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6 hours ago
Thanks a lot for all the suggestions. Glad to hear you like it, and sounds really fun to combine some of your older decks into a new one, for me it is one of the funnier things to do to see some of your cards from older decks in a new theme :)
As you descripe, i do like to go wide with abilities myself, so i would rather not focus on one single theme. +1/+1 counters are nice and can buff my creatures and with Herald of Secret Streams they become unblockable. I do like the untap theme of the deck so i might use more of that if possible.
Steely Resolve/Kira, Great Glass-Spinner: Might be a little longer before i include these, since they are a bit pricy for me at the moment. But might test them out with proxies since my playgroup allow them :)
Aquitect's Will/Spreading Seas/Quicksilver Fountain: Might be something i decide to include, i didn't include them at first until i played the first version of the deck a couple of times since i have played a casual U/W merfolk deck that played with this theme. But it might be good to make the opponents playing non blue get some island to make more merfolk unblockable :)
Sage of Fables/Azami, Lady of Scrolls: Considered them, and decided not to include them, i have a lot of draw power already so i would rather include more merfolks than adding more utility creatures. I will also probably build a heavy control EDH deck at some point and think i would rather use Azami there if possible, but she is very powerful and she may be included at some point. With Sage of Fables i have a lot of draw power already. Paying mana and +1/+1 counters to draw cards seems to expensive, since the counters can be utilized for more damage and unblockable. And for the extra counters then Hardened Scales is just better at doing that for all my creatures getting more counters, since only 13/35 of my merfolks are wizards, and some of the wizards may be cut.
Bear Umbra/Nature's Will: Very good cards and can use them in many of my decks, will definently be looking into getting a copy of them since their price point is just a tad lower than Steely Resolve and Kira, Great Glass-Spinner.
Winter Orb/Meekstone/Back to Basics: I do have a copy of both Winter Orb and Meekstone and i will consider these after some playtesting against my meta and having figured out what cards may underperform :)
Xenograft/Arcane Adaptation: I did consider them, but i decided that without their combo parts they just would do enough of their own. I try to run as few non-merfolks as possible so in that regard they dont really do that much, and when i dont run Sage of Fables or Azami, Lady of Scrolls it would not work that well.
Equilibrium: Dont really see how powerful it is, you need to have a lot of creatures to make that work, and even though the card draw is very strong i think i would run out of gas pretty quickly. But i may just have to see it in action first.
Dramatic Reversal/Turnabout+Sigil Tracer: Well as long as you have the mana rocks for the effect to trigger but with only 4 cards making it possible to get the mana on a nonland untap it seems to need one more card to go infinite like Cryptolith Rite or 2 mana rocks where one has to be the Simic Signet.
I do want to add more counterspells myself, mostly because i want to get better at playing blue and because my meta do use a lot of board wipes :)
Thank you so much for your feedback, i have a lot of cards to consider now, and to make the deck stronger :) If you want some feedback on your decks let me know :)
BTW, with so many suggestions for add cards, do you have any thought on what to might cut? I have considered:
7 hours ago
those are my thoughts on this. I've been trying to work the deck as well. Just doesn't quite want to make it into legacy it seems
23 hours ago
I think the counterspell package is largely meta dependant and could see a meta where only 2 Evincar's Justice is correct it is a good way too lock elves out of the game and other small creature decks, the benefit of curse is that you can play it out earlier and wait and they can't disrupt it later in the game, I usually board it out when pyroblasts come in. Mana Leak and Deprive can be better but are worse in respectively: tron heavy metas and tempo/non burn aggro metas. It could be correct to play one Think Twice but Preordain and Ponder, I doubt could be good enough because one of the primary strengths of the deck is playing at instant speed, or all Think Twices, this deck is very commmitted to a controlling gameplan and can afford too play very few win cons, creatures can be disrupted by most of our opponents, and it is difficult to fight over creatures, it is partially a playstyle decision to play this style of deck and a creature build is probably slightly more competitive. I am considering trimming a justice and curse and going for the Think Twice plan, thanks so much guys.
23 hours ago
cool, this looks like it could be good, i thought Peregrine Drake was banned, this is a slightly different style of deck but it looks good, Mental Note seems like it might be better than alchemy, Ponder, Preordain and probe all deserve consideration.
1 day ago
We should also come up with a "Pauper 9" similar to the Power 9. Brainstorm, Serum Visions, Ponder, Preordain, Gitaxian Probe, Gush, Lotus Petal?, Lightning Bolt & Dark Ritual. feel free to suggest alternatives. these should be the "best" cards in pauper.
also, we could call the 6 -drops we've been discussing the "One-Draws"
also what was the 6th one, that was "legal in everything"?
