Tasigur's Cruelty

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Common

Combos Browse all

Tasigur's Cruelty

Sorcery

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Each opponent discards two cards.

Price & Acquistion Set Price Alerts

FRF

Ebay

Tasigur's Cruelty Discussion

triproberts12 on Ten Piece (Pirate Tribal)

4 days ago

Since pirates are fairly weak as a tribe, you're going to need to limit what others can do and attack their resources in order to chip in for the win. Your commander helps with creatures, so I would attack the hand and mana to slow them down.

I recommend discard like Capital Punishment , Dark Intimations , Discovery / Dispersal , Herald of Anguish (great with treasures!), Syphon Mind , Liliana's Specter , Nicol Bolas, the Ravager  Flip, Scythe Specter , Siren of the Silent Song , Skull Rend , Tasigur's Cruelty , and Torment of Hailfire .

While land destruction is often looked down upon as unfun, if you decide to keep with a lot of small creatures, you can come out at an advantage by keeping the lands on the board low. You'd have to build your deck to accommodate that, though. For that, you have Mana Vortex , Tectonic Break , Desolation , Epicenter , Ember Swallower , Rite of Ruin (again, great with treasures), Boom / Bust , Impending Disaster , and Wake of Destruction . You'll also find that creature stealing effects snowball, since you can remove blockers to get in with your pirates. Insurrection , Expropriate , and Blatant Thievery will all serve you well.

I would also lean more heavily into treasures. Mechanized Production acts as a second copy of Revel in Riches to that end, and Brass's Bounty will help get you there.

Some generic tribal cards will also help. Cards like Vanquisher's Banner , Shared Animosity , Door of Destinies , Konda's Banner , Kindred Dominance , Kindred Discovery , Coat of Arms , Metallic Mimic , Adaptive Automaton , Obelisk of Urd , Path of Ancestry , etc. will help shore up the weakness of the tribe.

As for old pirates, consider Rishadan Brigand , Rishadan Cutpurse , Rishadan Footpad , Talas Explorer , Talas Warrior , and Cloud Pirates .

Finally, I would head to EDHREC just to see the staples that are played in Grixis colors, as well as for your commander and whatever theme you choose to go with. You can also toggle to budget in the top right in order to see what will make it easier to build without sinking a bunch of money into the deck. However, keep in mind that cards like River's Rebuke don't scale up well to multiplayer, so you'll find the choices people make are very different. While cards like Cyclonic Rift , Sol Ring and Vandalblast will hurt the pocketbook a bit, they're good investments for whatever Commander decks you choose to build in the future.

If you don't like what you see, you can also head to Scryfall to search for cards. They'll let you limit the results to cards in your color identity, put price limits, and let your rank the results by how much commander play they see.

Darth_Savage on Waste Your Combo Not

1 week ago

Some thoughts...

Reforge the Soul, would give you another Wheel of Fate effect.

Sign in Blood, says target player, you can use it on yourself or your opponent, or have it on a stick Seizan, Perverter of Truth.

Barbed Shocker, Incendiary Command and Chandra Ablaze, don't cause a draw of 7, but do discard hand and draw the same number of cards, or 3 anyway.

Gnat Miser, reduces a players max hand size, Kederekt Parasite hurts them when they draw, as long as you have a red creature, enchantment, planeswalker or artifact.

Liliana's Caress, deals damage based on discard, Runeflare Trap does it based on draw.

Tasigur's Cruelty, has delve and discards 2 cards, though Wrench Mind exists and with a little work Whispers of Emrakul.

This is just off the top of my head (to be fair I have a deck which plays in this space Grixis Owl-ing Mine) so there are probably more... Hope this inspires you, good luck brewing your deck.

WhichKing on The Haunting of Hightower Manor

3 weeks ago

Specters are pretty lackluster (except for Liliana's Specter with flicker shenanigans). I think it'd be better to go goodstuff with demons etc. For the discard you'll have spells that affect all opponents, like Syphon Mind, Unnerve, Tasigur's Cruelty, Mindslicer, Cabal Conditioning and Myojin of Night's Reach. Better than puny overcosted flyers that only affect one opponent each time. If you really want the specter effect you can just run Larceny.

SirFowler on Guilt-Leaf (Needs Suggestions)

2 months ago

I think you should run more graveyard hate, especially towards graveyard recursion decks like Muldrotha. Cards like Withered Wretch, Relic of Progenitus, or even Tormod's Crypt can help out a lot. Something I might suggest to take out would be Winter Orb. It just seems out of place in this deck. You don't have any way to manipulate it to your will. What if someone taps it on your turn? If that happens, only you would get screwed from your own card if someone then untaps it before your next turn. Old, just a suggestion.

You might even need more discard in your deck. Tasigur's Cruelty is a lot better than Tendrils of Despair because late game you just get rid of what you don't need from your graveyard and you don't need to get rid of a creature. Plus, each of your opponents discard 2 instead of just 1 person discards 2.

Also, I think Traverse the Outlands is a little weak in this type of deck. It's a great card sure, but more in like a Selvala, Heart of the Wilds type of deck where power matters. For the most part, you just have low power elves besides a couple of them, so Traverse the Outlands can be kind of a waste if you cast it early. I would suggest replacing it with Perilous Forays. It's great in this type of deck because you're creating multiple elves, which in turn create much more mana down the line.

Hope this helps!

