Notion Thief


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare

Combos Browse all

Notion Thief

Creature — Human Rogue


If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

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Notion Thief Discussion

goblinguiderevealpls on Nekusar's Wheel in the Sky

9 hours ago

hey, I have a competitive nekusar primerand ive been playing him since printing so nearly 5 years now,

obviously my list is budgetless but it might help you get some budget ideas, some i dont see would be:

Memory Jar and Notion Thief are some of his best cards.

memory jar can easily be copied to exile the first jars hand of cards, all while discarding them to the wheel engines you're also missing, Dream Halls and Mind Over Matter its also a cheap, easily casted wheel

notion thief may negate the draw damage, but after a single wheel youve drawn more cards than a consecrated sphinx and can damnation into wheeling out

you also run a bit too many creatures for the amount of board wipes you run, and the upkeep ones are rather slow and easily dealt with

you also need a lot more draw engines as backup in case you cant wheel to loot more cards

Teferi's Puzzle Box may seem bad, but with Notion Thief it forces your opponent to bottomdeck their hand and draw 0-1 cards while you draw the rest

Necropotence no reason you shouldn't run this if you have Anvil of Bogardan, it negates the downside and allows you to draw enough cards to win as soon as turn 4 if you cast anvil turn 2 and potence 3 exiling 1-39 cards

other backup draw engines (self only, howling mine just gives opponents card advantage.) besides potence i dont see are Mystic Remora, Phyrexian Arena, Geth's Grimoire, Dark Tutelage, and, more importantly the game-winning combo wheel engines, Dream Halls and Mind Over Matter

also Memory is a great new wheel with a counterspell/bounce to boot!

overall id suggest running much less creatures and cut the walkers, as the planeswalkers are very low impact and you have very few ways to block them getting stomped, ive even ran megajace and dack and found them less than useful, i only run Tezzeret the Seeker for the artifact ramp/tutor, but he isn't budget friendly of course :(

I would add even more creature hate such as Evacuation, Rakdos Charm,Deadly Tempest, Incite Rebellion, AEtherize, Cryptic Command

anyways, +1 for playing the best damn commander there is

check out my primer and see if you get any ideas from the budget cards or combo descriptions! if it helps feel free to "like" it, and hope my suggestions were of help

4 life

may your wheel be done

NV_1980 on Yidris Riot Wielder (looking for advice)

5 days ago

Nice deck! Definitely deserves a +1. I second azrath7's comment though, that some tutors wouldn't be amiss. I'd replace Glaring Spotlight with something like Aqueous Form or Helm of the Ghastlord. I don't think Spellbinder should be in here either, unless you'd add some more instants. I'd replace this with Sensei's Divining Top to augment your scrying abilities.

In case you have the cash for it, replace Regal Behemoth with Mana Reflection, which also allows you to receive double mana from your artifact sources. I like Edric, Spymaster of Trest, but personally I think Notion Thief is much better.

Happy gaming!

PookandPie on No Friends, Just Enemies

1 week ago

Is it really worth running Darksteel Forge and Nevinyrral's Disk to destroy everything when Lattice and Vandalblast do it much faster? As someone who has played Arcum for almost four years, when you do it even once, people tend to scoop (and even then it's absurdly easy to assemble a winning combo from there).

In any event, you should free up two slots. One for Notion Thief- you're running Wheel of Fortune and Windfall, and Thief + Fortune or fall is incredible. I've literally never lost, with my Breya deck, after casting that card (I run Bomberman/Gorger Breya though). Hell, I've won t2 thanks to it, actually: My first turn was Command Tower, Vampiric Tutor to get Notion Thief on the top deck, Lotus Petal into Faithless Looting. Second turn was Volcanic Island, Reanimate, Winds of Change. I drew 24 cards, and managed to win by playing Mox Diamond and Mana Crypt to Frantic Search, discarding Snapcaster and Worldgorger Dragon, and then Animate Dead on Worldgorger, making infinite mana and then winning via Breya that same turn. I really can't recommend Notion Thief enough, because Mind Twisting every player for only 4 + 1 or 3 mana is huge, and it aids in setting up for literally any other combo in the deck since it's hard to lose after drawing 20-30 cards.

Another solid recommendation, I feel, is Recruiter of the Guard. Finds Arcum, Master Transmuter, Snapcaster, Welder, and Trinket Mage, making him extremely versatile depending on what your current board state is. Room could easily be made for him by removing Dack Fayden whom, while cute, doesn't actually help you approach a winning board state as easily.

