Creature — Human Rogue
If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.
Printings View all
|Zendikar Rising: Commander (ZNC)||Rare|
|Masters 25 (A25)||None|
|Dragon's Maze (DGM)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Notion Thief Discussion
2 days ago
Ah... so we're back with the Swords :)
If you feel like snooping on the last round, feel free to check it out link.
Feedback on Deino Show
The token copy is a bit tricky as it can either be incredibly powerful or rather weak depending on what creatures that player has available.
I like it and it seems controlled and fair. It'll be a bitch to fight against for token decks in multiplayer, as one hit to one of the neighbors (willing or unwilling) is likely going to clear your army.
The exile all graveyards is a tech option but one that is generally only applicable once, and then it's rather mediocre. Additionally both white and green has options to bring stuff back from the graveyard, so getting rid of their own seems a bit counter productive.
I feel this suggestion is definitely lackluster.
Feedback on Labrador64 Show
Straight land destruction on a repeatable trigger is spelling trouble. If you restricted it to non-lands AND replaced it, it could possibly be balanced - ala Ghost Quarter.
In OG Magic, land destruction was seldom a 3 CMC mana spell with Molten Rain and delved more into a 4 CMC mana spell for the most time like Craterize. I don't think that should be the precedent to set for these triggers.
Returning a land card from graveyard to the hand is nifty but does kinda target a niche of players - those that can afford fetch lands. Most players don't have lands in their graveyard as a rule, except those that plays fetch lands and those that mills - either by their own hand or by an opponent's.
I do hope WotC prints more functional reprints of Evolving Wilds and Terramorphic Expanse that are slow fetch lands but affordable. However so far they have been playing coy with granting these cards at common / uncommon. And the Prismatic Vista which only fetches basic lands but does it untapped is just as expensive as the fetch lands - despite the latter's ability to grab Dual lands or Dual land-esque cards with subtypes.
I feel like this should be considered when designing these cards. How easy is it to get the benefit of these triggers? How niche is this effect?
And forcing a Cruel Edict on the defending player is quite powerful. In most colors it would make more sense to block the attacking creature, but in Dimir colors your creature is likely to have evasion - thus granting it flavorful more power to Dimir creatures.
I like it.
I can't really say I disapprove of it, but it does feel "safe". Not particularly interesting.
The fight ability would seem more flavorful on the Gruul sword (and it's also where I placed it when I made my attempt) but it is interesting when you can combine Selesnya's ability to make their creatures indestructible and fighting without losing. Fight also makes a keyword like deathtouch very interesting as a removal option for other colors.
Again it's not bad, it's just a bit safe.
Feedback on StasisAbuser Show
It is however a bit broken on turn 4 to get a token of Agent of Treachery after you just discarded it yourself.
Either a CMC restriction or just granting you the ability to cast a creature from a graveyard with "You may spend mana as though it were mana of any color to cast that spell." to fix the balance on that a little.
Or it exiles a single card from a graveyard, if a creature you create a token of it. That means it's a single use. You can still set it up, but it's not repeatable.
The ability to snatch a creature card from your entire library and Pod that right into play also seems really broken.
I don't think the drawbacks on this when it's good (5 to 12 cards discarded) outweighs or equals the benefits. However when it's bad (like 0 to 3 cards bad) you really don't want to attack.
That's a really awkward spot for a Sword to be in. And as you said yourself it is likely OP.
Interesting design though. Alas a bit too scalable.
If you want to make an attempt that could more realistically see print, I would suggest you look through the existing Swords and try to limit the abilities to something that is not that scalable and more constant. Instead of being variables that can scale, make it do this particular thing and nothing more, nothing less.
Keep in mind that the ability should be useful and beneficial for most colors. It's okay if it fits better into one color or color pair than others but all should have some benefit of it. Like Sword of Fire and Ice grants card draw, which White and partially Red hungers for, especially in Commander, and is usually seen as "better" in those colors because it covers a weakness that color / color pair has.
3 days ago
Hey, nice start on a budget.
Consider expanding on instants/sorceries trimming creatures? The power of Kess comes from being able to cast an instant/sorcery from your graveyard on your turn therefore you want to take more advantage of this especially draw and dig. Could start by cutting half the creatures from the creature base and adding mana efficient spells that Kess can cast from your graveyard:
- Dark Ritual
- Frantic Search
- Ignite the Future
- Chaos Warp
- Feed the Swarm
- Liliana's Triumph
A powerful repeatable effect on a budget with Kess because she has flying is Whispering Madness. Cipher Whispering to Kess and then when she does combat damage to an opponent everyone wheels their hands for no mana cost to you. A repeatable wheel fills your graveyard up with spells to then cast with Kess. Can even cast Whispering from your graveyard with Kess and then Cipher it to her or another creature you control. The act of discarding a card to Whispering means that if the card has a madness cost you can pay that cost. This is a way to discard a lot of cards with madness while at the same time able to pay the madness bonus cost.
