Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Common
Duel Decks: Venser vs. Koth (DDI) Common
2011 Core Set (M11) Common

Combos Browse all

Related Questions



Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Recent Decks

Preordain Discussion

LeaPlath on It's too late to lose the hate

7 hours ago

Yeah, this deck is filled with bad cards, cards that do nothing, cards best suited to other formats, and cards that are too expensive for what they are.

Grixis in legacy has access to some of the most powerful cards in existance. Brainstorm, Preordain, Ponder, Force of Will, Counterspell, Lightning Bolt, Thoughtseize, Cabal Therapy, Fatal Push etc. Why play Lightning Strike or Lava Spike when you can play Lightning Bolt for example.

For a start, you are way low on lands. In Legacy, you can sort of skimp a bit on lands, but then you are very reliant on fetchlands, Brainstorm and Ponder effects, and a fair bit of luck in order to curve out, and generally you keep your curve maxed out at 4, with Deathrite Shaman as a mana dork to keep things flowing together.

This deck, however, wants to cast 6 drops and 7 drops with only 18 lands and 1 mana rock. That is going to screw you over more often than not as you are unable to curve out or play things when they would be impactful. Hostage Taker might be a great tempo play on turn 4, but on turn 6-7 it can just be outclassed.

You also have a lot of "do nothing" cards that don't help you win the game or stabilize on their own. Curse of Bloodletting is a great example, as it is a 5 mana enchantment that will basically take up your entire turn and...does nothing unless you are already winning, or draw one of your 3 burn spells.

So, some ideas you might like.

You could turn this into a Grixis EDH deck, with one of the grixis legendaries as your commander (based off what I'm seeing so far I would lean Thraximundar), and I can suggest things from there.

You go Grixis Hard Control in Legacy, which can be quite expensive, but also quite interesting as there are a lot of interesting and unusual ways Grixis can take control of the board which are great for casual/FNM legacy but may not be top-tier viable.

You can go lower to the ground more tempoy, with powerful low mana cards and cheap threats aiming to get in quick and control the board.

You do some sort of Grixis spells deck, which plays a sort of combo-control deck best suited for casual.

Bchong on Brain Fart Stax

16 hours ago

Ok those cards make a lot more sense now... I have actually used so many of the cards in your deck kind of funny seeing somebody seriously playing lantern control... I kind of did it when I played eggs just because Codex Shredder and Pyxis of Pandemonium were wincons in my deck and I played Counterbalance because it is a soft lock on storm decks.

Maybe you want something like Toxic Deluge its just good removal and you're aren't going to be paying more than 2 or 3. Lim-Dul's Vault is also a very strong tutor and it synergies well with Counterbalance and self mill. And if you are willing to shell out $50 then Yawgmoth's Will is a great card in general.

Also Etherium Sculptor seems a bit weak. I am saying this just from seeing my friends kess deck he casts Ad Nauseam he wins anyways and most of your artifacts are 0 and 1 drops...if you are casting Paradox Engine then mana reduction doesn't matter anyways. I guess this is a meta call but you don't really have any graveyard hate, Nihil Spellbomb is a good flex pick. Preordain maybe? Night of Souls' Betrayal if there are hatebears around.

If you want some more random stax pieces... Zur's Weirding Shared Fate Knowledge Pool Omen Machine total meme pieces. And one's that go with your anti drawing theme.

Grubbernaut on

20 hours ago

I would cut Terminate for something like Doom Blade, Ghastly Demise, or Death Rattle

Also: With only 4 fetches and so many cantrips, I'd sub Ponder for Preordain

It might be worth going up to 6 fetches and playing some Grim Discovery instead of Soul Manipulation, perhaps, to get the fetches back

Also: for SB, Electrickery is da bess!


Rzepkanut on Dragons Loooove Gold!

2 days ago

I would cut some of the less impactful cards and replace them with mana rocks and card draw spells. I'm not sure if the defender & elemental tribal themes are helping at all either, I would cut them all and focus on supporting the dragon strategy. Dragons are great blockers, you just need a bunch of mana rocks to cast them a tad earlier. 2 CMC mana rocks like Coldsteel Heart, Fellwar Stone, Izzet Signet, Boros Signet, and Azorius Signet are best, but any "taps for mana" artifacts would do I think. Looks like it could be a fun deck once it gets going. I would also use smaller cantrips like Brainstorm, Preordain, Ponder, Serum Visions, and Sleight of Hand to help you smooth out draws and find your mana early.

