|Commander / EDH||Legal|
Printings View all
|Journey into Nyx (JOU)||Common|
Combos Browse all
Creature — Merfolk Rogue
Triton Shorestalker can't be blocked.
Price & Acquistion Set Price Alerts
Triton Shorestalker Discussion
1 day ago
Looks good. Slither Blade is just a little bit better than Triton Shorestalker. Since your deck doesnt have any three drops, I think you could go down to three lands, maybe 1 island, 1 plains and 1 Tranquil Cove. Just some suggestions.
2 days ago
I was sort of thinking it might have been too much.
I made a W/U exalted deck for this.
2 islands and 2 plains.
What do you think of it?
6 days ago
Edit: In fact, Slither Blade is even marginally better than that.
1 week ago
Hello there! I don't see anything huge you're missing (other than lands), but I definitely think you should at least consider Sol Ring, Cultivate, Kodama's Reach, Eternal Witness, Mystical Tutor, Plasm Capture, Counterspell, and probably Blue Sun's Zenith and Stroke of Genius as well. If you're looking for cards to cut to make room for lands, I would start with the following. A lot of those cards are for what appears to be an Edric subtheme; I'd stick to just one plan, making a lot of mana and killing your opponents with it.
- Comparative Analysis
- Dive Down
- Gift of Tusks
- Hail Storm
- Hindering Touch
- Mizzium Skin
- Scatter Arc
- Storm Seeker
- Hands of Binding
- Hidden Strings
- Last Thoughts
- Needle Storm
- Open Into Wonder
- Pirate's Prize
- Storm Front
- Anvil of Bogardan
- Edric, Spymaster of Trest
- Graceful Adept
- Gudul Lurker
- Siren Stormtamer
- Slither Blade
- Triton Shorestalker
In any case, good luck! Feel free to let me know if you want some more suggestions!
2 weeks ago
Thanks for your suggestions. I'll try to answer to anything:
. I tried Stonybrook Banneret but it always feels subpar because a lot of my creatures costs and the reduction of from turn 3 isn't really effective. It would make me drop Merrow Reejerey or Merfolk Sovereign for just two mana, but still on turn 3, leaving me with one floating mana, hoping to have something to spend it on.
. Borderpost are indeed strange and i feel uncomfortable playing such odd cards. I mainly added them as my T1 play for the Devotion plan. Playing them on T1 instead of Triton Shorestalker gives me a decent ramp, especially with Nykthos. The other reason for their presence here is that i got the impression that fishes cc1 drops aren't very editing (except Kumena's Speaker and Cursecatcher, but i am mono-U and poor). But maybe i was just wrong.
. Kopala, Warden of Waves is love for a budget player and definitely worth couple of slots. I wanted it in my side in a similar way real Merfolk's players side in Kira against removal, but after seeing how many burn spells Goblins play, it becomes a must.
. I was waiting for Silvergill Adept's reprint as uncommon in Rivals because the price while drop and i like the new art, but it will sure be a 4x in the final deck.
. I will search those version for sure, thanks.
2 weeks ago
Borderposts are slow and subpar. If you're looking to accelerate Merfolk onto the battlefield, your best option is Stonybrook Banneret. I'd also recommend the full playset of Harbingers, and something like Mothdust Changeling or Triton Shorestalker at the 1-drop spot as a stopgap. Nykthos is also a massive win-more - one of the things Merfolk sometimes struggles with is not having good mana sinks, so that sort of ramp card does next to nothing here. Ghost Quarter's a better use of the spot. Kopala, Warden of Waves is cheap and pretty good, so he should be in here.
4 weeks ago
As for the Navigator's Ruin, I'm sure you could find more suited cards for the deck, but if you like it, keep it. The usual problem with milling like this, is that your opponent will be dead from being slapped in the face long before they are milled to death. Milling the opponent definitely could annoy them though, but against other decks such as re-animators or delve, you'd just be helping the opponent.
It's up to you whether or not you want to keep some removal, but I would highly recommend running some. A deck without removal is just putting itself in danger, and I'd almost never run a deck without 4 removal spells.
I also really would consider some draw spells, because there's no worse feeling than topdecking and just drawing useless stuff all the time. Blue is the master of draw spells, with stuff like Opt, Serum Visions, Sleight of Hand, Anticipate, Telling Time, Thirst for Knowledge, Distant Melody or Curiosity. For green you can go with Keen Sense or Warriors' Lesson.
I personally like the Cold-Eyed Selkie as it will easily draw you 3-4 cards with some of your buffers in play, but if you can't get that then so be it.
The artifacts I threw in the maybeboard are indeed expensive, but might prove to be lethal in tribal decks. You can look into them at a later point after playtesting with the deck.
Remember that you can always alter your decks, mine are still being altered 2 years after I've made them.
4 weeks ago
Thank you Baconfish for going to all that trouble! I commented on your deck copy.
My plan for Jungle Delver is that it's a cheap creature, which my other creatures would buff, sort of like Triton Shorestalker. I was going to put in Kiora's Follower, but I decided that Kopala, Warden of Waves was better.
Also, in Stonybrook Banneret, does it mean that Merfolk spells cost one less colorless mana to play, or just one less mana? If I had a one blue mana Merfolk spell, would Stonybrook Banneret have an effect on it?