|Commander / EDH||Legal|
Printings View all
|Duel Decks: Venser vs. Koth||Common|
|2011 Core Set||Common|
Combos Browse all
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Price & Acquistion Set Price Alerts
|Have (26)||VampireArm , ZombieFood , NOGzFTW , pskinn01 , essex0619 , Kvothe1115 , FoamEagle , TheAlmostHero , MoJoMiXuP , plof , Sparky41 , golgarigirl , MrCrazzyc , TehDelta , LTmiller , , ibraJG84 , acbooster , NostalgicAce , , sonnet666 , DudeMan1031 , Justinaut , dplerner , TheRealPeaches , SirFabius|
|Want (5)||ElijahBurnsRed , Ariumlegion , Fergernuggets , jtfran02 , TheRealPeaches|
19 hours ago
I think your deck could do with more than four ways to draw extra cards; especially if it's meant to face off against multiple opponents simultaneously. Brainstorm, Ponder and Preordain are pretty nice. Maybe add Bident of Thassa, in case you decide to attack with the drakes you generate.
3 days ago
3 days ago
Welcome to Mono Blue Talrand Control. I will first recommend you check out the following link for some deck ideas... Talrand
To answer your description question, you don't want counterspells that give you opponents an option, as they will always choose what benefits them most. Grip of Amnesia is a no go. Dream Fracture is fine.
Runechanter's Pike can be a win condition.
You are going to want some more cantrips like Preordain to build your army quickly. Misdirection is a great card when you're tapped out to protect Talrand, it has saved me more times than I can count.
My deck Tisk Tisk Talrand is a highly tuned competitive deck you could take a look at to get some more ideas of ramp, protection, control, card draw, etc....
Since you are a budget player and are not trying to counter everything, another good deck to look at is Bennie and the Jets, one creature in edh? this will be fun and Talrand and His Minions of Flying Doom
If you want more suggestions about specific cards to put in or take out, let me know. All the best!
4 days ago
Welcome to Grixis Control! As a lifelong fan of Grixis control I can say you have a pretty decent deck list. However, I do have a few suggestions to offer.
I see you are running Exquisite Blood. Since you run Venser's Journal, I would also suggest running Sanguine Bond as a way to kill your opponents faster. Additionally, I would consider Necropotence for added card advantage and it partners nicely with the journal.
You seem to run a lot of top deck manipulation effects in Brainstorm, Ponder, Preordain, Sleight of Hand and Read the Bones. I would recommend cutting some or all of those for tutors like Vampiric Tutor, Demonic Tutor, Mystical Tutor or even some of the budget friendlier options such as Diabolic Revelation, Diabolic Tutor, and Dark Petition. Tutoring is a lot more effective for control in the commander environment since you are dealing with a 99 card singleton deck. If you want top deck manipulation I would suggest adding Sensei's Divining Top.
Lastly, I have a couple suggestions for your mass and targeted removal. I would definitely add Damnation to the list if it fits the budget. Additionally, Decree of Pain is wonderful in a control build where removal and card advantage are key. With this card you net both. You may also want to consider artifact board removal such as Nevinyrral's Disk and Oblivion Stone. For instant speed single target removal I recommend Terminate, Hero's Downfall and Crosis's Charm for added flexibility.
I hope you enjoy playing Grixis Control!
5 days ago
Add: Silent Departure, Clutch of Currents, Preordain, Mystical Tutor, Baral's Expertise, Mystic Confluence, Painful Truths, Concentrate, Jace's Ingenuity, Phyrexian Arena, Safe Haven, Diabolic Intent, Blood Crypt, Bojuka Bog, Cabal Coffers, Cascade Bluffs, Desolate Lighthouse, Graven Cairns, Madblind Mountain, Minamo, School at Water's Edge, Phyrexian Tower, Steam Vents, Sunken Ruins, Tolaria West, Watery Grave, Polluted Delta, Bloodstained Mire, Mental Misstep, basic lands
Drop: Deadeye Navigator, Scrivener, Sidisi's Faithful, Solemn Simulacrum, Diviner's Wand, Mirror Gallery, Paradox Engine, Sundial of the Infinite, Remand
5 days ago
Is Flamekin Harbinger just for Guile? If so, have you found that to be worth doing most of the time? I play Jhoira a lot and one thing that I have found is that it's tough to be as efficient as your opponents. Expensive rocks will achieve this, as well as more extra turn spells. Another route is to go for more deck manipulation. You have Serum Visions and Preordain, but could also go for Brainstorm, Preordain, Fact or Fiction, Impulse, or even Telling Time if you're digging really deep. You can also embrace the long-game and go for tempo effects. My favorites there are Kederekt Leviathan, Wash Out, and Whelming Wave.
1 week ago
1 week ago
Lorescale Coatl and Skullwinder should be somewhere in the deck, I also would recommend having at least two fog effect spells since they are pretty good in my opinion. Swiftfoot Boots and Lightning Greaves are a must have
I'm never a fan of Caged Sun in any multicolored decks...
I would take out Lumbering Falls, you have better things to do than make this thing into a creature. For lands I would sneak in Terramorphic Expanse, Temple of the False God, and Ash BarrensYou could just trade Lumbering Falls for Temple of Mystery