Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
2012 Core Set (M12) Common
2010 Core Set (M10) Common
Lorwyn (LRW) Common
Promo Set (000) Common

Combos Browse all



Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

Draw a card.

Ponder Discussion

simondiamond2012 on Doc Brown (Black to the Future) [Primer]

1 day ago


Thanks for checking out the primer.

As for your questions, let's address them separately.

A. "...since I can't afford timetwister and imperial seal, and am running underground river and mausoleum secrets as a replacement so far. Any other considerations that could do the job?"

<-- Twister and Imperial Seal are very powerful cards in their own right. The good news is that you can kind of get away with Mausoleum Secrets in place of Imperial Seal, but do be warned your Ad Nauseam may hurt you a little more due to the higher CMC.

Unfortunately, there's only 11 direct tutor cards in black (like Demonic Tutor) that are CMC 3 and less. And for that reason alone, they are that much sought after. Some of them are expensive, pricing over the $100 mark. (Imperial Seal and Grim Tutor are the big ones.) Imperial Seal does have a judge promo that's cheaper than the original, but that's still over $100.

As for Timetwister? That's where the problem comes in. There's no direct substitute for Twister other than maybe Day's Undoing on the outside end, and even then, I personally wouldn't run that as it both ends your turn and exiles itself upon resolution. You may have to run another cheap cantrip, like Windfall or Gush in the meantime, otherwise, I'd proxy Twister if your group allows for that.

B. "Also I'm fairly new to Doomsday in general and really only know how to crack a pile with variations of gush or night's whisper, which you don't have. What's your common line that you look for? I've had to cut it for now because I cant wrap my head around it."

--> Luckily, we have access to The Doomsday Primer to help us walk through your question here. Here's the URL for that primer:

The EDH Doomsday Primer

Unknown* AlwaysSleepy

SCORE: 144 | 70 COMMENTS | 69369 VIEWS | IN 112 FOLDERS

As for what this deck does with "DD", we have included one of many lines related to DD in the primer itself.

Here is our example from the primer...


Pile Cracker: Ponder

Doomsday Pile:

Frantic Search

Gitaxian Probe

Lion's Eye Diamond

Yawgmoth's Will (modifier)

Laboratory Maniac

DD Pathway:

  1. Play Ponder, pay . Draw Frantic Search.

  2. Play Frantic Search, pay 2U, draw G./Probe and L.E.D.; dump 2 cards, untap 3 lands. (Free!)

  3. Play L.E.D., then G. Probe, paying 2 life. On casting Git Gud Probe, Hold Priority and crack L.E.D. for Triple Black. Draw Yawgmoth's Will. (BBB in pool floating.)

  4. Play YawgWin with Triple Black floating. Next, play L.E.D. from the yard.

  5. Play Git Gud Probe, paying 2 life again. When you play G. Probe, Hold Priority Again, and then crack L.E.D. again, this time for Triple Blue. Draw Laboratory Maniac. (UUU floating in pool.)

  6. Cast Laboratory Maniac from the Triple Blue off of L.E.D. (Zero mana in pool.)

  7. Finally cast Ponder from the yard to win, spending one more , with Frantic Search in the yard for backup.

Total cost, post Doomsday:

2 blue, 4 life.


Hope that answers your questions.

olivebagel on [PRIMER]GOD ETERNAL(turns)KEFNET cEDH

1 day ago

Definitely needs a good chunk of more artifact ramp and the staple blue card draw. I would say at least 10-11 artifacts that tap for mana.

I would look to add Cyclonic Rift , Dig Through Time , Fact or Fiction , Impulse , Ponder , Preordain , Gitaxian Probe , Sensei's Divining Top , Dramatic Reversal , Frantic Search , Rhystic Study , Mystic Remora , High Tide in addition to more artifact ramp of your choosing.

Looks like a good amount of counter magic, but see how it goes. Maybe cut Arcane Denial if you feel its too much.

I would also look to cut Primal Amulet  Flip, I've always felt its too slow. Try it out, but don't be afraid to give it the axe.

Looking at your discard outlets for the Library of Leng synergy I assume, you'll want some more artifact tutors as well.

If you're looking at this deck to be cutthroat and competitive, you should look to Chain Veil teferi and cEdh Fblthp. The staple draw, interaction, stax and tutors they run would also be good here with the addition of your extra turns/top deck combo lines.

Best of luck to you, looks like a cool deck with a lot of potential. Hope that's helpful.

multimedia on Fuck You Blues

1 day ago

Hey, saw your forum topic asking for help. If one of your first Commander decks well done.

Consider more cards that can help blue devotion, give you value when your creatures are unblockable or be upgrades for cards here? Budget cards ($4 or less each) to consider adding:

If you like some of these suggestions I offer more help to make cuts. Good luck with your deck.

SideBae on Zombo's and God's

1 day ago

As a general rule, adding things to slow your opponents down is a good way to start taking a deck to the next level. Idk how much search your meta has, but Ashiok, Dream Render works wonders against enemy tutors while also providing a level of graveyard hate.

Liliana, Death's Majesty is well under $10 and should be strongly considered for any zombie deck.

Unholy Grotto is a utility land you might be interested in, as it provides some recursion for your zombies.

You also seem to be relatively light on card draw or selection. Ponder , Preordain and Brainstorm are all good cantrips, especially if conjoined with shuffle effects like Evolving Wilds or Terramorphic Expanse . Personally, I like Night's Whisper and Chart a Course as two-for-ones, but I see you're running Phyrexian Arena ; that is a solid permanent which produces card advantage. Graveborn Muse is also a similar consideration, although the life loss may need to be countered by a Whip of Erebos or the like. In a similar vein, something like Slate of Ancestry may work well with the token-producers you have; Curse of Disturbance seems a good consideration to add to the token-package. It's worth noting that a large majority of EDH games are decided by card advantage.

I'm not sure how well Crypt of Agadeem works; I've had poor results with it. You may want to just run a basic land instead.

The Undermine slot is likely better served with Sinister Sabotage . In a format with 40 life, making an opponent lose 3 life is equivalent to draining them 1.5 life in a 20 life format. In all likelihood, you may just want the ability to filter your draws or (ideally) to bin a zombie, then cast it from the graveyard with Gisa and Geralf without needing to worry about wasting a draw on it.

I've also not had good experience with 3-mana artifact mana-producers. I suggest Dimir Signet and Talisman of Dominance instead of Mana Geode and Chromatic Lantern . Chromatic Lantern really only becomes strictly necessary in 4- or 5-color decks, and since you're 2, it seems superfluous.

I also notice you're running Xenograft and Arcane Adaptation . I don't think these cards are necessary, especially if you cut Call to the Grave for something like Grave Pact or Dictate of Erebos .

I always like seeing a list with Exquisite Blood in it; you should run Sanguine Bond as well, as these two together produce an auto-win. Also, if you put a way to grant lifelink (such as the aforementioned Whip of Erebos ), Sanguine Bond begins to act as a pseudo damage-doubler.

Depending on your meta and whether there are other creature-based black decks, Bad Moon may be a good insert as an anthem effect. Similarly, barring an over-abundance of artifact decks, you may want to include Ashes to Ashes as a two-for-one removal spell.

Since UMA came out, Entomb is only a few dollars; Buried Alive acts similarly. So I advise adding that, as well as reanimation effects like Animate Dead , Necromancy or Reanimate . Being able to produce a Grave Titan turn two is always a massive plus. But don't feel limited to just Grave Titan , though; things like Helldozer are good reanimation targets as well. If you just want big, black fatties, Massacre Wurm and Phyrexian Obliterator are two of my favorites (though they're relatively expensive).

Good luck with the zombies. The living dead are bosses.

BLEATH on Odd Removal

5 days ago

You should probably cut most if not all of your Divination effects in favor of stuff like Ponder Preordain Serum Visions and Gitaxian Probe .

Not sure what the role of Bloodmist Infiltrator is here. If you need a good sac outlet, Viscera Seer is probably the best one you'll get.

Mana Geode is strictly better than Manalith . Maybe consider running Darksteel Ingot instead. Flesh out your signet line and don't play lockets or cluestones. You'd be looking at Dimir Signet and Orzhov Signet .

Also DEFINITELY play Teysa Karlov .

K1ngMars on Phenax Mill

1 week ago

Do not worry, for I have come.

Quotes apart, I have to admit I were tinkering around and I thought the same thing about LabMan and the new Jace, Wielder of Mysteries . Those would go as alternative wincons.

The Notion Thief combo with the wheels in your deck also works (in a reverse way) with Forced Fruition in mine: this means that, as of now, they could kill me. The twist is that if I time the Thief right, I'll draw a combo without risking death too much. I have been considering adding those two wheels for the same effect.

To fasten the win once Jace or LabMan is out, you could tap creatures to mill yourself.

Speaking of milling yourself, another fun combo comes from casting Living Death or Living End . A week ago I had a game where I stole Living Death with Gonti from one of my friend's deck, then milled myself for 2 turns and then cast it, while my opponent's graveyards where basically empty. Unexpectedly, I didn't win that game, but it was fun. As such I don't know if it's worth including.

I guess I'll have to wait my turn, tap one blue and Ponder on all these options a little bit. See ya!

HexPlaysMTG on A Girl and her Stick

1 week ago

Bchong Wonderful recommendations, I definitely like the idea of adding some stax pieces to the list, and I've got a Damping Sphere and Trinisphere , so I'll try those. If I can, I'll pick up some of those cards with my store credit.

Also, my current build of the deck (I'll probably update the list here tomorrow) is running Ponder .

hellhole3927 on Storm the Citadel

1 week ago

Interesting deck idea, if you aren't on a budget or anything you might want to consider Imperial Seal and the OG Duals. Also you mention Necromancy in the description, but it isn't in the list. Also the average cantrips/card draw spells I would expect to see aren't here Ponder , Preordain , Gitaxian Probe , Street Wraith , Treasure Cruise , and Dig Through Time .

BTW, if you are one of those players who loves to build decks that just "somehow" turn the game into archenemy and have a ton of synergy and back up plans in them, like this, I would highly recommend you try building Kruphix, God of Horizons . I'm one of these players that loves decks like these and I've gotta say this card looks so chill the first time you see it, but every time I go to my LGS to play EDH everyone just looks at each other and says: Player to my left: "Not Kruphix... We need to kill John first." Next player: "We already know that." Player of my right: " Goblin Guide for turn. Go to combat, John I'll attack you."

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Ponder occurrence in decks from the last year


All decks: 2.41%

Commander / EDH:

All decks: 0.15%

Blue: 0.84%

W/U (Azorius): 1.52%

U/R (Izzet): 1.21%

U/B (Dimir): 1.27%

G/U (Simic): 0.53%

W/U/B (Esper): 0.81%

U/B/R (Grixis): 0.79%