Preordain

Preordain

Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Commander 2015 (C15) Common
Duel Decks: Venser vs. Koth (DDI) Common
2011 Core Set (M11) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Preordain occurrence in decks from the last year

Legacy:

All decks: 1.07%

Commander / EDH:

All decks: 0.11%

Blue: 0.66%

UR (Izzet): 1.03%

WUB (Esper): 0.54%

UBR (Grixis): 0.67%

Preordain Discussion

SideBae on That's a big nope

3 days ago

One card that I always thought was pretty good with Aminatou, the Fateshifter is Counterbalance. Since you can shift the top card of your deck without revealing it, you can stack a 1 or 2 on top and nail an opponent for no cards. It also makes Sensei's Divining Top really good.

Gilded Drake is absurd with your general. Because of her wording, you can flicker permanents you own even if you don't control them -- so the minus becomes "steal target creature." It is $170. So either be rich or play with proxies... I love proxies, and I think they're unduly rejected in EDH.

Preordain is good in addition to your Ponder and Brainstorm. Brainstorm is best with more free shuffle effects than you currently have... They usually come from fetches like Polluted Delta, but those lands can be expensive. Slow fetches like Bad River also work, and things like Evolving Wilds and Terramorphic Expanse are also good.

You have two Arcane Signets. Unless the rules have changed, that's not allowed...

Control decks -- which I think this is -- tend to like wipes. I think Toxic Deluge is really good, since it gets around cards like Gaddock Teeg. Damnation and/or Wrath of God are also good.

You could also do with more two-mana mana-rocks; three-mana rocks, like Commander's Sphere, are significantly slower and come down turn three, competing with your commander. I suggest cards like Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, Fellwar Stone, Mind Stone, Everflowing Chalice, Azorius Signet, Dimir Signet, Orzhov Signet, Thought Vessel...

I also think you have better options than Defense Grid, since Defense Grid is symmetric and hoses your counters, too. Teferi, Time Raveler comes to mind.

Narset, Parter of Veils is also really good, especially if you can pair her with something like Windfall.

Finally, Omen of the Sea seems like it could be good to flicker, though playtesting would be needed.

Right. I hope this helps!

Tylord2894 on The Deck that Death Forgot

3 weeks ago

Ok, let's start with ramp. I think running 33 lands is good, but you need plenty of early ramp, luckily, there are lots of why to ramp in .

All told, that's 10-11 cards of pure value, most of which are less than a dollar. Next is card draw. Blue and Black have some fantastic card draw. While I prefer cantrip because they are better for finding combos, the door is wide open. I'll list some go-tos below from cheapest to more expensive.

Now, let's talk about interaction and removal.

I'm not going to talk about the mana base for now. This is where the bill will quickly add up. I'd be more than happen to talk about it, though. Solid mana bases for EDH are a passion of mine. Once you buy the pieces for a good mana base in a color combo, you don't really need to do it again (unless you play a lot of these colors).

I that's a lot, but I hope it helps!!

Patolea on Illuna, Apex of Cheats

1 month ago

Somberwald Sage over Gyre Engineer you will still have 37 non-humans, no problem to mutate.

Brainstorm, Ponder and Preordain can setup big creatures in the top of the library. As you have 11 ramp cards you could take away Sword of the Animist for one of then. Scroll Rack enters in this area but it's a bit expensive nowadays.

Brogan54 on Oloro, Ageless Ascetic

1 month ago

My recommendations :

I think most people will tell you that Oloro offers little competitive advantage to you compared to other esper commander like Zur (who can fetch Necropotence into play) or even Aminatou (who is a combo piece in the command zone). I think upsides for Oloro would be that he can do larger ad nauseam and possibly can even run Humility which few decks can win while it is on the board.

LOW IMPACT:

Teferi's Protection

Rhox Faithmender

Debt to the Deathless

Despark

MANA COST TOO HIGH

Merciless Eviction

Anguished Unmaking

Disallow

Thran Dynamo

TOO SLOW

Mox Tantalite

Phyrexian Arena

Twilight Prophet

Crypt Ghast

Winds of Abandon

Vindicate

Search for Azcanta  Flip

I would first add better ramp, better draw, potential Stax, tutors and then other win cons.

RAMP

Dark Ritual

Fellwar Stone

Mox Diamond

Talisman of Hierarchy

Talisman of Progress

Copy Artifact

Mox Opal

Cabal Ritual

Grim Monolith

Lotus Petal

Dramatic Reversal

DRAW

Ad Nauseam

Night's Whisper

Windfall

Timetwister

Whispering Madness

Brainstorm

Ponder

Preordain

Verity Circle (good against dorks)

Plunge into Darkness (a good Impulse)

