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Creature — Human Rogue
If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.
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Notion Thief Discussion
7 hours ago
7 hours ago
KayneMarco look for most the more competitive decks adding one or 2 more draws will make them win a turn or 2 earlier, because all they need to do is hit a tutor effect and win. Regardless even semi competitive decks can consistently win by turn 5 or 6. The 40 life you start with in commander makes your strategy take more than 2 turns to win and especially since you aren't running any wheels. I think it would be a good idea to run something like Notion Thief and then you get to draw 3 every go around. And then your wheels will act as a wincon because you will kill everyone's hand. You should also run some combos yourself so that you can take advantage of your own draws.
BTW you need to be running all of the possible signets and talismans that you possibly can. Ramp in EDH is OP and while you have some ramp you need to get all of it.
16 hours ago
You have a budget listed, but on the thread where you were asking fro help you had it described as "competitive" so here is a list of competitive suggestions that are definitely not budget.
Truly unfair card advantage:
Bchong on Breya Eggs
1 day ago
You are missing:
Sensei's Divining Top it is another egg and it has added benefits
You should take out:
Nevinyrral's Disk to expensive just use regular removal
Sword combo... it isn't strong enough and it doesn't win you the game immediately
I think the only thing you can do after my suggestions is to try and dilute your deck with interaction. And try to hit a balance between it and your eggs. Cards like Blind Obedience or generally any stax pieces because it affects everyone else more than it should effect you. I was able to fit in 13 pieces of interaction and only have/need 5 "true" eggs to win. One of the strongest bits of interaction that works surprisingly well in a eggs deck is Counterbalance. This is because the more comptative you get the more concentrated in the 1,2,3 CMC you get and the more effective Counterbalance gets...your eggs can draw you cards to change the top card and if you get more self mill then it can become better. In addition, I think that a Scroll Rack will really help out your deck... it also combos with Counterbalance.
Some more wincons...
Blind Obedience with the extortWindfall kill everyone at the same time...this is when all else has failedIsochron Scepter and Dramatic Reversal and then play breya as many times as neededParadox Engine it will let you do any number of thingsAny number of random Codex Shredder wins
PS I think you are investing to heavily into the firebrand/curiosity combo. And you can probably drop down a couple lands and lose one of your open the vaults effects.
1 day ago
Holy crap this deck is almost exactly like mine 2 months ago...
Anyways here is a few suggestions
Cards to take out: Baleful Strix Chief Engineer Phyrexian Arena Mystic Monastery Nomad Outpost Arcane Sanctum Evolving Wilds Painful Truths Slobad, Goblin Tinkerer Fact or Fiction Terramorphic Expanse
Some of these suggestions probably look weird to you...
For creatures: my suggestions are purely value creatures, but your creatures just aren't good enough because with Strix it is too mana entensive and with Chief you don't have enough creatures and Slobad isn't good because you aren't playing eggs or a deck that can effectively use his sac ability... this means that you are purely using his ability to protect your stuff.
For lands: tap lands just aren't good enough and evolving wilds isn't good enough either... having things come in tapped is terrible.
For everything else there is better stuff around for you to put in instead
One of the things about your deck is that it doesn't use the graveyard to its fullest extent. Artifacts are one of the best archetypes to abuse the graveyard and Scrap Trawler is another screw up that WOTC printed. If you add cards like Chromatic Star or Ichor Wellspring you are effectively dig through your entire deck with just Krark-Clan Ironworks. Self mill is an incredibly powerful thing to do in this game, cards like Yawgmoth's Will or even Scrap Trawler are some of the most degenerate things in the game. Because your graveyard effectively becomes your hand. And you don't really have to do much more to your deck to abuse these effects.
Another thing your deck isn't doing is abusing wheel effects, you have Notion Thief and Windfall should just make you win. You also really need to put in Isochron Scepter Because it is such a utility engine and another wincon for you deck to easily put in. And just put in Ad Nauseam while your curve is pretty high, drawing 10 cards at instant speed still wins you the game. You should also be playing Paradox Engine it will make you randomly win as it is basically a Omniscience but 5 mana and artifacts can generally abuse it.
