Miasmic Mummy

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Miasmic Mummy

Creature — Zombie Jackal

When Miasmic Mummy enters the battlefield, each player discards a card.

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Miasmic Mummy Discussion

Jassukka1983 on Experimental budget Abzan standard (Under 100$)

3 weeks ago

Hi Kittus!

Nice to hear that im not the only one to get this potential ;)

Thanks, i did think that Restoration Specialist but came to decision, that its not efective enought. No battlecry (Hearthstone) :) when it comes to battlefield. Arguel's Blood Fast  Flip does almost same as Driven / Despair, and you get to use Driven / Despair from your grave and opponent loses his cards.Instead i thought these cards: Bloodcrazed Paladin, not enought consistant i think, but has flash whits helps to make more effective blocks

Dread Wanderer, Too fast, i almost always got more then 1 card on hand. And its not worth to return with Renegade Rallier

Miasmic Mummy (im really serious with this one), helps you get instantly on turn 2 same thing as Restoration Specialist grave dumped creature, now i just get to choose, and have 2/2 on board at end of it.Thou Restoration Specialist does help return Panharmonicon and trigger revolt.Revolt isn't really a issue i think, its overall draw i think. You have to kind of get good peaces to get it overwhelm your opponent.Scrapheap Scrounger have not tested yet, might be good?

Is this a Tempo Deck? What you think.

-Jassukka-

Ps. Those are just suggestions and my thoughts. You should try enchanment version. Give me link after you done :)

Karthin on Mono Black Discard (Help)

3 weeks ago

Miasmic Mummy is good, so is Harsh Scrutiny. I'd drop the Sengir Vampire and the Banewhip, and move the Mind Rots into Heartless Pillage (same effect, chance for extra for the same mana cost).

Personal preference, I'd take Walk the Plank over Contract Killing, but it's up to you. I suppose that doesn't help you against the surprise merfolk!

I wouldn't recommend raider's wake, as someone else suggested; I tried it in my own discard, but chances are by the time you can cast it they're already bled dry.

Hope this helps!

krestofu on mono black zombies

1 month ago

Necropotence is amazing. You could replace Read the Bones and add it in. Also maybe throw in a copy or two of Lake of the Dead for some ramp. I'd add in some one drop creatures, maybe cut Harsh Scrutiny and a Profane Command for 3x Cryptbreaker. I'd also add in a total of 6 of the following cutting some of your other creatures and a Sol Ring maybe: Miasmic Mummy, Plaguebearer, Relentless Dead, Shepherd of Rot, or Stromgald Crusader. You could add in some lords... Death Baron, Lord of the Undead, and Undead Warchief are solid. Some other things to consider are Attrition, Curse of Shallow Graves, Endless Ranks of the Dead, and Call to the Grave. Hope this helps out!

Hyperalgialysis on Mono black "Torment of scarabs"

2 months ago

Wall of Forgotten Pharaohs isn't great. Splashing red would be really helpful since you could run Cut / Ribbons and use the aftermath for another huge chunk of life loss. It also adds things like Shock to help with lowering your oppponents life total. I think you need so more early removal options. The Miasmic Mummy would probably be better as a Magma Spray or Trial of Ambition. Supernatural Stamina isn't a card helping with your win condition. Perilous Predicament or Essence Extraction would be better. You could also upgrade creatures with Noxious Gearhulk.

Recover819 on W/B Zombie Party

2 months ago

Been thinking about this brew myself. Some suggestions I have:

Harsh Sustenance

Vile Rebirth

Miasmic Mummy + Murderous Compulsion

SpiritKing on Black/White/Blue Zombie Deck

3 months ago

Often when you start out it might be hard to really focus on a thing in decks. What catches my eye is that you have multiple things you want to do with your creatures in your graveyard and some of them are anti-synergistic/not efficient enough with what you want the deck overall to do (as far as i can tell). You seem to want to create a critical mass of zombies and/or tokens to aggro your opponent out of the game, while getting value out of Zombie Tribal synergies and through Eternalize/Embalm by basically getting two creatures out of one card.

To that end (aggro out an opponent) you can either focus more on token creation or up the number of "Lord" effects aka cards that give a certain creature type a +1/+1-boost.

Since i presume you want to keep the Blue for The Scarab God i suggest adding some Diregraf Captain which act as Lords and further hurt your opponent for killing your creatures and some number of Liliana's Mastery to create more zombie tokens and as a +1/+1 boost on an enchantment (it's harder to remove for your opponent than a creature).

Other cards you might want are cheap aggressive creatures, preferably with some kind of evasion that makes them hard to block. I think Cursed Minotaur is an option you might want to add, others would include Binding Mummy to tap down blockers, Mummy Paramount which can grow pretty big, Tattered Mummy which works well with Diregraf Captain, Wayward Servant to gain life back and of course the good ol' Diregraf Ghoul.Also Time to Reflect is wonderful in Zombie Tribal Decks.

If you want to explore the Eternalize/Embalm road some more, Sunscourge Champion and Miasmic Mummy would be great additions, since Champion can eternalize pretty early, can gain back life and both can dump somthing with Embalm/Eternalize into your graveyard. Ghoulraiser can be pretty good here as well, since he only get's back a Zombie and leaves your Eternalize/Embalm creatures in your graveyard to use them.

Whatever direction you want to evolve this into, i's strongly suggest to get a second The Scarab God even if it is pretty expensive at the moment, but it does so much for zombie decks. Perhaps wait some more until the price drops a bit?

Other suggestions i have is to look up cards from all the Innistrad sets (the new and the old) as well as Shards of Alara cards that have Unearth.

Also, since The Scarab God can basically rebuy your creatures, everything with an "enters/leaves the battlefield" ability is especially good with him.

I hope i could help you out a bit!

lilgiantrobot on Erebos, God of Discard

3 months ago

Not Tomer, but I'm watching the stream! In a multiplayer format, focusing on abilities that hit multiple opponents will serve you much better than single shot effects like Bloodhusk Ritualist.

Along with Bottomless Pit, Creeping Dread and Necrogen Mists trigger over and over again. Cunning Lethemancer is the creature version.

Earsplitting Rats, Miasmic Mummy, Rotting Rats, & Sibsig Icebreakers are more good ETB creatures. Since you're also running Merchant, a Conjurer's Closet can get you a lot of value. Stronghold Rats is nice consistent discard with damage. With your Commander, all this discard is not a hindrance at all to you.

You may also want to add some cheaper wrath effects like Mutilate or Languish. It wont take long for people to want to gang up on you!

lilgiantrobot on My First EDH - King Macar Discard

3 months ago

Syphon Mind effects are better than making one player discard. The Unnerve in your maybe board is almost always going to be better than Despise since you're going against multiple people. Other cheap discard option are Miasmic Mummy, Rotting Rats, Sibsig Icebreakers, Cunning Lethemancer, Bottomless Pit, and Stronghold Rats. Waste Not is a few bucks right now, but is so much value for you.

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