Memnite

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Memnite

Artifact Creature — Construct

Memnite Discussion

Hissp on Yuriko Turn and Burn - cEDH

14 hours ago

FINALLY!!!!!!!!!!!

Another Yuriko list running Phyrexian Walker and Memnite !

Funkydiscogod on [Modern] Enduring Renewal

5 days ago

Instead of working around with sacrifice for mana, it is possible to use etb or death mana to pull off your combo.

You can use Memnite , Burning-Tree Emissary and Priest of Urabrask as your creatures, and Altar of Dementia or Blasting Station as the 3rd combo piece.

Doing it this way would allow you to put Reckless Bushwhacker and/or Goblin Bushwhacker in the sideboard, and turn into a bad 8-whack deck for when the opponent inevitably brings in graveyard and other hate, and you know your combo can't do it.

But, this does slow your deck down by a turn.

Demarge on Chulane vs. Roon?

3 weeks ago

ZendikariWol it's casual commander, both would honestly be viable, they can pick the one with the cooler art or the one they have already, but chulane's raw power would still give the casual player more consistency, like Memnite has synergy with him that doesn't exist with roon so there's many more ways to build chulane than there is for roon, a deck with mana dorks, low cmc utility creatures, and lands could make for a weird deck for chulane that would be fun to try out.

SynergyBuild on Chulane’s Tale of the Instant Win

4 weeks ago

So far, while very expensive, Chulane, Teller of Tales's easiest combo is Cloudstone Curio .


The lines are pretty easy. Use all of the one-drop creatures you can, think Llanowar Elves , Mother of Runes , Noble Hierarch , Birds of Paradise , etc. and you can draw your deck as long as you have 2 of them and an untapped land able to cast each of them (2 forests if you have 2 one-drop green creatures.)

Play 1 of the creatures, drawing a card, putting a land into play. Trigger Cloudstone Curio , bouncing the tapped land you used to cast the 1st 1 drop, then when the creature resolves bounce the 2nd 1-drop.

Tap the new untapped land you put into play to cast the 2nd one-drop, drawing a card, putting the land you prior bounced from the Cloudstone Curio into play, bouncing the 2nd land, then when the 2nd creature resolves, return the 1st creature to play.

This loop goes to draw your deck until you hit a 'free', non-artifact creature off of your infinite draw: Cloud of Faeries being the best IMO. It allows you to make 1 mana per 2 cards in your library as you go off, letting you get enough mana to win with Laboratory Maniac in the midst of yout 'storm turn.'


Running Shield Sphere , Endless One , Walking Ballista , Hangarback Walker , Phyrexian Marauder , Ugin's Conjurant , Memnite , Ornithopter , and Phyrexian Walker all work as powerful 0-mana Explore s. Endless One / Ugin's Conjurant work as the non-artifact one-drops for the above combo. Walking Ballista and Hangarback Walker (to a lesser extent) are backup mana dumps for all of the mana this deck can generate as well.

I recommend these highly. Running them, and going hard into the combo I discussed brings other cards higher into value as well:

Trophy Mage , a powerful creature that tutors for Trophy Mage , Trinket Mage tutors a Sol Ring , Chrome Mox , or 0 drop creature like Walking Ballista , giving at worst 2 Explore s for 3 mana or a Explore + Sol Ring . Not bad value on either. Recruiter of the Guard can find Trophy Mage , or almost any dork/value creature, and is just good value too.

Some lists run Spellseeker too, as it can find Eladamri's Call / Worldly Tutor to get any creature, Mystical Tutor to get any instant/sorcery, Enlightened Tutor often for Cloudstone Curio and other artifacts/enchantments, as well as occasionally protection/removal like Swords to Plowshares , Cyclonic Rift , Heroic Intervention , Dovin's Veto , or Nature's Claim .

