Ulrich of the Krallenhorde


Ulrich, Uncontested Alpha


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare

Combos Browse all

Ulrich of the Krallenhorde

Legendary Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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Ulrich of the Krallenhorde Discussion

jaeger_Konig on Long may they Reign!

2 weeks ago

I like Sprout Swarm I just could never think of the card. It might make the cut but its kinda slow honestly is it better than some of my other cards mentioned later? As for Mycoloth he is more of a one and done usually in my play group, which is very single target heavy. Therefore he isn't all that great of a card, plus he needs me to be ahead to get even more ahead. Purphoros, God of the Forge isnt in the deck mainly because I only own one copy and its in my Breya's Bouncing beauties! deck which it is a win con in there for sure.

As a side note chadsansing what do you think of these cards: Ulrich of the Krallenhorde  Flip, Xenagos, God of Revels, Kambal, Consul of Allocation. These are all relatively new additions that I am not completely sold on yet. Kambal is for lifegain because the deck has almost none. The other two are combat trick esq cards to abuse with my two generals for more life or saprolings. Thanks for checking my deck out!

TheDuggernaught on Werewolves

3 weeks ago

This is a good start! Probably much better than any decks I made when I was a new player! With that being said, I do have a few suggestions. First, I just want to to make sure that you want this to be an aggro deck that aims to win on turn 4-5. I ask because you have a few pieces in here that might lean more towards a midrange strategy in Kessig Wolf Run, Mondronen Shaman  Flip, Asceticism, Moonlight Hunt, and Duskwatch Recruiter  Flip. None of these cards really make you win fast because they have high mana costs or have abilities that cost a fair bit of mana to activate. Which is fine if you want to adjust your deck to fit more of a midrange strategy. You even maybe play a fair number of werewolves that tap for mana so you can tap Kessig Wolf Run for pretty massive swings.

I do however think that an aggro shell works better for werewolves. Some cards I might suggest are:

Aether Vial: not cheap, but works super good with werewolves since putting them into play does not count as a cast.

Instigator Gang  Flip: A little higher on the cmc, but can win games. He can pump those werewolves pretty fast.

Ulrich of the Krallenhorde  Flip: More of a midrange beat stick. But still good enough to mention.

Breakneck Rider  Flip: Another lord-esque effect. The trample is super good.

Reckless Waif  Flip: Another low to the ground creature to put pressure on your opponent early.

Lambholt Elder  Flip: An engine that can give you a lot of card draw when you start to run out of gas. Can also block some of the more popular creatures you might find in modern.

Lambholt Pacifist  Flip: A creature with an above average body for its mana cost -- even in human form. It can attack even in its human form if you have a Mayor of Avabruck  Flip in play or any other similar effect.

Kruin Outlaw  Flip: Gives werewolves evasion.

Huntmaster of the Fells  Flip: Another card that is more meant for midrange, but it is very good at what it does. This actually sees some modern play in various competitive decks.

Village Ironsmith  Flip: fragile body, but the first strike can make it difficult to deal with for your opponent via combat.

Hinterland Logger  Flip: Another fragile body, but the power with trample can normally get a point or two of damage through.

Hermit of the Natterknolls  Flip: Maybe more of a sideboard card against control, but it can also give you a lot of card draw.

Gatstaf Shepherd  Flip: Average body in human form. The intimidate gives it a little bit of evasion.

Kessig Forgemaster  Flip: Maybe more of a sideboard card, but would not be terrible in the main. Its ability will kill almost any creature your opponent tries to chump block it with.

Convicted Killer  Flip There are better options (like lambholt pacifist), but its 4/4 body is worth noting.

Collected Company: Also not cheap. But if you haven't noticed, almost all of the cards I just listed are 3cmc or below. The instant speed also allows you to not cast anything on your turn to get the transforms, and then just cast it on your opponent's turn to grab 2 creatures form the top 6 cards of your deck.

Lightning Bolt: Might be hard pressed to find any red aggro deck without at least some of these.

Lame_Duck on G/R Werewolf Aggro

1 month ago

Aether Vial is a great card for Werewolves, if you can afford it, as it allows you to put creatures into play without preventing things from flipping. Yeva, Nature's Herald would let you do something similar, although at 4 mana, it's a lot clunkier and worse than the Vial.

At 5 mana and Legendary, 4 copies of Ulrich of the Krallenhorde  Flip is too many; I wouldn't run more than 2. I'm also not a fan of things like Triumph of Ferocity and Warriors' Lesson for card draw as they're likely to only work when you're already winning on the board and they'll do nothing when you're behind and need the help the most. I'd go for something like Harmonize or Lead the Stampede instead.

If you're looking for more help, you could try posting your deck in the Advertise Your Tribal Deck thread.

CasualCucumber on Werewolves 30$ budget build

1 month ago

Thanks CavusCanis

Sorry for the late answer. You are definetly right, at the time i chose Ulrich of the Krallenhorde  Flip because of its more control oriented effect when it tranforms.

toastySmorc on Angry and fast Werewolves!

1 month ago

I think you really need a Huntmaster of the Fells in here. Though it is at 4cmc it is really too good to pass up in a Werewolf deck. Furthermore, you don't have any real ways to close out the game apart from full aggro, so maybe one or two copies of Ulrich of the Krallenhorde is good to pump up a creature to finish the game reliably.

Oloro_Magic on Werewolf EDH Deck

3 months ago

Huntmaster of the Fells  Flip can also not be a commander. Commanders have the subtype legendary meaning only really Ulrich of the Krallenhorde  Flip can be your commander. If you are new to commander feel free to ask me any questions likewise if you mean you are new to magic as a whole.

Monsterall on Xenagos, Reignited

4 months ago

Thanks for the advice, Ulrich of the Krallenhorde  Flip is already in the deck against some of my friends, but many of my friends tend to play a lot of spells so it's not that usefull. Azusa, Lost but Seeking is now in my plans. Thank you.

Catalog9000 on Xenagos, Reignited

4 months ago

I see you have Mina and Denn, Wildborn. Azusa, Lost but Seeking is a nice addition if you're looking to abuse someone like Omnath, Locus of Rage.

Also, a beautiful creature to toss down with Xenagos, God of Revels is Ulrich of the Krallenhorde  Flip. That +4/+4 really hits hard.

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