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Creature — Elemental
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
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2 weeks ago
When I was playing Jarad, I used to jam as many Mulches, Commune with the Gods, Seek the Wilds and Satyr Wayfinders as possible. Then used things with / power like Lord of Extinction, Sewer Nemesis, Splinterfright, Apocalypse Demon, etc. to throw at your opponents face.
Also, Meren of Clan Nel Toth is a nice way to reccur the sacrificed creatures turn after turn.
2 weeks ago
I wouldn't call myself an "experienced Golgari player," but a while ago I built a deck with a similar idea in mind.
The main issue I see with your deck is that you have almost entirely creatures, with only 4 noncreature cards that aren't lands. I would recommend playing Grisly Salvage in your mainboard, 2-3 copies, as well as maybe some other cards that generate card advantage. The new Underrealm Lich is REALLY GOOD at that, but it's also an expensive card if you don't have it.
I would take out Nighthowler, just because it isn't that great and you already have a lot of cards doing similar things.
I would play a maximum of 2 copies of big finishers like Boneyard Wurm, Graveblade Marauder, or Ghoultree. You already have Splinterfright which does the same thing as the Wurm, and the others just aren't necessary because you have so many duplicates.
With the remaining 7-8 slots (after you take those out and put in the Grisly Salvages), I would recommend around 2 slots of removal other than Abrupt Decay (something like Doom Blade would be good). I mentioned draw before, and Elvish Visionary is a really good, cheap way to gain card advantage—plus, when it dies you get another creature in your graveyard. I would recommend 3 copies of Elvish Visionary and take out 1 Satyr Wayfinder.
That leaves 3-4 slots. I would actually play the Nyx Weavers, 2 copies, as they are a really good blocker and can fill up your graveyard easily.
Finally, with the last 1 or 2 slots, I would recommend Deadly Recluse What? A garbage common from a core set?? Yeah I know, but trust me, this is your best bet dealing with fliers. Flying gets underrated as a mechanic, but the second one of your buddies whips out a deck where all his little 1/1 tokens have flying, or his spirits start whacking you for 2 in the air every turn, these can slow down those attacks considerably.
So to review:
+2/3 Grisly Salvage
+2 Doom Blade
+2 Nyx Weaver
+1/2 Deadly Recluse
And that's it! Keep in mind that these are just suggestions. All of these cards can be had for about 50¢, and if you have them, I would definitely recommend Underrealm Lich instead of 1 of the Abrupt Decays, and a second copy instead of 1 of the Stitcher's Suppliers.
Have fun! I love playing around with the graveyard, and I hope these suggestions help you improve the deck!
2 months ago
Hey, saw your forum post asking for budget card help.
With Izoni I suggest expanding on the strategies of creature sacrifice (enabler/win condition), self-mill (enabler) and reanimation (back-up plan). You have ramp already with one drop Elves, Tribe-Elder and the enchant lands, but you can even expand on ramp. Ramping into Izoni doesn't do much if you don't first have a lot of creatures in your graveyard. Out of all these strategies I think the primary one is creature sacrifice. With sacrifice you can get more value out of your creatures before they go to your graveyard. Izoni herself is a sac outlet which is good with the sacrifice/aristocrat theme, but I suggest expanding on this theme with other creatures who can be free (no mana cost) repeatable sac outlets. Free repeatable sac is nice to be able to more easily get value from creatures the turn you play them/create them as well as get them into the graveyard faster for no cost.
Secondary is self-mill as it's the faster way to get creatures (a lot of them) into your graveyard, but you get much less value from your cards when all you're doing is milling them into your graveyard. Reanimation can be a back-up plan if Izoni fails or be used with Izoni's Insects and reanimation is good when self-milling.
A goal to strive for is to be able to use the Insects the turn you play Izoni, by sacing each Insect for value or to make all your opponent's lose life. Since you can't attack with the Insects the turn they're created you want to be able to utilize them in other ways (sacing them). I would make creature cards the priority because Izoni doesn't do much without having a lot creatures in the deck. There are some exceptions, powerful budget noncreature cards like Skullclamp, Sol Ring, Dread Return, etc.
