Creature — Elemental
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
|Have (2)||gomezrs , metalmagic|
Printings View all
|Commander 2020 (C20)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 week ago
thanks for the suggestion! I did not know of this card but I have reviewed similar cards (e.g. Boneyard Wurm, Splinterfright). I always found them to have a relatively low floor. On turn 4 the card is mostly dead when I don't draw my self mill and at the later turns it is outclassed by the other threats in the deck.
1 month ago
Thanks for the suggestions! All great ideas!
What holds me back to Shriekmaw is its ability to interact with one of the deck's strategies (sacrifice). It's more of a creature(!) Who kills, Dies when he enters the battlefield (Butcher of Malakir; Syr Konrad, the Grim) and delivers body to the grave (Splinterfright; Nighthowler); And it's still elemental (Risen Reef) ...
I really liked the artifact because I still don't have one to destroy ... I'll consider it.
Thank you very much for your time!
1 month ago
3 months ago
Nice deck idea! If I may suggest something. Maybe put some countermeasures in the main deck that deal with your opponent's spells. I know this is more focused on creating your own combos, but say your opponent is playing with a bunch of exile/bounce spells, or (for example) have their own Leyline of the Void. It also might be hard to come back from a massive boardwipe as well. You have a bit of card draw with Silversmote Ghoul, but besides that, you may end up just top-decking after your opponent obliterates the field.
There are some inconsistencies. See some of your cards get stronger in the late game while others get worse. Some cards are just really circumstantial. Hedron Crab is fun, you got fetch lands. But later in the game, when you've drawn all you could and played all your lands, he just sits there. Being able to flicker, bounce, and interact with your own lands would help his ability continue triggering even into the late game. Having lands that give you triggers would also work with this idea. Cards like Mystic Sanctuary would prove beneficial, especially if you had instants and sorceries that could counter and destroy your opponents spells, you could also search up Sanctuary with fetchlands at instant speed. Silversmote Ghoul is cool how it can revive itself, but you only have Creeping Chill to trigger that ability. So the Ghoul will eventually be stuck in the graveyard. Merfolk Secretkeeper is the most inconsistent though. the card only works once. That's it. You can't copy the ability, nor do you have any bounce spells or revival for the Keeper. So once it mills, that is it. If you mill it to the graveyard, it also does nothing.
Putting in some looting cards might be nice. That way you still get to put cards into your graveyard, but you get to choose what that will be. Cause you might lose important cards just by milling yourself.
Another option is putting in spells with flashback. That way you can still cast spells even when you got nothing in your hand. You have some creature revival abilities, but no instant/sorcery revival abilities.
So cards like Merfolk Looter would work. Cause you get consistent looting every turn (not just a one off). The looter would also work with Mystic Sanctuary pretty well. That way you don't have to wait a turn to draw the card.
If you went straight up looting/card draw you also could use cards like Jace's Erasure and target yourself. So both looting and mill. A bit slower, but more stable. and you could use cards like Broken Concentration to help with problematic enemy spells.
If you would rather go massive self-mill instead of slow and easy mill, I would suggest putting in a few cards that outright win you the game if you have no cards in your library. Like Laboratory Maniac. Also cards that get consistently more powerful with the amount of cards in your graveyard. Gnaw to the Bone can help you stay alive in the late game. Splinterfright, Mortivore, and Kraul Harpooner are nice cards that get better as the game goes on.
I hope I was helpful. Good luck with your deckbuilding!
3 months ago
@Nb Wow. Ok. Thanks xD
Tbh, I didn't have a chance to properly play this deck yet. So it's kind of mind boggling for me someone went ahead and analyzed this deck so thoroughly. Thank you.
1) The choice of amount of mana fixing in this deck purely comes from tappedout's handy "Draw hand" feature. Means I drew a hand and told myself "Do I have the correct mana to possibly do something with this hand?". The main problem here is having a virtually pure Golgari deck with a commander that also needs . So I just added as much fixing until I felt most the hands I drew allowed to have a decent start in the early game. If you say there are too many taplands and I should add more basic lands and add as more fixing as is needed, I'll look into that.
2) Bojuka Bog can definitely go in there. Thanks for the suggestion!
3) Yeah, I thought about that too. Definitely gonna put in some more ramp next time I revise this deck.
4) Splinterfright is already in the deck? Are there any other cards you could see being replaced with better cards?
5) As I said, I didn't have a chance to properly play this deck yet. But the idea was mainly to make use of Karador's ability to play creatures from my graveyard. Even if Karador gets removed, in the best case scenario he will always only cost 3 CMC. Also he enables to kind of treat my graveyard as a "giant hand" and milling myself is basically the same as drawing cards. So there is also a kind of control aspect to it, why I definitely would consider to put in more cards like Cavalier of Night or Ambush Viper, as Malsorn suggested. I have no idea how this will play out though, maybe the main win condition may actually be something else, if that's the case I can accept the idea of switching to another more fitting commander.
Thank you very much for giving me your feedback!
3 months ago
+1 for creativity, for sure. But also +1 for designing this deck at nearly $1/card. That's impressive. Now, please excuse me while I ruin the two reasons why I really like this deck.
The Gitrog Monster is at its best when it is in a classic Loam build. Which is to say, it has Life from the Loam, and preferably Crucible of Worlds. Neither of those are budget friendly, and both are completely uncreative, since it's basically "Gitrog 101." I can't help a whole awful lot here with the creative part, but I do have some insights into the budget version aspect:
Personally, I also think that easy self mill, like Perpetual Timepiece, Shard of Broken Glass and Splinterfright, as well as dredge spells like Golgari Grave-Troll, Golgari Thug, Dakmor Salvage, Shambling Shell and Stinkweed Imp are certainly helpful as well.
Not that I think your deck needs all of the cards I've listed here, but they are all worth consideration. You've put together a formidable budget list already, and I wouldn't want to muck it up too much.
3 months ago
This looks like a fun control-y build for Muldrotha.
Freed from the Real feels limited here with only two creatures that have tap abilities, though. I get the infinite mana potential, but it still feels difficult to pull off with the number of cards you need to assemble.
Ashiok, Dream Render "draws" you four cards a turn and blanks opponents' graveyard strats. Plus by diversifying your threats across a greater distribution of permanent types, you get more value out of Muldrotha.
And of course, Syr Konrad, the Grim.
4 months ago
I can't describe how refreshing it is to see an Abzan EDH deck that doesn't include Sun Titan, Acidic Slime or the Karmic Guide + Reveillark combo. It looks like you put actual creative thought into this deck, rather than simply spewing some EDHREC copypasta. Bravo!
I would recommend the following list, obviously for different reasons for each card:
And, if you want to spend the money on it, Phyrexian Altar
As for cuts to fit any of these in, I'd start by looking at your removal spells. You have a helluva lot of that. I don't know if it's your meta, but it seems like more than you need.