Splinterfright

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Related Questions

Splinterfright

Creature — Elemental

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

Price & Acquistion Set Price Alerts

ISD

Ebay

Splinterfright Discussion

Old_Man on Lhurgoyf

3 weeks ago

I think a better version of Exoskeletal Armor is Wreath of Geists and some same cards that work like Lhurgoyf is Boneyard Wurm, Splinterfright.

bienemaya on #ggg (golgari graveyard goodness)

1 month ago

Thank you Silverdrake! I have modified the list a little and am currently testing it out! Why do you think Nemesis of Mortals doesnt fit? It benefits from creatures in my graveyard, much like Splinterfright. Also, while I like the Delve mechanic, it might delay me reaching delirium for Grim Flayer... Liliana of the Veil is out of budget unfortunately.

oliveoilonyaasscureshemorrhoid on Reanimator's Wet Dream: Sidisi Edition

1 month ago

@Zelacks Always glad to help! I've had Splinterfright in a previous version of this deck, and in my other reanimator decks like Jarad, Golgari Lich Lord, and it was great. Trample is very important. There's really two reasons I didn't include it in this deck. One is because I'm trying to keep this online version separate from my IRL version, so I can test out different includes, have nostalgia when I played my IRL version, etc. Other than that, I didn't like that it's not a good tempo play, as it's mill engine is too slow, and is a 0/0 on curve (most of the time). Great suggestion though, hopefully my criticism of it was constructive!

KingOfWhales on Self-Mill Tribal!

1 month ago

As for cuts:

Cephalid Vandal too slow Endless Ranks of the Dead too slow Muraganda Petroglyphs bad Satyr Wayfinder too small Path of Discovery too small Grisly Salvage you want creatures in your graveyard, not hand. Splinterfright too small Shambling Shell bad

There are much better ways to selfmill yourself than with dredge, I named two cards but in general running a ton of the draw X discard X cards really is the best way to fill your graveyard with what you want. They’re the hidden all stars of decks like this.

Look at adding Relentless Dead, I have a zombie deck on my account, if you want to look. It’s not updated and I don’t think it has the amazing draw/discard cards I mentioned, but it may give you ideas.

APPLE01DOJ on What are some strong semi-budget ...

1 month ago

Boneyard Wurm

Ghoultree

Splinterfright

Keep in mind just about every single deck in modern packs graveyard hate on the SB an some even do MB.

Zelacks on Reanimator's Wet Dream: Sidisi Edition

2 months ago

Hey, I love this deck, I have been tinkering with my own deck and I have drawn many cards from this deck to use in my own. The extensive writeup on the deck is also incredibly helpful.

Im not sure how much this card would benefit your deck, depending on what you want to achieve, but I find Splinterfright is a great value card to proc sidisi whilst also being a massive hitter.

oliveoilonyaasscureshemorrhoid on Sidisi, Zombi Grill

2 months ago

Well Shamanic Revelation is good but I'd rather have Corpse Augur, Disciple of Bolas, Slithermuse, Krav, the Unredeemed, maybe Rishkar's Expertise, etc because it can over draw (which can fill the graveyard), and creatures can be reanimated again and again. Grisly Salvage, Tracker's Instincts, and Sultai Ascendancy seem like weaker cards, I'd rather want to ramp, over draw, or remove stuff. Overrun or Lord of the Accursed could be replaced with creatures like Mindshrieker, Kessig Cagebreakers, Beastmaster Ascension, Thunderfoot Baloth, maybe Overwhelming Stampede. Concordant Crossroads and Balthor the Defiled also seem like weaker cards, it will probably benefit other decks more, and BUG reanimator decks can afford to be selfish. I would also replace Splinterfright, as it could be 0/0 on curve, and isn't as strong as the golgari troll or nyx weaver.

I haven't tested this deck yet, so these suggestions might not suffice, but I hope it inspired you a bit. And I have a similar deck (Reanimator's Wet Dream: Sidisi Edition), so checking that out might also help your deck stronger.

Hope this helps

Saljen on Muldrotha, the "fun" tide

3 months ago

Muldrotha is such an awesome Commander. I put together my own list and have been playing it a while now. I'm going to give some suggestions based on my experience with our supreme Commander.

