|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Rivals of Ixalan (RIX)||Common|
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Dusk Legion Zealot
Creature — Vampire Soldier
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
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|Have (6)||damo_rox , brentkc49 , Corlini , DFDGamer , Zelpoke , Daddy1ong1egs13|
|Want (8)||Phoenix219 , HKLives , DMoMagic , DocMockingbird , pipipimlbpp , darkdisciple , CoyotePhantom , eastly|
Dusk Legion Zealot Discussion
2 days ago
lagotripha hey thanks for the help with the deck much appreciated. I've been using the playtest option on this site and Skirsdag High Priest seemed to be working pretty well, specifically with Rite of Belzenlok and Weaponcraft Enthusiast since outside of sacrificing, the tokens don't seem to do much making them perfect targets for taping for demons. Same for other cards like Dusk Legion Zealot. Is this way of thinking wrong?
I think I'll try Costly Plunder instead of Skirsdag High Priest like you said to see if it improves the deck. One last question would be about the sideboard. Does it make sense? I've mainly put stuff in against counterspells but I don't know if that's the right thing to do. Thanks again.
1 week ago
Hi! Sweet deck! I'd highly recommend playing 4 copies of Legion Lieutenant, as a 2-mana creature that pumps all your other creatures is very powerful. I'd probably cut Indulgent Aristocrats for them (you don't really want to be sacrificing your creatures, and a 1/1 for 1 is very weak). Elenda, the Dusk Rose also doesn't really fit your theme, as she's rather weak unless you're already winning. I'd recommend Dusk Legion Zealots instead, as they can help you pressure your opponent while also getting you your card back (your curve is also a little high). Hope this helps!
1 week ago
Alright, awesome! I don't know your meta, so let me know if these suggestions aren't right for you and your playgroup(s).
First off, this is straight up Midrange. A couple counters and removal/control magic cards doesn't make it control.
Secondly, I would focus first on your mana base. The distribution of your lands will depend on the end result of the deck, as in how many black/blue/white symbols are on the card adn how early they appear. Some cheaper lands for esper are Fetid Pools, Irrigated Farmland, Sunken Hollow, and Prairie Stream. These are great choices as they have the basic land types and are able to be fetched with fetchlands, and the cycle effect on the first too can be really hand late game. I'd go with one or the other though, and those also turn on lands like Isolated Chapel, Glacial Fortress, and Drowned Catacomb. If your group plays lands that can be troublesome, cards like Ghost Quarter and Field of Ruin are some great ones that aren't straight up land destruction. I would heavily suggest Field of Ruin over Ghost Quarter though, as it doesn't set YOU back on mana. I would also strongly recommend playing at least 8 basic land cards and at least 25 lands with the amount of high cost cards you have as well.
This kind of deck really does not need Expedition Map, and Elixir of Immortality is really only good if there is an opponent on mill, there are better options if you need life gain. Cards like Wall of Omens, Ruin Raider, Twilight Prophet, Dusk Legion Zealot, Phyrexian Rager, Thassa, God of the Sea or Kefnet the Mindful are all great creatures that can help you draw cards and lands if needed. Spells like Preordain, Serum Visions, Impulse, Painful Truths, Discovery / Dispersal (which can act as removal as well, if need be), and Esper Charm are all well and dandy. If you choose to run any of these, with the kind of deck you're on, I would recommend choosing one of the 1 or 2 cost ones and running four, then run two copies of the 3-cost ones at max.
As for your enchantments, Sorin, Solemn Visitor, Sorin, Lord of Innistrad, or Elspeth, Sun's Champion, and Elspeth, Knight-Errant would all be better than True Conviction as they come down much faster (except Sun's Champion), are far easier to cast in a 3-color deck (W-Bla is much easier than WWW), they also give you creatures to flood the board.
The problem with Control Magic, is that it is far easier to get around than regular removal, but if you're adamant on stealing your opponent's toys, Entrancing Melody, Exert Influence for smaller creatures and Connive / Concoct which can double as rebuying a dead creature of yours, or Confiscation Coup paired with cards like Glimmer of Genius, Glint-Sleeve Siphoner, and Aether Hub. I recommend this because Control Magic can be destroyed by enchantment destruction effects adn let your opponent get their things back, especially if you don't have Privileged Position out, speaking of which
I wouldn't run it. Run more counterspells in its place. You don't want to broadcast the whole 'hit me, i'm setting up a hexproof Exquisite-Sanguine combo' and give them targets for their removal. You need to slam those things down and then protect them. Cryptic Command is amazing, and 3 is good enough. Depending on how your playgroup does with counterspells, og Counterspell, Mana Leak, Supreme Will, Ojutai's Command, Silumgar's Command, Negate, Essence Scatter, and Dissolve are all good. Arcane Denial if you want to be nice about it. You want to make them spend the mana on their way to answer your threats and then Dash Hopes (don't play that one, it's funny but not good). With Counterspells, you generally want to spend less mana on it than what you're countering, and they're better in multiplayer games than discard.
