Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
|Have (6)||, DudeMan1031 , PostContact , Benniator , , TheAnnihilator|
|Want (5)||blondle , blueachilles21 , Knapp , vhan99 , bluejay134|
Printings View all
|Commander 2018 (C18)||Common|
|2012 Core Set (M12)||Common|
|2010 Core Set (M10)||Common|
|Promo Set (000)||Common|
Combos Browse all
|Commander / EDH||Legal|
Ponder occurrence in decks from the last year
All decks: 2.41%
Commander / EDH:
All decks: 0.15%
WU (Azorius): 1.52%
UR (Izzet): 1.21%
UB (Dimir): 1.27%
GU (Simic): 0.53%
WUB (Esper): 0.81%
UBR (Grixis): 0.79%
3 days ago
One card that I always thought was pretty good with Aminatou, the Fateshifter is Counterbalance. Since you can shift the top card of your deck without revealing it, you can stack a 1 or 2 on top and nail an opponent for no cards. It also makes Sensei's Divining Top really good.
Gilded Drake is absurd with your general. Because of her wording, you can flicker permanents you own even if you don't control them -- so the minus becomes "steal target creature." It is $170. So either be rich or play with proxies... I love proxies, and I think they're unduly rejected in EDH.
Preordain is good in addition to your Ponder and Brainstorm. Brainstorm is best with more free shuffle effects than you currently have... They usually come from fetches like Polluted Delta, but those lands can be expensive. Slow fetches like Bad River also work, and things like Evolving Wilds and Terramorphic Expanse are also good.
You have two Arcane Signets. Unless the rules have changed, that's not allowed...
You could also do with more two-mana mana-rocks; three-mana rocks, like Commander's Sphere, are significantly slower and come down turn three, competing with your commander. I suggest cards like Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, Fellwar Stone, Mind Stone, Everflowing Chalice, Azorius Signet, Dimir Signet, Orzhov Signet, Thought Vessel...
Finally, Omen of the Sea seems like it could be good to flicker, though playtesting would be needed.
Right. I hope this helps!
6 days ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
2 weeks ago
Just as we talked about earlier,
3 weeks ago
RNR_Gaming those are some good suggestions! I tried to look for cards that could bring as much recurrable top deck manipulation as I could, Castle Vantress, Crystal Ball, Psychic Impetus, and Sigiled Starfish as examples. Cards like Brainstorm and Ponder are pretty powerful for one-time plays, but I was trying to seal the long game with the previously mentioned selection. However, I suppose that same argument could be used against the inclusions of Savage Beating and Seize the Day, though I thought getting in extra attacks could mean more triggers and potentially game-winning plays so I made an exception.
As for Sensei's Divining Top, I was considering it, but I was looking to budget some of the options to keep things within as reasonable as a price range I could.
Thanks for taking a look! The feedback is appreciated!
3 weeks ago
Ok, let's start with ramp. I think running 33 lands is good, but you need plenty of early ramp, luckily, there are lots of why to ramp in .
- I always start with all the signets and talismans that I can run, like Golgari Signet and Talisman of Curiosity
- Added to that list might also be Arcane Signet and Fellwar Stone
- Next are the three one-drop enchantments that should go in every green deck, Wild Growth, Utopia Sprawl, and Carpet of Flowers.
- While new, Titans' Nest has been really good. It ramps, removes unwanted cards from the graveyard, and provides a bit of card advantage.
All told, that's 10-11 cards of pure value, most of which are less than a dollar. Next is card draw. Blue and Black have some fantastic card draw. While I prefer cantrip because they are better for finding combos, the door is wide open. I'll list some go-tos below from cheapest to more expensive.
- I run Frantic Search in most decks because it's good, but any deck that wants cards in the yard needs one. Careful Study and Cephalid Coliseum
- You are already running Dig Through Time; you might consider Treasure Cruise too
- Wheel effects too, very good if you want cards in the yard, think Windfall and Whispering Madness.
- If you want similar effects, Echo of Eons is good (a little pricier). Also, it helps restock your deck.
- Again, cantrips like Ponder, Preordain, and Brainstorm are great for digging for specific cards.
- The top tier (but most expensive) are Sylvan Library, Rhystic Study, and Necropotence. Hard to beat but pricy
Now, let's talk about interaction and removal.
- If you want catch-all interaction, Hero's Downfall, Counterspell, and Disallow are great places to start.
- Nature's Claim is also great. Four life isn't really a lot.
- Depending on the meta Arcane Denial and Delay are really good.
- I also have a soft spot for Mindbreak Trap.
- Free counterspell and removal are always good, perhaps some of the new ones like Fierce Guardianship and Deadly Rollick
- The door is pretty wide open here too.
I'm not going to talk about the mana base for now. This is where the bill will quickly add up. I'd be more than happen to talk about it, though. Solid mana bases for EDH are a passion of mine. Once you buy the pieces for a good mana base in a color combo, you don't really need to do it again (unless you play a lot of these colors).
I that's a lot, but I hope it helps!!
3 weeks ago
You can trade your Uro to whomever you like! Trust me, there will be no hard feelings from me or rockleemyhero, whom I have traded with several times myself. The T/O system lists completed trades in our binders, and both Rocklee and myself are seasoned traders.
Should you decide to trade the Uro to me, I should say that my Bolts are actually the Fire and Ice foils. Sadly, I can’t offer you a Jin Gitaxis. I do have a full play set of both Devoted Druid and Vizier of Remedies. The value shakes up like this:
Ponder (M12 I think, $1.81)
2x Bedlam Reveler ($3.89ea = $7.78)
Dig Through Time ($4.53)
Endbringer (launch promo, I believe I have more than one if you’re interested, $0.59)
4x Lightning Bolt (Fire and Ice Foil, $2.29ea = $9.16)
4x Devoted Druid (UMA, $1.66ea = $6.64)
4x Vizier of Remedies ($0.33ea = $1.32)
Total = $31.83
Uro, Titan of Nature's Wrath ($39.47)
So you still need to find $7.64, using TCG Market pricing. Again, if you prefer to trade with RockLee, I am more than happy to see a sweet trade occur with my friend. :)
Edit: Also, if you’re worried about your email, if you make a binder and put your address in, no email will be necessary. No one except trade partners can see your address. Either me or RockLee can initiate a trade completely contained within T/O.
1 month ago
Davinoth thanks so much for taking the time to suggest and upvote!
I did definitely look at both Psychic Corrosion and Sphinx's Tutelage, but decided to focus on mainly impacting my own library and graveyard instead of milling others. There's not enough going on in my deck to make that impactful, I'm afraid. Similarly, while excellent, Psychosis Crawler doesn't really find a home here either since the life loss is better suited for wheel decks or decks that aim to draw a LOT of cards, and my goal is to load up my graveyard, and not my hand. For that reason, cards like Brainstorm and Ponder which avoid my graveyard all together by topdecking cards instead of looting, weren't included. Dawn Charm is nice and I do like options but I don't think it's enough to warrant kicking another card out of the list.
1 month ago
Cool build, +1!
I feel like this deck could get a lot of value out of cards like Psychic Corrosion & Sphinx's Tutelage, maybe Psychosis Crawler as well. Also a few things I'm sure you're already thinking about would be Brainstorm & Ponder, but I'd recommend Dawn Charm as well, super useful spell for Combat Spellslingers! =)