Ulrich of the Krallenhorde


Ulrich, Uncontested Alpha  Flip


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Eldritch Moon Mythic Rare

Combos Browse all

Ulrich of the Krallenhorde

Legendary Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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Ulrich of the Krallenhorde Discussion

landofMordor on Commander 2017 announced, arriving in... ...

1 week ago

Here are my best guesses:

Esper Zombies. (It's been a long time coming.)

RG Werewolves. It's been long enough since Ulrich of the Krallenhorde  Flip's release that WotC might have gotten the hint.

Something from Llorwyn, like Shamans or Kithkin or something. But I doubt it will be Elves, Treefolk, Goblins, or Faeries.


5c Eldrazi or Slivers. It's big and splashy, so it makes a logical splash to compensate for only 4 decks.

I know, it's wrecking my inner completionist that there isn't a full color wheel represented. But maybe they'll compensate by emphasizing one color over another (for example, B in a Zombie tribal) so that the colors in multiple decks are just splashed. In any case, I think things like Neheb, the Worthy signal that there will be some love coming for tribes without commanders, but I also think there will be a couple of beloved tribes represented to hit the nostalgia notes.

DanteBeleren on Human-Werewolf Tribal EDH

1 week ago

That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.

Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.

Personally I would go with the following creature base:

  • Eternal Witness
  • Nylea, God of the Hunt
  • Purphoros, God of the Forge
  • Xenagos, God of Revels
  • Stonebrow, Krosan Hero: This was my original WW general before Shadows over Innestrad came out, so more sentiment than anything lol
  • BossRanza on Ruric and the Wolfpack

    2 weeks ago

    Hey! You mentioned that you have considered switching your general, and as your deck currently is, I would recommend it. Since you are running a total of 33 noncreature spells and Ruric's ability triggers when a player casts a noncreature spell and that will probably punish you pretty hard. Have you considered Ulrich of the Krallenhorde  Flip or Xenagos, God of Revels to be your commander? However, if you focus your deck more on creatures, then Ruric could become much better. Also Ruric is pretty sick with lifelink, so for example Basilisk Collar works well with him.

    AwezomePozzum on The Deckwatch [Home Base]

    4 weeks ago

    Same. My favorite part of a mtg spoiler season is seeing all my friends hype about a new legendary creature(or in the case of Ulrich of the Krallenhorde  Flip, cringe). It makes me so energized to have the opportunity to build with an entirely new focus.

    I wholeheartedly agree with the furry comment, but I also want to build anubis because I've been wanting a graveyard deck for quite a while.

    In all candor, I want to build all the gods, but it's just most likely that I'd build one of the three I already listed.

    Hentaiology on Werewolves

    1 month ago

    Looks pretty good but Assembled Alphas and Ulrich of the Krallenhorde  Flip are a too expensive in my opinion also you might wanna trade some of your werewolves for others like Solitary Hunter  Flip for Lambholt Pacifist  Flip, maybe Ulvenwald Captive  Flip for Village Messenger  Flip because youre already running 24 land I dont think you need the ramp, or if you like running the eldrazi werewolves Geier Reach Bandit  Flip flipped is pretty cool. In the end I just think ulrich and alphas are too expensive even though I love alphas maybe it would be good to cut a few of each to put other cards in

    landofMordor on Let's build some more tribal ...

    2 months ago

    Some of those probably just fly under EDHREC's radar. For example, Berserkers is a natural Lovisa Coldeyes choice, and there are probably a ton of Berserkers in her decks (relatively), but she still gets counted as a Warrior lord. Likewise, I bet there are a ton of Kor in most Ally tribals, but Ally gets the hit on the tribal page. Same thing with Saprolings and Fungi. And then again, some of those "tribes" are one-offs, like Graveborn and Praetors...

    But, disclaimer aside:

    I'm thinking about Devils...I bet someone like Rakka Mar or Lyzolda, the Blood Witch would have a lot of fun with that.

    Then there are Wolves, for whom Ulrich of the Krallenhorde  Flip is the obvious choice.

    And Moonfolk! I actually am a firm proponent of Kynaios and Tiro of Meletis on this one, since Moonfolk do so much to bounce lands, and K&T are in awesome colors for land ramping, they play really well together. But there's also Patron of the Moon, I guess, if you're uncreative, haha.

    Darsul on Circle of the moon druids aka werewolves

    2 months ago

    Sorry but, Ulrich of the Krallenhorde  Flip just just bad. Why not Arlinn Kord  Flip as commander?

    Will_Of_Ulamog on Werewolves Tribal: Furry Fever

    2 months ago

    Well, I think you can put 1 or 2 Cult of the Waxing Moon, instead of one Immerwolf or/and one Kruin Outlaw  Flip, but it's depending on what you want to do. There are to ways to play a werewolf deck: -(1): "locked transformation" which consist in keeping your werewolves transformed with Immerwolf and Moonmist, to keep powerful creatures.- (2): "transformation cycle" which consists in transforming your werewolves as much as possible, and to use powerful abilities with Huntmaster of the Fells  Flip, Cult of the Waxing Moon or Ulrich of the Krallenhorde  Flip.

    You can do what ever you want, but I think Immerwolf is useless if you chose the second strategy.

    You can also put 1 or 2 Second Harvest instead of Howlpack Resurgence or one Moonmist.

    Sorry for my bad english ' I hope I'll help you with it

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