If you're playing 1v1 matches, you could go with discard effects over counterspells, but choose one or both. Cards like Duress, Thought Erasure, Divest, Harsh Scrutiny, Persecute, Arterial Flow (bonus points if you're playing with Twilight Prophet and friends with this one), Inquisition of Kozilek, Thoughtseize, Castigate, Blackmail, and Hymn to Tourach. You also have Kitesail Freebooter, Tidehollow Sculler, and Brain Maggot. From what you said with liking how your creatures take control, this is the route I would recommend for you, especially Kitesail Freebooters and Thought Erasures since one is a creature and the other can help fix your next draw step.
Once again, run Counterspells or Discard, and preferably counters in multiplayer. The simple reasoning is with discard you spend mana and resources and they don't spend mana and lose resources, counters you both spend mana and resources with you, preferably, spending less mana and quality of resources, and you don't want to tax your mana and resources doing both.
Don't run Riot Control. Don't do it. Run Eerie Interlude instead of Rootborn Defenses as it will trigger and enter the battlefield effects when your creatures come back and get you advantages that way.
Jace is cool, but run those Sorins and Elspeths I mentioned earlier instead, they fit better in your kind of deck.
Some way better creatures for you are Dragonlord Silumgar, Dragonlord Ojutai, Cloudblazer, Restoration Angel, Ravenous Chupacabra, Isareth the Awakener, Vona, Butcher of Magan, Nightveil Predator, Thalia, Heretic Cathar, Hostage Taker, Regal Caracal, Thraben Inspector, Noxious Gearhulk, Torrential Gearhulk, or Cataclysmic Gearhulk. There are so many options out there, and in the end it's your deck so you can make it however you would like. I hope this was at least a little bit of help.
Also, definitely find some room for Swords to Plowshares and Anguished Unmaking. Life is a resource and don't be afraid to spend a little bit or give your opponent some more if it means not letting them win or letting you win.
3 weeks ago
I'm not a big fan of Champion of Dusk with only 5 vampires in the deck. Ok, it makes you draw one if he is by himself but it's a weak effect for a 4/4 5 drop. If you want the draw effect, you can have Dusk Legion Zealot and if you need a big threat well the spot if free for Doom Whisperer and Twilight Prophet that you will add in the future.
Costly Plunder is a way to refund you critter in the late game. Kitesail Freebooter is a nice early drop, flying and prolly better than the rat early. The rat can get rid of the one card the op is holding for 15 turn but still. Demonlord Belzenlok is a big boi. Golden Demise is a brutal wrath against any token based deck. Vraska's Contempt is a must have when Teferi and Karn exist out there.
I hope this list will help you a bit !
3 weeks ago
you definitely need the 4th Bloodghast, you should cut the Vampire Lacerator as it is too low impact and Dusk Legion Zealot does not seem particularly good unless you are going wide. Suggest Viscera Seer for blanking removal+fixing your draw+combo with Bloodghast+combo with Kalastria Highborn. And if you are playing 4 Fatal Push, you'd want some number of fetches. You can also fit Mutavault in as an honorary vampire. Since you have access to white, you'd want powerhouse sideboard cards such as Stony Silence.
1 month ago
Hey, really interesting deck, I haven't seen this concept yet. +1
Unfortunately you're going to want a lot of help with the manabase because there's some narley mana costs you have to make , , and the most difficult . Consistently with three colors it's going to be very difficult to make all these color requirements. My advice is include more early game surveil, Discovery / Dispersal and Notion Rain and 4x Unclaimed Territory especially because of Nightveil Predator. I feel you can cut some of the less good Vamps for these cards to help to filter for lands (surveil 2 and draw is very good to filter for lands). Have the lands so you can play the better Vamps with Predator being a big reason to play Dimir and Legion Lieutenant a reason to play Esper. More surveil is also good with Blood Operative which is a very strong three drop Vamp.
Because of Predator I advise to not play any or mana cost cards such as Settle the Wreckage unless the cards are Vampires. The manabase can only support nonVamp cards such as Vraska's Contempt, Ritual of Soot, etc.
Consider this example:
- 4x Legion Lieutenant
- 3x Vanguard
- 3x Dusk Legion Zealot
- 4x Operative
- 4x Predator
- 2x Etrata
- 4x Unclaimed Territory
- 4x Watery Grave
- 4x Isolated Chapel
- 2x Drowned Catacomb
- 3x Glacial Fortress
- 3x Swamp
- 2x Plains
- 2x Island
Good luck with your deck.
1 month ago
Hey, mono black midrange has many good cards for post rotation. I suggest Ravenous Chupacabra, Plaguecrafter, Doom Whisperer and The Eldest Reborn. These are four powerful cards for a midrange strategy. You already have 4x Contempt and Isareth which is great. Two drop options that can give you value are Dusk Legion Zealot and Seekers' Squire. Dead Weight and Cast Down are good early game creature removal. Find / Finality is a good card for recursion. Find can be cast with only black mana and recurring any two creatures from your graveyard for two mana is value.
Current black midrange decks in Standard are turning toward Golgari instead of mono black because recursion can be much better with Golgari. Overgrown Tomb and Woodland Cemetery, green gives lots of good options that mono black can't provide mostly both sides of Find / Finality, Golgari Findbroker, Assassin's Trophy, Vraska, Relic Seeker, but also Wildgrowth Walker with the explore creatures (Merfolk Branchwalker, Jadelight Ranger, Seekers' Squire).