Chart a Course

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Chart a Course

Sorcery

Draw two cards. Then discard a card unless you attacked with a creature this turn.

Chart a Course Discussion

13_Aces on Grixis reanimate

4 days ago

Awesome deck, although if you cut red out and made it more Dimir midrange-ey it becomes a lot more consistent, and way cheaper since you don't have to pay for a tri-color manabase. Plus like Chemister's Insight works REALLY well, as you can discard it if you don't have a creature to discard to Chart a Course . Keep up the great work!

ValasCladdana on I'm the Next Modern Hokage!!!

6 days ago

Chart a Course might work...and you have a point on relying on a slower card to make Defile work. It just seems to be an underrated card. Gets around indestructible effects and can make my opponent wary of commiting attackers or blockers. Will playtest and see how it goes. Good suggestions though

wallisface on I'm the Next Modern Hokage!!!

6 days ago

ValasCladdana

I’m still not convinced on the land count, but if it’s working for you, that’s all that matters

If you have to run slow-lands for Defile then surely this is a reason to run better killspells? Fatal Push just seems all-round better imo, and saves your landbase from coming in tapped (which seems like a big concession for a tempo/aggro-ish deck?)

My concern with Azra Smokeshaper comes from it only ever interacting on the attack, after blockers are declared. That’s a really narrow window, making this usefulness really niche. Also, presumably this will be only ever in response to another ninja coming out and your opponent panic-spelling them, which means you need enough mana up to be ninjutsuing this guy and someone else (seems iffy on 18, even if they get drawn fast? You’d need 4 for infiltrator, 6 for shinobi?)

Night's Whisper would be ok if you weren’t playing blue. Blue has access to Serum Visions , and if you’re really wanting to spend 2 mana, Chart a Course .

I’m writing this all with best intentions of helping your deck in mind, so hopefully this doesn’t come across as non-constructive. All the best ninjuring your way to victory!

Pabs4444 on Izzet Labs Inc.

3 weeks ago

More card draw like Opt , Chart a Course , Tormenting Voice , etc. Things to go through your deck at a faster speed. Shock will go along way for this deck. Maybe only 1-2 Sundering.

multimedia on Budget Locust God

1 month ago

Hey, nice budget deck :)

My suggestions are to improve the manabase, make some mana rock upgrades and add some staple good blue cards.

Cards to consider adding:

Cards to consider cutting:

  • 4x Island
  • Highland Lake
  • Izzet Guildgate
  • Thunderstaff
  • Star Compass
  • Sphere of the Suns
  • Gravitational Shift
  • Reins of Power
  • Blustersquall
  • Aether Gale
  • Laquatus's Creativity
  • Careful Consideration
  • Illusionist's Gambit
  • Ensnare
  • Unwind
  • Outpost Siege

Rez09 on Master of Ninjutsu

1 month ago

For Modern discard options, red has access to Faithless Looting , Cathartic Reunion , and Burning Inquiry , all of which come down quick and can get cards into both your hand and graveyard; Blue has Discovery / Dispersal and Ideas Unbound , as well as Chart a Course , which you already have in the list and is nice because you can pick if you want to discard with it or not.

Looking at the Ingenious Infiltrator vs. Ninja of the Deep Hours , she's a hard call -- Infiltrator is finally giving the tribe a much needed payoff, but the double mana symbols make it less reliable to cast on turn 2 than Deep Hours, so it's up to how you feel about the situation. If you do decide to run the Infiltrator, you'll want to swap the Slither Blades out for Changeling Outcast s, as they are also unblockable and count as ninjas.

Mist-Syndicate plays nasty with Tetsuko, but that's probably its only draw right now. Maybe a Wingcrafter ? I'm not sure, I'm still theorycrafting on that one right now. :x

SideBae on I Play For Free, You Don't Get To Play!

1 month ago

The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.

My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.

Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.

Strionic Resonator copies your generals ability... just sayin’.

If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.

With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.

Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.

If you want to get SUPER spicy, Mind's Desire and Volcanic Awakening are also good options to hit off Narset triggers. Temporal Manipulation is an extra turn card you may have missed.

Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.

Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.

I hope you find this helpful; let me know if you need clarification on any of my comments.

Good luck with deck building!

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Chart a Course occurrence in decks from the last year

Standard:

All decks: 0.47%

Blue: 5.72%

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.01%