Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Graveborn (GRV) Common
Battle Royale Box Set (BRB) Common
Urza's Saga (USG) Common

Combos Browse all



Each player puts a creature card from his or her graveyard onto the battlefield.

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Recent Decks

Exhume Discussion

sarat on Reanimator pauper radkos

1 week ago

Ento pensei em colocar criaturas com flying mas preferi o annihilator, trample e delve, talvez colocar o flying no side pra decks com criaturas de toque mortfero.Quando da tudo certo eu uso Faithless Looting descarto Ulamog's Crusher e Dragon Breath no primeiro turno (se tiver 2x Lotus Petal e um Exhume j entra no primeiro turno mesmo batendo 8 e forando oponente a sacrificar duas permanentes, seno da ele tem que entrar no segundo turno mesmo, mas de qq forma o cara vai ter que sacrificar duas permanentes ainda. Mas achoq ue vou por o Stinkweed Imp ele pode vir a calhar com uma conjurao normal (sem reanimar), tem deathtouch e uma habilidade de tombar (colocar o encantamento de haste e criaturas para reanimar no cemitrio) e trazer ele novamente pra mo. Serve de vrias formas.. acho que vou tirar um pouco das criaturas mais caras pra colocar ele.

Thanks bro!

Exotryptan on One Elf, Two Elves, All the Elves (Tier 1)

2 weeks ago

SkwarkaAll the good answers are sorcery speed? wut???I mean your point that pauper is proactive is absolutly correct but that point just isn't true.All the good answers in mtg are always instant speed. Thats what makes them good answers.In this deck it doesn't matter because whats the opponent gonna see? Elves duh.But in other matchups i obviously wouldnt want to reveal my Exhume to a Delver or a TurboFog Player. (Obviously reanimator doesnt play green, but you get my point.) But a very nice deck regardless +1 :)

eyes2sky on Killer of Sparks

2 weeks ago

+1 looks like a good start...try Exhume instead of/or in addition to Unearth. For an alternate win-con try Crypt Rats. Curious question: why Snow and no basics?

AStorm02 on Thraxi-murderer

2 weeks ago

I think this is a very good deck. I looked at it because I have a Thraximundar deck with almost the same theme.

I think you should add in a Carrion Feeder for a cheap infinite sack outlet that can also sack to itself. I think you should also put in a Geth, Lord of the Vault so that you can steal the stuff in your opponents graveyards that you sacked while also having them mill. (also these are both zombies so they work well with rooftop storm).

Also Living Death could work really well if someone wipes your field. Even if it helps them, you can start making them sack creatures anyway. Some cards with similar ideas could be Victimize, Reanimate, Necromancy, Exhume, and Animate Dead.

Finally, to address a problem I often run across with my Thraximundar deck, I think you need some more mana rocks to sustain you if you don't get Rooftop Storm.

Daedalus19876 on Hymn of Darkness: Elenda EDH | *PRIMER*

2 weeks ago

SlavicGhaespar: Oh, trust me, I always love a good combo. I'm running my The Locust God list for a reason, heh. But this is my deck for when my playgroup gets salty about constant T3 combos.

Suns_Champion: Thank you!! :D I'm so happy that it achieved such a high rank so fast! And, in response to your suggestions - Hell's Caretaker should certainly be in here, and I'm not sure how I forgot it. It is a creature, though, so it gets eaten by most of my board-wipes.

Stitch Together is okay, and I might find a slot, but Exhume is not very good here because I'm in the business of eating my opponents' huge creatures to fuel my small, efficient ones. I will always lose advantage because my opponents will have something better to reanimate (compare, for example, my Sidisi, Brood Tyrant list, which DEFINITELY gets value off of Exhume).

Suns_Champion on Hymn of Darkness: Elenda EDH | *PRIMER*

2 weeks ago

Congrats on the #1 spot!

Have you seen Stitch Together and Exhume as possible recursion?

Also Hell's Caretaker. Sac a token made by Elenda to get Elenda back.

TheDevicer on Trying to make deck more ...

1 month ago

I've got more time now so here are my thoughts. First and foremost, Kess, at it's best, is often the head of a dedicated Kiki-Jiki, Mirror Breaker combo deck. If you're playing vs pretty decent players who understand a thing or two about the format and are ok playing at a pretty high level of power, this isn't something to worry about. On the other hand, if you're just playing at your local shop and people frown on combos, especially fast and resilient ones in decks with basically no other win cons, you might not want to go extra turns and some control stuff. After all, you really don't want to sever relationships or drop a ton of money into a deck only to find out people at your store plan to shank you in the parking lot.

Anyway, I'm going to assume your group is ok with high levels of power an will be pitching Kess to you as a dedicated fast combo general. When I say that, I mean as a general who aims to win very quickly through some minor disruption but will often struggle vs groups that pack tons of efficient and early hate. The reason Kess is such a great general is because the Kiki Jiki combo is incredibly resilient. As long as your yard is open to you, you can push the combo live from both your hand and from your yard. This opens up a ton of different lines of play for you and makes it incredibly difficult for your opponents to tell how they should react to you.

Still, because you're on budget, you're going to have to build a little bit on the slower side. I recommend going more control heavy than the average Kess list. For a great example of a kess deck, check out this list..

As for your combo package, limit it to just this:

Keep in mind that with kiki and deceiver in the yard, just using Phyrexian Delver is good enough to combo for the win.

For your deck, you want about 10 to 14 sources of ramp. Unlike in most decks, rituals like Cabal Ritual and Dark Ritual are fine, but I wouldn't go beyond those two. The rest of your ramp needs to be cheap and preferably untapped. The signets and Talismans are awesome, Fellwar Stone, Everflowing Chalice, Mind Stone, etc. I also really like Nightscape Familiar.

Then you want some Wheel of Fortune effects. That is pretty pricey, but Windfall and Jace's Archivist are cheap.

Your best bets for reanimation are;

You want cheap interaction. Swan Song, Dispel, Arcane Denial, etc.

Finally, since you're on a reanimate plan anyway, it pay to have like one really good fatty that you can bring out. I like Jin-Gitaxias, Core Augur. In my group, I've stolen away so many games by flashing in Notion Thief, going to my turn, reanimating Jin-Gitaxias, Core Augur, and casting Wheel of Fortune.

Overall, kess is a blast to play. The games tend to be short because you either assemble the combo fast or die. Every game feels like a mad rush to assemble a contraction through some ridiculous means and since you have so many different lines of play and avenues to push for the win, the deck never gets old for me.

BTW, the competitive meter on tappedout is a joke, don't trust it.

These are my general thoughts. Feel free to ask questions.

ersatz_olorin on How to Cheat Ur Dragon

1 month ago

Defense of the Heart, Natural Order, Elvish Piper, or Quicksilver Amulet are all good options for cheating something into play.

you could also take the reanimator approach by filling your graveyard up with cards like Buried Alive or Entomb, or discard outlets like Fauna Shaman/Survival of the Fittest or even something like Insidious Dreams, then bringing them onto the battlefield with cards like Reanimate, Exhume, Living Death, or maybe even a Sheoldred, Whispering One/Reya Dawnbringer to get something every turn.

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