A wheel makes all players discard their hands and draw cards, but you can prevent your opponents from drawing with Narset, Parter of Veils and Notion Thief. Notion is $0.50 not $2. With one of these cards in your control then your opponents don't draw cards after they discard their hands.
For the manabase you would be better off playing more basic lands then lands that always ETB tapped such as the three Vivids, Transguild Promenade, Cinder Barrens, etc. Exotic Orchard could replace Promenade. My advice for the manabase on a budget is build it around more basic lands and include dual lands that have interaction with basic lands or are good budget dual lands:
- Shivan Reef: less than $1.
- Grixis Panorama
- Sunken Hollow
- Smoldering Marsh
- Sulfur Falls
- Dragonskull Summit
- Graven Cairns
- Choked Estuary
- Foreboding Ruins
I offer more advice. Good luck with your deck.
1 week ago
I’ll take a look as soon as I can 1empyrean but I’m a bit busy this afternoon, give me a few hours and I’ll have a full read through and leave a comment with any ideas that come into my noggin!
I made a mill deck, just for the hell of it, an update of the new dimir Zendikar precon. I’m writing a primer currently but it’s aim is to control the board through hand disruption and mill. Things likE the old Windfall & Notion Thief combo or sacrificing Mindslicer and overloading Cyclonic Rift
Commander / EDH
1 week ago
Massacar I thought about Traumatize, but I tried my best to avoid targeted effects like that since the deck definitely struggles to get off the ground if it's targeted heavily - that targeted hate in my playgroup basically makes me archenemy unless somebody else already is. Mind Grind is a great consideration though, and I totally forgot Undead Alchemist was a thing so I'll see about finding a spot for him too. Jace's Archivist is a very powerful card, but I don't have a ton of ways to synergize with it beyond Notion Thief (which came in the precon) and Psychic Corrosion, so he might not fit so well. Typically I try to put stuff into the deck that synergizes with the deck as a whole or has powerful synergy with the commander, specific combo pieces that only work with one or two of the 98 other cards aren't highly prioritized.
1 week ago
2 weeks ago
Hi Profet93. Thanks for dropping by and for the great suggestions.
About Deflecting Swat, yes, I've been considering to remove Red Elemental Blast to try it out. However, almost all combo decks in my area use blue to finish off the table. It has been a tough choice but I will definitely find a spot for the Swat.
About card draw, yes, this is a tough spot. Life's Legacy but being sorcery speed while requiring sacrifice as a cost really hurts in my area, had too many 2 for 1s against counterspells and Notion Thief, also many of my beaters are often responded to during combat so I found myself with nothing to sac before I end my turn. Momentous Fall has allowed me to circumvent that a lot.
I am currently considering Reforge the Soul and Skullclamp (now that you suggested it). I think the later could be very useful, I could add Elvish Visionary and Sylvan Ranger to have mlre targets and help thin my deck further, those happen to be elves too so they would even help Titania.
A typical turn 1 to 4 secuence is T1 Dork T2 another dork /ramp / Tomb, T3 Xenagod, T4 Malignus / Phyrexian Hydra / Pathbreaker / Scourge of the Throne to try to kill someone and then move in to the next target. Combos start appearing on turn 5 but are not a main wincon here.
I used to run Yavimaya Hollow long ago, but for some reason it feels it worked better on decks such as Ruric Stax or Yisan for me. In addition to the Moon package factor, I rarely found myself with enough open mana to activate Hollow. Not that I ever felt like I truly needed it anyways.
I love Elder Gargaroth. However, the Hydra has been one of my best win conditions in spite of the hate it can pull. Being paired with Xenagod really helps. Also, I don't really have that many ways to kill multiple opponents at once. So I'd like to run both beaters first and see how well that goes.
Feel free to continue thr discussion, this has beem quite useful.
2 weeks ago
Thanks for the suggestions! I was looking for a few card to limit my opponents' draws but couldn't find any so Notion Thief and Narset, Parter of Veils are definitely going into the deck. I was going to eventually upgrade Mystic Remora to Rhystic Study but don't want to tatally break the bank on this deck yet. Necropotence is too synergistic for me to not put it in the deck though.