I know I'm suggesting some big changes, but I think they will improve the deck's performance tremendously. Cards I saw to cut in addition to the defender & elemental themes: Narset, Enlightened Master, Crown of Empires, Fortune Thief, Soaring Hope, Earth Rift, and Flowstone Flood.

Grubbernaut on Izzet Annoyance Pauper

5 days ago

If you play shuffle effects, Brainstorm and Ponder are definitely better. If you decide to play without them, Preordain is generally better, though.

Don't forget Evolving Wilds/Terramorphic Expanse, too. With only 17 lands they might be a safer play.

LeaPlath on Izzet Annoyance Pauper

5 days ago

Brainstorm and Ash Barrens give you a lot more control over your deck, letting you shuffle away dead copies of cards. And Ponder gives you more control than Preordain does, seeing 3 cards down in your deck and the option to shuffle away when you want to chain spells together/get rid of creatures when you go for the win.

Bchong on Cracking a Hurricane

1 week ago

Jhoira is kind of an all in CMDR here are some suggestions in that all in route. Your mana curve is way too high you need to take out all of your mana rocks that are 3 and above. Take out all of your creatures except the mana reducers, 0 mana ones, Scrap Trawler, and Walking Ballista. Metalworker and Lotus Bloom is honestly way too slow. Take out Storm the Vault  Flip Power Artifact Alhammarret's Archive Thoughtcast Blinkmoth Infusion Wayfarer's Bauble Jaya's Immolating Inferno Cyclonic Rift. And go down to like 25 lands.

And then just put in Semblance Anvil Chromatic Sphere Codex Shredder Helm of Awakening Memory Jar Windfall Wheel of Fortune Chain of Vapor Mental Misstep Myr Retriever Frantic Search Gamble Riddlesmith Tormod's Crypt Artificer's Intuition Sensei's Divining Top Defense Grid Pentad Prism Junk Diver Force of Will Ponder Preordain Aether Spellbomb Pyrite Spellbomb Void Snare Red Elemental Blast Pyroblast and slot in any number of counter spells and bounce spells...

these are just a few suggestions think of them what you will. But just know that Jhoia is going to be targeted super hard. A lot of the cards are just win more cards but the things is that once you ever get to resolve a jhoria and play a turn it should be a guaranteed win. And your only other trouble will be taxes and or stax pieces like Blind Obedience and those will basically make your lose almost 100% unless you have removal which you don't have enough.

GrizzL on Rafiq, c'est Chic

1 week ago

Hi, it's me, another Rafiq-player

So, I took a look into your deck. I see you have gone more equipment/aura-heavy approach than me, and so way more straight forward voltron-tactic. I really like how you utilize many of the new creatures and equipments from latest commander sets.

Here are couple of my observations from you deck:-You have very little card draw/cantrips-You have very little removal and protection (you are playing blue, play couple of counterspells)-You play multiple cards that give +1/+1 for your creatures, but you actually play just couple of creatures and very little token creation. You also want to attack only with one creature so i find this irrelevant (yes, you need blockers aswell, but with more control (removal, counterspells, cantrips) this could be solved)

Also option is to go kinda creature-heavy Rafiq deck and play stuff like Avenger of Zendikar but it just seems worse.

Cards that mostly striked my eyesight were Balan, Wandering Knight, Rhox Charger, Sigiled Paladin, Sigil of Valor and Venser, the Sojourner

Lets start with Balan. I kinda see why he is in there. I mean, he is 2nd Rafiq if you cant get him out on the field but otherwise first strike and doulbestrike are pointless abilites. Yes, attathcing all equipments is nice, but in my opinion he is just not generally worth.

Second, as I mentioned in my decks comment section, I generally think that playing card only for the exalted trigger is bad and you shouldn't do it. This applies to both Rhox Charger, Sigiled Paladin.

Then there is Venser. Yes, he can give unblockable, but is there any other reason to play him? You don't seem to get enough value from his blink-ability to make him worth.

Lastly Sigil of Valor. Again, you play very little amount of creatures. Yes, this could pump creature a ton, but it is so called winmore-card: you need to have something else on the board in addition to this and equipped creature for this to work.

I'd suggest considering some protection, such as Counterspell, Lightning Greaves and Hinder, some removal, such as Swords to Plowshares, Beast Within, Capsize and Trygon Predator, some catrips, such as Think Twice, Ponder, Preordain, Mystic Remora, some ulitity, such as Bant Charm and maybe some control, such as Wrath of God and Day of Judgment.

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