Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|Have (3)||Forkbeard , , metalmagic|
|Want (2)||niot5 , GabeBurch|
Printings View all
|Mystery Booster (MYS1)||Common|
|Commander 2015 (C15)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Eckat on THE Praetor
3 days ago
So some more fine tuning below:
Still looking for suggestions, and feedback :)
1 week ago
If you want to run Retrofitter Foundry you run Ornithopter and 4 copies of Outcast to turn into 4/4s. If you want to run more generic good stuff you splash green and snowlands and consider playing Oko and Icefang and Assassins Trophy/Abrupt Decay. You might consider Brazen Borrower. Either way a lower creature count benefits you.
For lands you want 16-18. 16 if you are going lower to ground tempo. 18 if you want snow and Oko. Duals help but you don't need them. What you really need tho is Fetchlands.
Standstill sadly isnt good enough anymore. Its time has passed. Given how the decks that may of once played it now have access to 1 mana and 2 mana draw 2s with less downside it just has been meta and power creeped out. Of One Mind might do you better as human and non human is easy to pull off.
2 weeks ago
ImaginitiveRascal- Thanks for the suggestions!
Unfortunately, the scry-first spells Preordain and Ponder, are not modern legal. My playgroup keeps everything modern casual/competitive, to keep away from the cookie cutter competitive modern meta.
However, you've given me an idea for another suggestion and game finisher, Visions of Beyond.
Thanks again and play hard!!
2 weeks ago
2 weeks ago
so, I'm not really sure what this format is but a few cards that can be considered are Fatal Push, Swords to Plowshares, Path to Exile, Delay, Counterspell, Serum Visions, Preordain, and Brainstorm. These are all generically good cards and should help you do your game plan with ease.
2 weeks ago
Ancient Tomb, The Tabernacle at Pendrell Vale, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Polluted Delta, Flooded Strand and Snow-Covered Islands would all bolster consistency and give you a tad more ramp/attrition - though all of this comes in at a few morgage payments unless your group lets you proxy.
Gilded Drake - for the cost of a used Nintendo switch you can make commander dependent decks salty and sad every time :)
Anyways, hope that helped some :)
3 weeks ago
Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.
Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.
For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.
If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.