2 days ago
In order to remain tribal and improve your competitive performance, you'll want to look to add more combo pieces and reduce your average CMC pretty significantly. Your Maybe Board already has a few of the best options identified, in Urborg, Tomb of Yawgmoth, Cabal Coffers and Phyrexian Delver. In addition to these, some creatures to improve the deck and add combo options would be Carrion Feeder, Vengeful Dead and Mikaeus, the Unhallowed. Add Phyrexian Altar, and you can create an infinite loop with Gravecrawler + Vengeful Dead or Diregraf Captain. Early game draw is also critical for consistency, so with the inclusion of blue, you'd be better off replacing high CMC (six mana or greater, even Delve spells) options of all types with spells like Preordain, Ponder, Serum Visions, Brainstorm, Mystic Remora and Rhystic Study, as these will be far more valuable and easily played whenever drawn. The Scarab God would also be an excellent fit for the deck, and additional tutors like Beseech the Queen and Demonic Tutor would also be great. Additional cheap self-mill options could also help - Glimpse the Unthinkable in early turns can often give you a massive advantage, and there are other similar options available that are more budget friendly. Obviously a lot of the noted options are not exactly budget friendly, so if that is a concern, focus on the less expensive options (both from an expense and CMC standpoint) first, and then collect the others as you can. Even without Mikaeus in the deck, something like Cauldron of Souls can get you double-ETBs with a sac outlet. With him, the combo potential is amazing. Hopefully this gives you some additional ideas to improve and speed up your deck. Best of luck with your build.
3 days ago
Instead of having a lot of the bigger draw effects like Sphinx's Revelation or Blue Sun's Zenith you should be running things like Brainstorm Ponder Mystic Remora Preordain Serum Visions these are just better cards and just in general if you have blue in your deck you should almost always be running these cards.
You should take out the less impactful cards. These are cards like Pentarch Ward Reality Acid Solemn Simulacrum Palinchron Angel of Invention Clever Impersonator Phyrexian Metamorph Stonehorn Dignitary Luminate Primordial DuplicantAltar of the Brood Disdainful Stroke Counterspell Disallow Return to Dust Spine of Ish Sah. Admittedly some of these cards are good in a Brago deck and they are fun to play with. But you are neglecting the fact that you don't have enough ramp, or a consistent and wincon that can be tutored for. While you have the tangle wire and static orb combo as one wincon, you have a lot of random cards that in the end don't do that much.
In a competitive match you need to be throwing things like Thorn of Amethyst or Sphere of Resistance turn 1, because your opponent will be close to wining by turn 2 or 3. A stronger card that you need is Blind Obedience this will have more impact by itself than all the creatures you have combined. This is because your game plan is way too slow. For you to get real value out of your cards they must be on the battlefield for more than 1 turn. This is of course only if you are trying to be seriously competitive. Having oppressive cards like Ethersworn Canonist or Arcane Laboratory and other hatebears will actually make people hate you rather than a slow overtime value deck. Because this prevents them from even getting to play magic at all.
4 days ago
From my experience of playing eggs terrarion is just a cantrip along with most of my deck. It just feels like you aren't taking full advantage of synergies inherit in eggs. You mention not being to competitive but you are running incredibly powerful cards already. Like having those spellbombs is impossible for me because you have to pay colored mana to draw while there are eggs that you can just sac and then draw a card (you already have free sac outlets).
The salvaging station combo that you have right now is weak because you don't immediately win and it is basically recurring 2 one mana artifacts which in the end it just draws you 2 cards so you might as well put in a draw spell because it will be cheaper and you pay colored mana for the spellbombs anyways.
Trinket Mage doesn't make you win and you have no interaction that you can grab with it is a tutor this is what it should be doing. Right now it just hits a cantrip which you have to sac. You don't have any significant combos with something like Sensei's Divining Top(though I guess you might have Quicksmith Genius now which is one of the best things you can grab with it. Something like Trophy Mage will grab Scrap Trawler which is one of your wincons.
If Reshape is being used for Lotus Bloom it basically amounts to a ritual effect because it is just a gain one mana of any color. The only other use of Lotus Bloom is to Goblin Welder it. Which might in itself be good enough.
You aren't taking advantage of all of the shuffle effects in your deck. You aren't running Brainstorm. It is basically a draw 3 and make 2 of the cards in your hand go away. The reason I think Fact or Fiction is bad is because your opponent will give you the worse possible hand. You might as well play Impulse or something of the sort like Ponder. These offer a much greater flexibility. You might even be able to play Ad Nauseam which can effectively let you draw 15 cards without killing yourself.
You should put in some fast mana of course then your deck would become a lot more competitive.