Just some thoughts.

austintayshus on Oketra’s Whitehouse of Weenies

1 month ago

I love lifegain and tokens! +1

For card draw, I would recomend Mentor of the Meek and Well of Lost Dreams and Skullclamp

For lifegain, I'd recommend Ajani's Welcome and Soul Warden and Soul's Attendant and Suture Priest

For ramp, you could also use Kor Cartographer and Gold Myr and Marble Diamond

Some other cards that might be fun? - Jeskai Barricade - Masako the Humorless - Kor Skyfisher - Thraben Inspector - Memnite and/or Ornithopter

MoonHollow124 on Ensoul Artifacts

1 month ago

Cards I run in affinity that could help you here:

Master of Etherium : would be a 5/5 then get the +whatever/+whatever, plus pump your team

Karn, Scion of Urza : Can either be card draw or create tokens that when enchanted become at least 6/6's

Springleaf Drum : Especially w/ Memnite , can make insane starts by going Ornithopter , Ornithopter , Memnite , land, Springleaf Drum Springleaf Drum , Signal Pest . Just allows for more explosive nut draws.

Memnite : See above.

Cranial Plating : Easy to make your stuff huge quick.

Thoughtcast : Usually 1 mana for 2 cards. 2/3 of Ancestral Recall .

Inventors' Fair : Keep your life high and be able to tutor for specific artifacts

Spire of Industry : Almost always a 50 cent Mana Confluence

Blinkmoth Nexus : Another artifact land

Cards you should consider cutting:

Skilled Animator : Just a more fragile Ensoul Artifact

Blackmail : This deck is leaning on the faster side and you already have 10 Thoughtseize effects. Blackmail is the worst of them.

Tezzeret the Schemer : Inefficient removal, and the ult will never happen.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is just my 2 cents, I hope you take these into considerati

Nicklaus95 on Urza's Trinkets (cEDH)

1 month ago

TypicalTimmy There are plenty of counterspells, and ways to protect your pieces. Generally, the deck moves so quickly that most opponents either don't have enough mana to interact or they are countered and then I combo off.

I plan on adding more wincons as I acquire them such as Walking Ballista and Codex Shredder , Brain Freeze , and maybe a Deadeye Navigator . I dont build lists with cards I don't own though. The idea is to win with infinite mana as fast as possible. It can even be turn one, or two.

czarkingrex My opening hand was Island , Chrome Mox , Frozen AEther , Ancient Tomb , Isochron Scepter , Sol Ring , Counterspell .

It was a four man pod. Opponent 1 Edgar Markov Opponent 2 Narset, Enlightened Master Opponent 3 Rafiq of the Many

I lost the dice roll so I went second. Opponent 1 played a swamp and, Indulgent Aristocrat and passed turn. Start my first turn. I drew into Mystic Remora Played my Island. Played Chrome Mox with Frozen AEther imprinted on it. Tapped my Island to play Mystic Remora Tapped my Chrome Mox to cast my Sol Ring . Passed turn. Oppenent 2 played an Island and, then Sol Ring , didn't pay the 4, I drew a card. Card Drawn was Mana Crypt . Oppenent 2 passed turn. Opponent 3 played a Plains and Sigarda's Aid , didnt pay the 4, I drew a card. Card Drawn was Dramatic Reversal Opponent 3 passed turn. Opponent 1 Draws, and plays a Temple Garden , taps Swamp, and Temple Garden to play Legion Lieutenant . Swings with 2 creatures at Opponent 3. Opponent 1 ends turn. Start my turn 2 Didn't pay the mana for the Mystic Remora , so it was gone now. Drew my card for turn. Memnite Played my land Ancient Tomb Played Mana Crypt Tapped Ancient Tomb , and two Islands to cast Urza, Lord High Artificer Put ** Construct into play. Tap Mana Crypt to play Isochron Scepter with Dramatic Reversal imprinted. Tap Sol Ring to tap Isochron Scepter and untap all nonland permanents. Tap all my artifacts for blue mana, generating 4 Blue Mana. Use 2 Blue Mana to tap Isochron Scepter . Repeat into infinity. Exile my whole library. Play Laboratory Maniac without paying its mana cost. Play Brainstorm without paying it's mana cost. Game won. Turn two. Opponent 2 had an Arcane Denial in hand but couldn't cast it. Only had colorless mana available. Opponent 3 was had no mana, and no response.

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Memnite occurrence in decks from the last year

Modern:

All decks: 0.13%

Commander / EDH:

All decks: 0.01%