Ulrich of the Krallenhorde

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Ulrich, Uncontested Alpha  Flip

Legality

Format Legality
Standard Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eldritch Moon Mythic Rare

Combos Browse all

Ulrich of the Krallenhorde

Legendary Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Ulrich of the Krallenhorde, target creature gets +4/+4 until end of turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Ulrich of the Krallenhorde.

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Ulrich of the Krallenhorde Discussion

Doran_The_ButtFighter on An Animar deck that doesn't go infinite?

2 weeks ago

4 mana isn't too hard to get in commander for the Vizier. Also, I made an Ulrich of the Krallenhorde  Flip EDH werewolf/wolf tribal...big mistake..my creatures were never flipped for a full turn rotation

Doran_The_ButtFighter on An Animar deck that doesn't go infinite?

2 weeks ago

4 mana isn't too hard to get in commander for the Vizier. Also, I made an Ulrich of the Krallenhorde  Flip EDH werewolf/wolf tribal...big mistake..my creatures were never flipped for a full turn rotation

berryjon on Werewolf Demise

2 weeks ago

Unfortunately, the only Werewolf Commander right now is Ulrich of the Krallenhorde  Flip. Good luck with the deck!

landofMordor on Temur? (Please help me)

1 month ago

Ok, sweet core of the deck so far. I see two routes you could go: energy monsters, or straight aggro/midrange monsters.

The reason I say this is because you're not utilizing Exert to its fullest potential (e.g. untapping or vigilance each turn). Celebrant, Glory, Champ of Rhonas are probably only going to be exerted once or twice per game. So I'd say you should capitalize on 4x Champion of Rhonas, cheating out Aetherwind Basker or Aethertide Whale or Ulrich of the Krallenhorde  Flip or any RG fatty. If you go the previous two, then go full energy with Glimmer of Genius, Glassblower's Puzzleknot, and Rogue Refiner. If you go the latter, energy won't help you as much, so just go with card-draw goodstuff.

I'd personally be tempted to go the Energy route. But at any rate, find slots to cut in the Cartouches, Hazoret (Rhonas is better here), the Crashers, Charioteers, and Exemplars. Those are cards that don't directly support the aforementioned strategies, so they'll be the first to go if you make any of these substitutions. Also, put in two more Negate over Scatter -- your creatures will always be bigger, so you need to watch for removal instead. Keep something like Unsubstantiate and Ceremonious Rejection in SB for Ulamog and Marvels.

Hope this helps refine a deck that's already sweet! Mention me if I can do anything else or if you get any breakthroughs.

vbfabled on New Tribal Commander Speculation

1 month ago

For those of you who don't know, this year's official commander decks are going to be tribal, not linked to color, and there will only be 4 of them. My question is: what tribes do you think or hope are getting decks this year?

Personally I'm hoping for a werewolf, because Ulrich of the Krallenhorde  Flip is not cutting it.

landofMordor on Commander 2017 announced, arriving in... ...

2 months ago

Here are my best guesses:

Esper Zombies. (It's been a long time coming.)

RG Werewolves. It's been long enough since Ulrich of the Krallenhorde  Flip's release that WotC might have gotten the hint.

Something from Llorwyn, like Shamans or Kithkin or something. But I doubt it will be Elves, Treefolk, Goblins, or Faeries.

And...finally...

5c Eldrazi or Slivers. It's big and splashy, so it makes a logical splash to compensate for only 4 decks.

I know, it's wrecking my inner completionist that there isn't a full color wheel represented. But maybe they'll compensate by emphasizing one color over another (for example, B in a Zombie tribal) so that the colors in multiple decks are just splashed. In any case, I think things like Neheb, the Worthy signal that there will be some love coming for tribes without commanders, but I also think there will be a couple of beloved tribes represented to hit the nostalgia notes.

DanteBeleren on Human-Werewolf Tribal EDH

2 months ago

That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.

Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.

Personally I would go with the following creature base:

  • Eternal Witness
  • Nylea, God of the Hunt
  • Purphoros, God of the Forge
  • Xenagos, God of Revels
  • Stonebrow, Krosan Hero: This was my original WW general before Shadows over Innestrad came out, so more sentiment than anything lol
  • BossRanza on Ruric and the Wolfpack

    2 months ago

    Hey! You mentioned that you have considered switching your general, and as your deck currently is, I would recommend it. Since you are running a total of 33 noncreature spells and Ruric's ability triggers when a player casts a noncreature spell and that will probably punish you pretty hard. Have you considered Ulrich of the Krallenhorde  Flip or Xenagos, God of Revels to be your commander? However, if you focus your deck more on creatures, then Ruric could become much better. Also Ruric is pretty sick with lifelink, so for example Basilisk Collar works well with him.

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