Generous Gift

Generous Gift

Instant

Destroy target permanent. It's controller creates a 3/3 green Elephant creature token.

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Set Rarity
Modern Horizons (MH1) Uncommon

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Legality

Format Legality
Modern Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Generous Gift occurrence in decks from the last year

Commander / EDH:

All decks: 0.1%

Generous Gift Discussion

wisegreenbean on Arcades, Toughness/Blink

5 days ago

Colfenor's Urn is kind of a lot of elaborate work for a bit of a dubious payoff(it generally seems much worse than just having a counterspell to protect your creatures from dying in the first place, for example.). Mirror Shield is a hyper specific draft card, It's just not very powerful. Also, vigilance isn't really an important keyword for you, so Brave the Sands isn't really helping you much. I'm also skeptical of Sight of the Scalelords...your creatures are probably big enough on average that an anthem isn't really the most important effect for you, particularly not at such a steep rate.

I'd suggest they be replaced with just cheap cantrips and/or interaction, if there's no other cards that immediately are of interest for you. Beast Within, Generous Gift, Disdainful Stroke, Negate, Kenrith's Transformation are a few excellent and budget options. Effects like Rampant Growth or Mind Stone would also probably be fine and generically good additions.

bushido_man96 on All Will Be One

1 week ago

If. Anyone who builds a decent deck probably won't.

Other options: Generous Gift and Beast Within.

If you've got some excuse to not run either of those, I really don't want to hear it.

Caerwyn on Why are some commander staples ...

1 week ago

RambIe - I find your entire post rather condescending--particularly your dismissive "seems like they just want everyone to have the same decks doing the same things" line.

Whenever I start out in a new format, I do not look at others' decklists--I break out the pen and paper, go to the Gatherer, and start running old fashioned searches. I go out of my way to avoid learning the format's staples until after I have finished a deck or two, specifically to avoid being prejudiced and to avoid "hav[ing] the same decks doing the same things".

Without ever looking at the staples list, my search for mana accelerators put Mana Crypt on my radar. My search for cheap counterspells found me Force of Will. Repeatable card draw Library and Divining Top. Anyone who is really trying to make a good deck is going to add "staples." That is, after all, how they become staples--their power level is too significant not to include.

Also, I think it would be a good time to point out that those who live in glass houses should not throw stones. Seeing as you were dismissive of the idea of staples and rather condescending toward those who use them, I took the liberty of looking at the decks and deck fragments you have posted here. Lo and behold, look what I found:

Sol Ring; Talisman of Indulgence; Phyrexian Altar; Vampiric Tutor; Gamble; Strip Mine; Ancient Tomb; Serra Ascendant; Hushbringer; Aven Mindcensor; Land Tax; Rhystic Study; Smothering Tithe; Brainstorm; Enlightened Tutor; Mental Misstep; Mystical Tutor; Path to Exile; Opt; Swords to Plowshares; Counterspell; Cyclonic Rift; Dovin's Veto; Generous Gift; Teferi's Protection; Winds of Abandon; Fabricate; Idyllic Tutor; Mox Amber; Arcane Signet; Rule of Law; Deafening Silence; Arcane Laboratory; Winter Orb; Noble Hierarch; and maybe a few others I missed.

golgarigirl on Kelsien, the Plague

2 weeks ago

I like what you've got going so far, but it needs a little streamlining...a little focus. We're going to take a look at how many cards do these things you want to do in your description. Sorry if this gets a little long winded...

If you're going to be giving deathtouch, it would be great to have more creatures that would really benefit from it. To me, that's either more of Kelsien's type...'pingers' as my playgroup calls them...such as Blood Cultist, Goblin Sharpshooter, and Deathbringer Thoctar, OR it's some giant nasties such as Chandra's Incinerator, Inferno Titan or Sun Titan, (but only if they work with the deck). Of the creatures you currently have, only Kelsien and Kalmne really do anything neat with deathtouch, meaning multiples of deathtouch cards are kind of wasted.

By adding more ways to find our deathtouch, we add ways to find other useful things too, and trim the worse deathtouch cards. We can replace things like Gorgon's Head and Flail with Heliod's Pilgrim and Open the Armory, we gain access to way more options, both if we do or do not need deathtouch at the moment.

