Dusk Legion Zealot

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Masters 25 (A25) Common
Rivals of Ixalan (RIX) Common

Combos Browse all

Dusk Legion Zealot

Creature — Vampire Soldier

When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.

Dusk Legion Zealot Discussion

YamishiTheWickedOne on WB Vampire Life Drain

4 days ago

Modern huh? Unless you wanna do a sacrifice engine you're better going Rakdos or Mardu.

Vamps also wanna run pretty light on mana in either case. 3 or less cost = good, use 4+ mana cards very sparingly. Like Sanguine/Exquisite are simply too slow to be good imo.

Now, depending on your budget, you could do something like.....

4 Viscera Seer , 4 Bloodghast , 4 Blood Artist or Kalastria Highborn , 4 Cordial Vampire , maybe 4 Vampire Nocturnus or Vampire Lacerator and 2 Kalitas, Traitor of Ghet or Captivating Vampire , or maybe even 4 Dusk Legion Zealot or Gatekeeper of Malakir .

Or alternatively, consider that red gives you access to Stromkirk Captain who is hilarious with Vampire Nighthawk , Gifted Aetherborn and the new Vampire of the Dire Moon .

For hate spells, usable ones are things like Fatal Push , Lightning Bolt , Path to Exile , Terminate , Cast Down , Kolaghan's Command , or if you have money, Liliana of the Veil , Liliana, the Last Hope , and also to bring him up on this subject: Sorin, Imperious Bloodlord . Hand disruption is expensive, looking at Thoughtseize , Inquisition of Kozilek , and Collective Brutality . But black has almost a monopoly on that.

3 other cards to bring up: Olivia Voldaren , Stromkirk Noble as he was always good but 5 color humans are a huge deal in the meta now, and Zealous Persecution .

Hope this gave you some insight. Welcome to the dark side.

Last_Laugh on Daddy Markov's Vampires

2 weeks ago

Ok, I'm back on request. The main thing that needs a little work is lowering your avg cmc and a bit more card draw is needed imo.

Suggested Cuts:

Anowan, Both Sorins, Eerie Interlude, Hour of Devastation, Commander's Sphere, Orzhov Cluestone, Diabolic Tutor, Blood Tracker, and Vanquishers Banner.

Adds: Cordial Vampire , Dark Prophecy , Orzhov Signet / Fellwar Stone (or Talismans), Diabolic Intent , Sorin, Solemn Visitor , Austere Command , Dusk Legion Zealot , Skullclamp , and Shared Animosity .

That'll take away 16 mana or about .23 off your avg. cmc (rough educated guess).

multimedia on graveyard landfall

2 weeks ago

Hey, interesting concept, good start for a budget deck. Nice Loam Ultimate Box Topper :)

I think if you want to win with Maniac or Jace by drawing a card without any cards in your library then you want more low mana cost draw effects that you can access from your graveyard. Other low mana cost instant/sorcery spells for draw are also good.

Budget cards ($3 or less each) for draw to consider adding:

Cards to consider cutting:

  • Jwari Shapeshifter
  • Mirror Image
  • Fated Infatuation
  • Natural Affinity
  • Cultivate
  • Worm Harvest

Buried Alive is great with dredge creatures: Grave-Troll, Stinkweed, etc. Tutor for three of them and put them all into your graveyard. Jarad's Orders and Final Parting are tutors that can put a card into your hand and also one into your graveyard. Wonder is good with self-mill; when in the graveyard and you control an Island can give Muldrotha flying making her a bigger threat to attack and do Commander damage.

Animate Dead is great with Muldrotha's ability to play an enchantment from your graveyard. Two drop reanimation that can reanimate Muldrotha or any other creature in your graveyard or target a creature in one of your opponent's graveyards. Kaya's Ghostform enchantment that makes it hard for your opponents to remove Muldrotha. Helps to keep Muldrotha out of the Command Zone.

Cards to consider cutting:

  • Rites of Flourishing
  • Zendikar's Roil
  • Zendikar Resurgent
  • Undergrowth Champion
  • Far Wanderings
  • Villainous Wealth

Budget land upgrades to consider:


Three $5 cards to consider adding are Fauna Shaman , Mystic Remora and Eternal Witness . Fauna is an engine with dredge creatures to repeatedly get them into your graveyard while also tutoring for another creature. Remora is one of the best sources of repeatable no mana cost draw in multiplayer Commander. With Muldrotha you don't have to pay the upkeep cost just choose to sac it and then play it again from your graveyard. Witness is powerful with self-mill to recur nonpermanent cards from your graveyard.

