Ponder

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Common
2010 Core Set (M10) Common
Lorwyn (LRW) Common
Promo Set (000) Common

Combos Browse all

Ponder

Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle your library.

Draw a card.

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Ponder Discussion

Cloudy105N on Prismatic Unity

6 hours ago

If you are worried about card price (and you should be), take a look at cards like Foresee and Ponder.

What they do is let you pick which cards you want to draw so you can get only the cards you want. There are a lot of different scry and draw cards you can pick from. They aren't as fast as the expensive tutor cards, but they still work very well.

wereotter on Quick question on Mizzix exp ...

3 days ago

You would gain one counter.

11/4/2015 You finish casting a spell, including paying its costs, before Mizzixs first ability triggers. The ability that gives you the experience counter will resolve before the spell that caused it to trigger.

Mizzix of the Izmagnus will check for each of those spells how many experience counters you have against the CMC of the spell on the stack. She will give you one counter from High Tide being the first spell cast, then when she checks for Quicken and Ponder, she will see that the spells don't have a higher CMC than the number of experience counters you have, and will not give you any additional.

Conversely if you cast them all in response to each other, she will give you one counter for Ponder and then the rest of the spells will not meet her requirements for additional counters.

Rhadamanthus on Quick question on Mizzix exp ...

3 days ago

Remember to link all the cards in your question to make sure everyone understands what's going on: Mizzix of the Izmagnus

You can get 3, but only by casting Ponder first. Mizzix triggers when you cast the spell, which means the trigger will be put onto the stack on top of that spell and will resolve before the spell can start resolving. In your original suggested sequence:

  • You cast High Tide and Mizzix triggers because you have 0 XP
  • You respond to the trigger with Quicken and Mizzix triggers again because you still have 0 XP. Note that you can't respond with Ponder at this point because Quicken hasn't resolved yet
  • If no one has any more responses, the most recent Mizzix trigger resolves and gives you 1 XP
  • If no one has any more responses, Quicken resolves. Playing Ponder after this point won't trigger Mizzix because you have 1 XP
  • If no one has any more responses, the first Mizzix trigger finally resolves and gives you another 1 XP (total 2)
  • If no one has any more responses, High Tide resolves

If instead you cast Ponder first, you can respond to the resulting Mizzix trigger by casting either of High Tide or Quicken, and then cast the other in response to the second Mizzix trigger, which will trigger Mizzix a third time.

rangerdanger1123 on Quick question on Mizzix exp ...

3 days ago

I am looking to build a Mizzix EDH deck but I am unsure of some of the interactions. Any help would be much appreciated.

I start my turn 5 with Mizzix on the field, 5 mana and no experience counters. Can I High Tide into Quicken into Ponder and gain 3 experience counters, or would I only gain 1?

I'm sure this has been discussed before but I'm struggling to find a specific answer.

Cheers

multimedia on 5cc Cromat's Illusionary Walkers from beyond...

3 days ago

Hey, aren't the Oaths pretty good with all the Planeswalkers? Oath of Nissa (color fixing for mana/potentially find a Walker) and Oath of Gideon (gives them more loyalty/creatures to protect) as stand outs.

The Avg. CMC here is 4.35 this is very high with not much ramp. If you want to be more competitive I recommend decreasing this avg a lot so you can play more spells earlier in the game. I understand that most of the high avg CMC is coming from the high mana cost Walkers which is fine, but then treat the Walkers as the top end here all the other cards used to support these Walkers should be less mana.

Honestly I think you're playing too many Walkers I would start by cutting some of the least needed ones: Saheeli Rai, Dovin Baan, Jace, Unraveler of Secrets, Venser, the Sojourner, Daretti, Ingenious Iconoclast, Kaya, Ghost Assassin, Nissa, Voice of Zendikar, Tezzeret the Seeker , etc. Replace them with more two drop ramp: Signets, Farseek and Nature's Lore can both fetch a dual land.

Overwhelming Splendor and Obliterate cost too much I would replace them with four drop board wipes: Wrath of God and Supreme Verdict. Planar Bridge also costs too much I would replace it with Vampiric Tutor.

You have no early game draw. You're playing a lot of fetch lands because of this I would add Brainstorm and Ponder. I would also add Enlightened Tutor because it can fetch Doubling Season.

Atraxa, Praetors' Voice's proliferate as well as being a big creature with a lot of abilities which can take advantage of some Walker's abilities such as Tamiyo, Field Researcher seems good here.

Good luck with your deck.


ej133 on Jin-Gitaxias Zombies and Spirits

4 days ago

Yo dowg, awesome idea and everything, but Ponder is banned.

Anyhow, I like your style. Keep it up, under 60 cards, but up.

hoardofnotions on Jori En, Diving on a Budget

4 days ago

gdm1989 Thanks for commenting!

I have checked out the new cards, I have Thaumatic Compass  Flip in, and I love the design of the flip cards!

So my thoughts on Primal Amulet/Mirari is that they are kinda slow. I'm not sure copying a Ponder or other cantrip is worth the time spent getting there. I'm not sure what the best case scenario looks like with these cards to be honest. Have you played them? Do I need to give it a shot?

Vance's Blasting Cannons  Flip is interesting. I think I run enough situational cards, counterspells/bounce attacking creatures/tutors, that potentially exiling one of them and not having access to it anymore would be rough. The flip side of the card is kinda cool, lands that kill nonsense is great. I could however do close to the same thing with Pyrite Spellbomb and Salvaging Station.

Thanks for suggesting some new stuff for me to think about, if you want to debate your ideas any I'm down for a talk!

muse99 on Prime Speaker Zegana

6 days ago

Why are you calling this a primer? It just looks like a random collecton of Simic cards to me and is there any elaboration on deck strategy/card choices. I think the title is misleading.

To be frank, there is nothing to suggest that this is the definite PSZ list nor that it will perform very well at a random semi-competitive table (even on a budget). I think that if you want to play this list more seriously you should lower your average CMC by at least a full point by cutting some fat (3.6 is terribly slow), optimize your land base (running far too many lands that come in to play tapped), play more <1CMC accelleration (Llanowar Elves, Fyndhorn Elves, Mana Crypt) and more cheap interaction (Swan Song, Nature's Claim) and utility spells (Brainstorm, Ponder, Preordain). You also need to think of a clear wincon and strategy how to get there. I've seen tuned PSZ lists employ some kind of Food Chain combo to draw the deck.

Even on a budget you can do improve the deck a lot by having a clear gameplan, with well-costed cards that support it effectively.

Good luck!

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