Chart a Course

Chart a Course

Sorcery

Draw two cards. Then discard a card unless you attacked with a creature this turn.

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Trade

Have (1) metalmagic
Want (3) Guy_Inkognito , WhiteMonster , LoudZoo

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Ixalan (XLN) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Chart a Course occurrence in decks from the last year

Standard:

All decks: 0.47%

Blue: 5.72%

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.01%

Chart a Course Discussion

Magnanimous on Burn. Sleep. Counter. Repeat.

2 weeks ago

Why Sprite Dragon out of all the options you have to pressure an opponent in this kind of deck. Have you considered Lightning Stormkin and/or Stormchaser Mage with Wizard's Retort and Wizard's Lightning, Brineborn Cutthroat, Grim Lavamancer, Spectral Sailor, Sea-Dasher Octopus, or Pteramander? Does the deck need Anger of the Gods or does the burn take care of creatures well enough?

I'm curious how well Light Up the Stage fits. It's an instant speed deck for the most part with some burn and creatures to activate it, but hitting Remand and Ral, Storm Conduit for example would be useless. Thunderous Wrath seems amazing when it hits but is that good enough to balance out the times it just sits in your hand? I'd prefer something like Searing Blaze, which seems to be perfect for the deck. Chart a Course also seems nice, but it's sorcery speed which sucks. Have you thought of using Curious Obsession?

blfngl on Kykar's token spells

1 month ago

Hey! Sorry it took so long for me to take a look at your deck, but I finally got around to it. I'm not sure what direction you're looking to take the deck, but here are my initial thoughts on your list.

You have a relatively low amount of draw, you definitely want more. You're looking for cheap draw spells to chain in between your other spell casts, so I'd consider playing the classic blue cantrips:

Brainstorm is a great example of a classic, powerful blue cantrip, but without fetchlands to support it, I'd take it out. The real power from Brainstorm comes from its gleaning ability rather than raw card draw power. Despite that being said, Brainstorm synergizes very well with anything that says "when you draw a card", such as The Locust God.

Other very solid draw spells include:

I'd consider including ALL of the cantrips from the first list and at least one from the second (100% play Chart a Course).

Your removal suite is very robust, which is good. However, you're playing two unconditional wraths that will affect YOUR board in addition to your opponents. I think having Supreme Verdict is fine, but I'd take out Time Wipe. Lightning Bolt seems weak to me too, I'd play Path to Exile over it. The option to point it to the face shouldn't matter too much; you have plenty of direct damage with a huge Comet Storm, Earthquake, etc. Reckless Abandon seems meh to me as well, I think you could be playing a much more impactful spell in its slot.

Now let's talk about the creature suite you're running. With only eighteen instants and no way to give your spells flash, I think Wavebreak Hippocamp is rather weak. If you were playing Vedalken Orrery or Leyline of Anticipation in combination with the hippocamp I'd be more inclined to keep it. Apart from that, if you're happy with the creatures you've included I wouldn't make any other changes. However, you should consider these as possible includes:

Here are some miscellaneous notes I took while reviewing your list:

  1. I'd swap out the panorama lands. I think you have enough fixing to warrant their exclusion.

  2. I'd consider including the enchantments Impact Tremors and Shared Animosity. Both are insane with your commander's ability.

  3. I'd play Lightning Greaves over Swiftfoot Boots. I don't see you copying anything you want the greaves attached to. Correct me if I'm wrong though.

  4. I'd cut Approach of the Second Sun. It's slow and will paint a massive target on your head once cast. If your plan is to copy it as you cast it, I'd include cards like Dualcaster Mage or Ral, Storm Conduit.

  5. 100% include Aria of Flame; that card is bonkers in EDH. Just don't forget your verse counter triggers!

  6. Consider cutting Gush. The card is extremely strong but can be awkward to cast sometimes.

That wraps it up, I hope these observations were helpful! Don't hesitate to reach out with any questions, I'll do my best to be prompt the next time :P

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

1 month ago

Grind: Thanks for your thoughts! In order --

1) I have not yet added Mystical Tutor, but I definitely should. Part of the reason is that this isn't really INTENDED to be consistent, per se -- it came from a silly idea I had, not a desire to make an optimized deck -- but as it's gotten more tuned, Mystical Tutor's fit better. I probably should run Merchant Scroll too, since that's much better to cast off Vadrok's mutation trigger.

