, as well as non-creature spells. Red is going to want cards with haste, especially 1 drops, but also a variety of direct damage cards. Blue is going to want a handful more draw cards, probably bounce and countermagic too. Black could benefit from another discard effect beyond Duress, and that opens the door for Megrim to be a deck. Look for perennial keywords like trample, flying, first strike, haste, and even protection from color if you're feeling spicy.
Think about threats and answers
Empty the Warrens is a storm card that could fit well into a creature heavy format without throwing the entire format to Storm but still providing a new deck archetype and varied play for the format. It is a high caliber threat for decks to close games, but there are also tons of answers decks can use to handle it, such as Pyroclasm or Wrath of God or the already in-set Marrow Shards. Thinking about how decks win is crucial to designing the format, but having answers in mind for the threats keeps the format balanced. It will give players a better and more interactive experience, and it will raise the value of sideboarding immensely. Do you have a graveyard based combo for Combo Johnny? Well a Tormod's Crypt sounds like a great include to keep them in check. Lots of big hexproof/shrouded creatures for midrange to fight control? Give control effects to get around them like Chainer's Edict or even just more wrath effects. If you want the format to be dynamic, create threats and create answers.
Find synergies for cards already in the format
Do you want every deck to be a goodstuffs pile? Nobody wants that. Look to cards that are already included and give players deckbuilding choices. For example, you might think that Voltaic Key is an excellent way to get some more mileage from Worn Powerstone, and that inclusion of Voltaic Key will lead you to a few other cards that work well with the pair. Give players options, and think about the things a player will want available to them. Finding cards that nestle in alongside existing cards is an excellent way to start.
3 weeks ago
ANub1s90 Very nice deck. I just have a few suggestions listed below.
Last thing, mana base. Fetchlands are good for getting basics and increasing your chances of getting a non-land card. Nurturing Peatland is card draw in the late game, and you might want some "Man-Lands" such as Mutavault to keep the hits coming even when you are at the late game with no cards in hand. Urborg, Tomb of Yawgmoth is great with colourless lands as it turns them into swamps if needed. Another spicy thing you could try out is Cabal Stronghold, a modern-legal, slightly worse Cabal Coffers.
+1 from me.
1 month ago
Hi! Thank you for creating this deck, i was looking for some cool demon deck, but only what i found were just decks filled with some expensive demons. However this deck has interesting engine in it that can cheat out demons or bring them back again from graveyard, and i love it! I'm playing it often, and still enjoying it. I made some personal changes, because not every card was available to me or i just wanted different demons there. :)
From sorcery i just cut out Duress, because i didn't need it, and it created space for more demons. :)
So for creatures: i kept all small dudes spawning small creatures - basically your nice cheating engine is kept untouched. However i made changes to some demons. Here is my list of demons:
one more Abhorrent Overlord because this card is fantastic in this deck as it spawns small creatures to sacrifice or chump block. So overall i have 2 of them in deck.
i kept Eater of Hope
i kept Kothophed, Soul Hoarder
i added 2x Overseer of the Damned because it creates more small creatures and can destroy enemy threat each time u pull him out.
added 1x Harvester of Souls as another card draw engine, and potential blocker for enormous creatures.
added 1x Lord of the Void cuz he is just so damn strong and people freak out when i pull him on board. :D
as an experiment i added 1x Desecration Demon but eventually i decided to remove him because if opponent have a lot of creatures, sacrificing one of them is not good enough for you and you have nor attacker or blocker. I put there 1x Griselbrand instead, because this deck lacks lifegain a little bit. I wish i could put there Westvale Abbey Flip to get Ormendahl, Profane Prince but this card is unavailable for me.
Having Liliana's Contract as an alternate win condition is great, because some decks like to get tons of life, so with that you can surpass it.
Overall this deck performed very well for me, it is also good against mill, because if he mills your demons into your graveyard, you just need to pull them on board, you don't want to draw them anyways. :D