Despark

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Despark

Instant

Exile target permanent with converted mana cost 4 or greater.

Browse Alters

Despark Discussion

TwinStags on Blk/Wht

3 days ago

Instants

-alter: one time use with little pay off

-dazzling: one time use, only good if you plan on a combo

-gods: one time use, your creatures are gonna die so w/e

-holy day: one time use, you’ll die next turn if this was your safety play

-malicious: 2 for 2 aight bad, but that’s not a drop in the bucket in a long term game

-withering: lol wtf?! Never seen that. Prolly not useful in MP as a one time use

Path to Exile : can be used on your own shit

Despark

Beacon of Immortality

SlappyBob on Glittering Company

1 week ago

Thanks for the commment, BrandonJamesCAC :). Let's address it all. First off, both Eladamri's Call and Congregation at Dawn are fire. However, I can already search my mainboard plenty with Chord of Calling and Collected Company . This protects the sideboard cards I want to wish for from things like Surgical Extraction , which is so popular these days it's being run in legacy. On top of that, Glittering Wish allows me to wish for spells on the sideboard, like Abrupt Decay , Despark , etc. Well worth it. Secondly, Carrion Feeder is old school as hell. I've always loved the card, but honestly, nothing beats scrying. Viscera Seer can scry for me at literally any point in the game, not just during combo time. The amount of times I get to scry off someone bolting my creatures is absolutely insane. It may be more fun to pump for the combo, but scrying is indescribably better for the deck overall.

SP3CTR3_chelts on need help building zurgo

1 week ago

I do love Assault Suit on zugo :D

you have a really high creature count! I would put some more instant/sorcery removal in it you have the right colours for it: Utter End , Anguished Unmaking , Despark , Mortify , Vindicate , Crackling Doom (Im not recommending you put all in)

also with an indestructibly commander board wipes can be quite useful. I.E destroy everything then swing with zugo. there are so many of these in white and black.

also i like putting at least 1 alt win in each of my decks just incase someone gains a stupid amount of life. I know you have at least one with combat celibrant/auralia and helm of the host but if you wanted another Kiki-Jiki, Mirror Breaker goes off with zelous conscripts

[ [ Deckname ] ] (without spaces) will also work for links btwm, i.e: zurgo horde

TheSlowestBro on Breya, Artifact Shaper Synergies

2 weeks ago

Thanks man! I definitely get your points, in fact I think my list is too low on the counter magic. I definitely think I should add in at least Dovin's Veto , maybe also Stoic Rebuttal and Countersquall like you have. Also Despark is a smart inclusion as well. The eternal problem is what to cut heh.

The Mirrodin Besieged card is pretty cool, but it might be too slow. On that note I noticed you are running Efficient Construction , I think cards that flicker offer more versatility but also fill a similar role producing tokens, thats why I would run Conjurer's Closet over it for instance. So my eyes are more on Soulherder to be honest since it also curves super nice into Breya, oh and also Etchings of the Chosen might be kinda cool as a thopter anthem that also protects her.

NeonEndymion on The Ur-Dragon

3 weeks ago

Very good points, and thank you for the thoughts/analysis, as always.

Given what you're saying, I think I will try the following.

In:

Fire Covenant

Abrupt Decay

Out:

Earthquake

Despark

And see how that goes.

As to the moxen, I can see the pluses/minuses to both, but ultimately I do value the filter effect from Gruul Signet , and while this is now a faster midrange deck, it is still unavoidably midrange by design and probably doesn't need the extra acceleration on top of what's already in place.

Even in an ideal sequencing scenario, we're going to want to drop a set-up enchantment turns 1-3, and a follow-up dragon 2-4, and moving that up by a turn might just bait out early interaction/removal on us a bit more? And if the removal hits either/both moxen, we're not able to recover as well as truly competitive builds, as we're then down the land drop/card advantage, as well the rocks themselves——and we're curving out much higher at 4-5CMC+.

If you do end up testing with either/both, let me know; I've given in to making this list more or less budgetless, but it'll never be able to function as efficiently, and thus allow for the necessary and expensive interaction slots, as even Scion decks do. So I think we might be touching on an optimized 75% build, especially with the addition of ABUR duals, without the Moxen and without a suite of more expensive mono-U interaction (which would shift the Gruul core/Jund splash further into a fourth color, too) or the $$$ wheels/Twister.

cobalt54 on Heroic Aristocrats [Sideboard help needed]

3 weeks ago

Mullac, thanks for the suggestions! I initially ran Priest of the Forgotten Gods in the mainboard, but it felt too slow in most matches, so I switched it out for a speedier alternative for Game 1. I keep it in the sideboard for creature-heavy/midrange decks, where I think it excels.

Regarding Midnight Reaper vs Rix Maadi Reveler , I chose the Reaper, because I think it is riskier to dump my whole hand on the field before getting to draw cards, especially against decks with Cry of the Carnarium . I am not sure if my logic here is right and might test out the Reveler even for its non-Spectacle ability.

I have exile in the form of Despark and am currently running Lava Coil in the place of the Shock s (which I don't have at the moment). I am testing a sideboard with Shock s to be able to respond more flexibly to the white and red aggro decks, and primarily because it costs only 1 mana. Not sure about that one either. I wonder if Tibalt, Rakish Instigator be a good alternative to Shock ...

NeonEndymion on The Ur-Dragon

3 weeks ago

I've added Earthquake for the need to clear out a lot of opposing mana dorks, as I'm seeing a lot of fast starts in my pods lately on the back of them. If it would hit my own, I just sandbag it a bit into a one-sided board wipe.

Noxious Revival is in the list for the flexibility and value it provides, but also because you can use it, with Greater Good on the field, to chain 2x Patriarch's Bidding in subsequent turns. That's been a fun play.

As to ramp, as you say, the deck starts to get crowded around 3-5CMC, and with the added mana dorks/cost reducers and artifact mana, I haven't minded dropping Cultivate and Skyshroud Claim so far. If anything when I played them I'd be sequencing them after dropping other cards in that CMC slot, and then there would be tension about when if ever to play them, so they'd be dead in hand. So maybe they're just too slow for the speed and consistency we're going for?

As to Despark , that's probably a meta call but has been OK so far. There have been more than a few times when 1. the BG on Abrupt Decay would have been easier to produce and 2. the CMC restriction would have been better for Abrupt Decay vs Despark , but in most cases, in 75% metas, a lot of the "must answer" threats are indeed above 4CMC.

How has your list been performing lately?

Vlasiax on The Ur-Dragon

3 weeks ago

I've recently saw you've added Earthquake and Noxious Revival - are those more of a meta calls?

Also how's been Despark performing? And deck without Cultivate or Skyshroud Claim ?

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