|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Uncommon|
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Creature — Beast Horror
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
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Ravenous Chupacabra Discussion
15 hours ago
My deck is here if you wanted any other ideas: Explore This!!! 'Cabra party~!
1 day ago
So to answer your first statement, the Ravenous Chupacabra can certainly be better than than Shriekmaw I just really like the evoke cost. Although they both could be in here as a form of removal. Secondly Disciple of Bolas never got me all that much value whenever I would play them. I have played around 40 matches with it included and I think only a few times I found it useful. Plus by the time that he could be useful I have already won the game. So yeah, just not that great for what I am trying to do. But I appreciate the comment!
1 day ago
You have several options. Since the 'cabras are both removal you could change Vraska's Contempt to the sideboard to be used for creatures that specifically need to be exiled, then you could also just run 2 Supernatural Stamina in the sideboard and drop the ones in the mainboard since you are also running Blossoming Defense. You could also change those from X3 to X2 and board them back in for removal-heavy matchups.
As far as Panharmonicon, you could try dropping 1 copy of Path of Discovery for it until you see how much you like it, as 11/20 of your creatures already use ETB triggers, and Wildgrowth Walker, while it doesn't use it itself, still has the same effects as path would on most of the creatures, making it more like 15/20. I'd actually say to prioritize Ravenous Chupacabra over Lurking Chupacabra while you test them out as Ravenous works better with Panharmonicon.
2 days ago
Depending on how it's used/ what's needed, Ravenous Chupacabra may be a better option than Shriekmaw. The latter is good because of the evoke and fear when it is on board, but the former doesn't have the targeting restrictions. Just out of curiosity is there a reason you left out Disciple of Bolas? He's a staple in most sac decks, and for good reason, so curious as to why he's not included in this build. I realize there's not a ton of beef to throw under the bus here, but just a thought.
2 days ago
Thanks for commenting, awfulitis!
I may just agree with you on the Duress, which naturally somewhat includes Kitesail Freebooter. I think the reason I haven't changed them out is because I love having information on my opponent, but I guess that shouldn't stop me, yeah? As far as swapping them for removal, my Chupacabras provide plenty, to the point where sometimes I hold a Ravenous Chupacabra back purely because there aren't enough targets or I'd rather get an explore trigger off of it as well. When I can get a hold of a copy of liliana, death's majesty They'll be that much stronger as well!
I hardly ever have problems with individual creatures, but rather enchantments like Baffling End or even Fatal Push on my Wildgrowth Walkers, so that's why I avoided boarding Harsh Scrutiny. That's part of the reason I grabbed some copies of Blossoming Defense.
I did grab some copies of Hour of Glory as well! Thanks for the suggestion!
My sideboard is honestly a bit cluttered as it's hard to just give up on any individual card in it, but I'm trying a base of X2 Dread Wanderer in the main with X2 Deadeye Tracker in the side. I'll do some more testing to see what works.
Also, I made a Rishkar version of the deck as well, which I'll link as soon as I put that version online. Between the two I think I like this one better, as it feels slightly more consistent and doesn't rely as heavily on a combo.
2 days ago
I'd suggest you rethink your lack of inclusion of Panharmonicon alongside considering Ravenous Chupacabra and Lurking Chupacabra. If your board is wiped and they have big creatures or a bunch of small ones, topdecking either 'cabra with a Path and Pan on the field is very much more appetizing, not just a "win-more" condition anymore.
Golden Demise is also a solid sideboard card at the very least; it's easy to get your own creatures above the threshold.
My own fairly budget version is here, in case you wanted to check it out: Explore This!!! 'Cabra party~!
2 days ago
I'd consider running some Ravenous Chupacabra, Lurking Chupacabra and Panharmonicon. They all synergize really well with the rest of the deck, and you can pick and choose which 'cabra works better for your opponent. I mainboard X3 Ravenous and X2 Lurking, with the rest in the sideboard.
My version is here: Explore This!!! 'Cabra party~!
It's still under construction and I have yet to acquire the more expensive cards, but feel free to take a look!
2 days ago
I've made a similar deck and have been scrolling through the lists to see what other people do and how I can improve my own, and I think you've got some pretty obvious cards to throw in.
For removal Ravenous Chupacabra is an extremely solid option, not to mention Panharmonicon synergizes really well with it. Lurking Chupacabra is also an option based on the explore mechanic itself. I personally run X3 Ravenous and X2 Lurking, and I sideboard in and out the X4 sets of them based on the nature of my opponent's creatures.
Another really solid one-time removal is Golden Demise. I have X1 in my main board with X3 sideboarded for white-weenie decks, and the reason it works so well is that most of your big/important creatures are out of range for it if you don't have the cities blessing.
You're also missing out on Path of Discovery. I know it doesn't seem to do much since it doesn't actually change anything the turn it's played, but it makes Walker trigger off of itself, gives your Chupacabra's explore and works perfectly with Panharmonicon. It's worth the turn for the set-up, and you can afford to go somewhat low early on because of your lifegain potential. Quite a few of the games I win I go low enough to even trigger Arguel's, but end up with 30+ life.
Throwing some Duress and Kitesail Freebooters into your sideboard would help if you have problems with counterspells/mass removal, and Thrashing Brontodon is one more to cast then Naturalize, but also triggers path and is a really solid sideboard card as well.
Animation Module has been recommended to me several times, and it gives a lot of value with Rishkar, Peema Renegade and Path of Discovery. I'll test it out and let you know how it goes, but it's a thought. If you wanted to try it I'd recommend dropping Enter the Unknown; it's a 1 cost that can never be cast on turn 1 and gives needless ramp as you've got nothing that costs more than 4 in the deck. If it drew as well then maybe, but as it is it's severely underpowered.