A Dread Return in your graveyard when you play Izoni can do a lot since you can flash it back by sacing three Insects. This can be powerful, reanimating a creature like Avenger of Zendikar, Protean Hulk or Krav, the Unredeemed, etc. or reanimating an aristocrat/sac outlet (Viscera Seer) to set-up the current turn or your next turn. Krav for instance his ability which you can use the same turn you play him, for one you can sac all Insects/Izoni draw lots of cards, gain lots of life and put a lot of counters on Krav. Being able to easily sac Izoni is helpful and good with ramp because this lets you then play her again from the Command Zone and create more Insects.
Cards to consider adding:
- Llanowar Wastes
- Hissing Quagmire
- Golgari Rot Farm
- Tainted Wood
- Bojuka Bog
- Svogthos, the Restless Tomb
- Dakmor Salvage
- Blighted Woodland
- Woodland Cemetery (non budget)
Cards to consider cutting:
- Demonlord Belzenlok
- Gray Merchant of Asphodel
- Hydra Omnivore
- Loyal Guardian
- Thrashing Brontodon
- Torgaar, Famine Incarnate
- Wild Beastmaster
- Bear Umbra
- Dawn's Reflection
- Growing Rites of Itlimoc
- Myth Unbound
- Song of Freyalise
- The Mending of Dominaria
- Kamahl's Druidic Vow
- Dark Petition
- Necrotic Wound
- Sign in Blood
- Illusionist's Bracers
- Swiftfoot Boots
Good luck with your deck.
2 months ago
all right, so I know this deck is standard, but my brother made one of these decks way back during the innastrid block. He has a couple cards from there, that are perfect for a deck like this. Ghoultree and Splinterfright are really good cards, and you can get a 10/10 or so on around turn 3 or 4. He would also use cards like Dawntreader Elk, Ambush Viper and Grapple with the Past to build up his graveyard. Id reccomend getting some of these cards, even though you cant use them in standard, it is really fun to use just in a casual game or a modern format.
2 months ago
ByrdmanAK mentioned a large quantity of the cards I was going to suggest for you, so overall I'd say their post is a great place to start off. I'd like to add a few other tips of my own:
Some more reliable ways to get creatures into your graveyard would be pretty beneficial, since your graveyard is basically a (slightly slower) extension of your hand, especially with Meren as your commander. Buried Alive is a great option that's under $4 - three creatures for three mana is not a bad deal at all. Some creatures that pitch cards to your graveyard can also be extremely handy. Corpse Connoisseur is an Entomb on a body that you can Unearth for a second shot, and creatures like Satyr Wayfinder, Nyx Weaver and Splinterfright that mill you a few cards can load up your graveyard with juicy Meren targets.
As you move forward and you're able to start adding some more expensive cards (if you do decide you like the deck and start upgrading it), any dredge-enablers are great, especially when you start playing around with interactions such as with The Gitrog Monster.
If you're looking for some fun, underplayed cards, I might recommend Deadbridge Chant and Deathreap Ritual. Chant is a fun graveard-filler, and while it's a little bit of a pain to choose a card from your graveyard randomly it makes for some fun experiences. Deathreap Ritual is a pet card of mine, surviving years of modifications in my Sidisi, Brood Tyrant deck; even though it doesn't fit with my overall theme of "creatures over non-creatures", I've just gotten way too much value off of it over all my games. Since you draw during the end step of every turn in which creatures died, you can end up getting some draw value during other players' turns as well as your own.
Hope this helps!
2 months ago
Skaab Ruinator is great but I don't like the idea of him sharing a graveyard with both Splinterfright andBoneyard Wurm - these cards require creatures be in the grave, where as the Ruinator is busy ditching them all. Remove one group or the other (personally i'd keep the Ruininators)
In terms of value for self-mill, there are better cards than Tome Scour and Autumnal Gloom Flip (which in the current setup looks unlikely to flip soon). You want cards that provide benefits while also milling. Stuff like Stitcher's Supplier, and Grisly Salvage (or even just Crow of Dark Tidings).
Finally, you probably don't actually need 4 copies of Ruininator, 2-3 seems to work fine (i have a sultai dredge deck also) - reason being you just need one to show it's face and the rest kindof become redundant and dead-cards.
3 months ago
4 months ago
Thank you Silverdrake! I have modified the list a little and am currently testing it out! Why do you think Nemesis of Mortals doesnt fit? It benefits from creatures in my graveyard, much like Splinterfright. Also, while I like the Delve mechanic, it might delay me reaching delirium for Grim Flayer... Liliana of the Veil is out of budget unfortunately.