Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Related Questions


Creature — Elemental


Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

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Recent Decks

Splinterfright Discussion

xyr0s on Golgari graveyard deck

1 day ago

You could also consider Shriekmaw instead of Doomblade. It is a bit more limited in terms of targets, but you can put it into your hand with Grisly Salvage and play it for the evoke-cost if need be, or you can reanimate it with Unburial Rites. If you do this, you could also consider Liliana, Heretical Healer  Flip, since an evoked creature would trigger her transformation, and should you lose her, she counts as a creature in the graveyard for Splinterfright and Nighthowler, and she can be reanimated with Unburial Rites.

Not sure that Varolz, the Scar-Striped is good here. You don't really have a lot of high power/low cost creatures. You have a lot of *-power creatures instead, and they don't really do anything for you. Maybe a Reclamation Sage or a Fleshbag Marauder instead?

QuantumSkies on DeathFed

5 days ago

It's better that it's FNM and not tournament, but some fundamentals (I think) need to be addressed. How is going the route of Splinterfright and Boneyard Wurm better than what your FNM meta is (I would rather play a deck of threats that can act independently than build around some)? Is UG the color combination to build around (it is one of the cheaper color combinations to build around because its lands are cheaper because UG is typically lackluster compared to other colors in terms of removal options)? As said before, anything can be played at FNM, but that doesn't mean the build shouldn't be thought-out.

RazortoothMtg on Muldrotha, the Gravetide

1 week ago

magicthegatheringplayer37 your obviously a troll. This is why I wish T/O had a report user function :/

Anyway, staroceansurfer, the deck looks pretty sweet. Reminds me a lot of my Tasigur, the Golden Fang build - just grind out value and play a bunch of sweet cards in . Since this is Muldrotha specifically, maybe add Wayfarer's Bauble or Font of Fertility as ramp spells that synergize with your commander. However, they are a bit slower than fast mana like signets and Sol Ring, so there is a good argument against them in a faster, reanimator deck. Also, no Entomb? Seems generally better than Buried Alive at the least, since it lets you turn 2 any creature in the deck with Animate Dead. For reanimation spells, Dance of the Dead is another good one. You have to pay to untap the creature, but if that creature is Consecrated Sphinx or Vorinclex, Voice of Hunger, untapping isn't super important.

Also, how good has World Shaper been for you? Obviously you can mill yourself fairly well with Splinterfright, Perpetual Timepiece, Shaper itself, etc, but it doesn't seem like you have a reliable way of getting it killed. You can always just hope someone kills it in combat or point your own removal at it, but that seems inefficient.

Bastaba on Muldrotha’s Recyclables

2 months ago


Thank you, I will report my findings. The vessel may work well, I'll have to test it but it seems very good int the deck.


World Shaper -> Kiora, the Crashing Wave

Pathbreaker Ibex -> Deadeye Navigator

Sidisi, Brood Tyrant -> Memory Jar

Journey to Eternity  Flip -> Mystic Remora

Counterspell -> Spiketail Hatchling

Splinterfright -> Forgotten Creation

Voidmage Prodigy -> Burnished Hart

Forest -> Ash Barrens

I took out some of the cards I felt didn't add to much value to the deck, and put in your suggestions and a few other cards I have found in the meantime.

MrAsian on Splinterfright's stroll through the boneyard

2 months ago

Ghoultree is basically a bigger, better Nemesis of Mortals. I honestly don't see why you wouldn't run it. In a deck like this, you would want at least 12-16 cards that would shove cards into your graveyard, like Mulch, Grisly Salvage, and Satyr Wayfinder. This way, you can drop down a Ghoultree or a powerful Splinterfright much earlier on in the game.

I'm not quite sure why you removed Gnaw to the Bone. It's really a game changer in creature-heavy, self-mill decks.