HezTheGod on The Ten Plagues: Locust God EDH | *PRIMER*

2 weeks ago

You seem to be relying on drawing cards something like Notion Thief, Spirit of the Labyrinth, Chains of Mephistopheles and others can hate you out pretty hard.

How about a different kind of combo?

Sword of Feast and Famine and Aggravated Assault/Hellkite Charger will give you infinite attack phases with your locust swarm.

Another potential combo piece is Mind Over Matter which combos with everything if you put your mind it it! :D

Sgtpopnfreash on Kess Dissident Storm Wizard

2 weeks ago

Well first for the good news. You got most of the expensive cards out of the way, so that's good. Te thing is that this is both an Ad Nauseam deck and not an Ad Nauseam deck and its not a storm deck in its current state. So if you wanted to lean into both Ad Nauseam and storm (which I think you should) You would need to remove a bunch of the spells that cost more than 3 mana and include some free spells and other large instant speed card advantage spells. These are the staples of storm decks. It isn't flash, it isnt Tendrils of Agony, its cards that help you cast many spells.

Cards that Need to go. Deadeye Navigator, Mulldrifter, Dig Through Time, Gush-unless you add Doomsday which you should, Future Sight, Leyline of Anticipation, Rhystic Study-its way too slow for this strategy, Tendrils of Agony, Treasure Cruise, Gilded Lotus, Vedalken Orrery, and Tezzeret the Seeker

Other cards that should be though about hard before including.
Guttersnipe, Peregrine Drake, all the red rituals-do you really have enough red to make use of them?, Turnabout-its expensive for the effect and usually there are better choices, Same for Paradoxical Outcome, without all the expensive cards As Foretold will probably be very lackluster when it comes out especially since you are trying to win fast, Past in Flames is the last one, it's very expensive when you have access to Yawgmoth's Will and usually 1 of these effects is good enough.

Now I have some suggestions on replacements. Helm of Awakening would be great for Mind's Desire and Hurkyl's Recall. It allows all of your 2 drop signets and talismans to be mana neutral which allows you to build massive storm counts. It also turns cards like Snap and Frantic Search mana positive. Speaking of that put in all 3 signets and both the talismans. Then add some card advantage, cards like Thirst for Knowledge and Fact or Fiction and Night's Whisper are far better than Rhystic Study. With all the untapping of lands a High Tide package would be good but you would need to add like 6-9 more islands but its very worth it. I have been play testing with Into the Roil and Remand as well. I find them to be super good at raising my storm count when I use them on my own spells/permanents. The last bit of advice I have is change Faithless Looting into a Dack Fayden. He combos super well with Notion Thief and can help you ramp.

Sgtpopnfreash on Competitive Kess Storm

2 weeks ago

Here is my list for much the same deck except I went for Time Spiral/High Tide instead of Mind's Desire. Kess prototype

Oh and before I forget if you add a Notion Thief for the wheel combo's add a Dack Fayden. Its fantastic to target an opponents with Dack's first ability and flash in a Notion Thief.

Sgtpopnfreash on Competitive Kess Storm

2 weeks ago

Street Wraith isn't good enough to make up for the 5 life you lose flipping it to ad nauseam. Neither is Paradox Engine in my mind. Treasure Cruise shouldn't even be considered. Other cards that don't make sense for the speed the deck is trying to run at are Rhystic Study, Overburden and Past in Flames. I'm not sure why you went with Dismember when there are plenty of other 1 drop creature removal spells available, Counterflux is also super questionable. You don't really have enough red in your deck to warrant running Pyretic Ritual and Desperate Ritual either you should probably replace them with some mana rocks, Izzet Signet, Dimir Signet, Talisman of Dominance and Talisman of Indulgence should almost certainly be added. A Notion Thief would also probably be solid.

Decrepit_Angel on Paradox Scepter Storm: cEDH Primer

2 weeks ago

I am betting that I have quite a bit more stax and control decks in my meta and that is why I am getting such drastically different results for cards that should be better in practice than they are ending up for me. There is a lot of creature and land hate in my meta, hence why Candelabra of Tawnos seems better than a mana dork that is just going to die to a random removal spell before I get to do anything relevant with it. Also, Back to Basics and Winter Orb are annoying and Candelabra of Tawnos is really good against these.

I never meant to say that Tormod's Crypt is bad, just that when playing against multiple control decks, keeping my hand full or resources is far more important than having the spell cost one less. And as for the Notion Thief redundancy statement, it was more of just wishing that it existed than a requirement for the combo to work. If that is your plan C/D, I can understand it.

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