|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|2011 Core Set (M11)||Common|
Combos Browse all
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Price & Acquistion Set Price Alerts
3 days ago
4 days ago
Hi Asder, I found my way here from the advertise-your-modern-deck forum page...
First off, Careful Study isn't modern legal, heck, Ponder and Preordain are banned, though we all hope one of them comes off the list, maybe this month (probably not). So in blue maybe Magus of the Bazaar , which your opponent will likely remove before you get to use it...
Dragonlord Kolaghan, is a solid reanimation target as are Elesh Norn, Grand Cenobite, Void Winnower and Iona, Shield of Emeria These all impact the board in some way the turn they come into play Sphinx of the Steel Wind, is nice, but has no impact that turn. Off the top of my head; Massacre Wurm , Hellkite Overlord , Architects of Will , Torgaar, Famine Incarnate , Flayer of the Hatebound , Tyrant of Discord or Ashen Rider have an impact on the board state the turn they enter play, they are of variable quality, but I'd rather see them than Sphinx of the Steel Wind, which does nothing without Kolaghan.
The other issue I see here is that you are either taking a mulligan or looting to find As Foretold, which is key, but how often will you have to tutor (Tolaria West) for a last ditch As Fortold via a lucky Ancestral Vision? More to the point, what is keeping you alive against fast aggro? The deck you based this on had Hollow One , but your looting spells won't work with it, maybe if you ran 4x Darkness , maybe you could survive and combo off... Lasty point on your deck, I'd up your land count to 18, maybe 2x Darkslick Shores ?
Now for a separate point, as I said, I found my way here from the advertise-your-modern-deck forum page. I recently posted a deck (Power 4 is Ferocious) there, after reviewing Chadnausem Control on the decks page. 2 When you post, you must offer feedback on the deck posted immediately before yours (leave the feedback on that deck's page). This feedback needs to be genuine; "Cool deck" replies don't count. Try to be as helpful as possible. You did not do this, Vannifar&Kiki's devotted PØD has no comment from yourself, so it's a little off to complain about others not following the rules, when actually they have...
I hope this feedback helps, good luck with your brew.
6 days ago
Kess is super fun. There is a lot of cards you do and her ability to reuse them from the yard just makes it so much better. Here are some cards off the top of my head that you can consider using.
- Dark Ritual
- Cabal Ritual
- Bonus Round
- Rhystic Study
- Mission Briefing
- Gitaxian Probe
- Faithless Looting
You can also take a look at my Kess deck if you want some ideas as well!
1 week ago
TypicalTimmy has some wisdom...
You can easily choose to build RG dragons, with descendant's path & some mana dorks - and if you go the Descendants' Path route, then the "shitty dragons" like Slumbering Dragon will be pretty viable for you. (and on the top end you can cheat in all kind of nonsense with your Guild Feud)
However if you want to build around this due to the playstyle (and not as a deckbuilding challenge), then i would encourage you to foresake it.
And play UG instead.
It has pretty much the same effect, and it has redundant copies of the effect in multiple modern legal cards.
Reason / Believe being one - that even has enabler attached to it. Of course there is also Impromptu Raid (extra value with cards like Woodfall Primus), or Call of the Wild if you want to keep the creature.
Both effects are enchantments - hence expecting them to survive is reasonable.
You have support cards like Summoning Trap, See the Unwritten, Sifter Wurm and the like that can be upside in certain situations. And of course you must play the mandatory U(g) scry effects like Serum Visions, Mystic Speculation, Nissa, Steward of Elements...etc.
If you add some mana dorks you have a deck.
1 week ago
Hey, other competitive cards to consider:
- Delay: with Lavinia this exiles the spell you counter since it's countered when the time counters run out because no mana was used to cast it.
- Mystic Remora
- Rhystic Study
- Containment Priest: this stops reanimation which is a way an opponent can play around Lavinia and get around land lockdown.
- Aven Mindcensor: deny your opponents from being able to tutor directly for an answer.
- Snapcaster Mage
- Whir of Invention: instant tutor for and put onto the battlefield Pool or Omen.
- Wrath of God
- Luminarch Ascension: can be another win condition when you have your opponents in lockdown.
- Back to Basics
- Talisman of Progress: two drop Azorius mana rock.
- Helm of Obedience: another win condition in combination with Rest in Peace.
The avg. CMC here is 3.6, that's high for a competitive deck. Most of my suggestions are lower mana cost cards to help to reduce the avg. CMC. Several cards are increasing the avg CMC that you will only be able to realistically cast with a Dream Halls in play. Several of these cards are ones that I suggest you cut.
Cards to consider cutting:
- Memory Lapse
- Grand Arbiter Augustin IV: he allows your opponents to cast mana cards since they no longer cost 0 mana instead they cost 1 mana. He negates Lavinia ability to counter spells that are cast with no mana.
- Plea for Guidance
- Emergency Powers
- Path to Exile: don't want to give your opponent a land.
- Always Watching
- Spear of Heliod
- Mesmeric Orb
- Enchanted Evening: don't give your opponents an easier way of beating you by making all your permanents enchantments. Not worth it as a possible win condition with Opalescence.
- Eye of the Storm
- Sphinx-Bone Wand
- Enter the Infinite
- Narset Transcendent: Jace, Karn and Ugin are the most powerful Planeswalkers, they are all you need.
- Teferi, Temporal Archmage
- Will Kenrith
Good luck with your deck.
1 week ago
Worldly Tutor, Green Sun's Zenith, Ponder, Brainstorm, Preordain, Impulse, etc. all work for filtering/tutoring, but other options like Opt, Peer Through Depths, Uncage the Menagerie, Mystical Tutor, Enlightened Tutor, Summoner's Pact, Sylvan Tutor, Recruiter of the Guard, Fierce Empath, Woodland Bellower, and Spellseeker are more specific options that can work too.
1 week ago
Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey Flip.
I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).
I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.
Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).
Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.
A few cards that I think would be good cuts: Dowsing Dagger Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.
Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?
2 weeks ago
Hypothesizzle and Radical Idea seem very clunky and inefficient at what they do - those are cards that are playable draw spells in limited, which is really not the level you are aiming for in commander, where Preordain and Tidings and so forth are legal. As for the removal aspect - aside from a small amout of combos, Lightning Bolt is an unplayable card in Commander. Never run it. Never. 3 Damage against 120 life is laughable and a removal spell that only kills creatures with toughness 3 or less is way to restricted to be of any good use consistantly in commander, as you want to kill a wide arrange of things and big creatures. Why not just shoot the small creatures with your Commander by drawing cards rather than playing Lightning Bolt? Even if the excuse ist that to run Bolt is a meta call, there are better removal sells for the same mana cost in these colours. Otherwise this deck seems quite well constructed and I do not mean to be rude, it just kind of bothers me when I see some of the cards I listed in Commander decklists. I promise you are way better off without them and there are many alternatives that have brought me and my own Niv-Mizzet Deck way more success. Unless you are running Hypothesizzle beause of that ridiculous and funny name... in that case, there are no better options as there are probably no weirder names to be found.