Ulrich of the Krallenhorde

Legendary Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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Trade

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Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ulrich of the Krallenhorde Discussion

Akromathia on Werewolves 30$ budget build

5 days ago

I would:

  1. Replace Prey Uponwith Moonlight Hunt: Superior speed, and superior damage output, without risking the loss of a unit. And I would also add 1-2 more copies to the main board.
  2. Replace Shockwith Lightning Bolt / Lightning Strike: Better damage output for (almost) the same mana.
  3. Lower mainboard Moonmistto 2 or 3 and replace them with Moonlight Hunt. The 1 or 2 other copies would be side boarded.
  4. Replace Ulrich of the Krallenhorde  Flip with Huntmaster of the Fells  Flip: Cheaper, almost as stronger and has greater impact on the battlefield (removal + life gain + token generator vs buffer + removal).
  5. Replace Wolfbitten Captive  Flipwith 2x Mayor of Avabruck  Flipand 1x Lambholt Pacifist  Flip.
  6. Replace 1x Geier Reach Bandit  Flipwith 1x Daybreak Ranger  Flip.
The Lands need some heavy rework. Having 22 is a good number, but you need to improve your chances to hit duals.
  1. 4x Game Trail
  2. 4x Rootbound Crag- Evolving Wilds or similar.
  3. 8x Forest
  4. 5x Mountain
  5. 1x Kessig Wolf Run (maybe make space for another)
Would you like some side board suggestions? Hope it helps, have a good day.

Massacar on Mtg and Bloodborne

2 months ago

If I may suggest a change, I would put Ulrich of the Krallenhorde  Flip as more of a Father Gascoigne character, and instead you could put Tormented Pariah  Flip as the Afflicted Beggar.

Other possiblities: Tangleclaw Werewolf  Flip or Conduit of Storms  Flip as the Cleric beast (due to flip card aesthetics).

HungryPang4853 on GIDEON TRIBAL

5 months ago

drakonik7 Yes, similar to how it still counts with Ulrich of the Krallenhorde  Flip.

CasualCucumber on Commander 2019 early hopes and ...

7 months ago

DemonDragonJ

I have never found Ulrich of the Krallenhorde  Flip to be a huge succes and it doesn't enable white, which means we don't have access to cards like Eidolon of Rhetoric , Tolsimir Wolfblood and Tolsimir, Friend to Wolves . The closest commander I have found to this is Samut, Voice of Dissent . But it may just be a problem with the gameplan I want to go for.

KongMing on Vaevictis Asmadi, the Dire

7 months ago

Big creatures with cool ETB effects could be good. How about Bogardan Hellkite and Ulrich of the Krallenhorde  Flip?

Natalbee on Wolfgain Amadeus

9 months ago

SonRyu - Oh man, thank you! :D Always great to hear that haha

You might be able to turn this into a RGW Wolf/Werewolf deck with cards like:
Huntmaster of the Fells  Flip
Ulrich of the Krallenhorde  Flip
Immerwolf
Daybreak Ranger  Flip
Ulrich's Kindred
Howlpack Resurgence
etc.

Just go leaner on the Elves and heavier on the Werewolves and fight abilities. Maybe run an Ogre Battledriver or Purphoros, God of the Forge ? Who knows - the world is your oyster haha

Good luck on your Naya adventures. If you have a list I'd love to look at it

Akromathia on Werewolves Are Back!!

11 months ago

Hello! First, well done up there. I have been running werewolves for a while now, and this proposal is very interesting. In all honesty I thought of this same mechanic myself, but the price on

Collected Company prevented me from pulling that off, and since it is a common archetype in modern, people tend to be ready to counter it sometimes. I recommend paying attention to the new Gruul enchantaments, they help to fight control a lot. Now, I am going to give you my point of view on more of these mechanics, hoping to help you on the long run. Please, do not have it as me pretending to know more than you do or anything, it is just based on my personal experience. Now with this out of the road, let me begin.

All the Eldrazi Werewolves (The likes of Kessig Prowler  Flip, Smoldering Werewolf  Flip, Vildin-Pack Outcast  Flip, etc) are just a bad idea with Immerwolf , specially if you are running 4 copies of it. I myself used to have Vildin-Pack Outcast  Flip as a finisher and to abuse Kessig Prowler  Flip but ended up removing them due heavy incompatibility. My suggestion is to replace one side of the equation or lower the Immerwolf count to 1-2. Also keep in mind that Huntmaster of the Fells  Flip and Ulrich of the Krallenhorde  Flip suffer heavily with Immerwolf company as well, for they need to keep on changing to really shine. Both are great strategies, just not fully compatible in between.

Hope it helps, and keep up the good job :D

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