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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Drag Under
Sorcery
Return target creature to its owner's hand.
Draw a card.
king-saproling on Bounce n draw with a special lil falcon
2 years ago
Cool deck! You might like these: Drift of Phantasms, Merchant Scroll, Step Through, Vedalken AEthermage, Apprentice Wizard, Springleaf Drum, Sea Gate Oracle, Augur of Bolas, Repulse, Drag Under, Capsize, Salvager of Secrets, Mnemonic Wall, Scrivener, Rush of Knowledge.
Also I noticed you're running Treasure Cruise, which is banned in pauper. If your group doesn't care about the banlist, you might also consider running Peregrine Drake as it combos with things like Displace + Archaeomancer.
tiffanyann on Unique Commanders
2 years ago
FormOverFunction oh, the list is huge so far...
Demonic Tutor NOICE.
Flooded Woodlands YIKES.
Giant Crab This card is fire.
Giant Octopus This card is not fire.
Grizzled Angler Flip AWESOME
Haunting Voyage Choose BOAT
River of Tears The cool one.
Stinging Barrier MORE LIKE PINGING BARRIER AMIRITE?! ...GUYS?!
Treasure Cruise AWWWW YA.
Wall of Mist MUST INCLUDE
The Omenkeel DOLPHINS
THIS IS ONLY PAGE 1
TheKamikazeBagel on You're a-boat to die (boat tribal)
2 years ago
Sarcastically says: "There's no boats in some of those lands, how dare this boat deck not have boats in its lands".
Jokes aside, I have done a non extensive search for boat inclusive lands.
PO2 Island #154/#156
ISD Island #254
AVR Island #234
SOI Island #288
XLN Island #265
XLN Island #264
Jumpstart Island #52
ISD Swamp #257
AVR Swamp #237
M19 Swamp #271
KHM Snow-Covered Island #278
SOI Highland Lake #277
THB Unknown Shores #249
XLN Unknown Shores #259
To note, while Innistrad #260 / Avacyn Restored #240 Mountains don't have boats, they do have lakes and lighthouses, and those fill out nicely with the other Adam Paquette ISD/AVR land cycle.
Non Lands:
Wolfer22 on Oversized Commons?
4 years ago
A while ago at a small convention as a reward for a magic tournament they gave out a few oversized common cards. I’ve looked around, but couldn’t find anything about them. Does anybody know anything about them or have any of their own? The 3 cards I have are Drag Under , Wind Drake , and Frontline Rebel all oversized.
DerektheRed on Go with the Flow of the Undertow
4 years ago
This seems like the makings of a fun deck! It has a lot going on... I'm not convinced so many strategies can be supported (tho I'm fine being wrong if you think you can pull it off). My #1 suggestion would be to dump one or more strategies to strengthen the others. Roughly in order:
- Mill. IMO this is the weakest/least supported. Recommend cutting these cards (especially since you're not playing any wheel effects).
- Creature Copy/Stealing. This one is also pretty thin, but if you keep it consider adding Memnarch (flavor win!) and Rite of Replication .
- Thopters. This is worth keeping with a little more support. Consider adding Hangarback Walker . Maybe Sharding Sphinx ? If you do go harder on this strategy, look at Favorable Winds .
- Card draw. Already strong, but with this commander I'd go for even more. Surprised not to see any of the X draw spells like Pull from Tomorrow . Another idea is replacing counter/unsummon effects with cantrip versions like Exclude or Drag Under .
As for mana, do you own a Caged Sun or Nykthos, Shrine to Nyx ? Both are clutch in mono-color decks. Last, since you're playing artifacts, suggest replacing some of the high CMC beaters like Inkwell Leviathan with things you can cheat out like Metalwork Colossus .
BS-T on Lost - a challenge of …
4 years ago
OK so I'd not been active on TO for a little while and after clearing up a bunch of notifications I popped over to my list of decks to find.... this nonsense:
- Anger
- Anguished Unmaking
- Charcoal Diamond
- Cruel Edict
- Curiosity
- Curious Obsession
- Curse of Chaos
- Dark Bargain
- Drag Under
- Drowner of Hope
- False Dawn
- Hatred
- Karona, False God CMDR
- Lost Legacy
- Mind Rot
- Mox Diamond
- One with Nothing
- Painful Lesson
- Scar
- Threads of Disloyalty
- Totally Lost
- Unmake
- Utter End
I'd titled the list: "Lost".
Now. I'm pretty sure I've only stuck a 5c commander into the list because I had to put something, however, I now have no memory or idea what I was thinking of or where this was going - any thoughts on what my connection was!!??
Caerwyn on Returning a card enchanted with …
4 years ago
Please remember to link your cards using double brackets
[[riddlemaster sphinx]]
Riddlemaster Sphinx ; In Bolas's Clutches ; Drag Under .
There is a difference between control and ownership of a card.
Control is who controls the permanent or spell on the stack; ownership is the player from whose deck the card came (or who brought the card in from outside the game, if something like Glittering Wish was used).
In this case, you own Riddlemaster Sphinx and control it. Your opponent gains control of the Sphinx using In Bolas's Clutches clutches, but they do not gain ownership of it. So, when it is returned to its owners' hand, that will always* be you regardless of whether or not you control it at the time.
(*Caveat: There exist some very old cards that allow changes in ownership to occur. These cards are not legal in any format and may actually violate local gambling laws. So, in effect, you will always be the owner of the cards in your deck.)
DerektheRed on A plague of Locusts
6 years ago
Others have mentioned most of my auto-include cards: Skullclamp + Ashnod's Altar; Bident of Thassa (crazy with cards like Teleportal); Coat of Arms; Impact Tremors...
You have some good 'double-duty' cards like Disrupt but there are more: Drag Under and Exclude are slower/higher CMC than cards like Unsummon, but you get the card draw. Check out Fateful Showdown.
You're not running many things that boost your card draw, like Thought Reflection (Alhammarret's Archive is better, but more $$).
Last, making tokens is great, but making buff tokens is better - I run both Mindwrack Liege and Favorable Winds in mine. Hard to smash more face than putting a bunch of 4/4 hasty fliers on the board.
Here's my LG deck if you wanna check it out. Needs updating, but mostly the same - Fly, Fly, My Pretties!.
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