|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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Creature — Dwarf Artificer
, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Restoration Specialist Discussion
2 days ago
I like your deck and upvoted it.
But be care with Heirloom Blade and ...
...as this works only if you put your commander into your graveyard, not in the command zone (keyword "die").
6 days ago
I only run 3 auras, flickering is one of them. Its kind of what drew me to Sram in the first place since I used to run a mono-white enchantment Mesa Enchantress constructed. I agree though, more artifacts the better.
I wish I had a mana crypt for my sram i'd swap my sol ring, but beyond that I really just wanted you to look at mana reduction more. Its the key to breaking Sram consistently, but yeah def sub other cards first. Quadrastrike is hilarious, I was tempted to run it myself but its hard finding the slots.
Brutal, my meta is all board wipes didn't see it here so figured i'd shout out, its pretty decent. Watch out for those graveyard exiles too, my group is hard on that. Elixir of Immortality It also helps me not deck-out late-game which is a real issue with my deck, draws too hard for its own good.
Yes! No one uses/knows about this card! 1 equip, +3 damage, and you get a free creature back! You can use tokens from Nahiri, the Lithomancer to get a free Stoneforge Mystic or run an Elspeth, Knight-Errant for Puresteel Paladin. There are even lands that create tokens, there are embalm creatures that make tokens from the graveyard Trueheart Duelist.
I try not to proc the sword with Sram since he has to go to the GY, but there are ways around that, and I do have a nice chain set up with sram -> Restoration Specialist -> Stoneforge Mystic if needed. I know you don't run any enchantments, but atleast a few wont hurt. Plus Gryff's Boon comes back from the graveyard, so its perfect to counter your local mill strats.
1 week ago
I'm building an alesha deck myself. I found the deck has a some challenges to overcome.
First you need discard outlets / efective dredging / tutoring to graveyard to throw creatures to the graveyard in order to reanimate them. And you also need sacrifice outlets to send the creatures to graveyard in order to reanimate them again so you can reuse their "enters the battlefield" abilities.
The problem here is you need two different mechanics for mostly the same end, having creatures to reanimate. This would be solved by playtesting and finding the right balance. You can get around the sacrifice outlets thing by having creatures that sacrifice themself to do something like Restoration Specialist but you still want to have some sacrifice outlet to avoid Fiend Hunter, Leonin Relic-Warder, Faceless Butcher or similar other cards giving anything back. So I'd say the key is finding the balance.
And second and probably more important you need to make Alesha survive combat, she is just a 3/2 first striker that will get easily outclassed in commander and you need her to attack so she can do her thing.
To get around this I included all the power 2 creatures I could find that can kill or exile a creature when they come into play to make way for Alesha and I turned the deck into an equipment deck. Alesha improves a lot when you give her some equipments to increase her power. Stuff like Bonesplitter, O-Naginata, Heirloom Blade, Tenza, Godo's Maul or Loxodon Warhammer make her really badass. Giving her deathtouch also allows for safe combats, so Archetype of Finality, Basilisk Collar, Gorgon Flail or Quietus Spike are also pretty sweet.
Gift of Immortality also fits perfectly the deck.
Well that is mostly how I built mine.
1 week ago
Looks pretty solid.
Duelist's Heritage, you can never have too much double strike in this deck.
Restoration Specialist hugely underrated card and you have enough of artifacts and enchantments to make it deserve the spot.
Faith Unbroken Buff your guy and removal. The best part of the Oblivion Ring type removals is that when you use them on a commander, more often than not they will move it to the command zone instead, otherwise you already know they have a removal to spare or a board wipe.
1 week ago
2 weeks ago
Sorry it's taken me so long to test this build.
I like it a lot. It's a very fresh take on Standard.
It has four main problems:
Any deck that has stuff to Exile all Graveyards is problematic for it.
You have partially addressed this by having Naturalize to take care of Crook of Condemnation.
I would suggest you also add Field of Ruin, to stop Opponents using Scavenger Grounds. That's my personal go to for Graveyard hate.
There's no real reason to put things in your Graveyard, other than to Embalm or Eternalize them. Here are some cards you could consider, so that you can interact with your Graveyard a bit more:
Bishop of Rebirth
You have no Draw, which means you will run out of cards to play by your mid to late game.
You can use Gatherer to find some Draw options.
You don't have much removal.
Ixalan's Binding, and Cast Out are staples for decks at the moment.
If you don't have ways to interact with your Opponent's plans, you run the risk that they will get their house in order, before you do.
I think the way forward for this deck is to refine, and cut back on, the Creatures you have.
Decide which ones are essential to win, and replace the rest.
You will have to be brutal, but it will result in a much stronger deck.
NB. I did test this using the playtest notes you gave.
2 weeks ago
mana reduction is combo breaking with sram
As for Assault Suit, i felt the same way intially, but after playing a few matches watching as 5 people colluded to destroy the suit and sacrifice my creature it really hit home that the suit is by all means not that reliable, and if your creature has too many good equipments that benefit you people wont swing. At best its a hilarious card which might save you from a sacrifice but it still leaves you open and prone to being attacked with your own creature and it getting sacrificed, which is especially bad since you run heavy enchantments and those dont stay around.
Speaking of staying around, here is a bunch of recursion I don't see mentioned:
3 weeks ago
Please link cards. It makes it easier to know what you are talking about.
I would try this with your Sideboard: