|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2010 Core Set||Common|
Combos Browse all
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
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26 minutes ago
Sorry, I posted that when I was half asleep. Why the hell was I awake at quarter to 2 in the morning?
22 hours ago
Without ways to shuffle your library, Brainstorm gets a lot less good, but I would run a lot of cantrips to find the cards you need. If you intend on playing this against other legacy decks there will be a lot of problem cards for you. Leovold, Emissary of Trest and Force of Will come to mind.
As for Daze, you are a little light on Islands, but you should probably cut Avoid Fate to include Counterspell. The reason for that is because if your opponent is also playing a combo deck such as Storm or Sneak and Show, it'll be more important to counter their combo than it will be to protect yours.
1 day ago
To make the deck more consistent, you might want to add some cantrips like Brainstorm, Ponder, and Preordain. For additional protection of your combo, Daze is a good option, as is Counterspell - especially if you pair it with your Isochron Scepter.
4 days ago
The thing with cards like Ponder and Brainstorm is that theyre very low impact, especially when it comes to multiplayer games. If you include enough ramp, you can semi-reliable skip the early 1-3mana phase, which makes them somewhat redundant. So unless you run them as a means to an end (see Tomorrow, Azami's Familiar), Im not the biggest fan of cantriping for the sake of it. There are plenty of options for carddraw, especially in grixis. Depending on which fit the eventual theme of your deck best, you can go with wheel effects in red like Reforge the Soul, the classic black draw like Phyrexian Arena or Necropotence, or just include some large blue draw spells (which often have the advantage of being instant speed) like Dig Through Time or Recurring Insight.
5 days ago
You also have to remember that Wizards is trying to make this game as accessible to new players as possible. The game is in need of new players and they see that. But when you've got a game that's been around for twenty years and has all the complexities associated to it that MTG does, its very unbecoming to new players looking into the game.
I have enough difficulty as it is just explaining to somebody why they can't use their RTR cards in their Standard deck or why they can't use Ponder or Seething Song in their first Modern deck. Creating conditional bans like this would make it a lot harder for MTG authorities to keep track of and teach to new players.
Just think about deck checks at big events for a second, and the complexity conditional bans would add to that.
6 days ago
WItC & abby315: Thank you both so much for your input. I had a feeling something just wasn't right. I'm getting the feeling that maybe throwing in something janky like The Unspeakable and the cards that go with it might not be the best thing to draw further interest in the control style. Going forward, let's assume I ditch that set of cards as well as Delver of Secrets
Flip. Instead I will put in 2 copies of AEtherling, which I already own, as the win-con. This frees up 14 card slots.
abby315: You make a great point about playing Brainstorm without fetches. I hadn't really thought of that. I don't have Ponder, but I have a playset of Serum Visions. Do you think that would be a decent enough alternative to Brainstorm?
WItC: I have a set of Engulf the Shore. Do you think that would be best as a 3 of or 4 or?
As far as better draw, I know I have at least 1 Blue Sun's Zenith that I can put in here. I also have some Think Twice, but don't know if 3 or 4 would be best. I can also definitely add some Dissolve which I know I have at least 3 of, as well as one or two Dismiss.
How many counterspells do you all think is a good number total? Any new suggestions, now that there's some free slots?
6 days ago
I think the deck is looking pretty cool, but I have two possible changes.
Brainstorm is undeniably the best blue draw spell IF it's paired with Fetchlands to get around the drawback of bricking your next two draws. If you can't add the blue fetches, I'd switch those to Ponder.
If your girlfriend wants to play with the Unspeakable suite of cards, or if you want to introduce her to counterspells but not hard control, then the rest of the deck is probably fine. BUT this deck doesn't run like most hard-blue constructed control decks.
For one, the win-con in those builds is usually only a few-of, and very difficult to remove. Second, they pack more forms of card advantage like x-draw spells mentioned above.
If you wanted to introduce her to how control usually plays, I would swap out the whole Arcane package and put in: Whispers of the Muse / Pull from Tomorrow / Blue Sun's Zenith; some hard counters with upside like Dissolve; and AEtherling. That will teach her control tenants like card advantage and playing with few, but difficult to remove, win-cons.
As it is, this deck looks more like a tempo list (in fact, Delver of Secrets is classic tempo). But it's totally up to you and her.