1 day ago
I've got more time now so here are my thoughts. First and foremost, Kess, at it's best, is often the head of a dedicated Kiki-Jiki, Mirror Breaker combo deck. If you're playing vs pretty decent players who understand a thing or two about the format and are ok playing at a pretty high level of power, this isn't something to worry about. On the other hand, if you're just playing at your local shop and people frown on combos, especially fast and resilient ones in decks with basically no other win cons, you might not want to go extra turns and some control stuff. After all, you really don't want to sever relationships or drop a ton of money into a deck only to find out people at your store plan to shank you in the parking lot.
Anyway, I'm going to assume your group is ok with high levels of power an will be pitching Kess to you as a dedicated fast combo general. When I say that, I mean as a general who aims to win very quickly through some minor disruption but will often struggle vs groups that pack tons of efficient and early hate. The reason Kess is such a great general is because the Kiki Jiki combo is incredibly resilient. As long as your yard is open to you, you can push the combo live from both your hand and from your yard. This opens up a ton of different lines of play for you and makes it incredibly difficult for your opponents to tell how they should react to you.
Still, because you're on budget, you're going to have to build a little bit on the slower side. I recommend going more control heavy than the average Kess list. For a great example of a kess deck, check out this list..
As for your combo package, limit it to just this:
Keep in mind that with kiki and deceiver in the yard, just using Phyrexian Delver is good enough to combo for the win.
For your deck, you want about 10 to 14 sources of ramp. Unlike in most decks, rituals like Cabal Ritual and Dark Ritual are fine, but I wouldn't go beyond those two. The rest of your ramp needs to be cheap and preferably untapped. The signets and Talismans are awesome, Fellwar Stone, Everflowing Chalice, Mind Stone, etc. I also really like Nightscape Familiar.
Your best bets for reanimation are;
Finally, since you're on a reanimate plan anyway, it pay to have like one really good fatty that you can bring out. I like Jin-Gitaxias, Core Augur. In my group, I've stolen away so many games by flashing in Notion Thief, going to my turn, reanimating Jin-Gitaxias, Core Augur, and casting Wheel of Fortune.
Overall, kess is a blast to play. The games tend to be short because you either assemble the combo fast or die. Every game feels like a mad rush to assemble a contraction through some ridiculous means and since you have so many different lines of play and avenues to push for the win, the deck never gets old for me.
BTW, the competitive meter on tappedout is a joke, don't trust it.
These are my general thoughts. Feel free to ask questions.
1 week ago
I think you should try to lower your curve and more mana-rocks like Dimir Signet, Talisman of Dominance and Coalition Relic wouldn't hurt either. It's true that the higher cost minions are pure value but I think it's better to play smaller "threats" to bait removal out while generating some card-advantage trough them. If you are going to stick with the B/U creature based strategy, then here are some suggestions;
- Glen Elendra Archmage
- Phyrexian Metamorph (I would run him over Sakashima)
- Dimir Cutpurse
- Dimir Infiltrator
- Baleful Strix
- Nightveil Specter (Might even be a better Ghastlord of Fugue)
- Gonti, Lord of Luxury
- Havengul Lich
- Deadeye Navigator
- Notion Thief
- Looter il-Kor
- Massacre Wurm
- Solemn Simulacrum
You could try to take advantage of your creatures who can swing in without any problem since a lot of them can't be blocked by running Coastal Piracy
I would also try to fit in the Lightning Greaves and Swiftfoot Boots, they are great at keeping your value creatures on the battlefield. (Random thought), Maybe even run Quietus Spike to just annihilate opponents with one swing? The Spike combined with Wound Reflection is an insta-kill. Wound Reflection has also perfect synergy with Sorin Markov btw.
If you are playing valuable creatures, you also really need a SacOutlet to protect them from exile or the dreaded copy/steal effects, so Ashnod's Altar or even Phyrexian Altar could also be great additions.
And even though you are running counter spells, you can't counter everything people throw at you so some reanimation could come in handy. This combined with the sacoutlet makes Kokusho and Keiga so much better. Imagine what you could do with the Dragons when Mikaeus, the Unhallowed is on board as well. Mikaeus has a strong combo withTriskelion to, infinite damage ftw.
Last of, running some blue staples could really help you out. Blue is the best color for card advantage so why not take advantage from that with Rhystic Study? Capsize is also really good for controlling the board-state.