Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Graveborn (GRV) Common
Battle Royale Box Set (BRB) Common
Urza's Saga (USG) Common

Combos Browse all



Each player puts a creature card from his or her graveyard onto the battlefield.

Exhume Discussion

fastzero on Aztec Death Whistle (Songs of the Damned Combo)

2 weeks ago

Great deck! Whats your thoughts about put some Exhume and Ulamog's Crusher to make a mix makin this deck have 2 combos?

Entity97 on A Cuberino

4 weeks ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Chainer's Edict
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Price of Fame
Sacred Foundry
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

xtechnetia on blue black reanimator

1 month ago

Griselbrand is, in 95+% of situations, the reanimator target of choice. His text box may as well read "when this enters the battlefield, you win the game", as he draws you a ludicrous number of cards on command, restocking your hand and graveyard. Plus, you know, 7/7 flying lifelink.

If you don't want Gris or he's out of your budget range, Jin-Gitaxias, Core Augur can sort of imitate him, although not nearly as well.

Some other really good (but more situational) reanimator targets are:

As for the rest of your deck:

  • I don't think you need blue mana? All your actual spells get cast off only, and you're surely not planning to hard cast any of the fatties.
  • For self-discard options, Faithless Looting is amazing, if you're willing to splash a little red into your deck (maybe instead of blue).
  • Entomb is super good at immediately dumping a fatty into your graveyard. If you don't want to pay for that, the next best bet is Buried Alive .
  • Dark Ritual is a good speed improvement in certain hands. Swamp -> Dark Ritual -> Entomb -> Exhume -> Griselbrand basically wins the game on turn 1.
  • As many copies of Reanimate , Exhume , and/or Animate Dead as you want to pay for would be good. Redundancy is key to getting your fatty reanimated consistently and in decent time.
  • To protect yourself a bit from countermagic or similar, Duress is great. Ideally you probably want Thoughtseize , but that's expensive.
  • Your Lili planeswalker and Elixirs probably aren't needed.

All of this being said...

If you're playing casually, reanimator might not be a good deck choice, as it creates a lot of "nongames" where the games are just won or lost based on how fast your opener is / how much graveyard hate or early interaction exists in your playgroup.

Daarkest on Sandstorm: A New Tier 1 Possibility

1 month ago

geojoe, thanks so much for checking out my deck. I hope you do well with it. In addition to the Exhume , I am already running 4 Unearth . I agree with the more draw cards. But because the deck has two main combos (check the description), most opening hands will have either one of them. And when I play the deck, that statement remains true. Also, often times I have used Sign in Blood just to deal damage.

How about this? Make the changes that you see fit, play with it a bit, and then contact me again and tell me if it was more efficient or less efficient.

CalisSrian on All the Way to Value Town

1 month ago

i hadn't thought about Deep Freeze , i'll need to play with it to see how it goes. I'm not a fan of Caustic Caterpillar because the activation cost requires green, and is one more than the cost of Thrashing Brontodon . in my meta, i can usually remove my opponents noncreatures with nev's disk or the deed, or the before mentioned dino, or Acidic Slime

I have the mike and trike combo arriving soon, so that's probably going to replace the two colorless planeswalkers, and i'll be adjusting the mana.

as far as Imprisoned in the Moon and Song of the Dryads , i find that turning off an opposing cmdr for the cost of giving that opponent a colorless mana or a green mana is more than worth the cost. most of my meta consists of naya dinos/ramp, and gruul ramp. so one additonal mana often ends up being pointless.

i like the idea of Dragonlord Silumgar and Exhume . ill more than likely be adding them in the near future.

thanks for your insight, my dude. if you think of something else, lemme know!!

cenzoh on All the Way to Value Town

1 month ago

First off I wanna say I like what you got going here. I'll give my two cents on some adds or replaces that I would do.

First off. I think that Muldrotha's ability is extremely fun to use but I do think she needs a little bit of help earlier on as she's 6 mana. Adding in Animate Dead and Dance of the Dead I think really help supplement her ability early on in the game as well as later on in the game by being able to cast a creature and then also cheat an extra one out with your enchantment cast on one of those. Both are pretty cheap at 3.50. Exhume is also about 2 bucks and adds in extra recursion. I also think Buried Alive is an essential for cheating out one of your big creatures for some early game pressure.

In my playgroup a lot of enchantments/artifacts are played that need answers so Reclamation Sage is always useful along with Caustic Caterpillar . Hostage Taker is pretty amazing also at dealing with threats or even great for taking your opponent's overpowered Sol Ring .

I like the enchantments that make your opponents' creatures useless. Some other things that can be some fun are Dragonlord Silumgar or Deep Freeze . I personally would remove the ones that give your opponents mana in favor of one of those 2.

I can go through a bit more if you'd like but I just wanna get your thoughts on those for now.


I redid it since it looked so bad because I forgot the brackets. Sorry about that.

chrisstick on Abzan EDH

3 months ago

You have a lot of strategies going on in this deck. Tokens, counters, reanimating,and lifeloss . I would focus more on the reanimating/graveyard placement to compliment your commander by adding in Reanimate , Exhume , Animate Dead , Victimize . Buried Alive would help get creatures into your graveyard to. I would also add more artifact and enchantment destruction because slowing ramp down or destroying an Omniscience in time could win you the game.

chrisstick on Abzan EDH

3 months ago

You have a lot of strategies going on in this deck. Tokens, counters, reanimating,lifeless . I would focus more on the reanimating/graveyard placement to compliment your commander by adding in Reanimate , Exhume , Animate Dead , Victimize . Buried Alive would help get creatures into your graveyard to. I would also add more artifact and enchantment destruction because slowing ramp down or destroying an Omniscience in time could win you the game.

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Exhume occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%