|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Dragon's Maze (DGM)||Rare|
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Creature — Human Rogue
If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.
Notion Thief Discussion
1 day ago
daniellindsey he means, that Narset, Parter of Veils prevents opponents from extra cards, whereas Notion Thief makes him draw the cards his opponents would draw instead. If you have both in play, Narset prevents extra card draw, rendering Notion Thief useless.
6 days ago
Realistically I'd partner it with Hermit Druid and go for an obvious OP cEDH deck with Druid in the CZ and 4 colors to abuse it.
Outside of that easy pick, there are a few other ones that would be hilarious, such as Laboratory Maniac and just run the Tainted Pact / Demonic Consultation win or perhaps a Notion Thief in the CZ and using basically a better Leovold deck.
I mean, those three would be oppressive to the point of banning, but just imagine having any of 100 other staple powerful creatures in there, Seedborn Muse would have a million combos, think running Winter Orb and Static Orb or even Stasis while you untap your permanents every player's turn holding up for countermagic even when you tapped out the turn before!
Godo, Bandit Warlord now has all 5 colors and has the instant win in the CZ?
Urza, Lord High Artificer has access to 3 more colors? Fun!
Point is, Atarka isn't close to reasonable in terms of the busted nature of this card.
6 days ago
1 week ago
I'd seriously add a few Notion Thief in there. Nothing like making them discard their hand, and you do all the drawing while they get none.
1 week ago
@mortifolkmurphcaster: Hi, thanks for commenting and first of all: sorry for me taking so long to answer you. I'm not that active on tappedout anymore and only saw your comment today.
I'm glad you liked my deck and found some inspiration for your own. The deck evolved quite a bit over time and the deck description isn't up to date anymore (the decklist is almost up to date though). So before answering your questions I might make a few remarks about my deck in its current state:
I discarded a lot of the cooler but clunkier cards, that initially gave rise to the deck, like Head Games , Jester's Mask , Ghastlord of Fugue , Seer's Vision and Mindleech Mass , because they just weren't doing anything useful in most games, especially when I was already behind.
Two of the cards that stayed in and that are crucial for where the deck is now are Silent-Blade Oni and Doomsday Specter . Because both of those cards work well with small creatures that have etb effects I decided to create this really creature heavy build. But maybe there are better ways of building the deck and especially Doomsday Specter can be quite disappointing sometimes.
I can also say that I seldomly find myself casting Sen Triplets but I don't know if this is because of my play mistakes or because of the triplets drawing too much hate. I recently added Raff Capashen, Ship's Mage to help Sen Triplets get down (one can also use Shimmer Myr ). When I win games, I most often do so because of a Bribery after a long and exhausting attrition war or something like that. Unfortunately I wasn't able to pull off an infinite combo win that used the cards of my opponents yet.
I didn't know about Thrull Surgeon and Pilfering Imp . Thanks for the suggestions! I will not include them in the current build because it does not play enough from the graveyard to recur them regularly. I focus on creatures that have an etb effect, and then I bounce them back to my hand.
Windfall effects in combination with cards like Narset, Parter of Veils are brutal and, although I do not shy at treating my playgroup like that, I would not include them because I see a nombo between effects that give everyone 7 fresh cards and my strategy of casting/discarding the opponents cards. My deck does not play out cards that fast which is reinforced by the fact that I sometimes play the opponents cards instead of mine with Sen Triplets . So Windfall would likely help the opponents more than it helps me. While it is good as a combo with Narset, Parter of Veils and Notion Thief , on its own it doesn't fit into the overall deck strategy that well. But maybe one could trim down the mana curve a bit more and then all the small creatures in combination with windfall effects and Notion Thief could be strong, but I'm not quite sure.
Ok, I think that's all for now. Again, thanks for your comment!
3 weeks ago
Notion Thief is only really good because of Flash. So on the off chance someone is like "Hey I'm gonna draw like 6 cards real quick" you get to be like "Naw I'm gonna draw 6 cards real quick instead".
It's a one off thing. It can be good, but usually your not going to get more than one good steal from it before he gets popped. And after he hits the field, he isn't doing much as a 3/1.
