Exile target permanent with converted mana cost 4 or greater.
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|War of the Spark (WAR)||Uncommon|
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|Commander / EDH||Legal|
4 days ago
Sorin's Thirst I would pull and add Despark as it's the same CMC but has a lot more flexibility and it will let you hit the real artifact threats if needed (to cover that basis lost from losing Disenchant).
As said above upgrade your lands.
4 days ago
If its themed Lifegain why not add some Heliod, Sun-Crowned? his habilities can be used even if he is not a creature.
You can also consider Sorin, Vengeful Bloodlord it gives lifelink to your creatures during your turn, and you can bring back some dead, remember that you can even bring Heliod from the dead, cause when hes not in the battlefield he always count as a creature.
Despark is a great cart to consider aswell, it removes from the game anything costing 4 or more at instant speed (great response to a Embercleave/The Great Henge, Questing Beast or any of the expensive Gods).
1 week ago
Ah, what is there to dislike about life gain? The deck looks sweet, however, I do have some suggestions.
Whilst Exstort is a lovely mechanic, I feel as if many of these creatures are lacking. Basilica Guards, Kingpin's Pet, Knight of Obligation, Thrull Parasite, and Syndicate Enforcer all just have egregious stats. Similarly, Resplendent Mentor is a five Mana 2/2 that doesn't do something immediately unless you have a board state.
Armillary Sphere doesn't do much. You probably prefer to cast your commander than paying four and finding two basics.
That's all from me. Good luck!
2 weeks ago
February 2020 update:
Deck holds up very well in multiplayer, though some of the clerics' abilities aren't as relevant as I'd expected them to be so time to shave a bit off of the top for removal and more mana ramp. Some of the existing removal is being swapped for more versatile/lower CMC cards as well. I'm torn between Devoted Caretaker and Giver of Runes but went with Giver since its activation doesn't have a mana cost.
Future: I do like the suggestions of Blood Speaker, Children of Korlis, Daru Spiritualist, Shaman En-Kor and Heirloom Blade and I'll see if I can eventually fit some or all of them in somehow, particularly the Blood Speaker and Blade.
2 weeks ago
As for cordialities, welcome to the format! First decks are always a crucible, so I shall do what I can to aid.
I will abstain from mana-base suggestions, for I don't know the deck's potential budget.
I don't have an equipment deck myself, so I shall do my best. Seeing the commander, rather than a single creature being stacked with everything on it, Syr Gwyn seems to prefer many creatures, perhaps endighted by a single equipment.
There are some cards I am unsure of.
A card I run in my black decks is Painful Truths, which is fantastic for fastly paced decks.
Having a package of cards for each tutor is always a great plan. Seeing as that you run Open the Armory, granting the tutor utility outside of just equipment seems wise. Darksteel Mutation and Prison Term are favourites of mine, so now the tutor can be a kill spell.
Now, Haakon, Stromgald Scourge is a splendid engine for the deck to have, but this means a graveyard sub-theme would be relevant. Faithless Looting may aid in card draw; Cathartic Reunion fills a same role; Entomb, Dread Return and Unburial Rites are similar to find with entomb; Buried Alive finds Haakon and some fuel for it; Cavalier of Night and Cavalier of Flame may suffice; Corpse Knight is prolific in its affliction; Dauntless Bodyguard has utility for cheap; Hero of Bladehold just gets scary far too quickly, as does Hero of Oxid Ridge; Midnight Reaper is fantastic; Marton Stromgald is selcouth to most and absolutely destructive; and Khorvath Brightflame could be quite the finisher; Worthy Knight can swarm quickly; and Ashenmoor Liege bestows power across the board.
Skullclamp and Grafted Wargear could be a fun package to run. Equip Skullclamp, then Grafted Wargear to the same creature. Attach the Wargear to another creature, the other one will die and you draw two cards, all for one mana.
For an aggressive deck, as I'd assume this to be, Tymna the Weaver can draw cards abound. Alesha, Who Smiles at Death, who may not be a knight, is quite the reanimation engine. Buried Ruin to get back equipment could be a worthy inclusion.
As for your decklist, the only cards I would consider ablating are Order of Midnight, Vona, Butcher of Magan, Heirloom Blade, and Helm of the Host. Of these, Order of Midnight has the most utility. It brings something back, then can become an evasive threat to put some junk onto. Heirloom Blade just seems far too slow. Sorin, Vengeful Bloodlord is interesting. I'm not too big of a fan, but the lifelink seems relevant. Vona, Butcher of Magan doesn't actually do all of that much. She gives a deck that is attempting to swarm, equip, and maybe reanimate another hole to jump down. Now, Utter End is (in my humble opinion) an overplayed card. It's four mana to kill something Four. Sure, it's an instant, but it's four mana. I prefer Vindicate
That shall be all from me. My condolences if this sounded blunt, but I had a lot to say and I attempted to be as laconic as possible.
May fortune be with you!
4 weeks ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
1 month ago
For cEDH level, I'd recommend putting in:
Mystic Remora for additional card draw
Vampiric Tutor for your instant generic tutor and Imperial Seal if you can afford it. Lim-Dul's Vault is also a good tutor/pile maker and Merchant Scroll can search Dramatic Reversal and any counterspell/blue removal spell.
With the banning of Paradox Engine , Despark does not have many relevant targets. In fact, I'd say it's only niche to reanimator targets or any other big creatures that get cheated out, which is VERY dependent on your meta.
Arcane Denial is something I'd only find not bad if it's literally used to protect your win con on the turn that you're going to win; otherwise, you just netted your opponent over you. This one's up to you but I'd rather not play it.
1 month ago
The problem is there is too many 3 drops for this deck. Lower the curve by adding:
Here is a list of all cards that mention exile in standard, including all Theros spoilers:
If you want to take this to modern, here is an esper exile list: