|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|2012 Core Set (M12)||Common|
|2010 Core Set (M10)||Common|
|Promo Set (000)||Common|
Combos Browse all
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
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11 hours ago
Mmm okay DrkNinja, I'll explain it to the best of my ability.
This whole brew is based upon the card Shimmer Myr , the way we storm off is flashing in artifacts for our storm count. The reason why Zur is used at the helm of our deck is because he is a guaranteed tutor for Necropotence . This is a high risk/high reward type of deck that you will pay pretty much all your life to grab what you need. Same with Ad Nauseam , we utilize that card as well as Angel's Grace to draw our whole library.
From here after we do one of the two ways I mentioned above, we have an arbitrary large amount of cards in our hand there are two main lines. Typically we go for the storm way to win, by using Aetherflux Reservoir and casting all our mana rocks, Helm of Awakening makes all our spells cost one less, so it makes us net positive or even when we play them. We can further up the storm count by using Hurkyl's Recall or Chain of Vapor to bounce our own rocks to recast them again. Finally there is another way and that is Yawgmoth's Will (It's not in the deck yet as my friend is picking one up for me in Japan), but it lets me reuse cards all in my yard all over again. By then we should already have enough life to laser beam everyone to death.
Shimmer Myr is essential in this build as we can do this all at instant speed. We can do this in a end step Necropotence before we have to discard all our cards as well as doing it after an Ad Nauseam . Cards like Quicken , allows us to use sorcery speed cards like Yawgmoth's Will at instant speed.
The other way to win is as you mentioned, Laboratory Maniac . Doomsday (DD) is the enabler for these piles, but there are certain requirements for it before you cast DD. First you always need an pile opener, whether it be Opt , Brainstorm , Ponder , Preordain , etc. as long it draws you one card. From there you have to know how much mana you have available and how much cards you need to draw to design your pile. Here is an example of a classic pile without Lion's Eye Diamond and Yawgmoth's Will using Ponder as an opener.
That is also the order you will put your library in. The requirements for this pile is + as well as two Islands available. Cast Ponder to draw into Gush , bounce two Islands into your hand to free cast Gush . Draw Labman and Brainstorm . Cast Labman, than cast Brainstorm to draw out your library and win the game.
There are a lot of variations you can do with the piles, as a more protected one as well as faster ones to net you mana. It's a very hard deck to play but also one that is super satisfying to play once you learn how to. There is so much synergy between the cards, but you have to know your deck inside out.
I hope I did a good job explaining how it works to you, if not lemme know what you are still confused about!
1 day ago
3 days ago
Try to look up the Izzet Blitz list. You definitely need more card draw just in case your first barrage doesn't kill.
3 days ago
Hi, thanks for your tip! (; I own every card listed here and will add a maybe-board for the cards i am planing to buy in the next few days. I am aware that some cards (that were inside the precon or i just randomly found at home) have no good reason to be in this deck and will be exchanged as soon as i invest in some other cards. I think cards like that are: Ponder , Entreat the Angels , Predict , Spirit Mantle and Smite the Monstrous ... feel free to correct me if i am wrong. I dont have a strict budget, but i am not planing to invest more than 100-300 dollars for an EDH deck cause that is also the budget range for most people in my playgroup and i am not planing to "out-gear" them heavily.
Feel free to check out the upcoming maybe board and leave suggestions or point out cards which are missing or not important to be inside the deck (:
4 days ago
Ramp for sure - without green, this comes from Land Tax and cantrips ( Brainstorm , Ponder , Opt ). If you really want to be rude like you say, you're also going to need to add a lot more cheap control. I'm talking prison effects, counterspells, bounce spells (bounce things back to a player's hand you targeted with triplets the same turn, and you can steal it for yourself!), and lifegain. You have this right now, but in creatures/spells so high in CMC they'll be disrupted by opponents because they can be easily predicted, or have minimal impact on the game. I recommend more mana rocks for this, and cheaper enchantments/spells; maybe some combos if you like them, so you're not realiant only on taking opponent's stuff (late game, most people's hand are empty). Triplets is one of my personal favorite semi-competitive decks irl, they're really multi-purpose and soooo fun in multiplayer. Hope you have fun!
4 days ago
4 days ago
Viridescent Wisps sounds interesting to me, I'll consider it before making changes to my UG Infect.
Finally, congratulations on your work!
4 days ago
Hi Asder, I found my way here from the advertise-your-modern-deck forum page...
First off, Careful Study isn't modern legal, heck, Ponder and Preordain are banned, though we all hope one of them comes off the list, maybe this month (probably not). So in blue maybe Magus of the Bazaar , which your opponent will likely remove before you get to use it...
Dragonlord Kolaghan, is a solid reanimation target as are Elesh Norn, Grand Cenobite, Void Winnower and Iona, Shield of Emeria These all impact the board in some way the turn they come into play Sphinx of the Steel Wind, is nice, but has no impact that turn. Off the top of my head; Massacre Wurm , Hellkite Overlord , Architects of Will , Torgaar, Famine Incarnate , Flayer of the Hatebound , Tyrant of Discord or Ashen Rider have an impact on the board state the turn they enter play, they are of variable quality, but I'd rather see them than Sphinx of the Steel Wind, which does nothing without Kolaghan.
The other issue I see here is that you are either taking a mulligan or looting to find As Foretold, which is key, but how often will you have to tutor (Tolaria West) for a last ditch As Fortold via a lucky Ancestral Vision? More to the point, what is keeping you alive against fast aggro? The deck you based this on had Hollow One , but your looting spells won't work with it, maybe if you ran 4x Darkness , maybe you could survive and combo off... Lasty point on your deck, I'd up your land count to 18, maybe 2x Darkslick Shores ?
Now for a separate point, as I said, I found my way here from the advertise-your-modern-deck forum page. I recently posted a deck (Power 4 is Ferocious) there, after reviewing Chadnausem Control on the decks page. 2 When you post, you must offer feedback on the deck posted immediately before yours (leave the feedback on that deck's page). This feedback needs to be genuine; "Cool deck" replies don't count. Try to be as helpful as possible. You did not do this, Vannifar&Kiki's devotted PØD has no comment from yourself, so it's a little off to complain about others not following the rules, when actually they have...
I hope this feedback helps, good luck with your brew.