Notion Thief

Creature — Human Rogue


If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.

Price & Acquistion


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Notion Thief Discussion

Beebles on "Library.exe has stopped working" [CORE 19 Update]

1 day ago

Hey K1ngMars,

I've looked at your list. I really like the overall themes of the deck: big butts and milling for the win. I'm sure there are a lot more nice tricks than first meets the eye. I like it. These were the things that stood out to me when browsing through:

  • One thing that I usually look for in any list is the amount of ramp and carddraw. I counted 4-6 draw spells and about 5 ramp spells. I think that's on the low side. Your deck would probably perform a lot more consistently if you would push both those categories to 9-10-ish.
  • You also run a low amount of hate/ways to interact with you opponent's plan. I would run a higher number of both board wipes and spot removal.
  • Crown of Doom felt a bit out of place in your deck, as it does not seem to synergize with your strategy
  • The new Isolation Tower could be a nice addition, as your deck loses it's main game plan if your opponent has hexproof.
  • I really like the new Psychic Corrosion card for mill strategies. You could pair that with some more wheel effects like Windfall and Whispering Madness. Those also combine well with your Notion Thief and your grave steal cards. Altar of the Brood might also be nice.

Overall, I would try and focus the list a bit more: I would force myself to run higher amounts of ramp, carddraw and hate cards, and select only the best cards that fit you mill plan.

Hope these tips are of some help to you!

GL & HF,


Debo on Modern Mill 2-Pc Draw Combo

1 day ago

I think the sideboard is where I want it to be for this deck now.

This deck has a bit of a hard time against turn 6 win decks because of the high cmc setup of Notion Thief

rgwenceslao on Paradox Scepter Storm: cEDH Primer

5 days ago

What happens if Timetwister gets exiled (ex. Praetor's Grasp) and you can't counter? Wincons are solely dependent on twister loops without Aetherflux Reservoir don't you think? What is the secondary wincon outside of Twister loops?

Can you also explain why you decided to remove Windfall from the deck? Doesn't this decrease Notion Thief's synergy and some hand refill when need it after you put down all your rocks or dorks?

Diabolic Intent was removed but Culling the Weak is still here? I mean do you often find yourself needing the mana instead of searching for a card in exchange for a creature? Or Culling the Weak stays because it helps cast Paradox?

Lastly, I still can't seem to justify Arbor Elf in my list as there were a lot of times I have it on hand and no Forest at all given that this deck is 4-colored.

Your inputs are appreciated.

mmcgeach on Control Zur

2 weeks ago

Hey All.

So BattousaiYngwie, a -1/-1 counter is really good. It kills a lot of important stuff: Aven Mindcensor, Notion Thief, Hermit Druid, Priest of Titania. And unblockable is functionally worthless.

Nicolascolau, if you want to drop a land I'd drop the basic swamp, unless you REALLY need it in your meta (tons of Blood Moon and Back to Basics in every game). The swamp is kind of redundant with Urborg, and urborg is generally better (although it gets worse if you're not running tabernacle). Also you need fewer lands if you're not likely to run into Stony Silence and Null Rod. If you're not generally under mana pressure from Stax decks then I'd drop a land and go for 30-mana producing lands.

crstisalie ... oh man, what are you playing against that you want LLawan for? Some kind of merfolk aggro? :) OTOH, Bribery is probably playable if your opponents have stuff worth taking (reanimation targets or conc sphinx or fatties or some jank).

Crushfield on Semi-Competitive Jodah, Archmage Eternal

3 weeks ago

First thing I looked at were the instants. Personally wouldn't run any counter spell that allows your opponent draw a cards unless I run something like Notion Thief

qao50 on Mill and recreate

1 month ago


1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.

1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.

1x Fog Bank - same as Hover Barrier

1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.

1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.

1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.

1x Wall of Frost - same as Hover Barrier

1x Wight of Precinct Six - Better options.

1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.

1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.

1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.

1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.

1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.

1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.


1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.

1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.

1x Mortivore - this is Wight of Precinct Six on crack. Plus you can regenerate him.

1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.

1x Psychic Spiral - A lot of Mill potential.

1x Talent of the Telepath - seven mill and you get to steal one or two spells.

1x Diabolic Tutor - can never have enough tutors.

1x Mindcrank - This can honestly win the game.

1x Life's Finale - Board wipes are always nice.

1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.

1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.

1x Traumatize - Fuck this card.

1x Soul Manipulation - counter that also mills.

1x Whispering Madness - spell version of Jace's Archivist.

1x Startled Awake  Flip - 13 mill that can keep coming back.

1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.

1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.

Cards you can keep but I personally dont like in the deck:

Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.

Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.

Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.

Thoughtscour - this is realistically just a draw card.

Ultimate Price - that monocolor restriction holds this card back so much. Doom Blade would be better if you want it to be a low price.

Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.

Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.

Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.

Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.

Cards that should be abused more:

Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.

Broken Cards you can add (may be Expensive):

Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.

Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.

Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.

Extractor Demon - you'd need to run zombies.

Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.

Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.

Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.

Sewer Nemesis - good

Decree of Pain - boardwipes are op

ersatz_olorin on Esper Discard

1 month ago

Notion Thief + Windfall/any wheel effect really would be good in this deck, giving yourself lots of triggers for discard (Waste Not etc.) while not letting people refill their hands.

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