Dusk Legion Zealot
Creature — Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
Printings View all
|Mystery Booster (MYS1)||Common|
|Masters 25 (A25)||Common|
|Rivals of Ixalan (RIX)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Dusk Legion Zealot Discussion
1 day ago
I feel like this is one card away from an infinite combo. Something that says when an opponent loses life you can that much or something. But I don't think a card like that exists at common. But a suggestion for you would be Deathgreeter. The thing that I noticed though is that you have a lot of ways to gain/drain life but no way of making the creatures necessary to do that though. Something to consider would be creatures that when they enter or die makes a token. Something like Doomed Dissenter or cards with afterlife. Although the only playable creature with afterlife is Imperious Oligarch. Other creature that might be good: Doomed Traveler, Lazotep Reaver, Wakedancer, Fourth Bridge Prowler, Fume Spitter, Dusk Legion Zealot.
I would probably cut Epicure of Blood, five mana is just too much, and I would go down to at most 2 Suture Priest. I would even go as far and say cut him because you want more creatures like the ones listed above, this is because you don't really need 12 copies of that effect even if he does a bit more. The main thing this deck wants to do is play out creatures that gain u life which in turn will damage your opponent.
2 days ago
Bloodghast, Champion of Dusk, Chancellor of the Dross, Dark Impostor, Defiant Bloodlord, Guul Draz Overseer, Knight of the Ebon Legion, Mirri the Cursed, Bloodlord of Vaasgoth, Necropolis Regent, Nirkana Revenant, Twilight Prophet, Dusk Legion Zealot, Savage Gorger, Thirsting Bloodlord, Vampire of the Dire Moon, and Vampire Outcasts would all be decent additions to the deck. Wraths and tutors would also be good.
5 days ago
Well I guess it's always better to have a lower curve than a higher one, but I'd say it's also important to be mindful of curving out in order to maximize the value you get from playing lands, which is very difficult to do with a deck comprised exclusively of one and two drops, as it requires you to cast a higher number of cards from your hand on a given turn. This is compounded by the fact that your deck includes cards like Rotting Rats, as well as certain cards in the maybeboard, that require both players to discard cards; it seems like an inevitability that your deck will eventually slow to a halt once you run out of impactful things to play/cards to force your opponent to discard from their hand; that's always been the biggest thing I've disliked about dedicated discard strategies, and probably the only significant deterrent preventing me from brewing one up myself. Your deck is also lacking a true finisher; with all the cards that will inevitably end up in your graveyard over the course of the first few turns of the game, it may not be a bad idea to try out Gurmag Angler. A few other curve-smoothing options for you include Thorn of the Black Rose, Phyrexian Rager, Dusk Legion Zealot, and then maybe Bone Picker and Gray Merchant of Asphodel for a way to close out the game once your opponent is out of action. Defile and Snuff Out offer some nice, efficient removal as well, for adaptability's sake. I hope you find my suggestions helpful, and that I did a decent job of explaining mana curve to you.
1 week ago
Also, yeah, this is why Sorin into Champ is so good. Also Castle Locthwain is emergency draw power, and if you wanna use him, Dusk Legion Zealot is an okay creature, being a tribe-shifted Elvish Visionary.
3 weeks ago
For anyone interested in a budget version, here are some changes I would recommend:
Chain of Vapor becomes literally any removal spell, it's just in here because I own a Chinese one and I like the card a lot. (Plus it can bounce your own commander and sac a land to make it into a removal spell.)
Mystic Remora becomes any draw spell.
There are also a couple of randomly expensive mana rocks or whatever, figure it out.
1 month ago
I find Strix is a great option for the deck. Since it's an artifact it can synergize with Arcbound Worker, and since it has flying and deathtouch, it's easy to attack and get a counter on it when I need to, and it acts as a disincentive to attack me when I need that.
In some ways, Imperial Recruiter also fills this same role since it comes in and puts a card into my hand. (and it also has the benefit of being exactly the one I want)
I generally find that I don't have too much trouble managing my life total with the list as is, so the fact that these cards don't include the "lose 1 life" part hasn't been much of an issue.