Chill to the Bone

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Common

Combos Browse all

Chill to the Bone

Instant

Destroy target nonsnow creature.

Chill to the Bone Discussion

truble on Growtesque - Pauper EDH

11 months ago

isnt Victim of Night better than Chill to the Bone and wouldn't you rather play Lead the Stampede over Merciless Resolve ?

Daedalus19876 on Chainer, The Re-animator

1 year ago

A few things :)

1) I'd very much run Hero's Downfall over Ruinous Path.

2) No Toxic Deluge?? It's (IMO) one of the strongest black cards ever printed.

3) I would suggest Rune-Scarred Demon over Diabolic Tutor. It can be reanimated repeatedly with Chainer.

4) Death Wind and Chill to the Bone seem like pretty weak removal here. Have you considered Malicious Affliction, or something of that ilk?

5) I'm not convinced you have enough draw effects. Have you considered Phyrexian Arena, Grim Haruspex, and Ancient Craving-esque effects?

6) Your curve is relatively high, and I'm not really a fan of Manalith and other 3-mana rocks. I'd focus more on cheaper rocks such as Mana Crypt and Mana Vault to accelerate Chainer, as well as Jet Medallion to make your spells cheaper.

7) Mono-black decks always love a copy of Contamination or Infernal Darkness if you feel like adding a cruel touch.

This is my mono-black deck, if you feel like taking a look for anything you might add that I've forgotten:


The Hungriest Aetherborn: Yahenni EDH

Commander / EDH Daedalus19876

SCORE: 151 | 164 COMMENTS | 18022 VIEWS | IN 59 FOLDERS


Ablgabl on Indulgent Tormentor PDH

1 year ago

Thanks for your comment :)

Removal: I'm about to play Ghastly Demise as soon as it arrives :D

Serrated Arrows is MVP most of the time, cause in my group there are generals like Mistmeadow Witch, Baleful Strix, Maverick Thopterist and lots of x/1 guys. Pure advantage.

Vendetta's life loss hurts sometimes, in some games I lose 10+ life by myself to: Crypt Rats, Sign in Blood like effects etc. so it didn't make the cut.

I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.

Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.

Vulturous Aven seems great, I'm definitely going to try it.

For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.

Armillary Sphere is sooooo good it's staying for sure.

Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.

It's hard at this point to cut anything and that's my biggest problem, Cannibalize and Ashes to Ashes are first on the list but haven't played them long enough so I'm not sure yet.

Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.

Feyamius on Indulgent Tormentor PDH

1 year ago

Hey there and welcome to the PDH home base.

Here are some ideas for your deck.

Removal: Ghastly Demise over Serrated Arrows, Vendetta over Chill to the Bone

Discard: more "each opponent discards" over the "target player discards" stuff

Draw: there is Vulturous Aven as well (can exploit itself)

Recover: Urborg Uprising over Gravedigger or Cadaver Imp

Stuff: Wayfarer's Bauble over Armillary Sphere. More ramp, like Thought Vessel, Leaden Myr, Bog Witch, Kozilek's Translator

truble on Shadowmage's Value Train

1 year ago

Chill to the Bone, Deny Reality, Flesh to Dust, Heartstabber Mosquito all cost too much for removal. IMO you should only play removal at 1,2 or 3 cmc. Things like Last Gasp or Grasp of Darkness are good in this format also Rend Flesh and Eyeblight's Ending

Crazyjala on The Scarab God's Mental attack

1 year ago

Responces to fools who believe attacking you can result in anything other than you're own death:

Cast Down, Chill to the Bone, Doom Blade, Eyeblight's Ending, Go for the Throat, Grisly Spectacle, Hero's Downfall, Hideous End, Pongify, Rapid Hybridization, Rend Flesh

Methods of killing more fit for one of the Scarab God's boundless intellect:

Coat with Venom, Fatal Blow, Necrobite, Touch of Moonglove, Virulent Swipe

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