|Commander / EDH||Legal|
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|Dragon's Maze (DGM)||Rare|
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Creature — Human Rogue
If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.
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Latest as Commander
Notion Thief Discussion
3 days ago
I will eventually make this into a primer once I play this deck more and more as I understand it and tune it towards my meta. So far this deck and my Kess deck is based upon other peoples deck. Once I feel it's complete, I'll then start to make it into a guide. I'm pretty much a perfectionist when I build deck build and refine, and when I feel it's worthy enough to write up a primer that means I truly know my deck inside and out.
The reason why I chose Zur in this particular matter is the access to black and white as well as the direct access to Necropotence and Ad Nauseam + Angel's Grace combo. Jhoira to me in particular is a bit too linear and easy to stop, we have three Jhoira players in our meta at the cEDH level and they are quite easy to read and stop. Cards like Spirit of the Labyrinth , Arcane Laboratory , Notion Thief , Alms Collector stop Jhoira fairly well. In addition Null Rod also stops her quite terribly and runs rampart in my meta.
Yeah for sure, I'll take a look!
3 days ago
6 days ago
1 week ago
Oh, you want examples? Heap Doll is the type of stuff this deck runs. 1 mana watses of a card that only occasionally could give value with the 5 mana commander with no immediate impact on the board.
Oh, but at least the numerous 1 mana do nothings are at least only 1 mana, right? Workhorse has something to show you.
Do you want to actually know what 'control' it has? No countermagic in mono-black (Unless Dash Hopes or Withering Boon are going be your fancy) so it has to have serious removal, yep, this list runs all of the cEDH classics like Fume Spitter , the mana efficient card draw in the form of Harvester of Souls , yep, and hate pieces like Sorceress Queen .
Also, Tasigur, as Mighty_Darknut said does have some very efficient interactions, but I am still going to stick by my word that Divergent Control is the best permission control list in the format, a link is at BUGR Divergent Control. It uses Notion Thief and Whirlpool Warrior as its combo target, and I while am more a fan of Kiki-Exarch it it's place, it does do work.
Other powerful permission control lists are Tasigur, GAAIV, Baral, and Rashmi.
1 week ago
I might be a little late to this discussion, but as far as a good "permission" control list goes for Multiplayer cEDH, Tasigur appears to be the most viable in my opinion considering that he can recycle answers from your graveyard while I've found that other control lists tend to struggle in this environment because they can fizzle after exhausting their counters and removal in hand. This is why stax is more popular generally in Multiplayer EDH because stax players lay down static pieces to affect their opponents and slow or lock them out of their own gameplan, forcing opponents to find answers and interact. Tasigur control is much different because there is usually little to no stax elements in the list, aside from Notion Thief and Deathrite Shaman to an extent if you want to consider them stax or hate pieces. Grafdigger's Cage is also found occasionally since it doesn't conflict with Tasigur's ability, but it can affect shenanigans with Yawgmoth's Will , which is more used as a value engine in banana control rather than a combo piece. His obvious flaw is that he is heavily reliant on graveyard synergies to operate and keep answers circulating back into your hand, but a Rest in Peace resolving on the board doesn't necessarily shut a Tasigur pilot out of the game.
Muldrotha, the Gravetide can operate similarly in a sense, but is less inherently powerful with limits to exclusively permanent types which is incredibly important to note. Because of this limitation, Muldrotha is inclined to lean more heavily not necessarily on stax pieces, but removal attached to permanents and value pieces as well (from what I've seen at least). Because of this, a Muldrotha deck doesn't usually have much interaction available at instant speed unless they have a body on the field that can, which kills the hidden surprise element most control players like to play. Counterspells are what make control what it is, because a control player can have a say ultimately into what resolves, and what does not. Muldrotha just doesn't feel reactive enough to be viable in a control shell, and on top of that it costs six mana to cast and that just feels bad to me. If you have a list that says otherwise, please provide one and prove me wrong.
To the person discussing Zur as a control list, I honestly think you got a bad rap. Looking back at the discussion I was mostly absent for, I really don't see how it was taken so far. The only think that mildly annoyed me was the excessive HTML styling of your text shadow element lol. Jokes aside though, you didn't talk about Zur as much as Soren has talked about his Vannifar list. The issue, however, arose when you brought up the topic again after it was dismissed and came to a close. That came across as pestering and annoying and it looked like you intended to continue doing so to get a rise out of someone. I also want to note that I didn't see much indication of why you think Zur is good other than just flat out saying he is good for control state a deck list in the fringe database. If you could provide explanations for what Zur can bring to the table, why he is good, and how he contributes to the overall game plan, it would offer much more of an understanding for others and demonstrate credibility for yourself because you just sort of stated points with no actual content or a backbone to support it. I still think the whole thing was blown out of proportion though, but we can all move on from it. That tends to be the common trend in this discussion.
1 week ago
Definitely can add in some wheel effects like Wheel of Fortune and Windfall. If adding in those cards you can also add in Notion Thief for denial and additional lock. Since everything going into our yard will be value and later resource.
Mission Briefing is a underrated card for us, but gives us additional reach when used with Kess.
Hope that helps!
2 weeks ago
Hey, to expand on what others have commented on about the manabase here's some budget playable lands to consider adding. All my suggestions will be $4 or less (most are $2 or less).
- Command Tower: every multi color deck in Commander should play this land.
- Exotic Orchard
- Crumbling Necropolis
- Sunken Hollow: Battle lands have good interaction with lots of Basic lands.
- Smoldering Marsh
- Tainted Peak: good interaction with lots of Swamps.
- Tainted Isle
- Shivan Reef
- Graven Cairns
- Foreboding Ruins: good interaction with lots of Swamps.
- Reliquary Tower
Other cards for the discard theme to consider adding:
- Waste Not
- Quest for the Nihil Stone
- Words of Waste
- Dark Deal
- Magus of the Wheel
- Thief of Sanity
Budget staples in Grixis colors to consider adding:
- Faithless Looting
- Chaos Warp
- Fellwar Stone: every three or more colored deck in Commander should play this mana rock.
- Animate Dead
- Mystic Remora
- Notion Thief: deny your opponent large draws.
I offer more help. If you like some of these suggestions I can help you to make cuts.
Good luck with your deck.
2 weeks ago
Your welcome and anytime sharky69~
Some other notable cards that I remember can be considered would also be:
Feel free to ask for any advice or anything else, always love to help other people deck build!