For ramp, you seem to be relying on traditional signets. Muldrotha makes some cards that usually aren't good, very good. Here's a few ramp cards that Muldrotha empowers: Sakura-Tribe Elder 1G to ramp early and infinite 1G ramp once Muldrotha is in play. Silverglade Pathfinder 1G Tap, move a card from your hand to your graveyard: repeatable ramp. Wayfarer's Bauble and Font of Fertility function basically the same as Sakura-Tribe Elder. There's also Blighted Woodland and Myriad Landscape. Between the 4 you have an artifact, an enchantment, a land, and a creature that you can use to ramp from the early game then continue to use repeatedly when your commander is out.

Muldrotha really loves things that sacrifice themselves to make an effect happen. You can use them to your benefit in the early game, then get repeated value after your commander comes out. In addition to the 3 ramp cards I already mentioned that sacrifice, here's a few more things that get value from sacrificing themselves: Spore Frog is probably the absolute best example. Just one green mana to fog every single turn. Siren Stormtamer is also rather amazing. As long as this bad boy is on the field, you can keep your commander or any other important creature safe from removal.

Merciless Executioner+Fleshbag Marauder are excellent pieces of removal. Sacrifice themselves and you can use it every single turn. Speaking of removal, Executioner's Capsule is a solid piece of removal tied to an artifact that you can play once a turn as well. In addition to these three wonderful pieces of removal, I'd consider running these three cards: Grave Pact, Dictate of Erebos, and Butcher of Malakir. With all the repeatable sacrificing we're doing, may as well take advantage of it to keep our opponents board states nice and clean. With three copies of this effect, we can pretty reliably draw into it most games. Avatar of Woe is a surprisingly strong card in here as well. You'll trigger his mana reduction nearly every game and his ability is priceless. Pernicious Deed is a repeatable board wipe that can scale to what suits your needs. The last piece of removal I'd suggest is an EDH staple, Attrition. It enables you to trigger sacrifice affects at will and gives you repeatable targeted removal. Plus, you can just play whatever you sacrifice from your graveyard again. Value!

Mystic Remora and Elephant Grass let you use their abilities for 1 mana each turn, rather than paying the scaling cumulative upkeep. This makes them extremely powerful cards, as their effects are strong and very under costed.

There's one final piece that ties this sacrifice value engine into place. That piece is Mazirek, Kraul Death Priest. This guy turns your army of value 1/1 creatures into an actual army to evoke fear in your enemies. Note that his ability says "permanents" and not just creatures. His ability triggers when we sacrifice creatures, artifacts, lands, enchantments, or really anything.

Meren of Clan Nel Toth and Ezuri, Claw of Progress have a lot of synergy both with each-other and with Muldrotha. They can use the experience counters that the other creates, so when both are played in the same game that is a lot of value in and of itself. Ezuri works extremely well with our value x/1 creatures and can turn our small value army into an offensive threat. Meren gains experience when one of our creatures die, which we will be making happen a lot. He really shines once you've got a few experience counters in play, as he's almost like a graveyard focused Omniscience. Very strong.

In any deck where you find yourself running a lot of value 1/1 creatures, Skullclamp provides infinite value. In a deck that rewards you for sacrificing your creatures, it provides even more value. This card is very strong. Speaking of artifact staples, you're missing Sol Ring. Secrets of the Dead is almost mandatory in this deck, as it just gets incredible value.

Self-mill is something that Muldrotha gets a lot of value from. Here's some of my favorite self-mill cards: Splinterfright can be a big green trampler for only 3 mana, but he also essentially lets us draw two cards into our graveyard every turn. Nyx Weaver has the same utility without being attached to such a potentially big body. Also lets you return a needed card from your graveyard to hand when your commander isn't in play. Mesmeric Orb is surprisingly strong at filling your graveyard and can screw your opponents out of some good draws. Altar of Dementia is one of the greatest, as it's a sacrifice engine and self mill. Taigam, Sidisi's Hand provides self mill and removal and card filtering. To tie these effects together, we've got Sidisi, Brood Tyrant. In addition to being pseudo draw, all your self-milling will passively create an army of zombies!

Anyways, sorry for the wall of text. Hopefully some of this is helpful!

Load more