Exhume

Exhume

Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

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Printings View all

Set Rarity
Jumpstart (JMP) Uncommon
Premium Deck Series: Graveborn (GRV) Common
Battle Royale Box Set (BRB) Common
Urza's Saga (USG) Common

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Magic Duels Legal
Pauper EDH Legal
Canadian Highlander Legal
Legacy Legal
Historic Legal
2019-10-04 Legal
Arena Legal
Commander / EDH Legal
Pauper Legal
Noble Legal
Tiny Leaders Legal
Highlander Legal
Duel Commander Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Vintage Legal

Exhume occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Exhume Discussion

wolfsack on Nice in the Sac

1 month ago

This looks pretty tight. I think their's a lot going on though. My initial thoughts on Kels are that she's not exactly a front line commander. She's not the star player of the deck, but gives you a good back up plan for what your decks is trying to do and I think this is mostly because she requires a mana investment to start the engine.

I took a look at few of the cards and they seam a little broad. There might be some options you can cut or replace.

Mortus Strider might be a good include and please don't you dare forget about Bastion of Remembrance.

I would cut Grave Pact for Dictate of Erebos.

Since Kels gives you access to blue, it might be nice to lean into a mill strategy, (there's a lot of support for mill being printed rn) and supplement your board with graveyard recursion.

A thought I had was cutting Metallurgic Summonings for Consuming Aberration. Sepulchral Primordial into a Consuming Aberration is the Dimir Drama your dark heart has been looking for bby.

A neat little play would be casting Exhume with a Keiga, the Tide Star on board and sacrificing it to steal the best thing. Theft recursion synergies!

Mindcrank would be disgusting here with all the life pings and I love the thought of it so much!

We can def hop on a call to talk strat on this. I got pretty lost in this concept hahaha.

LunchBox1211 on GRAVE YARD?

1 month ago

Exhume is a solid reanimation spell. Sure, it does let your opponent do the same, but you have the advantage, because you have planned for this and your opponent hasn't. I use Exhume in a Rakdos reanimate deck for Pauper. It's a great card. Another card you could run (I'm not sure if you want to take this path) is Gurmag Angler. Depends on how many things you are willing to delve away.

anubis1ra1 on Lokotor's Cube

2 months ago

too strong:

Balance

Hogaak, Arisen Necropolis

Pathrazer of Ulamog

Artisan of Kozilek

Lodestone Golem

Daze

Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)

Hymn to Tourach

Animate Dead

Channel

concerning:

Feather, the Redeemed

Winding Constrictor

Manifold Key

Ulamog's Crusher

Ichorclaw Myr (colorless infect)

Myr Galvanizer

Bounding Krasis

Unburial Rites

Mother of Runes

Archetype of Courage

Village Bell-Ringer

Sun Titan (probably fine)

Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)

Battle Screech (or Lingering Souls/Spectral Procession) too many of this effect (too many flying tokens I think)

Winds of Abandon game ending 1 sided wrath (probably just too strong)

Mana Tithe fine card, but not sure why white has counter spells

Peregrine Drake probably fine, but just worth watching for overly easy infinites

Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)

Brain Freeze (not really supported?)

Snap again potential infinite mana

Exhume

Tainted Strike/Phyresis Infect is potentially too strong

Feldon of the Third Path potentially degenerate?

Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)

Golgari Grave-Troll maybe fine

Sprout Swarm (I've seen this card be silly, but its probably fine)

Groundswell/Scale Up (with infect)

mrdehring on Even Flow - Gyruda EDH

2 months ago

Ancestral Vision something to do early and cards draw.

Pact of Negation to allow me to push through my combo

Exhume? I get my cards going, but everyone else gets something fun so this may better is it was Zombify or Profane Command

Memory Plunder with all the incidental mill I'm sure someone will have something I want to cast.

fatalzintomyum on Horror Winds Combo

3 months ago

This is one of those decks that shocks me when I find that it isnt banned. The parts of the combo slide together effortlessly, and unlike most other combos (especially pauper ones) that involve digging deep through your deck, this deck even works when the combo goes awry. I had few test matches where I was left without options and all of the the cards also seem strong in their own right. Exhume plus Street Wraith... a combo, just like everything else in this blasted deck. upvoot from Heer.

JakeGMTG on Human Cleric

3 months ago

Overall:

I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.

Biggest room for improvement:

Resolve the small issues (See below)

Issues that I see:

-Few ways of protecting Kaalia

-Few ways of drawing cards

-Slightly not enough ramp, try adding 2 more

-Too high CMC on non-angel/demon/dragon cards

-Few ways of removing single targets

-Slightly too many board wipes

-Slightly too few lands, adding a few will allow you to have more keep-able hands

Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)

Talisman of Conviction (.6)

Talisman of Hierarchy (.8)

Talisman of Indulgence (2.3)

Fellwar Stone (3.5)

Coldsteel Heart (1.5)

Chaos Warp (1.5)

Oblation (.7)

Obliterate (1.8)

Exhume (1.5)

Harvester of Souls (1.3)

Bloodgift Demon (1)

Demonlord Belzenlok (.8)

Boros Charm (2.5)

Apostle's Blessing (.25)

Giver of Runes (3)

Battlefield Forge (2)

Caves of Koilos (1)

The total for cards to add should only be about $25

Cards to take out to make room:

Mardu Banner

Orzhov Locket

Star Compass

Angelic Chorus

Grave Betrayal

Elspeth Conquers Death

Nevinyrral's Disk

End Hostilities

Day of Judgment

Beacon of Unrest

Akroma, Angel of Wrath

Angel of the Dire Hour

Herald of War

Pristine Angel

Tariel, Reckoner of Souls

Yosei, the Morning Star

Angel of Condemnation

The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.

Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land

Battle lands (1) https://mtg.gamepedia.com/Battle_land

Check lands (3) https://mtg.gamepedia.com/Check_land

Filter lands (3) https://mtg.gamepedia.com/Filter_land

Shock lands (2) https://mtg.gamepedia.com/Shock_land

Fetch lands (3) https://mtg.gamepedia.com/Fetch_land

Apocate on [High Power Primer] Dreams See Ghost

3 months ago

Are you sure you want Exhume? Pretty sure that Unearth is strictly better in every way in this deck specifically. Stitch Together is also a consideration. Also, Sickening Dreams is a nice tucked in wincon when you already have Ad Naus and Angel's Grace in a deck together.

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