|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Rivals of Ixalan (RIX)||Uncommon|
Combos Browse all
Creature — Beast Horror
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
Price & Acquistion Set Price Alerts
|Have (10)||pskinn01 , damo_rox , Diamonddragon2002 , Esquire_ , Sparky41 , Orypool , wizardpch , PTsmitty , predation , orzhov_is_relatively_okay819|
Ravenous Chupacabra Discussion
10 hours ago
Black/Green (as you can guess from the username) is kinda my jam, and reanimator is one of the things it does best. Your Meren actually wants similar things to my Alesha deck...a creature has to die for it to come back and be reused, and creatures that have great effects that you can reuse are going to be the best.
Look for good Enter the Battlefield (ETB) and Leave the Battlefield (LTB) effects at a variety of mana costs to trigger Meren's experience tokens. Look for mana ramp creatures that put lands into play instead of tap for mana such as Sakura-Tribe Elder, Farhaven Elf, Yavimaya Elder, Civic Wayfinder. What you want to ramp into are all the fun different things you can do and then recur. Thragtusk, Woodland Bellower, Greenwarden of Murasa, Agent of Erebos, Priest of the Blood Rite, Ravenous Chupacabra, Fleshbag Marauder
Also look for fun creatures that care when other creatures you control die, since you want that to happen.
Most importantly, sacrifice outlets to a.) stop your creatures from being exiled b.) get that experience as fast as possible and c.) keep reusing those ETB/LTB abilities. Look for cards like Nantuko Husk, Disciple of Bolas, Blood Bairn, Viscera Seer, Ashnod's Altar
One more note... Elixir of Immortality is your friend. Many players know how dangerous a well-stocked graveyard is, and getting yours exiled can knock the wind from your sails. It's 100% better for it to get shuffled into your library that be gone for good!
18 hours ago
And made the mana base quicker (and more painful).
6 days ago
Interesting idea you have going here. I think you might need to some changes to help your deck either be more focused into saps, or switch some cards up to be more b/g control.
For Sap focus I would cut
Bone Picker: this creature does give a flying option to deck but ultimately has no synergy with other cards.
Ravenous Chupacabra: just a creature that functions as a kill spell, can stay in deck but not necessary.
Torgaar, Famine Incarnate: Only good if you get it in play before you do any early damage to your opponent, bad when drawn late because you must select a player to put at 10. The main issue is this creature also does not have trample meaning he is easy to chump block as well. (best in side deck for matches that your opponent recovers life)
Additions to deck:
You should run Tendershoot Dryad, Sporecrown Thallid and Saproling Migration at 4 copies as these are cards your deck is focused to run. The Migration is also very pivotal to the deck as it generates you two bodies turn two and helps you play Song of Freyalise on turn 3 for a dangerous setup for turn 5 swing that can be lethal.
Heroic Intervention: This card does so much to protect your board from sweepers to direct control against Tendershoot. Would suggest 2 copies in the main and additional 2 in the side when you are vs control heavy decks.
Lastly I suggest Llanowar Elves as it gives your deck a one drop that the deck lacks and serves to ramp into the rest of the deck.
These are suggestions based on my experience from my own version of the deck (sorry its not posted yet for comparison). Best of luck with the deck.
6 days ago
There are many ways to build mono black, and there aren't many different cards that I can suggest that haven't been included in your maybe list. Typical builds of mono black that has had some success in modern include Zombies or Vampires. The deck formula is usually the same. ~22 lands, ~26 creatures (8 1-drops, 8 2-drops, 6 3-drop, 4 4+ drops), and ~12 disruption spells consisting of discard and removal. Some problems I see with your current deck is that the curve doesn't flow as your lowest creature CMC is 3 and you would only have about a 17% chance to have one in hand by turn three. Another problem with mono black is that it runs out of gas compared to other colors, your current build has only 2 draw spells (and not a great one at that).
If i was to build i would try out something like this: Creatures (in order or preference):
Shadow Alley Denizen - makes other creatures difficult to block (worse against other black deck matchups)
Typhoid Rats - unfavorable to block, trades favorably on defense late game
Hex Parasite - Usual for removing counters / killing plainswalkers (Meta Choice)
Gifted Aetherborn - Vampires - difficult to block, gains life, good on defense
3 - drops (6): Vampire Nighthawk is the best option in the three spot and should be a 4x of.
if building zombies you have other options, usually they use the 3 spot for lords DeathBaron ($), Diregraf Colossus, or Lord of the Accursed (budget) pumps and makes blocking harder.
