Chart a Course


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Chart a Course


Draw two cards. Then discard a card unless you attacked with a creature this turn.

Browse Alters

Price & Acquistion Set Price Alerts



Recent Decks

Load more

Chart a Course Discussion

APPLE01DOJ on Mono Blue Δggro

6 days ago

Lack of draw can be an issue if the games go too long. It's not a problem when this deck does what it's supposed to but nothing makes things go worse like top decking 2 lands in a row with a stalled board.

I'm not sure what you could add that wouldn't dilute the game plan? Chart a Course might work.

Thanks for the comment and checking the deck out!

ThyArtIsMagic on RUG Peemaler

1 week ago

I will put in Chart a Course , and also Verdant Rebirth for both protection and card draw.

backinajiffy on Artifact Tribal

1 week ago

This is pretty cool, I like what you've done here.

Trophy Mage Could help you get another Foundry Inspector so that you can keep pumping them out.

I'd also personally drop in another Spire of Industry just so that you could make sure you could pop your Bomat Courier if you ever really need it. I play him in another deck I have and getting that free card draw is a freaking miracle sometimes.

Lifecrafter's Bestiary I also agree with, I'd say to go two of them since the combo with Foundry Inspector is ridiculous and would cause you do dump your hand insanely fast if you get him out and you'll need to keep the gas going somehow. I think its a better source of card draw than Chart a Course here by a lot.

rbroyles on Azorius Winds

1 week ago

I've been tinkering with a VERY similar deck. I cut out all the 3 drop fliers though and included Skyship Plunderer (can boost Storm Fleet Aerialist), another Chart a Course and even 2 Reverse Engineer (may play more). I haven't play tested this yet, but I'm actually considering a 4 of for Ornithopter and adding another Reverse Engineering. Basically, load the board up as fast as I can, find as many Favorable Winds as possible, and hope I can overwhelm the opponent. Also, using Prepare//Fight for surprise removal/life gain/damage to the face and Unsummon to try and buy just a liiitle bit more time. Bottom line is everything is very low to the ground and flying out fast :).

Also, definitely sideboarding a full playset of solemnity.

K1ngr3ese on Jeskai Gifthulks (with a hint of black)

1 week ago

Friend, i have played a lot of reanimator (mardu is my main) and in my experience Madcap Experiment was not consistent enough. I really hated digging 6 cards just to hit a gear hulk and losing almost 1/3 of my life... it played too much in favor of my opponent. I feel that Strategic Planning depends on the type of reanimator you are running... for example, it is really useful for creature heavy versions, not very good in more controlling types (which i play). I like to have control over what i put in my gy.

With regard to agro and ramunap red... sweepers in side are important for turn 3. I am currently using Sweltering Suns (my version is more red so i can afford the double red most of the time) but there are others for turn 3 as well.

Chart a Course can replace Tormenting Voice but Cathartic Reunion is really strong for anyone running red in their reanimator. Consider, turn 2 chart a course, to discard gift... turn 3 you champion, dump 2 cards (one creature matters for turn 4)... turn 4 Refurbish+God-Pharaoh's Gift+reanimate gearhulk. Seems good! The deck works as intended... but it has little interaction with opponent.

Now consider a turn 2 Cathartic Reunion... dump gift and gearhulk... turn 3 sweeper or really any play, your turn 2 setup turn 4 already instead of needing both turn2 and 3! It really opens up your turn 3 curve spot! Go nut with creativity to keep your opponents off balance before you jam a gearhulk in their face. I like some control here to help clear the way for the turn 4 hulk. And turn 4 plays as normal, refurb gift reanimate gearhulk. The deck works the same, one line of play should seem stronger.

Farm / Market... i love this card for Torrential (im working on a second esper gift that focuses on instant speed spells to showcase torrential) If you were to remove noxious for torrential you could do some interesting things with cards like Farm / Market Tragic Lesson Failed Inspection Baral, Chief of Compliance Lightning Strike Magma Spray etc. food for thought! Red blue spells reanimator splash white?! Could be interesting!(adding it to my list lol)

Anyway, I hope this helps. Feel free to check out my decks for ideas... i mainly run reanimators. Just finished retooling my esper version after protour and only have a few tweaks to make to my Mardu, then back to my control esper gift.

Good luck to ya!

Om3gaOm3n on Milled to Pieces- ULTRA BUDGET!!!

1 week ago

I know it's ultra budget. But I think Glimmer of Genius or Chart a Course should be in the deck. If you drop the Pirate Prize or Reason. it's only about $2 more, and still under $20 which is ultra budget in my book.

Frodomouth on Oops, there goes your $300 standard deck..

1 week ago

It might be better to go with a midrangey control build instead of mill, you could up the number of Nimble Obstructionists and look for some more cycle cards/lands and run Hollow One and Siren Stormtamer for backup. Baral's Expertise could be a nice stall card, especially if you get a Glimmer of Genius or something nice from it. Chart A Course also pairs nicely with Hollow One (free card draw, so basically just a 0 mana filter, or just as a 2 mana draw 1/2)

Load more