oliveoilonyaasscureshemorrhoid on BUG Birthing Pod Toolbox Control

2 weeks ago

So I'm in the process of updating my Sidisi deck and thought I should mention Siren Stormtamer for graveyard protection, I just realized it completely stops Bojuka Bog , Rakdos Charm , Jund Charm , Nihil Spellbomb , Agent of Erebos , Angel of Finality , etc. And I'm noticing my deck is lackluster in the early game, so I wanted to ask you how effective Coiling Oracle , Baleful Strix and other cards like Brainstorm , Dusk Legion Zealot , Satyr Wayfinder , Stitcher's Supplier was for you?

vdoz530 on Mono Black Vamps v1.7

2 weeks ago

Update: I removed one Asylum Visitor after gaining some drawing ability from Dusk Legion Zealot I also removed one Gifted Aetherborn with the thought of I like Vampire Nighthawk more and if I’m only runnin 3 Vamp Nighthawk why would I run 4 Gifted Aeth? So I replaced both the Gifted and Asylum with Guul Draz Vampire I like the use of mana better this way and want to be able to get more vamps out given this is a strictly Agro Mono Black Vamp deck now. Also I’m considering removing Kalastria Highborn again for like the 3rd time. I don’t know why but it seems like I’m not getting my bang for my buck here. Your thoughts are very welcome!

vdoz530 on Mono Black Vamps v1.7

2 weeks ago

With the advice of the comment above I removed 1 of the Exquisite Blood + Sanguine Bond combos and replaced with more camp tribe with Dusk Legion Zealot . I left one of the combos because I still want that in the deck and with the addition of the 2 extra tribe vamps I get more flexibility with the card draws it comes with.

dingusdingo on Mono Black Vamps v1.7

3 weeks ago

The tribal base looks pretty nice, and I like the amount of 1x and 2x that you run. I might bump Vampire Nocturnus up to a 2x though.

Not a fan of Essence Extraction . Its spot removal that is expensive at 3 CMC, and doesn't guarantee removal. The extra life is certainly nice, but I would run more Fatal Push or Tragic Slip over them.

Chalice of Life  Flip is nice here, gives a colorless way to inflict a loss on opponents.

With the 2x Crypt of Agadeem and the 20 lands anyways, you could definitely fit 1 or 2 X spells in here for games that go longer. Torment of Hailfire is ridiculous.

A few draw pieces will help in case your creatures get hit by Wrath of God or some variant. I'm a real big fan of Mindblade Render , which isn't a vampire but worth a consider for a budget swinger/drawer. Asylum Visitor is less of a guarantee to draw, but its a 3/1 tribal creature with madness for 2 CMC so it might be worth a consider. Can help gas you when you're at no hand. Damnable Pact is an X spell that can refill you mid game at the cost of some life. Dusk Legion Zealot is a tribal that can replace itself, but doesn't beat down very well. Sign in Blood is a straight forward black draw card that can help you close out long games by acting as a shock too.

I think Dark Favor isn't that great, creature enchantments open you up to getting 2 for 1'd rather easily (they blow up or bounce your creature in response to the enchant, removing 2 of your cards with just 1 card).

I don't like Urge to Feed . It is mediocre removal, and the pumping of your tribe costs you an attack that turn.

Duress and similar effects as a 3x or 4x will help immensely. They let you deal with Enchantments and Artifacts, which are difficult for mono black to handle. They also let you get rid of board wipers, engine enablers, counterspells, and combo pieces before they are played. Finally, they reveal a lot of information about what your opponent can do, which helps you to make better decisions.

You should consider that there are some antisynergies with your cards. Captivating Vampire and Throne of the God-Pharaoh both want large amounts of creatures, while Kalastria Highborn and Indulgent Aristocrat both want you to sac creatures. Undying Evil wants to save creatures without +1/+1 counters, but Blade of the Bloodchief and Indulgent Aristocrat both want to put +1/+1 counters on creatures.

If this was my list, here's the changes I would make

In short, cull down to 8 pieces of creature removal. Up the amount of stealing vampire so serve as more removal and serve as a better tribal buff than blade of the chief. Add in hand disruption, add in Asylum visitors as cheap beaters who can help you if you're empty and benefits from opponents hand being empty too (from your Duress !). Move from the sac vampire to the guaranteed hits vampire because we don't want dead critters. Nocturnus gives all your vamps flying, so slightly upping total creature count while replacing 1x Nighthawk lets you get more benefits. Hope these suggestions make sense and are helpful!

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Dusk Legion Zealot occurrence in decks from the last year

Standard:

All decks: 0.09%

Commander / EDH:

All decks: 0.01%

Black: 0.21%