BackwardsChart on Crosis the not sure where I'm going with this deck

3 months ago

You're right, I'm not sure what you're doing with this deck either. A couple suggestions;

Embrace discard or dragons, I'd recommend Discard, It's more reliable and offers you more advantage. However if you did go with dragons I'd recommend going all in and chucking anything that isn't a Dragon.

For Discard, grab Megrim, Liliana's Caress, Tasigur's Cruelty and if you can get one Bloodchief Ascension. Also original Nicol Bolas is super strong in discard.

For Dragons I'd recommend Lathliss, Dragon Queen, and Demanding Dragon from M19, they are both strong picks and play into a Dragon strategy, shouldn't be too hard to trade for. Also, I know they are a bit pricey, but Herald's Horn, and Vanquisher's Banner The advantage these offer are worth it.

Anyway, good luck with this one, it's a strong foundation, just needs some polish.

dalkuldar on Classical Discard v2

3 months ago

I guess you should start by choosing either The Rack and Shrieking Affliction as a WinCon, or rather Liliana's Caress and Waste Not, that'll give the focus you need.

I'd like to suggest replacing Phyrexian Arena with cards like Skeletal Scrying or Sign in Blood, that'll give you the option to choose when you're low on health. With the Arena you have no way of ridding yourself of it. Creature's like Tombstalker and Gurmag Angler are pretty good since you'll be filling your GY pretty fast.

Here some cards you might want to try: Funeral Charm, Raven's Crime, Unmask, Tasigur's Cruelty, Mindwarper, Bottomless Pit, Necrogen Mists, Syphon Life, Nezumi Shortfang

elfric on DanceDanceRevolution (Zur EDH)

5 months ago

hey PrepaidLenin cool deck!

i understand your perspective tuning a deck on a no-richman level for metas where everyone is on that same page. i think though your deck can have some good upgrades without suggesting the typical cedh money powerstaples.

this will be in no particular order about importance.

you have some no-immediate impact cards that are Worn Powerstone, Thran Dynamo and Crucible of Worlds.

it wont be uncommon for you to fetch RIP at any stage of the game and thus has antisynergy with crucible. i know geddon but you probably want zur anyway before geddon and this would be winmore. having it late to striplock one player is not as good as Mana Vortex. basically i think often the ups dont outwheight the tempo loss i generates when played early. and your deck does not have all the best mana so you should better make some better tempo elsewhere. if you want to abuse your graveyard i think even Dig Through Time is way better in this deck. if that is not what you desire Dark Ritual can be that unexpected extra mana especially when not having the best manarocks. its good for necro its good after necro its good with early rocks or powers out you threat and geddon the same turn to foolowup somene elses boeard sweeper. flexibility in mana really is important for control decks. they dont always need all the mana but sometimes they can profit from that little bit extra mana to turn a corner.

the dynamo also costs alot of mana and thus also is only good if you can make a followup play. but your deck only has so many artifacts where most of them are also mana (that would be double ramp). Gilded Lotus is a much better card in your deck as you can nearly play any card you want from its mana. be that counter removal draw whatever it works. if you really want ramp in this slot you might test Everflowing Chalice as its flexible in that it can ramp zur or get bigger. otherwise you might test Aven Mindcensor. even though he cant live through your wraths he is very good. if you dont like that i recommend Yahenni's Expertise in this slot as it can act as a reverse dynamo in that you get your spell and a followup ramp or even something else.

Coalition Relic is the better tempo player than worn powerstone. you can use its mana for interaction or tutors if needed and if not you have your +2 mana next turn anyway. being colored makes up for not having +2 every turn as in control having the option when to use it makes it good.

i dont like Seal of Cleansing and this should be Fragmentize. ask your snapcaster and he will aprove.

Vindicate is a card i also struggled to let go. but its sorcery speed. for me this could never outmatch the upside of destroing a land compared to Anguished Unmaking. so in a control deck like this i could make much more use out of Utter End. i stil play the T-fighter but in more tempo oriented aggressive decks. this could be your Cursed Totem slot too.

Mind Twist is a meta thing. if it works for you thats good but i often found Tasigur's Cruelty better in spellheavy decks. you should try it though i dont know what the better here as the twist can also be very good in multiplayer.

your Sensei's Divining Top and Brainstorm could be better. top is fine but i dont like bs with only 4 fetchlands. and so we are at the landsection:

there are some lands that can etb tapped under certain circumstances. there are those new battlebond multiplayer lands. i guess BU and UW should be upgrades.

the ravnica bouncelands are bad. vulnerable and only grand cardadvantage. it says yes to geddon but no to zur as you cannot play them turn 1 and turn 2 they dont help casting a manarock. these yould be replaced by Terramorphic Expanse and that other one thats the same rulestext. they come in tapped too so its justifiable. both help brainstorm and top.

we know this type of deck wants zur. but Wasteland often is overrated especially if you keep vindicate along geddon that you play anyway. so Hall of the Bandit Lord is very good. atleast if you can manage to cut more tapped lands for colored etb untapped lands. i play Tarnished Citadel in control zur as i do Forbidden Orchard too. going for your own value rather than setting you and one opponent back is often the better play. thus i think one should always weight which lands deserve the colorless slots as there should not be too many. Crystal Vein for example can be that crucial one extra mana.

basically when not having the best mana in hand going for more tempo plays can often be the last bit to get there more consistent. smothing the deck makes it not draw into awkward situations where you stil do something and mabe you dont notice but you slowly fall behind. the more flexible the mana the better the control deck can navigate to make the right plays at the right times imo.

cheers

Load more