The Mardu colors are amazing at killing things. Your deck should be able to mow down normal creatures without much problem, so removal that just 'destroy target creature's something is not what we want. You've already got some great exile options, but those are also excellent at dealing with other things, so I'd like to suggest the tried and true Swords to Plowshares and Path to Exile, as well as Crackling Doom for really troublesome creatures. Despark and Generous Gift take care of everything else, and bonus points, Gift gives another creature for you to snipe. Shriveling Rot plays right into your strategy as well.

Like your deathtouch, I would really look at the quality of your reanimation. Is it better to have just a few really good pieces and consistently draw/tutor into it, or a lot and find that there isn't anything worthwhile to reanimate (I've been there)? A lot of these cards cost a bit of mana as well, so I would play some more mana rocks and card draw to help you get online faster. Signets like Rakdos Signet that come down before Kelsien are especially good (and I often run my rocks with Daretti, Scrap Savant, so I can turn them into important artifacts my opponents have destroyed later on). Black Market will also get us there in the long run. I like Torbran, Thane of Red Fell to really bulk up our 'ping' damage, and Sigarda's Aid just because it's awesome. Finally, Thrilling Encore does exactly what you want in this deck, and can even surprise your opponents after a board clear.

Peoyogon on Angelic Assault

2 weeks ago

You have a fun looking deck there! Angels were my partner's very first deck when she was first starting to play MTG and I have some heavy nostalgia for them!

I'm not sure if you are looking for help in any particular areas but I do have a couple ideas you may want to consider :)

Have you thought about adding some more targeted removal? It doesn't look like you are in a particular format so there are tons to choose from! Some of my favorites are Swords to Plowshares, Oblivion Ring, and Generous Gift.

If you want, you could also lean into the lifegain aspect of your angels. Cards like Rhox Faithmender can pump your life like crazy and you could use Aetherflux Reservoir to laser beam your opponent for the win.

Azeworai on Primal Genesis Upgraded

2 weeks ago

Alright, it's rhino time.

There are quite a few things I would recommend here.

First off, fourteen taplands!? Come on. Ghired deserves better than that! I'd either run more basics for the sake of your ramp or upgrade the nonbasics.

Part One - Things that cost too much to cast and/or don't do much:

  1. Helm of the Host is cute, but nine mana. Perhaps just a Nature's Lore?

  2. Ghired's Belligerence, however befitting, is quite possibly just worse than Ezuri's Predation.

  3. Hate Mirage follows suit. March of the Multitudes is lovely, though.

  4. Each deck needs graveyard hate! You cut that inutile Full Flowering and you add that Night Soil! (Imagine a joyous voice.)

Part Two - Just for any deck:

  1. So. Removal. Something beyond four would be nice. More instant speed as well. Swords to Plowshares, Path to Exile, Aura Mutation, Artifact Mutation, and Generous Gift are all bromidic and potent.

  2. Can your deck generate green and red mana? Then play Decimate. Do it. It has literally never felt dead. It murders four things at the cost of one card. It is a bloody wrath. Furthermore, if you take from everybody you are less likely to be targeted. I once hit a Dimir Aqueduct, Conjurer's Closet, Phyrexian Arena, and Elesh Norn. Fifteen mana gone in an instant.

  3. Peering upon the curve, add more ramp. Nature's Lore, Into the North (add snow basics), Cryptolith Rite, Three Visits, Druids' Repository, Nature's Will, and any mana dork.

  4. Intrinsically, Darksteel Ingot should just be Cultivate. It is currently cheap and it replaces itself.

  5. Once Upon a Time is a card I run in any green deck. It's great all the time.

  6. Hero of Bladehold has come to murder everyone. She does her job.

  7. Purphoros has come to murder everyone. He always does his job.

  8. Given how few basics you run, Field of the Dead is a splendid inclusion. It's far better than it reads, and it reads of dint.

That's it! Farewell! CRUSH EVERYONE!

I have my own token deck here if you care to see it.

The_Munchkin on Sisay Shrine Tribal

3 weeks ago

I think you could use some more targeted removal. Since you're in 5 color you can run all of the best ones. I would run at least 10 removal spells, and from what I can see you only have 8. I'd suggest both Assassin's Trophy and Krosan Grip for sheer utility. Beast Within, and Generous Gift are both more budget substitutes. This is meta dependent though, I tend to need a lot more single target removal (especially for artifacts) in mine, but you may not.

griffstick on Good cheap staples to pick ...

3 weeks ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

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