Geralf's Messenger can remove 4 life without even attacking, trades favorably once and gets bigger - downside is the coming into play tapped. or Plague Belcher which is good if you have a gravecrawler to target the negative counters.
4+ Drops (4): These are you finishers, if budget is not an option than Phyrexian Obliterator is the choice.
Vampires the choice is Vampire Nocturnus
For your removal package you need to think about a balance that supports your deck. If you are playing aggro with creatures that have recursion than hand disruption that targets instants and sorceries are weak. I would focus on creature removal with high kill spells and Harsh Scrutiny. If your creatures are weak to removal or have high amounts of evasion then the protect package Duress would be better. Obviously cards like Thoughtseize which targets both is better, but stick to one type that best suites the deck you build and place the other type in the sideboard.
For lands I would cut to 22, they can be all swamps but you can try out cards like Leechridden Swamp/Piranha Marsh/Desert of the Glorified/Ifnir Deadlands/Scavenger Grounds (meta choice) or Terramorphic Expanse/Canyon Slough/Fetid Pools if speed isn't too important
1 week ago
multimedia Thank you so much for your suggestions! I'll definitely include Thrashing Brontodon and Ravenous Chupacabra in my sideboard/deck. Ravenous Chupacabra really is better than Walk the Plank as my deck focuses on creatures. Nevertheless, I really like having Longtusk Cub in combination with Winding Constrictor. This can easily get out of hand quickly.. :D But I'll consider including Adventurous Impulse somehow into the deck as well.Thanks again for your suggestions! :)
1 week ago
Great deck! just a couple suggestions. I would drop both Syncopate for Negate since the only creature that could get in the way would be Ravenous Chupacabra, since all of your creatures will be unblockable mostly. I would also consider putting in Fatal Push instead of Vraska's Contempt because on turn four, you will want to be playing two Rat Colony so fatal push would be better since it's cheaper. Between Unwind and Negate, I would choose negate since it's cheaper and there's not much else you can play instant speed. Great deck though, I'm gonna take it and budgetize it and maybe order it.
1 week ago
Consider Adventurous Impulse? The deck has a lot of creatures and playing them at certain times in a game is important; Impulse can help to set-up your game plan with Constrictor. You can potentially play it turn one with a Forest and find Constrictor. Aether Hub is also a pretty important land, Impulse can possibly find it. Longtusk Cub seems like the worst card here, as a two drop I would much rather play Constrictor, Siphoner, Branchwalker even Servant. Consider cutting Cub for Impulse?
I see another Push in the sideboard. If you have another one might as well play it main deck cutting 1x Plank for it. Because of the strategy with Rishkar and Constrictor, putting counters on your creatures consider making creatures priority over spells? Example is Thrashing Brontodon instead of Appetite. Both these cards can destroy an artifact or enchantment, but Brontodon is a creature to put counters on who starts out with four toughness. Brontodon can possibly get in a few attacks for damage or defend the ground for a while before you need to sac him to destroy something.
Ravenous Chupacabra is another example of creature who's ability is a spell and it's very good unconditional creature removal for four mana. It's a much better option than Plank because it's a creature.
Good luck with your deck.
1 week ago
No, not at all :DD I wanted to give you more of a feedback, but I didn't have the time at the moment.
Divest should be a really good addition to your deck, and I'd probably remove the Duress from the mainboard, or at least greatly lower the count, cause it might be a dead draw in a lot of situations (take it from a guy who's been playing playsets of Kitesail Freebooter). Doomfall is also real good hand disruption and takes care of gods. You should definitely put in some copies of Dark Bargain, cause what's a control deck without draw! Also, since you're going for control purely, Shivan Fire might be a lot better than Shock. I think you could definitely use some Noxious Gearhulk and Ravenous Chupacabra action, cause you're a bit lacking in the win conditions department (they're cheap anyway!); on that note - Glorybringer might be a good win con for you as well. Moment of Craving might be very good if you have a lot of aggro in your local meta. If you wanna do the whole curse thingie, you could put some Trespasser's Curse in your sideboard against creature based decks (btw I really don't get your sideboard). Finally, if you're willing to upgrade the deck in the longterm, I suggest you check out SBMtG's Lich's Mastery mono black control list on the youtubz for ideas and directions.
Anywho, happy brewing to you!