2) I'm pretty dedicated to only running UR here (with the possible exception of Restore Balance). Also, Recruiter of the Guard can't get one of my primary three targets (Lore Drakkis), so I'll have to pass on this one.

3) Chart a Course is actually rather intentionally included over a straight draw spell. I often cast it in my precombat main even when I have something that COULD attack. The reason is that I want to have as many spells as possible that let me dump something into GY to cast with Vadrok in early turns, so I have value ready and waiting when I mutate her. Also, comparing it with Brainstorm, the problem is that Brainstorm can be pretty bad when I cast it from GY, since I'll often be drawing through the same cards I just put on top (unless I can crack a fetch in between, or whatever).

4) I am not a huge fan of Arcane Denial -- I'd very much not like to give my opponents cards when I can help with it. Delay is cute, but if I add another counterspell my go-to will certainly be Mana Drain ;)

5) Char-Rumbler is not spectacular, but when he goes off it's pretty hilarious. I mutate my commander onto him, swing for 3 double strike... Then on the next turn I swing, pump with RRRRR, and kill my opponent from lethal commander damage. He's probably the weakest of my current hosts, but I'm just so amused by getting to play the most janky uncommon ever printed. I was considering War Elemental in its place, but I could never manage to make it survive the ETB trigger.

Your thoughts definitely weren't useless! Thanks, I really appreciate them :)

Grind on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

1 month ago

very cool deck. never seen this combo before, nice!
looks pretty competitive, it is interesting to me that you are not running Mystical Tutor.
given that your commander has white you could in theory run Recruiter of the Guard to tutor kiki jiki, as a backup to Imperial Recruiter.
Chart a Course is an interesting choice, i like that it can net you positive cards, but generally i would run instants like Anticipate or Brainstorm over this just to have the instant options. especially if you are trying to be competitive. and you are running several counterspells so instant speed seems good.
speaking of counterspells Arcane Denial and Delay are good options in 2+ colors, but im sure youve seen those before...
also Char-Rumbler is cool but at a 4 drop, is this guy pulling his weight? i would run Archaeomancer over him. but maybe he is needed for the mutate value...
anyway cool deck and hope my thoughts are not useless to you and keep on having fun! cheers

KongMing on Izzet Wizards

1 month ago

Baral, Chief of Compliance's mana reduction ability doesn't actually reduce anything outside of your sideboard. He might be relevent if you are sideboarding in your playsets of Negate and Chart a Course though.

GoblinElectromancer on UR Storm

1 month ago

my storm deck has 4 Gifts Ungiven and 4 Baral, Chief of Compliance. They both make a very large difference and I recommend them. I would play 4 Opt rather than 1 and cut Peer Through Depths, Desperate Ravings, Divination, and Chart a Course. Also 4 Goblin Electromancer instead of 3. Good luck getting it faster!

NeonEndymion on [PRIMER] How to Chain Ur-Dragon

1 month ago

Likewise!

For me, I feel like dragons aside, we have 10x flex slots that are more/less meta dependent, split among permission, reanimation, and single-target removal. Could be a good starting point for tweaks to address meta issues:

permission: Stubborn Denial Swan Song

reanimation: Animate Dead Reanimate

draw/filter: Faithless Looting Chart a Course

targeted removal: Nature's Claim Swords to Plowshares Abrupt Decay Assassin's Trophy

Snake_Oil on White-Blue Sun Control

2 months ago

Rather than Censor, I'd be more inclined to use Stubborn Denial -- Same effect for one mana less, and if you end up putting in a creature finisher like Dream Trawler you get it without the condition -- That said, Censor has cycling, which is always good. In the same vein, Spell Pierce has that same cost-based negation but for one more mana.

You might also consider Judge's Familiar or Siren Stormtamer as other means of negation while also maintaining a presence on the board.

Only other thing to consider is getting to the seven mana you need for Second Sun and being able to reach it seven cards deep -- Scry is an obvious route, the Castle Vantress you have there supporting that, things like Witching Well and Omen of the Sea that scry two or more on the cheap. Chart a Course and Artificer's Epiphany/Catalog/Divination/Thirst for Meaning are straight draw, while the big daddy is Sphinx's Revelation, though I'm not sure how that plays in the Pioneer format.

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