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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Chill to the Bone
Instant
Destroy target nonsnow creature.
DeathByMongoose on once more with feeling
4 years ago
Nice deck! though, were you going for simple? because that could change some of my suggestions...
Gonna take a break for now though. Let me know your thoughts and I'll continue looking at this later
counter spell
Counterspell instead of Cancel
maybe Pact of Negation
spell recursion
grave play
maaaaybe Necrotic Plague
protection
potential card cut
remember, some things HAVE to go
Lingering Death and Rend Flesh and Chill to the Bone -- there are more refined solutions, such as Doom Blade and Go for the Throat Faster than lingering death and cheaper than rend flesh and chill to the bone. Slaughter Pact also could do the trick
Delirium -- if we're going for simple, this card misses the mark.
Red Elemental Blast -- cheap, and most often it is a blue spell that is the target. But this takes a counterspell slot and is pretty restricted.
Anarchist and Scrivener -- deck has plenty of less specific or cheaper spell recursion options
truble on Growtesque - Pauper EDH
5 years ago
isnt Victim of Night better than Chill to the Bone and wouldn't you rather play Lead the Stampede over Merciless Resolve ?
Podkomorka on Cliffhaven Vampire Drain em Dry Pauper EDH
5 years ago
For the sake of saving words I'm just going to list my cuts and my adds. Then feel free to ask any questions.
Cuts: Esper Panorama, Haunted Fengraf, Rupture Spire, Transguild Promenade, Doom Blade, Invoke the Divine, Renewed Faith, Revitalize, Snuff Out, Undying Evil, Angelic Edict, Solemn Offering, Syphon Mind, Urborg Uprising, Soul Link, Guardian of the Guildpact, Kor Cartographer, Commander's Sphere, Orzhov Cluestone, Seer's Lantern, Vampire Envoy, Unhallowed Pact, Painful Lesson, Live Fast, Wayfarer's Bauble, Gray Merchant of Asphodel
Adds: Forsaken Sanctuary, Polluted Mire, Drifting Meadow, Whispersilk Cloak, Thorn of the Black Rose, Palace Sentinels, Chill to the Bone, Eyeblight's Ending, Rend Flesh, Merciless Resolve, Disturbed Burial, Grim Harvest, Afterlife, Forsake the Worldly, Journey to Nowhere, Fountain of Youth, Luxa River Shrine, Marble Chalice, Pious Kitsune, Stone Haven Medic, Tanglebloom, Fellwar Stone, Prismatic Lens, Gold Myr, Leaden Myr, Guardian Idol
Daedalus19876 on Chainer, The Re-animator
5 years ago
A few things :)
1) I'd very much run Hero's Downfall over Ruinous Path.
2) No Toxic Deluge?? It's (IMO) one of the strongest black cards ever printed.
3) I would suggest Rune-Scarred Demon over Diabolic Tutor. It can be reanimated repeatedly with Chainer.
4) Death Wind and Chill to the Bone seem like pretty weak removal here. Have you considered Malicious Affliction, or something of that ilk?
5) I'm not convinced you have enough draw effects. Have you considered Phyrexian Arena, Grim Haruspex, and Ancient Craving-esque effects?
6) Your curve is relatively high, and I'm not really a fan of Manalith and other 3-mana rocks. I'd focus more on cheaper rocks such as Mana Crypt and Mana Vault to accelerate Chainer, as well as Jet Medallion to make your spells cheaper.
7) Mono-black decks always love a copy of Contamination or Infernal Darkness if you feel like adding a cruel touch.
This is my mono-black deck, if you feel like taking a look for anything you might add that I've forgotten:
The Hungriest Aetherborn: Yahenni EDH
Commander / EDH
SCORE: 151 | 164 COMMENTS | 18022 VIEWS | IN 59 FOLDERS
Ablgabl on Fleshbag Marauder PDH
5 years ago
Thanks for your comment :)
Removal: I'm about to play Ghastly Demise as soon as it arrives :D
Serrated Arrows is MVP most of the time, cause in my group there are generals like Mistmeadow Witch, Baleful Strix, Maverick Thopterist and lots of x/1 guys. Pure advantage.
Vendetta's life loss hurts sometimes, in some games I lose 10+ life by myself to: Crypt Rats, Sign in Blood like effects etc. so it didn't make the cut.
I lack removal for black creatures (maybe it's just what I feel after playing with Fleshbag Marauder for some time), maybe I'll play Ghastly Demise instead of Chill to the Bone, but I'll need to test it.
Discard: Tasigur's Cruelty is good because you can play it for like 1 mana and it's ok to get 1 or 2 cards, Unburden has cycling, but Unnerve is so bad in late-game, 4 mana is too much for 1 or 2 cards, besides it's always getting countered in my heavy blue group and you can always try to sneak play 1 mana Tasigur's Cruelty and don't lose a turn even if it's countered. Also we are playing 2HG, totem, or sometimes even 1vs1, cause my guys are dying after 1 hour of FFA when nothing's going on at some moments so cheap spells are favored cause the tempo is much more important there.
Vulturous Aven seems great, I'm definitely going to try it.
For Urborg Uprising I'm not sure if I'm ever gonna use it to get 2 cards back xd I'm a little low on creatures, and Gravedigger - Cadaver Imp synergy, when you get back one with another is so good, that I tried to also play Warren Pilferers but it was too expensive. Needs some testing.
Armillary Sphere is sooooo good it's staying for sure.
Ramp spells: I was wondering about bigger ones like Sisay's Ring but I don't like that they are doing nothing but getting destroyed. Small mana rocks were cut long ago because of that. The ones I'm playing are the best of the best, but I'm gonna think about getiing more.
It's hard at this point to cut anything and that's my biggest problem, Cannibalize and Ashes to Ashes are first on the list but haven't played them long enough so I'm not sure yet.
Also I've been wondering on playing regular swamps over Terramorphic Expanse, Evolving Wilds because shuffling isn't very powerful, and I need those swamps, so decreasing the chances for drawing lands isn't very good. What do you think? Haunted Fengraf is also likely to be cut cause I used it maybe 2 times this year and i need black/swamps to hit as hard as it's possible and regain as much life as I can.
Feyamius on Fleshbag Marauder PDH
5 years ago
Hey there and welcome to the PDH home base.
Here are some ideas for your deck.
Removal: Ghastly Demise over Serrated Arrows, Vendetta over Chill to the Bone
Discard: more "each opponent discards" over the "target player discards" stuff
Draw: there is Vulturous Aven as well (can exploit itself)
Recover: Urborg Uprising over Gravedigger or Cadaver Imp
Stuff: Wayfarer's Bauble over Armillary Sphere. More ramp, like Thought Vessel, Leaden Myr, Bog Witch, Kozilek's Translator
truble on Shadowmage's Value Train
6 years ago
Chill to the Bone, Deny Reality, Flesh to Dust, Heartstabber Mosquito all cost too much for removal. IMO you should only play removal at 1,2 or 3 cmc. Things like Last Gasp or Grasp of Darkness are good in this format also Rend Flesh and Eyeblight's Ending