Kessig Cagebreakers is a great win-con.

rupertmarquez on Sultai Grave-lands

2 months ago

QuantumSkies and generalrenard: First of all, thanks a lot for the feedback! Now, to address the Life from the Loam discussion. I have some issues with how the deck might execute with that card in, because the deck already has a lot of ways to put things into the graveyard and even now I find myself putting my entire deck in the graveyard by turns 5-7, so I want to stay away from more cards that mill the deck anymore. Also, I want to keep the creature count high for cards like Splinterfright, Gnaw to the Bone and Sidisi, Brood Tyrant. The Gitrog Monster is a super huge card advantage engine in this deck all by itself, so even though I know how powerful Tireless Tracker can be in this deck, again, I can find myself with a lot of things to do with my mana after getting a Nyx Weaver or a Splinterfright going for a turn or two. Regarding Crucible of Worlds, I will certainly put it in the deck. The only reason it wasn't included in the first place was budget considerations, but I will try to acquire it. As for the Fetid Pools, I just think that I want my manabase as smooth as possible without breaking the bank, so after some testing, I found that I don't want taplands in the deck, other than the tri lands (necessary evil) and the Evolving Wilds for the obvious synergy.

Warhammer39999 on Splinterfright's Something-or-Other

2 months ago

I like the twist on the theme, though I wonder if it's not playing too hard against itself. For example, Gurzigost is counter intuitive to this deck as he plays against the Splinterfright. While you might want to retrieve some items from your graveyard, you may be better off just sticking things there that you're happy putting there.

Abilities that work well with this strategy include: Cycling, discard effects (including Spellshapers, & Grandeur, & Dredge) and effects that also benefit from having things in the graveyard (Threshold and Delirium). Other cards that boost themselves based upon graveyard contents (since you're already B&G, I'd suggest Lhurgoyf, Mortivore, and Jarad, Golgari Lich Lord).

I also would tend to eschew non-creature spells, as they don't help pump Splinterfright. For example:

Bow of Nylea (grants deathtouch) -> Archetype of FinalityReito Lantern (fills library) -> Epitaph Golem, Junktroller, or Canal DredgerRing of Kalonia (gives trample) -> Brawn

Those are just some ideas. If you'd like to see what I did with this deck, you can see it here:https://tappedout.net/mtg-decks/goyf-1/

grimcase21 on Varolz the Tiny

2 months ago

Fair enough, fair enough I can respect that. From my experience, using as some 1cc mana dorks (eg. Birds of Paradise, Elvish Mystic etc.) is pretty crucial to the deck as they serve many different purposes.

  • Early ramp on turn 1

  • They get your commander out on turn 2

  • you can sacrifice them to regen your commander

  • since they are a creature, you can scavenge them

  • a couple more self milling cards such as Grisly Salvage or a dredge creature/spell are very helpful for getting good targets into the graveyard. Nyx Weaver is also nice cause you can get back something as well as Satyr Wayfinder and both are creatures you can scavenge. These card advantage cards will help immensely to getting the deck going.

  • Boneyard Wurm and Splinterfright can be big on board and in the graveyard.

  • you can think of yourself as a weird sort of boggle deck because you make a big creature and you want to beat down with it. From this, I would put twoish protection spells (best are probably Blossoming Defense, Vines of Vastwood and/or Sylvan Safekeeper).

  • self discard is beneficial in this deck, so something like Lotleth Troll works well

  • ironically even though infect is absurd in the deck because you are able to pu1mp it up, I actually won like over 70% of my games with pumping up my commander. Due to this experience, you don't need as many infect creatures as you do in your list. Also you have Tainted Strike and Glistening Oil that gives creatures infect, so the redundancy is not too beneficial. You can probably use these swaps to get some card advantage and setup your combo easier.

  • trample enablers are pretty big for this deck, as you don't want your big creature to be chumped by tokens or something. Bramblewood Paragon is just a strict upgrade of Tuskguard Captain, and your commander is a warrior. Rancor is nice because if you creature dies, you get it back. Another notable inclusion would be Fists of Ironwood as it gives you trample, and creatures to sac for regen for you commander.

  • some other decent budge removal cards are Merciless Executioner, Go for the Throat, Consume Strength. hand disruption is nice, as it clears the way for removal (eg. Duress)

  • For more cards that you can look into budget/non-budget there is always EDHrec which takes commander decks and compares which cards get used the most. Here's the link: https://edhrec.com/commanders/varolz-the-scar-striped

  • These would be the some suggestions I would make, but it's up to you how you want the deck to run. Happy building :)

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