Grim is a big beat stick for you, which I don't think is how you want to win. You can untap him, but beyond that he isn't doing a whole lot for the investment. Merieke Ri Berit only needs to untap to kill the creature that she stole, so your better off just using her as a machine gun. Maybe running some draw off of death triggers.
3 weeks ago
You may find yourself better off running less of the one off "untap target permanent" or whatever, and instead running tutors and draws to get you to your infinites. You could cut a lot of cards this way and it might make you more efficient at doing what you want to do.
You have a lot of removal for a deck that wants to abuse Merieke.
I really don't think your draw or your land base is all that bad. Maybe not "optimized" but it's solid. Best I can say is maybe run less removal and more Brainstorm , Telling Time , Ponder and the like. And the only draw artifact your missing that I can think of is Mind Stone .
3 weeks ago
Hey, nice budget Esper deck. Looks like you're not finished?
In Esper colors you can take more advantage of opponent disruption and you kind of need more of it if you want to consistently cast Chromium, who's seven mana. Control the game more by slowing down your opponents which can give you more time to prepare the game for when you drop Chromium. I think you should stick with Tocatli Honor Guard . In fact I'm suggesting to expand on it. Of course this means cutting most creatures who have an ETB ability.
Chromium doesn't have an ETB ability and there's not very many creatures here who do. In Commander many decks, much more than not, rely on ETB abilities from creatures to get value or even to win. Shutting this off can give you a big advantage. Creatures who exile other creatures or permanents when they ETB are risky because of board wipes. When these creatures die from a board wipe then the exiled card goes back to the opponent. Board wipes are more important for Control then these creatures.
In Commander 26 lands is very low for a Control deck. This is the amount of land you would play in a 60 card Control deck in Standard. In Commander there's a lot more than 60 cards therefore you need more lands because you want to make your land drops each turn. Mana rocks and other spells that can get you lands in your hand or on to the battlefield can help, but even with these cards you need more land. You really want both. There's only 91 cards here; my advice is start with adding 10 more lands and the three budget Signets: Azorius Signet , Dimir Signet , Orzhov Signet .
Budget lands to consider adding:
- Command Tower
- Exotic Orchard
- Caves of Koilos
- Ash Barrens
- Esper Panorama
- Sunken Hollow
- Prairie Stream
- Irrigated Farmland
Cards to consider cutting to add lands/Signets:
- Fleet Swallower
- Drowned Secrets
- Psychic Spiral
- Psychic Corrosion
- Thought Collapse
Consider cutting the opponent mill theme? Opponent mill is not very good in multiplayer Commander unless your dedicated to it. Graveyards are a huge resource for so many types of decks in Commander; mill will most likely help your opponents rather than hurt them. I wouldn't play mill unless it's the main strategy of your deck. Playing many wheel effects and having infinite mill combos as win conditions.
Other budget cards to consider adding (some of these are in the maybeboard):
- Aven Mindcensor : disrupt opponents tutors including Fetch lands.
- Notion Thief : deny opponents from drawing a lot of cards.
- Blind Obedience : prevents haste and denies your opponents from using artifacts for mana when they first come onto the battlefield.
- Hushbringer : a supercharged Tocatli Honor Guard.
- Rule of Law : can prevent many combos in Commander and it slows the game down for you to better control.
- Narset, Parter of Veils : allows opponents to only draw one card during their turns.
- Day of Judgment
- Cleansing Nova
- Diabolic Tutor
- Fellwar Stone
- Arcane Denial
- Detention Sphere
- Generous Gift
Cards to consider cutting:
- Final Payment
- Drown in Sorrow
- Deputy of Detention
- Hostage Taker
- Conclave Tribunal
- Shell of the Last Kappa
- Tome of the Guildpact
- Dire Fleet Ravager
- Sphinx's Insight
- Ob Nixilis, the Hate-Twisted
- Nightveil Predators
- Basilica Bell-Haunt
- Dimir Guildmage
- The Haunt of Hightower
- Rise from the Tides
Notion Thief occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
UB (Dimir): 1.45%
UBR (Grixis): 0.81%