Mindblade Render

Sygg, River Cutthroat

STAX

Drannith Magistrate

Aven Mindcensor

Cursed Totem

Notion Thief

Humility

Blind Obedience

Rest in Peace

Torpor Orb

BETTER COUNTERSPELLS

Mental Misstep

Dispel

Flusterstorm

Delay

Spell Pierce

Spell Snare

Negate

Tale's End

BETTER REMOVAL

Chain of Vapor

Gilded Drake

Yahenni's Expertise

Into the Roil

Blink of an Eye

TUTORS

Vampiric Tutor

Imperial Seal

Transmute Artifact

Intuition

Whir of Invention

Praetor's Grasp

Spellseeker

Academy Rector

OTHER COMBOS

CONSULT COMBO Demonic Consultation

Tainted Pact

Jace, Wielder of Mysteries

Laboratory Maniac

AD NAUSEAM COMBO Angel's Grace

Ad Nauseam (draw whole deck, can Windfall and make everyone die while AG means you can't lose

Helm of Obedience

Rest in Peace / Leyline of the Void

Heliod Walking Ballista

Approach of the Second Sun

Dramatic Scepter

Isochron Scepter

Rocks that produce at least three mana total (outlet is extort with blind obedience or crypt ghast) If have pristine Talisman gain infinite life, which is infinite draw with commander

Didn't look at landbase

Spyridox on Yuriko almost cEDH

1 month ago

Grind Using the top deck manipulation package, so Brainstorm, Ponder, Preordain, Serum Visions, Discovery / Dispersal, or even better Doomsday, or a combination of Demonic Tutor and spells to place cards back on top of the library.

Sanguinolency on Kinnan, combo prodigy

1 month ago

Pretty solid list so far, I have a few suggestions though. First and foremost, if you haven't checked out the cEDH decklist database, I recommend it. If you're truly wanting to get in to cEDH, then that is a good outlet for deck brewing. There are a bunch of cards in your list that are solid picks for a Kinnan deck, but there are also some that aren't up to snuff with the meta, but that's not a necessarily bad thing. Competitive EDH is about play the most powerful cards in the your color pie to achieve your overall win condition and to do it as efficient and consistent as possible. Kinnan is quite new and people are still trying to find the best way to brew the deck, but his strategy is undoubtedly proactive, so we have to try to overwhelm our opponents as fast as possible.

Here are the cards in your deck that you just don't see in the cEDH meta. Not a bad thing, just something to consider.

Your mana dorks are higher in CMC that the meta heavy mana dorks. This puts them being cast usually around turn two, which is when you want to be casting Kinnan.

Elvish Mystic, Fyndhorn Elves, Llanowar Elves are more reliable turn one creatures. Maybe try cutting Silver Myr, Maraleaf Pixie, and Quirion Elves for these.

Arcum's Astrolabe - It's just way too circumstantial, especially when you only have 6 snow lands in the deck. This card would be dead in your hand most of the time. There are also better mana rocks.

Mind Stone has been sub-par for a while. In cEDH, you want to get plenty of mana as soon as possible so you can start setting up for win quickly. This is why Grim Monolith and Mana Vault are very prevalent in the meta. They are net positive mana rocks that come in quickly.

Whir of Invention and Blue Sun's Zenith are on the cusp of being played in the meta and not, mostly Blue Sun's Zenith as it's used to help draw the deck after getting infinite mana. Usually you see these more in mono blue decks because they have plenty of blue to pay the non-generic mana and can go big with the X cost, however, once you leave mono blue it's very difficult to keep up mana for interaction after casting these and usually when X is greater than 2, it's worth someone countering it. If they're countered, the feel bads set in as you're now 5-6 mana behind. I would suggest cutting at least Whir of Inventions for a cantrip like Brainstorm, Ponder, Preordain that nets you cards for cheap.

Chord of Calling - Most of the creatures in your deck are very low cmc, so I don't think the redundancy of a Green Sun's Zenith is needed, especially when it costs 2 additional green mana.

Force of Vigor - It's not bad, I've seen a few decks run it that are more on the control side, but Kinnan is trying to be more proactive than reactive. Blue has some of the best removal in the game for cheap. Maybe consider a Chain of Vapor. That way if there is a problematic card for you on the board such as Cursed Totem or Linvala, Keeper of Silence, you can hit it regardless of what it is for one mana regardless of whose turn it is.

Ghost Quarter - if you need to get rid of a problematic land, I suggest Strip Mine over this, as it doesn't have the downside of letting the opponent replace the land.

With Tree of Tales and Seat of the Synod it's better off to just run basic lands, in case you encounter Back to Basics or Blood Moon.

There are a few suggestions I'd like to make for you to add that are practically staples for most of the cEDH Kinnan decks:

Seedborn Muse to help you use your commander more and acquire an overwhelming board state.

Training Grounds and Biomancer's Familiar to reduce the cost of Kinnan's activation.

Grim Monolith, Mana Vault, and Fellwar Stone as they're some of the best mana rocks in the format.

Right now, if you were to play a game with this list, I wouldn't be afraid of you activating Kinnan because there's nothing that will severely impact the game. Jin-Gitaxias, Core Augur is in a lot of the other cEDH decks because getting this guy on the field is detrimental to every opponent's strategy. I suggest you get a higher creature count and put more scary things in the deck. You'll whiff a lot with on activations with a creature count that low.

Here is a link to my current Kinnan build that has been assembling win (in a vaccum) very consistently between turns 3 and 4: Kinnan Activations cEDH

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