|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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|Have (32)||VampireArm , ZombieFood , NOGzFTW , essex0619 , Kvothe1115 , FoamEagle , plof , MrCrazzyc , TehDelta , Famicomania , Skydra2 , frederiklw , mziter501 , darthnuchi , TheAlmostHero , NobleSlay3r , SirCorey , snackeater , meowCat1234 , SketchyScribbler , LTmiller , golgarigirl , LegendDeer , , ibraJG84 , acbooster , Justinaut , dplerner , Benniator , sonnet666 , TheRealPeaches , DudeMan1031|
|Want (4)||ElijahBurnsRed , Ariumlegion , Fergernuggets , Sun_Djinn_Kari|
1 day ago
4 days ago
I think the counterspell package is largely meta dependant and could see a meta where only 2 Evincar's Justice is correct it is a good way too lock elves out of the game and other small creature decks, the benefit of curse is that you can play it out earlier and wait and they can't disrupt it later in the game, I usually board it out when pyroblasts come in. Mana Leak and Deprive can be better but are worse in respectively: tron heavy metas and tempo/non burn aggro metas. It could be correct to play one Think Twice but Preordain and Ponder, I doubt could be good enough because one of the primary strengths of the deck is playing at instant speed, or all Think Twices, this deck is very commmitted to a controlling gameplan and can afford too play very few win cons, creatures can be disrupted by most of our opponents, and it is difficult to fight over creatures, it is partially a playstyle decision to play this style of deck and a creature build is probably slightly more competitive. I am considering trimming a justice and curse and going for the Think Twice plan, thanks so much guys.
4 days ago
cool, this looks like it could be good, i thought Peregrine Drake was banned, this is a slightly different style of deck but it looks good, Mental Note seems like it might be better than alchemy, Ponder, Preordain and probe all deserve consideration.
4 days ago
We should also come up with a "Pauper 9" similar to the Power 9. Brainstorm, Serum Visions, Ponder, Preordain, Gitaxian Probe, Gush, Lotus Petal?, Lightning Bolt & Dark Ritual. feel free to suggest alternatives. these should be the "best" cards in pauper.
also, we could call the 6 -drops we've been discussing the "One-Draws"
also what was the 6th one, that was "legal in everything"?
5 days ago
In order to remain tribal and improve your competitive performance, you'll want to look to add more combo pieces and reduce your average CMC pretty significantly. Your Maybe Board already has a few of the best options identified, in Urborg, Tomb of Yawgmoth, Cabal Coffers and Phyrexian Delver. In addition to these, some creatures to improve the deck and add combo options would be Carrion Feeder, Vengeful Dead and Mikaeus, the Unhallowed. Add Phyrexian Altar, and you can create an infinite loop with Gravecrawler + Vengeful Dead or Diregraf Captain. Early game draw is also critical for consistency, so with the inclusion of blue, you'd be better off replacing high CMC (six mana or greater, even Delve spells) options of all types with spells like Preordain, Ponder, Serum Visions, Brainstorm, Mystic Remora and Rhystic Study, as these will be far more valuable and easily played whenever drawn. The Scarab God would also be an excellent fit for the deck, and additional tutors like Beseech the Queen and Demonic Tutor would also be great. Additional cheap self-mill options could also help - Glimpse the Unthinkable in early turns can often give you a massive advantage, and there are other similar options available that are more budget friendly. Obviously a lot of the noted options are not exactly budget friendly, so if that is a concern, focus on the less expensive options (both from an expense and CMC standpoint) first, and then collect the others as you can. Even without Mikaeus in the deck, something like Cauldron of Souls can get you double-ETBs with a sac outlet. With him, the combo potential is amazing. Hopefully this gives you some additional ideas to improve and speed up your deck. Best of luck with your build.
6 days ago
Instead of having a lot of the bigger draw effects like Sphinx's Revelation or Blue Sun's Zenith you should be running things like Brainstorm Ponder Mystic Remora Preordain Serum Visions these are just better cards and just in general if you have blue in your deck you should almost always be running these cards.
You should take out the less impactful cards. These are cards like Pentarch Ward Reality Acid Solemn Simulacrum Palinchron Angel of Invention Clever Impersonator Phyrexian Metamorph Stonehorn Dignitary Luminate Primordial DuplicantAltar of the Brood Disdainful Stroke Counterspell Disallow Return to Dust Spine of Ish Sah. Admittedly some of these cards are good in a Brago deck and they are fun to play with. But you are neglecting the fact that you don't have enough ramp, or a consistent and wincon that can be tutored for. While you have the tangle wire and static orb combo as one wincon, you have a lot of random cards that in the end don't do that much.
In a competitive match you need to be throwing things like Thorn of Amethyst or Sphere of Resistance turn 1, because your opponent will be close to wining by turn 2 or 3. A stronger card that you need is Blind Obedience this will have more impact by itself than all the creatures you have combined. This is because your game plan is way too slow. For you to get real value out of your cards they must be on the battlefield for more than 1 turn. This is of course only if you are trying to be seriously competitive. Having oppressive cards like Ethersworn Canonist or Arcane Laboratory and other hatebears will actually make people hate you rather than a slow overtime value deck. Because this prevents them from even getting to play magic at all.
1 week ago
Take out Teferi's Protection Counterspell Meishin, the Mind Cage Imprisoned in the Moon Steel of the Godhead Go for the Throat Thassa, God of the Sea Sphere of Safety Do or Die Aegis of the Gods Arcane Adaptation Drake Haven Spell Swindle Chill to the Bone Shielded by Faith Bruna, Light of Alabaster Faith of the Devoted Vanishing Ghostly Prison The Scarab God Rend Flesh AEther Barrier Eyeblight's Ending,
put in Mystic Remora Preordain Blind Obedience Arcane Laboratory Rest in Peace Planar Void Oblivion Ring Sol Ring Mana Vault Consulate Crackdown Energy Flux Tunnel Vision (combo with open the vaults) Serum Visions Thought Scour Negate Lightning Greaves
I don't know what kind of theme or way of winning you are trying to go for. you don't really have a way to win with this deck. You need to get some kind of combo. Zur is very powerful because he can tutor an enchantment out of your deck so use that to your advantage and try to put in cards that are 3 or less so that your commander can have a greater effect. Try to go find an infinite combo or you can also build stax. You won't win consistently if you don't have an infinite combo. You might find other versions of zur on this site that are good (probably not). CEDH Reddit can probably help you out... though some of the things might be expensive. The things I suggested are just a couple relatively cheap cards that make a big impact. Try to have a theme in your deck whether it is control/combo or voltron or pillowfort.
1 week ago
For whatever reason, this decklist keeps showing only about half of the cards unless I choose to edit and save it. If I do this, it shows the full list momentarily and then goes back to the incomplete one. If anyone else viewing this is having this issue, and for myself if the site doesn't stop being broken, here is the full list in comment form:
1x Ancient Tomb
1x Aqueous Form
1x Chrome Mox
1x Crow Storm
1x Mana Crypt
1x Mana Drain
1x Mana Vault
1x Mox Diamond
1x Mox Opal
1x Spell Pierce
1x Storm Crow CMDR
1x Strip Mine
1x Swan Song
1x Time Spiral
1x Trinket Mage
1x Voltaic Key