|Commander / EDH||Legal|
Printings View all
|Scars of Mirrodin||Uncommon|
Combos Browse all
- If steel overseer's ability is on the stack and it is destroyed does the ability remain on the stack if it still having legal targets?
- Sacrifice Arcbound Ravager
- Does a creature returning from exile have summoning sickness?
- Enduring Renewal's "put into your graveyard from the battlefield" trigger when infinitely comboing out.
Artifact Creature — Construct
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1 day ago
okay! what you say about Welding Jar is right! i use it because i have some boardcleaner in my deck an i forgot it X)
before you reach the point where Tempered Steel becomes usefull, you need more than just Myr Battlesphere to get more than 1, maximum 2 myr each turn. for this reason Myr Matrix becomes much more interesting than Myr Turbine... Ring of Three Wishes or Citanul Flute are better (in my opinion) than Myr Turbine because you dont need to tap a lot of creatures which are needed for more important quests... and there are a lot more cards which let you search your library for a creature.
here is a small list of cards you should know and maybe you can make something awesome out of it ;)
2 days ago
Thopter Spy Network is pretty good. If you run Springleaf Drum Ornithopter Memnite Grand Architect MindStone Metallic Rebuke Akroma's Memorial Ensoul Artifact Darksteel Citadel Reverse Engineer Qumolox Myr Enforcer Thoughtcast basically some of the more budget affinity stuff, and some anthem effects for your guys.
6 days ago
This artifact subtheme you have reminds me of an old hybrid theorycraft i had combining my mono red goblins with affinity, which is a tier-1 competitive deck i play at Grand Prix and pro tours. Its not exactly budget but it combines the best elements of goblins, Goblin Guide and Goblin Grenade, with the best parts of affinity, Mox Opal, Memnite and Galvanic Blast
If you want a Kuldotha Rebirth style deck, I uploaded my Goblin/affinity hybrid theory just for you :p
6 days ago
Hey guys, so I recently made my very first Turn 1 Modern Win Hand. You know, those hands where you get the optimal seven cards and win immediately? The only problem is, I have absolutely no idea what sort of a deck to put it into. So... I thought we could have a little bit of fun!
I'll show you guys the hand, and you guys build decks around it.
Turn 1 Win
You'll need: 1x Mountain , 1x Ornithopter, 1x Infernal Plunge, 1x Seething Song, 1x Expedite , and 1x Madcap Experiment. Keep in mind this is only six cards. The 7th card does not matter at all, but ideally you do NOT want Blightsteel Colossus in your opening hand.
Here's what you'll want to do:
- Play your Mountain
- Cast Ornithopter for
- Tap your Mountain and cast Infernal Plunge, targeting Ornithopter so you can add to your mana pool
- Use all three of your red mana to cast Seething Song, adding to your mana pool
- Of this five, you spend four of it to cast Madcap Experiment and reveal cards from the top of your library
- If you reveal Blightsteel Colossus within the top 19 cards (Statistically speaking, you should), you get to bring out an 11/11 with Infect. Shame he doesn't have Haste...
- Use your last to cast Expedite , targeting Blightsteel Colossus and swing for 11 Poison Counters on Turn 1.
Alternate cards are:
Point of Interest:
Nah. Probably not. Anyway, have fun! :D
6 days ago
Okay so second round of testing is officially complete and well, it didn't quite go as planned, sometimes it was my fault others it was pure bad luck, and sometimes it was just a bad matchup. Needless to say here is my full report.
- vs. Affinity 2-1
Game 1 affinity had to mull to 4 and never really did recover from that as affinity is one of those decks that just doesn't mulligan well. Game two an Etched Champion was able to beat down enough that a Blinkmoth Nexus equipped with a Cranial Plating could swing in for lethal. Game 3 was kinda crazy and one of the better games of magic I have probably ever played. I was on the play and dropped Champion of the Parish on turn one, a good start, affinity responded by playing Darksteel Citadel, Ornithopter, Memnite, Mox Opal, and Steel Overseer, with Arcbound Ravager in hand as I learned for turn two (literally an insane hand for affinity). I was ready to concede when I topdecked Card: stony silence turning off all of affinity's field and they were never able to remove the enchantment, I beat down until they were dead as they didn't draw into non-artifacts.
- vs. U/R Gifts Storm 0-2
Not much to say here, storm is good, in both games I was a turn away from swinging for lethal when storm combo'd off and killed me with Grapeshot, in hindsight I should have probably mulled until I got to removal to deal with Baral, Chief of Compliance, and then delayed them but I don't think it would have made too much of a difference, the deck is certainly fast enough to beat Storm before it combos off I just didn't get that opportunity.
- vs. U/W Control 0-2
Game one I lost to well timed removal, I played well enough around the counters but the removal was overwhelming and eventually became too much for me to recover. Game two opponent drew every Celestial Colonnade and beat down with those while also seeming to draw into every counter and removal spell (I had Cavern of Souls which helped but that didn't stop the removal), I didn't stand a chance as they just countered Eerie Interlude.
- vs. Burn 1-2
These games were close, game one we both got each other down pretty low, opponent topdecked a burn spell and was able to also drop Monastery Swiftspear I lost to the prowess. Game two I won thanks to the most unlikely source Blood Moon. I know it's weird, I had sided a couple in to turn off Lightning Helix and Boros Charm late game for my opponent, it ended up with them having only uncastables in hand and I won on Champion of the Parish beats, who would have thought Blood Moon would do so much work. Game three again was close I lost to a Shrine of Burning Rage having not expected to see it which was an oversight on my part.
- vs. G/R Vengevine 0-2
I was skeptical about the Vengevine deck, I thought maybe it was just a fluke, I was wrong the deck was insanely good, both games they dropped two Vengevine turn 2 and I had no answer, it wasn't close this deck was way too fast as I was always on the defensive and the pure volume of creatures it played meant my removal was useless, I have to test more against this deck with my other decks and yours and try to figure out a consistent way to beat it.
- vs. 42 Land Swan Hunt 0-2
Swan Hunt had near perfect hands both games, game one they were able to combo off turn 4 (the earliest they can) and won on the spot (I got them to 9 life this game so the deck did well just can't beat the combo once it is assembled). Game 2 was a bit upsetting, I had them at 1 life when they Treasure Hunted into a Swans of Bryn Argoll and combo'd off the next turn. This matchup is easily winnable but opponent just had a great hand and better luck.
The mana base still feels a bit clunky which hurt me in some games, I would cut the filter lands as good as they are as they can't be played turn one really and add some more plains as that would make Blood Moon less painful.
I also found myself mulliganing a lot, I think the deck needs another solid two-drop I'll look around on gatherer and see what I can find and then test it out. Overall the deck itself did fine I just punted a few too many times and got some bad hands.
1 week ago
i found something to do with 0 drop creatures. Dragon Tempest + Arcane Adaptation, naming dragons. 0 CMC dragons. you only need 6 between your Memnites, Ornithopters, Endless Ones and whatever other 0 drops for 21 damage. it doesnt even matter if it sticks around or dies.
1 week ago
2 weeks ago
Against Mono-Black Affinity (Budget)
Won Dice Roll
Thoughts: It performed a lot better that time. I didnt draw enough lands and my opponent had answers to my threats and hit hard.